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onoken - wert

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Total Posts
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Topic Starter
KaNeyome
This beatmap was submitted using in-game submission on 2013年3月8日 at 18:48:40

Artist: onoken
Title: wert
Tags: Swell Strings axsword instrumental
BPM: 160
Filesize: 6574kb
Play Time: 03:55
Difficulties Available:
  1. Hard (4.92 stars, 627 notes)
  2. Insane (5 stars, 871 notes)
  3. Normal (3.36 stars, 159 notes)
Download: onoken - wert
Information: Scores/Beatmap Listing
---------------
1st map.
q86876
fight insane 希望cs调大些
alxnr
Hi, random mod~

Mod Indicators____________________________________________
  1. Red Bold Text = Unrankable (!). You must do what I tell you unless I'm wrong :P
  2. Blue Bold Text = Strongly recommended.
  3. Black Bold Text = Suggestion/Opinion. Feel free to ignore it.
  4. Every time I say things like "x grids <direction>", it's on grid level 3
[General]
  1. (!) Your beatmap's audio bitrate is too high.
    The ranking criteria for it is between 128kbps - 192kbps. Re-encode the audio's bitrate to within those values.

    Consult t/36719 to re-encode it. You may have to change the offset once you do this.
  2. Album title (Swell Strings) goes to Tags, not Source. See this wiki page for further info.
  3. Combo colors are inconsistent between Normal & Hyper and Insane. Change Insane's combo colors?
[Normal]
  1. (!) Uninherited timing sections in normal diff aren't the same in other diffs.
    Remove timing points at 03:06:742 and change timing points at 03:07:146 to uninherited.

    Doing this will also solve unsnapped inherited (green) sections afterward: 03:07:146 |03:19:146 | 03:31:146 | 03:43:146 | 03:55:708
  2. 01:07:521 (1) - New Combo? IMO it's because there was a pause after the spinner, so New Combo would fit there.
    See Standard Ranking Criteria - Guidelines
  3. 00:33:021 (4) - 6 grids left and 00:33:396 (5) - 6 grids right?
    It's too far for normal, and it would match 00:39:021 (4) and 00:39:396 (5).
  4. 00:33:771 (6) - 1 grid down? So that it'll be exactly on the center.
  5. 00:39:771 (6) - 1 grid left? Same reason as above.
  6. 00:43:521 (2) - End it at 00:43:896 and also 00:44:271 (3) - End it at 00:44:646?
    I was surprised that it's in normal. The distance|time between (2)'s end and (3)'s start was too long|short for me.
  7. Again, 00:43:521 (2) and 00:44:271 (3) - Consider flipping them vertically and horizontally if you apply ^
    (Shortening sliders' end) to make the distance between them shorter. It's related to ↓.
  8. Switch the position of 00:45:021 (4) and 00:45:396 (5) as they are repetition of 00:33:021 (4) and 00:33:396 (5).
  9. 00:45:771 (6) - Flip it vertically. It's a repetition of 00:33:771 (6). Together with ^, it will make symmetrical impression. I guess xD
  10. 01:07:521 (1) and 01:08:271 (2) - Shorten the distance between both as they're only half beat away (2/4).
  11. 01:11:271 (2) - 1 grid left if you intended to end the slider in the middle.
  12. 01:16:708 (7) - Move middle white point 1 grid right, and 4th white point 2 grids up. That'll make it better.
  13. 01:18:021 (8) - 1 grid left to align with 01:16:708 (7)'s end X-axis?
  14. 01:19:708 (1) and the following 3 or 4 sliders after it - Are you trying to make it look like a circle? If so, do these steps:
    1. 01:19:708 (1) - Move 1 grid left
    2. Move ^'s middle white point 1 grid right; last white point 1 grid left
    3. Move ^ 1 grid down
    4. Copy, paste, and rotate ^ for 01:20:458 (2) | 01:21:208 (3) | 01:21:958 (4) | 01:22:708 (5). Some of them need to be re-positioned after you rotate them. They should be on (384,232) | (216,320) | (128,152) | (296,44) respectively.
  15. 01:25:708 (1) until 01:28:708 (5) - See above. (Use copy paste method)
  16. 01:35:458 (7) - Extend its end to 01:35:833 (8)? Sounds empty here.
  17. 02:07:146 (4) - 1 grid down. Its spacing is inconsistent with 02:06:021 (1) | 02:06:396 (2) | 02:06:771 (3).
Overall (Normal)

  • Positives :) :
  1. The difficulty has some fun patterns to play.
  2. It has potential to be a great Normal map IMO.

    Neutrals :| :
  3. Objects one beat apart after the end of spinners are so-so to me in normal diffs. I don't have opinion about this.

    Negatives :? :
  4. I found a lot of spacing/distance inconsistencies. This can be confusing for new players. I've pointed it out a few.
  5. Still related to ^, there were some unexpected jumps such as at 02:05:458 (10) to 02:06:021 (1). Also, I've listed some of it in my mods.
  6. It seems you don't use distance snap in this diff. For normal diffs, you should do to solve above two negatives.
I may mod Insane or Hyper later, but don't count on me.

Edit note: I edited it a lot because auto timestamp converter didn't behave as I expected. >_>
Edit note 2: I use this post to experiment my modding format. Don't worry, it won't be long and I didn't change any mods xD
Topic Starter
KaNeyome

alxnr wrote:

Hi, random mod~

Mod Indicators____________________________________________
  1. Red Bold Text = Unrankable (!). You must do what I tell you unless I'm wrong :P
  2. Blue Bold Text = Strongly recommended.
  3. Black Bold Text = Suggestion/Opinion. Feel free to ignore it.
  4. Every time I say things like "x grids <direction>", it's on grid level 3
[General]
  1. (!) Your beatmap's audio bitrate is too high.
    The ranking criteria for it is between 128kbps - 192kbps. Re-encode the audio's bitrate to within those values.

    Consult t/36719 to re-encode it. You may have to change the offset once you do this.
  2. Album title (Swell Strings) goes to Tags, not Source. See this wiki page for further info.
  3. Combo colors are inconsistent between Normal & Hyper and Insane. Change Insane's combo colors?
[Normal]
  1. (!) Uninherited timing sections in normal diff aren't the same in other diffs.
    Remove timing points at 03:06:742 and change timing points at 03:07:146 to uninherited.

    Doing this will also solve unsnapped inherited (green) sections afterward: 03:07:146 |03:19:146 | 03:31:146 | 03:43:146 | 03:55:708
  2. 01:07:521 (1) - New Combo? IMO it's because there was a pause after the spinner, so New Combo would fit there.
    See Standard Ranking Criteria - Guidelines
  3. 00:33:021 (4) - 6 grids left and 00:33:396 (5) - 6 grids right?
    It's too far for normal, and it would match 00:39:021 (4) and 00:39:396 (5).
  4. 00:33:771 (6) - 1 grid down? So that it'll be exactly on the center.
  5. 00:39:771 (6) - 1 grid left? Same reason as above.
  6. 00:43:521 (2) - End it at 00:43:896 and also 00:44:271 (3) - End it at 00:44:646?
    I was surprised that it's in normal. The distance|time between (2)'s end and (3)'s start was too long|short for me.
  7. Again, 00:43:521 (2) and 00:44:271 (3) - Consider flipping them vertically and horizontally if you apply ^
    (Shortening sliders' end) to make the distance between them shorter. It's related to ↓.
  8. Switch the position of 00:45:021 (4) and 00:45:396 (5) as they are repetition of 00:33:021 (4) and 00:33:396 (5).
  9. 00:45:771 (6) - Flip it vertically. It's a repetition of 00:33:771 (6). Together with ^, it will make symmetrical impression. I guess xD
  10. 01:07:521 (1) and 01:08:271 (2) - Shorten the distance between both as they're only half beat away (2/4).
  11. 01:11:271 (2) - 1 grid left if you intended to end the slider in the middle.
  12. 01:16:708 (7) - Move middle white point 1 grid right, and 4th white point 2 grids up. That'll make it better.
  13. 01:18:021 (8) - 1 grid left to align with 01:16:708 (7)'s end X-axis?
  14. 01:19:708 (1) and the following 3 or 4 sliders after it - Are you trying to make it look like a circle? If so, do these steps:
    1. 01:19:708 (1) - Move 1 grid left
    2. Move ^'s middle white point 1 grid right; last white point 1 grid left
    3. Move ^ 1 grid down
    4. Copy, paste, and rotate ^ for 01:20:458 (2) | 01:21:208 (3) | 01:21:958 (4) | 01:22:708 (5). Some of them need to be re-positioned after you rotate them. They should be on (384,232) | (216,320) | (128,152) | (296,44) respectively.
  15. 01:25:708 (1) until 01:28:708 (5) - See above. (Use copy paste method)
  16. 01:35:458 (7) - Extend its end to 01:35:833 (8)? Sounds empty here.
  17. 02:07:146 (4) - 1 grid down. Its spacing is inconsistent with 02:06:021 (1) | 02:06:396 (2) | 02:06:771 (3).
Overall (Normal)

  • Positives :) :
  1. The difficulty has some fun patterns to play.
  2. It has potential to be a great Normal map IMO.

    Neutrals :| :
  3. Objects one beat apart after the end of spinners are so-so to me in normal diffs. I don't have opinion about this.

    Negatives :? :
  4. I found a lot of spacing/distance inconsistencies. This can be confusing for new players. I've pointed it out a few.
  5. Still related to ^, there were some unexpected jumps such as at 02:05:458 (10) to 02:06:021 (1). Also, I've listed some of it in my mods.
  6. It seems you don't use distance snap in this diff. For normal diffs, you should do to solve above two negatives.
I may mod Insane or Hyper later, but don't count on me.

Edit note: I edited it a lot because auto timestamp converter didn't behave as I expected. >_>
Edit note 2: I use this post to experiment my modding format. Don't worry, it won't be long and I didn't change any mods xD
Thanks for your mod :)
I've fixed things you pointed out above in Normal difficulty and lowered the bit-rate to 192kbps. Also, the offset has been fixed. Thanks a lot.
By the way, do you have any technics to deal with the sliders? I find its really hard for me to make them into the shape I want them to be.
Im looking forward to your further help. Thanks :D
MineC24
Modding queue~

General
more pretty note stack please :(

Normal
HP Drain - 1
OD - 1

01:55:535 ~ 02:43:535 set Kiai time

00:33:785 (6) - Insert Break time
00:39:785 (6) - Insert Break time
00:45:785 (6) - Insert Break time
01:01:535 (1) - spin end set 01:06:785 and set timing point. -> http://puu.sh/2abC8
01:07:535 (1) - set timing point -> http://puu.sh/2abDa
01:12:035 (3) - move x:184 y:280
01:14:472 (3) - confuse.. move this (DS x0.8)
01:52:722 (1) - spin end set 01:54:410
01:57:035 (5) - No stack here..
02:31:535 (2) - Insert Break time
02:33:972 (1) - ^

Hyper
00:34:347 (10) - same Easy (Insert Break time)
00:40:347 (9) - ^
00:46:160 (9) - ^
01:12:785 (3,4,5) - confuse.. move this..?
01:20:472 (4,5,6,7,8,9,10) - ^
01:44:472 (1) - remove New Combo
01:45:222 (1) - ^
01:45:972 (1) - ^
01:47:472 (1) - ^
01:48:222 (1) - ^
01:51:035 (8) - add New Combo

Insane
00:34:347 (10) - same Easy
00:40:347 (9) - ^
00:46:347 (15) - ^
00:50:285 (1) - remove NC (NC = New Combo)
00:50:847 (11) - add NC
00:51:222 (1) - remove NC
01:24:222 (1,1,1) - remove NC
01:41:660 (1) - ^
02:26:847 (9) - add NC

umm... more pretty mapset please.. (note,slider so confuse :? )
Topic Starter
KaNeyome

jaehn215 wrote:

Modding queue~

General
more pretty note stack please :(

Normal
HP Drain - 1 changed
OD - 1 ^

01:55:535 ~ 02:43:535 set Kiai timechanged

00:33:785 (6) - Insert Break timeWhy there has to have Break time? The break is not long enough and the letter box is annoying. Is it a must?
00:39:785 (6) - Insert Break time^
00:45:785 (6) - Insert Break time^
01:01:535 (1) - spin end set 01:06:785 and set timing point. -> http://puu.sh/2abC8
01:07:535 (1) - set timing point -> http://puu.sh/2abDaive tried, but i feel that the way it is now is better
01:12:035 (3) - move x:184 y:280seems good. changed
01:14:472 (3) - confuse.. move this (DS x0.8)sorry, i dont understant this
01:52:722 (1) - spin end set 01:54:410i prefer the way it is now
01:57:035 (5) - No stack here..fixed
02:31:535 (2) - Insert Break timethe same question as above
02:33:972 (1) - ^^

Hyper
00:34:347 (10) - same Easy (Insert Break time)same in normal
00:40:347 (9) - ^^
00:46:160 (9) - ^^
01:12:785 (3,4,5) - confuse.. move this..?moved and turned the two notes afterward into a slider
01:20:472 (4,5,6,7,8,9,10) - ^i dont want to change the pattern, but i have no idea why (5,6) cant stack
01:44:472 (1) - remove New Comboi think NC here fits the music in the background
01:45:222 (1) - ^^
01:45:972 (1) - ^^
01:47:472 (1) - ^^
01:48:222 (1) - ^^
01:51:035 (8) - add New Combochanged

Insane
00:34:347 (10) - same Easysame in normal
00:40:347 (9) - ^^
00:46:347 (15) - ^^
00:50:285 (1) - remove NC (NC = New Combo)fixed
00:50:847 (11) - add NCfixed
00:51:222 (1) - remove NCfixed
01:24:222 (1,1,1) - remove NCfixed
01:41:660 (1) - ^fixed
02:26:847 (9) - add NCfixed

umm... more pretty mapset please.. (note,slider so confuse :? )
Thanks for your mod :)
alxnr
Hi, further random mod here~

Mod Indicators____________________________________________
  1. Red Text with (!) = Unrankable. You must do what I tell you unless I'm wrong :P
  2. Blue Text = Strongly recommended.
  3. Black Text = Suggestion/Opinion. Feel free to ignore it.
[General]
  1. (!) Source and tags must be the same throughout the mapset.
    Remove "Swell String" from Normal's Source.
  2. (!) There are some unsnapped objects. I've pointed them out in each difficulty (Use AIMod (Ctrl+Shift+A in editor) to check them.)
[Normal]
You sure you have fixed all things I pointed out? I mean, if you didn't fix a thing or two, you could put your response next to my mod.
  1. There are inconsistent kiai times with another diff. I know that normal diff ends earlier than other diffs and the addition kiai times won't affect it, but I think it's better to make it consistent anyway. I've prepared code for timing points to be added directly in Notepad (not from osu!). Follow steps below:
    0. Note: This may be risky. You should backup your .osu first if you're afraid of messing things up.
    1. Open normal diff. Click "File" menu -> "Open .osu in Notepad"
    2. Notepad will be opened. Scroll down until you see "[TimingPoints]" and a lot of numbers below it. It looks like codes below:
    ORIGINAL Normal TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,100,1,0
    115535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,1
    199146,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,1
    235708,-100,4,2,0,100,0,0
    3. Replace those TimingPoints and lots of numbers with codes below. Be careful not to replace other codes such as Colours.
    CONSISTENT Normal (KIAI) TimingPoints with Other Diffs Code
    [TimingPoints]
    31160,375,4,2,0,100,1,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    4. And you're done. Save, then re-open the normal diff. If nothing's wrong, then you did it right. But if there is, then replace TimingPoints code with the original one. If something's wrong after that as well, replace .osu file in Songs folder with the .osu backup you made earlier.
[Hyper]
  1. There are several unsnapped inherited (green) sections (most likely due to offset change). Fix it by replacing old TimingPoints code with a new one below:
    SNAPPED Hard Inherited (Green) Sections Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37160,-100,4,2,0,50,0,0
    43160,-100,4,2,0,75,0,0
    49160,-100,4,2,0,100,0,0
    94910,-50,4,2,0,100,0,0
    95097,-100,4,2,0,100,0,0
    97910,-50,4,2,0,100,0,0
    98097,-100,4,2,0,100,0,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    175535,-100,4,2,0,30,0,0
    186035,-100,4,2,0,45,0,0
    186222,-100,4,2,0,60,0,0
    186410,-100,4,2,0,75,0,0
    186597,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    Just in case if something went wrong:
    ORIGINAL Hard TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37146,-100,4,2,0,50,0,0
    43146,-100,4,2,0,75,0,0
    49146,-100,4,2,0,100,0,0
    94896,-50,4,2,0,100,0,0
    95083,-100,4,2,0,100,0,0
    97896,-50,4,2,0,100,0,0
    98083,-100,4,2,0,100,0,0
    115521,-100,4,2,0,100,0,1
    139146,-100,4,2,0,100,0,0
    139521,-100,4,2,0,100,0,1
    163521,-100,4,2,0,100,0,0
    175521,-100,4,2,0,30,0,0
    186021,-100,4,2,0,45,0,0
    186208,-100,4,2,0,60,0,0
    186396,-100,4,2,0,75,0,0
    186583,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
  2. 00:45:222 (5,6) - Did you want to make a perfect square? Those two hitcircles are a bit misaligned to the right.
  3. 01:27:222 (3,4,5) - 4 grids to left. (inconsistent spacing)
  4. 01:34:910 (12) - (!) Snap its end by dragging the last white point 1-2 grids down.
  5. 01:37:910 (5) - (!) Same as ^, but to the right direction
  6. 02:13:910 (1,2,3,4,5) - Are you trying to make a pentagon/star with its center point at the center of the screen? I won't go into details, but these steps may help you:
    1. Place a spinner before the star pattern and end it after the star pattern. Like 02:13:722 to 02:14:753
    2. You'll see the blue approach circle for the spinner. Like so:



    3. Move timeline around to get the size of the star you want.
    4. Place hitcircles on the blue circle - forming a star of course.
    3. It may not be perfect, but you'll make a good one at least. (If you want the perfect one, I guess you'll have to calculate every hitcircle distance to each other)
    6. And finally, delete the spinner.
  7. 03:06:871 (2) - (!) Snap it to 03:06:878 (Do so by selecting the object, then drag it on the timeline to the nearest line)
[Insane]
  1. There are several unsnapped inherited (green) sections (most likely due to offset change). Fix it by replacing old TimingPoints code with a new one below:
    SNAPPED Insane Inherited (Green) Sections Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37160,-100,4,2,0,50,0,0
    43160,-100,4,2,0,75,0,0
    49160,-100,4,2,0,100,0,0
    61535,-100,4,2,0,35,0,0
    67160,-100,4,2,0,100,0,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    175535,-100,4,2,0,30,0,0
    186035,-100,4,2,0,45,0,0
    186222,-100,4,2,0,60,0,0
    186410,-100,4,2,0,75,0,0
    186597,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    Just in case if something went wrong:
    ORIGINAL Insane TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37146,-100,4,2,0,50,0,0
    43146,-100,4,2,0,75,0,0
    49146,-100,4,2,0,100,0,0
    61521,-100,4,2,0,35,0,0
    67146,-100,4,2,0,100,0,0
    115521,-100,4,2,0,100,0,1
    139146,-100,4,2,0,100,0,0
    139521,-100,4,2,0,100,0,1
    163521,-100,4,2,0,100,0,0
    175521,-100,4,2,0,30,0,0
    186021,-100,4,2,0,45,0,0
    186208,-100,4,2,0,60,0,0
    186396,-100,4,2,0,75,0,0
    186583,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
  2. 01:39:035 (10,11) - Do you want to make it symmetrical? If so, either move (10) 1 grid left, OR (11) 1 grid right.
  3. 02:00:035 (2) - If you want to make it centered, then 1 grid left.
  4. 02:05:847 (1,2,3,4,5,6,7,8,9) - Flower pattern? It's not symmetrical. Use the spinner trick, but this time, select (1) - (9) first (select them from editor grid, not the timeline as you'll always select the spinner) before moving timeline around since not all hitcircles will show up at the same time. It should look like this:



    In above image, you can see (3), (4), (8), (7) aren't placed correctly. Try fixing it yourself ;)
  5. 02:08:097 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I find those are confusing. It's somehow placed randomly, although I can see some symmetrical objects. :?
  6. 02:22:535 (1,2,3,4) - Notice how (1) is misaligned with (3).
  7. 02:35:847 (3) - 1 grid up. You know why.
  8. 03:06:871 (2) - (!) Snap it to 03:06:878
  9. 03:14:458 (1,2,3) - Triangle? Then move (3) to the right.
  10. 03:15:309 (6) - (!) Snap it to 03:15:302
  11. 03:15:958 (9,10,11) - Triangle again? This time it's (10)
  12. 03:16:896 (1,2,3) - ^? Move (3) to the right.
  13. 03:22:521 (1,2,3) - ^? You know what to do with (2)
  14. 03:39:958 (1,2,3,4) - Rectangle? (4) is misbehaving, lol
  15. 03:49:896 (1,2,3,1,2,3,1,2,3,1) - If it's to be symmetrical using the center of the screen as the middle/reflection point, then maybe:
    1. 03:49:896 (1,2,3) - Move 3 grids right
    2. 03:50:646 (1,2,3) - Move 1 grid right
  16. 03:54:021 (1,2,1,2) - Seems it's not horizontally flipped from 03:53:271 (1,2,1,2). Is this intended?
  17. 03:54:021 (1,2) - Switch (1)'s and (2)'s position? To follow the 03:53:271 (1,2,1,2) and 03:54:396 (1,2) pattern ((1) being nearer to the center of the screen than (2)).
______________________________

I don't know, actually. I never made fancy/cool/advanced sliders. I just moved sliders' white points around (in your map), and eventually found the desired shape. If you want to read about making sliders, I suggest visiting Making Delicious Sliders: A Guide. which you might have visited already. :P
Topic Starter
KaNeyome

alxnr wrote:

Hi, further random mod here~



[General]
  1. (!) Source and tags must be the same throughout the mapset.
    Remove "Swell String" from Normal's Source.
    fixed
  2. (!) There are some unsnapped objects. I've pointed them out in each difficulty (Use AIMod (Ctrl+Shift+A in editor) to check them.)
[Normal]
You sure you have fixed all things I pointed out? I mean, if you didn't fix a thing or two, you could put your response next to my mod.all are fixed
  1. There are inconsistent kiai times with another diff. I know that normal diff ends earlier than other diffs and the addition kiai times won't affect it, but I think it's better to make it consistent anyway. I've prepared code for timing points to be added directly in Notepad (not from osu!). Follow steps below:
    0. Note: This may be risky. You should backup your .osu first if you're afraid of messing things up.
    1. Open normal diff. Click "File" menu -> "Open .osu in Notepad"
    2. Notepad will be opened. Scroll down until you see "[TimingPoints]" and a lot of numbers below it. It looks like codes below:
    ORIGINAL Normal TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,100,1,0
    115535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,1
    199146,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,1
    235708,-100,4,2,0,100,0,0
    3. Replace those TimingPoints and lots of numbers with codes below. Be careful not to replace other codes such as Colours.
    CONSISTENT Normal (KIAI) TimingPoints with Other Diffs Code
    [TimingPoints]
    31160,375,4,2,0,100,1,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    4. And you're done. Save, then re-open the normal diff. If nothing's wrong, then you did it right. But if there is, then replace TimingPoints code with the original one. If something's wrong after that as well, replace .osu file in Songs folder with the .osu backup you made earlier.
fixed. thanks

[Hyper]
  1. There are several unsnapped inherited (green) sections (most likely due to offset change). Fix it by replacing old TimingPoints code with a new one below:
    SNAPPED Hard Inherited (Green) Sections Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37160,-100,4,2,0,50,0,0
    43160,-100,4,2,0,75,0,0
    49160,-100,4,2,0,100,0,0
    94910,-50,4,2,0,100,0,0
    95097,-100,4,2,0,100,0,0
    97910,-50,4,2,0,100,0,0
    98097,-100,4,2,0,100,0,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    175535,-100,4,2,0,30,0,0
    186035,-100,4,2,0,45,0,0
    186222,-100,4,2,0,60,0,0
    186410,-100,4,2,0,75,0,0
    186597,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    Just in case if something went wrong:
    ORIGINAL Hard TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37146,-100,4,2,0,50,0,0
    43146,-100,4,2,0,75,0,0
    49146,-100,4,2,0,100,0,0
    94896,-50,4,2,0,100,0,0
    95083,-100,4,2,0,100,0,0
    97896,-50,4,2,0,100,0,0
    98083,-100,4,2,0,100,0,0
    115521,-100,4,2,0,100,0,1
    139146,-100,4,2,0,100,0,0
    139521,-100,4,2,0,100,0,1
    163521,-100,4,2,0,100,0,0
    175521,-100,4,2,0,30,0,0
    186021,-100,4,2,0,45,0,0
    186208,-100,4,2,0,60,0,0
    186396,-100,4,2,0,75,0,0
    186583,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    [/box] fixed
  2. 00:45:222 (5,6) - Did you want to make a perfect square? Those two hitcircles are a bit misaligned to the right. fixed
  3. 01:27:222 (3,4,5) - 4 grids to left. (inconsistent spacing) fixed
  4. 01:34:910 (12) - (!) Snap its end by dragging the last white point 1-2 grids down. fixed
  5. 01:37:910 (5) - (!) Same as ^, but to the right direction fixed
  6. 02:13:910 (1,2,3,4,5) - Are you trying to make a pentagon/star with its center point at the center of the screen? I won't go into details, but these steps may help you:
    1. Place a spinner before the star pattern and end it after the star pattern. Like 02:13:722 to 02:14:753
    2. You'll see the blue approach circle for the spinner. Like so:



    3. Move timeline around to get the size of the star you want.
    4. Place hitcircles on the blue circle - forming a star of course.
    3. It may not be perfect, but you'll make a good one at least. (If you want the perfect one, I guess you'll have to calculate every hitcircle distance to each other)
    6. And finally, delete the spinner. at last, ive calculated the distance. :? but thanks for your advice
  7. 03:06:871 (2) - (!) Snap it to 03:06:878 (Do so by selecting the object, then drag it on the timeline to the nearest line) fixed
[Insane]
  1. There are several unsnapped inherited (green) sections (most likely due to offset change). Fix it by replacing old TimingPoints code with a new one below:
    SNAPPED Insane Inherited (Green) Sections Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37160,-100,4,2,0,50,0,0
    43160,-100,4,2,0,75,0,0
    49160,-100,4,2,0,100,0,0
    61535,-100,4,2,0,35,0,0
    67160,-100,4,2,0,100,0,0
    115535,-100,4,2,0,100,0,1
    139160,-100,4,2,0,100,0,0
    139535,-100,4,2,0,100,0,1
    163535,-100,4,2,0,100,0,0
    175535,-100,4,2,0,30,0,0
    186035,-100,4,2,0,45,0,0
    186222,-100,4,2,0,60,0,0
    186410,-100,4,2,0,75,0,0
    186597,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    Just in case if something went wrong:
    ORIGINAL Insane TimingPoints Code
    [TimingPoints]
    31160,375,4,2,0,25,1,0
    37146,-100,4,2,0,50,0,0
    43146,-100,4,2,0,75,0,0
    49146,-100,4,2,0,100,0,0
    61521,-100,4,2,0,35,0,0
    67146,-100,4,2,0,100,0,0
    115521,-100,4,2,0,100,0,1
    139146,-100,4,2,0,100,0,0
    139521,-100,4,2,0,100,0,1
    163521,-100,4,2,0,100,0,0
    175521,-100,4,2,0,30,0,0
    186021,-100,4,2,0,45,0,0
    186208,-100,4,2,0,60,0,0
    186396,-100,4,2,0,75,0,0
    186583,-100,4,2,0,100,0,0
    187146,375,4,2,0,100,1,0
    187521,-100,4,2,0,100,0,1
    193146,-100,4,2,0,100,0,0
    193521,-100,4,2,0,100,0,1
    199146,-100,4,2,0,100,0,0
    199521,-100,4,2,0,100,0,1
    205146,-100,4,2,0,100,0,0
    205521,-100,4,2,0,100,0,1
    211146,-100,4,2,0,100,0,0
    211521,-100,4,2,0,100,0,1
    217146,-100,4,2,0,100,0,0
    217521,-100,4,2,0,100,0,1
    223146,-100,4,2,0,100,0,0
    223521,-100,4,2,0,100,0,1
    229146,-100,4,2,0,100,0,0
    229521,-100,4,2,0,100,0,1
    235708,-100,4,2,0,5,0,0
    238146,-100,4,2,0,5,0,0
    fixed
  2. 01:39:035 (10,11) - Do you want to make it symmetrical? If so, either move (10) 1 grid left, OR (11) 1 grid right.(11)moved 1 grid right. thanks
  3. 02:00:035 (2) - If you want to make it centered, then 1 grid left. fixed
  4. 02:05:847 (1,2,3,4,5,6,7,8,9) - Flower pattern? It's not symmetrical. Use the spinner trick, but this time, select (1) - (9) first (select them from editor grid, not the timeline as you'll always select the spinner) before moving timeline around since not all hitcircles will show up at the same time. It should look like this:



    In above image, you can see (3), (4), (8), (7) aren't placed correctly. Try fixing it yourself ;) seems fixed :?
  5. 02:08:097 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I find those are confusing. It's somehow placed randomly, although I can see some symmetrical objects. :? yes, they are placed quite randomly
  6. 02:22:535 (1,2,3,4) - Notice how (1) is misaligned with (3).fixed
  7. 02:35:847 (3) - 1 grid up. You know why. ive placed these 8 notes with distance snap on again
  8. 03:06:871 (2) - (!) Snap it to 03:06:878 fixed
  9. 03:14:458 (1,2,3) - Triangle? Then move (3) to the right. fixed
  10. 03:15:309 (6) - (!) Snap it to 03:15:302 fixed
  11. 03:15:958 (9,10,11) - Triangle again? This time it's (10)fixed
  12. 03:16:896 (1,2,3) - ^? Move (3) to the right.fixed
  13. 03:22:521 (1,2,3) - ^? You know what to do with (2)fixed
  14. 03:39:958 (1,2,3,4) - Rectangle? (4) is misbehaving, lol moved 1 grid downward
  15. 03:49:896 (1,2,3,1,2,3,1,2,3,1) - If it's to be symmetrical using the center of the screen as the middle/reflection point, then maybe:
    1. 03:49:896 (1,2,3) - Move 3 grids right
    2. 03:50:646 (1,2,3) - Move 1 grid right fixed
  16. 03:54:021 (1,2,1,2) - Seems it's not horizontally flipped from 03:53:271 (1,2,1,2). Is this intended?
  17. 03:54:021 (1,2) - Switch (1)'s and (2)'s position? To follow the 03:53:271 (1,2,1,2) and 03:54:396 (1,2) pattern ((1) being nearer to the center of the screen than (2)). ive changed switched the position of notes in 03:53:271 and 03:53:458, and fixed the position of these 8 notes
______________________________

I don't know, actually. I never made fancy/cool/advanced sliders. I just moved sliders' white points around (in your map), and eventually found the desired shape. If you want to read about making sliders, I suggest visiting Making Delicious Sliders: A Guide. which you might have visited already. :P
Thanks for your mod. You've helped me a lot :D . Really thank you.
Topic Starter
KaNeyome
Updated
alxnr
As for

alxnr wrote:

You sure you have fixed all things I pointed out? I mean, if you didn't fix a thing or two, you could put your response next to my mod.
, I was actually referring to

alxnr wrote:

00:33:021 (4) - 6 grids left and 00:33:396 (5) - 6 grids right?
It's too far for normal, and it would match 00:39:021 (4) and 00:39:396 (5).
but it doesn't matter.

Oh, one more thing, you (will) want to use AIBat (https://osu.ppy.sh/forum/t/55305). A pretty handy tool to check beatmaps error, much like AIMod, but it has more functions.

Good luck get it ranked! :)
Topic Starter
KaNeyome

alxnr wrote:

As for

alxnr wrote:

You sure you have fixed all things I pointed out? I mean, if you didn't fix a thing or two, you could put your response next to my mod.
, I was actually referring to

alxnr wrote:

00:33:021 (4) - 6 grids left and 00:33:396 (5) - 6 grids right?
It's too far for normal, and it would match 00:39:021 (4) and 00:39:396 (5).
but it doesn't matter.

Oh, one more thing, you (will) want to use AIBat (https://osu.ppy.sh/forum/t/55305). A pretty handy tool to check beatmaps error, much like AIMod, but it has more functions.

Good luck get it ranked! :)
Thanks for your reply.
I thought I have moved these two notes a little closer, but it seems i haven't. And now, its fixed. :)

And thanks for your star :D
alxnr
Anytime. It deserves a star anyway :D
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from PM request _(:з」∠)_

General

  1. you must have a diff which isn't more than 3 stars (star rate<3.25)
    So you can try to make the Normal diff easier or make an Easy diff
  2. about the bg, suggest to find another size like 1024x768.
    The current resolution may not be accepted by most people
  3. offset: 30035
    you should let the downbeat beat at long white tick
  4. you mapped from 00:31:160 (11.3%) to 03:57:771 (86.1%) which is not enough for at least 80% in rank criteria

Normal

  1. dont be lazy.try to map full size
    Suggested three size HP 2~3 AR4~5 OD 2~4

Hyper

  1. Why not use 'Hard' ? since it isnt from MUG.If you insist, you'd better change 'Insane' to 'Another' for consistency.
  2. CS+1 HP-1 OD-1
  3. 01:10:535 (1) - stack well . Check these similar issues plz
  4. 01:13:535 (7) - NC
  5. 01:14:847 (16) - NC
  6. As said below, use more NC.In hard diff, try to make combos fewer than 12
  7. 01:34:910 (13) - kind of too fast.try use 1.5x
    01:37:910 (5) - ^

Insane

  1. 03:07:521 and then. dont overuse kiai.
  2. Try to use New Combo more frequently to avoid too long combo.Also better for player to read the pattern.
    00:33:972 (8) - NC
    00:39:785 (6) - NC
    00:45:035 (10) - NC
  3. 01:25:535 (1,2) - Stack the end well with previous notes like 01:25:160 (1,2) -
    01:26:285 (3,4,5) - ^
    01:27:035 (1,2) - ^ and many more.If you intend to place like this
  4. 01:46:722 (1) - kind of overly overlap
  5. 01:57:035 (7,8,9) - weried
  6. 03:38:458 Add circle ?

Other

  1. Plz Ctrl+A and see how much you mapped in the playfield.
    Do not always use meaningless triangles or symmetry
  2. 作为新人First map还可以,就这节奏还是挺耐听的,不过这排列估计只有remap。另外难度间的跨度不是很好,Hyper略难了一些(主要还是排版不行)
    加油吧
Topic Starter
KaNeyome

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from PM request _(:з」∠)_

General

  1. you must have a diff which isn't more than 3 stars (star rate<3.25)
    So you can try to make the Normal diff easier or make an Easy diff
    :arrow: i will try to lower the difficulty of normal
  2. about the bg, suggest to find another size like 1024x768.
    The current resolution may not be accepted by most people
    :arrow: i will cut the picture to 1024x768
  3. offset: 30035
    you should let the downbeat beat at long white tick
    fixed
  4. you mapped from 00:31:160 (11.3%) to 03:57:771 (86.1%) which is not enough for at least 80% in rank criteria
:arrow: so i have to cut the song? it is quite hard to map the song remained after 03:57:771. and start mapping from the very beginning is a little strange

Normal

  1. dont be lazy.try to map full size :arrow: i will try
    Suggested three size HP 2~3 AR4~5 OD 2~4 :arrow: changed

Hyper

  1. Why not use 'Hard' ? since it isnt from MUG.If you insist, you'd better change 'Insane' to 'Another' for consistency. :arrow: fixed
  2. CS+1 HP-1 OD-1 :arrow: i like the cs now, and other things have been changed
  3. 01:10:535 (1) - stack well . Check these similar issues plz :arrow: fixed
  4. 01:13:535 (7) - NC :arrow: added
  5. 01:14:847 (16) - NC :arrow: added
  6. As said below, use more NC.In hard diff, try to make combos fewer than 12
  7. 01:34:910 (13) - kind of too fast.try use 1.5x :arrow: it seems better. changed
    01:37:910 (5) - ^ :arrow: ^


Insane

  1. 03:07:521 and then. dont overuse kiai. i cut kiai time into several pieces to get the fountain effect
  2. Try to use New Combo more frequently to avoid too long combo.Also better for player to read the pattern.
    00:33:972 (8) - NC added
    00:39:785 (6) - NC ^
    00:45:035 (10) - NC ^
  3. 01:25:535 (1,2) - Stack the end well with previous notes like 01:25:160 (1,2) - fixed
    01:26:285 (3,4,5) - ^ ^
    01:27:035 (1,2) - ^ and many more.If you intend to place like this ^
  4. 01:46:722 (1) - kind of overly overlap lowered 01:46:722 (1), making it readable
  5. 01:57:035 (7,8,9) - weried switched the position of note 7 and 9. is it better now?
  6. 03:38:458 Add circle ? its on purpose

Other

  1. Plz Ctrl+A and see how much you mapped in the playfield. what do you mean by this :?:
    Do not always use meaningless triangles or symmetry i will try to improve. but the song has so many symmetrical features, so i just want to fit the song
  2. 作为新人First map还可以,就这节奏还是挺耐听的,不过这排列估计只有remap。另外难度间的跨度不是很好,Hyper略难了一些(主要还是排版不行)
    加油吧
主要是insane的问题吗?我会不断修改的 ;)
Thanks for your mod. I will try my best to improve my skill. :D
Hellzero
Form ♥Moe Moe Russian Modding Room♥

[Insane]
01:14:472 (7,8) - wow! This spacing too close.
01:45:410 (10) - invisible reverse it's unrankable, may be just stack this slider with 01:44:753 (5) 02:00:035 (2) - ^
01:49:535 (3,7) - NC for highlight jumps
02:10:160 (10) - NC
02:20:285 (5) - ^

[Hard]
Use Circle Size 4 It make your map more readable
00:33:972 (8) - On "Insane" you have NC, add here too.
00:39:785 (6) - ^
01:14:097 (4,5) - suddenly jump
01:17:285 (5) - NC
01:51:785 (5) - ^
stopped to mod this because saw copy-paste from insane D:

[Normal]
Slider velocity 1.5 for "normal"? no way, it's too fast
01:24:222 (7,8) - jump orz
01:30:222 (7,8) - what?
It's a normal diff plz use Distance snap ._.
https://osu.ppy.sh/wiki/Normal

とにかくがんばれ :3
Topic Starter
KaNeyome

Hellzero wrote:

Form ♥Moe Moe Russian Modding Room♥

[Insane]
01:14:472 (7,8) - wow! This spacing too close. :arrow: fixed
01:45:410 (10) - invisible reverse it's unrankable, may be just stack this slider with 01:44:753 (5) :arrow: changed into a slider stack with 01:45:222 (9)
02:00:035 (2) - ^ :arrow: changed into a curve slider and moved notes' position around slightly
01:49:535 (3,7) - NC for highlight jumps :arrow: added
02:10:160 (10) - NC :arrow: ^
02:20:285 (5) - ^ :arrow: ^

[Hard]
Use Circle Size 4 It make your map more readable :arrow: OK, changed
00:33:972 (8) - On "Insane" you have NC, add here too. :arrow: fixed
00:39:785 (6) - ^ :arrow: ^
01:14:097 (4,5) - suddenly jump :arrow: 01:14:285- 01:14:660 (5)-(9) selection reversed
01:17:285 (5) - NC :arrow: added
01:51:785 (5) - ^ :arrow: added
stopped to mod this because saw copy-paste from insane D: actually quite a few have been changed. and after 03:07:896, its totally different :(

[Normal]
Slider velocity 1.5 for "normal"? no way, it's too fast :arrow: ok, i will take a look
01:24:222 (7,8) - jump orz :arrow: position changed
01:30:222 (7,8) - what? :arrow: position changed
It's a normal diff plz use Distance snap ._. i will do some big changes on this difficulty some day
https://osu.ppy.sh/wiki/Normal

とにかくがんばれ :3
Thanks for your mod. :)
modしてくれてありがとう :)
and if you have time, plz take a look at the hard difficulty again. also, i will change some pattern too similar to insane difficulty. ;)
SamiPale
hello,抱歉分两篇写,我觉得先修改好timing比较好,不然写时间点写不准
目前的timing off得比较厉害,downbeat也不正确。。我建议留下第一条红线,offset改成30055,并删除第二条红线。这时note跟绿线都会偏离正常轨道,note可以在菜单中选择Timing-->Resnap All Notes重新对准,绿线可以打开F6选择Inherited Points全部选中然后输入数值整体偏移。就算不rank这也是最重要的一项:/

剩下的是metadata的事情
Artist与Title的o跟w小写比较好,因为本人相关的cd/site全都是用onoken,而曲名也是用小写的(link)
Tags里的onoken可以删掉,只要artist跟title有一样可以搜到的
Stack Leniency(F4-->Advanced)不能调最低,至少也要调高一格,这个是unrankable的事项
bg最好找一张1024*768的或者800*600的,以后不会有人吐槽,找不到也没办法了

Plz Ctrl+A and see how much you mapped in the playfield 是在吐槽你的map全局对称比较多,一般的图把note全选显示出来的分布会比较散,亚洲这边很少有人用大量全局对称做图的

这个post不用给我kudos,等我下一篇再给吧
Topic Starter
KaNeyome

SamiPale wrote:

hello,抱歉分两篇写,我觉得先修改好timing比较好,不然写时间点写不准
目前的timing off得比较厉害,downbeat也不正确。。我建议留下第一条红线,offset改成30055,并删除第二条红线。这时note跟绿线都会偏离正常轨道,note可以在菜单中选择Timing-->Resnap All Notes重新对准,绿线可以打开F6选择Inherited Points全部选中然后输入数值整体偏移。就算不rank这也是最重要的一项:/

剩下的是metadata的事情
Artist与Title的o跟w小写比较好,因为本人相关的cd/site全都是用onoken,而曲名也是用小写的(link)
Tags里的onoken可以删掉,只要artist跟title有一样可以搜到的
Stack Leniency(F4-->Advanced)不能调最低,至少也要调高一格,这个是unrankable的事项
bg最好找一张1024*768的或者800*600的,以后不会有人吐槽,找不到也没办法了

Plz Ctrl+A and see how much you mapped in the playfield 是在吐槽你的map全局对称比较多,一般的图把note全选显示出来的分布会比较散,亚洲这边很少有人用大量全局对称做图的

这个post不用给我kudos,等我下一篇再给吧
非常感谢~ :)
timing的问题已经都解决了,Stack Lenienecy也调整了。话说offset一直都定不准 :cry:
BG我再在网上找找吧。实在不行就只能自己裁一下现在这张了。
排版方面一直都很头疼。多实践一下或许会有好转?
静候前辈mod~ :)
SamiPale
这个不用逐个回复了。。毕竟很多东西不如一句remap说得好,下面是insane难度的
排列我就不说了...
节奏的话随便看看吧,毕竟每人的风格区别不同

很多长stream感觉必要性不是很大。。一般长stream可以放的地方都是主副歌转换的地方,有经验的话可以挖掘到更多的地方,但是这个难度有点在中间就出现的stream有点无理...
00:50:023 (5) - 这个删去?
01:10:555 (1) - 这两个5连在这里感觉不太合..前面那个5连也许可以换种节奏
01:31:555 (1) 到 01:34:367 (11) - 这里节奏也是感觉不太合..第一小节跟第二小节的节奏不太听得出感觉..
01:39:711 (12) - 这里三连有点突兀?试下删掉这个circle,或者换成从01:39:805开始的三连?
01:44:680 (4,5,6,7,8) - 感觉这里的5连对比旁边的节奏,这里有点太突然了,可以尝试换成三连?
01:45:805 - 加note?
01:52:555 (1) - 这个slider之后没东西感觉听起来有点莫名奇妙..感觉塞满1/2也会好很多
01:55:930 (1,2,3,4,5,6) - 这种节奏开头还是不错的,不过感觉在kiai这里不太好。。感觉需要重新remix一下。。以我的风格参考的话大概这样子 http://puu.sh/2iy5F
02:00:055 (2) - 同样这个5连slider之后后面没东西感觉有点..
02:02:680 (5,6,7) - 5连的使用有点..感觉要remix?
02:07:555 (9) - 这里感觉跟前面5连slider然后空拍的效果差不多。。感觉是用错地方了orz
02:15:055 (7) - 一样..后面相同的地方就不说了
02:16:555 到 02:19:367 - 如果要这种节奏我感觉最后固定的两个1/2就要换成别的或者stream了...如果前面不变的话,02:18:148填掉?
02:24:992 (1) - 如果前面保持空白的话这个note感觉可以删?
02:37:555 (1) - 感觉换成两个circle压音会比较好?
02:39:992 - 这里气势做得不错^^
02:55:555 - 这里的排列思路也不错,如果中间有个过渡思路就好了不用因为太长有点闷,大概在03:00:055这个小节动手脚,比如03:00:805加个note之类的。如果你只想跟音乐的话就算了,不过也可以排版上变一变
03:12:898 - 加个note?这种节奏感觉还是要白线起手才好
03:15:617 (8) - 这个slider换成一个circle?后面空一拍感觉更好
03:18:992 - 我觉得这里开始有note比较好
03:22:555 (1,2,3,1,2,3) - 前面节奏很紧凑所以这里也应该放较为紧凑的节奏,这里显得好像有点疏,或者前面的节奏改得疏松点?
这里有一段跟前面重复的就skip了
03:41:867 - 加note会不会好点?
03:42:711 - 同上
03:45:430 - 这一串感觉..可以减少点变得好听点 例如http://puu.sh/2iASE
03:51:711 - 感觉这里要不这里加个note,要不(6)换成3个1/2的circle
结尾的节奏也不错

音效的话,初学做图一般选择soft或者drum或者自定义一些比较泛用的sample,然后下法的话,我以前是靠着小节第二条第四条白线clap(俗称24clap,未必一定要用clap)跟乱序whistle(利用soft-whistle的泛用性,根据音感来下音效,特点是whistle基本是随机出现,基本是音高比较高的地方响起,所以连续响起whistle的几率比较少)起步。。不知道适不适合你
虽说音效用得比较少,不过02:42:055这里的音效下得不错,试下在其他地方也试试

notes还是没对准节奏线,你可以用Ctrl+Alt+A打开aimod的snapping看看你的图有没有unsnapped notes,有的话要再resnap一次。aimod暂时只有snapping有用,其他内容请不要作为参照。。

大概就这么多吧,希望对你有帮助。。如果还有东西要问的话可以随时pm我,good luck~ :)
Topic Starter
KaNeyome
先放一会,准备remap
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