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Suara - Musouka

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Frobe

Gomo Pslvarh wrote:

[Frobe's Easy]
맵 전체적으로 이지 치고는 디스턴스가 강해 보이는데, 이지라기 보단 그냥 노트 수 별로 없는 노말 같기도 합니다.
그러나 이걸로 문제가 되진 않을 듯 합니다.

00:16:418 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요. 제 난이도는 일부러 휘슬을 넣지 않았어용
00:33:881 (1) - 앞의 부분과 비교하면 뉴콤보를 제거하는게 나아 보입니다. fix
00:34:328 (2) - 만약 위의 모딩대로 뉴콤보를 제거했다면 이 부분에 뉴 콤보를 넣어야 합니다. ^
00:48:657 (1) - 히트사운드를 Clap 대신 Finish로 넣어보는건 어떨까요? 이것만 봤을땐 별로였는데 아래 00:50:448 모딩과 연결시키니 괜찮네요
00:50:448 (1) - 슬라이더 앞 부분에 히트사운드 Finish를 넣어주세요. ^
00:37:910 (3) - 슬라이더 끝 부분에 히트사운드 Finish를 넣어주세요. 읭?? 이미 들어가있어요
01:07:015 - 256,240 위치에 노트를 추가해보는건 어떨까요? 앞에 박자와 맞춘거라...
01:20:895 (1) - 01:20:895에서 01:22:239 까지 반복 슬라이더가 있는데, 길이를 01:20:895에서 01:21:791 까지 (맵 그리드에선 두 칸정도) 줄여보는건 어떨까요? 만약 이대로 하신다면 맵의 균형을 맞추는 게 필요하다면 00:16:418 (1,2) 부분에 있는 슬라이더의 길이도 줄여야 된다고 생각합니다. ㄴㄴ
01:22:687 (2) - ^ ^
감사용~



W h i t e wrote:

[Easy]
문제 없습니다!
하지만 normal-slidertick2를 더 잘써주셨으면 합니다 ;_;

TaMul wrote:

[Frobe's Easy]
클랩이 좀 안 어울리는 것 같아요..흰틱에 주로 놓아야되는 거 아닌지;

  1. 00:36:119 (3) - 끝 피니쉬 이미 들어가 있는데... 위에 고모님 모딩도 그렇고 뭐가뭔지 @_@
으아....일본여행하고 오자마자 모딩...요즘 모딩도 안하고 매핑도 안해서...너무 힘드네요;; :?
별이나 쏘고 가야지
하... 예전에 별 생각 없이 노트 놨던게 지금와서 피똥싸네여...



Garven wrote:

2014-01-17 21:57 Garven: ACTION is editing [http://osu.ppy.sh/b/227744 Suara - Musouka (TV Size) [Frobe's Easy]]
2014-01-17 21:58 Garven: Some of the tick sounds are off
2014-01-17 21:58 Garven: Mainly during the kiai i can't understand about this problem
2014-01-17 21:58 Garven: He changed what beat he's using the clap on and it sounds weird i tried to solve this problem ;_;
2014-01-17 22:00 Garven: 00:24:478 (1) - I'd recommend more recovery time after a spinner for an Easy difficulty i think it's enough.
2014-01-17 22:01 Garven: 01:02:985 (1) - ctrl + h for better flow kk




키아이 부분 노트배치 조금 바꿔봤어용

곶침
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dkun
This Extra is beyond overmapped.

This map isn't moving forward without extensive work done on it.
Nyar
extra is not over map.



pls go rank.
Kiiwa
@Nyar:
I think dkun is referring to the way that the map doesn't reflect the difficulty of the song, not the that the map is ridiculously hard and/or un-passable.
fanzhen0019
oh no dont grave
Broccoly
야 이놈아
Beige
rank plz
Topic Starter
jieusieu
how
Norman
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496,108,86045,1,4,0:0:0:0:
256,192,86157,12,0,90242,0:0:0:0:

+노트박자 수정

나중에 맵 업로드 하실 때 바꿔주시면 감사하겠습니다.
Broccoly
log from irc modding with wcx
06:35 wcx19911123: ok done
06:35 Broccoly: extra diff
06:40 wcx19911123: umm
06:40 wcx19911123: the extra is a bit hard..
06:40 Broccoly: yeah it's mapped like double bpm
06:40 wcx19911123: it's a bit overmapped indeed..
06:40 Broccoly: is it?
06:40 wcx19911123: I think so..
06:41 Broccoly: may i ask the reason...?
06:41 Broccoly: just curious..
06:41 wcx19911123: besides the overmapping stuffs.. the diff spread is bad too
06:41 Broccoly: oh that's because it was made long time ago
06:41 Broccoly: when spread wasn't that strict
06:41 Broccoly: that could be fixed easily by adding a diff i guess...
06:42 wcx19911123: reason is simple, the song could not be mapped so hard..
06:42 Broccoly: but difficulty is subjective isn't it?
06:42 wcx19911123: actually someone may accept it
06:42 wcx19911123: some others may not
06:42 Broccoly: exactly...
06:43 wcx19911123: it's a bit hard for me to accept lol
06:43 Broccoly: how about the rhythm?
06:43 Broccoly: is the rhythm overmapped?
06:43 wcx19911123: I have some suggestions here
06:43 Broccoly: okay
06:43 wcx19911123: to keep the style but can make the diff much easier
06:44 Broccoly: sure
06:44 Broccoly: oh and sorry jieusieu isn't good at english so...
06:44 wcx19911123: just avoiding using such huge jumps
06:44 wcx19911123: like 00:21:567 (7,8) -
06:44 wcx19911123: well maybe you can translate :p
06:44 Broccoly: yes im like a translator
06:45 Broccoly: i'll tell him what you said
06:45 wcx19911123: 00:22:463 (1,2) - ^ this too
06:45 Broccoly: ah
06:45 wcx19911123: 00:28:394 (6,7,8) - ^ this too..
06:46 wcx19911123: 00:30:298 (6,7,8) - ^ this jump is big too, and the flow here isn't that good imo
06:46 wcx19911123: 00:37:687 (8,9,1) - ^
06:46 Broccoly: i see
06:46 wcx19911123: this is one way to reduce the difficulty:
06:46 Broccoly: so difficulty is the problem
06:47 wcx19911123: make jump smaller, especially the jump between ciecles
06:47 Broccoly: do you think if he fixes this, the map will be rankable?
06:47 wcx19911123: I think so
06:47 wcx19911123: won't be too hard then
06:47 Broccoly: i see
06:47 Broccoly: alright, thanks a lot for the help!
06:47 wcx19911123: and another way is try to use more sliders instead of circles
06:48 Broccoly: aha
06:48 wcx19911123: 00:44:738 (6,7,8) - such as this
06:48 Broccoly: so change that to a slider?
06:48 wcx19911123: more than 3 circles with normal spacing...
06:49 wcx19911123: looks not hard to play but in fact they're really hard..
06:49 Broccoly: true
06:49 wcx19911123: 00:42:275 (5,6,7,8,9) - the patterns like this
06:49 wcx19911123: is much easier to play
06:49 Broccoly: right cuz they're sliders
06:49 wcx19911123: yep
06:50 Broccoly: im glad i asked you
06:50 wcx19911123: so there's 2 ways I want to explain
06:50 Broccoly: ok
06:50 wcx19911123: 1. reduce the spacing of jumps 2. use sliders instead of circles
06:50 wcx19911123: after this I think the diff can be accepted for mostly ppl
06:50 Broccoly: so
06:51 Broccoly: if he fixes, the diff spread will be fine also?
06:51 Broccoly: or he needs another diff
06:53 wcx19911123: uh.. the spread issue is more severe than the overmap Issue imo
06:53 Broccoly: oh no
06:53 wcx19911123: it really need a new diff between the highest 2..
06:53 Broccoly: ah...
06:54 Broccoly: okay got it
06:55 Broccoly: well, thanks a ton for your time wcx
06:55 wcx19911123: yw :3
Topic Starter
jieusieu
some fixed. thank you
Frobe
can't ranked

forever
Nemis

Frobe wrote:

can't ranked

forever
It can! This map can be ranked, it's not overmapped.
Fixed some things via IRC in all the diffs. Mapping it with 1/4 is really not a bad idea, if you hear the song all the notes follow it well.
Now just get 3-4 mods for the new Easy diff and we can go. :)
Enon
[Frobe's Easy]
00:21:679 - 00:23:134 스핀 넣어보시는게 어떨까요?

01:04:776 - 노트 하나 넣어주는게 더 좋을것 같네요.
scanter
no kds. just I want to say two things.

I recommend to that coincide every diffs starting time.

00:23:134 - here feels too empty. I'd rather put 1 circle here. its sound can't ignoreable.

전 난이도 모딩이 필요하시다면 말하시죳
Artavia
PM Request, Only Easy Modding

Easy

  1. 00:34:328 (1,2) - 2번 슬라이더 이런식으로 올리는건 어떠세요?
  2. 00:47:313 (5,2) - 두 슬라이더 모양을 똑같이 만드는게(카피) 좋지 않을까요? 5번을 복사해서 2번에 넣는다던가, 2번을 복사해서 5번에 넣는다던가...
  3. 00:59:851 (2) - 이지를 플레이하는 플레이어들도 BPM이 약간 낮은편인데 리버스 두번이나 쓰시면 지루해합니다. 차라리 슬라이더를 2개로 쪼개는게 낫지 않을까요?
  4. 01:14:179 (2) - 여기도 위와 같습니다.
  5. 01:17:761 (2,3) - 3번 서클이 2번 슬라이더 꼬리에 겹쳐져 있는데, 이지 플레이어들이 이걸 무리없이 쳐낼수 있을까요? 좀 어렵지 않나 생각되네요.
  6. 01:26:492 (1) - 스피너 끝나는 지점이 7/8 비스무리한 지점에 있는데, 이건 의도하신건지 실수하신건지 모르겠네요.

Shoot Star.
Sonnyc
Fast modding no kd

00:16:418 (1,2) - 조금만 신경써서 간격 1.0x로 맞춰주세요. 그리드4라도 사용해서..
00:31:194 (2) - 이지에서 괴랄한 슬라이더는 피해주세요.
01:07:910 (1) - 00:52:687 (1,2) 통일성 고려해서 뉴콤 삭제
01:17:761 (2,3) - 슬라이더 꼬리에 1/2을 이지에서 구사하는 건 난이도상 좀 어려움이 크다고 보여집니다.
01:20:895 (1,2) - 간격
Frobe

Enon wrote:

[Frobe's Easy]
00:21:679 - 00:23:134 스핀 넣어보시는게 어떨까요? 이 의견대로 배치할 경우, 앞의 슬라이더와 스핀의 박자 간격이 이지치곤 굉장히 짫고 또 넣는다 해도 스핀의 길이가 짫은 편이라 이지 유저들이 처리하기 어렵습니다. 패스

01:04:776 - 노트 하나 넣어주는게 더 좋을것 같네요. 반복한 같은 박자로 비워둔 상태면 예측하기 쉬워 플레이 하기 쉽고 이지라 반드시 박자를 꽉꽉 채워넣을 필요는 없다고 봅니다. 이건 일단 패스


scanter wrote:

no kds. just I want to say two things.

I recommend to that coincide every diffs starting time. 이건 이지,노말,하드랑 인센,엑스트라가 시작 지점이 나뉘는데 저 혼자 생각해 볼건 아니네요.

00:23:134 - here feels too empty. I'd rather put 1 circle here. its sound can't ignoreable. ㅇㅋ

전 난이도 모딩이 필요하시다면 말하시죳


Artavia wrote:

PM Request, Only Easy Modding

Easy

  1. 00:34:328 (1,2) - 2번 슬라이더 이런식으로 올리는건 어떠세요? 굿
  2. 00:47:313 (5,2) - 두 슬라이더 모양을 똑같이 만드는게(카피) 좋지 않을까요? 5번을 복사해서 2번에 넣는다던가, 2번을 복사해서 5번에 넣는다던가... 첨에 놓을땐 그것도 생각해봤는데 이건 00:51:567 (2) - 이 노트랑 구도 맞춘거라... 패스욤
  3. 00:59:851 (2) - 이지를 플레이하는 플레이어들도 BPM이 약간 낮은편인데 리버스 두번이나 쓰시면 지루해합니다. 차라리 슬라이더를 2개로 쪼개는게 낫지 않을까요? 자주 나오는 패턴도 아니고 딱 두번 나온 패턴이라 괜찮다고 생각해요. 일단 고려 대상으로만 보고 냅둘게요.
  4. 01:14:179 (2) - 여기도 위와 같습니다. ^
  5. 01:17:761 (2,3) - 3번 서클이 2번 슬라이더 꼬리에 겹쳐져 있는데, 이지 플레이어들이 이걸 무리없이 쳐낼수 있을까요? 좀 어렵지 않나 생각되네요. 아래 손닉님 의견과 함께 고려해서 고쳤습니다.
  6. 01:26:492 (1) - 스피너 끝나는 지점이 7/8 비스무리한 지점에 있는데, 이건 의도하신건지 실수하신건지 모르겠네요. 이건 다른난이도들이랑 스핀 끝나는 지점을 똑같이 맞춘거에요.

Shoot Star.


Sonnyc wrote:

Fast modding no kd

00:16:418 (1,2) - 조금만 신경써서 간격 1.0x로 맞춰주세요. 그리드4라도 사용해서..
00:31:194 (2) - 이지에서 괴랄한 슬라이더는 피해주세요.
01:07:910 (1) - 00:52:687 (1,2) 통일성 고려해서 뉴콤 삭제 어... 이건 실수 ㅠㅠ
01:17:761 (2,3) - 슬라이더 꼬리에 1/2을 이지에서 구사하는 건 난이도상 좀 어려움이 크다고 보여집니다.
01:20:895 (1,2) - 간격
all fixed
really thanks all :)

code
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AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Frobe's Easy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:227744
BeatmapSetID:71875

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CircleSize:3
OverallDifficulty:2
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256,192,86492,12,0,90242,0:0:0:0:



Nemis wrote:

It can! This map can be ranked, it's not overmapped.
Fixed some things via IRC in all the diffs. Mapping it with 1/4 is really not a bad idea, if you hear the song all the notes follow it well.
Now just get 3-4 mods for the new Easy diff and we can go. :)
it was a joke, because he have a lot of graveyard maps :oops:
Nemis
Fixed some other things via IRC.

koreapenguin

Nemis wrote:

Fixed some other things via IRC.

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Frobe
소름
scanter

Frobe wrote:

소름
Reol

Frobe wrote:

소름
Beige

Frobe wrote:

소름
Sonnyc
네미스 안짤리려고
K i A i
shit
Akiyama Mizuki
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆


MOST AWESOME OF 2014


★★★★★★★★★★★★★★★★★★★★★★★★★★★★★


Edit : Also star stream'd
Topic Starter
jieusieu
???????????
Norman
늦게 와서 죄송합니다.

대신 고쳐주셔서 감사드리고 버블 축하합니다
Len
기철이다
Shohei Ohtani
Reading through the thread and dkun said the extra was overmapped

Oh boy this is gonna be fun.

Anyways.

Overall:
Popping the map because I cannot find anything regarding the metadata having the (TV Size) tag. Please either provide a source that states this, or remove the (TV Size) tag.

Extra:
dkun was right. Not that I'm gonna be a total bitch about it, like, you do you, but like.
00:22:239 (3) - This isn't really mapped to anything, and should be removed. For reference, a gong hit isn't the same as a roll (And rolling a gong sounds different than hitting a gong, so don't give me that either :P)
01:06:567 (1) - While I'm here, no harm in naziing this. Try to avoid this overlap here.
01:19:384 (2,3) - Same as before. It's also just not really achievable to expect people to be able to hit sliders on a 1/8 anyway ;w;.

I'm giving you a lot of leeway here since I check mostly for rankability in my bubble mods, and while overmapping is kind of annoying, it's rankable because everything is mapped to the backing drum track. . . except the stuff that I pointed out, hence why I pointed it out :P.

Insane:
00:51:455 (5) - Why is there a finish here?
01:06:567 - Darkness my good friend you have found me again. Seriously, though. While I can't really say "I'm not gonna rank this" over stuff like this, it's still completely stupid to do this. I know it's ironic coming from me, but the way I view copy-pasting is "Only once per subject matter, and never at the end.", because that's just no fun.

Easy:
00:59:851 (2) - Please change this. There's so much happening here, easy players don't just want to keep on hitting a slider back and forth when so much more can be happening.
01:14:179 (2) - ^

Nyan nyan!!
Broccoly
Translation Req
-
스레드 읽어봤는데 디쿤이 엑스트라가 오버맵됬다더라

오 남자아이 이거 재밌겠는데.

아무튼.

전체적으로:
버블터뜨린 이유는 (TV Size) 가 붙어야 한다는 증거가 없어서. 소스찾오든가 지우든가ㅋ


Extra:
디쿤이 맞았네. 뭐 그거 가지고 개같이 뭐라하진 않을건데, 넌 니 하고싶은대로 매핑해, 근데
00:22:239 (3) - 이건 아무소리도 안들리는데 왜 매핑함? 없애셈. 징을 치는거랑 굴리는거랑은 틀리니깐 혹시 변명하려고해도 안통해 :P

01:06:567 (1) - 온김에 이거 나지모딩ㅋ 오버랩없애라
01:19:384 (2,3) - 같은얘기. 사람들이 1/8박을 예상못해서 슬라 못칠거같어 ;w;

난 너한테 자유를 쫌줬다. 오버매핑이 빡치긴하지만 이건 배경드럼트랙에 맞춰서 매핑됬기땜에 (내가 지적한것들 빼고) 랭크는 가능해. . . 난 내 버블모딩엔 거의 랭크가능여부만 체크하니깐.

Insane:
00:51:455 (5) - 왜 피니쉬?
01:06:567 - 어둠의 자식아 니가 날다시 찾아왔구나 (개소리). 근데 진지빨고 내가 이거가지고 "나 이거 랭크안시킬래" 라고 말하진 않을건데 이거 좀 바보같음ㅋ. 내가 말하니깐 좀 아이러니하긴 한데 복붙은 딱 한번만, 그리고 맨끝에선 절대로 안써야한다고 생각해. 재미가 없거등ㅋ

Easy:
00:59:851 (2) - 부탁인데 이거 바꿔라. 여기 다른것도 많은데 왜 이지플레이어들이 슬라만 왓다갓다거려야하는거데??
01:14:179 (2) - ^

냥 냥!!
Frobe

CDFA wrote:

Easy:
00:59:851 (2) - Please change this. There's so much happening here, easy players don't just want to keep on hitting a slider back and forth when so much more can be happening.
01:14:179 (2) - ^
fixed, thank you :)

코두
osu file format v13

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AudioLeadIn: 0
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Countdown: 0
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StackLeniency: 0.7
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[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Frobe's Easy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:227744
BeatmapSetID:71875

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부루쿨리님 번역 감사여 ㅋㅋ
Broccoly
씨디에프에이의 띠꺼운 말투를 반영해보았습니다.
scanter

Broccoly wrote:

씨디에프에이의 띠꺼운 말투를 반영해보았습니다.
사실 저런 애들이 츤데레
Enon
슷-게
koreapenguin

Broccoly wrote:

씨디에프에이의 띠꺼운 말투를 반영해보았습니다.
ㅋㅋㅋㅋㅋㅋㅋ
DeletedUser_1574070
난 너의 얼굴이 어떻게생겼는지 알고있다 씨디파.
Topic Starter
jieusieu

CDFA wrote:

Reading through the thread and dkun said the extra was overmapped

Oh boy this is gonna be fun.

Anyways.

Overall:
Popping the map because I cannot find anything regarding the metadata having the (TV Size) tag. Please either provide a source that states this, or remove the (TV Size) tag.

Extra:
dkun was right. Not that I'm gonna be a total bitch about it, like, you do you, but like.
00:22:239 (3) - This isn't really mapped to anything, and should be removed. For reference, a gong hit isn't the same as a roll (And rolling a gong sounds different than hitting a gong, so don't give me that either :P)
01:06:567 (1) - While I'm here, no harm in naziing this. Try to avoid this overlap here.
01:19:384 (2,3) - Same as before. It's also just not really achievable to expect people to be able to hit sliders on a 1/8 anyway ;w;.

I'm giving you a lot of leeway here since I check mostly for rankability in my bubble mods, and while overmapping is kind of annoying, it's rankable because everything is mapped to the backing drum track. . . except the stuff that I pointed out, hence why I pointed it out :P.

Nyan nyan!!
about 1/8, I saw numerous testplays and not a single one of the players so far had a problem with it. I think it's okay.
anyways, thanks for your mod
K i A i
Jesus I'll remap the hell my fuckn' diff
Anyway, it's true that I've made this map cursorily. ^^

Jieusieu, give me your request including how much difficult should be, and how much devotion I should put in.
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