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yuikonnu - Houkago Stride (Short Ver.) [Osu|Taiko]

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sheela
Hi! From my queue~
[merchat7's Easy]
00:01:308 (1) - Make the opposite of the other slider. You can copy 00:03:174 (2) and Ctrl+J and Ctrl+H
00:07:441 (4) - ^
[Normal]
00:03:174 (2) - Distance
01:02:374 (2) - Do the opposite of 01:01:041 (1)
01:42:908 (6) - Line it with 01:41:308 (4)

Good Luck and star!
P o M u T a
Love this map xD good luck <3
Topic Starter
litoluna
@sheela901
SPOILER

sheela901 wrote:

Hi! From my queue~
[Normal]
00:03:174 (2) - Distance
01:02:374 (2) - Do the opposite of 01:01:041 (1)
01:42:908 (6) - Line it with 01:41:308 (4)

Good Luck and star!
some fixed!!
thanks modding and star~o3o//!!
@HabiHolic
SPOILER

HabiHolic wrote:

[Normal]

00:33:308 (1) - Remove NC
00:42:641 (2) - 00:41:841 (1) - should be similar with the slider would be nice.
01:41:574 (5) - New Combo

[Hard]

00:41:574 (7) - Ctrl + g
01:05:041 (7) - Try This?


01:46:641 (3) - ^



[Insane]

00:27:174 (2) - Ctrl + g nice idea!
00:39:441 (5) - ^
01:00:774 (6) - ^

Ok~ Good Map~
Star +1~
some fixed!!
thanks modding and star~ :3/
@P o M u T a
thank you~!
ganbarimasu! :)
GIDZ
My 9th mod :D

Easy:
~As speechless as AiMod...... 0.o

Normal:
~01:11:730 - NC
~Nothing more 0.0

Hard:
~00:27:841 - Put circle closer to end of slider.
~00:28:372 - ^
~00:31:441 - Too many circles.Hard to read.

Insane:
~00:18:374 - Place circle under the head of slider 5.
~00:43:508 - Hard to read the jumps.
~00:46:374 - NC to emphasis 1/1 beat note.
~01:15:841 - 1/2 beat unnecessary in build up section.
~01:36:108 - NC
~01:48:241 - Hard to read.Try something new.

0180 (I thought only Val0180 maps have that name since he made it 0.0):
~00:11:308 - Can't read your jumps.
~00:12:774 - ^
~00:16:241 (1) - ^
~00:27:441 - ^
~00:30:641 - ^
~This diff is too hard to read >< (There are way more jump mistakes I didn't put down,but u noe wat I mean :D )
~00:15:708 (8) - NC
~00:27:841 - ^
~Your combos are too inconsistent,watch out for that.
~THERE ARE MANY JUMPS FROM THIS DIFF I COULDN'T READ T.T
Consider re-making this map :o
and take it easy on the jumps,srsly :?

The first few diffs were awesome,but watch out for jumps and sliders being too hard to read in 0180,that's all from me and good luck~ :)
Topic Starter
litoluna
@gideon5504

gideon5504 wrote:

My 9th mod :D

Normal:
~01:11:730 - NC
~Nothing more 0.0

Hard:
~00:27:841 - Put circle closer to end of slider.
~00:28:372 - ^
~00:31:441 - Too many circles.Hard to read.

Insane:
~00:18:374 - Place circle under the head of slider 5.
~00:43:508 - Hard to read the jumps.
~00:46:374 - NC to emphasis 1/1 beat note.
~01:15:841 - 1/2 beat unnecessary in build up section.
~01:36:108 - NC
~01:48:241 - Hard to read.Try something new.
thanks modding!
some fixed ;)
taiko_maniac1811
Taiko mod requested by Quilt :3
and yuikonnu is moe ><

MOD
  • [ReySHeL's Muzu]

    HP and OD 4?

    00:11:574 (2) - delete?
    00:15:841 (2) - ^
    00:20:108 (2) - ^
    00:24:374 (2) - ^
    00:32:641 (2,1,2,1,1,1) - like this? http://puu.sh/3nae0.jpg
    00:41:174 (3,1,2,1,1,1) - ^
    01:21:841 (2) - move it to 01:21:974
    01:29:841 (2) - delete?
    01:47:441 (2) - k?

    [ReySHeL's Oni]

    00:29:374 (2) - delete?
    00:32:774 (2) - k?
    00:37:774 (2) - move this to 00:38:041
    00:54:974 (2) - delete?
    01:03:508 (2) - ^
    01:11:308 (2,1) - d k? plays better
    01:15:574 (2,1) - ^
    01:25:174 (1) - delete?
    01:25:579 (2) - K?

    [Ogre's Ura]

    01:16:241 (2,1,1) - k d k?
    01:18:508 (3) - k?
    01:19:041 (2,3) - dd?
    01:20:641 (3) - k?
    01:22:774 (3) - ^

    great diff ww

that's all from me :3
gogo rank~
merchat7
Sorry for delay

@sheela901
By opposite, you mean to align (1.2) on the x-axis and (3,4) on the y-axis? I don't think that would look good. If you mean something else, be sure to tell me.

Made some minor fix and adjustment http://puu.sh/3ouKZ.osu
Topic Starter
litoluna
thanks merchat7~
update~!
val0108

gideon5504 wrote:

My 9th mod :D

Easy:
~As speechless as AiMod...... 0.o

Normal:
~01:11:730 - NC
~Nothing more 0.0

Hard:
~00:27:841 - Put circle closer to end of slider.
~00:28:372 - ^
~00:31:441 - Too many circles.Hard to read.

Insane:
~00:18:374 - Place circle under the head of slider 5.
~00:43:508 - Hard to read the jumps.
~00:46:374 - NC to emphasis 1/1 beat note.
~01:15:841 - 1/2 beat unnecessary in build up section.
~01:36:108 - NC
~01:48:241 - Hard to read.Try something new.

0180 (I thought only Val0180 maps have that name since he made it 0.0):
~00:11:308 - Can't read your jumps.
~00:12:774 - ^
~00:16:241 (1) - ^
~00:27:441 - ^
~00:30:641 - ^
~This diff is too hard to read >< (There are way more jump mistakes I didn't put down,but u noe wat I mean :D )
~00:15:708 (8) - NC
~00:27:841 - ^
~Your combos are too inconsistent,watch out for that.
~THERE ARE MANY JUMPS FROM THIS DIFF I COULDN'T READ T.T
Consider re-making this map :o
and take it easy on the jumps,srsly :?

The first few diffs were awesome,but watch out for jumps and sliders being too hard to read in 0180,that's all from me and good luck~ :)
NC only changed.
thanks!
http://puu.sh/3oD7v.osu
Topic Starter
litoluna
thanks val0108!
update desu!
Shohei Ohtani
Your avatar doesn't look very happy to be there.

Insane:
00:01:308 (1,1,2,1,2) - Like you could do so much more here rather than place these on the strong downbeats.
00:08:774 (3) - Lower the redticks down the slider. Right now it's too much to the top and looks silly.
00:31:708 (2) - Nazi stacking fixing and all.
01:05:041 (5) - Right now, these don't seem to be connected at all. Either make it look like one big curve or make them parallel to each other or something.

Thanks for making this insane like not retarded jumpy like omg I had a pretty bad day today like I went to the dentist and you know the dentist that be scary and like I was bumpin up on CtB but like seeing this was like "sweet'

val:
The video doesn't appear for me on this diff o-o.
00:01:308 (1,1,2,1,2,1,2,3,4,5) - Same as before like there can be so much more done here. If this was an easy, that'd be cool, but this is an insane diff, so it's just making me want more.
00:41:308 (8) - NC?
00:52:508 (1) - ^. The combo seems a bit long.
00:59:708 (3) - SO CLOSE TO BEING PERFECT BLANKET. I usually wouldn't like be bugged by this but your blankets are so good and the end is just slightly off that it bugs me so much.

The cool thing about val maps is that val is a jumpy-ass mapper but he knows how to make the jumps so I don't get pissy at them like I usually do with other mappers and he knows when not to have jumps which is really cool

Hard:
00:01:308 (1,2,3,4) - At least a LITTLE bit more :3. Also, (2) and (3) can be re-made to have more of a curve rather than a weird kinda curve kinda straight thing.
00:29:974 (4) - This should be more congruent to (3), like this: http://osu.ppy.sh/ss/835010 (Ignore (6), I did something silly with it, lol o//o)
00:41:841 (1) - Do something with this so it doesn't overlap with the previous sliders.
01:41:574 (1,2,3) - Make it something like this? http://osu.ppy.sh/ss/835016

Normal:
00:08:774 (2) - Add finishes
00:38:108 (2) - Add clap on end of slider
01:10:374 (2) - Move this slider to the left of the previous sliderend. I know it seems weird but like it flows a lot better rather than having to go slightly right to go left again ouo.
01:23:174 (2) - Instead of this, take (1), copy-paste it, CTRL + G and CTRL + H it, and make it good :3

Easy:
00:03:174 (2,3,4) - ADD SOME COMBOS IN THIS

Oh god I have this weird habit of using weeaboo ass words when I type stuff I need to stop
Topic Starter
litoluna
@CDFA

CDFA wrote:

Your avatar doesn't look very happy to be there.

Insane:
00:01:308 (1,1,2,1,2) - Like you could do so much more here rather than place these on the strong downbeats.
00:08:774 (3) - Lower the redticks down the slider. Right now it's too much to the top and looks silly.
00:31:708 (2) - Nazi stacking fixing and all.
01:05:041 (5) - Right now, these don't seem to be connected at all. Either make it look like one big curve or make them parallel to each other or something.

Thanks for making this insane like not retarded jumpy like omg I had a pretty bad day today like I went to the dentist and you know the dentist that be scary and like I was bumpin up on CtB but like seeing this was like "sweet'

Hard:
00:01:308 (1,2,3,4) - At least a LITTLE bit more :3. Also, (2) and (3) can be re-made to have more of a curve rather than a weird kinda curve kinda straight thing.
00:29:974 (4) - This should be more congruent to (3), like this: http://osu.ppy.sh/ss/835010 (Ignore (6), I did something silly with it, lol o//o)
00:41:841 (1) - Do something with this so it doesn't overlap with the previous sliders.
01:41:574 (1,2,3) - Make it something like this? http://osu.ppy.sh/ss/835016

Normal:
00:08:774 (2) - Add finishes
00:38:108 (2) - Add clap on end of slider
01:10:374 (2) - Move this slider to the left of the previous sliderend. I know it seems weird but like it flows a lot better rather than having to go slightly right to go left again ouo.
01:23:174 (2) - Instead of this, take (1), copy-paste it, CTRL + G and CTRL + H it, and make it good :3
almost fixed
thanks mod~!!
0108のvideoはこちらで直しました!
merchat7
@CDFA
I really don't like using one note combos so I prefer to keep this.

Thanks for modding!
rezoons
Hi :),

Mod from my queue:

[merchat7's Easy]
  1. 00:01:308 (1) - Why is it a slider? Shouldn't it be just a note following the logic of the others sliders 00:01:308 (1,2,3,4).
  2. 00:31:707 (1,2) - In order to avoid a lot of straight line in a row why not making a parallelogram with 00:32:774 (3,4). You just have to move 00:32:241 (2) to x=428 y=348 and ajust the rest.
  3. 00:43:441 (5) - You have a lot of horizontal slider. Why not slope/inlcine it? (I don't know the right wird sorry)
  4. 01:13:841 (1,1) - It would be more aesthetic if you could stach their end.
[Normal]
  1. 01:30:908 (1) - Move it to x=380 y=240 if you want the symmetry with 01:28:774 (1). (Since 01:29:574 (2,4) are already symmetrical relative to
  2. 01:29:841 (3))
[Hard]
  1. 00:32:774 (7,2) - It's nazi but they overlap a little.
  2. 00:33:708 (2,3) - ^
  3. 00:41:308 (6,1) - I don't find this overlap really good imo. Maybe you could try this:
  4. 00:47:041 (3,4,6) - Move 4 futher from 3 and try to avoid the overlaps.
  5. 01:06:908 (6,7,1) - Same as 00:41:308.
  6. 01:36:108 (4,5,6,7) - I think it doesn't look good imo. Maybe you could do a better pattern like 01:29:708 (4,5,6,7) or 01:40:774 (5,6,7,1).
  7. 01:37:708 (2,3) - They touch. Move it one gid away from 2.
  8. 01:38:241 (4,5,6,7) - They aren't exactly symmetrical. (You know you can stretch the DS in difficulty hard)
  9. 01:47:974 (1,2,1,2) - Make them symmetrical?
[0108]
  1. 00:15:041 (6) - Move it one grid left for a perfect square with 00:14:641 (3,4,5,6).
  2. 00:23:441 (5,7) - They overlap but they shouldn't. They should be like 00:23:308 (4,6).
  3. 00:29:574 (5) - Move it to x=404 y=276 for a perfect rectangle with 00:29:174 (2,3,4,5).
  4. 01:09:041 (5) - Bend it a little bit more in order to avoid the overlapping with 01:08:641 (4).
  5. 01:10:774 (4) - Following 01:09:574 (1,2,3) - it should be at x=220 y=288.
  6. 01:11:708 (1,2,3,4) - ^
  7. 01:35:708 (3,5) - Nazier than anything before: It overlaps a little bit....
[Insane]
  1. 00:40:641 (5) - NC following the same logic as 00:31:574 (1,2,3,1,2,3,1,2,3,4,5).
  2. 01:01:441 (4) - One grid down for a perfect paralellogram.
Very good mapset ^^ You earn a ~star~
Godd luck.
Topic Starter
litoluna
@rezoons

rezoons wrote:

Hi :), hi~ o3o/

Mod from my queue:

[Normal]
  1. 01:30:908 (1) - Move it to x=380 y=240 if you want the symmetry with 01:28:774 (1). (Since 01:29:574 (2,4) are already symmetrical relative to
  2. 01:29:841 (3))
[Hard]
  1. 00:32:774 (7,2) - It's nazi but they overlap a little.
  2. 00:33:708 (2,3) - ^
  3. 00:41:308 (6,1) - I don't find this overlap really good imo. Maybe you could try this:
  4. 00:47:041 (3,4,6) - Move 4 futher from 3 and try to avoid the overlaps.
  5. 01:06:908 (6,7,1) - Same as 00:41:308.
  6. 01:36:108 (4,5,6,7) - I think it doesn't look good imo. Maybe you could do a better pattern like 01:29:708 (4,5,6,7) or 01:40:774 (5,6,7,1).
  7. 01:37:708 (2,3) - They touch. Move it one gid away from 2.
  8. 01:38:241 (4,5,6,7) - They aren't exactly symmetrical. (You know you can stretch the DS in difficulty hard)
  9. 01:47:974 (1,2,1,2) - Make them symmetrical?

[Insane]
  1. 00:40:641 (5) - NC following the same logic as 00:31:574 (1,2,3,1,2,3,1,2,3,4,5).
  2. 01:01:441 (4) - One grid down for a perfect paralellogram.
Very good mapset ^^ You earn a ~star~
Godd luck.
thanks modding and star~
almost fixed! :)
update~
ReySHeL

taiko_maniac1811 wrote:

Taiko mod requested by Quilt :3
and yuikonnu is moe ><

MOD
[ReySHeL's Muzu]

HP and OD 4?

00:11:574 (2) - delete?
00:15:841 (2) - ^
00:20:108 (2) - ^
00:24:374 (2) - ^
00:32:641 (2,1,2,1,1,1) - like this? http://puu.sh/3nae0.jpg
00:41:174 (3,1,2,1,1,1) - ^
01:21:841 (2) - move it to 01:21:974
01:29:841 (2) - delete?
01:47:441 (2) - k?

[ReySHeL's Oni]

00:29:374 (2) - delete?
00:32:774 (2) - k?
00:37:774 (2) - move this to 00:38:041
00:54:974 (2) - delete?
01:03:508 (2) - ^
01:11:308 (2,1) - d k? plays better
01:15:574 (2,1) - ^
01:25:174 (1) - delete?
01:25:579 (2) - K?

that's all from me :3
gogo rank~
Oni almost fixed
thanks for mod taiko_maniac1811-san :)
http://puu.sh/3rLxd.zip
Topic Starter
litoluna
thanks ReySHeL~!
update~ :3
0gre_old

taiko_maniac1811 wrote:

Taiko mod requested by Quilt :3
and yuikonnu is moe ><

[Ogre's Ura]

01:16:241 (2,1,1) - k d k?
01:18:508 (3) - k?
01:19:041 (2,3) - dd?
01:20:641 (3) - k?
01:22:774 (3) - ^

great diff ww[/list][/box]

that's all from me :3
gogo rank~
no argue about that
ty its very nice mod :P and yuikonnu is moe ~ (゚Д゚)

http://puu.sh/3sly5.zip
Topic Starter
litoluna
thanks 0gre~!
update~
val0108
http://puu.sh/3t9LL.osu

some fixed
thanks!!
merchat7
Reply
00:01:308 (1) -Always better for gameplay to keep a consistent rhythm. Also nicer for patterns, especially with this rhythm, it's difficult to come up with a structured placement if I change this to hit circle.
00:31:707 (1,2) Tried your suggestion, but it go against the natural flow of the map in my opinion. Try a parallelogram in the opposite direction, but felt the same way, I find the current position is best in term of flow.
00:43:441 (5) -Goes with 00:41:308 (3) - so if I tilt (5) a bit, I would tilt (3) too, but looking at the pattern here, it doesn't make sense to me. It's not that I don't use tilted sliders (look at other parts in the beatmap), but it doesn't fit here for me.

Fix last, http://puu.sh/3tXrv.osu

Thanks for mod
Topic Starter
litoluna
thanks~!

update!!
Callum
~
Topic Starter
litoluna
@Callum Melville

Callum Melville wrote:

very fun map!
thanks playing :3
Quilt
rankまだ?
Topic Starter
litoluna

Quilt wrote:

rankまだ?
まだです、ごめんなさい、結婚しよう。
Satellite

Quilt wrote:

rankまだ?
Topic Starter
litoluna

Satellite wrote:

Quilt wrote:

rankまだ?
まーーーーだーーーーー(~・ω・)~
iyasine
ふぁいと!


\o/
Topic Starter
litoluna
@iyasine
ありがとぉぉぉ
がんばる\o/
mekase
Nice map, get this ranked already!
Topic Starter
litoluna

mekase wrote:

Nice map, get this ranked already!
wow thanks o/
astelios
Beatmap graveyard ... ya, best maps r in here
SiLCRo
Good song!(*´∀`*)
sungkkr
good
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