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Kola Kid - press start [Osu|Taiko]

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Topic Starter
Kokatsu
This beatmap was submitted using in-game submission on Donnerstag, 3. Januar 2013 at 16:04:09

Artist: Kola Kid
Title: press start
Tags: 8bit 8-bit chiptune cash machine makar makar8000 xakyrie xcherry
BPM: 200
Filesize: 832kb
Play Time: 00:39
Difficulties Available:
  1. Hard (5 stars, 121 notes)
  2. Insane (5 stars, 177 notes)
  3. Makar's Easy (1,73 stars, 32 notes)
  4. Taiko Muzukashii (4,83 stars, 213 notes)
  5. Taiko Oni (4,94 stars, 271 notes)
  6. Xakyrie's Normal (3,65 stars, 46 notes)
Download: Kola Kid - press start
Information: Scores/Beatmap Listing
---------------
Thanks to:
Makar for the .mp3 and his Easy-diff.
Xakyrie for her Normal-diff.
bomber34
mod as requested

[Makar's Easy]
  1. 00:02:401 (2) - 1/1 longer? It sounds weird at the moment ... because idk 00:03:301 - is way more dominant as a sound. So either place a Hitcircle there or make (2) 1/1 longer
  2. 00:03:601 (3) - 1/1 longer. Basicly the same as above. It is just me i know but I really expect it to end there because the slider ends where a new music phrase starts which is also a long sound which calls for a slider for me :X. Imo 1/1 would solve it but i kind of see why it is as it is currently
  3. 00:05:701 - add circle. The previous sliderrepeater follows these beeps and that is why i miss a note there. That beep belongs to the previous beeps
  4. 00:34:501 - add circle, because of ^
Rest is nice. I know that it is just my way of rythm but a Easy should try to follow the dominant sounds, I just feel a kind of choppy rythm on my mentioned spots :X

[Xakyrie's Normal]
  1. 00:03:601 (4) - I don't know :X On the one side i want to suggest a new combo on the other side it is okay how it is at the moment. Well both fits
  2. 00:15:601 (1) - I can't explain why it bothers me but i am not a fan of that angle. For some reason the flow feels better if the slider is more diagonal
  3. 00:24:301 (2,1) - It is nitpicking but i don't like the overlap here. If you put 00:25:201 (1) - on X: 220 and Y: 208 you would keep the spacing you used and it would look nicer :3
I really like this Normal :D plays really nice

[Hard]
  1. 00:01:201 (2) - Maybe new combo like in the other diffs I prefer that xD? Not necessary though ^^
  2. 00:03:301 (4,5,1) - these 3 are weird. I can't feel a flow really. I would use a single slider for the 3 instead or use a stack
  3. 00:10:501 (1) - remove new combo and add new combo on 00:10:801 (2) - and remove combo from 00:10:951 (1) - I kind of see why 00:10:501 (1,2) - is a seperate combo but it confuses me more while playing ._.
  4. 00:10:951 (1,2,3) - I have trouble on this part. it feels a bit choppy ._. I would add a note on 00:11:551 -
  5. 00:12:451 (3,4) - / 00:17:251 (2,3) - These sliders feel like they don't have the right speed. Not sure though if they should be faster or slower. I would say slower but oh well ... i don't know
I am not sure what to say about this one. The KIAI part is weird but i can't explain it really. I guess it is mostly that I don't think that every slider needs 2 repeats like 00:20:401 (1) - sounds better with just one repeat and (2) is fine with 2 repeats.

[Insane]
  1. 00:13:201 (1,2) - Not happy about the flow. Feels bad :/ I would place 00:13:501 (2) - on X: 228 Y: 188 or at least in that direction so that (2) is under the slider end of (1). Plays more fluent for me. You have to move (3) somewhere else then though. I would even suggest to swap (3) and (5) because from (2) to (5) (if you follow my suggestion) plays even better)
  2. 00:24:601 (1,2,3,4) - ctrl + g? Plays cooler imo
  3. 00:27:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that is boring. I think that some stacks are okay but ... maybe change distance between 2nd and 3rd stack? or I don't know D: It is boring at the moment.
Is above my skill level to play still fun though with EZ oder HT

Hope you like something or so. ^^ Tried my best :3
osu! needs more Kola Kid <3
Topic Starter
Kokatsu

bomber34 wrote:

[Hard]
  1. 00:03:301 (4,5,1) - these 3 are weird. I can't feel a flow really. I would use a single slider for the 3 instead or use a stack I like the way (4,5) lead into nothing and the NC creates a new pattern. Keeping it for now.
  2. 00:10:501 (1) - remove new combo and add new combo on 00:10:801 (2) - and remove combo from 00:10:951 (1) - I kind of see why 00:10:501 (1,2) - is a seperate combo but it confuses me more while playing ._. Will need more opinions on that.
  3. 00:10:951 (1,2,3) - I have trouble on this part. it feels a bit choppy ._. I would add a note on 00:11:551 - Beats follow the higher pitches in the music.
  4. 00:12:451 (3,4) - / 00:17:251 (2,3) - These sliders feel like they don't have the right speed. Not sure though if they should be faster or slower. I would say slower but oh well ... i don't know I really dislike changing SV without changes in the music, so this will stay.
I am not sure what to say about this one. The KIAI part is weird but i can't explain it really. I guess it is mostly that I don't think that every slider needs 2 repeats like 00:20:401 (1) - sounds better with just one repeat and (2) is fine with 2 repeats. I will rework the Kiai in Hard later, thanks for mentioning

[Insane]
  1. 00:13:201 (1,2) - Not happy about the flow. Feels bad :/ I would place 00:13:501 (2) - on X: 228 Y: 188 or at least in that direction so that (2) is under the slider end of (1). Plays more fluent for me. You have to move (3) somewhere else then though. I would even suggest to swap (3) and (5) because from (2) to (5) (if you follow my suggestion) plays even better) Need more opinions on that. I actually like breaking the flow every now and then.
  2. 00:24:601 (1,2,3,4) - ctrl + g? Plays cooler imo Urghh, the 3rd and 4th square are meant to have the same rotation, so I cannot accept this, sorry.
  3. 00:27:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that is boring. I think that some stacks are okay but ... maybe change distance between 2nd and 3rd stack? or I don't know D: It is boring at the moment. Already told you IRC that I really like this pattern and won't change it.
Is above my skill level to play still fun though with EZ oder HT

Hope you like something or so. ^^ Tried my best :3
osu! needs more Kola Kid <3
Thanks for your mod! :) Took everything else (like two points, lol).
Makar
@bomber34: The suggestions were ignored. I understand your reasoning; however, the technicality of the song doesn't allow for an easy that follows those beats perfectly, so I used simple ones in certain parts while still trying to follow the music with starts of the phrases. Thanks.
Xakyrie
First suggestion: My combos are consistent how they are (every 4th downbeat). All bookmarked sections have use of the two combo colours of grey and white one time each with the exception of the kiai (as requested by Kokatsu for colour).
Second Suggestion: It's linear flow.
Third Suggestion: The overlap is fine and it's copy/paste mirrored (if you couldn't tell). This was the only way to make it work like that.

Thanks for the compliment, but no suggestions taken. ><
Tshemmp
o/

[General]
  1. I like an audio lead-in of 1500 ms more. If you are on a retry streak 2000 ms is such a long time you have to wait until the map finally starts. 1500 ms is a good compromise between short waiting time and enough intro time imo.
[Insane]
  1. 00:06:451 (3) - I don't like the direction of this slider. It would be better if the direction would be an extension of the movement from (2) to (3). A simple ctrl+h would already solve it I think.
  2. 00:08:851 (3) - basically the same like ^. This 90° angle looks so bad. Maybe rotate the slider by -45° or so.
  3. 00:10:051 (3,4,5) - I suggest ctrl+g on (3,4) because a zig zag pattern is so much more fun to play imo. If you so this you should move (5) to around x:308 y: 268
  4. 00:13:201 (1,2) - eh, this is some weird flow. Why not make it like this for example:
  5. 00:16:801 (1,2) - again, (1) should transition into (2) imo
  6. 00:10:951 (1,2) - would turn these into a slider, don't really know why, feels just better for some reason
  7. 00:12:001 (1,3) - not perfectly stacked ;_; /runs
  8. 00:19:201 (1,2,3,4) - I think you should use your previous pattern for sliders and circles in this metre aswell since the music doesn't change at all.
  9. 00:27:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I wouldn't put all 4 stacks in one straight line because for the first two stacks the melody goes up and for the last two stacks the melody goes down. Therefor they should be placed severed. Maybe ctrl+h the last two stacks or something.
  10. 00:30:901 (3) - coming from the previous slider ctrl+g on this one would feel so much better. I am not sure about the following slider then though, might be an option to ctrl+g 00:31:201 (1) - aswell.
  11. 00:36:901 (3) - rotate by 15° and move to x:412 y:64 for better flow
[Hard]
  1. 00:02:401 (1,2) - I find it confusing that you use a different "object rhythm" for the same music part than 00:00:901. Maybe change the first part so the player gets a better feeling of what is coming. Or maybe it is (2) being stacked under (1) (a circle under the head of a repeat slider) what is confusing me, so maybe change that.
  2. 00:04:351 (3,4,5) - move them a tiny bit to the bottom right, otherwise the auto stacking will make them overlap slightly with the following slider
  3. 00:06:601 (4,5) - I'd like them to be unstacked
  4. 00:13:501 (2) - I don't like this one. I know there is this blpblpblp in the music which might let it fit but it is so subtile that the repeat slider is more confusing than logic imo. You didn't map this accordingly in the Insane diff either, so...
  5. 00:18:301 (2) - ^
  6. 00:25:201 (1) - ok, now it gets really boring. What about something like this:
  7. 00:38:851 (2,3,4,5) - eh, they are too rectangular, it really doesn't fit the style of the map, just place them curved please
[Xakyrie's Normal]
  1. 00:08:401 (4) - maybe you want to place this slider somewhere else, currently it is nearly covered by a previous hitburst. It isn't a really srious issue though.
  2. 00:22:801 (1,2,3) - so this will be hard to explain: at first you have this long repeat slider which you have to hit on the 1 in the first metre. It is basically a very easy to play first metre. Then in the second metre you have to hit on the 2 and on the 4 which are more like off-beats, thus way harder to play. This difficulty difference is what bothers me here.
  3. 00:27:601 (1,2,3) - ^
  4. 00:38:251 - shouldn't the spinner start here?
I am really bad at modding lower diffs.

[Makar's Easy]
  1. 00:20:401 (1) - come on, this is so boring. You should at least split this into two sliders: the first ending 00:22:501, the second starting 00:22:801 and ending 00:24:901. After this you should add a circle 00:25:201 because the beat is very strong (1 in the metre and stuff).
  2. 00:38:251 - the spinner should start here (not only because of the music (although this is the main argument) but also to add a small brake between the previous slider and this spinner)
Nice map, star. Catch me in-game if you have any questions.
Topic Starter
Kokatsu

Tshemmp wrote:

o/

[General]
  1. I like an audio lead-in of 1500 ms more. If you are on a retry streak 2000 ms is such a long time you have to wait until the map finally starts. 1500 ms is a good compromise between short waiting time and enough intro time imo. Need more opinions on that.
[Insane]
  1. 00:08:851 (3) - basically the same like ^. This 90° angle looks so bad. Maybe rotate the slider by -45° or so. I feel more comfortable with the current placement
  2. 00:13:201 (1,2) - eh, this is some weird flow. Why not make it like this for example: I want to keep the consistency concerning the sliders (5,1) here.
  3. 00:16:801 (1,2) - again, (1) should transition into (2) imo Currently see no way to achieve that without ruining my patterns, keeping it for now.
  4. 00:10:951 (1,2) - would turn these into a slider, don't really know why, feels just better for some reason Hurts my pattern, but I'll change it if there are more opinions on that
  5. 00:19:201 (1,2,3,4) - I think you should use your previous pattern for sliders and circles in this metre aswell since the music doesn't change at all. They prepare Kiai, but I'll change this if there are more comments on this.
  6. 00:27:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I wouldn't put all 4 stacks in one straight line because for the first two stacks the melody goes up and for the last two stacks the melody goes down. Therefor they should be placed severed. Maybe ctrl+h the last two stacks or something. I'll try customstacks to give a bit of variety.
  7. 00:30:901 (3) - coming from the previous slider ctrl+g on this one would feel so much better. I am not sure about the following slider then though, might be an option to ctrl+g 00:31:201 (1) - aswell. Rearranged pattern (2,3)
  8. 00:36:901 (3) - rotate by 15° and move to x:412 y:64 for better flow The flow is nice for me.
[Hard]
  1. 00:02:401 (1,2) - I find it confusing that you use a different "object rhythm" for the same music part than 00:00:901. Maybe change the first part so the player gets a better feeling of what is coming. Or maybe it is (2) being stacked under (1) (a circle under the head of a repeat slider) what is confusing me, so maybe change that. Need more opinions on that
  2. 00:04:351 (3,4,5) - move them a tiny bit to the bottom right, otherwise the auto stacking will make them overlap slightly with the following slider used a customstack isntead
  3. 00:06:601 (4,5) - I'd like them to be unstacked I like them stacked.
  4. 00:13:501 (2) - I don't like this one. I know there is this blpblpblp in the music which might let it fit but it is so subtile that the repeat slider is more confusing than logic imo. You didn't map this accordingly in the Insane diff either, so...I mapped the whole part following the high-pitched music, so I need the kickslider here. Insane follows a complete different beatpattern.
  5. 00:18:301 (2) - ^ ^
  6. 00:25:201 (1) - ok, now it gets really boring. What about something like this:As mentioned, I'll rework the Kiai, but thanks for your suggestion, I may use it later.
Took all other suggestions, thanks alot.
Xakyrie
First Suggestion: Slider is long gone before the arrow even appears, so yeah it's not really a serious issue like you said.
Second and Third Suggestion: By the way you explained it I don't see the issue. My reasoning is the same melody that plays twice every measure goes from high to low. The repeat plays on the only low to high melody in the kiai, thus the reason for usage. Only other thing I'd like to point out to support this is that the last two high to low parts played in the last measure of the kiai is given notice by the downward play of the sliders (it's moving down into the lower quadrants). This might also help you to notice that the repeat slider is there to represent the low-high section (the only one in the kiai patterns); also why it is located highest in the above quadrants during kiai.
Fourth Suggestion: It's so the spinner is longer. A short spinner in easier diffs is bad. More spin time = more score difference usually so I'll keep it for now since it's not a big deal (talked to Makar for consistency and he doesn't want to change it either).

tl;dr: no changes, sorry. :v
GamerX4life
My mod:
[Insane]
  1. 00:06:001 from this point: i would map more to the melody in the foreground. Some examples:
  2. 00:06:001 http://puu.sh/1IuJZ
  3. 00:08:401 http://puu.sh/1IuMy
  4. 00:11:101 put the slider (3) to this point delete the circle (2) and add a repeater
  5. 00:11:701 00:14:101 00:16:501 and 00:18:901 use this slider instead: http://puu.sh/1IuWc
  6. 00:18:451 delete (4) and prolong 3) to 00:18:751
  7. 00:20:401 to 00:30:001 I would remap the whole part (with all these drums, etc.), but i don't want to destroy your style, so i wll ignore this part
  8. 00:30:001 also use more curvy sliders and sliders with angles. some examples:
  9. 00:30:001 to 00:32:701 try this as an inspiration(without hitsounds): http://puu.sh/1IvzJ and http://puu.sh/1IvA8
    code (no hitsounds)
    120,24,30001,6,0,P|191:77|276:60,1,180,10|0,0:0|0:0,0:0:0
    352,16,30451,2,0,P|380:72|340:120|340:120|364:184,1,180
    320,315,30901,2,0,P|288:232,1,90
    228,300,31201,6,0,P|136:304|80:240,1,180,0|0,0:0|0:0,0:0:0
    176,104,31651,2,0,P|268:100|324:164,1,180,0|0,0:0|0:0,0:0:0
    408,136,32101,2,0,P|412:92|440:56,1,90,2|0,0:0|0:0,0:0:0
    336,104,32401,2,0,P|244:100|189:161,1,180,0|0,0:0|0:0,0:0:0
[Hard]
  1. 00:08:701 put (2) to x:103 y:258
  2. i really find nothing else in this diff. great!
[Xakyrie's Normal]
  1. 00:06:001 (1) two circles instead
  2. 00:37:201 this to underline the sound at 00:37:501 : http://puu.sh/1IvLu
[Makar's Easy]
  1. Perfect
Nice map! Also Insane is nice, but it seems, that it still needs some work.
Good Luck!
Topic Starter
Kokatsu

GamerX4life wrote:

My mod:
[Insane]
  1. 00:06:001 from this point: i would map more to the melody in the foreground. Some examples: This map is not mapped to the higher-pitched notes and I won't change that.
  2. 00:11:101 put the slider (3) to this point delete the circle (2) and add a repeater ^
  3. 00:11:701 00:14:101 00:16:501 and 00:18:901 use this slider instead: http://puu.sh/1IuWc ^
  4. 00:18:451 delete (4) and prolong 3) to 00:18:751^
  5. 00:20:401 to 00:30:001 I would remap the whole part (with all these drums, etc.), but i don't want to destroy your style, so i wll ignore this part uhm. okay
  6. 00:30:001 also use more curvy sliders and sliders with angles. some examples:
  7. 00:30:001 to 00:32:701 try this as an inspiration(without hitsounds): http://puu.sh/1IvzJ and http://puu.sh/1IvA8 I like to keep sliders smooth and without alot of shaping here, sticking to 2 long slightly-curved and one linear slider.
Sorry, but everything you pointed out was against the style I've mapped here.

[Hard]
  1. 00:08:701 put (2) to x:103 y:258 I see no reason for doing so, sorry
  2. i really find nothing else in this diff. great!
Stefan
Also..

[General]
Nüx.

[Makar's Easy]
Nothing to poke.

[Xakyrie's Normal]
Stop being good, nothing to poke.

[Hard]
Errr.. Nimms mir nicht übel und eventuell spricht hier der Noob in mir, aber ich find den Diff ein wenig zu schnell als Hard. Ich nenn dir mal die Dinge auf, die du einfacher machen solltest. Vor Allem kommt es nicht gut rüber, wenn der Hard und der Insane Diff beide 5.00 Star Rating haben.
AR7 fühlt sich besser an.
00:02:401 (1,2,3,4,5,1,2) - Sofern es dir gefällt: http://puu.sh/1QoiI (Der Rythmus fühlt sich besser an und ist einem Hard angemessen. :P)
224,68,2401,70,0,P|286:41|315:48,2,75,0|0|8,0:0|0:0|0:0,0:0:0
224,68,2851,1,0,0:0:0
364,124,3151,1,0,0:0:0
432,160,3301,1,8,0:0:0
460,228,3451,1,0,0:0:0
444,300,3601,5,0,0:0:0
380,340,3751,2,0,P|312:328|287:340,2,75,0|8|0,0:0|0:0|0:0,0:0:0
00:13:351 (1,2,3) - Änder den Rythmus so: http://puu.sh/1QocH
00:15:751 (1) - Entfern den.
00:18:301 (2) - Entfern den Slider und setze auf den weißen und roten Tick einen Circle. Ich finde, dass man da nicht wirklich "stehenbleiben" sollte.
00:19:051 (4) - Entfern den.
00:21:601 (1,2) - Änder den Rythmus zu dem hier: http://puu.sh/1QouG
00:24:001 (1,2) - ^
00:26:401 (1,2) - ^
00:28:801 (1,2,3,4) - Ich würde es besser finden, wenn du einfach auf jeden weißen Tick einen Circle packst. Ist ja auch langweilig, 10 Sekunden lang den selben Rythmus und die selben Pattern zu haben. :P
00:38:101 - Damit der Score nicht gleich wird, solltest du ab da nur noch einen Spinner machen, so wie die anderen Diffs zuvor.

[Insane]
Ich hab am Diff selber nichts auszusetzen, aber ironischerweise ist er nur wegen den Jumps ein Insane. Ansonsten wäre der Hard Diff schwieriger als Insane. :P
00:11:701 (5) - Mach ein Triplet draus?
00:16:501 (5) - ^
00:38:101 - Das Gleiche wie im Hard Diff.

Taiko Diffs check ich später am Tag, ich geh LoL spielen und dann schlafen \:D/
Topic Starter
Kokatsu
Okay, let's do this..

Stefan wrote:

[Hard]
Errr.. Nimms mir nicht übel und eventuell spricht hier der Noob in mir, aber ich find den Diff ein wenig zu schnell als Hard. Ich nenn dir mal die Dinge auf, die du einfacher machen solltest. Vor Allem kommt es nicht gut rüber, wenn der Hard und der Insane Diff beide 5.00 Star Rating haben. Alles, was ich weniger gemappt hätte, würde meinen Mappingstil hier stören.
00:02:401 (1,2,3,4,5,1,2) - Sofern es dir gefällt: http://puu.sh/1QoiI (Der Rythmus fühlt sich besser an und ist einem Hard angemessen. :P) Falscher timestamp.
00:13:351 (1,2,3) - Änder den Rythmus so: http://puu.sh/1QocH Passt nicht zu dem, was ich gemappt habe.
00:15:751 (1) - Entfern den. Den brauch ich, folgt der Musik.
00:18:301 (2) - Entfern den Slider und setze auf den weißen und roten Tick einen Circle. Ich finde, dass man da nicht wirklich "stehenbleiben" sollte. Gleiche wie oben.
00:28:801 (1,2,3,4) - Ich würde es besser finden, wenn du einfach auf jeden weißen Tick einen Circle packst. Ist ja auch langweilig, 10 Sekunden lang den selben Rythmus und die selben Pattern zu haben. :P Ich möchte mein pattern gleichmäßig haben, auch wenn es etwas "langweilig" ist.
00:38:101 - Damit der Score nicht gleich wird, solltest du ab da nur noch einen Spinner machen, so wie die anderen Diffs zuvor. Spinner nur wegen Score zu setzen, ist dumm. Ich mag das Ende so, wie es ist.

[Insane]
Ich hab am Diff selber nichts auszusetzen, aber ironischerweise ist er nur wegen den Jumps ein Insane. Ansonsten wäre der Hard Diff schwieriger als Insane. :P
00:11:701 (5) - Mach ein Triplet draus? Der Teil wurde remappt.
00:16:501 (5) - ^ ^
00:38:101 - Das Gleiche wie im Hard Diff. Wie in der Hard

Taiko Diffs check ich später am Tag, ich geh LoL spielen und dann schlafen \:D/
Alles andere wurde übernommen, danke für den Mod.
Stefan
EDIT:

[Muzukashii]
Ich hätte nichts dagegen, dass die SV auf 1,20 geändert wird. Aber ist meine Meinung. :<
00:01:201 (4) - d
00:10:501 (3) - Ich find den K nicht wirklich passend, D danach ist schon neat, aber K würde ich einfach zu k machen.
00:17:626 (2) - Ich finde den Triplet hier scheußlich. <_< Ich will das keinem Spieler diesem Ranges zumuten wollen, außerdem wüsste ich ehrlich gesagt nicht warum der da sein sollte.
00:18:601 (x,1,1) - Anstatt x d k solltest du einfach d k d machen. Mir fehlt was bei 00:18:601..
00:19:351 (2) - Entfern den, wenn du den Vorschlag zuvor angenommen hast, der Flow wirkt besser imo.
00:22:351 (4) - k
00:27:151 (4) - k
00:29:701 (2) - k

[Oni]
Diff ist soweit knorke, aber was mir da aufgefallen ist:
00:30:001 (2,1) - Das könnte eventuell vielen schwerfallen, diesen Teil ohne Probleme zu passen, weil ja manche diesen plötzlichen SV Change nicht gewöhnt sind. Daher rate ich dir 00:30:151 (1) zu entfernen. Würde den Flow nicht ruinieren und es wäre besser herauszulesen oder whatever.

gibe kd pleaze
Makar
finish this :c
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