EXILE - Lovers Again

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Nichiyouki


Hi, shikyu

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Normal diff has "athiota33" 2 names. Please remove his name only 1 name.

Normal

  1. 00:32:572 (2,3) - scorebar-bg.png is overlap with these like this picture. Please try to avoid overlapping.
  2. 00:47:005 (6) - Move to right 1 grid. It will be better.
  3. 01:17:046 - Use S:C1 instead to change hitsound on slider end of 01:18:635 (1).
  4. 01:31:207 (1) - Move to the middle of vertical line be better.
  5. 03:05:592 (1) - Spinner end at 03:08:201 to same as 01:31:679 (1), and don't forget change whistle to finish.

Hard

  1. 00:06:896 (3) - You forget add whistle on slider begin.
  2. 00:08:201 (1,2) - Move (1) to down 2 grids and right 1 grid, and move (2) to left and down 1 grid. It will be better, though it may not be symmetrical.
  3. 00:18:635 (3,4) - Make to this be better?
  4. 00:24:505 (2,3) - It will be better if you try not to overlap them, though it is a little overlap.
  5. 00:57:776 (1) - Move to up 1 grid to make 00:56:461 (3,4,5,1,2) symmetrical.
  6. 02:12:929 (6) - This note isn't suitable for the rhythm of vocal. Please remove it, but add a circle on 02:13:255 instead.
  7. 01:09:179 (3,4) - Spacing is too far. Please reduce spacing between these.
  8. 04:19:939 (4) - You should add NC on this spinner to follow the rhythm.
  9. 04:21:895 - Add a circle here to follow the rhythm.
  10. 04:22:222 - ^
  11. 04:22:385 - ^

Comment: Good map for me. I don't find the problem more than this. So I will give a star to you ;)

Hope that my mod will be useful for you.

Good luck~
Topic Starter
shikyu

Nichiyouki wrote:



Hi, shikyu

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Normal diff has "athiota33" 2 names. Please remove his name only 1 name.

Normal

  1. 00:32:572 (2,3) - scorebar-bg.png is overlap with these like this picture. Please try to avoid overlapping.
  2. 00:47:005 (6) - Move to right 1 grid. It will be better. do other thing
  3. 03:05:592 (1) - Spinner end at 03:08:201 to same as 01:31:679 (1), and don't forget change whistle to finish. imo not problem, still wanna keep it

Hard

  1. 00:06:896 (3) - You forget add whistle on slider begin.
  2. 00:08:201 (1,2) - Move (1) to down 2 grids and right 1 grid, and move (2) to left and down 1 grid. It will be better, though it may not be symmetrical. just move (1)
  3. 00:18:635 (3,4) - Make to this be better? self change
  4. 00:24:505 (2,3) - It will be better if you try not to overlap them, though it is a little overlap.
  5. 00:57:776 (1) - Move to up 1 grid to make 00:56:461 (3,4,5,1,2) symmetrical.
  6. 01:09:179 (3,4) - Spacing is too far. Please reduce spacing between these.
  7. 04:19:939 (4) - You should add NC on this spinner to follow the rhythm. wut, already :?

Comment: Good map for me. I don't find the problem more than this. So I will give a star to you ;)

Hope that my mod will be useful for you.

Good luck~
no reply means fixed. thanks for mod and star~ will update it after athiota fix her part
athiota33
@Nichiyouki : Fixed all~ Thanks for mod :)
Teara
Good job.

*
Topic Starter
shikyu
thanks XD
Natsu
General:

You got alot of unsnaped green lines in hard and normal o.o!

Normal:

00:18:961 add circle here so weird pause
00:53:527 ^
03:38:201 add whistle

Hard:

00:32:005 add circle weird pause
04:21:895 add whistle you forget it :3

sorry about so short mod i cant find nothing more x_x
Topic Starter
shikyu

Natsu wrote:

General:

You got alot of unsnaped green lines in hard and normal o.o! i use green timing at 1/16, so it's snapped properly

Normal:

00:18:961 add circle here so weird pause follow music, so no
03:38:201 add whistle doesn't fit

Hard:

04:21:895 add whistle you forget it :3 k

sorry about so short mod i cant find nothing more x_x
thanks for mod~ will update after athiota fix her part
athiota33
Fixed all for my part except 00:53:527 in normal diff. It feels weird imo ><
Niva
Hi shikyu, random mod~

[General]

-> (you shouldn't change this btw, just informing) - The song's time signature is 2/4 actually not 4/4, but since osu! editor doesn't support 4/4 in-game and 'Do not manually edit anything in an .osu file that cannot be changed through the Editor', so yep... ._.

[Hard]

  1. 00:14:722 (8) - Because of your previous pattern's symmetry, how about continuing the symmetry by placing the slider's start in the center here (like this perhaps)? Also consider shortening this slider by 1/4 and adding a circle after to fit the instrument:
  2. 00:25:157 (3,4) - Umm, they shouldn't overlap imo (moving (4) upward regardless of the spacing would do good already), however I suggest a jump like this though to make it feel much more natural:
  3. 00:29:070 (1,2) - On this, because (2,3) is a slight jump, imo you shouldn't have to use normal spacing here, I'd use manual-stack like this though (looks more organized and plays beautiful~)
  4. 00:30:374 (3,4) - If you do above suggestion, don't forget to change this as well, but
  5. 00:31:679 (1) - ...place this above (4)'s start INSTEAD of (3)'s end
  6. 00:41:461 (5,6) - Just a suggestion, add a slight curve upward for both?
  7. 00:42:766 (2) - CTRL+G? This would be a good place for a circular jump imo (current pattern feels too linear)
  8. 00:47:331 (1,3,1) - You can make a triangle among these three actually, with (2) as its center:
  9. 00:54:505 (5,6,1) - Not perfectly symmetrical, is this intentional?
  10. 01:02:005 (5,6,1) - Umm, I recommend to put (6) in the outer side though (putting it in the inner side causes clustering imo) - something with 120° rotation like this might work:
  11. 01:10:157 (5,6,7,8) - Again, please move (6,7,8) a bit to the right here regardless of the spacing to avoid overlap
  12. 01:13:418 (1) - Umm, shouldn't it be on ~x:474 y:337? o.o
  13. 01:14:070 (2,3,4) - The flow you're trying to build doesn't work with your current wide spacing imo, I recommend manual stacking also here:
  14. 01:16:027 (1,2,3) - Here, considering (5)'s direction, I prefer to continue the flow like this though:
  15. 01:16:679 (3,4,5) - ...as you can see you can continue the image above with another symmetry here~
  16. 01:18:635 (1,2,3) - They aren't in a straight line, is it intentional?
  17. 01:19:288 (3,4) - ...well, if they aren't in a straight line intentionally you can play with slight curves here imo:
  18. 01:30:374 (2) - Would be MUCH better actually if you CTRL+G'ed (2) so it'll create a small jump like this which will deliver better impression before the spinner (:
  19. 01:44:722 (1,2,3) - Use something like this to get a catchier flow? (2,3) works better if moving though imo:
    432,307,104722,6,0,B|397:307|397:307|366:315|366:315|322:315,1,90,4|0,0:0|0:0,0:0:0:0:
    300,299,105211,1,0,0:0:0:0:
    256,282,105374,1,2,0:0:0:0:
  20. 01:53:201 (2) - I highly recommend to move this upper (~y:182) though, to make (1,2,3) look more beautiful without clustering
  21. 02:00:374 (1,2) - Umm the flow you're trying to create here... Try this perhaps? It looks cute because it cuts (4) beautifully also :3
  22. 02:06:896 (4,5,6) - Err... This pattern is really, REALLY random right here - straight line should do better already though >_<
  23. 02:09:505 (3,4) - Would be MUCH fancier if you added a slight downward curve on (3) and slight upward on (4) - really, try it (:
  24. 02:21:244 (2,3,4,5) - Err, try this pattern? I'm not really sure about (3)'s placement but (4,5) would be much more emphasized if there's a copy-pasted jump there:
  25. 02:25:646 (4,5,1) - Use normal (not kiai) spacing on (5,1), as you previously did on 00:51:244 (5,6,1)?
  26. 02:32:657 (3) - Minor stuff, should be moved to ~x:188 (:
  27. 02:36:896 (1,2) - An endpoint slider jump like this should deliver better flow and look neater imo:
  28. 02:39:994 (2,3) - Just a suggestion here, use a tilted slider wave on (3) with a little bit adjustment to (2)'s position?
    379,360,159994,1,0,0:0:0:0:
    325,349,160157,2,0,B|302:354|272:343|272:343|242:334|210:340,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
  29. 02:46:027 (1) - Reduce by 1/4 and add additional circle (stacked above (2)) on 02:46:516 to follow the drum sound?
  30. 03:01:679 (4) - Umm, this one should be like this I believe: (don't be afraid to add more space between (4) and (1) though, it still looks beautiful~)
    264,64,181679,2,0,B|215:103|215:103|175:61|122:71,2,161.999995056153,8|2|2,0:0|0:0|0:0,0:0:0:0:
  31. 03:03:472 (2,3) - I highly recommend to curve these two in their opposing direction though ._.
  32. 03:18:635 (1,2,3,4,5) - Umm, why don't you follow the vocals here instead... It's more distinguishable + you can do this beautiful pattern (:
  33. 03:24:505 (2) - Again, unpleasant overlap (placing this in ~x:198 y:384 should do good already)
  34. 03:38:201 (4,5,6,7,1) - Actually you can apply accelerated spacing here to get the intense feeling (as long as you don't overdo the acceleration it should be fitting much with the song :3)
  35. 03:48:635 (1) - Stack above (3)'s start instead? Stacking here kills flow, really >_<
  36. 03:57:765 (4,5,1) - Ah, for this one the key is to make (4,5,1)'s start point tidy though ((4) and (1) being in the same x-axis) plus also don't be afraid to give more space:
  37. 04:03:635 (6,1) - On this one, it's best to give the impression as these two is holding a circle in between though - you can use a 'test circle' ((7) in the picture below) to get a tidy pattern, then delete (7) afterwards:
  38. 04:06:895 (1,2,3) - Again, the stacking kills the flow - I recommend to use a small spacing here (not manual stack though)
  39. 04:13:743 (5,6,7) - Due to stacking's nature, please move this to ~x:161 y:114 to make the stack look correct in play mode ._.
  40. 04:15:374 (2) - I HIGHLY recommend to CTRL+G this here to create circular flow
  41. 04:32:894 (2) - To give better impression towards the ending, place this in ~x:190 y:173 (between (1,1) so it'll form a beautiful symmetry here)


[Normal]

-> This diff would be better if mapped in 1.1x or 1.2x dist. snap so they didn't overlap each other >_< - oh well, it's fine as is though~

  1. 00:06:896 (2) - This should work MUCH smoother to your next (3), don't forget to adjust your previous (1) based on this slider though (:
    188,292,6896,2,0,B|231:252|231:252|264:282|308:281,1,140,2|8,0:0|0:0,0:0:0:0:
  2. 00:09:905 - Why N:C1? The volume's difference is very distinct orz (set back to S:C1)
  3. 00:19:288 (2,3,4) - Would be nice if you can use the previous three objects to encircle this though (the approach circle may help you: )
  4. 00:29:070 (2) - Should be in ~x:213 y:272 to perform a solid circle with (1) here
  5. 00:36:896 (1,2,3) - Again, you can froze your editor in 00:38:364 and create a perfect encircle using (2)'s approach circle actually:
  6. 00:46:679 (5,6,1) - To keep it flowing from your previous (3,4) I recommend to put 00:47:005 (6) in ~x:501 y:160 and adjust (1) to create an arc though~
  7. 00:51:244 (2) - Shorten by 1/2 and replace the slider's end with circle? This plays better together with the drums though...
  8. 01:06:896 (6,7,8) - To get a less forcing angle I recommend to tilt (6) a bit though:
  9. 01:14:722 (2,3,4) - Slider wave here on (2)? Afterwards you can create something like this on (4) which flows better to your (5) :
    304,332,74722,2,0,B|341:348|373:334|373:334|407:322|442:337,1,140,8|2,0:0|0:0,0:0:0:0:
    492,289,75701,1,0,0:0:0:0:
    480,219,76027,2,0,B|492:169|462:130|462:130|462:82,2,140,8|2|2,0:0|0:0|0:0,0:0:0:0:
  10. 01:29:070 (1) - Just a suggestion, rotate this by -20° selection centre and drag the midpoint to ~x:61 y:238? Flows better to (2) with this angle~
  11. 01:57:766 (3) - Umm, why don't you just create a symmetry through the y-axis here o.o
  12. 02:13:418 (4) - I highly recommend to drag the red waypoint a bit up (~y:158) - really :3
  13. 02:26:135 (6,1,2) - Err, (5) and (1)'s angle doesn't really look good if they're very unequal like this - copy-pasting should do better though:
  14. 02:35:592 (8) - Make the second slidertick louder than the first one? It fits the beat's volume actually o.o
  15. 02:39:831 (6,7,8) - Umm... The straight line here plays very rigid orz, add some slight curves like this?
  16. 03:00:374 (5) - Minor slider improvement here:
    424,80,180374,2,0,B|378:57|324:82|324:82|266:54|222:80,1,210,8|0,0:0|0:0,0:0:0:0:
  17. 03:02:983 (1,2) - As I mentioned earlier, this is one of the reason why 1.0x doesn't work really well here... The overlap doesn't look natural at all here ._.
  18. 03:05:592 (1) - Hmm, why the spinner's length is inconsistent with 01:31:679 (1)? (however in my opinion it's better to change 01:31:679 (1) shorter though)
  19. 03:31:679 (1,2,3) - Same as 02:39:831, consider to add some slight curves here?
  20. 03:36:896 (1) - It won't hurt to place this in the center (~x:256) to give a better impression before the spinner, really xD
  21. 03:38:201 (1) - Silence spinner's end? There's nothing from the song on that point...
  22. 04:02:982 (2,3,4) - I don't think it's wise to put these three in a straight line considering (2) and (4) is a curve, perhaps try to put (3) a bit lower to create an arc?
  23. 04:17:330 (1,2) - Try to create a more even curve on both slider's first half? More or less like this:
    100,252,257330,6,0,B|128:291|116:336|116:336|152:372,1,140,4|2,0:0|0:0,0:0:0:0:
    292,371,258635,2,0,B|328:335|328:335|316:290|344:251,1,140,0|2,0:0|0:0,0:0:0:0:
  24. 04:30:374 (1) - The volume transition for the last spinner can be a lot smoother here, currently you're using inherit sections from Hard which doesn't work well if unified with a spinner ._.


orz... I'm tired after modding this >_<

Overall from what I see is you're relying on new slider algorithm much, it's not bad but would be better for me to see some variations though (or at least make the angles/encircles tidier at least :3)

Good luck shikyu~
Topic Starter
shikyu
( for my part)
Normal: all fix!
Hard: fix except this 03:18:635 (1,2,3,4,5), still wanna keep follow instruments there

(again)baka niva, why u mod it D:
anyway, thanks for mod, will update when athiota fix her part
EDIT: note for athiota : betulin spacing buat note di reff 1 diff normal
athiota33
Fixed all /o/~
Thanks for mod!!
Sonnyc
Normal:

00:40:809 (4) - (480,204)
01:00:048 (3) - 1 Grid right. If there were intentions to avoid overlap, then you should move more left then.
01:16:027 (4) - Maybe you forgot a timeline at the end? Imo, template Soft-Whistle was not expected,,
01:57:766 (3) - Imo, making a bit flatter will be better.
03:05:592 (1) - Make this consistent with 01:31:679 (1). Maybe ending at 03:08:201 will do.
03:20:592 (3) - (208,204)
03:32:983 (3) - Imo, default whistle didn't fit

Hard:

00:18:635 (3) - Delete Whistle.
00:34:288 (1,2,3) - It would be better if you make this a better line.
00:58:418 (2) - Place somewhere else. This will be too much confusing.
02:28:907 (6) - (37,201)
02:38:038 (3) - 1 Grid up
02:46:516 (2,3) - Not sure, but I think this is unrankable due to the hidden reverse :~
03:39:342 (7,1) - Start the slider at (7) because that way fits the song better.
Topic Starter
shikyu

Sonnyc wrote:

Normal:

00:40:809 (4) - (480,204)
01:00:048 (3) - 1 Grid right. If there were intentions to avoid overlap, then you should move more left then.
01:16:027 (4) - Maybe you forgot a timeline at the end? Imo, template Soft-Whistle was not expected,,
03:05:592 (1) - Make this consistent with 01:31:679 (1). Maybe ending at 03:08:201 will do. orz, fine
03:20:592 (3) - (208,204)
03:32:983 (3) - Imo, default whistle didn't fit just remove whistle at end of slider

Hard:

00:18:635 (3) - Delete Whistle. nope, better with it
00:58:418 (2) - Place somewhere else. This will be too much confusing. it's visible
02:28:907 (6) - (37,201) already a line with (2)
02:46:516 (2,3) - Not sure, but I think this is unrankable due to the hidden reverse :~
no reply menas fixed, update this later~
athiota33
Fixed all, but about 03:39:342 (7,1), will change it later
Thanks for mod
Xgor
[General]
Juust a quick pointer but this can be useful in the future because....
... that's a awful lot of busywork with all those slider ticks and green lines! You know, you could just have changed that clap slider tick to soft-slidertick4 or something, I mean. you only use like once or twice on every difficulty and most of those ticks makes it kinda messy.


[Normal]
Bit inconsistent new combing so here what to fix to make it consistent.

00:18:635 (1) - remove new combo
00:49:940 (1) - ^
00:55:157 (1) - ^
01:26:461 (1) - ^

You can also remove the new combos here too if you want to make the comboing completely constant with the rest of the song, they are consistent with their own part so if they are intentional just keep them as this is is a separate part of the song.

03:21:244 (1) - 03:26:461 (1) - 03:31:679 (1) - 03:36:896 (1) -
04:25:156 (1) - 04:27:765 (1) -

[Hard]

Also have the problem with very inconsistent combo's as Normal have as it goes between 8 4 and 2 white ticks
Try to pick one of those, I think 4 white ticks for every combo suits very well for this difficulty.


Well that's it, if you want to have some detailed alignment and prettiness mod PM me and I can go into detail but those are pretty minor and doesn't really affect the map so much.
Topic Starter
shikyu
Normal: fix except something from 03:26:244 (1) etc, lyric and music properly parted every 4 white ticks
Hard: use NC every 4 ticks (except special case, but not on my part)

Thanks for mod~
Topic Starter
shikyu
revive a gogo /o/
Melophobia
[General]
The video is too long compared to the .mp3, you need to cut it down.
00:10:809 - I can make the title text appear here if you want.


[Hard]
00:26:298 (5) - Clap?
00:29:722 (2) - I'd prefer no whistle here, since you haven't used it elsewhere in this section. It's a bit too sudden for me.
00:47:331 (1) - Remove the next note and extend this slider by 1/4? same for 00:48:635 (3) - .
00:51:733 - Clap here instead of the previous tick.
00:54:505 (5) - Add a newcombo here instead of 00:55:157 (1) - so it fits better with the lyric and symmetrical pattern.
01:12:114 (1) - Shorten this slider by 1/4 beat and add a note to where the slider end originally was. That way this pattern plays better and fits the instruments better i think.
01:23:690 - Missing whistle.
01:47:331 (1,2) - Rather than sticking to the constant DS I'd space them out at higher DS for better looking.
01:54:668 (4) - Clap?
02:02:983 (1) - This partial overlapping doesn't look great to me.
02:19:777 (4) - Somehow feels quite weird, try to shorten this by 1/4 and start it 1/4 later?
03:39:505 (1) - Extend this spinner to 03:40:809 - or mute the end point.
04:22:548 (1) - This short slider doesn't fit in such a calm part and sounds a bit overmapped tbh. Maybe replace it with just a circle?
04:32:894 (2) - Too unfriendly for players imo. Don't you think it's way too hard to get 300 from this note? I'd highly suggest removing the note and add a repeat to the previous slider.

[Normal]
00:26:461 (1,2) - These sliders are too long and feeling awkward to me.
01:12:114 (4) - Shorten this slider by 1/4 beat and add a note to where the slider end originally was, so the heavy beat can be clickable.
04:22:548 (1) - This note appears way too soon right after a spinner.
04:29:069 (2,3) - Maybe it's too hard for beginners to get the rhyrhm here, it might be too complex. How about simplifying the rhythm by rearranging the slider usage so beginners won't have trouble getting 300 here? This is the very end of the difficulty, so the current one is a bit too stressfull if it causes players to get the rhythm wrong. http://puu.sh/2Ljhk.jpg

Solid work overall but hard difficulty needs some more tweaks for further improvement. I love this song though~
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