Yuji Yoshino & Yoko Ueno - Jump to the Blue Sky [Osu|CatchTh

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This beatmap was submitted using in-game submission on Saturday, August 09, 2014 at 11:55:14 PM

Artist: Yuji Yoshino & Yoko Ueno
Title: Jump to the Blue Sky
Source: .hack twilight
Tags: project five human emotions joy SFG taiko ctb
BPM: 136
Filesize: 7230kb
Play Time: 02:51
Difficulties Available:
  1. Hard (3.09 stars, 357 notes)
  2. Kits CtB (7.27 stars, 497 notes)
  3. Normal (2.04 stars, 193 notes)
  4. Taiko Normal (2.23 stars, 172 notes)
  5. Taiko Oni (3.34 stars, 953 notes)

Download: Yuji Yoshino & Yoko Ueno - Jump to the Blue Sky
Information: Scores/Beatmap Listing
Joy for my Five Human Emotions project, finally here!
My greatest concern for this map is it's difficulty.
It seems a little difficult for it titled "Easy"
My suggestion is you change this into a Normal and map a new easy.
00:18:656 (2,3) - The distance between these notes are 1.12x, that's a little too far apart than the usual snap of 0.80x
00:21:744 (1,2) - And it happens again here, with 1.19x. I can understand these might be jumps, but just in case they're not, this is to help. :) Even then.. "jumps" aren't really a good thing to have in a Normal..
I also think it would be a good idea if you use somemore sounds other than claps. The clapping was starting to feel a little repetitive.
02:30:568 (1,2,3) - This is just a low-level concern, but the reverse arrow on the second slider feels kind of obstructed by the first slider.

Beat Distance Inconsistencies:
00:18:656 (2,3) - 1.12x
00:21:744 (1,2) - 1.19x
00:36:965 (2,3) - 1.21x
00:42:920 (1,2,3,4) - 0.49x, 0.49x, 0.50x
02:04:097 (1,2,3) - 0.55x, 0.61x
Around the beginning before the first break and more rarely generally around the map, there's plenty of 0.90x and 0.70x too.

Happy comments :D:
I really liked the slider designs and the flow of the map. I don't think you need to do much to this map really, other than fix things up, it's pretty nice just how it is!
These are the kind of missing sounds I was looking for. If you mixed some of this with the clapping on EasyNormal, that would be cool ^^

00:01:891 (6,3) - These notes are obscured completely.
00:07:406 (4,2) - Another obscured note here.
00:22:185 (3,4) - Hidden note here.
00:30:568 (1,4) - The first hit in the combo's hit burst blocks off the reverse arrow.
00:39:391 (1,2) - Another hidden note.
00:41:156 (1,2) - Hidden note.
One small note is the squiggle sliders. 01:25:053 (1,2) Those, for example. In general they are not allowed because they often ruin the flow sliders give to gameplay. If you use them with style which keeps the flow of the map (http://osu.ppy.sh/s/46733 example) then they instead add to the gameplay and become more acceptable and playable.

Happy comments :D:
I liked the hit sounds a lot. They really suit the song and map. Additionally, I liked the movement in this map, it was pretty fun to follow through, even though I did pretty bad because I stink at standard, it was still fun to play through regardless.
I need to rework some parts of the map.. and can you name it Kit's CtB Rain? Pweety Pwease? :)

I can't mod Taiko well because 1) I'm not good at Taiko 2) I haven't made a Taiko map (But I DO know how to make one, lol)

Take care, and good luck SFG!

EDIT: Just noticed this, Taiko Normal is missing a BG.
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