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posted
This beatmap was submitted using in-game submission on jueves, 04 de abril de 2013 at 09:46:38 p.m.

Artist: Marisa De Lille
Title: Mi Mañana
Source: Digimon Tamers
Tags: Digimons Adventure My Tomorrow Terriermon Renamon Guilmon Tamer Ending mancusojuanmattos manana
BPM: 161.01
Filesize: 7218kb
Play Time: 01:19
Difficulties Available:
  1. Easy (2.09 stars, 84 notes)
  2. Insane (4.97 stars, 202 notes)
  3. Mancuso's Hard (4.71 stars, 151 notes)
  4. Normal (3.75 stars, 116 notes)


Download: Marisa De Lille - Mi Mañana
Download: Marisa De Lille - Mi Mañana (no video)
Information: Scores/Beatmap Listing
---------------
#spanish ODs/EDs Project
Hard by mancusojuanmattos, thanks a lot!
Special thanks to Blissfulyoshi who helped me ripping the audio and video, thanks Blissy!
posted
Pequeño mod en la Insane :P

[General:]

• Agrega el Preview Point che! (Hace mil años que no mencionaba esto en mis mods xD)

[Insane:]

• 00:10:417 (3): Siento que los sonidos que aparecen en la musica para (2,3) no son lo mismo como para que tengan el mismo Hitsound. Te sugiero que en esta Nota agregues un Drum (Adidtion) Clap en lugar del Finish
• 00:32:764 (3): Olvidaste el Normal Hitsound al comienzo del Slider
• 00:37:233 (3): Yo remarcaria el 1/4 en este lugar, es bastante notorio en la musica como para ser pasado por alto. Reduce este Slider en 1/4 para remarcar esto
• 00:37:605 (1,2,3,4,5,6,7,8): No estaria mal agregar algun Whistle en esta seccion, entran bien de bien si sigues la vocal (o lo que desees :P)
• 00:54:179 (1,1,1): Omg.. Dat Combo spam.. Yo creo que aca juega mejor el (1,2,3) :P
• 00:55:855 (1,2,3,1,2): Despues del 3-plet, el jump que pusiste juega bastante raro. Intenta reducir el jump de (3,1) y por simetria el de (1,2).
• 01:19:365 (6): Un New Combo entra correctamente aca.

- En general eso es lo que mas me llamo la atencion.. El resto se ve bien :3

Buee.. pero no vine por esto en realidad. Aca te dejo la Hard que prometi hace bastante xD..

collapsed text
osu file format v11

[General]
AudioFilename: ENDING.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mi Mañana
TitleUnicode:Mi Mañana
Artist:Marisa De Lille
ArtistUnicode:Marisa De Lille
Creator:Gonzvlo
Version:Mancuso's Hard
Source:Digimon Tamers
Tags:Digimons Adventure My Tomorrow Terriermon Renamon Guilmon Tamer Ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,-390,"Ending.avi"
0,0,"BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1851.75987018708,372.43947858473,4,2,0,60,1,0
13775,-133.333333333333,4,2,0,60,0,0
36668,-117.647058823529,4,2,0,60,0,0
49331,-105.263157894737,4,2,0,60,0,0
50542,-105.263157894737,4,2,0,70,0,0
50728,-105.263157894737,4,2,0,60,0,0
52031,-105.263157894737,4,2,0,70,0,0
52218,-105.263157894737,4,2,0,60,0,0
57019,372.43947858473,4,2,0,70,1,1
79272,-100,4,2,0,70,0,1
79365,-100,4,2,0,70,0,0
80762,-100,4,2,0,40,0,0
83741,-100,4,2,0,5,0,0


[Colours]
Combo1 : 150,150,150
Combo2 : 0,128,0
Combo3 : 176,0,0
Combo4 : 0,98,145
Combo5 : 255,255,255
Combo6 : 113,225,0
Combo7 : 215,6,6
Combo8 : 0,134,198
SliderBorder : 63,63,63

[HitObjects]
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256,192,81041,12,0,83834,0:0:0


Espero que te guste. Ahora.. TERMINA CON ESTO :P
posted
Gracias Mancuso, todo listo excepto el 1/4 y el ultimo NC. Y gracias por la GD.

Solo falta un poco del Easy y Normal
posted
Hello! I'm so sorry for taking so long to get to this. I hope you don't mind :(

By the way , I decided to skip the normal diff because it's still WIP. :3

[General]
  1. the current bitrate of .mp3 is unrankable, it needs to be under 192kbps.
  2. Insane diff has a different preview time.
  3. Audio lead-in for Insane diff is too short now. it needs to be at least 1500ms.



[Insane]
  1. From AIBat..
    collapsed text
    Snapping 00:01:104 (3) - Unsnapped circle.
    00:01:849 (1) - Unsnapped slider (start).

    Unsnapped inherited (green) sections at:
    00:13:775 - snap to 00:13:769
    00:36:668 - snap to 00:36:674
    00:49:331 - snap to 00:49:337
    00:50:542 - snap to 00:50:547
    00:50:728 - snap to 00:50:733
    00:52:031 - snap to 00:52:037
    00:52:218 - snap to 00:52:223
    I'm not sure if it's problem or not, but just mentioning here.
  2. 00:01:851 - According to the crush cymbal in the music, soft finish fits better imo. if you want to emphasize this finish more than 00:01:104 (3,4) - , you can use higher volume for this one I think.
  3. 00:15:259 (4) - I'd prefer something like this since the current pattern looks a bit odd and this one is surely looking better. same for 00:18:797 (6) -
  4. 00:33:322 (4) - To be honest, this rhythm sounds a bit odd to me because the slider beginning doesn't follow anything noticeable and there's a bussdrum at 00:33:695 - . probably this rhythm works better I think. (I just moved the slider forward by 1/2 beat.)
  5. 00:39:468 (6) - CTRL+G flows better imo. or you can do something like this for better flow.
  6. 00:50:641 (3) - How about setting "Addition" to "Soft", and add whistle here? sounds very good to me.
  7. 00:52:131 (3) - ^
  8. 00:59:998 (1,4) - Honestly, I don't think this partial overlapping looks that great. And it might cause players mistake where the beginning of 01:01:115 (4) - is. Thus consider changing slider shape or pattern please.
  9. 01:19:365 (6) - Adjust the shape of this slider a bit so that it fits with the spinner-circle? :3
  10. 01:20:855 - A finish would fit nicely with the last of this difficulty imo.


[Hard]
  1. From AIBat..
    collapsed text
    Unsnapped inherited (green) sections at:
    00:13:775 - snap to 00:13:769
    00:36:668 - snap to 00:36:674
    00:49:331 - snap to 00:49:337
    00:50:542 - snap to 00:50:547
    00:50:728 - snap to 00:50:733
    00:52:031 - snap to 00:52:037
    00:52:218 - snap to 00:52:223
    I'm not sure if it's problem or not, but just mentioning here.
  2. 00:01:851 - According to the crush cymbal in the music, soft finish fits better imo. if you want to emphasize this finish more than 00:01:104 (3,4) - , you can use higher volume for this one I think.
  3. 00:12:093 (1) - Considering where the emphasis is, it'd sound better if this spinner starts at 00:12:280 - instead. Probably there can be a note at 00:12:093 - too.
  4. 00:16:376 - You probably want to set the sampleset to Normal and remove the clap.
  5. 00:21:777 (5) - How about shortening this slider by 1/1 beat and add a note at 00:22:708 - ? Currently this slider ruins your hitsounds pattern and I don't think it's a good idea to follow emphasis (i.e downbeat) with a slider end.
  6. 00:27:177 (5) - I think this slider should end at 00:27:736 - considering both the vocal and instruments.
  7. 00:42:820 (3) - Move this note leftward by 1grid so that spacing can be more consistant?
  8. 00:50:641 (3) - How about setting "Addition" to "Soft", and add whistle here? sounds very good to me.
  9. 00:52:131 (6) - ^
  10. 00:52:503 (1) - I thought you wanted to use white/gray combo color only for calm part o.o
  11. 00:57:019 (3) - Since spacing is inconsistant due to offset change and this is a heavy beat, I think it'd be better to space this note out at higher DS.
  12. 01:13:406 (1,2,3) - This pattern flows better imo. Not only because the current pattern doesn't do well, but considering how 01:12:661 (5) - flows, this one is better imo.
  13. 01:20:855 - 01:20:855 - A finish would fit nicely with the last of this difficulty imo.




[Easy]
  1. From AIBat..
    collapsed text
    Unsnapped inherited (green) sections at:
    00:13:775 - snap to 00:13:769
    00:36:668 - snap to 00:36:674
    00:49:331 - snap to 00:49:337
    00:50:542 - snap to 00:50:547
    00:50:728 - snap to 00:50:733
    00:52:031 - snap to 00:52:037
    00:52:218 - snap to 00:52:223
  2. 00:06:693 (4) - You forget to add a whistle here I guess. xD
  3. 00:19:728 (1) - Umm, normal sampleset doesn't fit well and is a bit too loud to me. How about using drum-finish instead?
  4. 00:25:315 - This finish is too loud and I think a whistle is enough and works well.
  5. 00:25:687 - Add a soft finish here for the sake of consistency with the Insane diff?
  6. 00:39:095 (1,2,3,4,5) - Honestly awkward flow.. I expected something like this here. (lol bad alternative. but I think you can figure out what I want you to do. xD)
  7. 00:49:524 (1) - 00:50:641 (3) - How about setting "Addition" to "Soft", and add whistle here? sounds very good to me.
  8. 00:52:131 - ^
  9. 00:56:227 - and 00:56:600 - How about adding notes here? Without them I feel a bit empty here and they're very important imo. The recovery time will be still enough considering that the recovery time between 00:11:162 (1,1) - is even shorter.
  10. 01:02:233 - Add a whistle here?


And that's all. All difficulties have a good flow and pretty solid despite the amount of mods they have recieved. Also nice song. It reminds me of my childhood. xD You can call me back for re-mod and a bubble once you think this mapset is good enough to go. Starred! :D
posted
THIS.
uvu dejo mi estrellita
posted
Lo prometido es deuda Cariño..
:)
posted
Thanks Melophobia!, many fixes applied. Also, sorry for the late response, I've been trying to finish mapping Normal and tweaking some stuff.

Thanks for the support guys!

Mancuso:



Concuerdo con esto, lo aplique, fíjate si te parece bien.
posted

Melophobia wrote:

[Hard]
  1. From AIBat..
    collapsed text
    Unsnapped inherited (green) sections at:
    00:13:775 - snap to 00:13:769
    00:36:668 - snap to 00:36:674
    00:49:331 - snap to 00:49:337
    00:50:542 - snap to 00:50:547
    00:50:728 - snap to 00:50:733
    00:52:031 - snap to 00:52:037
    00:52:218 - snap to 00:52:223
    I'm not sure if it's problem or not, but just mentioning here.
  2. 00:12:093 (1) - Considering where the emphasis is, it'd sound better if this spinner starts at 00:12:280 - instead. Probably there can be a note at 00:12:093 - too. But I prefer to follow the long Vocal, instead of the Instrumental here, I think that sounds more reasonable since in the first part I follow the vocal especially.
  3. 00:27:177 (5) - I think this slider should end at 00:27:736 - considering both the vocal and instruments. But the Vocal finish at 00:27:930, so I find it good finishing the Slider in there.
  4. 00:50:641 (3) - How about setting "Addition" to "Soft", and add whistle here? sounds very good to me.
  5. 00:52:131 (6) - ^ Hmm.. Nah, I prefer to leave just the Normal Hitsound.
  6. 00:52:503 (1) - I thought you wanted to use white/gray combo color only for calm part o.o Not really, xD.
  7. 01:20:855 - 01:20:855 - A finish would fit nicely with the last of this difficulty imo. In my opinion, the Whistle fits better with the bell sound at the Slider end, so, I'll keep that.

Thanks for the mod, Melo. (Remember, deleted lines mean fixed :P)

Gonz: Para mi queda mejor AR7 en mi diff y AR8 en la Insane, pero bueno, no me molesta para serte sincero :P.
Con respecto al pattern mencionado por erufen, no creo que sea dificil, es una Hard y ahi un NC para diferenciar el cambio de Spacing. Me parece que no es un pattern dificil, por eso lo mantendre

Diff. :D (Perdon por la demora)
osu file format v12

[General]
AudioFilename: ENDING.mp3
AudioLeadIn: 1000
PreviewTime: 56879
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mi Mañana
TitleUnicode:Mi Mañana
Artist:Marisa De Lille
ArtistUnicode:Marisa De Lille
Creator:Gonzvlo
Version:Mancuso's Hard
Source:Digimon Tamers
Tags:Digimons Adventure My Tomorrow Terriermon Renamon Guilmon Tamer Ending mancusojuanmattos
BeatmapID:216367
BeatmapSetID:71438

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,-390,"Ending.avi"
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1844.75987018708,372.647661635923,4,2,0,60,1,0
13769,-133.333333333333,4,2,0,60,0,0
36668,-117.647058823529,4,2,0,60,0,0
49331,-105.263157894737,4,2,0,60,0,0
50542,-105.263157894737,4,2,0,70,0,0
50728,-105.263157894737,4,2,0,60,0,0
52031,-105.263157894737,4,2,0,70,0,0
52218,-105.263157894737,4,2,0,60,0,0
56996,-105.263157894737,4,2,0,60,0,1
79272,-100,4,2,0,70,0,1
79355,-100,4,2,0,70,0,0
80762,-100,4,2,0,40,0,0
83741,-100,4,2,0,5,0,0


[Colours]
Combo1 : 182,182,182
Combo2 : 0,128,0
Combo3 : 176,0,0
Combo4 : 0,98,145
Combo5 : 255,255,255
Combo6 : 81,193,32
Combo7 : 215,6,6
Combo8 : 11,174,187
SliderBorder : 63,63,63

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posted
[Easy]

  • This AR is WAY too low, even for an Easy diff. The spacing and SV require something higher. AR +1 please.

  1. 00:01:844 (3) - I see you didn't use a newcombo here, but you used it in every other difficulty (even the guest). Maybe add a new combo here?
  2. 00:11:160 (1) - Imo, you could map something here, and start the spinner on 00:12:278. Even in that location, the spinner shouldn't be too short for a beginner. Besides, the beginning of this spinner (as it actually is) doesn't fit with the song.
  3. 00:16:750 (3) - You could really add a note here on x:220 y:280. You know, it sounds a bit empty here.
  4. 00:31:283 (5) - Same as ^ here. Don't forget the normal-hitnormal sound you used.
  5. 01:06:685 (2,3) - I think you messed up something in here. Shouldn't these be symmetrical? :P


[Normal]

  1. 00:25:135 (2) - This seems a bit unpredictable rhythm for a beginner player. You could add a hitcircle in the red tick then make the slider 1/2 shorter, beginning in 00:25:321 (2). That'd ruin your symmetry, but it'd play much better.
  2. 01:16:374 (5) - Push the middle point up so this slider is actually symmetric?


[Hard]

  1. 00:12:092 (1) - This spinner should begin 1/2 later. There's no reason, musically, to begin it where it is.
  2. 00:16:378 (4) - Shouldn't you have the normal-hitnormal sound at the start of this slider?
  3. 00:25:321 (2) - Same as above, in this hitcircle.
  4. 00:38:364 (3) - Bugged slider? D:
  5. 00:46:562 (3,5) - (3) should go 2 grids right and (5) should go 2 grids left. This blanket is currently not-so-much good looking ):
  6. 01:04:076 (5) - Maybe make this blanket with (4)'s end?
  7. 01:14:883 (1,2,3,4) - These blankets don't look too beautiful to me, but it's up to you. :P
  8. 01:17:864 (1) - Move the red point up so this slider is actually symmetric.


[Insane]

  • Amazing difficulty. There's not much to say, besides the AR seems a bit too low, and the ending part with the faster sliders and back-and-forth patterns is almost unplayable this way. I strongly recommend you to AR+1 here.

  1. 01:11:529 (4,4) - Maybe ctrl+g these sliders (separately?) They have better flow with their respective (3)s when reversed.


Good luck. As always, great map, so there's not much to mod. Great job!
posted
Oh.. I post my previous fixes, some seconds ago xD. Well, I'm here so, I'll fix that too.

Blue Dragon wrote:

[Hard]

  1. 00:12:092 (1) - This spinner should begin 1/2 later. There's no reason, musically, to begin it where it is. Explained in Melophobia's mod.
  2. 00:38:364 (3) - Bugged slider? D: Yes xD. Fixed in my previous update.
  3. 01:04:076 (5) - Maybe make this blanket with (4)'s end? Nah, I'm fine with that as it is.
  4. 01:14:883 (1,2,3,4) - These blankets don't look too beautiful to me, but it's up to you. :PI like them xD. I'll leave it as it is.

Thanks BD ;) (As I said to Melo, Removed lines mean fixed).
Meh.. OLVIDATE DEL CODIGO EN EL POST PREVIO, mejor usa este xD

Diff.
osu file format v12

[General]
AudioFilename: ENDING.mp3
AudioLeadIn: 1000
PreviewTime: 56879
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mi Mañana
TitleUnicode:Mi Mañana
Artist:Marisa De Lille
ArtistUnicode:Marisa De Lille
Creator:Gonzvlo
Version:Mancuso's Hard
Source:Digimon Tamers
Tags:Digimons Adventure My Tomorrow Terriermon Renamon Guilmon Tamer Ending mancusojuanmattos
BeatmapID:216367
BeatmapSetID:71438

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,-390,"Ending.avi"
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 0,128,0
Combo3 : 176,0,0
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posted

Blue Dragon wrote:

[Easy]

  • This AR is WAY too low, even for an Easy diff. The spacing and SV require something higher. AR +1 please. True! Fixed.

  1. 00:01:844 (3) - I see you didn't use a newcombo here, but you used it in every other difficulty (even the guest). Maybe add a new combo here? I wasn't sure about this but okay.
  2. 00:11:160 (1) - Imo, you could map something here, and start the spinner on 00:12:278. Even in that location, the spinner shouldn't be too short for a beginner. Besides, the beginning of this spinner (as it actually is) doesn't fit with the song. I agree, speed mapping sucks.
  3. 00:16:750 (3) - You could really add a note here on x:220 y:280. You know, it sounds a bit empty here. I'll leave this as it is, sometimes it's okay to skip some beats in easier diffs.
  4. 00:31:283 (5) - Same as ^ here. Don't forget the normal-hitnormal sound you used. ^
  5. 01:06:685 (2,3) - I think you messed up something in here. Shouldn't these be symmetrical? :POoops, probably when re-calculates slider lengths


[Normal]

  1. 00:25:135 (2) - This seems a bit unpredictable rhythm for a beginner player. You could add a hitcircle in the red tick then make the slider 1/2 shorter, beginning in 00:25:321 (2). That'd ruin your symmetry, but it'd play much better. Re-mapped this part.
  2. 01:16:374 (5) - Push the middle point up so this slider is actually symmetric? Oops, silly sliders again



[Insane]

  • Amazing difficulty. There's not much to say, besides the AR seems a bit too low, and the ending part with the faster sliders and back-and-forth patterns is almost unplayable this way. I strongly recommend you to AR+1 here. I agree, I changed it because somebody mentioned but I agree with 8

  1. 01:11:529 (4,4) - Maybe ctrl+g these sliders (separately?) They have better flow with their respective (3)s when reversed. I tried this but I don't like it, I believe it should be okay in its current state.


Good luck. As always, great map, so there's not much to mod. Great job!


Thanks a lot BD, I'll get to you map soon! (really soon)
posted
As asked in-game.
DIGIMOOOOOON♥

Easy and Normal has the same Slider Velocity.. owo

Easy
  1. 00:01:099 (1,2,1) - Like I told you in-game, I suggested you to make something else here because, normally, beginners are not experienced enough to play, click or even see stacked notes. You should be doing the same thing on 00:56:251 (1,2,1) - since you made a copy/paste.
  2. 00:36:128 (1) - I think I can understand what you did there with your new combo, but I swear it's represented in a weird and inconsistent way. Actually, this slider is a one-combo-object and on the previous pattern, you haven't added a new combo at this place. Is it because it's getting louder here? I just wanted to point that, since I am not sure about this one-combo
  3. 01:01:841 (4) - This slider is misplaced, it's not placed symmetrically with the previous slider and it doesn't keep the same spacing consistency with the previous and the next object. It's a bit obvious if you see it like this. To make it symmetric and have a consistent spacing, move this slider to x:316 y:266
  4. 01:03:704 (2,4) - Both of these sliders are not symmetric, which makes a weird looking pattern. I suggest you to make them more symmetric for the only reason that it's going to make it looking better and have a nicer spacing. All you have to do is to move the second (the middle) node two grids up for the Slider (2) and two grids down for the slider (4)
  5. 01:10:411 (3) - Wrong spacing between the previous and the next object. It's me or you have some problem with your copy/paste? LOL
  6. 01:14:883 (1,2) - Again a spacing problem here owo


Normal
  1. 01:03:517 (2) - Wrong Spacing
  2. 01:04:449 (4,5) - Wrong Spacing in here too
  3. 01:06:312 (2,3) - I swear there's something wrong here with the emplacement of these sliders.

Really awesome diff c:!

Hard
  1. 00:56:251 (1,2,3) - Try to keep the same spacing consistency with these objects, since they're consistent on the timeline, they should also be placed consistently on the playground.
  2. 01:16:001 (3) - This slider could be looking better if it was a copy/paste from the previous slider, right now, it looks like you have copied it but have placed it in the wrong place.
  3. 01:19:355 (1) - This slider is really, really looking good! I like it. The only thing is, both start and end nodes are unsymmetrical. You should make the fix, which is pretty minor.


You're now my idol. I have nothing to say for Insane.
Good luck Gonzvlo!
posted

Gabe wrote:

As asked in-game.
DIGIMOOOOOON♥

Easy and Normal has the same Slider Velocity.. owo

Easy
  1. 00:01:099 (1,2,1) - Like I told you in-game, I suggested you to make something else here because, normally, beginners are not experienced enough to play, click or even see stacked notes. You should be doing the same thing on 00:56:251 (1,2,1) - since you made a copy/paste.
  2. 00:36:128 (1) - I think I can understand what you did there with your new combo, but I swear it's represented in a weird and inconsistent way. Actually, this slider is a one-combo-object and on the previous pattern, you haven't added a new combo at this place. Is it because it's getting louder here? I just wanted to point that, since I am not sure about this one-combo
  3. 01:01:841 (4) - This slider is misplaced, it's not placed symmetrically with the previous slider and it doesn't keep the same spacing consistency with the previous and the next object. It's a bit obvious if you see it like this. To make it symmetric and have a consistent spacing, move this slider to x:316 y:266
  4. 01:03:704 (2,4) - Both of these sliders are not symmetric, which makes a weird looking pattern. I suggest you to make them more symmetric for the only reason that it's going to make it looking better and have a nicer spacing. All you have to do is to move the second (the middle) node two grids up for the Slider (2) and two grids down for the slider (4)
  5. 01:10:411 (3) - Wrong spacing between the previous and the next object. It's me or you have some problem with your copy/paste? LOL
  6. 01:14:883 (1,2) - Again a spacing problem here owo


Fixed all the sliders/spacing problems caused by "recalculation of sliders" and tweaked those stacks.

Normal
  1. 01:03:517 (2) - Wrong Spacing
  2. 01:04:449 (4,5) - Wrong Spacing in here too
  3. 01:06:312 (2,3) - I swear there's something wrong here with the emplacement of these sliders.

Really awesome diff c:!

Same here!


You're now my idol. I have nothing to say for Insane.
Good luck Gonzvlo!


Thanks a lot, Gabe!
posted
mod4mod :3


[General]
- http://puu.sh/2bZrM - your mp3 has unrankable bitrate, consider to encode to 192 etc etc etc, you know very well.
- i'd set audio lead in to 2,5 seconds

[Insane]

Everything is great, but, i do not liked only this 01:14:883 (1,2,3,4,5,6,7,8,9) - , in my opinion you can improvise with patterns much better here.

[Hard]
00:30:538 (4,5,6,7,1) - stacky spacing, i think you can improvise here muuuuuuch better, bcz these patterns have strong accent among whole map.
00:41:345 (3) - this slider supposed to be unlike 2 previous ones.
00:56:251 (1,2,3) - please adjust spacing. '3' goes a bit away.
01:02:958 (1,2,3,4) - ... please adjust spacing till you get perfect square.
01:06:499 (4,5,6,7) - ^

[Normal]
00:12:278 (3) - i don't know how much this is acceptable for middling difficulties, bcz about 50% of slider is hidden
00:54:015 (1) - i feel that second repeat is too sudden for middling players.

[Easy]
Clear ~.


Damn, it's really strange, but i like spanish version much more then the original one lol. Good luck ~
posted

Louis Cyphre wrote:

mod4mod :3


[General]
- http://puu.sh/2bZrM - your mp3 has unrankable bitrate, consider to encode to 192 etc etc etc, you know very well. Oops fixed.
- i'd set audio lead in to 2,5 seconds Already increased it by 1s but I'll consider it!

[Insane]

Everything is great, but, i do not liked only this 01:14:883 (1,2,3,4,5,6,7,8,9) - , in my opinion you can improvise with patterns much better here. I actually like this shape but I'll change it if somebody else mentions it


[Normal]
00:12:278 (3) - i don't know how much this is acceptable for middling difficulties, bcz about 50% of slider is hidden I'm guessing it's okay because it's intuitive but I'll keep that in mind
00:54:015 (1) - i feel that second repeat is too sudden for middling players. Tweaked this pattern


Damn, it's really strange, but i like spanish version much more then the original one lol. Good luck ~


Thanks a lot Louis! o3o
posted
*Vamos a un sitio que no esta en el mapa* o3o (♫)

Hermosa canción & muy bonito mapa :3

Star ~
posted
Hi~
From my queue :D

General

Inconsistency in AudioLeadIn
- [Easy] : 1000
- [Insane] : 2000
- [Mancuso's Hard] : 1000
- [Normal] : 1000


My Mod

[Insane]
There are too many Unsnapped green timing. Even in 1/16 or 1/12, it's unsnapped :o
00:49:331 - snap to 00:49:356
00:50:542 - snap to 00:50:567
00:50:728 - snap to 00:50:754
00:52:031 - snap to 00:52:058
00:52:218 - snap to 00:52:244
01:18:154 - snap to 01:18:143
01:19:272 - snap to 01:19:261
01:20:762 - snap to 01:20:752
01:23:741 - snap to 01:23:733

00:28:675 (1) - Remove NC.
00:29:234 (2) - NC here.
01:21:032 (1) - How about start at 01:20:939 ?

[Mancuso's Hard]
Unsnapped.
00:36:668 - snap to 00:36:686
00:49:331 - snap to 00:49:356
00:50:542 - snap to 00:50:567
00:50:728 - snap to 00:50:754
00:52:031 - snap to 00:52:058
00:52:218 - snap to 00:52:244
01:19:272 - snap to 01:19:261
01:20:762 - snap to 01:20:752
01:23:741 - snap to 01:23:733

00:34:637 (1) - i think this slider is out of rhythm at repeat.
01:21:032 (1) - Same as insane.

[Normal]
Unsnapped same as insane diff.
Style seem fine.

[Easy]
Unsnapped like insane diff.
00:02:962 (2,4) - Make a perfect symmetric. Use Ctrl + H with 00:02:962 (2) - to replace current 00:03:707 (4) -
00:58:114 (2,4) - Same here.

Nice map. :D
Good luck~
posted
Gabe

Gabe wrote:

As asked in-game.
DIGIMOOOOOON♥

Hard
  1. 00:56:251 (1,2,3) - Try to keep the same spacing consistency with these objects, since they're consistent on the timeline, they should also be placed consistently on the playground. That's true, before it was another red tick here. Fixed anyways.
  2. 01:16:001 (3) - This slider could be looking better if it was a copy/paste from the previous slider, right now, it looks like you have copied it but have placed it in the wrong place. Done.
  3. 01:19:355 (1) - This slider is really, really looking good! I like it. The only thing is, both start and end nodes are unsymmetrical. You should make the fix, which is pretty minor. Little thing, but fixed :)

Thanks Gabe, All fixed here :)

Louis

Louis Cyphre wrote:

mod4mod :3

[Hard]
00:30:538 (4,5,6,7,1) - stacky spacing, i think you can improvise here muuuuuuch better, bcz these patterns have strong accent among whole map. I'll leave it as it is, it the slowest section of the map, so the spacing between the Notes is coherent imo.
00:41:345 (3) - this slider supposed to be unlike 2 previous ones. Hmm.. wut? :/.
00:56:251 (1,2,3) - please adjust spacing. '3' goes a bit away. Done in Gabe's mod.
01:02:958 (1,2,3,4) - ... please adjust spacing till you get perfect square. But I have a perfect rhombus here :P
01:06:499 (4,5,6,7) - ^ Fixed here.

Damn, it's really strange, but i like spanish version much more then the original one lol. Good luck ~ lol

Thanks Louis! :)

Yuki-kun

Yuki-kun wrote:

Hi~
From my queue :D

General

Inconsistency in AudioLeadIn
- [Easy] : 1000
- [Insane] : 2000
- [Mancuso's Hard] : 1000
- [Normal] : 1000 This is because Insane starts in 00:00:540 and the other diffs. start in 00:01:099


[Mancuso's Hard]
Unsnapped.
00:36:668 - snap to 00:36:686
00:49:331 - snap to 00:49:356
00:50:542 - snap to 00:50:567
00:50:728 - snap to 00:50:754
00:52:031 - snap to 00:52:058
00:52:218 - snap to 00:52:244
01:19:272 - snap to 01:19:261
01:20:762 - snap to 01:20:752
01:23:741 - snap to 01:23:733 I checked all of them, and it doesn't provide any bad thing in the gameplay

00:34:637 (1) - i think this slider is out of rhythm at repeat. It is following the Vocal, and I think that it is doing in a good way.
01:21:032 (1) - Same as insane. Oh.. Agree with you. Moved.

Nice map. :D
Good luck~

Thanks Yuki!

Sorry for the delay Gonz :P. Here is my diff:

collapsed text
osu file format v12

[General]
AudioFilename: ENDINGC.mp3
AudioLeadIn: 1000
PreviewTime: 56158
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.05
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mi Mañana
TitleUnicode:Mi Mañana
Artist:Marisa De Lille
ArtistUnicode:Marisa De Lille
Creator:Gonzvlo
Version:Mancuso's Hard
Source:Digimon Tamers
Tags:Digimons Adventure My Tomorrow Terriermon Renamon Guilmon Tamer Ending mancusojuanmattos
BeatmapID:216367
BeatmapSetID:71438

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,-390,"Ending.avi"
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1844.75987018708,372.647661635923,4,2,0,60,1,0
13769,-133.333333333333,4,2,0,60,0,0
36668,-117.647058823529,4,2,0,60,0,0
49331,-105.263157894737,4,2,0,60,0,0
50542,-105.263157894737,4,2,0,70,0,0
50728,-105.263157894737,4,2,0,60,0,0
52031,-105.263157894737,4,2,0,70,0,0
52218,-105.263157894737,4,2,0,60,0,0
56996,-105.263157894737,4,2,0,60,0,1
79272,-100,4,2,0,70,0,1
79355,-100,4,2,0,70,0,0
80762,-100,4,2,0,40,0,0
83741,-100,4,2,0,5,0,0


[Colours]
Combo1 : 182,182,182
Combo2 : 0,128,0
Combo3 : 176,0,0
Combo4 : 0,98,145
Combo5 : 255,255,255
Combo6 : 81,193,32
Combo7 : 215,6,6
Combo8 : 11,174,187
SliderBorder : 63,63,63

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376,312,63517,2,0,P|340:328|300:324,2,75.9999979705811,2|0|0,0:0|0:0|0:0,0:0:0:0:
328,248,64076,2,0,P|252:244|216:316,1,151.999995941162,4|2,0:3|0:0,0:0:0:0:
56,316,64822,102,0,L|8:156,1,151.999995941162,4|2,0:3|0:0,0:0:0:0:
40,88,65381,1,0,0:0:0:0:
104,136,65567,2,0,L|149:289,2,151.999995941162,4|2|4,3:0|0:0|0:3,0:0:0:0:
144,64,66499,1,2,0:0:0:0:
216,28,66685,1,0,0:0:0:0:
272,88,66871,1,0,0:0:0:0:
236,160,67058,1,4,0:3:0:0:
92,228,67430,22,0,B|48:288|60:376|184:408|256:336|256:336|328:408|452:376|464:288|420:228,1,607.999983764649,4|4,0:0|0:0,0:0:0:0:
348,84,69293,1,4,0:3:0:0:
292,140,69480,2,0,P|256:156|220:140,1,75.9999979705811,2|0,0:0|0:0,0:0:0:0:
164,84,69852,1,2,0:0:0:0:
196,12,70039,1,4,0:3:0:0:
256,64,70225,1,0,0:0:0:0:
316,12,70411,6,0,P|392:12|454:62,1,151.999995941162,2|4,0:0|0:3,0:0:0:0:
476,220,71157,2,0,P|413:270|337:270,1,151.999995941162,2|4,0:0|0:3,0:0:0:0:
223,157,71902,2,0,P|183:153|147:173,2,75.9999979705811,4|0|4,0:0|0:0|0:3,0:0:0:0:
200,236,72461,1,2,0:0:0:0:
200,236,72647,2,0,P|132:272|68:228,1,151.999995941162,0|4,0:0|0:3,0:0:0:0:
36,56,73393,86,0,P|108:36|178:60,1,151.999995941162,4|4,0:0|0:3,0:0:0:0:
256,108,73952,1,4,0:3:0:0:
333,60,74138,2,0,P|404:36|476:56,1,151.999995941162,4|4,0:0|0:3,0:0:0:0:
488,236,74883,6,0,P|456:304|380:304,1,151.999995941162,4|4,0:0|0:3,0:0:0:0:
404,228,75442,2,0,P|328:228|296:296,1,151.999995941162,2|0,0:0|0:0,0:0:0:0:
216,288,76001,2,0,P|184:228|108:228,2,151.999995941162
136,304,76933,1,8,0:3:0:0:
44,172,77305,1,8,0:3:0:0:
44,172,77492,1,4,0:3:0:0:
124,32,77864,86,0,B|138:79|208:0|256:72|256:72|304:0|374:80|388:32,1,303.999991882324,4|0,0:0|0:0,0:0:0:0:
464,52,78796,2,0,P|500:72|512:107,1,75.9999979705811,4|8,0:3|0:3,0:0:0:0:
486,263,79355,54,0,B|468:362|408:226|284:202|256:362|256:362|228:202|104:226|44:362|26:263,1,640,4|2,0:0|0:0,0:0:0:0:
256,192,80939,12,0,83827,0:0:0:0:
posted

Yuki-kun wrote:

Hi~
From my queue :D

General

Inconsistency in AudioLeadIn
- [Easy] : 1000
- [Insane] : 2000
- [Mancuso's Hard] : 1000
- [Normal] : 1000

Yeah, this is intentional. Insane starts slightly earlier.

My Mod

[Insane]
There are too many Unsnapped green timing. Even in 1/16 or 1/12, it's unsnapped :o
00:49:331 - snap to 00:49:356
00:50:542 - snap to 00:50:567
00:50:728 - snap to 00:50:754
00:52:031 - snap to 00:52:058
00:52:218 - snap to 00:52:244
01:18:154 - snap to 01:18:143
01:19:272 - snap to 01:19:261
01:20:762 - snap to 01:20:752
01:23:741 - snap to 01:23:733

I'm aware of these don't worry, I've checked all of them and none affect the slider-speed/volume/hitsounds etc. Kiai's are perfectly snapped though.

00:28:675 (1) - Remove NC. I can't do this, according to the music and previous pattern a NC should go here.
00:29:234 (2) - NC here. ^
01:21:032 (1) - How about start at 01:20:939 ? Alright, done here and Normal


[Easy]
Unsnapped like insane diff.
00:02:962 (2,4) - Make a perfect symmetric. Use Ctrl + H with 00:02:962 (2) - to replace current 00:03:707 (4) - Nice catch! fixed.
00:58:114 (2,4) - Same here. Fixed too!

Nice map. :D
Good luck~


Thanks a lot!
posted
Vengo a sacarle sus errores en cara LOL
No mentira x3

[Easy]
00:37:613 (1,2) Usted siempre me dice que en los niveles Easy o Normal No trate de sobre poner Notas..
Voy a Citar Textualmente
"No Sobrepongas! Es Unrankeable" :3
00:43:576 (1,2) ^

[Normal]
Circle Size 4 No es algo pequeño para un Normal? Con 3 Trabajara mejor ;)

[Mancuso's Hard]
Quería darle errores pero no encontre :/

[Insane]
00:33:514 (1,2) Para que los sobrepone, podría ser mejor rodeando el slider no cree?

Lo que me pasa por moddearle a un BAT, Y un MAT Bueno no importa
Muy buena cancion :)
Ya tiene mi estrella ;)
Buena Suerte.. Busque un MAT, Le recomiendo hablar con Gabe, siempre esta moddeando :)
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