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Kawada Mami - Serment

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 2014年6月20日 at 23:28:53

Artist: Kawada Mami
Title: Serment
Source: Shakugan no Shana III (Final)
Tags: Opening MillhioreF
BPM: 212
Filesize: 6673kb
Play Time: 04:06
Difficulties Available:
  1. Insane (4.65 stars, 720 notes)
  2. Millhiore's Hard (2.93 stars, 461 notes)
  3. Normal (1.81 stars, 270 notes)
Download: Kawada Mami - Serment
Information: Scores/Beatmap Listing
---------------
I've got hinges! And I've got Magic the Gathering cards! Aah! Aaaah! Shoe!
MillhioreF

CXu wrote:

Filesize: 6666kb
welp
(inb4 update changes it)
-drist-
nice song and nice map :)
I hope this map can be ranked soon :) :)
MillhioreF
IRC mod
13:41 *MillhioreF is editing [http://osu.ppy.sh/b/205811 Kawada Mami - Serment [Normal]]
13:41 MillhioreF: let's do this
13:42 CXu: yeee
13:42 CXu: holy wow
13:42 CXu: I dont even remember
13:42 CXu: how my normal looks myself
13:42 CXu: xD
13:42 CXu: I mean I opened it
13:42 CXu: and I'm like
13:42 CXu: 00:07:972 (1,2,3) - wtf is this
13:44 MillhioreF: 00:54:670 (4) - this is like, weird
13:44 MillhioreF: since the vocal is a bit earlier than it
13:44 CXu: wat
13:44 MillhioreF: I'd extend (3) to 00:54:812
13:44 MillhioreF: to be more fair for a Normal
13:45 MillhioreF: the "aaa" starts on a blue tick
13:45 MillhioreF: well
13:45 CXu: oh sure
13:45 MillhioreF: not really but it's more fair like that I think
13:45 MillhioreF: 00:57:783 (1) - endpoint is like 1px higher than start hurgledurglenazi
13:46 CXu: http://osu.ppy.sh/ss/666910 likeabaws
13:46 MillhioreF: dat's cool
13:47 CXu: okdonethatpixedIthink
13:47 MillhioreF: 01:08:538 (1) - the end of this slider doesn't quite fit at the right time, but it's not really fixable because repeat so it's probably fine
13:47 MillhioreF: 01:08:538 (1) - the end of this slider doesn't quite fit at the right time, but it's not really fixable because repeat so it's probably fine
13:47 CXu: should be fine really
13:47 CXu: \o\
13:47 MillhioreF: yeah
13:49 MillhioreF: 02:02:312 (1,2,3,4) - most of your map is all flowy and curvy and cool
13:49 MillhioreF: then suddenly STRAIGHT LINES
13:49 MillhioreF: aa
13:49 MillhioreF: that's like a 2008 pattern or something
13:49 CXu: lol
13:49 CXu: xD
13:49 CXu: WOW dont wanna hear that from you you 200X mapper >:(
13:49 CXu: so anyhow
13:50 CXu: I dont really think there's much of a problem with a straight line pattern xD
13:50 MillhioreF: 02:07:972 (1) - same as 00:57:783, probably just copypaste and rotate
13:50 MillhioreF: and yeah, it's fine, just out of place
13:50 MillhioreF: IMO
13:51 MillhioreF: 02:23:538 (1) - I see what you're trying to do there, but it's such a small indent that it looks more like a flaw than intended
13:51 MillhioreF: 02:23:538 (1) - I see what you're trying to do there, but it's such a small indent that it looks more like a flaw than intended
13:51 MillhioreF: probably should remove the redpoint
13:52 CXu: you mean the straight->curve thing?
13:52 MillhioreF: 02:39:387 (1,2,3,1) - this is really really nice
13:52 MillhioreF: yeah
13:52 CXu: I think it looks fine though
13:52 CXu: =3=
13:52 MillhioreF: well whatever, don't change it then :D
13:53 CXu: considering how I mix curves and straight lines in the map
13:53 CXu: =3=
13:54 MillhioreF: 03:07:972 - 03:09:104: why no map
13:54 MillhioreF: ;w;
13:55 CXu: because too much going on in the song and it kinda looks cool with the delayed break ;w;
13:55 MillhioreF: well okay
13:55 MillhioreF: 03:24:953 (4) - who let kirby mix in
13:55 CXu: bestslider 201
13:55 CXu: 3
13:57 MillhioreF: 03:55:802 (1) - IMO this should start on the redtick, there's nothing substantial happening in the music when it starts
13:57 MillhioreF: 03:55:802 (1) - IMO this should start on the redtick, there's nothing substantial happening in the music when it starts
13:57 CXu: this used to be a double
13:57 CXu: then I removed itbecause easy
13:57 CXu: I should add it again
13:57 CXu: because normal
13:57 CXu: xD
13:57 MillhioreF: yyyeah
13:57 MillhioreF: do that
13:57 MillhioreF: NORMAL DONE
13:57 MillhioreF: let's go onto insane
13:58 CXu: well okay it wasnt this part that used to be a double
13:58 CXu: but w/e
13:58 CXu: I shortened to red
13:58 MillhioreF: yay
14:00 MillhioreF: 00:46:604 (2,3,4,5) - dat spacing on 5
14:00 MillhioreF: well and kinda 1
14:00 MillhioreF: Iunno what to do about it but it seems kinda silly
14:00 CXu: well yeah since only the triangle is like
14:00 CXu: biggerspacing
14:00 CXu: hey
14:00 CXu: uuuh
14:01 CXu: click (2,4) and then ctrl+g
14:01 CXu: and see if that flows well
14:01 CXu: or shit for you
14:01 MillhioreF: wow I just noticed 00:46:321 (1,5) - is a total overlap
14:01 MillhioreF: it MIGHT be okay since they're far apart
14:01 MillhioreF: but it feels kinda unrankableish
14:02 CXu: the overlap should be fine
14:02 MillhioreF: since they're both visible at the same time for a few ms
14:02 CXu: only thing (1) would cover at this point would be the middle of sliderpath with the hitburst
14:02 MillhioreF: the ctrl+g is cool yeah
14:02 CXu: okay then ctrl+g \o\
14:03 MillhioreF: 00:58:915 (3) - there's like
14:03 MillhioreF: 2 pixels of white border in the middle
14:03 MillhioreF: man
14:03 MillhioreF: just commenting
14:03 MillhioreF: :D
14:03 CXu: wat
14:03 CXu: idk why you're commenting that but ok
14:03 CXu: xD
14:04 MillhioreF: 01:25:944 (1,2,3) - there's nothing in the music on (2) you overmapper :<
14:05 CXu: triple used to emphasis downbeat at (3)
14:05 CXu: \:D/
14:05 MillhioreF: why do you silence the ends of 01:26:651 (1,1,1,1) - but not 01:36:557 (1,2,3,1) -
14:05 CXu: hey
14:05 CXu: I was just thinking about the same thing
14:05 MillhioreF: yeeeeah mapper synergy
14:06 CXu: though I was thinkg about this part 00:18:161 -
14:06 CXu: xD
14:06 MillhioreF: that too
14:08 MillhioreF: 01:38:963 (2,3,4,5,6,7,8) - IMO it'd be better as something like http://osu.ppy.sh/ss/666942
14:09 MillhioreF: and the jump is to the last note rather than the second-to-last
14:09 CXu: whatdidyoueven do
14:09 MillhioreF: 8 is under 2
14:09 MillhioreF: I just moved 7 down
14:09 CXu: oh
14:10 CXu: but I kinda like the zigzag motion currently better ;W;
14:10 MillhioreF: well make a jump to (8) too then!
14:10 CXu: but then everything looks weird ;W;
14:10 MillhioreF: blah blah nag nag \o/
14:10 CXu: xD
14:10 MillhioreF: well fine don't change it, let's see if other mods agree
14:11 CXu: I'll like
14:11 CXu: think about it
14:11 CXu: hey I've had a lot of mods from when it was in f e a r's mapset and people didnt disagree \o/
14:11 MillhioreF: 01:57:925 to 01:59:198
14:11 MillhioreF: nice drain sections
14:11 MillhioreF: -s
14:11 CXu: yeeeh
14:12 CXu: 01:59:481 (2) - HP refil
14:12 CXu: \o/
14:12 MillhioreF: yeah :d
14:12 MillhioreF: 02:36:840 (1,1,1,1) - yeeeah more silencing
14:13 MillhioreF: 02:46:745 (1,2,3,1) - yeeeah more not silencing
14:14 MillhioreF: 03:43:137 (1) - dis spinner
14:14 MillhioreF: hi airman
14:15 CXu: hey it's not thaaat bad
14:15 MillhioreF: 04:05:708 (1,2,3,4) - your whole map is full of like crazy jumpy flowy stuffs
14:15 MillhioreF: and then you like
14:15 MillhioreF: LOWER the distance spacing for some really raggedy finishy things
14:16 CXu: oh hey
14:16 CXu: the spinner is only 8 sec
14:16 MillhioreF: still
14:17 MillhioreF: silynn made me split up my 5-sec spinner
14:17 MillhioreF: D:
14:17 CXu: wellllllllllllllllllllllll
14:17 CXu: idk
14:17 CXu: I'll keep my EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE spinner
14:17 CXu: \o/
14:17 CXu: also yeah the end
14:17 CXu: idk
14:17 MillhioreF: yeah go ahead
14:17 CXu: I just think it fits
14:17 MillhioreF: fair enough
14:17 CXu: If I made jumps between those 4 notes it feels too forced
14:17 MillhioreF: and WE'RE DONE yay
14:17 CXu: considering how I mapped the endpart
14:17 MillhioreF: yeah

02:18 CXu: post log so I can kd and get priority
02:18 CXu: \:D/
Kei
Testplay ~

Millhiore's Hard


Uhmmmmm.. I got a bit confused at some parts such as the slowdown at the second kiai iirc and specially at the end of the song. Idk why exactly, i felt the spacing a bit too much, since you were using less spacing for streams and then all of a sudden that spaced stream.

*Hmmm.. I suggest you to use 03:17:878 (8) at 00:19:293 (1) and then use 00:19:293 (1) at (8)'s location. In conclusion my suggestion is to swap them. They would fit much more with the music like that. When i played the diff it felt weird and i noticed this detail. 03:17:878 (8) wiggle doesnt fit with the vocals, nor does the simple curved slider fit the guitar sound at 00:19:293 (1). The best option is to swap them imo, try it. Ah something else, I highly recommend you to try another better shape for 02:24:953 (5). It looks ugly to be honest and the shape doesn't fit with the music imo.

*The inconsistency of repeats in 1/2 sliders confused me a bit. You used different amount of repeats for 1/2 sliders and sometimes i wasn't sure of how much repeats would a 1/2 slider have, if 4 repeats like some previous sliders or suddenly 1 (<- that is obviously an example :>). Some of your 1/2 sliders made boring some parts, for example at 00:43:349 (2). Too many repeats for a calm part imo, it was boring for me to wait for the slider to end.

*You made some overlapped patterns like at 01:24:387 (5,6,7). These look and play bad imo. Try to make a better looking pattern with them and improve the flow. Perhaps try this for this pattern http://puu.sh/2rkzE or something like that. Something more spread out and more comfortable to play. :3

*I remember this note from the testplay 00:31:179 (4). It felt weird positioned like that. I suggest you to move it a tad down, over here if possible, i think it flows better like that http://puu.sh/2rkDI.

*I felt some streams very unnecesary, like at 03:29:481 (1,2,3,4). 03:29:623 (2,4) aren't that necessary imo. I don't hear any important beat at their ubication. This is a Hard diff, not a insane. You don't need streamy patterns like this if they aren't even necessary. 02:25:944 (6,7,8,9,10,11,12) this one is a bit too much too imo, leave this kind of streams for the insane diff. I suggest you this rhythm instead, it's more easy and better for a insane imo http://puu.sh/2rkPE (or try something similar you would like to make instead of the current rhythm :))

Uhhh i think i didn't forgot anything important. The thread has 4 posts only so it's obvious this needs mods to improve :P it has potential, the hitsounds are good but some patterns can be better~

Replay file: http://puu.sh/2rkYf
MillhioreF

Kei wrote:

Uhmmmmm.. I got a bit confused at some parts such as the slowdown at the second kiai iirc and specially at the end of the song. Idk why exactly, i felt the spacing a bit too much, since you were using less spacing for streams and then all of a sudden that spaced stream. Spaced stream? Do you mean the square at the end? Also, I'm not sure what you mean about slowdown at the second kiai.

*Hmmm.. I suggest you to use 03:17:878 (8) at 00:19:293 (1) and then use 00:19:293 (1) at (8)'s location. In conclusion my suggestion is to swap them. They would fit much more with the music like that. When i played the diff it felt weird and i noticed this detail. 03:17:878 (8) wiggle doesnt fit with the vocals, nor does the simple curved slider fit the guitar sound at 00:19:293 (1). The best option is to swap them imo, try it. I moved the wiggly slider to the start, but the circly slider doesn't really fit the silent bit. I put another one there instead.

Ah something else, I highly recommend you to try another better shape for 02:24:953 (5). It looks ugly to be honest and the shape doesn't fit with the music imo. Tried something different

*The inconsistency of repeats in 1/2 sliders confused me a bit. You used different amount of repeats for 1/2 sliders and sometimes i wasn't sure of how much repeats would a 1/2 slider have, if 4 repeats like some previous sliders or suddenly 1 (<- that is obviously an example :>). Some of your 1/2 sliders made boring some parts, for example at 00:43:349 (2). Too many repeats for a calm part imo, it was boring for me to wait for the slider to end. Most of the sliders now have 3 repeats (if not, you should be able to tell)

*You made some overlapped patterns like at 01:24:387 (5,6,7). These look and play bad imo. Try to make a better looking pattern with them and improve the flow. Perhaps try this for this pattern http://puu.sh/2rkzE or something like that. Something more spread out and more comfortable to play. :3 Killed off the overlaps, I like the pattern though so I didn't change it much

*I remember this note from the testplay 00:31:179 (4). It felt weird positioned like that. I suggest you to move it a tad down, over here if possible, i think it flows better like that http://puu.sh/2rkDI. Done, it was this way but I changed it because Silynn, blame him >>

*I felt some streams very unnecesary, like at 03:29:481 (1,2,3,4). 03:29:623 (2,4) aren't that necessary imo. I don't hear any important beat at their ubication. This is a Hard diff, not a insane. You don't need streamy patterns like this if they aren't even necessary. 02:25:944 (6,7,8,9,10,11,12) this one is a bit too much too imo, leave this kind of streams for the insane diff. I suggest you this rhythm instead, it's more easy and better for a insane imo http://puu.sh/2rkPE (or try something similar you would like to make instead of the current rhythm :)) No change (well, I removed a single note in a stream because it felt bad) Normally I'd agree with you, but the actual Insane on this map has much harder patterns than that, so I think they're fine.

Uhhh i think i didn't forgot anything important. The thread has 4 posts only so it's obvious this needs mods to improve :P it has potential, the hitsounds are good but some patterns can be better~ Yeah :o thanks for playing at all, you're one of the first!

Replay file: http://puu.sh/2rkYf
Thanks a bunch for the play~
Leorda
Hi there

[Normal]
00:35:142 (1) - Why new combo?
01:37:406 (1) - ^


[Millhiore's Hard]
* Add "MillhioreF" into tags for consistency on each diff

00:51:840 (6) - Add clap?
01:13:491 (2,3) - Move 1 grid left for make it parallel (nazi)
01:16:887 (2) - Move 1 grid down to make spacing looks equal (nazi)
01:50:991 (5) - New combo?
02:07:972 (1,2) - Swap new combo?
02:23:538 (2) - Add clap at head slider?
02:40:236 (3) - 1/4 repeating slider isn't fit to the song, IMO
03:55:944 (4) - Unsnapped object


That's all I got orz
MillhioreF

Leorda wrote:

[Millhiore's Hard]
* Add "MillhioreF" into tags for consistency on each diff Not sure how I missed that, fixed

00:51:840 (6) - Add clap? done
01:13:491 (2,3) - Move 1 grid left for make it parallel (nazi) done
01:16:887 (2) - Move 1 grid down to make spacing looks equal (nazi) Adjusted it slightly
01:50:991 (5) - New combo? Sure, why not
02:07:972 (1,2) - Swap new combo? Not sure what you mean, no change
02:23:538 (2) - Add clap at head slider? done
02:40:236 (3) - 1/4 repeating slider isn't fit to the song, IMO Tried something different
03:55:944 (4) - Unsnapped object Whoops, fixed an sv problem and forgot to change this slider x.x all better now


That's all I got orz
Thanks a ton for modding! Updated~
Topic Starter
CXu
The new combos in my Normal marks new stanzas or whatever they're called, so no changes for now~
Updated millhi's diff.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same audio lead-in in all diffs.

Normal

  • This is a Normal so why HP and OD 2? Increase them a little. (try HP 4, AR 5 and OD4)
    00:19:151 (1) - Start this spinner 1/2 later.
    00:36:274 (1) - I don't like this slider, try to make a simple ~.
    03:05:425 (4,1) - I know that this is a Normal but this is also the easier diff so avoid 1/2 patterns like this one, try this:
    03:24:953 (4) - Uh, is this a 5? lol, try this:

Millhiore's Hard

  • HP 6 and AR 7 to make these settings balanced with the other 2.
    00:18:161 (5) - Add a clap on both start and end.
    00:30:472 (3) - End this slider 1/2 earlier.
    00:31:321 (5) - End this slider 1/2 earlier and add a repeat.
    00:35:142 (2,3) - Add some claps/whistles, right now these sliders are "empty".
    00:36:132 (x) - Add a circle.
    00:41:934 (7) - Remove 1 repeat and move this slider 1/1 later, then add a circle at 00:41:934.
    00:46:604 (x) - Add a circle.
    01:06:000 (break) - Why this break? Remove it and map this little part.
    02:03:444 (5) - Don't overlap these sliders, they're ugly to see.
    02:09:104 (2,3,4,5,6,7) - Try this pattern:
    02:16:000 (break) - Same as 01:06:000.
    03:02:585 (x) - Add a circle.
    03:17:878 (8) - End this slider 1/1 later.

Insane

  • 00:18:161 (1,2,3,4) - Why these sliders end on a blue tick? End them 1/4 earlier or try this:
    00:54:387 (1) - Same thing here, end this slider 1/4 earlier.
    01:26:651 (1,1,1,1) - Why? I really don't like this pattern, keep following the drums.
    01:36:557 (1,2,3) - End these sliders 1/2 earlier, seriously why these patterns? The end don't follow anything.
    02:36:840 (1,1,1,1) - Same as 01:26:651.
    02:45:047 (3) - End this slider 1/4 earlier.
    02:46:745 (1,2,3) - ^

Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh.
Topic Starter
CXu

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same audio lead-in in all diffs. - Ops.

Normal

  • This is a Normal so why HP and OD 2? Increase them a little. (try HP 4, AR 5 and OD4) - Hahaha, this was originally an [Easy], but I changed a few stuff and renamed it normal when I moved this diff here, but forgot to fix diff settings :P Done!
    00:19:151 (1) - Start this spinner 1/2 later. - Oh yeah, ok.
    00:36:274 (1) - I don't like this slider, try to make a simple ~. - Sure.
    03:05:425 (4,1) - I know that this is a Normal but this is also the easier diff so avoid 1/2 patterns like this one, try this: - Okay, done.
    03:24:953 (4) - Uh, is this a 5? lol, try this: - I honestly have no idea what it is. Changed.
Insane

  • 00:18:161 (1,2,3,4) - Why these sliders end on a blue tick? End them 1/4 earlier or try this: - I'm trying to follow the guitar here, and to me, it sounds like one continuous sound going from (1) all the way to (2) where the guitar is played again, and then the sound goes all the way to (3) and so forth. Of course, I can't place a sliderend beneath another sliderhead, so this is the closest I can emulate an effect of having to hold all the way till the next note without feeling too weird.
    00:54:387 (1) - Same thing here, end this slider 1/4 earlier. - Same as above, the next sliders follow the drums, but this slider uses the guitar to kind of carry over from one part of the song to another.
    01:26:651 (1,1,1,1) - Why? I really don't like this pattern, keep following the drums. - It's more a personal preference thing and that it was something I wanted to try to do. I think it fits well enough as it follows how the vocals go faster in this section. Of course, I'm wlling to change this if it happens to be, well, very bad, but from the earlier mods I got on this, it didn't seem to cause too much of a problem, so I'd like to keep it for now.
    01:36:557 (1,2,3) - End these sliders 1/2 earlier, seriously why these patterns? The end don't follow anything. - Well yeah the ends don't follow anything, which is why they're silenced. Again it's to give the effect of having to hold down the note all the way till the next time you have to hit it. The vocals actually don't stop at 1/2's, and they're following the vocals.
    02:36:840 (1,1,1,1) - Same as 01:26:651. - Same response.
    02:45:047 (3) - End this slider 1/4 earlier. - I agree with this one. Changed (as well as 01:34:859 (8) -
    02:46:745 (1,2,3) - ^ - Same as before

Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. - Haha, maybe. I'll talk with Millhi about it :P
Thanks a lot for modding this! :D
MillhioreF

xxheroxx wrote:

Millhiore's Hard

  • HP 6 and AR 7 to make these settings balanced with the other 2. Done (I prefer AR8 but 7 seems fine too, and maybe a bit friendlier to less-experienced players?)
    00:18:161 (5) - Add a clap on both start and end. Done
    00:30:472 (3) - End this slider 1/2 earlier. This sounds pretty nice, sure
    00:31:321 (5) - End this slider 1/2 earlier and add a repeat. Not so sure about this one, but changed it for now, let's see what other people think.
    00:35:142 (2,3) - Add some claps/whistles, right now these sliders are "empty". Whoops, these were a last-second addition and I forgot to hitsound them orz
    00:36:132 (x) - Add a circle. Sure
    00:41:934 (7) - Remove 1 repeat and move this slider 1/1 later, then add a circle at 00:41:934. Thanks, that part always felt a little off to me but I couldn't fix it satisfactorily!
    00:46:604 (x) - Add a circle. Sounds great, but feels odd to play... added, though.
    01:06:000 (break) - Why this break? Remove it and map this little part. This is hard to map IMO, but I tried something
    02:03:444 (5) - Don't overlap these sliders, they're ugly to see. Good point, fixed
    02:09:104 (2,3,4,5,6,7) - Try this pattern:
    Completely redid that part
    02:16:000 (break) - Same as 01:06:000. Same comment too!
    03:02:585 (x) - Add a circle. Done (you meant 03:01:585 (x), right?)
    03:17:878 (8) - End this slider 1/1 later. I'm on the fence about this one, might as well change it though
Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. Yeah I thought so too, my Hard is maybe a bit easier than most Hards because of the BPM. An intermediate difficulty would be a bit excessive though, so I'm not sure what to do here.
Thanks for the mod! Changed just about everything (especially hitsounds, I'm bad at those)
kisata
Millhiore's Hard

*This diff plays a lot better with AR8 imo, especially with all the doubles and singles under sliders you're doing.
*Why are you using beat snap of 1/2? 1/4 would fit perfectly here. It's particularly odd because CXu went with 1/4.

00:11:368 (2,3,4) - Shouldn't this start on the proceeding red tick? The way it is right now the 3 is hitting the beat and it plays awkwardly.
00:41:793 (6,7) - What is this double doing? The 6 hits a drum kick but the 7 is on complete silence. There's nothing in vocals there to suggest it needs an accent either.
00:43:066 (1,2,3,4,5,1,1,2) - Seems like you're going back and forth between mapping the beat and the vocals here, and it just feels weird.
00:52:123 (1,2,3) - Personally, I would make these sliders, or follow the beat here. I don't know what these notes are doing. Two is on complete silence vocals aside, so if you're going to try and follow the vocals sliders would work a lot better here.
01:07:123 (5) - I would yank this note and just extend the previous slider. Plays kind of weird to me.
01:08:538 (3) - Slider velocity speeds up here and it jolted & surprised me a little bit. I don't think 1.20x is really necessary but it's playable enough.
01:09:104 (4,5,6) - There's the weird off beat vocal emphasis again. I'd replace with sliders or follow the beat here, but it's really awkward to slow down to hit those here. You could maybe try spacing them more too. That might work as well.
01:29:198 (1,2,3) - Flow is kind of bad here.
01:50:991 (1,2,3,4) - I don't understand what's going on here. You've got half a tick of silence in between 1 & 2 where there's clearly vocals going through 1 - 3. Maybe replace with one slider? Or something like this (I just threw it in there, improve the spacing)?
02:09:104 (1,2,3,4,5,6,7,8,9,10) - I don't really like this pattern (sorry xxheroxx D:), it feels choppy going from a couple sliders to all of a sudden ten singles in a row practically.
02:28:208 - There's a vocal note here. I don't understand what parts you're mapping sometimes. You leave off some emphasis from the vocal track when you shouldn't D:
02:41:651 - It would match the vocals better if you ended this slider right here.
02:45:330 (1) - This spinner is so short (just barely over one second) I would just replace with a slider here.
03:09:104 (1) - Another short spinner. I would just leave it silent and hit the emphasis at 03:10:236 - with a single or something.
03:38:538 (1) - Another short spinner.Honestly I would just remove all these one second spinners and replace them with something else like a slider or two. Kind of like what you did at 03:43:066 (1) - which could have been a spinner, but instead you made a really nice slider there.
03:47:736 (1,1,1) - This is just weird. I would make it one spinner rather then breaking it up with a single note (or don't use a spinner at all).

that was all I really saw that I would do differently; i tried, feel free to ignore any or all of them
MillhioreF

apaffy wrote:

Millhiore's Hard

*This diff plays a lot better with AR8 imo, especially with all the doubles and singles under sliders you're doing. Yay, I was looking for a reason to put it back \:D/
*Why are you using beat snap of 1/2? 1/4 would fit perfectly here. It's particularly odd because CXu went with 1/4. The difficulty isn't hard enough to warrant any 212BPM streams.

00:11:368 (2,3,4) - Shouldn't this start on the proceeding red tick? The way it is right now the 3 is hitting the beat and it plays awkwardly. Sounds fine to me. If anything I might remove the (4), but I feel it plays better with it.
00:41:793 (6,7) - What is this double doing? The 6 hits a drum kick but the 7 is on complete silence. There's nothing in vocals there to suggest it needs an accent either. I don't know what I was thinking, (7) is gone now
00:43:066 (1,2,3,4,5,1,1,2) - Seems like you're going back and forth between mapping the beat and the vocals here, and it just feels weird. Ehh, I like it there, it plays much better than any mapping I can think of to one or the other.
00:52:123 (1,2,3) - Personally, I would make these sliders, or follow the beat here. I don't know what these notes are doing. Two is on complete silence vocals aside, so if you're going to try and follow the vocals sliders would work a lot better here. I don't agree that the notes are bad, but I made some cool sliders that play better so hey.
01:07:123 (5) - I would yank this note and just extend the previous slider. Plays kind of weird to me. No thank you, I see where you're coming from but it feels wrong IMO.
01:08:538 (3) - Slider velocity speeds up here and it jolted & surprised me a little bit. I don't think 1.20x is really necessary but it's playable enough. Ehh, you're kinda right, but I really don't wanna remap the whole kiai ._. It's pretty playable, so I think it's fine.
01:09:104 (4,5,6) - There's the weird off beat vocal emphasis again. I'd replace with sliders or follow the beat here, but it's really awkward to slow down to hit those here. You could maybe try spacing them more too. That might work as well. Spacing is cool
01:29:198 (1,2,3) - Flow is kind of bad here. It's fine as is
01:50:991 (1,2,3,4) - I don't understand what's going on here. You've got half a tick of silence in between 1 & 2 where there's clearly vocals going through 1 - 3. Maybe replace with one slider? Or something like this (I just threw it in there, improve the spacing)? Changed the spacing and added a repeat, happy?
02:09:104 (1,2,3,4,5,6,7,8,9,10) - I don't really like this pattern (sorry xxheroxx D:), it feels choppy going from a couple sliders to all of a sudden ten singles in a row practically. I didn't either, so now it is not what it was
02:28:208 - There's a vocal note here. I don't understand what parts you're mapping sometimes. You leave off some emphasis from the vocal track when you shouldn't D: Wow, this one is entirely my mistake. Boy, is my face red.
02:41:651 - It would match the vocals better if you ended this slider right here. I guess so, changed it up
02:45:330 (1) - This spinner is so short (just barely over one second) I would just replace with a slider here. My slider is now neat
03:09:104 (1) - Another short spinner. I would just leave it silent and hit the emphasis at 03:10:236 - with a single or something. Nah, I like this one a lot
03:38:538 (1) - Another short spinner.Honestly I would just remove all these one second spinners and replace them with something else like a slider or two. Kind of like what you did at 03:43:066 (1) - which could have been a spinner, but instead you made a really nice slider there. I've gotten better at nice sliders now, so why the hell not \‌:‌‌‌D/
03:47:736 (1,1,1) - This is just weird. I would make it one spinner rather then breaking it up with a single note (or don't use a spinner at all). I don't really want a megaspinner, but that is just strange, I agree. I extended the first spinner to where the note was and replaced the second with a break.

that was all I really saw that I would do differently; i tried, feel free to ignore any or all of them
Thanks a ton for modding! Seems I still have a ways to go yet.
Saturnalize
Insane is fun as hell, but some confusing part ruins it.

I'll mod it once I finish moving out.

SPOILER

Click the image for replay
Topic Starter
CXu
I bet you're talking about these:
01:26:651 (1,1,1,1) -
02:36:840 (1,1,1,1) -
/me runs.

Anyhow, updated Millhi's diff!
yurunneram
This is a beautiful song (thank you shana X3) I think you should have drum or normal hitsounds instead though.

Normal

00:18:727 (4,5) - Comb into a slider?
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it

Not much for easy

Hard

00:41:934 (7) - Delete
00:49:859 (1,3) - Take away a repeat for each
00:54:529 (2) - Delete
01:18:585 (7) - I think the jumps a bit too crazy but oh well
01:21:557 (6) - Change to a slider
01:27:642 (5) - Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird
02:23:821 (3,4,5,6) - Make a nicer shape with the circles

I loved hard. :3 Good job

You have been modded out by Yurun Ceroia Neram~
MillhioreF

yurunneram wrote:

Hard

00:41:934 (7) - Delete It's mapped to the drum in the background
00:49:859 (1,3) - Take away a repeat for each Your suggestion doesn't work well, but I didn't like the pattern anyway so I remapped it (inb4 bad)
00:54:529 (2) - Delete It plays more fluidly with this note here, but on closer listening it's not really mapped to anything... eeeeeh I'll get rid of it.
01:18:585 (7) - I think the jumps a bit too crazy but oh well You don't have to slide all the way. Besides, it's a bit easy for a modern Hard as is
01:21:557 (6) - Change to a slider ...but it is a slider?
01:27:642 (5) - Same as 01:18:585 (7) Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird Remapped for the 4th time. Man, this part (at least it has cool blanketing now)
02:23:821 (3,4,5,6) - Make a nicer shape with the circles Okay!

I loved hard. :3 Good job Thanks a bunch~
Topic Starter
CXu

yurunneram wrote:

Normal

00:18:727 (4,5) - Comb into a slider? - Fine imo.
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it - What? xD
No changes here.
Updated Millhi's diff!
Saturnalize
You're right, CXu. You're right about that confusing part.

=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird.
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that?
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg
7. 03:30:047 (1) - red dot 1grid tiny up?
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg

Lol a lot of nazi mod

=Millhiore's Hard=
This diff is too messy imo
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing)
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick).
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe?
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg
6. 01:25:802 (9,1) - Spacing what are you doing.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable.
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13)
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too?
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg

Needs more work. Try to make it better.

=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape.
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible.

Remember that most of my mod is suggestion.
Good luck
Topic Starter
CXu

Loli Cjj wrote:

You're right, CXu. You're right about that confusing part. - Heh, well, they were easier to read when the slidertick actually showed up together with the slider, instead of later. Still probably hard to read, yeah. I kind of like them overall though, so I'm a bit reluctant to change them for now. :oops:

=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird. - Tried to smooth it out a bit :P
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that? - I did map this before that existed :P Fixed.
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this - Fixed a bit. Probably not 100% symmetrical, but that should be fine.
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt - Agreed, rotated it up a bit.
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg - Fairly sure I never intended these sliders to be symmetrical, but I'll touch it up a bit.
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg - Smoothed out the 2nd curve a bit. I want the curves to be different in length. (2) is following the 2nd curve fairly well imo.
7. 03:30:047 (1) - red dot 1grid tiny up? - Sure :P
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg - Made the 2 parts more even, but your suggestion would break spacing, and I wanna avoid that.
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg - Why not :D

Lol a lot of nazi mod - Haha, nah, they were helpfull really!

=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast. - Speccing people playing, I haven't really noticed people having any problem with this pattern, so I think it's probably all right.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes. - Heh, I've always played this part fine when I play the map myself, but yeah the jump might be a bit big here. I've changed it so that (8) creates a curve towards (1) now. Hopefully better.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though. - Well, I do agree it's probably one of the harder notes to read, but I don't think it's too hard for the overall difficulty of this map, so I'll be keeping it for now. If more people complain I might change this though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape. It is? xD
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible. - Tried, but I prefer the current hitsounds tbh.

Remember that most of my mod is suggestion.
Good luck
Thanks a lot for modding!
kisata
oops, I just remembered I forgot to look at your diffs CXu

Insane

00:05:991 (1) - Personally I dislike short sliders, so I would yank this one,
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick).
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple.
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here.
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already).
01:17:736 (1) - Delete NC
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me).
01:25:944 (1) - Delete NC
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself.
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - .
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection?
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six.

Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.

Millhiore's Hard
lol fix your audio lead-in

To tired to do normal tonight, will edit tomorrow. No kds please.
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