Promise:
00:04:952 Near to circle 6
Thats all =)
00:04:952 Near to circle 6
Thats all =)
thx for the info >_>.Konei wrote:
Japanese version much better o/
Naah, like his one too :3meiikyuu wrote:
thx for the info >_>.Konei wrote:
Japanese version much better o/
thank you for modding! sorry about all the reds ;;ThoomyyxD wrote:
Hello! Your Mod you left on my wall mods .. p/2015056#p2015056
[Hope]00:28:563 (2) Delete :3 no its still part of the rhythm
00:30:508 (5) Delete :3 ^
00:43:563 (2) Delete :3 ^
01:00:508 (5) Delete :3 ok i guess this works
01:10:230 (2) Delete :3 nah
01:58:563 (2) Insert Brak Time fixed
02:00:230 (3) New Combo its already a new combo
[Wish]00:18:008 (8) Leave it. sounds better: 3 ill consider this.. but im keeping now because it's supposed to follow all the claps in the instrumental
00:26:897 (9,10,11) If you are 3 levels better be named a kind of easy, normal and hard, so do not put on i understand you, but im sure people who play hards can take one or two 108bpm triplets throughout the entire diff.
Big Level DDDD
[Promise]00:29:397 (5) Add Clap :3 uh..nah xD
00:43:841 Velocity x0,5 :3 i intend to keep same velocity throughout whole map
01:40:786 (1) Delete New Combo ill keep for now until another mentions the same thing
01:41:063 (2) New Combo. :3 ^
01:58:563 (3) Add finish :333 theres no cymbal sound in the instruments here ~
02:32:452 (1) Add finish :3 same reason as above but i will change if someone else mentions
Well, I really liked the song, I hope that works for my mod, goodbye and good luck (I will give star because I love your SB thank you so much ^_^
lol not sure if just this is worth kudosuTMAstraf wrote:
Promise:
00:04:952 Near to circle 6 the little jump was a little intentional so the combos could be distinguished more ~ but i will reconsider changing it if someone else mentions
Thats all =)
thanks a lot for the mod, was helpful <3Xagrok wrote:
TalesofGracesandohmygoshthestoryboardissogreatIabsoloutelyhavetomodthis *.=.* And as usual, these are mere suggestions. this game rules <3
[General]
And even though I love the storyboard... Isn't it a tiny bit too much? Not that it's bad, but I'd love to have a little bit more time to watch the beautiful background pictures while playing. lol you could think of it as a video or something, i wouldn't see it as too much then ~ ~ Anyway, thanks for the comment, im glad to know you like the sb a lot
The breaks before the final spinner in Hope and wish are... Confusing? I don't know how to say it, please forgive my poor english v.=.v But it's awkward imho to have such a long break only for a spinner :/ i know what you mean , but there are a few maps that do it too (if only i can find examples atm...). who knows, maybe we'll fill the gaps up sometime later
[Hope]
00:28:008 (1) Add clap? missed that one, thanks ^^
01:41:119 (6) Add clap at the end of the slider? i don't know where you are pointing here, but i added a clap at the end of 01:48:563 (6) - if that has to do with anything
01:58:563 (2) Add finish at the end of the slider? finish sound might be loud for this part
02:22:452 (5) Add finish? ^
02:27:452 (3) Replace whistle with finish? similar reason as above, i'm trying to match the sounds with a lot of the instruments in the bg and for these parts i hear no sort of cymbal sounds
02:34:119 (1) Add finish at the end of spinner? added a whistle instead
[Wish]
(speaking for lunarsakuya)
00:54:119 (1) Replace whistle with finish? there's no cymbal sound in the instruments
01:58:563 (1) ^ ^
02:34:119 (1) Add finish? whistle
02:55:786 (4) Add clap? fixed
[Promise]
00:47:730 (2, 3) This overlapping looks not very good :/ Could you maybe fix it? it was intentional :<
00:54:119 (1) I'd replace the whistle with a finish at the end of the spinner, it fits the music better imho. again im trying to follow only the cymbals that appear in the song itself
01:58:583 (3) ^ Of, course at the circle only ^.=.~ ^
02:09:674 (1) Remove whistle at the slider's beginning and just leave the finish there, that sounds better imho. lol ok
02:18:563 (1) ^ fixed
02:34:119 (1) Add finish at the end of the spinner? whistle
02:54:119 (1) Remove whistle at the slider's beginning. mm not here
03:01:341 (7) Add clap? missed that one too xD thanks
03:03:008 (1) I'd replace the whistle at the beginning of the slider with a finish. fixed
03:18:563 (1, 2) That looks somehow really awkward to me :/ Maybe you could let the slider end at 03:18:980 ? i will change if someone else mentions this part
Good luck ^.=.^
fixed all except for the "add note"LunarSakuya wrote:
few things to point out
HopePromise
- 00:51:897 (1) - put whistle
- 01:11:341 (4) - whistle at end
- 02:16:341 (4) - whistle
- 02:18:008 (3) - add clap pls
- 00:34:674 (4) - missing a clap at the beginning
- 00:49:536 - add note?
- 00:56:341 (1) - NC
- 01:47:730 (7,8,9) - space these notes with .9x spacing
- 02:10:230 (2) - missed clap here too
- 02:42:174 (5,6) - (very nazi) stack them
- 02:49:674 (2) - add whistle maybe
212,84,157730,2,0,P|188:40|144:16,2,100
156,156,158563,2,0,P|260:160|300:84,1,200,2|0,0:0|0:0,0:0:0
212,84,159397,2,0,P|252:160|356:156,1,200,0|2,0:0|0:0,0:0:0
432,108,160230,1,0,0:0:0
432,200,160508,6,0,P|484:188|512:152,2,100,0|2|0,0:0|0:0|0:0,0:0:0
tyvm, it was usefuljonathanlfj wrote:
As promised~
BoA gg, White Wishes ggg, English Version ggggggg ggggggggggggggg
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
sb is like a remake of the OP, too awsome <3 thanks!
tag namco and the short form game title "tog"? fixed
[Hope]
00:18:008 (4) - add finish to slider tail and maybe remove clap fixed
00:43:841 (3) - its a bit awkward to play when the slider ends in the middle of the extended vocal sound...how bout swap it for just a note to indicate the start of the vocals? (or alternatively extend it to 00:44:397 to correspond with the drum sound) extended
00:58:563 (3) - add whistle to slider head like you did at 01:07:452 (3) (i can hear that sharp sound here as well) fixed
01:13:563 (3) - put a clap in the middle? nah
01:54:119 (1) - there should be a whistle here according to ur whistle pattern fixed
02:02:452 (2) - whistle on tail ^
02:11:897 (4) - whistle on head (these are trying to keep consistent with ur hitsounding in the first kiai) ^
02:28:008 (4,5) - try this, follows music better imo guess it works
02:47:452 (3) - that extra repeate is gonna troll alot of newbies lol ehh ill think about it. i thought it would be slow enough to read
03:05:230 (3) - whistle on head fixed
03:22:452 (1) - end this at 03:29:397 and silence the slider end~ (applies to all diffs) fine
[Wish]
00:00:786 (1) - whistle on slider head? fixed
00:32:452 (2) - forgot clap >< ^
00:49:119 (8) - stack this on the tail of 00:47:730 (6) looks better she thinks its fine
01:03:841 (6) - whistle on slider head to correspond with 01:03:841 (6) fixed
01:29:397 (5) - whistle on slider end ^
01:53:563 (7) - its touching the hp bar...might get some complaints so move it down a bit? ok
02:07:174 (5) - whistle on end ^
02:38:563 (4,5) - lets get symmetry here fixedSPOILER03:00:508 (6) - whistle on slider end ^
code for 02:37:730 (3,4,5,6,1) (had to fix up spacing)212,84,157730,2,0,P|188:40|144:16,2,100
156,156,158563,2,0,P|260:160|300:84,1,200,2|0,0:0|0:0,0:0:0
212,84,159397,2,0,P|252:160|356:156,1,200,0|2,0:0|0:0,0:0:0
432,108,160230,1,0,0:0:0
432,200,160508,6,0,P|484:188|512:152,2,100,0|2|0,0:0|0:0|0:0,0:0:0
[Promise]
00:16:341 (8) - NC here and take NC off 00:18:008 (1) fixed
00:44:674 (5) - add clap along with the whistle on slid fixed
00:49:536 - add note (all the add notes are based on the precautions from the left channel of the music...feel free to ignore them if you dont like it) i did this before but decided that it wasnt rly necessary in the end
01:07:452 (1) - add whistle to slider head (i see it on 02:11:897 (6)) fixed
01:58:008 (2) - there should be clap on every repeat, like 00:18:008 (1,2,3,4) i don't really like the claps in this particular spot for some reason
02:16:202 - add note ok i want to think about this..
02:28:980 (2) - finish?
02:29:397 (3) - ^ on slider head
02:43:841 (7) - add whistle no
02:45:230 (1) - add finish along with the whistle~
02:49:536 - add note nah..
03:05:230 (1) - whistle fixed
srry i went hitsound spamming, just that this is like a whistle-everywhere song for me lol
great mapset and amazing sb, have a star~ good luck on ranking
204,272,9674,2,0,P|280:308|376:292,1,170,6|8,0:0|0:0,0:0:0
452,220,10786,2,0,P|376:184|280:200,1,170,0|8,0:0|0:0,0:0:0
204,272,11897,2,0,P|116:248|68:164,2,170
192,152,13563,1,8,0:0:0
thank you so much for moddingWolf wrote:
Woof~
From my Modding Queue
General
"Hope" diff doesn't start at the same point of your other two diffs, you're aware of that right? ok ill fill it up
Hope
Nothing much to add here, well mapped. ty
00:39:674 (4) - Why not make this slider into a straight one? It looks better imo: http://puu.sh/1J0p6 lol ok
01:30:230 - Add a note here? Looks hard to hit 01:30:508 (4) - without a previous beat. fixed
Wish
00:51:619 (6) - Would replace it for a circle, because the spin can start in the white tick 00:51:897 - http://puu.sh/1J0AK uh will get back to that
00:59:397 (8) - Overlap with 00:58:286 (6) - Makes this a bit hard to see. think its fine for now
01:04:674 (1) - Remove new combo? Would let previous notes to flow a bit more. sure
01:05:230 (11) - NC? Here looks the perfect time to add a new one, because it matches with finish imo. ^
01:55:786 (5) - Suggesting a pattern like this. There's no need to add a reverse arrow on that slider imo, plus it will make the spin to start on a better tick. same with 00:51:619 (6) - , i have to talk to lunar about it
03:14:119 - Looks the perfect time for a spin imo, but I see you already added one at a more considerable ending. yeah its the same as normal
Promise
Found really hard to hit the objects in the end of this diff. I dunno, you're 100% sure the timing is right there? maybe the timing just gets slower..ill ask about it
01:42:730 (5) - Sounds better if this finished at 01:43:008 - imo fine
02:00:230 (1) - Move to x:212 y:256 ? ok
02:27:452 (5) - NC? Fits well with your patterns here. hmm ill change if someone else mentions this part
Very consistent diffs, good job!
lol sorry if i dont reply to everythingByakugan249 wrote:
moe moe kyuu-chan~ <3. let's see what we got here. mod requested in-game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
the mp3's bitrate is at 207. think you can reduce it to 192 for the purpose of ranking? wow shit
you should get rid of the version and shorten it to "Ver." i feel that the "version" is too long IMO. idk. the official title says "version", the other map also has "version"
[Hope]
i highly suggest that you add notes at the beginning for consistency with the other diffs. also i think adding notes here would give off a nice introduction to the diff during gameplay. yeah already did
00:09:674 (1,2,3,4) - consider using this pattern because i feel that it'll flow a lot smoother, and it'll look fun for players during gameplay, also the introduction gives off a smooth feeling IMO.SPOILER00:28:841 (3) - a 1/2 slider followed by a circle works perfectly here as it flows to the vocals nicely during gameplay IMO.204,272,9674,2,0,P|280:308|376:292,1,170,6|8,0:0|0:0,0:0:0
452,220,10786,2,0,P|376:184|280:200,1,170,0|8,0:0|0:0,0:0:0
204,272,11897,2,0,P|116:248|68:164,2,170
192,152,13563,1,8,0:0:0
00:33:563 (3) - i can see a possible blanket in this pattern, so how about moving this slider up and curving it so that it'd blanket the end of the previous slider? i think doing this flows smoother than the current one IMO. something like this works.
00:47:174 (3) - consider adding a whistle at the repeat and at the end of this slider for emphasis on the vocals. you did it at the beginning and at (4) so it should be consistent during gameplay.
00:54:397 - consider removing this break because i find it somewhat useless since the HP drain isn't that big.
01:35:230 (6) - maybe a straight slider? idk...for me the flow plays awkwardly during gameplay. i think a straight slider would keep it steady IMO.
01:58:841 - same as 00:54:397.
02:07:452 (3) - align this to the end of (2). the flow would feel even smoother during gameplay.
02:08:563 (4) - if you follow the suggestion, put this note at the middle of the ends. i feel that this shape would make it fun for players during gameplay IMO. it should look like this.
02:22:452 (5) - replace the whistle for a clap. you're breaking consistency with the clap pattern.
02:25:230 (1,2) - i always wonder how people like you can be so creative o.o
02:28:008 (4) - NC here. this is where the vocals change. the heart pattern follows the hold in the vocals, whereas this one follows a new lyric in the song.
02:47:452 (3) - 2 repeats on this slider? this slider would most likely catch players off guard during gameplay considering that (1) has 1 repeat, so they might think that this slider has 1 repeat and not 2. i highly suggest that you replace this for a slider with 1 repeat and a circle to keep the flow steady during gameplay, and it'd be easier for other players.
02:54:674 (1) - you can make a smoother slider than this, i just know it .
03:00:230 (4) - you're missing a clap at this note. add it for a consistent clap pattern during gameplay.
03:00:786 (5,6) - i feel that the transition feels awkward because of the direction (6) is going and the direction (5) exiting to get to (6). my best bet is that you can flip (6) for a smoother transition for (5), or make (6) a straight slider vertically to make the flow simple and straightforward for players during gameplay IMO.
[Wish]
AR6? i feel that it feels smoother with that kind of AR during gameplay. nah...AR6 slow
00:16:619 (5) - NC here because it'll be consistent with the other combos in this part.
00:17:452 (7) - make this a straight slider and make it point like (5). i feel that the curved slider in this part broke the flow considering the direction of the circle to the slider felt awkward. if you make this straight, it'd look fun for players to do during gameplay IMO. like this.
00:43:841 (8) - it'd flow a lot smoother and it'll look fun for players if you can make this slider look like (6) and align it to the slider as well, but in order to do that, you have to move (7) between the sliders. it should look like this.
01:31:897 (1) - consider adding a drum finish here since it shows emphasis in this part and it sounds similar IMO.
01:51:619 (4,5,6) - same as 02:25:230 on hope .
02:25:230 (3) - ^
[Promise]
use AR7 if you applied AR6 on wish. when i played this i felt that the flow was being too forceful. it feels as if you're telling someone to follow this, or you fail. if you do AR7, it'll feel smoother and the player wouldn't worry about that forced flow during gameplay IMO. this is still like an insane though so i think ar8 is appropriate
00:01:619 (4) - consider adding a whistle here since it goes along with the guitar IMO. i feel that something is missing here, so i thought a whistle would fit here and IMO, it does. fixed the whistles
00:03:841 (4) - ^
00:06:063 (4) - ^
00:08:563 (3) - ^
00:15:786 (7) - here as well. you can do better than this . ok
00:20:091 (4) - maybe a stack on (9) for a smoother transition to the song? i also think that it'd look somewhat neater during gameplay IMO.
01:08:008 (2) - here as well, try aligning this to the end of (1) for a smoother transition, and it make it diff more fun for players during gameplay IMO.
01:11:897 (1) - for this one, stack this note at the beginning of (3), but if you wanna do that, then you have to move (5) around so that the DS matches, also doing this would make the transition to the next combo a bit smoother during gameplay. like this.
01:23:841 (4) - same as 00:01:619.
01:25:786 (2,4) - i suggest adding a whistles at (2) and at the beginning of (4). it'll give offf a nice whistle pattern from (5) since that has a whistle.
01:52:452 (3) - make this a straight slider like (1). the curved slider ruins the transition in this pattern during gameplay. i feel that making this a straight slider would keep the flow steady during gameplay.
01:53:008 (4) - same as 02:54:674.
02:00:786 (2) - for consistency with the previous combo at the 1st chorus, make this note a NC since it follows a new lyric in the song.
02:39:397 (3) - same as 02:54:674.
and that's it. you're starting to impress me by your improvement in mapping. i hope you can keep this up in the future and make other people proud . anyways GL
ty, was useful <3Mythol wrote:
[General]
sb\black.jpg isn't used
Make final spinner 10~15%? I don't like the spinning noise during this part
[Hope]
Change lead-in to 0 since you don't need it in this diff oh, i kinda mapped that whole beginning to match the other diffs
00:26:897 (4) - Whistle repeat fixed
00:53:563 (4) - Maybe finish on end? mm nah
01:58:008 (2) - ^ ^
01:58:563 - Remove this break fixed
02:47:452 (3) - I don't think anyone will expect this 2nd repeat because its symmetry with 02:45:230 (1) :/ fine .-.
[Wish]
00:27:174 (11) - Whistle ok
00:29:674 (5) - ^ ok
00:34:119 (1) - ^ head ok
01:04:258 (7) - Clap? sounds good xD uhh...........
01:31:619 (9) - Whistle want to keep more silent ~
01:53:563 (7) - ^ head fixed
02:08:563 (6) - Clap repeat? put a whistle instead
02:16:063 (6) - Whistle repeat ok
03:01:897 (7) - Clap repeat put a whistle instead
03:09:397 (5) - Whistle repeat ok
03:12:730 (3,4,5) - ;_; huh
[Promise]
00:01:619 (4) - Whistle fixed
00:03:841 (4) - ^ ^
00:06:063 (4) - ^ ^
00:08:563 (3) - head i kind of want this silent
00:17:452 (3) - Change to finish i think ill keep for now..
00:26:063 (1) - Whistle fixed
00:27:174 (6) - ^ ? keep
00:29:397 (5) - ^ tail fine
00:30:924 - Note would be good here :/ ok
00:35:091 (7) - Delete this note and add one on 00:35:369, basically move the triplet xD lol ok makes sense
01:03:841 (3) - Whistle head fixed
01:04:258 - Add note here? There's a big drum beat (add clap if you do) keep
01:47:452 (6) - Whistle fixed
01:47:869 (8) - There's a little something here, but not sure if its worth adding a whistle I'll leave it up to you sounds sort of wierd/inconsistent?..
02:00:230 (1) - Remove whistle on head, you don't have one on the prev kiai and it's better without okay
02:08:286 (3) - Whistle head okay
02:08:702 - Same as 01:04:258 uhh keep for now..;;
02:28:980 (2,3) - Add finishes, you have them on Hope and they sound great why not here D: ok
02:43:841 (7) - Whistle ok
02:44:119 (8) - ^ tail hmmmmmmmmmmmmmmm.....
02:58:563 (1,2,3,4) - Can you make these consistent spacing? it's a little weird ehhh if someone else mentions...
03:01:897 (10,11) - Add claps? (at least the one on 11 plz) oki
03:21:063 (4) - Use x1.0 spacing to make this easier to read ;_; ok
gl~
lol didn't i link another map ..Hinsvar wrote:
Yep... Hi again. Long time no see, eh?
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>Hope>Wish
- 00:01:063 - Whistle?
- 00:03:286 - ^
- 00:05:508 - ^
- 00:08:563 (3) - ^
- 00:58:563 - Finish?
- 01:07:452 - ^
- 01:13:841 - Whistle?
- 01:23:841 - ^
- 01:24:952 - ^
- 01:25:786 - ^
- 01:26:341 - ^
- 01:30:230 (4,5) - Remove (4) and make (5) start from 01:29:952 to follow the vocal? It feels less awkward, IMO. The current rhythm is... idk...
- 01:31:619 - Whistle?
- 01:33:008 (3) - ^
- 01:34:119 - ^
- 01:37:452 - ^
- 01:39:952 - ^
- 01:40:508 - ^
- 01:43:008 - ^
- 01:47:452 (4) - ^
- 01:51:897 - ^
- 01:58:563 - ^
- 02:03:008 - Finish?
- 02:11:897 - ^
- 02:29:397 - ^
- 02:56:341 - ^
- 03:05:230 - ^ (Apply the hitsound suggestions to similar parts on other diffs if you followed them. These are mostly used to emphasize the vocal or music, but it's following my own logic too, and that's why there's a damn lot of them... You'll most likely reject most of them though, so yeah.)
>Promise
- 00:02:174 - Whistle?
- 00:04:397 - ^
- 00:06:619 - ^
- 01:03:841 - ^
- 01:04:674 (9) - ^
- 02:08:286 - ^
- 02:09:119 - ^
- 03:01:619 - ^
- 03:02:452 - ^
- 03:11:341 (8,1) - Wait, is this intentional? Why don't put (1) head near (8)'s tail?
Umm, yeah, I guess... just that? ._.
- 03:19:258 (2,3,4) - Use 1.8x spacing on (2) and 1.5x on (3) and (4)? This place plays far more intuitively that way, IMO, rather than using ~0.8-1.0x DS.
Good luck on the way
thank you very much (: useful suggestionsBounceBabe wrote:
Hi, from the Queue!
Normal
02:27:508 (3) - NC here, for new pattern fixed
02:34:453 - The player expects to come something after (even more new players) so its highly not suggested to make this break break here. Make a normal break! mm its a rather long-ish break after the "break break" , there's nothing really there so..not like they're gonna lose their combo or something..?
Hard
00:23:897 (3,4) - Why this spacing? Make a normal spacing for consistance it's sorta supposed to mimic 00:19:453 (2,3) -
00:26:397 (8) - NC since the sentence is over fixed
00:30:008 (6) - Normal spacing again, its odd to change spacing for so tiny er..i will discuss w/ lunar soon
00:41:953 (3,4,5,6) - Make this more square pattern sure ~
00:42:786 (6) - NC, seems too long will change if someone else mentions ~ right now i feel shes on the same line, etc..
00:57:230 (3,4) - Spacing is inconsistant again, and its a too big jump which doesnt fit changed slider shape..spacing doesn't seem too drastic
01:04:453 (8,9) - This tiny spacing change needed? Move it so its consistant the little jump's intentional i believe..since its transitioning from the triplet
01:51:675 (4) - NC for new pattern and vocal fixed
02:46:675 (4) - ^ supposed to be similar to combos at these sorts of lines 02:55:564 (3) -
02:55:008 (2,3) - Again, tiny spacing change ok made more consistent jump ~
03:07:230 (1) - ^ signifies a new line (:
Insane
00:21:119 (7) - I advise to add NC here, too long combo fixed
01:29:730 (5) - ^ fixed
01:34:453 (6) - ^ fixed
01:42:786 (5) - ^ for new vocal fixed
01:49:314 (3) - I dont think this circle fits very well, delete it maybe its me idk but if you hear really closely there's this faint triplet beat sound at that part that matches with the note..^^;;
02:02:786 (6) - NC for long combo shortening fine~
02:11:953 (6) - ^, also way too long imo ^
02:25:286 (1,2,3,4,5,6,7,1,2,3,4,5) - I dont think this fits, the streams are not fitable here, there is not really a stream feeling or a rythm to it, try to add somethin instead mm..i thought of streams immediately after hearing this part x.x..sorry
02:28:064 (1) - Remove the reverse add a circle at 02:28:619 - add another circle here 02:29:453 - and make a slider from 02:29:730 - to 02:30:008 - with a NC. Would fit much better ok i think i fixed xD
02:37:230 (4,1) - This spacing is so wrong, you have to change this to normal spacing finee..
02:47:230 (5) - Advise to add NC here keep sry
03:01:675 (8) - ^, so the combo isnt too long fixed
03:10:842 (6) - ^ ^
03:15:564 (4,1) - This spacing is so wrong again, you have to change this to normal spacing intentional
03:16:119 - The sound here is too loud, add a timing section and lower the volume sure
Well done, like this song and SB, makes a good feeling. Good luck <33
324,108,169730,5,2,0:0:0
352,224,170286,1,8,0:0:0
236,256,170841,1,0,0:0:0
208,140,171397,1,8,0:0:0
164,324,129175,1,8,0:0:002:29:730 (5) - Probably need a new combo here, since the whole combo reaches to 9 without streams.
208,344,129314,1,0,0:0:0
256,352,129453,1,0,0:0:0
304,344,129592,1,0,0:0:0
348,324,129730,6,0,P|384:268|396:204,1,120,4|0,0:0|0:0,0:0:0
ok i finished the mod but i will call you back when the timing is checked !Pokie wrote:
From Spinboxer's Good luck queue~♪General
- Adding a unicode title: まもりたい ? fixed
- Actually 1000 for custom lead-in isn't enough, please extend to 2000. fixed
- 03:11:953 - A break which over 10 seconds for waiting a single spinner...eh, seems it's not breaking any rule, but personally I would like this break to be mapped too. yep ~ waiting on timing check first x.x
Storyboard
intentional (:
- bg1.jpg should be shown in lead-in part imo, ignore this line if it's on purpose. ok i tried it o:
fixed codeSprite,Background,Centre,"bg1.jpg",320,240
S,0,-2000,,1,0.625
F,0,-2000,56,1,1
F,0,56,1096,1,0- m8.jpg appears after downbeat, is it intentional or just a mistake?
Hope
- 00:52:092 (1) - Hitsound on spinner's end should be whistle, which you've used in Wish and Promise too.fixed
00:54:175 - This break looks unnecessary, plus it'll affect the darkness of 'white.jpg' on storyboard. fixed
00:59:730 (4) - It hits the hp bar just a bit, how about moving both (3,4) 2 grids down to solve this problem? fixed
01:13:619 (3) - (slider's reverse) Seems missing a clap here? As you've added one on 00:18:064 (4) - fixed
01:28:342 (2) - (slider's head) Remove whistle where to keep the consistency properly? (with 01:23:342 (2,3,4,5) - this part, since I didn't find any whistle there) fixed
02:02:508 (2) - Well this slider kinda breaks the flow xD I'd like to convert into 1/2 slider with single reverse like this
02:03:619 (3,4,5) - Fix these position with correct spacing if you've changed previous line. fixed
02:50:841 (3) - Umm, in my opinion, overlapping this under 02:49:175 (4) - isn't a good idea when notes will be cover'd by hitburst. How about using a square pattern on these four notes? fixed324,108,169730,5,2,0:0:0
352,224,170286,1,8,0:0:0
236,256,170841,1,0,0:0:0
208,140,171397,1,8,0:0:0Wish
- 00:18:064 (8) - Multiple claps sounds worst without reducing the volume of hitsound, consider adding an inheriting section with 40% volume here? fixed
00:18:619 - And return to 50% here. fixed
01:13:619 (8) - ^ fixed
02:18:064 (9) - ^ fixed
03:11:397 (8) - ^ fixed
00:21:953 (7) - The angle which you shaped this slider looks too close to previous note, I'd suggest adjust it a bit for better pattern. didnt fix all the way but just made the curve a bit more neaterSPOILER
01:04:453 (8,9,10) - Uneven spacing here, please fix it with 1.10x fixed
01:50:008 (1,2,3,1,2,3,4) - (comment) Random symmertic pattern wins \>w</ (´◡◝)
02:00:286 (1,1) - Adding a jump? As you've did it on 00:55:842 (1,1) - , it's kinda weird that only the newcombo was kept here. fixed
02:30:564 (4,1,2,3) - I recommend to place it more neatly like this
[spoilerbox]
02:39:453 (5) - (slider's tail) Swap this whistle to slider's head fits better imo, which is on the same spot with 02:37:230 (2) - fixed
02:41:675 (3) - (slider's head) Same reason of above, add a whistle here too? fixed
02:49:453 (1) - I prefer to do a blanket with 02:49:175 (9) - instead of 02:48:341 (8) - 's head. That could makes flowing better and wouldn't have a harsh jump. lunarsakuya says she kind of likes the feel of the current jump
02:53:619 (1,1) - Same issue with 02:00:286 fixed
03:05:564 (7) - Stack this properly under 03:03:897 (3) - fixedPromise
00:18:064 (5,6,7,8,9) - Multiple claps sounds worst without reducing the volume of hitsound, consider adding an inheriting section with 40% volume here? fixed
02:18:064 (4,5,6,7) - ^50% fixed
01:42:786 (1) - I wonder if it could be placed on a better position, since slidertrack was a bit overlapped with previous slider...yea it was just a bit though xD fixed
01:46:675 (5) - Slider's reverse is cover'd by hitburst, which is an unrankable issue that should be fixed...so a little suggestion here:
01:58:064 (2) - Hitsoundings on this slider: clap - none - clap - none / none - clap - none - clap ? (Current one is c-c-n-n) hm..i think this place was intentionall.
02:09:175 (5,6,7,8,1) - Seems like you're placing a symmertirc pattern before, how about adjust these notes to coordinate with previous pattern too? fixed164,324,129175,1,8,0:0:002:29:730 (5) - Probably need a new combo here, since the whole combo reaches to 9 without streams. fixed
208,344,129314,1,0,0:0:0
256,352,129453,1,0,0:0:0
304,344,129592,1,0,0:0:0
348,324,129730,6,0,P|384:268|396:204,1,120,4|0,0:0|0:0,0:0:0
03:06:675 (6) - (slider's end) Missing a clap here? fixed
03:11:536 (4,5,6) - ^, and found the same place in Wish have those claps...may have to make it consistency through difficulties.
Finished,I'll get spboxer here to have a double check...Done!
A bit notes that I've missed:
- Use slidertick rate 2 for both Hard and Insane as well?
- Consider taking off the letterbox check since you've added storyboards.
other than that OD suggestion, i fixed all xD , thank you!Pokie wrote:
So here's a recheck!Hope
- HPD -1 to have same rate with OAD?
02:36:405 - This break isn't snapped to correct timing, please move the starting point to 1/8 backward
03:18:030 (2,1) - Please be aware with the spacing when there are timing changes. i made all the spacing consistent if that's what you wanted..?
03:18:619 - According to lolcubes' timing, this section should be useless. Please remove it to keep the consistency timing through difficulties.Wish
- ...oh wow, I didn't notice it's OAD 5 before. Maybe +1? lunar says keep xD because OD will stay consistent (hope=3 wish=5 promise=7)
03:21:048 - Remove this break as it doesn't exist on Hope and Promise. (Just simply right click on it) :3
368,72,3002,6,0,P|391:118|381:171,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,200,61613,2,0,P|336:171|358:69,1,200
184,156,131335,2,0,P|162:109|171:53,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,176,132168,2,0,P|263:227|224:252,1,100,0|8,0:0|0:0,0:0:0:0:
132,284,132724,2,0,P|160:328|208:348,1,100
152,184,199334,2,0,P|112:152|100:100,2,100,0|0|2,0:0|0:0|0:0,0:0:0:0:
fixed all thanksKawayi Rika wrote:
Hi ~ meiikyuu ~
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[Wish]
- 03:11:891 - Remove unused green line.
- 00:03:002 (1) - Make more blanket to here,here is code.
368,72,3002,6,0,P|391:118|381:171,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:- 01:01:613 (3) - ^
252,200,61613,2,0,P|336:171|358:69,1,200- 02:11:335 (5,6,7) - ^
184,156,131335,2,0,P|162:109|171:53,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,176,132168,2,0,P|263:227|224:252,1,100,0|8,0:0|0:0,0:0:0:0:
132,284,132724,2,0,P|160:328|208:348,1,100- 03:19:334 (2) - ^
152,184,199334,2,0,P|112:152|100:100,2,100,0|0|2,0:0|0:0|0:0,0:0:0:0:- 03:04:668 (5) - Move to X:328 Y:95,03:03:835 (3) - end point symmetrical.
[Hope]
- 03:11:891 - Remove unused green line.
- 00:19:668 (2) - The slider should be 1/1, not 3/4.
- 00:27:446 - Add whistle sound better,same as Promise.
- 00:45:224 - ^
- 01:58:557 - ^
- 01:46:891 (3) - Move to X:361 Y:242,01:45:224 (1) - end point symmetrical.
- 02:22:446 - Add clap,same as Promise.
OK ~ That's all ~ Awesome SB and nice map ~
Call me back ~