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EXILE - Lovers Again

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Topic Starter
shikyu

Kodora wrote:

[Normal]
Сhanging speed of slider on normal diff? it's hard for newbie
00:08:201 (3) - looks like you forgot silent this slider wut, why it should silenced?

[Hard]
AR +1 better - some parts are hard to read with 7 nope, too high for hard
OD +1 k
00:31:027 (4) - nazi: x124 y208, this makes text notes more clear an visible I make it consistent with 00:29:070 (1,2)
01:45:374 (2) - unstack better this note, it hard to read will change this later
01:47:005 (6) - new combo begins here nope, I constantly add nc at big white tick
03:40:809 (1,2) - not like this, please too high jump, really
I propose:

Very nice song, good luck!
thanks for mod~ btw yey for 600th post :D
UnitedWeSin
Hi hi~
Here is my mod that you requested so long ago. x.x

[General]

  1. Combo colors 1 and 2 can look too much alike in gameplay. If you want to keep these bland colors, you should maybe add another shade of the black and have the colors alternate from light to dark by having the two lighter colors be 1 and 3 and the two darker ones be 2 and 4. Although I think some form of blue might look nice in this mapset. -.-


[Normal]

Map Design/Rhythm

  1. 00:32:983 (2,3) - Not a huge deal, but they are touching the hp bar a bit. It might be better to move them down slightly.

  2. 01:31:353 (3) - I think it might be better to delete this circle. It will give time more time to prepare for the spinner, and as of now it's not really necessary in following anything in the music.

  3. 02:43:418 (4) - If would be much better to me if we followed to vocals nicer with a longer repeating slider here. That would make the 02:42:440 (2,3,4) be a perfect phrase following that beautiful vocal transition.

    02:42:114 (1) to 02:45:374 (6)
  4. 02:46:027 (8,1,2) - The rhythm is a bit strange and is too hard for the easiest difficulty imo because the 8 ends on a red tick and we have this stack with the 1 and 2. I think it would be better to just have a 1/1 slider at 02:47:331 and a circle at 02:48:309 to keep a consistent rhythm with the rest of the section. The 1/2 repeating slider isn't really following the vocals well which can be confusing.

    If you think the rhythm is too monotonous, then you can spice up the latter sections with 1/2 sliders like you did earlier at 02:27:766 (3,4,5) and so on.
  5. 03:36:244 (3,1) - Too hard to read for the easiest difficulty imo. There is no reason to stack these. -.- You can make a much nicer phrase if you unstack and have proper spacing between the 3 and the 1.


Hitsounds

  1. 00:16:027 (1) - Don't you want to have a clap on the end of this slider to hit with offbeat clapping? o.o

  2. 00:17:331 (2) - Again missing clap on the end.

  3. 00:38:853 (2) - Hm, missing whistle imo.

  4. 00:42:114 (1,2) - Missing whistles on the ends of these sliders to keep with offbeat hits. -.-

  5. 00:57:114 (4) - Whistle on the head.

  6. 01:16:027 (4) - Missing whistle on the repeat.

  7. 01:19:940 (2) - Whistle on the end.

  8. 01:29:070 (1) - Honestly I think the vocals are too soft for a finish here and there no finish in the music, it's just adding noise and you can hear it loud and clear. Remove this finish. Plus you didn't use one at 01:08:201 (8).

  9. 02:08:201 (4) - Whistle on the end.

  10. 02:09:505 (5) - Whistle missing on the end.

  11. 02:16:027 (1) - Whistle on the repeat.

  12. 02:31:679 (1) - Whistle on the end.

  13. 03:02:983 (1) - Same as 01:29:070 (1). Remove the finish imo. It's the same sound as 02:42:114 (1) and you don't add a finish there.

  14. 03:20:592 (3) - Whistle on the head.

  15. 03:44:722 (6) - Don't you want to have a soft whistle on the repeat and the end just like you did at places like 02:51:244 (7)?

  16. 04:17:330 (1) - Same as 01:29:070 (1).

  17. 04:27:765 (1,2,3) - Volume is too loud to me, especially on the last whistle at 04:29:885 (3). Maybe reduce it a bit.


[Hard]

Map Design/Rhythm

  1. 00:54:994 (6) - Pretty huge spacing increase here for this triplet. -.- I don't see much of a reason for it, it just looks strange and you don't do it anywhere else.

  2. 01:02:005 (5,6,7,8) - Hmm, why only .8 spacing here. These transition sections should be the fastest parts of the song imo. In the music there is building tension leading up to the downbeat at 01:02:983. I'd say increase spacing here to at least 1.0, but in all honesty a jump onto the downbeat would play well in these sections. That's why I feel that this song would make a nice insane diff.

  3. 01:06:244 (2,3,4,1) - The four 1/1 sliders in a row feels a bit bland imo. This is the hardest difficulty so we should make it interesting with some more diverse rhythms. Maybe delete the 3 and 4 and try to follow the transition better like you do at 01:27:766 (4,5,6,7).
  4. 01:19:940 (4,5,6,1,2) - This phrase would play nicer if you unstack the 4 and 5 and instead stack the 1 and the 2. The reason is because the 4 and 5 are transition notes into the next vocal line that basically starts at the 2, and the 1 is a pickup vocal note so it feels great to have it stacked.
  5. 01:45:211 - How about adding a circle here stacked on the tail of the 1 to make a nice triplet. I think it takes that awkward pause away from having the 01:45:374 (2) stacked on the 1's tail and creates a nice triplet that plays with the music here well imo.

  6. 01:49:940 (1,2) - Make the 1 and 2 the same exact slider. So copy and paste the 1 and rotate it. This will make a nicer reflecting effect and will look better.

  7. 02:26:461 (1,2,3,4,5) - Placement a bit sloppy here imo. I think you can make it nicer if you move the 2,3,4 down a bit to blanket the 1's tail.
  8. 03:20:918 (6,7,1) - Make the 1 follow the curve of the 6 and 7. Also maybe make spacing a consistent 1.0 like the rest of the triplets. -.-
  9. 03:23:690 (5,1) - A bit strange the spacing decrease here. I don't think the music is calling for it. Maybe make it normally spaced like the 03:25:646 (4,5) and the rest of the triplets in the section.

  10. 03:39:505 (1) - That's a neat idea, but just having the triplet on top of it with no movement takes a lot away from it imo. To make it even more interesting you could have a stream leading into it.

    Add a circle at 03:39:016. That was you could have this nice 1.0 spacing movement that leads into this slider, then suddenly movement slows way down when we hit the slider. It just fits the music really nicely, please consider changing this.
  11. 04:24:993 (5,1) - This would play much better if you would stack the 5 on the 1's head. The 5 is a pick up note, so being stacked feels very natural.

  12. 04:30:211 (5,1) - Same, it would play much nicer if you stacked them.


Hitsounds

  1. 00:25:157 (3) - Missing clap on the end imo.

  2. 01:23:527 (3) - Missing whistle on the end?

  3. 01:29:070 (1) - Same as normal, better to remove the finish imo.

  4. 02:27:114 (2) - Don't you want a whistle on the head here? -.-

  5. 02:28:418 (5) - Whistle on the head.

  6. 02:57:440 (3) - Whistle on the end just like 02:36:733 (7). o.o

  7. 03:02:983 (1) - Again better to not have noisy finishes imo.

  8. 04:17:330 (1) - Same as normal, better to remove the finish.


Ok that's all from me. :) Nice mapset.
I hope it's helpful to you.
Topic Starter
shikyu

UnitedWeSin wrote:

Hi hi~
Here is my mod that you requested so long ago. x.x

[General]

  1. Combo colors 1 and 2 can look too much alike in gameplay. If you want to keep these bland colors, you should maybe add another shade of the black and have the colors alternate from light to dark by having the two lighter colors be 1 and 3 and the two darker ones be 2 and 4. Although I think some form of blue might look nice in this mapset. -.- change color based on video~


[Normal]

Map Design/Rhythm


  1. 00:32:983 (2,3) - Not a huge deal, but they are touching the hp bar a bit. It might be better to move them down slightly. k

  2. 02:43:418 (4) - If would be much better to me if we followed to vocals nicer with a longer repeating slider here. That would make the 02:42:440 (2,3,4) be a perfect phrase following that beautiful vocal transition. k

    02:42:114 (1) to 02:45:374 (6)
  3. 02:46:027 (8,1,2) - The rhythm is a bit strange and is too hard for the easiest difficulty imo because the 8 ends on a red tick and we have this stack with the 1 and 2. I think it would be better to just have a 1/1 slider at 02:47:331 and a circle at 02:48:309 to keep a consistent rhythm with the rest of the section. The 1/2 repeating slider isn't really following the vocals well which can be confusing. k

    If you think the rhythm is too monotonous, then you can spice up the latter sections with 1/2 sliders like you did earlier at 02:27:766 (3,4,5) and so on.
  4. 03:36:244 (3,1) - Too hard to read for the easiest difficulty imo. There is no reason to stack these. -.- You can make a much nicer phrase if you unstack and have proper spacing between the 3 and the 1. k


Hitsounds

  1. 00:16:027 (1) - Don't you want to have a clap on the end of this slider to hit with offbeat clapping? o.o k

  2. 00:17:331 (2) - Again missing clap on the end. k

  3. 00:38:853 (2) - Hm, missing whistle imo. k

  4. 00:42:114 (1,2) - Missing whistles on the ends of these sliders to keep with offbeat hits. -.- k

  5. 00:57:114 (4) - Whistle on the head. k

  6. 01:16:027 (4) - Missing whistle on the repeat. k

  7. 01:19:940 (2) - Whistle on the end. k

  8. 01:29:070 (1) - Honestly I think the vocals are too soft for a finish here and there no finish in the music, it's just adding noise and you can hear it loud and clear. Remove this finish. Plus you didn't use one at 01:08:201 (8). use finish to follow keyboard sound, I didn't use it at 01:08:201 (8) 'cause there's no keyboard sound

  9. 02:08:201 (4) - Whistle on the end. k

  10. 02:09:505 (5) - Whistle missing on the end. k

  11. 02:16:027 (1) - Whistle on the repeat. k

  12. 02:31:679 (1) - Whistle on the end. k

  13. 03:02:983 (1) - Same as 01:29:070 (1). Remove the finish imo. It's the same sound as 02:42:114 (1) and you don't add a finish there. same as 01:29:070 (1)

  14. 03:20:592 (3) - Whistle on the head. k

  15. 03:44:722 (6) - Don't you want to have a soft whistle on the repeat and the end just like you did at places like 02:51:244 (7)? nope, there's no keyboard sound

  16. 04:17:330 (1) - Same as 01:29:070 (1). same as 01:29:070 (1)

  17. 04:27:765 (1,2,3) - Volume is too loud to me, especially on the last whistle at 04:29:885 (3). Maybe reduce it a bit. it has same volume as hard, and imo it's doesn't really noisy


[Hard]

Map Design/Rhythm

  1. 00:54:994 (6) - Pretty huge spacing increase here for this triplet. -.- I don't see much of a reason for it, it just looks strange and you don't do it anywhere else. k

  2. 01:02:005 (5,6,7,8) - Hmm, why only .8 spacing here. These transition sections should be the fastest parts of the song imo. In the music there is building tension leading up to the downbeat at 01:02:983. I'd say increase spacing here to at least 1.0, but in all honesty a jump onto the downbeat would play well in these sections. That's why I feel that this song would make a nice insane diff. change to something else

  3. 01:06:244 (2,3,4,1) - The four 1/1 sliders in a row feels a bit bland imo. This is the hardest difficulty so we should make it interesting with some more diverse rhythms. Maybe delete the 3 and 4 and try to follow the transition better like you do at 01:27:766 (4,5,6,7). still wanna keep them, will change it with further suggestion
  4. 01:45:211 - How about adding a circle here stacked on the tail of the 1 to make a nice triplet. I think it takes that awkward pause away from having the 01:45:374 (2) stacked on the 1's tail and creates a nice triplet that plays with the music here well imo. k

  5. 01:49:940 (1,2) - Make the 1 and 2 the same exact slider. So copy and paste the 1 and rotate it. This will make a nicer reflecting effect and will look better. too linear, better with current slider

  6. 02:26:461 (1,2,3,4,5) - Placement a bit sloppy here imo. I think you can make it nicer if you move the 2,3,4 down a bit to blanket the 1's tail. k
  7. 03:20:918 (6,7,1) - Make the 1 follow the curve of the 6 and 7. Also maybe make spacing a consistent 1.0 like the rest of the triplets. -.- don't really like it, too spacy
  8. 03:23:690 (5,1) - A bit strange the spacing decrease here. I don't think the music is calling for it. Maybe make it normally spaced like the 03:25:646 (4,5) and the rest of the triplets in the section. ldunno, just like to leave it like that. let's just say I follow violin and decide to slow it down

  9. 04:24:993 (5,1) - This would play much better if you would stack the 5 on the 1's head. The 5 is a pick up note, so being stacked feels very natural. won't it to be stacked

  10. 04:30:211 (5,1) - Same, it would play much nicer if you stacked them. ^


Hitsounds

  1. 00:25:157 (3) - Missing clap on the end imo. k

  2. 01:23:527 (3) - Missing whistle on the end? nope, I follow keyboard here

  3. 01:29:070 (1) - Same as normal, better to remove the finish imo. see normal

  4. 02:27:114 (2) - Don't you want a whistle on the head here? -.- k

  5. 02:28:418 (5) - Whistle on the head. k

  6. 02:57:440 (3) - Whistle on the end just like 02:36:733 (7). o.o see 02:27:114 (2)

  7. 03:02:983 (1) - Again better to not have noisy finishes imo. see normal

  8. 04:17:330 (1) - Same as normal, better to remove the finish. see normal


Ok that's all from me. :) Nice mapset.
I hope it's helpful to you.
thanks for mod and star, updated for now~
athiota33
@UnitedWeSin : Fixed all~ Thanks for mod :3
Lehon
Hi ~

General:
Nice song! but specially very good mapset! There aren't any mistakes, so my mod is only suggestions!
Hope they'll be useful.

Normal:
00:32:983 (1) - why not simply copy-paste the 00:31:679 (1) ? xD
00:47:005 (6) - move this 2 grids right, seems better imo
00:51:244 (2) - move this 3 grids right, so that it fits perfectly with the precedent circle
02:37:874 (2) - move this 1 grid right, 1 grid up, because it's too close to the slider

Hard:
00:06:570 (2) - why not place this at the center? who cares of distance snap :D
00:08:201 (1,2,3) - it could be done better, you can place the circle in x:104 y:248
00:27:766 (2) - I'm not totally convinced of this slider position.. you can place it in x:220 y:208
00:41:461 (5) - that sounds boring, why don't make two short sliders?
01:49:940 (1) - move the last white point 1 grid left
01:53:853 (3) - 2 grids left
03:01:679 (4) - the curve seems a bit weird, try to fix it making it more regular!

To sum up, It's a very nice map, I hope it will be ranked soon.
athiota33
@Lehon : Fixed all for my part (Sorry, I'm lazy to quote the mod ;w;) Thanks for mod :3
Topic Starter
shikyu
mostly fix, sorry for not reply, in a hurry =="
Loooctav
Hi, Sorry for waiting..
[General]
Do not believe you can add a nice SB? I took the liberty to look up some images that I can make a beautiful SB, if you want .. Just Tell me about :)
[Normal]
  1. If you do not want to hear the ticks, because it changes the "STR" to 1 or 0.5?

00:41:788 (5) Add Clap
00:46:679 (5) ^
01:07:874 (7) Add Slider With devolution Image
01:23:527 :?:Idea
02:01:353 Add Slider, finish slider in 02:01:516
02:20:592 (4,5) surround 02:21:244 (1)
03:29:070 (1) Delete NC
[Hard]
00:18:961 (4) Closer to the next note, is a lot of space, and on other occasions, grabbing what he did now and has less room...
04:33:269 Add Circle x:116 y:92

Good Song, Normal Give More Error...
Topic Starter
shikyu

ThoomyyxD wrote:

Hi, Sorry for waiting..
[General]
Do not believe you can add a nice SB? I took the liberty to look up some images that I can make a beautiful SB, if you want .. Just Tell me about :) already have video~
[Normal]
  1. If you do not want to hear the ticks, because it changes the "STR" to 1 or 0.5? I use it, 'kay? listen to them carefully

00:41:788 (5) Add Clap no need
00:46:679 (5) ^ whistle is enough
03:29:070 (1) Delete NC mapper change (please remind this is a collab diff), it's necessary
[Hard]
00:18:961 (4) Closer to the next note, is a lot of space, and on other occasions, grabbing what he did now and has less room... k, make it nearer

Good Song, Normal Give More Error...
thanks for mod~
athiota33

ThoomyyxD wrote:

[Normal]
01:07:874 (7) Add Slider With devolution Image This is normal diff, and I don't want to add 1/4 rhythm in normal diff
01:23:527 :?:Idea changed with something else
02:01:353 Add Slider, finish slider in 02:01:516 there's nothing to follow, I guess?
02:20:592 (4,5) surround 02:21:244 (1) Consider later

Good Song, Normal Give More Error...
Thanks for mod
Loooctav
[General]
Do not believe you can add a nice SB? I took the liberty to look up some images that I can make a beautiful SB, if you want .. Just Tell me about :) already have video~
had forgotten to download it without video D:
Nichiyouki


Hi, shikyu

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Normal diff has "athiota33" 2 names. Please remove his name only 1 name.

Normal

  1. 00:32:572 (2,3) - scorebar-bg.png is overlap with these like this picture. Please try to avoid overlapping.
  2. 00:47:005 (6) - Move to right 1 grid. It will be better.
  3. 01:17:046 - Use S:C1 instead to change hitsound on slider end of 01:18:635 (1).
  4. 01:31:207 (1) - Move to the middle of vertical line be better.
  5. 03:05:592 (1) - Spinner end at 03:08:201 to same as 01:31:679 (1), and don't forget change whistle to finish.

Hard

  1. 00:06:896 (3) - You forget add whistle on slider begin.
  2. 00:08:201 (1,2) - Move (1) to down 2 grids and right 1 grid, and move (2) to left and down 1 grid. It will be better, though it may not be symmetrical.
  3. 00:18:635 (3,4) - Make to this be better?
  4. 00:24:505 (2,3) - It will be better if you try not to overlap them, though it is a little overlap.
  5. 00:57:776 (1) - Move to up 1 grid to make 00:56:461 (3,4,5,1,2) symmetrical.
  6. 02:12:929 (6) - This note isn't suitable for the rhythm of vocal. Please remove it, but add a circle on 02:13:255 instead.
  7. 01:09:179 (3,4) - Spacing is too far. Please reduce spacing between these.
  8. 04:19:939 (4) - You should add NC on this spinner to follow the rhythm.
  9. 04:21:895 - Add a circle here to follow the rhythm.
  10. 04:22:222 - ^
  11. 04:22:385 - ^

Comment: Good map for me. I don't find the problem more than this. So I will give a star to you ;)

Hope that my mod will be useful for you.

Good luck~
Topic Starter
shikyu

Nichiyouki wrote:



Hi, shikyu

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Normal diff has "athiota33" 2 names. Please remove his name only 1 name.

Normal

  1. 00:32:572 (2,3) - scorebar-bg.png is overlap with these like this picture. Please try to avoid overlapping.
  2. 00:47:005 (6) - Move to right 1 grid. It will be better. do other thing
  3. 03:05:592 (1) - Spinner end at 03:08:201 to same as 01:31:679 (1), and don't forget change whistle to finish. imo not problem, still wanna keep it

Hard

  1. 00:06:896 (3) - You forget add whistle on slider begin.
  2. 00:08:201 (1,2) - Move (1) to down 2 grids and right 1 grid, and move (2) to left and down 1 grid. It will be better, though it may not be symmetrical. just move (1)
  3. 00:18:635 (3,4) - Make to this be better? self change
  4. 00:24:505 (2,3) - It will be better if you try not to overlap them, though it is a little overlap.
  5. 00:57:776 (1) - Move to up 1 grid to make 00:56:461 (3,4,5,1,2) symmetrical.
  6. 01:09:179 (3,4) - Spacing is too far. Please reduce spacing between these.
  7. 04:19:939 (4) - You should add NC on this spinner to follow the rhythm. wut, already :?

Comment: Good map for me. I don't find the problem more than this. So I will give a star to you ;)

Hope that my mod will be useful for you.

Good luck~
no reply means fixed. thanks for mod and star~ will update it after athiota fix her part
athiota33
@Nichiyouki : Fixed all~ Thanks for mod :)
Teara
Good job.

*
Topic Starter
shikyu
thanks XD
Natsu
General:

You got alot of unsnaped green lines in hard and normal o.o!

Normal:

00:18:961 add circle here so weird pause
00:53:527 ^
03:38:201 add whistle

Hard:

00:32:005 add circle weird pause
04:21:895 add whistle you forget it :3

sorry about so short mod i cant find nothing more x_x
Topic Starter
shikyu

Natsu wrote:

General:

You got alot of unsnaped green lines in hard and normal o.o! i use green timing at 1/16, so it's snapped properly

Normal:

00:18:961 add circle here so weird pause follow music, so no
03:38:201 add whistle doesn't fit

Hard:

04:21:895 add whistle you forget it :3 k

sorry about so short mod i cant find nothing more x_x
thanks for mod~ will update after athiota fix her part
athiota33
Fixed all for my part except 00:53:527 in normal diff. It feels weird imo ><
Niva
Hi shikyu, random mod~

[General]

-> (you shouldn't change this btw, just informing) - The song's time signature is 2/4 actually not 4/4, but since osu! editor doesn't support 4/4 in-game and 'Do not manually edit anything in an .osu file that cannot be changed through the Editor', so yep... ._.

[Hard]

  1. 00:14:722 (8) - Because of your previous pattern's symmetry, how about continuing the symmetry by placing the slider's start in the center here (like this perhaps)? Also consider shortening this slider by 1/4 and adding a circle after to fit the instrument:
  2. 00:25:157 (3,4) - Umm, they shouldn't overlap imo (moving (4) upward regardless of the spacing would do good already), however I suggest a jump like this though to make it feel much more natural:
  3. 00:29:070 (1,2) - On this, because (2,3) is a slight jump, imo you shouldn't have to use normal spacing here, I'd use manual-stack like this though (looks more organized and plays beautiful~)
  4. 00:30:374 (3,4) - If you do above suggestion, don't forget to change this as well, but
  5. 00:31:679 (1) - ...place this above (4)'s start INSTEAD of (3)'s end
  6. 00:41:461 (5,6) - Just a suggestion, add a slight curve upward for both?
  7. 00:42:766 (2) - CTRL+G? This would be a good place for a circular jump imo (current pattern feels too linear)
  8. 00:47:331 (1,3,1) - You can make a triangle among these three actually, with (2) as its center:
  9. 00:54:505 (5,6,1) - Not perfectly symmetrical, is this intentional?
  10. 01:02:005 (5,6,1) - Umm, I recommend to put (6) in the outer side though (putting it in the inner side causes clustering imo) - something with 120° rotation like this might work:
  11. 01:10:157 (5,6,7,8) - Again, please move (6,7,8) a bit to the right here regardless of the spacing to avoid overlap
  12. 01:13:418 (1) - Umm, shouldn't it be on ~x:474 y:337? o.o
  13. 01:14:070 (2,3,4) - The flow you're trying to build doesn't work with your current wide spacing imo, I recommend manual stacking also here:
  14. 01:16:027 (1,2,3) - Here, considering (5)'s direction, I prefer to continue the flow like this though:
  15. 01:16:679 (3,4,5) - ...as you can see you can continue the image above with another symmetry here~
  16. 01:18:635 (1,2,3) - They aren't in a straight line, is it intentional?
  17. 01:19:288 (3,4) - ...well, if they aren't in a straight line intentionally you can play with slight curves here imo:
  18. 01:30:374 (2) - Would be MUCH better actually if you CTRL+G'ed (2) so it'll create a small jump like this which will deliver better impression before the spinner (:
  19. 01:44:722 (1,2,3) - Use something like this to get a catchier flow? (2,3) works better if moving though imo:
    432,307,104722,6,0,B|397:307|397:307|366:315|366:315|322:315,1,90,4|0,0:0|0:0,0:0:0:0:
    300,299,105211,1,0,0:0:0:0:
    256,282,105374,1,2,0:0:0:0:
  20. 01:53:201 (2) - I highly recommend to move this upper (~y:182) though, to make (1,2,3) look more beautiful without clustering
  21. 02:00:374 (1,2) - Umm the flow you're trying to create here... Try this perhaps? It looks cute because it cuts (4) beautifully also :3
  22. 02:06:896 (4,5,6) - Err... This pattern is really, REALLY random right here - straight line should do better already though >_<
  23. 02:09:505 (3,4) - Would be MUCH fancier if you added a slight downward curve on (3) and slight upward on (4) - really, try it (:
  24. 02:21:244 (2,3,4,5) - Err, try this pattern? I'm not really sure about (3)'s placement but (4,5) would be much more emphasized if there's a copy-pasted jump there:
  25. 02:25:646 (4,5,1) - Use normal (not kiai) spacing on (5,1), as you previously did on 00:51:244 (5,6,1)?
  26. 02:32:657 (3) - Minor stuff, should be moved to ~x:188 (:
  27. 02:36:896 (1,2) - An endpoint slider jump like this should deliver better flow and look neater imo:
  28. 02:39:994 (2,3) - Just a suggestion here, use a tilted slider wave on (3) with a little bit adjustment to (2)'s position?
    379,360,159994,1,0,0:0:0:0:
    325,349,160157,2,0,B|302:354|272:343|272:343|242:334|210:340,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
  29. 02:46:027 (1) - Reduce by 1/4 and add additional circle (stacked above (2)) on 02:46:516 to follow the drum sound?
  30. 03:01:679 (4) - Umm, this one should be like this I believe: (don't be afraid to add more space between (4) and (1) though, it still looks beautiful~)
    264,64,181679,2,0,B|215:103|215:103|175:61|122:71,2,161.999995056153,8|2|2,0:0|0:0|0:0,0:0:0:0:
  31. 03:03:472 (2,3) - I highly recommend to curve these two in their opposing direction though ._.
  32. 03:18:635 (1,2,3,4,5) - Umm, why don't you follow the vocals here instead... It's more distinguishable + you can do this beautiful pattern (:
  33. 03:24:505 (2) - Again, unpleasant overlap (placing this in ~x:198 y:384 should do good already)
  34. 03:38:201 (4,5,6,7,1) - Actually you can apply accelerated spacing here to get the intense feeling (as long as you don't overdo the acceleration it should be fitting much with the song :3)
  35. 03:48:635 (1) - Stack above (3)'s start instead? Stacking here kills flow, really >_<
  36. 03:57:765 (4,5,1) - Ah, for this one the key is to make (4,5,1)'s start point tidy though ((4) and (1) being in the same x-axis) plus also don't be afraid to give more space:
  37. 04:03:635 (6,1) - On this one, it's best to give the impression as these two is holding a circle in between though - you can use a 'test circle' ((7) in the picture below) to get a tidy pattern, then delete (7) afterwards:
  38. 04:06:895 (1,2,3) - Again, the stacking kills the flow - I recommend to use a small spacing here (not manual stack though)
  39. 04:13:743 (5,6,7) - Due to stacking's nature, please move this to ~x:161 y:114 to make the stack look correct in play mode ._.
  40. 04:15:374 (2) - I HIGHLY recommend to CTRL+G this here to create circular flow
  41. 04:32:894 (2) - To give better impression towards the ending, place this in ~x:190 y:173 (between (1,1) so it'll form a beautiful symmetry here)


[Normal]

-> This diff would be better if mapped in 1.1x or 1.2x dist. snap so they didn't overlap each other >_< - oh well, it's fine as is though~

  1. 00:06:896 (2) - This should work MUCH smoother to your next (3), don't forget to adjust your previous (1) based on this slider though (:
    188,292,6896,2,0,B|231:252|231:252|264:282|308:281,1,140,2|8,0:0|0:0,0:0:0:0:
  2. 00:09:905 - Why N:C1? The volume's difference is very distinct orz (set back to S:C1)
  3. 00:19:288 (2,3,4) - Would be nice if you can use the previous three objects to encircle this though (the approach circle may help you: )
  4. 00:29:070 (2) - Should be in ~x:213 y:272 to perform a solid circle with (1) here
  5. 00:36:896 (1,2,3) - Again, you can froze your editor in 00:38:364 and create a perfect encircle using (2)'s approach circle actually:
  6. 00:46:679 (5,6,1) - To keep it flowing from your previous (3,4) I recommend to put 00:47:005 (6) in ~x:501 y:160 and adjust (1) to create an arc though~
  7. 00:51:244 (2) - Shorten by 1/2 and replace the slider's end with circle? This plays better together with the drums though...
  8. 01:06:896 (6,7,8) - To get a less forcing angle I recommend to tilt (6) a bit though:
  9. 01:14:722 (2,3,4) - Slider wave here on (2)? Afterwards you can create something like this on (4) which flows better to your (5) :
    304,332,74722,2,0,B|341:348|373:334|373:334|407:322|442:337,1,140,8|2,0:0|0:0,0:0:0:0:
    492,289,75701,1,0,0:0:0:0:
    480,219,76027,2,0,B|492:169|462:130|462:130|462:82,2,140,8|2|2,0:0|0:0|0:0,0:0:0:0:
  10. 01:29:070 (1) - Just a suggestion, rotate this by -20° selection centre and drag the midpoint to ~x:61 y:238? Flows better to (2) with this angle~
  11. 01:57:766 (3) - Umm, why don't you just create a symmetry through the y-axis here o.o
  12. 02:13:418 (4) - I highly recommend to drag the red waypoint a bit up (~y:158) - really :3
  13. 02:26:135 (6,1,2) - Err, (5) and (1)'s angle doesn't really look good if they're very unequal like this - copy-pasting should do better though:
  14. 02:35:592 (8) - Make the second slidertick louder than the first one? It fits the beat's volume actually o.o
  15. 02:39:831 (6,7,8) - Umm... The straight line here plays very rigid orz, add some slight curves like this?
  16. 03:00:374 (5) - Minor slider improvement here:
    424,80,180374,2,0,B|378:57|324:82|324:82|266:54|222:80,1,210,8|0,0:0|0:0,0:0:0:0:
  17. 03:02:983 (1,2) - As I mentioned earlier, this is one of the reason why 1.0x doesn't work really well here... The overlap doesn't look natural at all here ._.
  18. 03:05:592 (1) - Hmm, why the spinner's length is inconsistent with 01:31:679 (1)? (however in my opinion it's better to change 01:31:679 (1) shorter though)
  19. 03:31:679 (1,2,3) - Same as 02:39:831, consider to add some slight curves here?
  20. 03:36:896 (1) - It won't hurt to place this in the center (~x:256) to give a better impression before the spinner, really xD
  21. 03:38:201 (1) - Silence spinner's end? There's nothing from the song on that point...
  22. 04:02:982 (2,3,4) - I don't think it's wise to put these three in a straight line considering (2) and (4) is a curve, perhaps try to put (3) a bit lower to create an arc?
  23. 04:17:330 (1,2) - Try to create a more even curve on both slider's first half? More or less like this:
    100,252,257330,6,0,B|128:291|116:336|116:336|152:372,1,140,4|2,0:0|0:0,0:0:0:0:
    292,371,258635,2,0,B|328:335|328:335|316:290|344:251,1,140,0|2,0:0|0:0,0:0:0:0:
  24. 04:30:374 (1) - The volume transition for the last spinner can be a lot smoother here, currently you're using inherit sections from Hard which doesn't work well if unified with a spinner ._.


orz... I'm tired after modding this >_<

Overall from what I see is you're relying on new slider algorithm much, it's not bad but would be better for me to see some variations though (or at least make the angles/encircles tidier at least :3)

Good luck shikyu~
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