Suara - Musouka

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[General]
  1. Use kiai fountain on every diffs? Easy and Normal difficulties don't contain that >:


[Kiainsane]
  1. 00:23:582 (1,2) - I don't like the placement here, it seems a bit narrow. How about change the pattern like the example picture?
  2. 00:37:463 (2,3) - Some pattern like this may be enjoyable, but it might be too hard at the same time. In overall, this diff is like "easier" insane diff, so the jumps like this isn't recommend imo. To avoid some parts like this, please reduce the spacing between these two objects. You can take a look at my example picture to think how to fix it!
  3. 00:49:552 - I can hear a soft-finish sound in the music, why not try to add a soft-finish to follow it?
    Nice, I really like this diff <3


[GG]
  1. 00:17:090 (4,1) - This jump is a bit.. too suddenly you know. Reduce the spacing between these two objects to prove this is a "hard diff", and become consistent with 00:19:552 (4,1) - ?
    I don't want to be like "hey be consistent!" every time, but this diff is really good.


[Norman]
  1. 00:21:567 (3) - This slider isn't safe at all, although I can read it (ofc =3=). Just want to mention you, perhaps you'll need to change it if another modder points out this. (Also 01:18:881 (4) - too!)
  2. 00:43:284 (3) - I'm nazi here, but change this slider to another nicer shape? Yes do it by yourself I won't give you code huehuehuheuheuheuhue
  3. 01:00:746 (4,5) - No, please don't stack !!!!!!!!!! It's nonsense and unnecessary, and some players might be confused at this! Unstack it by moving (5) to another place would be better I think.


[FrobEasy]
  1. 00:21:567 - I don't hear any clap sound in the music, perhaps remove the clap from here? (And cause finish + clap = horrible sound)
  2. 00:54:925 (2,3) - Add clap at (2), and remove clap from (3). Since your add-clap-rule is like "add clap at every downbeat/the second long-white-tick", you should really do like this to make the clap sound consistent.


jieusieu, your diff is so cool ;_; don't get anything to complain
Good luck <3
K i A i
osu file format v12

[General]
AudioFilename: M.mp3
AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:KiAinsane
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:232480
BeatmapSetID:71875

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,180,"VIDEO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
jieusieu

[ Zzz ] wrote:

jieusieu

00:21:567 (7) - 이걸 x176 y280 으로 해보는게 어떰 ㅇㅇ..;;

00:21:678 (8) - 제거 좀 다르게 고침

00:29:739 (3) - 리버스 해보는건 어떰! ㄴㄴ

00:44:850 (7) - 가리는거 같음

00:53:918 (9) - ^

P A N wrote:

[jieusieu]

00:30:298 (6,8) - 1 grid down OK
nice diff :D

good luck for rank :D have fun to play thank you for your playing!!

Flask wrote:

jieusieu, your diff is so cool ;_; don't get anything to complain
Good luck <3

Thank you all!!
Norman

P A N wrote:

[Norman]

00:30:746 (1) - 2 grid down? the current one is touch with previous slider and for make it more blanket also.
00:56:716 (2) - 1 grid down, its touch hp bar
01:01:194 (5) - NC?
nice :Dnice :D > nice map ..

Flask wrote:

[Norman]
  1. 00:21:567 (3) - This slider isn't safe at all, although I can read it (ofc =3=). Just want to mention you, perhaps you'll need to change it if another modder points out this. (Also 01:18:881 (4) - too!)
  2. 00:43:284 (3) - I'm nazi here, but change this slider to another nicer shape? Yes do it by yourself I won't give you code huehuehuheuheuheuhue aaaaa
  3. 01:00:746 (4,5) - No, please don't stack !!!!!!!!!! It's nonsense and unnecessary, and some players might be confused at this! Unstack it by moving (5) to another place would be better I think.
I revised this content


TFM
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Nemis
[jieusieu]
  1. 00:21:791 (1,2,1,2,3,4,5,6,7,8,1) - This stream doesn't exist! Replace it in something different that follows the song. Same for 01:19:104 (1,2,3,4,5,6,7,8,9,1) - this one.
  2. 00:32:425 (1) - Here you shouldn't omit the downbeat, you should map it! The sound on the downbeat is really higher that the one on the blue tick, so, move this slider at 00:32:537 (1) - and remove the reverse, then fill the empty spaces with notes (I'd suggest to stack them on each head):
  3. 00:35:783 (1) - Consider starting the new combo on 00:35:895 (2) - this element instead of 00:35:783 (1) - this one to emphasize the new sound (I mean this one: 00:36:343 (4) - , 00:36:791 (6) - ).
  4. 01:24:478 (1,2,3,4,5,6,7) - I don't like how this rhythm sounds here in the end of the map, especially 01:25:261 (4) - this note. Consider changing the rhythm in the one below. Then, keep the finish on 01:25:261 (4) - 's end and add another one on 01:24:925 (3) - 's end, it sounds awesome in my opinion!
  5. 01:25:709 (6) - I'd suggest to place an object on the tick in 01:25:709 (6) - this slider; since it's the end of the song I would like to click on it even if you already did this before (00:54:366 (2) - for example, you haven't mapped it).
  6. 01:26:101 (1) - I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.


I love this! Awesome job jieusieu <3

To who thinks this difficulty is overmapped: it's not. I have noticed and reported some 1/4 that don't exist, but this song is full of 1/4s, and he wanted to map them. If you don't notice them just go in the editor and set the playback rate to 25%, then hear the whole song.

[KiAinsane]
  1. 00:21:119 (4,5,6) - What about adding a new combo on this element to emphasize the 3-notes pattern and these three sounds? Same 01:25:597 (4) - here, at the end.
  2. 00:29:179 (1) - You should move this new combo on 00:28:955 (6) - this note for a new combo consistency, even if it's the last note of 00:28:507 (4,5,6) - this triplet.
  3. 00:39:701 (5,6) - I don't really like how these two elements flow. Consider changing this pattern in one above:
  4. 01:06:343 (7) - When I play 01:06:343 (7,1) - these two elements I'd like to move the cursor instead of stop on the elements, so, consider moving
  5. 01:06:343 (7) - this note away (at x:256 y:28, for example).
  6. 01:26:101 (1) - As I said in jieusieu's difficulty I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.


Cool difficulti K i A i!

[Huard]
  1. 00:20:000 (1) - Consider adding a finish on is head and on 00:20:672 (3) - 's head to emphasize the sound as the others did in theirs difficulties.
  2. 00:27:164 (1,2,3,4,5) - I don't really get why you did this, is there a reason to increase the spacing so much here? Please, decrease it a bit.
  3. 00:50:448 (1,2,3) - I'm sure you can improve the blanket made between these two elements; at this moment it's a bit strange. Just move 00:50:895 (2,3) - these two elements at x:48 y:240.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.


I like this difficulty, but I think you should add more finishes, at this moment the hitsounds are a bit poor! The rest is fine.

[Norman]
  1. 00:56:716 (2) - I'd suggest to move this element a little bit down since it almost touches the HP bar.
  2. 00:59:403 (1,2,3,4,1,2,3,4) - I'm a bit unsure here. I'd suggest to replace the notes with some sliders, I think playing so many notes in a row is too hard for a normal difficulty!
  3. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.


[FrobEasy]
  1. 00:20:000 (1) - Consider adding a finish on its head, it fits the music very well.
  2. 00:52:239 (1) - I don't really like how finish+clap sounds here. Keep only the finish, the clap sounds a lot strange here!
  3. 01:02:090 (2) - What about moving this note in the middle of the screen? It looks weird at this moment.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
Frobe

Nemis wrote:

[FrobEasy]
  1. 00:20:000 (1) - Consider adding a finish on its head, it fits the music very well.
  2. 00:52:239 (1) - I don't really like how finish+clap sounds here. Keep only the finish, the clap sounds a lot strange here!
  3. 01:02:090 (2) - What about moving this note in the middle of the screen? It looks weird at this moment.
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.
all fix

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IntellectualBoy

Nemis wrote:

[Huard]
  1. 00:20:000 (1) - Consider adding a finish on is head and on 00:20:672 (3) - 's head to emphasize the sound as the others did in theirs difficulties. I don't think this hitsound suggestion, why need to emphasize the sound
  2. 00:27:164 (1,2,3,4,5) - I don't really get why you did this, is there a reason to increase the spacing so much here? Please, decrease it a bit. it is not spacing problem, because 00:52:239 (3,1,2,3,4,5) You don't see this patterns jump also it is not big jump, players don't think this jump note patterns difficult
  3. 00:50:448 (1,2,3) - I'm sure you can improve the blanket made between these two elements; at this moment it's a bit strange. Just move 00:50:895 (2,3) - these two elements at x:48 y:240. Fixed
  4. 01:26:101 (1) - As I said in the other difficulties I think the best place to end this slider is 01:30:242 (1) - here, where the music stops and the silence starts.Fixed


I like this difficulty, but I think you should add more finishes, at this moment the hitsounds are a bit poor! The rest is fine.
osu file format v12

[General]
AudioFilename: M.mp3
AudioLeadIn: 0
PreviewTime: 52225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Huard
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
BeatmapID:227686
BeatmapSetID:71875

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,180,"VIDEO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2090,447.761194029851,4,1,1,50,1,0
23582,-100,4,1,1,40,0,0
51567,-100,4,1,1,30,0,0
52239,-100,4,1,1,50,0,1
66119,-100,4,1,1,50,0,0
66567,-100,4,1,1,50,0,1
80895,-100,4,1,1,50,0,0
86045,-100,4,1,1,50,0,0
89851,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,225,185
Combo2 : 113,226,255
Combo3 : 252,73,73
Combo4 : 104,138,253
SliderBorder : 200,200,200

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Reol
Hi! as your request

[ HalLoWeeN ] wrote:

제 모딩이 매우 비루하다는 것만 알아주세요.
그래서 모두 추천입니다. 하나도 도움이 되지 않았다면, 당연한 것이지만 쿠도스는 안 주셔도 되요 :D

[Frobe's Easy]
np :3

역시 스핀은 아래와 같이 추천합니다 :3

[Norman's Normal]
np :3

하지만 역시 스핀은 아래와 같이 추천합니다 :3

[Gloria's Hard]
np :3

하지만 역시 스핀을 똑같이 추천하고 싶어요 lol

[K i A i's Insane]

OD, HP + 1 ?

제가 크게 지적할 건 없는 것 같아요. 다만, 최고 난이도랑 난이도 차이가 너무 심하게 나는 것 같은 느낌도...

01:26:269 (1) - 역시 이 스핀이 01:30:075 - 이곳이나 01:30:187 - 이곳에서 끝내주는게 좋을 것 같아요.

[jieusieu's Huehuehueuehuue]
아마 얼마전에 생긴 규칙 때문에 난이도 이름은 바꾸셔야 할지도 몰라영 :(
OD + 1?

퀄도 좋고 제가 좋아하는 스타일이라 딱히 뭘 지적해야할지 모르겠네영 :?
다만 01:26:101 (1) - 이 스핀의 경우에는 01:30:075 - 이곳이나 01:30:187 - 이곳에서 끝내주는게 좋을 것 같아요.


저 같이 비루한 매퍼가 지적할 문제는 없어보이네요.
하지만 이지<노말<하드<인센 <<<<< 쥿슈님 난이도 같은 느낌이라서, 인센을 좀 더 어렵게 바꾸는 것도 좋을 것 같아영.
Gomo Pslvarh
Red : Unrankable.
Blue : Not or maybe unrankable, but you should change.
Black : Just suggestion

[General]
별 이상은 없어보입니다. 사실 제너럴 쪽으로는 무엇무엇을 봐야 하는지 정확히 모릅니다 (...)

[Frobe's Easy]
맵 전체적으로 이지 치고는 디스턴스가 강해 보이는데, 이지라기 보단 그냥 노트 수 별로 없는 노말 같기도 합니다.
그러나 이걸로 문제가 되진 않을 듯 합니다.

00:16:418 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
00:33:881 (1) - 앞의 부분과 비교하면 뉴콤보를 제거하는게 나아 보입니다.
00:34:328 (2) - 만약 위의 모딩대로 뉴콤보를 제거했다면 이 부분에 뉴 콤보를 넣어야 합니다.
00:48:657 (1) - 히트사운드를 Clap 대신 Finish로 넣어보는건 어떨까요?
00:50:448 (1) - 슬라이더 앞 부분에 히트사운드 Finish를 넣어주세요.
00:37:910 (3) - 슬라이더 끝 부분에 히트사운드 Finish를 넣어주세요.
01:07:015 - 256,240 위치에 노트를 추가해보는건 어떨까요?
01:20:895 (1) - 01:20:895에서 01:22:239 까지 반복 슬라이더가 있는데, 길이를 01:20:895에서 01:21:791 까지 (맵 그리드에선 두 칸정도) 줄여보는건 어떨까요? 만약 이대로 하신다면 맵의 균형을 맞추는 게 필요하다면 00:16:418 (1,2) 부분에 있는 슬라이더의 길이도 줄여야 된다고 생각합니다.
01:22:687 (2) - ^

[Norman's Normal]
HP 수치를 4에서 3으로 1 정도 줄여보는건 어떨까요?

00:29:851 (4) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
00:32:537 (5) - 뉴콤보를 넣어보는건 어떨까요?
00:34:328 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
00:41:492 (1) - ^
00:55:821 (1) - ^
00:59:403 (1) - 히트사운드 Finish를 빼고 Whistle을 넣어보는건 어떨까요?
01:01:194 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 보는건 어떨까요? 그런데 이건 아닐 수도 있습니다.
01:10:149 (1) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어 주세요.
01:17:313 (1) - ^

[Gloria's Hard]
대부분 히트사운드 모딩이 되지 싶습니다만, 혹시나 누군가가 맵에 Whistle이 너무 부족하다는 말을 한다면 참고하셔도 좋고, 아니면 넘기셔도 좋습니다.
하나하나 짚기엔 좀 애매한 구석이 많은데 노트를 가리는 패턴이 꽤나 존재하는 듯 합니다. 이건 다른 사람의 모딩을 참고하시거나 아니면 알아서 고치셨으면 합니다.

00:29:851 (8) - 히트사운드 Whistle을 넣어주세요. 음악과 어울리는 듯 합니다.
00:34:328 (1) - ^
00:41:492 (1) - ^
00:55:821 (1) - ^
00:50:448 (1) - 뉴 콤보를 제거해보는건 어떨까요?
00:59:403 (1) - 히트사운드 Whistle을 넣어주세요.
01:11:940 (7) - 앞의 패턴들과 비교를 하자면 뉴 콤보를 넣어보는 것도 나아 보입니다.
01:16:418 (8) - 슬라이더 앞 부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)
01:17:313 (1) - 히트사운드 Whistle을 넣어주세요.
01:18:881 (4) - 앞의 슬라이더 01:18:209 (3) 부분과 겹쳐있는데 띄워보는 건 어떨까요? 이런 식으로.
01:25:821 (3) - 이 서클을 01:25:149 (2)의 슬라이더 끝 부분에 겹쳐보는건 어떨까요?
01:26:045 (4) - 위 모딩대로 고치신다면, 원래 3번 서클에 있던 자리에 이 노트가 와야 합니다.

[K i A i's Insane]
키아이 타임 부분과 맨 처음와 맨 끝 부분을 보면 왠지 복붙 방식이 적용된 것 같네요. 단순 대칭이 아니라 특정 타이밍의 패턴을 그대로 끌어다 온 식이라거나.
그래도 랭크에는 뭐 문제가 없지만, 복붙 패턴같다고 세간에선 오스의 안 모씨처럼 비판을 받을 수도 있습니다.

00:37:910 (1) - 슬라이더 길이를 타임 그리드 기준으로 한 칸 줄여보는건 어떨까요?
00:41:492 (1) - ^ 그런데 여긴 노트 배치 때문인지 안 바꾸는게 더 적절해 보이기도 합니다.
00:45:075 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어보는 건 어떨까요?
00:46:866 (1) - ^
00:51:455 (5) - 히트사운드 Whistle은 빼 주세요. 어울리지 않습니다.
00:53:582 (4,5) - 개인적으로 보기엔 이상해 보여서 수정이 필요해 보입니디만, 다른 매퍼들이 보기에 문제가 없다면 넘기셔도 됩니다.
00:54:254 (2) - 앞 부분에 커스텀 사운드가 적용된 Whistle을 넣어보는 건 어떨까요?
00:56:045 (1) - 슬라이더 앞부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)
00:59:403 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어보는 건 어떨까요? 물론 커스텀 사운드가 적용된 Whistle을 말합니다.
01:07:911 (4,5) - 뭐 여기도 53분 쯤에 있었던 패턴이랑 지적할 부분이 같습니다. 문제가 없다면 수정하지 않으셔도 됩니다.
01:10:373 (1) - 슬라이더 앞부분과 끝부분을 반전시켜 보는건 어떨까요? (Ctrl+G)

[jieusieu's Super Ultra Megaton Hyper Great Power Tornado Extra]
뭐야 난이도명 왜 이럽니까
아마도 뱃이 보면 한 소리 할것 같으니까 그때 난이도 명을 바꾸시던가 해 주시면 되겠습니다.
그리고 다소 오버매핑 끼가 보이긴 합니다만, 요즘 플레이어들 수준 생각해보면 뭐 그렇지도 않다고 보입니다.
하지만 랭크 기준은 플레이어의 시선이 아니라 매퍼의 시선에서 보는 게 더 엄격하므로, 글쎄요.

HP 수치를 7에서 6으로 한칸 낮춰보는건 어떨까요?

00:28:506 (7) ~ 00:28:618 (8) - 이 두 노트의 순서를 바꾸는 게 어떨까요? (Ctrl+G)
00:28:618 (8) - 만약 위치를 바꾸신다면, 8번 노트에 있는 히트사운드를 빼 주시고, 순서가 바뀐 7번 서클의 자리에 다시 Clap을 넣어 주세요.
00:55:821 (1) - 앞 부분에 Finish 대신 Whistle을 넣어보는 건 어떨까요?
00:56:716 (5) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어주세요.
00:59:403 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
01:05:672 (1) - 뉴 콤보를 넣어보는건 어떨까요?
01:14:851 (6) - 슬라이더 앞 부분에 히트사운드 Whistle을 넣어주세요.
01:17:313 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요.
01:10:821 (4,5,6) - 이 부분은 서클노트 두개가 먼저 앞에 오고, 슬라이더가 그 다음에 오는게 어떨까요? 지금 현재 패턴으로는 뭔가 좀 어색하게 들리는 것 같습니다.

제 모딩은 아마도 95% 이상 도움이 되지 않을 듯 하니까, 그냥 보고 "아 이렇게도 볼수 있구나" 라고만 생각해 주시면 되겠습니다.
사실 지적할 건 없어보이는데 억지로라도 비판적인 시선으로 바라 본 결과 이렇게라도 써냈습니다, 전체적으로 맵은 괜찮아 보입니다.
W h i t e
As your request!

[General]
님이 인세인이요 키아이님이 엑스트라이여야 올시다.
아니면 둘 다 인세인이라고 하시면 되고...
엑스트라를 어렵다고만 생각하시면 그건 착각!

[Easy]
문제 없습니다!
하지만 normal-slidertick2를 더 잘써주셨으면 합니다 ;_;

[Normal]
00:48:657 (1,2,3) - 노말에서 세개 겹치는거 좋지 않습니다... 띄워 주시거나 슬라이더 로 대체해 주세요.

01:00:298 (3) - 끝에 Clap 추가

01:08:358 (3) - 1번 슬라이더하고 겹칩니다. 아래로 내려주세요.

01:26:045 (3) - 스핀하고 너무 멀어요 01:25:149 (2)과 같이 각도를 조절하셔서 움직이는게 좋을 것 같습니다.

[Hard]
01:04:552 (4) - 제안입니다. 쥬슈님! S자 만들어주셈! 아니면 제가 만들어드림 ㅋ;

사실상 아무것도 없습니다. 디테일한면은 빼고 모딩... (가드님 맵 굳굳)

[Insane]
HP, OD +1 씩

[Extra]
오버 매핑 ㄷㄷ;

00:16:418 (1) - 00:16:753 (2) - 를 포함 시켜보세요.

00:18:992 (4) - Ctrl + G

00:58:843 (6,7) - 위와 같은 의견

01:22:687 (1,2) - ^

제발 랭크점;; 쥬슈쥬슈
GugUCorn
23:22 jieusieu: 안녕하세요
23:22 jieusieu: 날씨가 참 좋죠?
23:22 TaMul: ...네
23:23 jieusieu: 이런 날씨를 아무것도 안하고 보내기엔 너무 아까운거 같단 생각이 들어요
23:23 jieusieu: 그렇죠?
23:23 TaMul: 흠 무슨일이시죠?
23:23 TaMul: ㅋㅋ
23:23 *jieusieu is listening to [http://osu.ppy.sh/b/205684 Suara - Musouka (TV Size)]
23:23 jieusieu: 감사합니다
23:23 TaMul: ???
23:23 TaMul: D:
23:23 jieusieu: 감사합니다
23:23 TaMul: D:
23:23 jieusieu: 스무개... 채우고싶은데
23:24 TaMul: 일본 돌아오자마자 모딩 신청이라뇨!
23:24 jieusieu: 제가 배렬 해드려서 일본곡을 이렇게 준비했습니다
23:24 TaMul: 흠
23:24 jieusieu: 장하죠
23:24 TaMul: 잉
23:25 TaMul: 일본여행갔다가 오늘 돌아왔는데
23:25 TaMul: 일단 알았으니;
23:25 jieusieu: 아싸
23:25 TaMul: ㅆ..
23:25 jieusieu: 네?
23:25 TaMul: 귀찮으아아
23:26 jieusieu: 제가 사랑하는거 아시죠
23:26 TaMul: 아니 왜 다
23:26 TaMul: 겟난인가요
23:26 TaMul: ㅋㅋ
23:26 TaMul: irc도 못하게 만드셨네
23:26 jieusieu: 사실 제 난이도ㅓ만 빼면 바로 랭큰데
23:27 jieusieu: 제가 멍청해서 그만
23:27 TaMul: 아니 겸손이라니
23:28 jieusieu: 겸손이 아니라 진짜
23:28 jieusieu: 오버매핑룰인가 있지 않아요?
23:28 TaMul: 전 거기까지는
23:28 TaMul: 근데
23:28 TaMul: 진짜 어렵게 만드셨네
23:28 TaMul: 리듬 자체는 재밌는데
23:29 jieusieu: 다행이다
23:30 TaMul: 일단 지금
23:30 TaMul: 조금만 봐줄께요
23:30 TaMul: 00:44:850 (7,8) -
23:30 TaMul: Ctrl+G어떄요?
23:31 jieusieu: 이건 좀 애매한데
23:31 TaMul: 00:44:403 (5) - 이것때문에 좀 가리는것 때문에
23:31 TaMul: 이렇게 말하는 저도 애매해욬ㅋ
23:31 jieusieu: 근데 이렇게 하면 00:44:403 (5) - 가 더 뭍힐거같아요
23:31 jieusieu: 00:44:962 (8) - 구나
23:31 TaMul: 음
23:32 TaMul: 00:51:567 (4) -
23:32 TaMul: 첫부분 피니쉬요
23:32 TaMul: 잘 들어보면 칭하는 소리가 들리네요
23:32 jieusieu: ㅇㅋ
23:33 TaMul: 오 난 호루라기 소리가
23:33 TaMul: 곡 자체 소린줄
23:33 TaMul: 힛사는 좋네요
23:33 jieusieu: 없는거 막 끼워넣은건데 ㅋㅋㅋㅋㅋ
23:33 jieusieu: 좋게 봐주시니 감사합니다
23:35 TaMul: 00:25:709 (2) - 여기 모양 좀 봐주시고
23:36 jieusieu: 00:25:373 (1,2) - 이거 모양이 분리수거 마크같이 생기지 않았나요
23:36 TaMul: 화살표 하나가 빠졌지만 ㅋㅋ
23:37 jieusieu: 근데 모양을 본다는게 다듬으란 말이에요?
23:37 TaMul: 네네
23:37 jieusieu: 잘 모르겠습니다
23:40 TaMul: 이런식으로? http://puu.sh/6mURf.jpg
23:40 TaMul: 슬라이더 곡선과 00:25:149 (8) 노트 사이 간격을 일정하게
23:40 jieusieu: 뼈대 수를 늘려서요?
23:41 TaMul: 네 어떻게하든
23:41 TaMul: 안해도 상관은 없지만 ^^
23:41 jieusieu: 이거 고치면 고칠게 되게 많아지는데 ㅋㅋㅋㅋㅋ
23:41 TaMul: 그럼 패스 ㄱㄱ
23:41 jieusieu: ㅇㅋ
23:42 TaMul: 별로 딱히 문제가 보이지않아요
23:43 jieusieu: 다행이다
23:43 jieusieu: 다행인가
23:43 TaMul: 그래요 의문형으로

[Frobe's Easy]
클랩이 좀 안 어울리는 것 같아요..흰틱에 주로 놓아야되는 거 아닌지;

  1. 00:36:119 (3) - 끝 피니쉬


으아....일본여행하고 오자마자 모딩...요즘 모딩도 안하고 매핑도 안해서...너무 힘드네요;; :?
별이나 쏘고 가야지
HabiHolic
as your reqs

[Norman's Normal]

00:50:448 (5) - 뉴콤추가?

[Gloria's Hard]

00:42:164 (2) - ctrl + g

[jieusieu's Super Ultra Megaton Hyper Great Power Tornado Extra]

00:20:336 (2) - 치기 힘들거같은데... 그냥 슬라 앞에 두는게;;
00:20:783 (4) - ^

왜 모딩시키세요 ㅡㅡ
잡을것도없는데 ㅡㅡ
Garven
Did some IRC modding. Extra is way beyond what I would accept for this kind of song, sorry.

2014-01-17 21:57 Garven: You there?
2014-01-17 21:57 jieusieu: yep
2014-01-17 21:57 Garven: ACTION is editing [http://osu.ppy.sh/b/227744 Suara - Musouka (TV Size) [Frobe's Easy]]
2014-01-17 21:58 Garven: Some of the tick sounds are off
2014-01-17 21:58 Garven: Mainly during the kiai
2014-01-17 21:58 Garven: He changed what beat he's using the clap on and it sounds weird
2014-01-17 22:00 Garven: 00:24:478 (1) - I'd recommend more recovery time after a spinner for an Easy difficulty
2014-01-17 22:01 Garven: 01:02:985 (1) - ctrl + h for better flow
2014-01-17 22:02 jieusieu: ok
2014-01-17 22:04 Garven: In Normal: 00:16:418 (1) -
2014-01-17 22:04 Garven: That whistle intended?
2014-01-17 22:05 jieusieu: maybe yes
2014-01-17 22:05 Garven: 00:48:657 (1,2,3,4,1) - This gets really hard compared to the rest of the map
2014-01-17 22:06 Garven: Might want to tone it down a little
2014-01-17 22:07 jieusieu: 00:48:657 (1,2,3) - you mean this?
2014-01-17 22:08 Garven: Yes. Just lots of 1/2 rhythms
2014-01-17 22:09 Garven: And it's the hardest part of the map
2014-01-17 22:11 jieusieu: hmm
2014-01-17 22:12 Garven: Hard: Distance snap changes 00:16:418 (1,2,3,4) - to 00:18:209 (1,2,3) -
2014-01-17 22:13 Garven: 00:26:492 (7,8,9) - I'm not seeing the point of these triple 1/4 rhythms
2014-01-17 22:13 Garven: There's nothing going on in the song that would facilitate that
2014-01-17 22:14 Garven: 00:27:164 (1,2,3,4,5) - Such a weird spot to increase spacing...
2014-01-17 22:14 Garven: 00:30:746 (1,2,3) - I guess it makes more sense than this one though
2014-01-17 22:15 Garven: And all the random 1/4s strewn throughout
2014-01-17 22:15 jieusieu: aww your english is to hard for me
2014-01-17 22:15 Garven: Sorry, sorry
2014-01-17 22:15 Garven: What part did you not understand?
2014-01-17 22:16 jieusieu: 00:30:746 (1,2,3) - this
2014-01-17 22:16 Garven: Ah, it was reference to the previous line
2014-01-17 22:16 Garven: So that increase in spacing was weird
2014-01-17 22:16 Garven: But the ones at :30 are much worse
2014-01-17 22:16 Garven: Made no sense as to why he chose to increase spacing there
2014-01-17 22:17 Garven: It's similar to 00:44:403 (9,10,1) -
2014-01-17 22:17 Garven: If he increased spacing in a consistent manner I wouldn't mind, but it's more increasing whenever he feels like it instead of following some pattern in the music.
2014-01-17 22:18 Garven: For example: 00:52:239 (1,2,3,4,5) - there's a jump star pattern here
2014-01-17 22:18 Garven: 00:55:821 (1,2,3) - But nothing here
2014-01-17 22:18 Garven: Even though it's essentially the same part in the song
2014-01-17 22:18 Garven: 01:02:537 (5,1) - Strange spot for a jump
2014-01-17 22:19 Garven: 01:06:567 (1,2,3) - And here when it's the exact same thing, still no jump pattern
2014-01-17 22:19 Garven: 01:19:776 (1,2,3) - Having so many 1/2 rhythms during a long-held note feels a bit much compared to the tension that the music has
2014-01-17 22:20 Garven: That last spinner ending spot is really weird too. Why is it snapped to 1/8?
2014-01-17 22:22 jieusieu: http://puu.sh/6oRVL.png
2014-01-17 22:24 Garven: I personally find just having a circle instead of a spinner fits better, but whichever works
2014-01-17 22:24 Garven: I still find it a strange spot to end
2014-01-17 22:27 jieusieu: hmm
2014-01-17 22:28 Garven: In Insane: 00:37:910 (1,2,3) - This rhythm is really really weird
2014-01-17 22:28 Garven: I'm ignoring all the bad overmapping. There's way too much here
2014-01-17 22:29 Garven: But this part was just plain odd to play
2014-01-17 22:29 Garven: 00:41:492 (1,2,3) - This one too
2014-01-17 22:30 Garven: 00:51:343 (4,5) - Ehhh I'd remove these. There's so much more power to the music if you emphasize the two beats at 00:51:119 - and 00:51:567 -
2014-01-17 22:31 Garven: 01:13:731 (1,2) - Doing this spacing with this rhythm and having 01:14:179 (2,3) - right afterward reads very very poorly. Fix this.
2014-01-17 22:32 Garven: Same with the copy/paste earlier
2014-01-17 22:32 Garven: 00:59:851 (2,3) -
2014-01-17 22:32 jieusieu: it's too hard to fix
2014-01-17 22:32 Garven: Have the mapper fix it
2014-01-17 22:33 jieusieu: ok i'll send it
2014-01-17 22:34 Garven: Oh wow
2014-01-17 22:34 Garven: This extra
2014-01-17 22:35 Garven: It's very pretty but...
2014-01-17 22:35 Garven: The flow is all over the place
2014-01-17 22:35 Garven: And to be honest, it feels like it's for another song.
2014-01-17 22:35 Garven: This song is nice and slow and powerful
2014-01-17 22:35 Garven: But your map is like a fast-paced heart wrenching power throb
2014-01-17 22:35 Garven: It feels compeltely against the spirit of the song.
2014-01-17 22:37 jieusieu: then it's unrankable? D:
2014-01-17 22:37 Garven: It might be rankable...
2014-01-17 22:37 Garven: but I wouldn't rank it
2014-01-17 22:37 Garven: Do you understand what I'm trying to say though?
2014-01-17 22:37 Garven: The map itself looks great
2014-01-17 22:37 Garven: You have a good sense of presentation and patterns
2014-01-17 22:38 Garven: The problem is how the cursor moves from object to object
2014-01-17 22:38 Garven: Especially compared to the music that it's supporting.
2014-01-17 22:38 Garven: Also tick rate 2 would fit this better than 4
2014-01-17 22:41 jieusieu: ok...
2014-01-17 22:41 Garven: Sorry...
2014-01-17 22:42 jieusieu: but thanks to mod my map
2014-01-17 22:42 Garven: Maybe another BAT will be fine with it
2014-01-17 22:42 Garven: But yeah, it's beyond my personal threshold of an acceptable map for the song.
2014-01-17 22:44 jieusieu: xDD
Sonnyc
가븐의 일침
Frobe

Gomo Pslvarh wrote:

[Frobe's Easy]
맵 전체적으로 이지 치고는 디스턴스가 강해 보이는데, 이지라기 보단 그냥 노트 수 별로 없는 노말 같기도 합니다.
그러나 이걸로 문제가 되진 않을 듯 합니다.

00:16:418 (1) - 슬라이더 앞 부분에 히트사운드 Whistle도 넣어주세요. 제 난이도는 일부러 휘슬을 넣지 않았어용
00:33:881 (1) - 앞의 부분과 비교하면 뉴콤보를 제거하는게 나아 보입니다. fix
00:34:328 (2) - 만약 위의 모딩대로 뉴콤보를 제거했다면 이 부분에 뉴 콤보를 넣어야 합니다. ^
00:48:657 (1) - 히트사운드를 Clap 대신 Finish로 넣어보는건 어떨까요? 이것만 봤을땐 별로였는데 아래 00:50:448 모딩과 연결시키니 괜찮네요
00:50:448 (1) - 슬라이더 앞 부분에 히트사운드 Finish를 넣어주세요. ^
00:37:910 (3) - 슬라이더 끝 부분에 히트사운드 Finish를 넣어주세요. 읭?? 이미 들어가있어요
01:07:015 - 256,240 위치에 노트를 추가해보는건 어떨까요? 앞에 박자와 맞춘거라...
01:20:895 (1) - 01:20:895에서 01:22:239 까지 반복 슬라이더가 있는데, 길이를 01:20:895에서 01:21:791 까지 (맵 그리드에선 두 칸정도) 줄여보는건 어떨까요? 만약 이대로 하신다면 맵의 균형을 맞추는 게 필요하다면 00:16:418 (1,2) 부분에 있는 슬라이더의 길이도 줄여야 된다고 생각합니다. ㄴㄴ
01:22:687 (2) - ^ ^
감사용~



W h i t e wrote:

[Easy]
문제 없습니다!
하지만 normal-slidertick2를 더 잘써주셨으면 합니다 ;_;

TaMul wrote:

[Frobe's Easy]
클랩이 좀 안 어울리는 것 같아요..흰틱에 주로 놓아야되는 거 아닌지;

  1. 00:36:119 (3) - 끝 피니쉬 이미 들어가 있는데... 위에 고모님 모딩도 그렇고 뭐가뭔지 @_@


으아....일본여행하고 오자마자 모딩...요즘 모딩도 안하고 매핑도 안해서...너무 힘드네요;; :?
별이나 쏘고 가야지
하... 예전에 별 생각 없이 노트 놨던게 지금와서 피똥싸네여...



Garven wrote:

2014-01-17 21:57 Garven: ACTION is editing [http://osu.ppy.sh/b/227744 Suara - Musouka (TV Size) [Frobe's Easy]]
2014-01-17 21:58 Garven: Some of the tick sounds are off
2014-01-17 21:58 Garven: Mainly during the kiai i can't understand about this problem
2014-01-17 21:58 Garven: He changed what beat he's using the clap on and it sounds weird i tried to solve this problem ;_;
2014-01-17 22:00 Garven: 00:24:478 (1) - I'd recommend more recovery time after a spinner for an Easy difficulty i think it's enough.
2014-01-17 22:01 Garven: 01:02:985 (1) - ctrl + h for better flow kk
키아이 부분 노트배치 조금 바꿔봤어용

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Title:Musouka (TV Size)
TitleUnicode:夢想歌 (TV Size)
Artist:Suara
ArtistUnicode:Suara
Creator:jieusieu
Version:Frobe's Easy
Source:Utawarerumono
Tags:Opening Norman Gloria Guard Frobe K_i_A_i KoiSuru_
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dkun
This Extra is beyond overmapped.

This map isn't moving forward without extensive work done on it.
Nyar
extra is not over map.



pls go rank.
Kiiwa
@Nyar:
I think dkun is referring to the way that the map doesn't reflect the difficulty of the song, not the that the map is ridiculously hard and/or un-passable.
fanzhen0019
oh no dont grave
Broccoly
야 이놈아
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