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Suara - Musouka

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Topic Starter
jieusieu

BeatofIke wrote:

I don't know what to say! After an hour of glancing this map, I found nothing to suggest.
Have a star and good luck!
thank you!!!
Dark Fang

jieusieu wrote:

고자↘
[ Zzz ]
Huard

00:25:821 (5,6) - 이렇게 해보는건 어떰?

00:37:239 (6) - 가리는것 같음

00:41:269 (8) - ^

01:18:881 (4) - x114 y218 이것도 이렇게 해보는건 어떰?

01:20:784 (4) - 서클추가

00:49:104 (2) - 지우고 00:48:657 (1) - 이 슬라이더 하나 더 늘려서 점프로 만들어보는건 어떰?

00:55:597 (4) - 가리는것 같음

01:13:507 (10) - ^

KiAinsane

01:18:433 (2) - 리버스 해보시는것도 좋아보여요 ㅇㅇ..

jieusieu

00:21:567 (7) - 이걸 x176 y280 으로 해보는게 어떰 ㅇㅇ..;;

00:21:678 (8) - 제거

00:29:739 (3) - 리버스 해보는건 어떰!

00:44:850 (7) - 가리는거 같음

00:53:918 (9) - ^

매우 허접한 모딩 ..죄송...
P A N
hmm nice map :(

[FrobEasy]

00:51:343 (2) - you can move this to 256|288 and move 00:52:239 (1) down 1 grid. more parallel and symmetry imo.
00:52:239 (1) - its not symmetry in playmode, move tail down 1 grid for symmetry
01:12:836 (2) - I think its a bit confuse for beginner, they will press at tail
01:24:478 (1) - move tail 1 grid left
nice easy diff :3

[Norman]

00:30:746 (1) - 2 grid down? the current one is touch with previous slider and for make it more blanket also.
00:56:716 (2) - 1 grid down, its touch hp bar
01:01:194 (5) - NC?
01:08:358 (3) - hard to read for beginner imo.
nice :D


[Huard]

00:17:090 (4) - move tail up 2 grid? for more blanket
00:28:731 (6) - 1 grid right
00:33:433 (7) - 440|264
01:11:940 (7) - move tail 1 grid up for more blanket
nice diff

[KiAInsane]

00:25:149 (4) - 50|223 for more blanket
00:41:045 (7) - 152|328 for ^
looks nice

[jieusieu]

00:30:298 (6,8) - 1 grid down
nice diff :D

good luck for rank :D have fun to play
K i A i
ㅊ'ㅡㅐㅜ
osu file format v12

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AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:KiAinsane
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:232480
BeatmapSetID:71875

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Frobe
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AudioLeadIn: 0
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Countdown: 0
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DistanceSpacing: 1
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Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:FrobEasy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
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P A N wrote:

[FrobEasy]

00:51:343 (2) - you can move this to 256|288 and move 00:52:239 (1) down 1 grid. more parallel and symmetry imo. fix
00:52:239 (1) - its not symmetry in playmode, move tail down 1 grid for symmetry fix
01:12:836 (2) - I think its a bit confuse for beginner, they will press at tail well...
01:24:478 (1) - move tail 1 grid left fix
thank you for your mod :)

Flask wrote:

[FrobEasy]

  1. 00:21:567 - I don't hear any clap sound in the music, perhaps remove the clap from here? (And cause finish + clap = horrible sound)
  2. 00:54:925 (2,3) - Add clap at (2), and remove clap from (3). Since your add-clap-rule is like "add clap at every downbeat/the second long-white-tick", you should really do like this to make the clap sound consistent.
all fix, thank you! x3
Flask
[General]
  1. Use kiai fountain on every diffs? Easy and Normal difficulties don't contain that >:
[Kiainsane]
  1. 00:23:582 (1,2) - I don't like the placement here, it seems a bit narrow. How about change the pattern like the example picture?
  2. 00:37:463 (2,3) - Some pattern like this may be enjoyable, but it might be too hard at the same time. In overall, this diff is like "easier" insane diff, so the jumps like this isn't recommend imo. To avoid some parts like this, please reduce the spacing between these two objects. You can take a look at my example picture to think how to fix it!
  3. 00:49:552 - I can hear a soft-finish sound in the music, why not try to add a soft-finish to follow it?
    Nice, I really like this diff <3
[GG]
  1. 00:17:090 (4,1) - This jump is a bit.. too suddenly you know. Reduce the spacing between these two objects to prove this is a "hard diff", and become consistent with 00:19:552 (4,1) - ?
    I don't want to be like "hey be consistent!" every time, but this diff is really good.
[Norman]
  1. 00:21:567 (3) - This slider isn't safe at all, although I can read it (ofc =3=). Just want to mention you, perhaps you'll need to change it if another modder points out this. (Also 01:18:881 (4) - too!)
  2. 00:43:284 (3) - I'm nazi here, but change this slider to another nicer shape? Yes do it by yourself I won't give you code huehuehuheuheuheuhue
  3. 01:00:746 (4,5) - No, please don't stack !!!!!!!!!! It's nonsense and unnecessary, and some players might be confused at this! Unstack it by moving (5) to another place would be better I think.
[FrobEasy]
  1. 00:21:567 - I don't hear any clap sound in the music, perhaps remove the clap from here? (And cause finish + clap = horrible sound)
  2. 00:54:925 (2,3) - Add clap at (2), and remove clap from (3). Since your add-clap-rule is like "add clap at every downbeat/the second long-white-tick", you should really do like this to make the clap sound consistent.
jieusieu, your diff is so cool ;_; don't get anything to complain
Good luck <3
K i A i
ass we can
osu file format v12

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AudioLeadIn: 0
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TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:KiAinsane
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:232480
BeatmapSetID:71875

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OverallDifficulty:6
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Topic Starter
jieusieu

[ Zzz ] wrote:

jieusieu

00:21:567 (7) - 이걸 x176 y280 으로 해보는게 어떰 ㅇㅇ..;;

00:21:678 (8) - 제거 좀 다르게 고침

00:29:739 (3) - 리버스 해보는건 어떰! ㄴㄴ

00:44:850 (7) - 가리는거 같음

00:53:918 (9) - ^

P A N wrote:

[jieusieu]

00:30:298 (6,8) - 1 grid down OK
nice diff :D

good luck for rank :D have fun to play thank you for your playing!!

Flask wrote:

jieusieu, your diff is so cool ;_; don't get anything to complain
Good luck <3

Thank you all!!
Norman

P A N wrote:

[Norman]

00:30:746 (1) - 2 grid down? the current one is touch with previous slider and for make it more blanket also.
00:56:716 (2) - 1 grid down, its touch hp bar
01:01:194 (5) - NC?
nice :D nice :D > nice map ..

Flask wrote:

[Norman]
  1. 00:21:567 (3) - This slider isn't safe at all, although I can read it (ofc =3=). Just want to mention you, perhaps you'll need to change it if another modder points out this. (Also 01:18:881 (4) - too!)
  2. 00:43:284 (3) - I'm nazi here, but change this slider to another nicer shape? Yes do it by yourself I won't give you code huehuehuheuheuheuhue aaaaa
  3. 01:00:746 (4,5) - No, please don't stack !!!!!!!!!! It's nonsense and unnecessary, and some players might be confused at this! Unstack it by moving (5) to another place would be better I think.
I revised this content


TFM
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Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
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Creator:jieusieu
Version:Norman
Source:Utawarerumono
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Nemis
[jieusieu]
  1. 00:21:791 (1,2,1,2,3,4,5,6,7,8,1) - This stream doesn't exist! Replace it in something different that follows the song. Same for 01:19:104 (1,2,3,4,5,6,7,8,9,1) - this one.
  2. 00:32:425 (1) - Here you shouldn't omit the downbeat, you should map it! The sound on the downbeat is really higher that the one on the blue tick, so, move this slider at 00:32:537 (1) - and remove the reverse, then fill the empty spaces with notes (I'd suggest to stack them on each head):
  3. 00:35:783 (1) - Consider starting the new combo on 00:35:895 (2) - this element instead of 00:35:783 (1) - this one to emphasize the new sound (I mean this one: 00:36:343 (4) - , 00:36:791 (6) - ).
  4. 01:24:478 (1,2,3,4,5,6,7) - I don't like how this rhythm sounds here in the end of the map, especially 01:25:261 (4) - this note. Consider changing the rhythm in the one below. Then, keep the finish on 01:25:261 (4) - 's end and add another one on 01:24:925 (3) - 's end, it sounds awesome in my opinion!
  5. 01:25:709 (6) - I'd suggest to place an object on the tick in 01:25:709 (6) - this slider; since it's the end of the song I would like to click on it even if you already did this before (00:54:366 (2) - for example, you haven't mapped it).
  6. 01:26:101 (1) - I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
I love this! Awesome job jieusieu <3

To who thinks this difficulty is overmapped: it's not. I have noticed and reported some 1/4 that don't exist, but this song is full of 1/4s, and he wanted to map them. If you don't notice them just go in the editor and set the playback rate to 25%, then hear the whole song.

[KiAinsane]
  1. 00:21:119 (4,5,6) - What about adding a new combo on this element to emphasize the 3-notes pattern and these three sounds? Same 01:25:597 (4) - here, at the end.
  2. 00:29:179 (1) - You should move this new combo on 00:28:955 (6) - this note for a new combo consistency, even if it's the last note of 00:28:507 (4,5,6) - this triplet.
  3. 00:39:701 (5,6) - I don't really like how these two elements flow. Consider changing this pattern in one above:
  4. 01:06:343 (7) - When I play 01:06:343 (7,1) - these two elements I'd like to move the cursor instead of stop on the elements, so, consider moving
  5. 01:06:343 (7) - this note away (at x:256 y:28, for example).
  6. 01:26:101 (1) - As I said in jieusieu's difficulty I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
Cool difficulti K i A i!

[Huard]
  1. 00:20:000 (1) - Consider adding a finish on is head and on 00:20:672 (3) - 's head to emphasize the sound as the others did in theirs difficulties.
  2. 00:27:164 (1,2,3,4,5) - I don't really get why you did this, is there a reason to increase the spacing so much here? Please, decrease it a bit.
  3. 00:50:448 (1,2,3) - I'm sure you can improve the blanket made between these two elements; at this moment it's a bit strange. Just move 00:50:895 (2,3) - these two elements at x:48 y:240.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
I like this difficulty, but I think you should add more finishes, at this moment the hitsounds are a bit poor! The rest is fine.

[Norman]
  1. 00:56:716 (2) - I'd suggest to move this element a little bit down since it almost touches the HP bar.
  2. 00:59:403 (1,2,3,4,1,2,3,4) - I'm a bit unsure here. I'd suggest to replace the notes with some sliders, I think playing so many notes in a row is too hard for a normal difficulty!
  3. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
[FrobEasy]
  1. 00:20:000 (1) - Consider adding a finish on its head, it fits the music very well.
  2. 00:52:239 (1) - I don't really like how finish+clap sounds here. Keep only the finish, the clap sounds a lot strange here!
  3. 01:02:090 (2) - What about moving this note in the middle of the screen? It looks weird at this moment.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
Frobe

Nemis wrote:

[FrobEasy]
  1. 00:20:000 (1) - Consider adding a finish on its head, it fits the music very well.
  2. 00:52:239 (1) - I don't really like how finish+clap sounds here. Keep only the finish, the clap sounds a lot strange here!
  3. 01:02:090 (2) - What about moving this note in the middle of the screen? It looks weird at this moment.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
all fix

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Gloria Guard

Nemis wrote:

[Huard]
  1. 00:20:000 (1) - Consider adding a finish on is head and on 00:20:672 (3) - 's head to emphasize the sound as the others did in theirs difficulties. I don't think this hitsound suggestion, why need to emphasize the sound
  2. 00:27:164 (1,2,3,4,5) - I don't really get why you did this, is there a reason to increase the spacing so much here? Please, decrease it a bit. it is not spacing problem, because 00:52:239 (3,1,2,3,4,5) You don't see this patterns jump also it is not big jump, players don't think this jump note patterns difficult
  3. 00:50:448 (1,2,3) - I'm sure you can improve the blanket made between these two elements; at this moment it's a bit strange. Just move 00:50:895 (2,3) - these two elements at x:48 y:240. Fixed
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.Fixed
I like this difficulty, but I think you should add more finishes, at this moment the hitsounds are a bit poor! The rest is fine.

Update
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132,276,46866,6,0,P|88:312|84:380,2,120,0|0|0,0:2|0:0|0:0,0:0:0:0:
256,176,47985,1,0,0:0:0:0:
256,96,48209,2,0,L|256:16,1,80,8|0,0:0|0:0,0:0:0:0:
256,176,48657,6,0,L|256:256,1,80,4|0,0:0|0:0,0:0:0:0:
256,256,49104,1,8,0:0:0:0:
188,300,49328,2,0,P|252:336|324:300,1,160
324,220,50000,1,8,0:0:0:0:
256,176,50224,1,0,0:0:0:0:
188,220,50448,6,0,P|144:232|116:272,1,80,4|0,0:2|0:0,0:0:0:0:
44,240,50895,1,8,0:0:0:0:
44,240,51119,2,0,P|60:312|136:332,2,160,0|4|0,0:0|0:0|0:0,0:0:0:0:
60,116,52239,5,4,0:0:0:0:
160,36,52463,1,0,0:0:0:0:
128,156,52687,1,8,0:0:0:0:
80,40,52910,1,0,0:0:0:0:
192,108,53134,2,0,P|276:108|328:160,1,160,0|8,0:2|0:0,0:0:0:0:
328,240,53806,1,0,0:0:0:0:
268,292,54030,6,0,P|224:292|184:272,2,80,0|0|8,0:2|0:0|0:0,0:0:0:0:
328,240,54701,2,0,P|344:312|288:372,1,160
268,292,55373,1,8,0:0:0:0:
328,240,55597,1,0,0:0:0:0:
408,240,55821,6,0,P|448:240|480:216,1,80,0|0,0:2|0:0,0:0:0:0:
420,164,56269,2,0,P|436:128|436:88,1,80,8|0,0:0|0:0,0:0:0:0:
360,108,56716,2,0,P|320:36|228:24,1,160,0|8,0:0|0:0,0:0:0:0:
168,20,57388,1,0,0:0:0:0:
176,100,57612,2,0,P|216:172|308:184,1,160,0|8,0:2|0:0,0:0:0:0:
296,108,58284,2,0,P|220:156|196:228,1,160
208,300,58955,2,0,P|228:340|268:364,1,80,8|0,0:0|0:0,0:0:0:0:
208,300,59403,6,0,P|128:300|64:344,1,160,0|8,0:0|0:0,0:0:0:0:
20,276,60075,2,0,P|48:200|24:124,1,160
16,48,60746,2,0,P|60:40|104:48,1,80,8|0,0:0|0:0,0:0:0:0:
156,96,61194,6,0,P|172:132|208:164,1,80,0|0,0:2|0:0,0:0:0:0:
236,180,61530,2,0,L|280:168,1,40,0|8,0:0|0:0,0:0:0:0:
344,128,61866,1,0,0:0:0:0:
424,124,62090,2,0,P|452:160|456:204,1,80
412,260,62537,2,0,P|384:224|380:180,1,80,8|0,0:0|0:0,0:0:0:0:
256,84,62985,5,0,0:2:0:0:
136,192,63433,1,8,0:0:0:0:
220,328,63881,2,0,P|256:340|296:328,2,80,0|0|8,0:2|0:0|0:0,0:0:0:0:
256,256,64552,2,0,L|256:96,1,160
216,28,65224,2,0,P|256:20|296:28,1,80,8|0,0:0|0:0,0:0:0:0:
372,44,65672,2,0,P|424:104|420:180,1,160,0|8,0:2|0:0,0:0:0:0:
332,312,66567,6,0,P|364:336|404:340,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,284,67239,1,0,0:0:0:0:
180,312,67463,2,0,P|96:312|48:260,1,160,0|8,0:2|0:0,0:0:0:0:
88,192,68134,1,0,0:0:0:0:
168,192,68358,6,0,L|248:192,2,80,0|0|8,0:2|0:0|0:0,0:0:0:0:
168,112,69030,2,0,L|328:112,1,160
416,196,69701,2,0,L|336:196,1,80,8|0,0:0|0:0,0:0:0:0:
256,196,70149,5,0,0:2:0:0:
196,248,70373,1,0,0:0:0:0:
216,324,70597,1,8,0:0:0:0:
292,344,70821,1,0,0:0:0:0:
304,264,71045,2,0,L|144:304,1,160,0|8,0:2|0:0,0:0:0:0:
72,320,71716,1,0,0:0:0:0:
24,256,71940,2,0,P|24:176|88:136,1,160,0|8,0:2|0:0,0:0:0:0:
96,216,72612,2,0,P|172:256|176:332,1,160
104,296,73284,1,8,0:0:0:0:
96,216,73507,1,0,0:0:0:0:
132,144,73731,6,0,P|216:144|280:184,1,160,0|8,0:0|0:0,0:0:0:0:
292,264,74403,2,0,P|352:216|344:136,1,160
292,80,75075,1,8,0:0:0:0:
212,68,75298,1,0,0:0:0:0:
132,84,75522,2,0,P|100:116|96:164,1,80,0|0,0:2|0:0,0:0:0:0:
92,188,75858,2,0,L|128:232,1,40,0|8,0:0|0:0,0:0:0:0:
176,276,76194,1,0,0:0:0:0:
256,292,76418,2,0,P|232:332|192:352,1,80,0|0,0:2|0:0,0:0:0:0:
264,200,76866,2,0,P|304:208|332:236,1,80,8|0,0:0|0:0,0:0:0:0:
264,200,77313,5,0,0:2:0:0:
150,86,77761,1,8,0:0:0:0:
36,199,78209,2,0,P|36:240|60:280,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,199,78881,1,4,0:0:0:0:
150,86,79776,6,0,P|192:88|228:112,2,80,0|0|0,0:0|0:2|0:0,0:0:0:0:
150,86,80448,1,0,0:2:0:0:
168,164,80672,1,0,0:0:0:0:
168,164,80895,6,0,L|148:244,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
248,168,81567,2,0,P|328:168|392:120,1,160
348,56,82239,1,8,0:0:0:0:
348,56,82463,2,0,P|392:120|468:124,1,160
428,56,83134,1,8,0:0:0:0:
348,56,83358,2,0,P|264:56|208:112,1,160
212,184,84030,2,0,P|216:224|244:256,1,80,8|0,0:0|0:0,0:0:0:0:
328,172,84478,6,0,L|408:136,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
364,244,85149,2,0,P|336:320|268:352,1,160,4|0,0:0|0:0,0:0:0:0:
188,348,85821,1,8,0:0:0:0:
132,292,86045,1,4,0:0:0:0:
256,192,86157,12,0,89851,0:0:0:0:
Reol
Hi! as your request

[ HalLoWeeN ] wrote:

제 모딩이 매우 비루하다는 것만 알아주세요.
그래서 모두 추천입니다. 하나도 도움이 되지 않았다면, 당연한 것이지만 쿠도스는 안 주셔도 되요 :D

[Frobe's Easy]
np :3

역시 스핀은 아래와 같이 추천합니다 :3

[Norman's Normal]
np :3

하지만 역시 스핀은 아래와 같이 추천합니다 :3

[Gloria's Hard]
np :3

하지만 역시 스핀을 똑같이 추천하고 싶어요 lol

[K i A i's Insane]

OD, HP + 1 ?

제가 크게 지적할 건 없는 것 같아요. 다만, 최고 난이도랑 난이도 차이가 너무 심하게 나는 것 같은 느낌도...

01:26:269 (1) - 역시 이 스핀이 01:30:075 - 이곳이나 01:30:187 - 이곳에서 끝내주는게 좋을 것 같아요.

[jieusieu's Huehuehueuehuue]
아마 얼마전에 생긴 규칙 때문에 난이도 이름은 바꾸셔야 할지도 몰라영 :(
OD + 1?

퀄도 좋고 제가 좋아하는 스타일이라 딱히 뭘 지적해야할지 모르겠네영 :?
다만 01:26:101 (1) - 이 스핀의 경우에는 01:30:075 - 이곳이나 01:30:187 - 이곳에서 끝내주는게 좋을 것 같아요.


저 같이 비루한 매퍼가 지적할 문제는 없어보이네요.
하지만 이지<노말<하드<인센 <<<<< 쥿슈님 난이도 같은 느낌이라서, 인센을 좀 더 어렵게 바꾸는 것도 좋을 것 같아영.
Kashimaria
Red : Unrankable.
Blue : Not or maybe unrankable, but you should change.
Black : Just suggestion

[General]
별 이상은 없어보입니다. 사실 제너럴 쪽으로는 무엇무엇을 봐야 하는지 정확히 모릅니다 (...)

[Frobe's Easy]
맵 전체적으로 이지 치고는 디스턴스가 강해 보이는데, 이지라기 보단 그냥 노트 수 별로 없는 노말 같기도 합니다.
그러나 이걸로 문제가 되진 않을 듯 합니다.

00:16:418 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
00:33:881 (1) - 앞의 부분과 비교하면 뉴콤보를 제거하는게 나아 보입니다.
00:34:328 (2) - 만약 위의 모딩대로 뉴콤보를 제거했다면 이 부분에 뉴 콤보를 넣어야 합니다.
00:48:657 (1) - 히트사운드를 Clap 대신 Finish로 넣어보는건 어떨까요?
00:50:448 (1) - 슬라이더 앞 부분에 히트사운드 Finish를 넣어주세요.
00:37:910 (3) - 슬라이더 끝 부분에 히트사운드 Finish를 넣어주세요.
01:07:015 - 256,240 위치에 노트를 추가해보는건 어떨까요?
01:20:895 (1) - 01:20:895에서 01:22:239 까지 반복 슬라이더가 있는데, 길이를 01:20:895에서 01:21:791 까지 (맵 그리드에선 두 칸정도) 줄여보는건 어떨까요? 만약 이대로 하신다면 맵의 균형을 맞추는 게 필요하다면 00:16:418 (1,2) 부분에 있는 슬라이더의 길이도 줄여야 된다고 생각합니다.
01:22:687 (2) - ^

[Norman's Normal]
HP 수치를 4에서 3으로 1 정도 줄여보는건 어떨까요?

00:29:851 (4) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
00:32:537 (5) - 뉴콤보를 넣어보는건 어떨까요?
00:34:328 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
00:41:492 (1) - ^
00:55:821 (1) - ^
00:59:403 (1) - 히트사운드 Finish를 빼고 Whistle을 넣어보는건 어떨까요?
01:01:194 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 보는건 어떨까요? 그런데 이건 아닐 수도 있습니다.
01:10:149 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
01:17:313 (1) - ^

[Gloria's Hard]
대부분 히트사운드 모딩이 되지 싶습니다만, 혹시나 누군가가 맵에 Whistle이 너무 부족하다는 말을 한다면 참고하셔도 좋고, 아니면 넘기셔도 좋습니다.
하나하나 짚기엔 좀 애매한 구석이 많은데 노트를 가리는 패턴이 꽤나 존재하는 듯 합니다. 이건 다른 사람의 모딩을 참고하시거나 아니면 알아서 고치셨으면 합니다.

00:29:851 (8) - 히트사운드 Whistle을 넣어주세요. 음악과 어울리는 듯 합니다.
00:34:328 (1) - ^
00:41:492 (1) - ^
00:55:821 (1) - ^
00:50:448 (1) - 뉴 콤보를 제거해보는건 어떨까요?
00:59:403 (1) - 히트사운드 Whistle을 넣어주세요.
01:11:940 (7) - 앞의 패턴들과 비교를 하자면 뉴 콤보를 넣어보는 것도 나아 보입니다.
01:16:418 (8) - 슬라이더 앞 부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)
01:17:313 (1) - 히트사운드 Whistle을 넣어주세요.
01:18:881 (4) - 앞의 슬라이더 01:18:209 (3) 부분과 겹쳐있는데 띄워보는 건 어떨까요? 이런 식으로.
01:25:821 (3) - 이 서클을 01:25:149 (2)의 슬라이더 끝 부분에 겹쳐보는건 어떨까요?
01:26:045 (4) - 위 모딩대로 고치신다면, 원래 3번 서클에 있던 자리에 이 노트가 와야 합니다.

[K i A i's Insane]
키아이 타임 부분과 맨 처음와 맨 끝 부분을 보면 왠지 복붙 방식이 적용된 것 같네요. 단순 대칭이 아니라 특정 타이밍의 패턴을 그대로 끌어다 온 식이라거나.
그래도 랭크에는 뭐 문제가 없지만, 복붙 패턴같다고 세간에선 오스의 안 모씨처럼 비판을 받을 수도 있습니다.

00:37:910 (1) - 슬라이더 길이를 타임 그리드 기준으로 한 칸 줄여보는건 어떨까요?
00:41:492 (1) - ^ 그런데 여긴 노트 배치 때문인지 안 바꾸는게 더 적절해 보이기도 합니다.
00:45:075 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어보는 건 어떨까요?
00:46:866 (1) - ^
00:51:455 (5) - 히트사운드 Whistle은 빼 주세요. 어울리지 않습니다.
00:53:582 (4,5) - 개인적으로 보기엔 이상해 보여서 수정이 필요해 보입니디만, 다른 매퍼들이 보기에 문제가 없다면 넘기셔도 됩니다.
00:54:254 (2) - 앞 부분에 커스텀 사운드가 적용된 Whistle을 넣어보는 건 어떨까요?
00:56:045 (1) - 슬라이더 앞부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)
00:59:403 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어보는 건 어떨까요? 물론 커스텀 사운드가 적용된 Whistle을 말합니다.
01:07:911 (4,5) - 뭐 여기도 53분 쯤에 있었던 패턴이랑 지적할 부분이 같습니다. 문제가 없다면 수정하지 않으셔도 됩니다.
01:10:373 (1) - 슬라이더 앞부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)

[jieusieu's Super Ultra Megaton Hyper Great Power Tornado Extra]
뭐야 난이도명 왜 이럽니까
아마도 뱃이 보면 한 소리 할것 같으니까 그때 난이도 명을 바꾸시던가 해 주시면 되겠습니다.
그리고 다소 오버매핑 끼가 보이긴 합니다만, 요즘 플레이어들 수준 생각해보면 뭐 그렇지도 않다고 보입니다.
하지만 랭크 기준은 플레이어의 시선이 아니라 매퍼의 시선에서 보는 게 더 엄격하므로, 글쎄요.

HP 수치를 7에서 6으로 한칸 낮춰보는건 어떨까요?

00:28:506 (7) ~ 00:28:618 (8) - 이 두 노트의 순서를 바꾸는 게 어떨까요? (Ctrl+G)
00:28:618 (8) - 만약 위치를 바꾸신다면, 8번 노트에 있는 히트사운드를 빼 주시고, 순서가 바뀐 7번 서클의 자리에 다시 Clap을 넣어 주세요.
00:55:821 (1) - 앞 부분에 Finish 대신 Whistle을 넣어보는 건 어떨까요?
00:56:716 (5) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어주세요.
00:59:403 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
01:05:672 (1) - 뉴 콤보를 넣어보는건 어떨까요?
01:14:851 (6) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어주세요.
01:17:313 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
01:10:821 (4,5,6) - 이 부분은 서클노트 두개가 먼저 앞에 오고, 슬라이더가 그 다음에 오는게 어떨까요? 지금 현재 패턴으로는 뭔가 좀 어색하게 들리는 것 같습니다.

제 모딩은 아마도 95% 이상 도움이 되지 않을 듯 하니까, 그냥 보고 "아 이렇게도 볼수 있구나" 라고만 생각해 주시면 되겠습니다.
사실 지적할 건 없어보이는데 억지로라도 비판적인 시선으로 바라 본 결과 이렇게라도 써냈습니다, 전체적으로 맵은 괜찮아 보입니다.
Beige
As your request!

[General]
님이 인세인이요 키아이님이 엑스트라이여야 올시다.
아니면 둘 다 인세인이라고 하시면 되고...
엑스트라를 어렵다고만 생각하시면 그건 착각!

[Easy]
문제 없습니다!
하지만 normal-slidertick2를 더 잘써주셨으면 합니다 ;_;

[Normal]
00:48:657 (1,2,3) - 노말에서 세개 겹치는거 좋지 않습니다... 띄워 주시거나 슬라이더 로 대체해 주세요.

01:00:298 (3) - 끝에 Clap 추가

01:08:358 (3) - 1번 슬라이더하고 겹칩니다. 아래로 내려주세요.

01:26:045 (3) - 스핀하고 너무 멀어요 01:25:149 (2)과 같이 각도를 조절하셔서 움직이는게 좋을 것 같습니다.

[Hard]
01:04:552 (4) - 제안입니다. 쥬슈님! S자 만들어주셈! 아니면 제가 만들어드림 ㅋ;

사실상 아무것도 없습니다. 디테일한면은 빼고 모딩... (가드님 맵 굳굳)

[Insane]
HP, OD +1 씩

[Extra]
오버 매핑 ㄷㄷ;

00:16:418 (1) - 00:16:753 (2) - 를 포함 시켜보세요.

00:18:992 (4) - Ctrl + G

00:58:843 (6,7) - 위와 같은 의견

01:22:687 (1,2) - ^

제발 랭크점;; 쥬슈쥬슈
GugUCorn
쥿슈와의 은밀한 대화
23:22 jieusieu: 안녕하세요
23:22 jieusieu: 날씨가 참 좋죠?
23:22 TaMul: ...네
23:23 jieusieu: 이런 날씨를 아무것도 안하고 보내기엔 너무 아까운거 같단 생각이 들어요
23:23 jieusieu: 그렇죠?
23:23 TaMul: 흠 무슨일이시죠?
23:23 TaMul: ㅋㅋ
23:23 *jieusieu is listening to [http://osu.ppy.sh/b/205684 Suara - Musouka (TV Size)]
23:23 jieusieu: 감사합니다
23:23 TaMul: ???
23:23 TaMul: D:
23:23 jieusieu: 감사합니다
23:23 TaMul: D:
23:23 jieusieu: 스무개... 채우고싶은데
23:24 TaMul: 일본 돌아오자마자 모딩 신청이라뇨!
23:24 jieusieu: 제가 배렬 해드려서 일본곡을 이렇게 준비했습니다
23:24 TaMul: 흠
23:24 jieusieu: 장하죠
23:24 TaMul: 잉
23:25 TaMul: 일본여행갔다가 오늘 돌아왔는데
23:25 TaMul: 일단 알았으니;
23:25 jieusieu: 아싸
23:25 TaMul: ㅆ..
23:25 jieusieu: 네?
23:25 TaMul: 귀찮으아아
23:26 jieusieu: 제가 사랑하는거 아시죠
23:26 TaMul: 아니 왜 다
23:26 TaMul: 겟난인가요
23:26 TaMul: ㅋㅋ
23:26 TaMul: irc도 못하게 만드셨네
23:26 jieusieu: 사실 제 난이도ㅓ만 빼면 바로 랭큰데
23:27 jieusieu: 제가 멍청해서 그만
23:27 TaMul: 아니 겸손이라니
23:28 jieusieu: 겸손이 아니라 진짜
23:28 jieusieu: 오버매핑룰인가 있지 않아요?
23:28 TaMul: 전 거기까지는
23:28 TaMul: 근데
23:28 TaMul: 진짜 어렵게 만드셨네
23:28 TaMul: 리듬 자체는 재밌는데
23:29 jieusieu: 다행이다
23:30 TaMul: 일단 지금
23:30 TaMul: 조금만 봐줄께요
23:30 TaMul: 00:44:850 (7,8) -
23:30 TaMul: Ctrl+G어떄요?
23:31 jieusieu: 이건 좀 애매한데
23:31 TaMul: 00:44:403 (5) - 이것때문에 좀 가리는것 때문에
23:31 TaMul: 이렇게 말하는 저도 애매해욬ㅋ
23:31 jieusieu: 근데 이렇게 하면 00:44:403 (5) - 가 더 뭍힐거같아요
23:31 jieusieu: 00:44:962 (8) - 구나
23:31 TaMul: 음
23:32 TaMul: 00:51:567 (4) -
23:32 TaMul: 첫부분 피니쉬요
23:32 TaMul: 잘 들어보면 칭하는 소리가 들리네요
23:32 jieusieu: ㅇㅋ
23:33 TaMul: 오 난 호루라기 소리가
23:33 TaMul: 곡 자체 소린줄
23:33 TaMul: 힛사는 좋네요
23:33 jieusieu: 없는거 막 끼워넣은건데 ㅋㅋㅋㅋㅋ
23:33 jieusieu: 좋게 봐주시니 감사합니다
23:35 TaMul: 00:25:709 (2) - 여기 모양 좀 봐주시고
23:36 jieusieu: 00:25:373 (1,2) - 이거 모양이 분리수거 마크같이 생기지 않았나요
23:36 TaMul: 화살표 하나가 빠졌지만 ㅋㅋ
23:37 jieusieu: 근데 모양을 본다는게 다듬으란 말이에요?
23:37 TaMul: 네네
23:37 jieusieu: 잘 모르겠습니다
23:40 TaMul: 이런식으로? http://puu.sh/6mURf.jpg
23:40 TaMul: 슬라이더 곡선과 00:25:149 (8) 노트 사이 간격을 일정하게
23:40 jieusieu: 뼈대 수를 늘려서요?
23:41 TaMul: 네 어떻게하든
23:41 TaMul: 안해도 상관은 없지만 ^^
23:41 jieusieu: 이거 고치면 고칠게 되게 많아지는데 ㅋㅋㅋㅋㅋ
23:41 TaMul: 그럼 패스 ㄱㄱ
23:41 jieusieu: ㅇㅋ
23:42 TaMul: 별로 딱히 문제가 보이지않아요
23:43 jieusieu: 다행이다
23:43 jieusieu: 다행인가
23:43 TaMul: 그래요 의문형으로

[Frobe's Easy]
클랩이 좀 안 어울리는 것 같아요..흰틱에 주로 놓아야되는 거 아닌지;

  1. 00:36:119 (3) - 끝 피니쉬
으아....일본여행하고 오자마자 모딩...요즘 모딩도 안하고 매핑도 안해서...너무 힘드네요;; :?
별이나 쏘고 가야지
HabiHolic
as your reqs

[Norman's Normal]

00:50:448 (5) - 뉴콤추가?

[Gloria's Hard]

00:42:164 (2) - ctrl + g

[jieusieu's Super Ultra Megaton Hyper Great Power Tornado Extra]

00:20:336 (2) - 치기 힘들거같은데... 그냥 슬라 앞에 두는게;;
00:20:783 (4) - ^

왜 모딩시키세요 ㅡㅡ
잡을것도없는데 ㅡㅡ
Garven
Did some IRC modding. Extra is way beyond what I would accept for this kind of song, sorry.

SPOILER
2014-01-17 21:57 Garven: You there?
2014-01-17 21:57 jieusieu: yep
2014-01-17 21:57 Garven: ACTION is editing [http://osu.ppy.sh/b/227744 Suara - Musouka (TV Size) [Frobe's Easy]]
2014-01-17 21:58 Garven: Some of the tick sounds are off
2014-01-17 21:58 Garven: Mainly during the kiai
2014-01-17 21:58 Garven: He changed what beat he's using the clap on and it sounds weird
2014-01-17 22:00 Garven: 00:24:478 (1) - I'd recommend more recovery time after a spinner for an Easy difficulty
2014-01-17 22:01 Garven: 01:02:985 (1) - ctrl + h for better flow
2014-01-17 22:02 jieusieu: ok
2014-01-17 22:04 Garven: In Normal: 00:16:418 (1) -
2014-01-17 22:04 Garven: That whistle intended?
2014-01-17 22:05 jieusieu: maybe yes
2014-01-17 22:05 Garven: 00:48:657 (1,2,3,4,1) - This gets really hard compared to the rest of the map
2014-01-17 22:06 Garven: Might want to tone it down a little
2014-01-17 22:07 jieusieu: 00:48:657 (1,2,3) - you mean this?
2014-01-17 22:08 Garven: Yes. Just lots of 1/2 rhythms
2014-01-17 22:09 Garven: And it's the hardest part of the map
2014-01-17 22:11 jieusieu: hmm
2014-01-17 22:12 Garven: Hard: Distance snap changes 00:16:418 (1,2,3,4) - to 00:18:209 (1,2,3) -
2014-01-17 22:13 Garven: 00:26:492 (7,8,9) - I'm not seeing the point of these triple 1/4 rhythms
2014-01-17 22:13 Garven: There's nothing going on in the song that would facilitate that
2014-01-17 22:14 Garven: 00:27:164 (1,2,3,4,5) - Such a weird spot to increase spacing...
2014-01-17 22:14 Garven: 00:30:746 (1,2,3) - I guess it makes more sense than this one though
2014-01-17 22:15 Garven: And all the random 1/4s strewn throughout
2014-01-17 22:15 jieusieu: aww your english is to hard for me
2014-01-17 22:15 Garven: Sorry, sorry
2014-01-17 22:15 Garven: What part did you not understand?
2014-01-17 22:16 jieusieu: 00:30:746 (1,2,3) - this
2014-01-17 22:16 Garven: Ah, it was reference to the previous line
2014-01-17 22:16 Garven: So that increase in spacing was weird
2014-01-17 22:16 Garven: But the ones at :30 are much worse
2014-01-17 22:16 Garven: Made no sense as to why he chose to increase spacing there
2014-01-17 22:17 Garven: It's similar to 00:44:403 (9,10,1) -
2014-01-17 22:17 Garven: If he increased spacing in a consistent manner I wouldn't mind, but it's more increasing whenever he feels like it instead of following some pattern in the music.
2014-01-17 22:18 Garven: For example: 00:52:239 (1,2,3,4,5) - there's a jump star pattern here
2014-01-17 22:18 Garven: 00:55:821 (1,2,3) - But nothing here
2014-01-17 22:18 Garven: Even though it's essentially the same part in the song
2014-01-17 22:18 Garven: 01:02:537 (5,1) - Strange spot for a jump
2014-01-17 22:19 Garven: 01:06:567 (1,2,3) - And here when it's the exact same thing, still no jump pattern
2014-01-17 22:19 Garven: 01:19:776 (1,2,3) - Having so many 1/2 rhythms during a long-held note feels a bit much compared to the tension that the music has
2014-01-17 22:20 Garven: That last spinner ending spot is really weird too. Why is it snapped to 1/8?
2014-01-17 22:22 jieusieu: http://puu.sh/6oRVL.png
2014-01-17 22:24 Garven: I personally find just having a circle instead of a spinner fits better, but whichever works
2014-01-17 22:24 Garven: I still find it a strange spot to end
2014-01-17 22:27 jieusieu: hmm
2014-01-17 22:28 Garven: In Insane: 00:37:910 (1,2,3) - This rhythm is really really weird
2014-01-17 22:28 Garven: I'm ignoring all the bad overmapping. There's way too much here
2014-01-17 22:29 Garven: But this part was just plain odd to play
2014-01-17 22:29 Garven: 00:41:492 (1,2,3) - This one too
2014-01-17 22:30 Garven: 00:51:343 (4,5) - Ehhh I'd remove these. There's so much more power to the music if you emphasize the two beats at 00:51:119 - and 00:51:567 -
2014-01-17 22:31 Garven: 01:13:731 (1,2) - Doing this spacing with this rhythm and having 01:14:179 (2,3) - right afterward reads very very poorly. Fix this.
2014-01-17 22:32 Garven: Same with the copy/paste earlier
2014-01-17 22:32 Garven: 00:59:851 (2,3) -
2014-01-17 22:32 jieusieu: it's too hard to fix
2014-01-17 22:32 Garven: Have the mapper fix it
2014-01-17 22:33 jieusieu: ok i'll send it
2014-01-17 22:34 Garven: Oh wow
2014-01-17 22:34 Garven: This extra
2014-01-17 22:35 Garven: It's very pretty but...
2014-01-17 22:35 Garven: The flow is all over the place
2014-01-17 22:35 Garven: And to be honest, it feels like it's for another song.
2014-01-17 22:35 Garven: This song is nice and slow and powerful
2014-01-17 22:35 Garven: But your map is like a fast-paced heart wrenching power throb
2014-01-17 22:35 Garven: It feels compeltely against the spirit of the song.
2014-01-17 22:37 jieusieu: then it's unrankable? D:
2014-01-17 22:37 Garven: It might be rankable...
2014-01-17 22:37 Garven: but I wouldn't rank it
2014-01-17 22:37 Garven: Do you understand what I'm trying to say though?
2014-01-17 22:37 Garven: The map itself looks great
2014-01-17 22:37 Garven: You have a good sense of presentation and patterns
2014-01-17 22:38 Garven: The problem is how the cursor moves from object to object
2014-01-17 22:38 Garven: Especially compared to the music that it's supporting.
2014-01-17 22:38 Garven: Also tick rate 2 would fit this better than 4
2014-01-17 22:41 jieusieu: ok...
2014-01-17 22:41 Garven: Sorry...
2014-01-17 22:42 jieusieu: but thanks to mod my map
2014-01-17 22:42 Garven: Maybe another BAT will be fine with it
2014-01-17 22:42 Garven: But yeah, it's beyond my personal threshold of an acceptable map for the song.
2014-01-17 22:44 jieusieu: xDD
Sonnyc
가븐의 일침
Frobe

Gomo Pslvarh wrote:

[Frobe's Easy]
맵 전체적으로 이지 치고는 디스턴스가 강해 보이는데, 이지라기 보단 그냥 노트 수 별로 없는 노말 같기도 합니다.
그러나 이걸로 문제가 되진 않을 듯 합니다.

00:16:418 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요. 제 난이도는 일부러 휘슬을 넣지 않았어용
00:33:881 (1) - 앞의 부분과 비교하면 뉴콤보를 제거하는게 나아 보입니다. fix
00:34:328 (2) - 만약 위의 모딩대로 뉴콤보를 제거했다면 이 부분에 뉴 콤보를 넣어야 합니다. ^
00:48:657 (1) - 히트사운드를 Clap 대신 Finish로 넣어보는건 어떨까요? 이것만 봤을땐 별로였는데 아래 00:50:448 모딩과 연결시키니 괜찮네요
00:50:448 (1) - 슬라이더 앞 부분에 히트사운드 Finish를 넣어주세요. ^
00:37:910 (3) - 슬라이더 끝 부분에 히트사운드 Finish를 넣어주세요. 읭?? 이미 들어가있어요
01:07:015 - 256,240 위치에 노트를 추가해보는건 어떨까요? 앞에 박자와 맞춘거라...
01:20:895 (1) - 01:20:895에서 01:22:239 까지 반복 슬라이더가 있는데, 길이를 01:20:895에서 01:21:791 까지 (맵 그리드에선 두 칸정도) 줄여보는건 어떨까요? 만약 이대로 하신다면 맵의 균형을 맞추는 게 필요하다면 00:16:418 (1,2) 부분에 있는 슬라이더의 길이도 줄여야 된다고 생각합니다. ㄴㄴ
01:22:687 (2) - ^ ^
감사용~



W h i t e wrote:

[Easy]
문제 없습니다!
하지만 normal-slidertick2를 더 잘써주셨으면 합니다 ;_;

TaMul wrote:

[Frobe's Easy]
클랩이 좀 안 어울리는 것 같아요..흰틱에 주로 놓아야되는 거 아닌지;

  1. 00:36:119 (3) - 끝 피니쉬 이미 들어가 있는데... 위에 고모님 모딩도 그렇고 뭐가뭔지 @_@
으아....일본여행하고 오자마자 모딩...요즘 모딩도 안하고 매핑도 안해서...너무 힘드네요;; :?
별이나 쏘고 가야지
하... 예전에 별 생각 없이 노트 놨던게 지금와서 피똥싸네여...



Garven wrote:

2014-01-17 21:57 Garven: ACTION is editing [http://osu.ppy.sh/b/227744 Suara - Musouka (TV Size) [Frobe's Easy]]
2014-01-17 21:58 Garven: Some of the tick sounds are off
2014-01-17 21:58 Garven: Mainly during the kiai i can't understand about this problem
2014-01-17 21:58 Garven: He changed what beat he's using the clap on and it sounds weird i tried to solve this problem ;_;
2014-01-17 22:00 Garven: 00:24:478 (1) - I'd recommend more recovery time after a spinner for an Easy difficulty i think it's enough.
2014-01-17 22:01 Garven: 01:02:985 (1) - ctrl + h for better flow kk




키아이 부분 노트배치 조금 바꿔봤어용

곶침
osu file format v12

[General]
AudioFilename: M.mp3
AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Frobe's Easy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:227744
BeatmapSetID:71875

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,180,"VIDEO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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88060,-100,4,1,1,15,0,0
88507,-100,4,1,1,10,0,0
88955,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,225,185
Combo2 : 113,226,255
Combo3 : 252,73,73
Combo4 : 104,138,253
SliderBorder : 200,200,200

[HitObjects]
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312,160,18209,2,0,P|328:240|312:320,2,165,0|8|0,0:0|0:0|0:0,0:0:0:0:
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dkun
This Extra is beyond overmapped.

This map isn't moving forward without extensive work done on it.
Nyar
extra is not over map.



pls go rank.
Kiiwa
@Nyar:
I think dkun is referring to the way that the map doesn't reflect the difficulty of the song, not the that the map is ridiculously hard and/or un-passable.
fanzhen0019
oh no dont grave
Broccoly
야 이놈아
Beige
rank plz
Topic Starter
jieusieu
how
Norman
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Artist:Suara
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Creator:jieusieu
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+노트박자 수정

나중에 맵 업로드 하실 때 바꿔주시면 감사하겠습니다.
Broccoly
log from irc modding with wcx
06:35 wcx19911123: ok done
06:35 Broccoly: extra diff
06:40 wcx19911123: umm
06:40 wcx19911123: the extra is a bit hard..
06:40 Broccoly: yeah it's mapped like double bpm
06:40 wcx19911123: it's a bit overmapped indeed..
06:40 Broccoly: is it?
06:40 wcx19911123: I think so..
06:41 Broccoly: may i ask the reason...?
06:41 Broccoly: just curious..
06:41 wcx19911123: besides the overmapping stuffs.. the diff spread is bad too
06:41 Broccoly: oh that's because it was made long time ago
06:41 Broccoly: when spread wasn't that strict
06:41 Broccoly: that could be fixed easily by adding a diff i guess...
06:42 wcx19911123: reason is simple, the song could not be mapped so hard..
06:42 Broccoly: but difficulty is subjective isn't it?
06:42 wcx19911123: actually someone may accept it
06:42 wcx19911123: some others may not
06:42 Broccoly: exactly...
06:43 wcx19911123: it's a bit hard for me to accept lol
06:43 Broccoly: how about the rhythm?
06:43 Broccoly: is the rhythm overmapped?
06:43 wcx19911123: I have some suggestions here
06:43 Broccoly: okay
06:43 wcx19911123: to keep the style but can make the diff much easier
06:44 Broccoly: sure
06:44 Broccoly: oh and sorry jieusieu isn't good at english so...
06:44 wcx19911123: just avoiding using such huge jumps
06:44 wcx19911123: like 00:21:567 (7,8) -
06:44 wcx19911123: well maybe you can translate :p
06:44 Broccoly: yes im like a translator
06:45 Broccoly: i'll tell him what you said
06:45 wcx19911123: 00:22:463 (1,2) - ^ this too
06:45 Broccoly: ah
06:45 wcx19911123: 00:28:394 (6,7,8) - ^ this too..
06:46 wcx19911123: 00:30:298 (6,7,8) - ^ this jump is big too, and the flow here isn't that good imo
06:46 wcx19911123: 00:37:687 (8,9,1) - ^
06:46 Broccoly: i see
06:46 wcx19911123: this is one way to reduce the difficulty:
06:46 Broccoly: so difficulty is the problem
06:47 wcx19911123: make jump smaller, especially the jump between ciecles
06:47 Broccoly: do you think if he fixes this, the map will be rankable?
06:47 wcx19911123: I think so
06:47 wcx19911123: won't be too hard then
06:47 Broccoly: i see
06:47 Broccoly: alright, thanks a lot for the help!
06:47 wcx19911123: and another way is try to use more sliders instead of circles
06:48 Broccoly: aha
06:48 wcx19911123: 00:44:738 (6,7,8) - such as this
06:48 Broccoly: so change that to a slider?
06:48 wcx19911123: more than 3 circles with normal spacing...
06:49 wcx19911123: looks not hard to play but in fact they're really hard..
06:49 Broccoly: true
06:49 wcx19911123: 00:42:275 (5,6,7,8,9) - the patterns like this
06:49 wcx19911123: is much easier to play
06:49 Broccoly: right cuz they're sliders
06:49 wcx19911123: yep
06:50 Broccoly: im glad i asked you
06:50 wcx19911123: so there's 2 ways I want to explain
06:50 Broccoly: ok
06:50 wcx19911123: 1. reduce the spacing of jumps 2. use sliders instead of circles
06:50 wcx19911123: after this I think the diff can be accepted for mostly ppl
06:50 Broccoly: so
06:51 Broccoly: if he fixes, the diff spread will be fine also?
06:51 Broccoly: or he needs another diff
06:53 wcx19911123: uh.. the spread issue is more severe than the overmap Issue imo
06:53 Broccoly: oh no
06:53 wcx19911123: it really need a new diff between the highest 2..
06:53 Broccoly: ah...
06:54 Broccoly: okay got it
06:55 Broccoly: well, thanks a ton for your time wcx
06:55 wcx19911123: yw :3
Topic Starter
jieusieu
some fixed. thank you
Frobe
can't ranked

forever
Nemis

Frobe wrote:

can't ranked

forever
It can! This map can be ranked, it's not overmapped.
Fixed some things via IRC in all the diffs. Mapping it with 1/4 is really not a bad idea, if you hear the song all the notes follow it well.
Now just get 3-4 mods for the new Easy diff and we can go. :)
Enon
[Frobe's Easy]
00:21:679 - 00:23:134 스핀 넣어보시는게 어떨까요?

01:04:776 - 노트 하나 넣어주는게 더 좋을것 같네요.
scanter
no kds. just I want to say two things.

I recommend to that coincide every diffs starting time.

00:23:134 - here feels too empty. I'd rather put 1 circle here. its sound can't ignoreable.

전 난이도 모딩이 필요하시다면 말하시죳
Artavia
PM Request, Only Easy Modding

Easy

  1. 00:34:328 (1,2) - 2번 슬라이더 이런식으로 올리는건 어떠세요?
  2. 00:47:313 (5,2) - 두 슬라이더 모양을 똑같이 만드는게(카피) 좋지 않을까요? 5번을 복사해서 2번에 넣는다던가, 2번을 복사해서 5번에 넣는다던가...
  3. 00:59:851 (2) - 이지를 플레이하는 플레이어들도 BPM이 약간 낮은편인데 리버스 두번이나 쓰시면 지루해합니다. 차라리 슬라이더를 2개로 쪼개는게 낫지 않을까요?
  4. 01:14:179 (2) - 여기도 위와 같습니다.
  5. 01:17:761 (2,3) - 3번 서클이 2번 슬라이더 꼬리에 겹쳐져 있는데, 이지 플레이어들이 이걸 무리없이 쳐낼수 있을까요? 좀 어렵지 않나 생각되네요.
  6. 01:26:492 (1) - 스피너 끝나는 지점이 7/8 비스무리한 지점에 있는데, 이건 의도하신건지 실수하신건지 모르겠네요.

Shoot Star.
Sonnyc
Fast modding no kd

00:16:418 (1,2) - 조금만 신경써서 간격 1.0x로 맞춰주세요. 그리드4라도 사용해서..
00:31:194 (2) - 이지에서 괴랄한 슬라이더는 피해주세요.
01:07:910 (1) - 00:52:687 (1,2) 통일성 고려해서 뉴콤 삭제
01:17:761 (2,3) - 슬라이더 꼬리에 1/2을 이지에서 구사하는 건 난이도상 좀 어려움이 크다고 보여집니다.
01:20:895 (1,2) - 간격
Frobe

Enon wrote:

[Frobe's Easy]
00:21:679 - 00:23:134 스핀 넣어보시는게 어떨까요? 이 의견대로 배치할 경우, 앞의 슬라이더와 스핀의 박자 간격이 이지치곤 굉장히 짫고 또 넣는다 해도 스핀의 길이가 짫은 편이라 이지 유저들이 처리하기 어렵습니다. 패스

01:04:776 - 노트 하나 넣어주는게 더 좋을것 같네요. 반복한 같은 박자로 비워둔 상태면 예측하기 쉬워 플레이 하기 쉽고 이지라 반드시 박자를 꽉꽉 채워넣을 필요는 없다고 봅니다. 이건 일단 패스


scanter wrote:

no kds. just I want to say two things.

I recommend to that coincide every diffs starting time. 이건 이지,노말,하드랑 인센,엑스트라가 시작 지점이 나뉘는데 저 혼자 생각해 볼건 아니네요.

00:23:134 - here feels too empty. I'd rather put 1 circle here. its sound can't ignoreable. ㅇㅋ

전 난이도 모딩이 필요하시다면 말하시죳


Artavia wrote:

PM Request, Only Easy Modding

Easy

  1. 00:34:328 (1,2) - 2번 슬라이더 이런식으로 올리는건 어떠세요? 굿
  2. 00:47:313 (5,2) - 두 슬라이더 모양을 똑같이 만드는게(카피) 좋지 않을까요? 5번을 복사해서 2번에 넣는다던가, 2번을 복사해서 5번에 넣는다던가... 첨에 놓을땐 그것도 생각해봤는데 이건 00:51:567 (2) - 이 노트랑 구도 맞춘거라... 패스욤
  3. 00:59:851 (2) - 이지를 플레이하는 플레이어들도 BPM이 약간 낮은편인데 리버스 두번이나 쓰시면 지루해합니다. 차라리 슬라이더를 2개로 쪼개는게 낫지 않을까요? 자주 나오는 패턴도 아니고 딱 두번 나온 패턴이라 괜찮다고 생각해요. 일단 고려 대상으로만 보고 냅둘게요.
  4. 01:14:179 (2) - 여기도 위와 같습니다. ^
  5. 01:17:761 (2,3) - 3번 서클이 2번 슬라이더 꼬리에 겹쳐져 있는데, 이지 플레이어들이 이걸 무리없이 쳐낼수 있을까요? 좀 어렵지 않나 생각되네요. 아래 손닉님 의견과 함께 고려해서 고쳤습니다.
  6. 01:26:492 (1) - 스피너 끝나는 지점이 7/8 비스무리한 지점에 있는데, 이건 의도하신건지 실수하신건지 모르겠네요. 이건 다른난이도들이랑 스핀 끝나는 지점을 똑같이 맞춘거에요.

Shoot Star.


Sonnyc wrote:

Fast modding no kd

00:16:418 (1,2) - 조금만 신경써서 간격 1.0x로 맞춰주세요. 그리드4라도 사용해서..
00:31:194 (2) - 이지에서 괴랄한 슬라이더는 피해주세요.
01:07:910 (1) - 00:52:687 (1,2) 통일성 고려해서 뉴콤 삭제 어... 이건 실수 ㅠㅠ
01:17:761 (2,3) - 슬라이더 꼬리에 1/2을 이지에서 구사하는 건 난이도상 좀 어려움이 크다고 보여집니다.
01:20:895 (1,2) - 간격
all fixed
really thanks all :)

code
osu file format v13

[General]
AudioFilename: M.mp3
AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Frobe's Easy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:227744
BeatmapSetID:71875

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,180,"VIDEO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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2090,447.761194029851,4,1,1,50,1,0
23470,-100,4,1,1,35,0,0
23694,-100,4,1,1,50,0,0
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88060,-100,4,1,1,15,0,0
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88955,-100,4,2,1,5,0,0


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Combo1 : 255,225,185
Combo2 : 113,226,255
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Nemis wrote:

It can! This map can be ranked, it's not overmapped.
Fixed some things via IRC in all the diffs. Mapping it with 1/4 is really not a bad idea, if you hear the song all the notes follow it well.
Now just get 3-4 mods for the new Easy diff and we can go. :)
it was a joke, because he have a lot of graveyard maps :oops:
Nemis
Fixed some other things via IRC.

koreapenguin

Nemis wrote:

Fixed some other things via IRC.

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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