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ONE OK ROCK - The Beginning

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HakuNoKaemi

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[General]
  1. I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders.
  2. Sometimes it's a bit hard to recognize return arrows on the white combo colour.


must add this too, seems people generally like that
Tshemmp

HakuNoKaemi wrote:

I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.

Oh, and you shouldn't use the Best of 2012 as an argument, especially not in this context. (I hope you know why.)
HakuNoKaemi

Tshemmp wrote:

HakuNoKaemi wrote:

I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.

Oh, and you shouldn't use the Best of 2012 as an argument, especially not in this context. (I hope you know why.)
It isn't simply our views of normal/hard
It's our view of modding and music in general that differs.
You shall listen to it.
And I'm simply adding depth to Kuria's argument there
YTYuyu

UnitedWeSin wrote:

Hello Kuria~
Modding from my queue.
Sorry for the delay.

[249's Easy]

Map Design

  1. This diff doesn't have kiai times. Mistake? o.o no it's intentional. i don't find kiai times exciting anymore.
    Maybe you forgot to check kiai at 01:16:848 and 02:22:782. ^

  2. 00:23:276 (4) - How about adding a NC here just like Kuria has done in the normal and hard diffs? I think it might fit this guitar transition a bit better. i might as well since this speeds up.

  3. 01:14:046 (1) - Hm, maybe bend this slider upwards a bit to setup a nicer flow for the spinner.
no because i feel that if i do that, the flow would be broken and it'll feel somewhat awkward for me.

Hitsounds

  1. 00:02:837 to 00:23:936 - Consider adding some offbeat whistles just like is done in all the other diffs. This section has no hitsounds atm and is very boring because of it imo. i'd rather not because since this part is a calm part, adding hitsounds to me would sound unfitting to a calm part.

  2. 01:10:090 (2,3) - Hm, maybe add some claps to the end of these sliders just like you did at 01:07:782 and 01:08:441. That' just a repeated section of music, I'm not sure why the offbeat clapping would stop here. there's no clap at the end of (3) and the claps are for consistency. it'll sound inconsistent if i do add claps at the ends.

  3. 00:50:969 - Maybe switch over to NC:1 here so that we could have a clap at 00:51:134 and one at 00:51:463 to hit along with claps the music. Then switch back to N at 00:51:628. Also make the tick at 00:51:298 a normal tick. added whistles instead since i don't wanna use the same pattern over and over again.


  4. 00:52:782 - You could also make this tick a clap to hit with the clap in the music just like in the hard diff. Honestly you could do this all over this section because there are a lot of loud claps that happen on red ticks, like at 00:46:189 or 00:54:430. It would sound really nice imo. Right now it's a bit bland to me because you don't even use whistles like the other diffs use.
^
Nice map.

Ok I hope that helps. I enjoy your mapping style very much Kuria so I'll shoot a star.

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[249's Easy]
  1. Are you sure about the kiai time? It should really be consistent among the diffs: first kiai time should end 01:37:782 (for consistency) yes i'm 100% positive about kiai fountains. they can be different, but it has to make sense.
  2. second kiai time should end 02:43:716
    Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.
  3. 01:14:046 (1) - would end the slider 01:14:705 so that the player won't get surprised by the spinner too much (should be an Easy diff), right now the time span between these two objects is relatively low the transition to the spinner would make me feel in an awkward position because beginners may think that there's something missing in that part of the song.
  4. 02:19:650 (2) - again I would end the spinner earlier, either 02:20:309 or 02:20:639, I don't really know which option is better ^
  5. 02:33:167 - instead of here, there should be a beat at 02:32:507 no that slider with the sliderticks follow the vocals and it gives off a smooth feeling to the song. i did this because i feel that it flows to the vocals and it gives off a smooth feeling to the song during gameplay.
  6. 02:33:496 (3) - this slider touches the bottom border of my screen which doesn't look nice. You can fix that by turning it into a curved slider:
    my reason of keeping the flow steady. looking at that curved slider, the flow wouldn't flow correctly going to the repeat slider. yes it's touching the bottom, but it's not going off the screen.
  7. 02:42:068 (3) - remove no i need this circle because it'll ruin the flow in the drums during gameplay. the wait would feel too long for beginners, and it may make them nervous considering that it's near the end of the song.

This diff feels really rectangular sometimes, I don't like this. Don't be afraid to put straight sliders more angular. i made these sliders straight because i want the flow to be steady. i don't wanna overdo those kinds of sliders since there are a few of the patterns that would affect on how you play, especially for beginners. in other words, the flow and transitioning in the diff.

Your diffs are great as usual, Kuria, take this star.
ty for the mods :D. here is the file.
Topic Starter
Kuria
seems like just byaku's diff that have a change, so ill just update the easy one

please take it easy guys, if you have something that can lead to a long argument, then please take it calmly with no hard feeling. Have a different viewpoint from each other is not a bad thing, but the most important thing is how to accept and overcome that difference so a wise consensus can be made :3

thank you.

lol haku actually you don't need to prove that border that far, i'm sure tshemmp can understand it already because i'm already giving the brief explanation there xD
DakeDekaane
Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.

[General]

:!: Isn't the source of this the recent live action of Rurouni Kenshin?. I recommend you to put "Rurouni Kenshin Live Action" in source, or in tags at least, if you don't want to change the skin or the video.

[249's Easy]
00:02:837 - 00:23:936 - I feel that some soft whistles are missing here, I suggest some spots, but maybe there are more or less than those.
00:02:837
00:04:156
00:05:145
00:06:793
00:07:782
00:09:101
00:10:419
00:13:057
00:15:035
00:15:694
00:18:661
00:19:650
00:21:298
00:22:287
00:02:837 (1,2,3) - This could look better if these objects follow a single smooth curve, maybe like this.
00:11:738 (1,2,3,4) - Something similar as above, I don't like how the almost straight flow in the end of (2), (3) and (4) looks.
00:58:551 (3) - Wouldn't this look better if it's of the same shape as 00:55:914 (1) ?
01:01:848 (2,3) - Try to follow the curve flow of the previous slider for the placement of this.
01:34:815 (1) - You can move this to x:408 y:196 to make a better circle with the next slider, I think that's what you want to make here.
02:01:518 (1) - I was about suggesting the next object, but this is better, try move it around x:164 y:288, the curve looks nicer if you do this.
02:08:112 (5) - Move 1 grid down (level 4), just to make a better shape.
02:28:221 (3) - If your intention was to make a blanket for 02:30:200 (1) you can either: move (3) to x:380 y:164, fixing the placement for (2), or move the 2nd node to x:340 y:104 and the 3rd to x:264 y:88, if make a blanket isn't your intention, ignore this orz
02:40:090 (3) - Adjust a bit this curve to fit more the following circles~

[Normal]

Not much to point here, some aesthetics suggestions/comments (some of them may look nazi, feel free to follow what you like).
00:52:947 (3) - If your intention is a blanket here, make it better.
00:52:947 (3) - You can move this a bit down, around x:297 y:307 (I think you used no grid snap, you brave if you do), making the transitions between the curves smoother.
01:11:408 (1) - Same blanket comment.
02:16:024 (3) - ^Move the last node a bit to the left.
02:19:980 (1,2,1) - These sliders would look better if make something like blankets, imo.
02:38:771 (1,2,3,4,5,6) - Can you make a soft curve for this? ;w;

[Haku's Normal+]
:!: AR should be 6, many objects are popping around in a short time and it's a bit confusing in the 1/2 circles and sliders patterns. And OD at least 4, 3 is very low, even for a Normal imo.
:!: There are some Combo issues, change combos when there's a change of instrument or phrase, don't put them randomly, check that please.
:!: Why are you using 0.8x spacing in the fast parts? If you use 1.0x you will avoid a lot of overlaps and ugly patterns that 0.8x spacing is forcing you to make.

00:01:189 (1,2,3,4,5) - Maybe a better pentagon shape?
00:13:881 (6) - Delete this, it's a bit weird as you are following mostly vocals for this combo, suddenly following piano plays ankward, that or put NC in 00:13:716 (5). Just delete it, you're following vocals for next combo too.
00:16:518 (2) - Delete as mentioned above.
00:23:112 (1) - Delete this and put a circle in 00:23:276, it would play better imo.
00:25:254 - This part would play better like this, also apply the combo changes suggested there.

00:29:375 (7) - Delete this.
00:46:189 (4) - I'd change this for a circle.
00:47:507 (2) - ^
00:48:826 (1) - Splitting this into two circles would make this part play better.
01:02:013 (1) - Move this circle where it would be more visible, please.
01:03:331 (4,5,6) - Why you didn't follow the curve like 01:02:013 (1,2,3,4)? follow the curve here, it will give a bonus in flow and aesthetics.
01:09:265 (2) - Move this where it would be nicely visible.
01:38:771 (3,5) - Improve this blanket or change the flow here, the form of (5) doesn't fit imo, also (5) should finish in 01:40:090.

[Hard]
00:47:507 (1,2) - Maybe joint into a slider, I can't see streams like this in later parts of the song. That or delete (2)
00:50:145 (1,2) - ^
00:52:782 (1,2) - ^

I really enjoyed this, nice diff :3

[Insane]

That's stacks of 2 circles always kill me q_q , just a comment.

That's all from my part, good luck in the way of ranking /o/
-kevincela-
Hey!

[General]

  1. I see that in the .osb you have inserted 2 times the file "f3.png" for no reason... Be sure to delete the string of the codeless one! "Sprite,Foreground,Centre,"thebeg\f3.png",320,240"
  2. The Audio Leadin is unconsistent in the diffs: While Haku's diff has got 1000 ms of audio lead-in,the other diffs have 0 ms. Please,be sure to fix this unconsistency!
  3. Secondly,the timing section in the Insane diffs is late 10 ms compared to the other diffs - be sure to fix that too!

[249's Easy]

  1. 00:13:386 (4,5) - This is a quite little thing,so feel free to ignore if you want: as of the oval flow introduced by 00:12:068 (2,3) - ,you should totally curve this in a upside curve: that would work totally good to follow the flow there,and it continues perfectly with 00:15:694 (1) - as of it's oval flow too! Here's what I have done,see if you like it
    SPOILER

    264,332,13386,2,0,P|172:356|96:312,1,180.000006866455
    68,276,14705,2,0,P|64:240|68:208,1,60.0000022888184
  2. 00:18:002 (4) - Not a big deal,but anyways I don't think using a 1/1 slider there would fit that good: you have mostly followed the vocals in these sections,and this slider feels quite strange due to its ending not following the vocals at all,which continue at 00:18:661 - ,so what about simply replacing this slider with a note at 00:18:002 - ? A 2/1 gap would actually make sense for the vocals--->piano transition
  3. 00:20:639 (2,3,1,2,3) - Huh,this does not really play that good,probably because of the transition 00:22:617 (2,3) - which is quite harsh to play with that linear slider you have there... Considering 00:23:276 (1) - 's oval flow,I find the best solution here to be a "V" pattern. Here's what I have done,feel free to modify it as you want!
    SPOILER


    256,96,20639,1,0,0:0:0
    304,148,20969,1,0,0:0:0
    356,196,21298,6,0,P|356:288,2,90.0000034332277
    412,148,22617,1,0,0:0:0
    460,96,22947,1,0,0:0:0
    416,36,23276,6,0,P|364:28|256:40,1,160,0|4,0:0|0:0,0:0:0
  4. 01:02:178 (3) - This is a quite little thing,however I suggest you to do that: what about making this instead a 3/2 repeated slider with a note 1/1 later? That works really good to follow the vocals,and with this rhythmical pattern in mind you could create a pretty funny to play and flowing pattern,using opposed sliders to continue the song's progress. Here's what I have done,see if you like it :P
    SPOILER


    184,128,61848,1,8,0:0:0
    124,184,62178,2,0,P|68:200|8:184,2,120
    184,128,63496,5,0,0:0:0
    304,232,64156,1,0,0:0:0
    460,196,64815,2,0,P|460:28,1,160
    Oh,and if you do that remember to silence 01:02:178 (3) - 's sliderticks!
  5. 01:07:452 (2,3,4) - Uh,using a linear slider here to continue the flow with these notes' position felt a bit harsh to me imho... It's a pretty much subjective thing,but what about smoothing out a bit the pattern using arc patterns and curved slider? Here it would actually play pretty good!
    SPOILER

    20,152,67452,1,0,0:0:0
    68,216,67782,2,0,P|100:232|152:232,1,80,8|0,0:0|0:0,0:0:0
    216,200,68441,1,8,0:0:0
    288,164,68771,6,0,P|364:144|440:184,1,160,4|4,0:0|0:0,0:0:0
  6. 02:16:353 (1,2) - Oh well,I didn't like that much the rhythm used there by combining these 2 1/1 sliders... Their transition sounded quite strange,maybe because you skipped over various important elements in the beat. You have two options there: you could follow the vocals instead of the piano by using a pattern using a 3/2 repeated slider at 02:16:683 - ,or you could instead make the second slider there follow a bit more the piano,always using a 3/2 repeated slider
[Normal]

  1. 00:18:661 (1) - Considering that the piano being played there is actually 3/2,wouldn't it be better if you actually followed this beat-per-beat using a 3/2 repeated slider with a note right 1/1 after it? I would actually see this better,as other than being a little variation of rhythm there,it plays and sounds really good!

    Here's a pattern that with its arc-shaped pattern could fit well in there with this rhythm setting:
    SPOILER

    376,248,18661,6,0,P|443:228|475:188,2,123.750004720688,0|2|0,0:0|0:0|0:0,0:0:0
    299,274,19980,1,0,0:0:0
    216,256,20309,1,0,0:0:0
    184,184,20639,1,2,0:0:0
    184,16,21298,6,0,P|104:48|72:120,1,165.000006294251,0|2,0:0|0:0,0:0:0
    56,200,22287,1,0,0:0:0
    96,272,22617,2,0,P|181:314,1,82.5000031471254
    253,293,23276,6,0,P|362:301,1,110,8|8,0:0|0:0,0:0:0
  2. 00:33:496 (2) - Considering the fact that you have followed almost all of these 3/2 drums,not following them here by using just a 1/1 repeated sliders sounds quite bad and out of place. What about instead making a pattern composed again by a 3/2 slider + 1/1 note? That would be the best solution,as it keeps your rhytmical logic other than actually being played quite good:

    I made another pattern here based on this. See if you like it ^^
    SPOILER

    304,344,33331,2,0,P|256:312|248:208,1,165
    344,248,34156,1,0,0:0:0
    344,248,34485,6,0,P|381:176|362:78,1,165,4|8,0:0|0:0,0:0:0
    224,16,35474,2,0,P|187:88|206:186,1,165,2|8,0:0|0:0,0:0:0
    360,200,36463,1,2,0:0:0
    360,200,36793,1,8,0:0:0
    312,299,37123,6,0,P|243:350|152:343,1,165,2|8,0:0|0:0,0:0:0
    46,235,38112,2,0,P|115:184|206:191,1,165,2|8,0:0|0:0,0:0:0
  3. 00:41:079 (3,4) - Likewise the last suggestion,instead of using just a pattern composed by a pair of 1/1 notes I would actually follow again these 3/2 drums there. What about following them with a 1/2 repeated slider,replacing these two notes? It would be the best solution there,imho. I made a pattern too with the whole spacing fixed with this rhythmical setting. See if you like it!
    SPOILER

    384,304,41079,2,0,P|392:368,2,55,0|8|0,0:0|0:0|0:0,0:0:0
    272,288,41738,2,0,P|238:246|231:185,1,110,8|8,0:0|0:0,0:0:0
    144,128,42397,6,0,P|109:194|113:291,2,165,8|8|8,0:0|0:0|0:0,0:0:0
    296,200,43881,2,0,P|369:217|467:179,1,165,8|8,0:0|0:0,0:0:0
    496,88,44705,1,8,0:0:0
    496,88,45035,1,4,0:0:0
    472,304,45694,5,0,0:0:0
  4. 02:46:353 (1,2,3) - Considering the actual vocal setting there,following them with 3 1/1 notes is not really the best choice imho. Consider instead using a pattern using 2 1/1 sliders with a note right in the middle,just like 02:48:991 (1,2,3) - : as the vocals' progression here is composed by these 2/1 transitions + that 1/1 one,I think this would be the best pattern to follow it. You could use a slider indentical to 02:48:991 (1) - for 02:46:353 (1) - ,as it follows up pretty good with the next note,creating a nice circular flow by that returning back. See if you like it!
    SPOILER

    454,187,165035,2,0,P|371:185|298:229,1,165.000006294251,2|8,0:0|0:0,0:0:0
    240,280,166024,1,0,0:0:0
    168,320,166353,6,0,P|97:284|77:199,1,165.000006294251,4|8,0:0|0:0,0:0:0
[Haku's Normal+]

  1. 00:10:419 (3) - This is a really little thing and you may not agree with me,so just fix if you want: what about adding a whistle at the beginning of this slider? I kinda expected that as the vocals' pitch increased there.
  2. 00:55:090 (6) - I guess you are semplyfying the 1/4 drum stream there,right? I understand your choice,but in moments like this I would see better to emphatize the whole drum stream with a 1/2 pattern,just like I have done here:

    This is really optional however,feel free not to fix! If you want to fix that, you could just use an arc-pattern to follow this rhythm setting,as of 00:55:584 (1) - 's curve:
    SPOILER

    224,148,55090,2,0,P|256:136|284:136,1,60,8|8,0:0|0:0,0:0:0
    332,148,55419,1,8,0:0:0
    368,168,55584,6,0,P|444:160|476:64,1,180,4|0,0:0|0:0,0:0:0
  3. 01:39:595 (4,5) - I can't really understand why skipping over the drum at 01:40:090 - by following just the red tick 1/2 later... Actually following that drum there would have been better,considering that you have followed it in the other periods with these 1/2 sliders,so what about making 01:39:760 (5) - to add a note at 01:40:254 - to follow it instead of just using the press-hold rhythm there? I tried to modify the pattern trying anyways to make 01:39:760 (5) - encircle correctly 01:38:771 (3) - ,see if you like it ^^
    SPOILER

    228,248,98771,2,0,P|152:288|36:208,1,240,8|2,0:0|0:0,0:0:0
    48,156,99595,1,0,0:0:0
    96,172,99760,2,0,P|140:216|192:192,1,120,8|0,0:0|0:0,0:0:0
    240,196,100254,1,0,0:0:0
    240,140,100419,6,0,P|236:76|272:36,1,120,8|0,0:0|0:0,0:0:0
  4. 01:40:914 (2) - I guess you missed a clap on the top on this slider? You have used it in the previous pattern,so I really can't see why using it here too!
  5. 01:45:694 (1,2,3) - This triangle pattern feels quite cramped to play there,considering that the oval flow started from 01:45:694 (1) - to 01:46:353 (3) - got kinda broken here. What about creating something more arc-based to make the whole pattern there smoother? Here's what I have done there:
    SPOILER

    212,220,105694,6,0,P|236:276|288:304,1,120,0|8,0:0|0:0,0:0:0
    332,296,106189,1,2,0:0:0
    376,308,106353,2,0,P|430:283|456:232,2,120,2|8|2,0:0|0:0|0:0,0:0:0
    356,208,107342,1,8,0:0:0
    308,196,107507,1,0,0:0:0
    276,160,107672,1,2,0:0:0
    264,112,107837,2,0,P|268:88|288:56,2,60,0|8|0,0:0|0:0|0:0,0:0:0
  6. 02:16:683 (1) - Considering the 3/2 vocal transition being played there,why don't you make instead this slider a 3/2 one to literally follow it? Using a 1/1 repeated slider there does actually sound kinda strange because of the vocal chords being in different places :U
  7. 02:34:485 (6,7,1) - That's a really little thing,so just fix if you want: What about structuring this pattern using a curvy/linear pattern instead of just a linear one? This transition felt actually kinda rough to play for a "stream" :\
    SPOILER

    312,208,154485,2,0,P|316:244|332:280,1,60
    348,308,154815,2,0,P|268:316,1,60,8|2,0:0|0:0,0:0:0
    240,316,155145,5,0,0:0:0
    I can't really understand what's so wrong in this diff... Some of you talked about this diff like if it was a waste of time,while I actually fin this pretty much enjoable and good to play.
[Hard]

  1. 01:01:683 (3) - Huh,I really can't a see a reason why using just a 1/1 slider here... I know you wanted to follow the guitar chord/vocals,but I'd rather follow the drum in the downbeat too,as this 1/1 red-tick slider combination could sound a bit out of place. Splitting this slider with instead a 1/2 slider ~ note here would prevent this and will vary a bit the rhythm there. I have done a pattern following this kind of rhythm without breaking the flow used there too. See if you like it! :P
    SPOILER

    237,327,61683,2,0,P|269:319|309:327,1,70,0|8,0:0|0:0,0:0:0
    384,360,62013,1,0,0:0:0
    456,320,62178,2,0,P|486:259|463:194,1,140,2|8,0:0|0:0,0:0:0
    384,160,62672,2,0,P|348:126|285:189|247:153,1,140,0|2,0:0|0:0,0:0:0
    168,128,63167,1,8,0:0:0
    91,165,63331,6,0,P|42:223,2,70,0|2|0,0:0|0:0|0:0,0:0:0
  2. 01:25:914 (6) - This is a quite little thing and you may not agree with me,so just fix if you want: What about adding a New Combo there? It would break your consistency,but for a good reason,as it fits perfectly with the vocals progressing there,and it will delimitate your pattern which is increasing spacing there.
  3. 01:54:595 (5) - Consider splitting this instead in 2 1/1 sliders to follow the guitar chords transition there. This 1/1 repeated slider used there kinda broke the rhythm used there,as it feels quite out of place... You see, other than keeping your rhythmical transition by doing that,you could make a pretty funny to play pattern,making the second slider encircle 01:53:771 (2) - ,and placing the following sliders to continue its flow. Here's how it will look like:
    SPOILER


    146,161,114595,2,0,P|81:133|16:160,1,140
    15,268,115090,2,0,P|80:296|145:269,1,140,8|0,0:0|0:0,0:0:0
    216,224,115584,2,0,P|250:230|288:248,1,70,2|2,0:0|0:0,0:0:0
    392,336,115914,1,8,0:0:0
    448,208,116078,1,4,0:0:0
  4. 02:13:221 (x)- That's just a minor thing,feel free to ignore if you want: What about adding a note here? It would fit pretty good with the drum there,and skipping it imho is a bit strange as an option xD
[Insane]

  1. 00:27:078 (2,3,4) - This triplet just feels waaaay overmapped,as it's totally random and it doesen't follow really any of the instruments,I can't really understand what this is following... :\ Just make this a 1/2 pattern there by removing 00:27:160 (3) - ,it should be fine after that
  2. 00:41:253 (1) - Uhh,not a really big deal,anyways imho that New Combo doesen't feel well there...Considering that there is no element which does really change there,I expected the New Combo instead at 00:41:748 (2) - ,as there is a transition where the drums take the place there,so why not moving it there? 00:43:726 (1) - could make actually sense,as it determinates a new guitar phase.
  3. 01:05:484 (3,4,5) - This is really and minor and subjective thing,just don't fix if you want it: While I think 01:05:814 (5) - does flow pretty good with 01:06:144 (1) - , I found this jump/spread pattern to be quite umpleasant to play as the improper jump needed to do it. I would instead unstack 01:05:484 (3,4) - and tweak the pattern so that a triangular pattern going downwards---->upwards: other than being spacing-wise consistent, there won't be anymore that problem,creating a nice "ping pong" effect with 01:05:814 (5) - ,which plays really good! Here's what I have done there:
    SPOILER

    340,187,65484,1,2,0:0:0
    200,176,65649,1,2,0:0:0
    228,20,65814,2,0,P|220:56|188:92,1,85
  4. 02:56:583 (2) - Not a big deal,but anyways I can't really understand why this change of flow going directly downwards xD I would personally move this so that it continues the upside oval flow created by 02:55:594 (1) - ,giving after all a smoother play... An idea could be putting it at the same position as the note 02:55:264 (2) - ,so that it continues with that returning back pretty good... Here's what I have done after some tweaking there!
    SPOILER

    264,84,175594,6,0,P|325:103|392:88,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
    148,30,176583,2,0,P|124:92|176:88|153:153,1,127.500004863739,2|4,0:0|0:0,0:0:0
    120,276,177242,5,0,0:0:0
    248,288,177572,1,8,0:0:0
    266,160,177902,1,0,0:0:0
    227,126,178067,1,0,0:0:0
    176,134,178231,6,0,P|116:137|55:104,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
And I guess I'm done here. Don't forget to check lolcubes' post,as it contains the timing sections you should use! Then call me back. I hope I helped you in the meanwhile ^^
Loneight
Hi~ maybe I little late ...
Request from PM.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[249's Easy]

  1. Useless green line:
    00:55:914 -

  2. fine to me ~

[Normal]

  1. 00:33:496 (2) - I think here a little loud, try to use 65% volume

[Haku's Normal+]

  1. notes too crowded let a little hard to read, try to CS +1 (edit)
  2. 00:01:189 (1,2,3,4) - I feel very strange for here ..., maybe dosen't follow vocal, re them
  3. 00:02:507 - there a little noisy for me, try to use 50% volume
  4. 02:33:826 (2,3,4,5) - I suggest let them become 2 sliders will much easy and read
  5. 02:53:112 (4) - don't stack 02:52:452 (3) - , because it is hard to read

[Hard]

  1. 02:16:848 (7,8) - because there rhythm suddenly become close, try to get their distance same as forward or try to have a gentle rhythm like this
  2. 02:18:167 (2,3) - I think there are not suitable for use 1.6x distance, try to 1.1x same as forward will easy to read

[Insane]

  1. fine to me ~
that's all ~
good luck ~ :3
HakuNoKaemi

l1106188 wrote:

[Haku's Normal+]

  1. notes too crowded let a little hard to read, try to CS -1 AR+1 (uhm, you intended CS+1?)
  2. 02:33:826 (2,3,4,5) - I suggest let them become 2 sliders will much easy and read Eh? It actually flow better with circles there
  3. 02:53:112 (4) - don't stack 02:52:452 (3) - , because it is hard to read It's not

that's all ~
good luck ~ :3
YTYuyu

-kevincela- wrote:

Hey!

[249's Easy]

  1. 00:13:386 (4,5) - This is a quite little thing,so feel free to ignore if you want: as of the oval flow introduced by 00:12:068 (2,3) - ,you should totally curve this in a upside curve: that would work totally good to follow the flow there,and it continues perfectly with 00:15:694 (1) - as of it's oval flow too! Here's what I have done,see if you like it
    SPOILER

    264,332,13386,2,0,P|172:356|96:312,1,180.000006866455
    68,276,14705,2,0,P|64:240|68:208,1,60.0000022888184
    no because i wanna make the flow simple since it's "the beginning" of the song.
  2. 00:18:002 (4) - Not a big deal,but anyways I don't think using a 1/1 slider there would fit that good: you have mostly followed the vocals in these sections,and this slider feels quite strange due to its ending not following the vocals at all,which continue at 00:18:661 - ,so what about simply replacing this slider with a note at 00:18:002 - ? A 2/1 gap would actually make sense for the vocals--->piano transition ahh sure done :D.
  3. 00:20:639 (2,3,1,2,3) - Huh,this does not really play that good,probably because of the transition 00:22:617 (2,3) - which is quite harsh to play with that linear slider you have there... Considering 00:23:276 (1) - 's oval flow,I find the best solution here to be a "V" pattern. Here's what I have done,feel free to modify it as you want! ooh alright then fixed.
    SPOILER


    256,96,20639,1,0,0:0:0
    304,148,20969,1,0,0:0:0
    356,196,21298,6,0,P|356:288,2,90.0000034332277
    412,148,22617,1,0,0:0:0
    460,96,22947,1,0,0:0:0
    416,36,23276,6,0,P|364:28|256:40,1,160,0|4,0:0|0:0,0:0:0
  4. 01:02:178 (3) - This is a quite little thing,however I suggest you to do that: what about making this instead a 3/2 repeated slider with a note 1/1 later? That works really good to follow the vocals,and with this rhythmical pattern in mind you could create a pretty funny to play and flowing pattern,using opposed sliders to continue the song's progress. Here's what I have done,see if you like it :P
    SPOILER


    184,128,61848,1,8,0:0:0
    124,184,62178,2,0,P|68:200|8:184,2,120
    184,128,63496,5,0,0:0:0
    304,232,64156,1,0,0:0:0
    460,196,64815,2,0,P|460:28,1,160
    Oh,and if you do that remember to silence 01:02:178 (3) - 's sliderticks! and done.
  5. 01:07:452 (2,3,4) - Uh,using a linear slider here to continue the flow with these notes' position felt a bit harsh to me imho... It's a pretty much subjective thing,but what about smoothing out a bit the pattern using arc patterns and curved slider? Here it would actually play pretty good!
    SPOILER

    20,152,67452,1,0,0:0:0
    68,216,67782,2,0,P|100:232|152:232,1,80,8|0,0:0|0:0,0:0:0
    216,200,68441,1,8,0:0:0
    288,164,68771,6,0,P|364:144|440:184,1,160,4|4,0:0|0:0,0:0:0
    fixed it myself.
  6. 02:16:353 (1,2) - Oh well,I didn't like that much the rhythm used there by combining these 2 1/1 sliders... Their transition sounded quite strange,maybe because you skipped over various important elements in the beat. You have two options there: you could follow the vocals instead of the piano by using a pattern using a 3/2 repeated slider at 02:16:683 - ,or you could instead make the second slider there follow a bit more the piano,always using a 3/2 repeated slider
alright then i'll follow the piano.

I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^

DakeDekaane wrote:

Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.

[249's Easy]
00:02:837 - 00:23:936 - I feel that some soft whistles are missing here, I suggest some spots, but maybe there are more or less than those. no i find soft whistles in this part of the song unfitting to this part during gameplay.
00:02:837
00:04:156
00:05:145
00:06:793
00:07:782
00:09:101
00:10:419
00:13:057
00:15:035
00:15:694
00:18:661
00:19:650
00:21:298
00:22:287
00:02:837 (1,2,3) - This could look better if these objects follow a single smooth curve, maybe like this.
i don't see a difference in this :?
00:11:738 (1,2,3,4) - Something similar as above, I don't like how the almost straight flow in the end of (2), (3) and (4) looks. fixed it myself.
00:58:551 (3) - Wouldn't this look better if it's of the same shape as 00:55:914 (1) ? actually it is if you look carefully. when i made (3) look like (1), the slider didn't look symmetrical, so i adjusted it so that it'll look symmetrical.
01:01:848 (2,3) - Try to follow the curve flow of the previous slider for the placement of this. no because using too many curved sliders would break the flow during gameplay for me.
01:34:815 (1) - You can move this to x:408 y:196 to make a better circle with the next slider, I think that's what you want to make here. actually no...if you look at 01:36:463 (2) - 's end, it's stacked on 01:34:485 (4) - , so i don't wanna break that transition.
02:01:518 (1) - I was about suggesting the next object, but this is better, try move it around x:164 y:288, the curve looks nicer if you do this. no, but i adjusted (1).
02:08:112 (5) - Move 1 grid down (level 4), just to make a better shape. no i don't see that much of a difference during gameplay.
02:28:221 (3) - If your intention was to make a blanket for 02:30:200 (1) you can either: move (3) to x:380 y:164, fixing the placement for (2), or move the 2nd node to x:340 y:104 and the 3rd to x:264 y:88, if make a blanket isn't your intention, ignore this orz nahh i didn't intend this to be a blanket. i wanna make it exciting by making this pattern for beginners during gameplay.
02:40:090 (3) - Adjust a bit this curve to fit more the following circles~ i don't see a problem with this, so i think it's fine. should be easy for beginners to follow during gameplay.

That's all from my part, good luck in the way of ranking /o/
i removed the green line L18 and ty for the mods everyone :D. here is the updated file :3.
HakuNoKaemi

-kevincela- wrote:

[Haku's Normal+]

  1. 00:55:090 (6) - Preferisco seguire lo stream come ho fatto nelle altre occasioni (anche se in quei casi era da 1/2), inoltre siccome non so se mi obbligano a chiamara Light Hard, voglio evitare di usare 1/2 anche in questi casi
  2. 02:16:683 (1) - Ho preferito far cosi per seguire il Finish e devo evitare la segni come Insane >.<
  3. 02:34:485 (6,7,1) - Ho preferito curvare un pò i due slider, fanno parte di una parola diversa ed ho usato un micropattern un pò diverso
    I can't really understand what's so wrong in this diff... Some of you talked about this diff like if it was a waste of time,while I actually fin this pretty much enjoable and good to play.
I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^
http://puu.sh/1OHrg
Topic Starter
Kuria
reversed for my part check lol
updated the GD's first for now.
IAmFlorious
I love, love, LOVE this song! The video/map/and song are epic, thank you so much for making it!
h-728
[General]
  1. About lyrics
    SPOILER
    b2 : I risk → I'll risk
    b3 : I whisper → a whisper
    b7 : before this time → up before This time
    c1b : stand up stand up → Stand up stand up
    c2 : (Just gonna keep it when I) → Just gotta keep it I wanna
    c3 : Wake up wake up → wake up wake up
    c4 : (Just tell me how I can) → just tell me how I can
    c6 : 狂おしいほど切ないよ → 狂おしいほど刹那の艶麗
    c8 : they might → They might
    c9 : Or saying ninght cries → for saying I’ll fight
    d2 : 選考眼光は → 閃光眼光は
    d3 : 感覚的衝動くらいね → 感覚的衝動 Blinded
    d7 : 失わぬようにと・・・
    d9 : 零れ落ちそうで → こぼれ落ちそうで
    e2 : 君の惰性を → 日々の惰性を
    e8 : 何度 → 君を
    e4 : Look how far we made it → Look how far we've made it
    e7 : ことはできないでしょ → 出来ないでしょ
  2. Please make approach circle so that it becomes an entire set of hitcircle skins.
[Insane]
  • 02:21:144 (7,8) - Why don't you move these notes 1/2 later and add a circle at 02:21:144? I feel something unnatural with the blank of 02:21:803.
    02:43:067 (5) - I can hear the guitar sound on 02:43:396 so I'd like to suggest to make this slider reversing.
[Hard]
  • 00:26:573 (1) - Why don't you move this slider down by 2 grids and put them on one straight line?
    02:43:221 - Almost same as Insane, how about adding a 1/2 slider here?
[Normal+]
  • 00:01:189 (1,2,3,4,5) - Hmm.. actually I think the rhythm of these notes could follow the song well, but it's really difficult to understand and will cause the mistake. I highly recommend to make the rhythm using 1/2 beat snap divisor even if the rhythm seems a bit different from the music.
    01:02:013 (1) - Half of this circle is under the previous slider and it makes us hard to see the note. Please make it looks more clear.
    01:06:134 (2) - New melody seems starting from here, so I feel it natural to put NC on this slider. If you accept this, please remove the NC of 01:05:804 (1).
    01:43:057 (1,2) - Almost same reason as above, I don't like this overlapping. Why don't you put these notes like this?
    I want you to fix all notes that have this placement like 01:48:331 (1,2), but actually I don't know the criteria of Normal+ exactly, so if you think they are alright, please keep it.
    02:00:200 (1,2,3) - Hm.. I can't understand why you put only these three notes here. It looks so strange since the same melody is still continued. But if you want to keep these notes, same as 00:01:189, please reconsider the timing of (3).
    02:35:474 (2) - NC here by the same reason of 01:06:134.
[Normal]
  • fine.
[Easy]
  • 01:10:749 (3,1) - Putting these notes more linearly will make us easier to play.01:33:167 - I felt something empty around here because you use almost all of white ticks in the previous section(I mean 01:25:584 (1,2,3,1,2,3,4,5)) but here the notes are put in 2/1 intervals though the melody is continued, so I suggest to put a circle.
    02:18:991 (1) - Is the length of this slider intentionally? I didn't feel it unnatural at all with a 1/1 slider here, so why don't you replace with it?
Sorry for the late ><
lolcubes
Eh the timing is screwed completely, use this, it should work much better:
BPM 182 Offset 206
BPM 182 Offset 23918
BPM 182 Offset 45026
BPM 182 Offset 97590
BPM 182 Offset 97755
BPM 182 Offset 121506
BPM 182 Offset 137315
BPM 182 Offset 163704

The skin was a bit bad, the black circle border is very hard to see and in addition to that it has a grey outline. Regardless, it should probably get fixed one way or another (I would probably ditch it lol).

Also in the insane:
00:27:132 (3) - This probably has to be the most random note ever, there is nothing in the music here, you should probably remove it as this triple stack is kinda sudden and it doesn't really follow any pattern.
00:37:681 (3) - ^, meh a lot of triples make no sense. :<
01:01:674 (3,4,1) - What is this spacing? Actually a lot of things use inconsistent spacing for no reason (that is backed up with the music). You should probably get rid of the most of them because they are considered spacing errors and they don't really make your map any more fun imo.
01:05:795 (5) - Missing clap.
02:27:534 (4) - ^

The mp3 is kinda horrible too, if you can get a replacement that would be awesome, though I don't think I have enough time to retime it. Yours is crackling at several spots.
HakuNoKaemi

lolcubes wrote:

The skin was a bit bad, the black circle border is very hard to see and in addition to that it has a grey outline. Regardless, it should probably get fixed one way or another (I would probably ditch it lol).


The name of the color is Red this is Gray
dkun

HakuNoKaemi wrote:

lolcubes wrote:

The skin was a bit bad, the black circle border is very hard to see and in addition to that it has a grey outline. Regardless, it should probably get fixed one way or another (I would probably ditch it lol).


The name of the color is Red this is Gray
are you colorblind?
lolcubes
Nah, I know that I am color blind in some occasions, however the color of the outline doesn't matter, it's still there and it looks really terrible.



Can you see the outer line which is really thin? I am referring to that.
HakuNoKaemi
It's still red
plus, the inline's red, so the circle are visible
It's not to be a bad person... but you might need to go to the optician
SPOILER
se viene meglio, vai dall'ottico
HakuNoKaemi
Anyway, non-raw timing
Offset: 1180 BPM: 182,01
Offset: 2828 BPM: 182,01( for the downbeat )
and yes, it actually works ( the vocals at the start are to be timed with the start, since of the whispery nature of them, you should time the end of the attack, the sunstain after the initial decay's long )
gdeath
Sorry for the delay, here is my mod.

[249's Easy]
I dont think it's good to leave 2 breaks which are 20 sec. put some notes in and make one disappering at least.

[Normal]
no problem

[Hard]
01:41:903 (4,5,6,7) - why dont you new combo the 4th note since the spacing i
03:02:178 (7) - the same suggestion as insane.

[Insane]
the offset is inconsistent with other diffs.
02:43:067 (5) - The slider ends suddenly. I would reverse it once or set a half-timing speed.
03:02:188 (4) - the same feeling as above. Try putting a circle at 03:02:682 & 03:03:177? and new combo the 4th note.

Good job. :) :)
anber chou
加油
UnderminE
Kuria don't go ;_;
Mikarunoel131_DELETED
Hi there :D

I noticed that some of your lyrics are wrong.

01:07:782 http://puu.sh/1TUOI this is the right one, listen carefully to the song while reading this.
same goes for 01:21:546 He is saying this http://puu.sh/1TUUL ^^
^ 02:26:728



That`s it :3 I got these lyrics from a video and another website. Both wrote the same at these times, while your lyrics were different.
When I listened carefully to the song I understood it all aswell. ^^

Hope I was able to help you :)
Topic Starter
Kuria
change the mp3 just now

for anyone else, please don't give me any mod from now because i'm still not check my mod post yet, and i still unable to active ingame for a while
thank you.
Topic Starter
Kuria

DakeDekaane wrote:

Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.

[General]

:!: Isn't the source of this the recent live action of Rurouni Kenshin?. I recommend you to put "Rurouni Kenshin Live Action" in source, or in tags at least, if you don't want to change the skin or the video. yeah


[Normal]

02:19:980 (1,2,1) - These sliders would look better if make something like blankets, imo. wanna keep this waving pattern since it was intentional XD
02:38:771 (1,2,3,4,5,6) - Can you make a soft curve for this? ;w; no, i think it's quite good to make it straight like this


[Insane]

That's stacks of 2 circles always kill me q_q , just a comment. wanna try to use stack style for this diff, sorry but all of them are intentional XD
thank you for mod!

-kevincela- wrote:

Hey!

[Insane]

  1. 01:05:484 (3,4,5) - This is really and minor and subjective thing,just don't fix if you want it: While I think 01:05:814 (5) - does flow pretty good with 01:06:144 (1) - , I found this jump/spread pattern to be quite umpleasant to play as the improper jump needed to do it. I would instead unstack 01:05:484 (3,4) - and tweak the pattern so that a triangular pattern going downwards---->upwards: other than being spacing-wise consistent, there won't be anymore that problem,creating a nice "ping pong" effect with 01:05:814 (5) - ,which plays really good! Here's what I have done there: i was changing the pattern on this part since i feel the previous one seems not close enough with what im expected from >_<
And I guess I'm done here. Don't forget to check lolcubes' post,as it contains the timing sections you should use! Then call me back. I hope I helped you in the meanwhile ^^
fix all except above, thanks kevin^^

Loneight wrote:

Hi~ maybe I little late ...
Request from PM.

[Hard]

  1. 02:16:848 (7,8) - because there rhythm suddenly become close, try to get their distance same as forward or try to have a gentle rhythm like this wanna keep it like this for now because i wanna follow the song beats xP
  2. 02:18:167 (2,3) - I think there are not suitable for use 1.6x distance, try to 1.1x same as forward will easy to read[/color] no, i think it was good to make the spacing on this part due of the drum voice became louder on this part
thank you^^

h-728 wrote:

[General]
  1. About lyrics
    SPOILER
    b2 : I risk → I'll risk
    b3 : I whisper → a whisper
    b7 : before this time → up before This time
    c1b : stand up stand up → Stand up stand up
    c2 : (Just gonna keep it when I) → Just gotta keep it I wanna
    c3 : Wake up wake up → wake up wake up
    c4 : (Just tell me how I can) → just tell me how I can
    c6 : 狂おしいほど切ないよ → 狂おしいほど刹那の艶麗
    c8 : they might → They might
    c9 : Or saying ninght cries → for saying I’ll fight
    d2 : 選考眼光は → 閃光眼光は
    d3 : 感覚的衝動くらいね → 感覚的衝動 Blinded
    d7 : 失わぬようにと・・・
    d9 : 零れ落ちそうで → こぼれ落ちそうで
    e2 : 君の惰性を → 日々の惰性を
    e8 : 何度 → 君を
    e4 : Look how far we made it → Look how far we've made it
    e7 : ことはできないでしょ → 出来ないでしょ
    i'll fix this later, thank you so much Q______Q
  2. Please make approach circle so that it becomes an entire set of hitcircle skins. okay
[Insane]
  • 02:21:144 (7,8) - Why don't you move these notes 1/2 later and add a circle at 02:21:144? I feel something unnatural with the blank of 02:21:803. because from the song itself that spot is really blank and i wanna try to make it consistent with the beatpattern Q_Q
    i think it's not a bad way too to make it this way xD

    02:43:067 (5) - I can hear the guitar sound on 02:43:396 so I'd like to suggest to make this slider reversing. no, i prefer to make it without reverse to make it match with the volume of the guitar, because the latter voice (the blank spot again) is kinda low volume, so i just use the loud one
[Hard]

  • 02:43:221 - Almost same as Insane, how about adding a 1/2 slider here? no, i can't Q___Q
Sorry for the late ><
and sorry for the super late reply too, thanks for the mod!

gdeath wrote:

Sorry for the delay, here is my mod.


[Hard]
03:02:178 (7) - the same suggestion as insane. no because of the same reason

[Insane]
the offset is inconsistent with other diffs.
02:43:067 (5) - The slider ends suddenly. I would reverse it once or set a half-timing speed. no for the same reason as the previous mod, i wanna try to make it consistent with the actual song voice there, also i think this kindof beatpattern is not quite bad since this can form a suddenbreak feel after highspeed movement :)
03:02:188 (4) - the same feeling as above. Try putting a circle at 03:02:682 & 03:03:177? and new combo the 4th note. no, because i find it quite complicated to mix both the percussion and vocal voice on this part, so i just use the percussion voice for the beatpattern because it was the loudest voice

Good job. :) :)
thank you^^

Mikarunoel131 wrote:

Hi there :D

I noticed that some of your lyrics are wrong.
yeah and im stil not fix them yet, h-728 already give me the correct one (japanese lyrics mod from japanese ppl :D), i'll fix them later

Hope I was able to help you :) [/color]
thanks for noticing this again :)

k my part is done,fix'd lyrics upcoming...

thanks again everyone, sorry for the late respond '>_<

EDIT: update everything, also fix the spacing on insane as lolubes said, dunno if now is better or not orz
ExoSpheRe
i like this song and especially the video <3
Topic Starter
Kuria
\^______^/ me too!
Homura60
Epic Song + Epic Insane Beatmap With Hidden (not tried the thers sorry ;_;)

Sry, I Haven't kudosu to give you for the map But.. Good luck for the ranking
Stefan
So.. can I mod it in the next time? :P
Topic Starter
Kuria
sure, but please don't take too long time for it :D
Stefan
Okay.

[General]
- Add a blank normal-sliderslide2 since parts like 00:44:981 (1) in Bya's Diff sounds terrible annoying.
- Haku's Normal+ does not appear in the Game. How to fix this: Open the Diff per NotePad and rename the Diff as Haku's Normal (or whatever else). Then, the Diff should appear in the Song Selection. AND then you can rename it again per osu! Editor to Haku's Normal+.
- fz.jpg is unused, I guess this was the Background before.

[249's Easy]
00:02:783 - 00:22:893 - This is really boring since you didn't add any hitsounds here. Make use of the soft Whistles here.
00:09:706 (2,3) - Keep this rhythm: http://puu.sh/1VOKV (The singer holds the Voice at 00:10:365 which should be mapped with a Slider. The Repeat slider is totally misaligned)
00:13:003 (3,4) - http://puu.sh/1VOTq (Pretty much the same reason as above)
00:22:893 (3) - Remove this Circle. It feels a little bit too much for a Beginner. And obviously, there are going to play many beginner this Map. :p
01:27:178 (3) - Add NC and remove it at the next Slider. Also, would you like to add Finish here?
01:36:409 (2) - Unsnapped slider (end).
02:18:924 (1) - No.. Snap this to the white Tick at 02:19:253
02:31:781 (1) - Remove NC and add it instead at (2).

Meh.. kinda boring, but it's fine.

[Normal]
00:21:298 (1,2,3,1) - Uhm.. they are unsnapped.
00:33:277 (2) - Silence the Tick as you did at 00:43:827 (2).
00:35:474 (2,3,4,1,2) - Unsnapped.
02:40:023 (4) - It looks better with NC.

I love this Diff.

[Haku's Normal+]
Seriously, I don't see why to keep calling this as "Normal+", this is definitly a Hard Diff.
00:28:003 (6,7,8,9,1) - http://puu.sh/1VQPE This sounds so much better, I always have a awkward play feeling at 00:28:497 (7,8,9). Also, I find that 00:29:651 (1) should be moved to the white Tick before.
01:01:959 (1) - This won't work well if you want to keep this as "Normal" Diff. Even it is a harder one. Move it at least at 320,324. IMO this should be made like that: http://puu.sh/1VQW8 But I don't know if you want to change the structure of this Part of the Map. :P
01:05:750 (1) - Remove NC and add NC to the next Slider.
02:35:407 (2,3,4,5) - Totally unreadable..

I've got some problems with Haku's Diff.. Pattern like 01:50:901 (1,2,3) or 01:38:209 (2,3,4,5,6) are very ugly and could be have done better. Maybe you could increase the Spacing for a bit because now, it looks very squashed. I did not pointed out every part which strongly should be remade, but I gave you some examples and you may find out which parts should be remapped.

[Hard]
01:55:846 (8,9) - I find it better if you switch their places. The Jump from up to down feels better to play imo.
02:13:319 (6) - Remove the Drum Sampleset from the Slider itself. You'll what I mean if you mark it and play.

Pretty neat.

[Insane]
Seems fine.

[Storyboard]
I am not sure, but I feel that d3.png disappears a bit too early. Shouldn't it be until 01:32:783?
Topic Starter
Kuria

Stefan wrote:

Okay.

[General]
- fz.jpg is unused, I guess this was the Background before. ....? i'm sure im already fix this stuff before, ill re fix it again then
fix all, thank you^^
Topic Starter
Kuria
some changes on the diffname
HakuNoKaemi
That was a genius hit, I found there was a ritardando. So now you have the correct timing.
http://puu.sh/1WhsY
Topic Starter
Kuria
before i'm using your timings, please resnap all unsnapped green timings on your diff first lol, because fix it one by one is really tiring and time consuming no need, already fix it all
thanks though :)
HakuNoKaemi
you can use the image as reference for red sections I'm fixing the unsnapped things~
HakuNoKaemi
Topic Starter
Kuria
yep, thank you again
adjusted timing just now^^
YTYuyu

Stefan wrote:

Okay.

[249's Easy]
00:02:783 - 00:22:893 - This is really boring since you didn't add any hitsounds here. Make use of the soft Whistles here. that would basically ruin the mood of the song during gameplay and this acts as a sneak peek to the song.
00:09:706 (2,3) - Keep this rhythm: http://puu.sh/1VOKV (The singer holds the Voice at 00:10:365 which should be mapped with a Slider. The Repeat slider is totally misaligned) no it's not. the repeat slider follows "my" in the phrase "in my arms" and to me, that would be misleading to follow.
00:13:003 (3,4) - http://puu.sh/1VOTq (Pretty much the same reason as above) notice the sliderticks. i did that because the sliderticks go along with the vocals in this part. it follows "apart"
00:22:893 (3) - Remove this Circle. It feels a little bit too much for a Beginner. And obviously, there are going to play many beginner this Map. :p no because it'll ruin the v formation and this note follows the piano in this part, so the flow would feel really awkward if i do remove this circle.
01:27:178 (3) - Add NC and remove it at the next Slider. Also, would you like to add Finish here? no and no. the fiinsh is because that shows too much emphasis in the BGM and vocals, and (2,3) are connected since it's a hold in the vocals.
01:36:409 (2) - Unsnapped slider (end). fixed? :/.
02:18:924 (1) - No.. Snap this to the white Tick at 02:19:253 that would be unsnapped if i do that.
02:31:781 (1) - Remove NC and add it instead at (2). nope this is where the vocals start in the song.

Meh.. kinda boring, but it's fine.
ty for the mod :D. here is the file.
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