welpCXu wrote:
Filesize: 6666kb
(inb4 update changes it)
welpCXu wrote:
Filesize: 6666kb
Thanks a bunch for the play~Kei wrote:
Uhmmmmm.. I got a bit confused at some parts such as the slowdown at the second kiai iirc and specially at the end of the song. Idk why exactly, i felt the spacing a bit too much, since you were using less spacing for streams and then all of a sudden that spaced stream. Spaced stream? Do you mean the square at the end? Also, I'm not sure what you mean about slowdown at the second kiai.
*Hmmm.. I suggest you to use 03:17:878 (8) at 00:19:293 (1) and then use 00:19:293 (1) at (8)'s location. In conclusion my suggestion is to swap them. They would fit much more with the music like that. When i played the diff it felt weird and i noticed this detail. 03:17:878 (8) wiggle doesnt fit with the vocals, nor does the simple curved slider fit the guitar sound at 00:19:293 (1). The best option is to swap them imo, try it. I moved the wiggly slider to the start, but the circly slider doesn't really fit the silent bit. I put another one there instead.
Ah something else, I highly recommend you to try another better shape for 02:24:953 (5). It looks ugly to be honest and the shape doesn't fit with the music imo. Tried something different
*The inconsistency of repeats in 1/2 sliders confused me a bit. You used different amount of repeats for 1/2 sliders and sometimes i wasn't sure of how much repeats would a 1/2 slider have, if 4 repeats like some previous sliders or suddenly 1 (<- that is obviously an example :>). Some of your 1/2 sliders made boring some parts, for example at 00:43:349 (2). Too many repeats for a calm part imo, it was boring for me to wait for the slider to end. Most of the sliders now have 3 repeats (if not, you should be able to tell)
*You made some overlapped patterns like at 01:24:387 (5,6,7). These look and play bad imo. Try to make a better looking pattern with them and improve the flow. Perhaps try this for this pattern http://puu.sh/2rkzE or something like that. Something more spread out and more comfortable to play. :3 Killed off the overlaps, I like the pattern though so I didn't change it much
*I remember this note from the testplay 00:31:179 (4). It felt weird positioned like that. I suggest you to move it a tad down, over here if possible, i think it flows better like that http://puu.sh/2rkDI. Done, it was this way but I changed it because Silynn, blame him >>
*I felt some streams very unnecesary, like at 03:29:481 (1,2,3,4). 03:29:623 (2,4) aren't that necessary imo. I don't hear any important beat at their ubication. This is a Hard diff, not a insane. You don't need streamy patterns like this if they aren't even necessary. 02:25:944 (6,7,8,9,10,11,12) this one is a bit too much too imo, leave this kind of streams for the insane diff. I suggest you this rhythm instead, it's more easy and better for a insane imo http://puu.sh/2rkPE (or try something similar you would like to make instead of the current rhythm ) No change (well, I removed a single note in a stream because it felt bad) Normally I'd agree with you, but the actual Insane on this map has much harder patterns than that, so I think they're fine.
Uhhh i think i didn't forgot anything important. The thread has 4 posts only so it's obvious this needs mods to improve it has potential, the hitsounds are good but some patterns can be better~ Yeah thanks for playing at all, you're one of the first!
Replay file: http://puu.sh/2rkYf
Thanks a ton for modding! Updated~Leorda wrote:
[Millhiore's Hard]
* Add "MillhioreF" into tags for consistency on each diff Not sure how I missed that, fixed
00:51:840 (6) - Add clap? done
01:13:491 (2,3) - Move 1 grid left for make it parallel (nazi) done
01:16:887 (2) - Move 1 grid down to make spacing looks equal (nazi) Adjusted it slightly
01:50:991 (5) - New combo? Sure, why not
02:07:972 (1,2) - Swap new combo? Not sure what you mean, no change
02:23:538 (2) - Add clap at head slider? done
02:40:236 (3) - 1/4 repeating slider isn't fit to the song, IMO Tried something different
03:55:944 (4) - Unsnapped object Whoops, fixed an sv problem and forgot to change this slider x.x all better now
That's all I got orz
Thanks a lot for modding this!xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
General
- • Set the same audio lead-in in all diffs. - Ops.
NormalInsane
- • This is a Normal so why HP and OD 2? Increase them a little. (try HP 4, AR 5 and OD4) - Hahaha, this was originally an [Easy], but I changed a few stuff and renamed it normal when I moved this diff here, but forgot to fix diff settings Done!
• 00:19:151 (1) - Start this spinner 1/2 later. - Oh yeah, ok.
• 00:36:274 (1) - I don't like this slider, try to make a simple ~. - Sure.
• 03:05:425 (4,1) - I know that this is a Normal but this is also the easier diff so avoid 1/2 patterns like this one, try this: - Okay, done.
• 03:24:953 (4) - Uh, is this a 5? lol, try this: - I honestly have no idea what it is. Changed.
- • 00:18:161 (1,2,3,4) - Why these sliders end on a blue tick? End them 1/4 earlier or try this: - I'm trying to follow the guitar here, and to me, it sounds like one continuous sound going from (1) all the way to (2) where the guitar is played again, and then the sound goes all the way to (3) and so forth. Of course, I can't place a sliderend beneath another sliderhead, so this is the closest I can emulate an effect of having to hold all the way till the next note without feeling too weird.
• 00:54:387 (1) - Same thing here, end this slider 1/4 earlier. - Same as above, the next sliders follow the drums, but this slider uses the guitar to kind of carry over from one part of the song to another.
• 01:26:651 (1,1,1,1) - Why? I really don't like this pattern, keep following the drums. - It's more a personal preference thing and that it was something I wanted to try to do. I think it fits well enough as it follows how the vocals go faster in this section. Of course, I'm wlling to change this if it happens to be, well, very bad, but from the earlier mods I got on this, it didn't seem to cause too much of a problem, so I'd like to keep it for now.
• 01:36:557 (1,2,3) - End these sliders 1/2 earlier, seriously why these patterns? The end don't follow anything. - Well yeah the ends don't follow anything, which is why they're silenced. Again it's to give the effect of having to hold down the note all the way till the next time you have to hit it. The vocals actually don't stop at 1/2's, and they're following the vocals.
• 02:36:840 (1,1,1,1) - Same as 01:26:651. - Same response.
• 02:45:047 (3) - End this slider 1/4 earlier. - I agree with this one. Changed (as well as 01:34:859 (8) -
• 02:46:745 (1,2,3) - ^ - Same as before
Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. - Haha, maybe. I'll talk with Millhi about it
Thanks for the mod! Changed just about everything (especially hitsounds, I'm bad at those)xxheroxx wrote:
Millhiore's HardInsane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. Yeah I thought so too, my Hard is maybe a bit easier than most Hards because of the BPM. An intermediate difficulty would be a bit excessive though, so I'm not sure what to do here.
- • HP 6 and AR 7 to make these settings balanced with the other 2. Done (I prefer AR8 but 7 seems fine too, and maybe a bit friendlier to less-experienced players?)
• 00:18:161 (5) - Add a clap on both start and end. Done
• 00:30:472 (3) - End this slider 1/2 earlier. This sounds pretty nice, sure
• 00:31:321 (5) - End this slider 1/2 earlier and add a repeat. Not so sure about this one, but changed it for now, let's see what other people think.
• 00:35:142 (2,3) - Add some claps/whistles, right now these sliders are "empty". Whoops, these were a last-second addition and I forgot to hitsound them orz
• 00:36:132 (x) - Add a circle. Sure
• 00:41:934 (7) - Remove 1 repeat and move this slider 1/1 later, then add a circle at 00:41:934. Thanks, that part always felt a little off to me but I couldn't fix it satisfactorily!
• 00:46:604 (x) - Add a circle. Sounds great, but feels odd to play... added, though.
• 01:06:000 (break) - Why this break? Remove it and map this little part. This is hard to map IMO, but I tried something
• 02:03:444 (5) - Don't overlap these sliders, they're ugly to see. Good point, fixed
• 02:09:104 (2,3,4,5,6,7) - Try this pattern:
Completely redid that part
• 02:16:000 (break) - Same as 01:06:000. Same comment too!
• 03:02:585 (x) - Add a circle. Done (you meant 03:01:585 (x), right?)
• 03:17:878 (8) - End this slider 1/1 later. I'm on the fence about this one, might as well change it though
Thanks a ton for modding! Seems I still have a ways to go yet.apaffy wrote:
Millhiore's Hard
*This diff plays a lot better with AR8 imo, especially with all the doubles and singles under sliders you're doing. Yay, I was looking for a reason to put it back \:D/
*Why are you using beat snap of 1/2? 1/4 would fit perfectly here. It's particularly odd because CXu went with 1/4. The difficulty isn't hard enough to warrant any 212BPM streams.
00:11:368 (2,3,4) - Shouldn't this start on the proceeding red tick? The way it is right now the 3 is hitting the beat and it plays awkwardly. Sounds fine to me. If anything I might remove the (4), but I feel it plays better with it.
00:41:793 (6,7) - What is this double doing? The 6 hits a drum kick but the 7 is on complete silence. There's nothing in vocals there to suggest it needs an accent either. I don't know what I was thinking, (7) is gone now
00:43:066 (1,2,3,4,5,1,1,2) - Seems like you're going back and forth between mapping the beat and the vocals here, and it just feels weird. Ehh, I like it there, it plays much better than any mapping I can think of to one or the other.
00:52:123 (1,2,3) - Personally, I would make these sliders, or follow the beat here. I don't know what these notes are doing. Two is on complete silence vocals aside, so if you're going to try and follow the vocals sliders would work a lot better here. I don't agree that the notes are bad, but I made some cool sliders that play better so hey.
01:07:123 (5) - I would yank this note and just extend the previous slider. Plays kind of weird to me. No thank you, I see where you're coming from but it feels wrong IMO.
01:08:538 (3) - Slider velocity speeds up here and it jolted & surprised me a little bit. I don't think 1.20x is really necessary but it's playable enough. Ehh, you're kinda right, but I really don't wanna remap the whole kiai ._. It's pretty playable, so I think it's fine.
01:09:104 (4,5,6) - There's the weird off beat vocal emphasis again. I'd replace with sliders or follow the beat here, but it's really awkward to slow down to hit those here. You could maybe try spacing them more too. That might work as well. Spacing is cool
01:29:198 (1,2,3) - Flow is kind of bad here. It's fine as is
01:50:991 (1,2,3,4) - I don't understand what's going on here. You've got half a tick of silence in between 1 & 2 where there's clearly vocals going through 1 - 3. Maybe replace with one slider? Or something like this (I just threw it in there, improve the spacing)? Changed the spacing and added a repeat, happy?
02:09:104 (1,2,3,4,5,6,7,8,9,10) - I don't really like this pattern (sorry xxheroxx D:), it feels choppy going from a couple sliders to all of a sudden ten singles in a row practically. I didn't either, so now it is not what it was
02:28:208 - There's a vocal note here. I don't understand what parts you're mapping sometimes. You leave off some emphasis from the vocal track when you shouldn't D: Wow, this one is entirely my mistake. Boy, is my face red.
02:41:651 - It would match the vocals better if you ended this slider right here. I guess so, changed it up
02:45:330 (1) - This spinner is so short (just barely over one second) I would just replace with a slider here. My slider is now neat
03:09:104 (1) - Another short spinner. I would just leave it silent and hit the emphasis at 03:10:236 - with a single or something. Nah, I like this one a lot
03:38:538 (1) - Another short spinner.Honestly I would just remove all these one second spinners and replace them with something else like a slider or two. Kind of like what you did at 03:43:066 (1) - which could have been a spinner, but instead you made a really nice slider there. I've gotten better at nice sliders now, so why the hell not \:D/
03:47:736 (1,1,1) - This is just weird. I would make it one spinner rather then breaking it up with a single note (or don't use a spinner at all). I don't really want a megaspinner, but that is just strange, I agree. I extended the first spinner to where the note was and replaced the second with a break.
that was all I really saw that I would do differently; i tried, feel free to ignore any or all of them
yurunneram wrote:
Hard
00:41:934 (7) - Delete It's mapped to the drum in the background
00:49:859 (1,3) - Take away a repeat for each Your suggestion doesn't work well, but I didn't like the pattern anyway so I remapped it (inb4 bad)
00:54:529 (2) - Delete It plays more fluidly with this note here, but on closer listening it's not really mapped to anything... eeeeeh I'll get rid of it.
01:18:585 (7) - I think the jumps a bit too crazy but oh well You don't have to slide all the way. Besides, it's a bit easy for a modern Hard as is
01:21:557 (6) - Change to a slider ...but it is a slider?
01:27:642 (5) - Same as 01:18:585 (7) Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird Remapped for the 4th time. Man, this part (at least it has cool blanketing now)
02:23:821 (3,4,5,6) - Make a nicer shape with the circles Okay!
I loved hard. :3 Good job Thanks a bunch~
No changes here.yurunneram wrote:
Normal
00:18:727 (4,5) - Comb into a slider? - Fine imo.
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it - What? xD
Thanks a lot for modding!Loli Cjj wrote:
You're right, CXu. You're right about that confusing part. - Heh, well, they were easier to read when the slidertick actually showed up together with the slider, instead of later. Still probably hard to read, yeah. I kind of like them overall though, so I'm a bit reluctant to change them for now.
=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird. - Tried to smooth it out a bit
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that? - I did map this before that existed Fixed.
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this - Fixed a bit. Probably not 100% symmetrical, but that should be fine.
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt - Agreed, rotated it up a bit.
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg - Fairly sure I never intended these sliders to be symmetrical, but I'll touch it up a bit.
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg - Smoothed out the 2nd curve a bit. I want the curves to be different in length. (2) is following the 2nd curve fairly well imo.
7. 03:30:047 (1) - red dot 1grid tiny up? - Sure
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg - Made the 2 parts more even, but your suggestion would break spacing, and I wanna avoid that.
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg - Why not
Lol a lot of nazi mod - Haha, nah, they were helpfull really!
=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast. - Speccing people playing, I haven't really noticed people having any problem with this pattern, so I think it's probably all right.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes. - Heh, I've always played this part fine when I play the map myself, but yeah the jump might be a bit big here. I've changed it so that (8) creates a curve towards (1) now. Hopefully better.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though. - Well, I do agree it's probably one of the harder notes to read, but I don't think it's too hard for the overall difficulty of this map, so I'll be keeping it for now. If more people complain I might change this though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape. It is? xD
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible. - Tried, but I prefer the current hitsounds tbh.
Remember that most of my mod is suggestion.
Good luck
Thanks a bunch!apaffy wrote:
oops, I just remembered I forgot to look at your diffs CXu
Insane
00:05:991 (1) - Personally I dislike short sliders, so I would yank this one, - No idea what you're talking about here
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond. - I tried making a straight line to form a diamond with (4,5,6) but it didn't flow as well as the current pattern, so I'm keeping it as it is.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick). - Totally see what you mean here, but I've always kind of liked these types of stacking, so I think I'll keep this, atleast for now. I miight change my mind later as well
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple. - Try removing the notes, and you should hear some drums~
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here. - It's funny, I totally had some reason to do this, but I can't remember what it was, and looking later, I don't even do this again, so I have no idea. I've shortened the slider
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already). - Heh. Well yeah, I'd like to keep the circular flow here, and I think it probably looks fine~
01:17:736 (1) - Delete NC - This is to mark the start of that "kanaetai" thing, but well, it really didn't fit at 01:16:887 (4), which I intended to begin with,I placed it here instead. Every time she says "kanae-" the notes will play through the same part and there's a new combo to mark it. Something like that
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me). - Well, I'll agree with you there, changed.
01:25:944 (1) - Delete NC - The combo stretches a bit long if I delete this, and it kind of marks the whole triangle pretty well imo.
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself. - Done
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - . - There is this 1/8 sound thing here if you try removing that slider, so I think it's fine
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better. - Keeping the same type of pattern as at 00:59:906 (4) - , and I think it works fairly well, so no changes here.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection? - Same reason as 01:25:944 - I guess? It's kind of like trying to emphasis the cymbal on the downbeat.
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six. - Same as above.
Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.
Millhiore's Hard
lol fix your audio lead-in
To tired to do normal tonight, will edit tomorrow. No kds please.
Loli Cjj wrote:
=Millhiore's Hard=
This diff is too messy imo :{
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing) Spacing is very consistent with distance snap, SV changes with song intensity and distance snap along with it
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick). The only drastic SV change is at 03:10:802 (1), and that has a slidertick like you suggest. Tick rate 2 doesn't fit the map, IMO.
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets. Now this I agree with, looking back... I'll just cut the stream spacing by 25% instead.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe? Made it work, I think
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg Changed it a bit differently
6. 01:25:802 (9,1) - Spacing what are you doing. Surprise, this map has jumps! Just a few though, it's only Hard.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable. I have no idea why nobody pointed this out to me, I honestly never realized. I think this was CXu's original timing and I just mapped to it x.x
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13) Sure
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too? Yup
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg Okay, this is cool
Needs more work. Try to make it better. I made it harder and hopefully better!
apaffy wrote:
Millhiore's Hard
lol fix your audio lead-in oops, fixed
Sorry everything took so long, I had to partially remap most of the kiai...Teara wrote:
I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.
Replay
Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. Thanks! I increased the SV in some parts so hopefully it's harder now.
I feel you need to look into your new combo's more, to follow the music/vocals better. Did my best to make them make more sense
A very quick mod below, spend less then 20mins on it, so no kd's =p
[Millhiore's Hard]
Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.
00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.
All hitsound mods done
01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds) No thank you, I like how it is
This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.
03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - ) I redid that part already in the previous mod
Thanks for modding! I'll poke millhi to take a look later.Alumetorz wrote:
Hey there, it's me again! - Yo! ~
Nice mapset, I really like the song. I'm glad someone mapped the full version
[Normal][Insane]
- 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too - Idk, for me the (3) just kind of finishes off the first part of the chorus
01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo. - Well, yeah they sound pretty much the same, but for the 2nd one, the song kinda quiets down a bit. And there are more cymbals for this section in the song, so while I didn't hitsound the cymbal before (not before 1st chorus either), I did so here because of how many more cymbals there are here Hope that kinda made sense.
01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<) - Eeeh, same as 00:45:330 (1) -
02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end) - Haha done.
02:12:501 (4) - Remove finish? - I think this was mostly for consistency between this diff and Insane, and the previous slider. But changed to whistle.
02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals) - Idk about how easy it is to read that though, and I kinda like this pause and all that xD I'll think about it.
02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O) - Nah, since I'm mostly just going for the guitar here
03:03:444 (1) - ^
03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc) - Good point actually, done.
Yeah that's it. Couldn't find anything significant.That's it. I may have been a bit lazy, so there might be things I didn't notice.
- 00:05:991 (1) - Remove this spinner? - I would totally add a spinner at 00:09:104 - as well for consistency, since that soundthing that I can't describe is still going, but that gap is kinda short so I left it. I do want to keep this spinner though.
00:38:538 (1) - Finish instead? - Same as in Normal I guess?
00:47:595 (1) - ^
01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play... - Heh, I kinda like it myself, but I've had a few people tell me they don't like it that much, so I'll think about it if I want to change it or not.
03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too - I just like the emphasize on the 3/2 gap the NC gives, so I wanna keep these
Good luck with your map!
Thanks a bunch!Mio_chan wrote:
[General]
Image size is 1024 x 767... idk whether it is ok or not - Ahahaha, it's probably okay, but I'll fix it, thanks
[Insane]
OD + 1 ? - Omg yes. Why was this on 7.
01:39:670 (9) - put it at x:156 y:296? - Eww, that indeed looked kinda bad. Fixed.
02:10:236 (1,2,3,4) - [nazi] reshape this? - Looks good enough to me so no changes here 02:35:708 (3) - Ctrl + G? - I like this down-ward flow here, considering the tone for the vocal 02:35:425 (2,3,4) - follows is pretty much the same.
02:45:896 (3,4,5) - use zig-zag shape instead? - I was actually thinking about that myself. Done.
03:58:915 (1) - use 2 sliders instead and make something like this? - The double-repeat on it is something I like, and don't want to remove. They won't break your combo even if you misread, and it's just something that I think fits, aaand is something someone playing at this level should be able to read anyway 04:03:444 (1) - same as above
[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat - I really like the kind of "epic" pause before the finish at (5) though I'll think about it!
good map~ can find a lot of things xox
GL star~
Edit: I forget to put in image ~_~
Alumetorz wrote:
[Millhiore's Hard]Good luck with your map! Thanks!
- 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music? Can do
01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP) Yeah, I like it, sorry!
01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead? I think it's okay. Also, "That puush could not be found."
02:12:500 (4) - Better blanket to (3): Move one grid down Done
02:27:217 (8) - Finish? Clap
03:17:029 (5) - Whistle, because sound? Sure
02:45:330 (1) - dem slider arts, best \:D/
03:43:066 (5) - Move to center Reworked that part so I could
03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos Fiiiine
03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg That puush could not be found.
Thanks for modding!Mio_chan wrote:
[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat There's no beat there at all
01:15:896 (8) - change the last 2 repeat arrows into notes? I think it's fine
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse Nerfed it a bit
01:57:500 (1) - change into something like this? Don't really like how it sounds, sorry!
02:12:500 (4) - make it a perfect blanket? it is a bit too high now Can't without breaking spacing and making it ugly, sorry
03:04:717 (6) - don't overlap with 03:04:293 (5) - ? Done
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird fixed in previous mod
03:59:198 (2,3) - [nazi] down 2 grid? Haha sure
Thanks a bunch!Liiraye wrote:
Very cool mapset
The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.
^Good point about the preview point. I wanted to fit in the "simple as that" (or what she's singing, I'm not sure) though, so yeah. I think my offset is fine though.
Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level - The question is why I didn't do this in the first place. Used a slider to make it easier to play, and rearranged some stuff because stuff didn't fit, but fixed.
01:57:495 end spinner here? - I kinda like my cymbal end
02:32:023 start spinner here instead - Lol yes.
03:27:778 (3,4) coat these better - Better (I think?)
Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you! - The guitar sounds doesn't really end anywhere, but there's still a new sound every 1/1, which is why I did it like this
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5 - Bleh I hate working with old sliders. Kinda better I guess?
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4 - Imo, looks more even with what I have currently.
00:45:330 (1,2,3) the coating could use some refining - Bleh, more oldsliders. Kinda better I think.
01:04:434 (1,2) coat better? - Done.
01:31:038 (2) Move 1x level 4 grid to the right - K.
01:38:255 remove NC - Done.
01:38:963 NC - ^
01:39:670 (9) not sure if poorly stacked or useful for hidden - Useful for nice pattern I guess. Looks better in-game imo-
02:01:038 (4,1) coat better pls - K.
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it) - I have no idea what you're talking about really, but I really like how the stack plays here, so no changes
That's all for me!
Pizza Kun wrote:
[Millhiore's Hard]
00:05:708 (1) - Replace with two stacked notes Like this? Nah, I don't like starting maps with circles
00:09:670 (4,5) - Stack better maaaaan, 1px unstacked
00:48:019 (2,3) - ^ ^
00:54:387 (3,4,5) - Replace with: I like this actually, done
01:24:387 (5,6) - Fix blanket Done
01:24:812 (6,7) - Fix spacing ^
03:06:698 (3,5) - Finish ^
03:59:906 (5,6) - Fix blanket ^
Thanks for modding!Pizza Kun wrote:
I love this song <3
-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------
[General]
If it possible this bockground is better: - Isn't it the same though? Just this one being humongous. Anyhow, I don't really think my current bg is bador anything so yeah
http://static.minitokyo.net/downloads/3 ... 1554984390
[Insane]
00:46:179 (4,1,2) - Stack - Uhm? Idk why I should even do that, unless I completely misunderstood what you mean here.
00:49:293 (2) - Ctrl + H ? - I prefer the current arrange more. Gives a bit more variation
01:21:132 (4) - Finish - I know there's a cymbal in the music here, but it sounds too loud for my tastes to add one here.
01:22:123 (2,3,4) - Try this - Oh yeah, I meant to fix some of these straight lines of notes. Fixed.
01:26:368 (4,1) - Stack better - Done.
01:38:963 (1,2,3,7) - 7 Stack better - Intentional so the stacking here don't make everything all derpherpy.
01:57:783 (1) - Finish - Done.
02:09:104 (3,4) - Stack better - Should be fixed now.
02:10:661 (4,1) - Make spacing a little more open - Fixed I think
02:10:095 (4,1) - ^ - Looks fine to me.
02:28:773 (6) - Move to 268 || 168 - Didn't move this part exactly as you say, but fixed it a bit.
02:31:462 (4) - Finish - Same as before.
02:35:708 (3) - End of slider Finish - Nah, there are no cymbals in the song here at all, so emphasizing the beginning of vocals with the finish works beter imo.
02:45:047 (3) - Start Finish - There are two cymbals in the music here, and having 2 finishes is too much imo, so I'm emphasizing the downbeat here instead.
02:58:632 (8) - Move to 416 || 240 - It's supposed to be a curve, not a zig-zag pattern.
( 03:07:972 (1,2,3,4,5) - Love this O: ) - \:D/
Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this: - Not sure if I understood your screenshot right. Anyway, it feels more natural to move the cursor from (2) upwards, so placing (3) to the right feels off. Also, the antijump kind of emulates the slowsliders with the vocals earlier, that I didn't do here, so no changes.
04:05:708 (1,2,3,4) - Polygon? like this: - While that would work, I think since I mapped the part at the end here a bit easier in general, ending with something not too hard fits better
[Normal]
01:14:481 (3) - Move to 220 || 160 - Fixed a bit around here to make the curve work without breaking some stuff like DS.
02:11:368 (3) - Stack to end of 02:07:972 (1) - - Consistent with 01:01:179 (3) - . Also, I feel stacking it creates an angle that's a bit too sharp for my tastes. It appears pretty late anyway, so should be fine
Thanks for modding!Sephibro wrote:
Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too - I dooon't really think he will. the queue is mine, and it's me doing the modding, so yeah.[Insane]
OD 8 is merciless, i would go for OD7 and HP8 - OD8 is cool.
00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho - I disagree, as 3/4's like this helps capturing the continuous sound of that guitar.
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity - Not going to change this unless it's unrankable.
01:36:557 (1,2,3) - ^ just 1/2 sliders here - Nah, I like how this works with the fact that everything in the vocals sounds a like, and the 3/4 sliders gives a feeling of repetition.
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center) - That's only a problem with your reading though, not so much the pattern. It plays completely fine.
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point - Same as before.
02:46:745 (1,2,3) - 1/2 - Same as before.
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg - I know it might be a bit harder to read as 2 repeaters, but works much better as a double repeat for me.
04:03:444 (1) - ^
sorry for the hate against that rhythm pattern, it's that it makes me want to kill people - I usually use 3/4 patterns, but I also know a lot of cases where I dislike the use of 3/4's. Still, the ones I use myself don't fall under that category, and thus I don't think they're bad
btw awesome map on both rhythm and patterns[Millhiore's Hard]
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments - I just want to comment this that you're wrong that maps shouldn't follow vocals.[Normal]Tbh, i think Pizza's gd is really cool - I could tell you a few points I don't like with the GD, but that's not the reason I rejected it either.
00:07:972 (1,2,3) - same as MillhioreF's diff - This plays completely fine.
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878 - This is fine, as there needs to be recovery time after a spinner (since this is the easiest diff of the mapset).
02:35:991 - circle here too - Ahh so many people have been telling me this, so okay done.
sorry for the poor mod, i'm not used to play/map easy and normals
Thanks for mod~Sephibro wrote:
[Millhiore's Hard]
I would increase HP by 1, but looks ok
00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this Kiiiinda agree, but I like the way it is too, and I can't think of a nice pattern with what you suggest.
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then) Delicious. I used sliders though for better flow
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg Made a cool pattern out of this
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg I agree, but then it's too cluttered. Plays all right how it is anyhow.
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments Thanks!