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David Bergeaud - Joraal Nebula - Leviathan [Taiko|Osu|CatchT

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Sey

bomber34 wrote:

Sey's Platter
  1. 00:02:962 (3,4) - Es würde mir besser gefallen vom Flow her, wenn das Spacing kleiner wäre als (1,2). Da die Musik sich (wenn man es so nennen will) wiederholt, käme es eher wie ein Echo Effekt, der schwächer wird.
    Einfach um es leichter auszudrücken was ich meine. (3) auf X: 200 und (4) wäre dann mit strg+h X:312. Süacing könnte auch anders sein. Is nur n Beispiel
    Ich lasse es so wie es ist, weil es mir lieber ist, wenn es weiter auseinandergeht, das macht ja gerade die "Schwierigkeit" einer Platter aus. Wenn ich jetzt nach dem Rhythmus gehe, müsste ich sogar auf konstanter Ebene bleiben, weil sie die selbe Lautstärke ein zweites Mal wiederholt.
  2. 00:04:882 (1,2,3,4) - An sich finde ich die Dashes hier gar nicht mal so passend, weil die Musik das nicht wirklich suggeriert. Aber man kann es machen, nur finde ich dann (3,4) etwas übertrieben vom Spacing her. Ich würde das Spacing dieser Kombo etwas minimieren. Wieso? Überleg mal... Die Sections vorher waren schon relativ gering, der Rhythmus endet hier aber und kann ruhig mal etwas größer werden. Die Stelle dort ist jedenfalls nicht besonders schwer, zu meistern, und sehr passend für eine Platter.
  3. 00:05:842 (1) - etwas sehr kleines: Ich finde du solltest den spinner in 2 teilen, sodass von 00:06:562 - 00:06:802 - nichts ist.
    Wieso?
    Ja in CtB macht es keinen Unterschied da es weder Kombo ändert, noch die Früchte runterfallen. Allerdings verändert es die Lautstärke der Früchte, da die Lautstärke nach einem Spinner wieder aufhört und erneut von leise zu laut geht. Dies würde zumindest sehr zur Musik passen die ja von 00:05:842 - 00:06:562 - von leise zu laut und wieder leise geht und 00:06:802 - 00:07:522 - ebenfalls.
    Andererseits ändert es auch die Struktur des Spinners. Ob es dir das Wert ist weiß ich nicht, ist auch nur ne Mischung aus Erbsenzählen und komisch sein :P
    Ich steh nicht so auf mehrere Spinner hintereinander, wobei das hier auch in Ordnung ist, dass die Früchte immer lauter werden, weil sie damit das Ende vom Rhythmus betonen und den neuen Rhythmus wieder besser einleiten. Daher lasse ich es erst mal so.
  4. 00:10:642 (1,2,3,4) - wie beim ersten Punkt. Ich würde das Spacing minimal kleiner machen
  5. 00:13:522 (1) - Das selbe wie beim ersten Spinner. Bleibt auch weiterhin ne seltsame angelegenheit ^^ Bei den anderen Spinnern ist die Musik dann schon so in Fahrt, dass man diesen Effekt gar nich mitbekommen würde.
    - lange Zeit kommt dann nichts mehr was ich kritisieren würde ^^
  6. 01:18:682 (5,1) - kein Freund von diesem Hyper, da er viel zu stark ist meiner Meinung nach Fixed, ist jetzt sogar etwas interessanter.
  7. 01:28:402 (1) - Ich finde man sollte im 2. Teil der sliders sich dennoch etwas bewegen müssen. Still stehen passt hier irgendwie nicht so, weil die Musik eigentlich gleich bleibt. Wenn es nach mir ginge würde ich eher einen slider benutzen bei dem man die Geschwindigkeit anpassen muss also: Bis zum ersten 1/1 schneller und zum 2. langsamer Hab es etwas verändert.
  8. 01:47:842 (2) - den 2. sliderpunkt etwas nach rechts? Dieses geräusch vom 01:48:202 - bis dahin sollte ne Bewegung klarer werden. Ich sehe ja das 01:49:762 (3) - ein copy mit strg+h is aber die Musik is an beiden Stellen unterschiedlich und bei (3) passt das fast komplett stehen bleiben sehr gut :3 :arrow: Ist eigentlich ok so. Dieser Slider ist relativ ruhig und ist auf das ruhige Ending vom Song abgestimmt. Rhythmisch sehe ich auch kein Problem.
  9. 01:59:362 (1) - Ich fände es besser wenn die Kurve in die andere Richtung zeigen würde. Außer der Repeat ist es sehr ruhig, daher wäre es cooler wenn man fast stehen bleiben kann und sich nur für den Repeater etwas bewegen müsste
    Ok in Ordnung.
    Ich bin zwar mit manchen Dashes die ich nicht erwähnt habe nicht ganz einverstanden, allerdings sind die in so ner Zone wo ich es noch in Ordnung finde.
    Man kann zwar innerhalb des Editors erkennen, dass manche Sliderformen copy und paste sind aber die Musik is an diesen Stellen oft etwas anders, weswegen ich nicht hören will, dass man es mit Copy und Paste rechtfertigt ^^ Es ist halt irgendwo auch eine Platter und man kann unmöglich behaupten, dass diese Diff zu schwer dafür ist. Sie hat eigentlich den typischen Platter Style. Und Copy & Paste bzw. Symmetrie ist mein Mapping Style, das gehört bei mir einfach dazu, weil es Flow und Struktur in die Map bringt.
    Was Ich loben muss sind diese 1/4 streams. Die sind sehr schön und hören sich auch sehr gut an :3 Danke. ^^"
    Und ja, ich modde seltsam CtB xP Ne war absolut in Ordnung!
Danke für den Mod, du hast mich auf ein paar Ideen gebracht, was ich verbessern kann.

Updated Platter
http://puu.sh/3VnOb
Topic Starter
Yuzeyun

bomber34 wrote:

Hard
  1. 00:39:922 (3,1) - awkward spacing. Actually (1) starts on an awkward beat, too. I think it should start on 00:41:122 - . Then the current spacing would not be awkward and it sounds better It actually starts on an instrument that doesn't appear much. Listen closely. Also, Spacing, although 25% smaller, would make the map too monotonous.
  2. 01:00:562 - I really miss a note here ._. (5) does not really start on a good hearable beat but instead follows with his slider shape this woosh sound you hear. That is why I miss a note on the empty 1/1 Beat can't hear anything else than the wooshing sound because a pad covers anything else
  3. 01:02:842 (3,1) - increase spacing maybe? It plays awkward, because the spacing suggest for me a 1/2 spacing while it is a 3/4 . 1,50x played well for me the next 2 loads even before you even hit (1) wtf. anyway changed the spacing
  4. 01:19:162 (2,3) - feels awkward too. I would decrease the spacing a bit. lolwhat it's 0.66 XD
  5. 01:40:522 (3,1) - ugly overlap Why is it an ugly overlap .-.
This diff has a bit of awkward spacing/flow, because of its rhythm. But a lot of patterns play really nice and hitsounds are good too :3

Medium
  1. 00:19:282 (1,2) - I think the flow would be better if you move (2) up to X:340 Y: 196 (or similar positions). It has a nicer transition from (1) and towards (3) fixed
  2. 01:12:082 (2,3) - flow would be better imo if you use ctrl+g on (3) and move it a bit down I preferred making a straight line on that one.
very nice diff

Gabe's Easy
  1. I am really no fan of the claps. They are way to loud and do not fit so great. If they were quieter it would have been okay. I also would say instead of the Soft hitclaps you should try the Normal hticlaps. They have a deeper sound which fits way better with the snare imo I think he'd better use hats (Drum sample + whistle), but that's up to him.
Good Luck :> Hope something helps

EDIT:4K Expert: way to hard for me. No comment Too easy for me lol

Hard might should use Circle Size one step smaller ^^ NOPNOPNOPNOPNOPNOPNOP
Aurele
osu file format v12

[General]
AudioFilename: dyudyu.mp3
AudioLeadIn: 2000
PreviewTime: 61522
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Joraal Nebula - Leviathan
TitleUnicode:Joraal Nebula - Leviathan
Artist:David Bergeaud
ArtistUnicode:David Bergeaud
Creator:_Gezo_
Version:Gabe's Easy
Source:Ratchet & Clank: Up Your Arsenal
Tags:UYA playstation ps2 insomniac games sony Gabe Sey
BeatmapID:205239
BeatmapSetID:71072

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.92
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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@Luanny: It's on purpose o.o + As long as it's not offscreen, it's perfect :3
@zorefire: Not sure if I understand..
@bomber34: The claps before the kiai time are all in Normal; After it, I am keeping it in Soft, since it's louder. :D/
Aldwych
Koukou mod demandé :

Général


J'aime le skin du spinner§§ <3
Par contre, il manque un skin pour le cercle & slider, c'est prévu ou "osef lol"?

Gabe's eazy


C'est ptet moi, mais je trouve que les "claps" sont trop fort par rapport à la musique, y'a pas moyen de les descendre un peu?

00:44:242 Je trouve que c'est dommage de pas avoir mis un cercle ici imo (Par rapport aux 2 cercles précédents).
01:06:322 & 01:10:162 Dommage que ces cercles ne soient pas parfaitement au milieu en Y.

Medium


00:48:082 Imo, ce slider me perturbe ou plutôt le reverse sur un 1/2, donc soit c'est le hitsound qui me perturbe soit le son à cet endroit est trop faible.
01:19:762 Si on se référençait par rapport à un cercle, ce slider serait pour moi pas vraiment bien placé, 140;220 serais pour moi optimal.
01:29:362 Dommage que ça se finisse pas parfaitement au centre (ça reste qu'un petit détail hein! ;) )
01:35:122 La remarque est la même que son confrère d'au dessus.
01:44:722 ^ Du blabla quoi.

Hard


Je trouve tes finish un peu trop fort lors du kiai time imo.

00:41:242 Chuis vraiment pas fan de ton 1/4 ici, imo j'aurais plutôt fait ca : http://www.mediafire.com/view/?izlp3nz4pj1ra9s (désolé de passer par MF T_T)
00:56:602 Faut vraiment mais vraiment le vouloir de mettre un cercle ici, imo on entends rien de particulier qui mérite un cercle imo.
01:42:442 Descends le reverse d'un cran vers le bas imo.

Après pour ce qui se passe lors du kiai c'est assez spécial de passer la grande partie sur du 1/4 ça change mais je doute que t'ai le choix d'ailleurs.

Voila c'est tout ce que j'ai trouvé, je pense pas que mon mod soit de qualité mais j'espère qu'il vous sera utile! :D
Topic Starter
Yuzeyun

Aldwych wrote:

Koukou mod demandé :

Général


J'aime le skin du spinner§§ <3 Lacerator <3
Par contre, il manque un skin pour le cercle & slider, c'est prévu ou "osef lol"? osef lol

Medium


00:48:082 Imo, ce slider me perturbe ou plutôt le reverse sur un 1/2, donc soit c'est le hitsound qui me perturbe soit le son à cet endroit est trop faible.
Préféré changer le HS vu que c'est ça qui a dû perturber

Hard


00:41:242 Chuis vraiment pas fan de ton 1/4 ici, imo j'aurais plutôt fait ca : http://www.mediafire.com/view/?izlp3nz4pj1ra9s (désolé de passer par MF T_T) J'ai plus eu l'impression que la seconde note était plus tenue (echo ?).
00:56:602 Faut vraiment mais vraiment le vouloir de mettre un cercle ici, imo on entends rien de particulier qui mérite un cercle imo. La longueur des notes change par rapport au 1/4 d'avant, il suffit de bien comprendre la song.
tout le reste fixed, merci
Deif
It's finally an hybrid mod:

SPOILER
12:01 Deif: 00:21:442 (2) - This slider looks a bit long (and boring). Let's see what can be done here
12:01 Sey: But it fits with its rhythm.
12:02 Deif: 00:21:922 - I'm saying it cos there's a main beat missed there
12:03 Sey: Ok what do you suggest me to make it better?
12:04 Deif: What about this? Forget about the position of the sliders, just take a look at the timeline http://osu.ppy.sh/ss/922938
12:05 Deif: 00:20:962 (4) - And btw, to keep consistency in spacing, this note should be in the same position as (2)
12:07 Sey: I'm still fixing, wait please.
12:08 Deif: Sure!
12:09 Sey: 00:20:962 (4) - I cannot put this into the same place as 00:20:002 (2) - because then 2 consecutive notes appear on the same grid
12:10 Deif: The point was moving (1), now the timeline will change
12:10 Deif: I should've mentioned before ^^"
12:10 Sey: Done.
12:11 Sey: Let me guess, I should change 00:29:122 (2) - as well to keep symmetry?
12:12 Deif: If possible, yes
12:12 Sey: Wait then, please..
12:12 Deif: There you have (4) in the same position as (2) already
12:16 Sey: Ok fix'd everything. In my opinion it looks good now.
12:17 Deif: Tell Gezo to update it later, to make a recheck ;p
12:17 Deif: Let's go on
12:17 Sey: Sure. I will
12:18 Deif: 00:35:482 (6) - Is this note necessary?
12:18 Sey: Why shouldn't it be necessary?
12:19 Deif: Dunno... I don't hear in the melody that a beat is that "notwendig" there
12:20 Deif: Maybe it could be added later in a similar point...
12:20 Sey: Uhm I hear something in the beat, did you listen to it in 25% playback rate?
12:21 Sey: There are some really quite background voices
12:21 Deif: A low beat. If you place a note there to cover it, another would be necessary as well between (1) and (2)
12:21 Deif: But the combination note-5plet-note should be enough
12:21 Sey: Ok then I delete it and neglect this beat.
12:22 Sey: Wait I must change the stream a bit.
12:23 Sey: Ok not necessary to change the stream, it's still fluid
12:23 Deif: 00:37:402 (7) - as well?
12:23 Deif: Oh wait...
12:23 Deif: Fuck, forget it...
12:24 Sey: o.o?
12:24 Deif: I was looking at a complete different note ffffff
12:24 Sey: Should I add the old one again?
12:24 Deif: It wasn't necessary to delete it >_<
12:25 Deif: But now that I see this section, NCs aren't the same
12:25 Deif: 00:34:882 (1) - The beginning of the 1st stream has it, but the 2nd not
12:25 Deif: 00:36:802 (2) - this, I mean
12:25 Sey: Maybe it's a matter of taste?
12:25 Sey: Oh wait I scrolled up.
12:26 Sey: I do not understand, where should I delete NC and where should I add it?
12:26 Deif: 00:36:562 (1) - Maybe you can delete it here, and add it in the next note.
12:27 Sey: delete here: 00:36:562 (7) - and add here: 00:36:802 (1) -
12:27 Sey: right?
12:27 Deif: Yup. That should be enough
12:28 Sey: Ok done.
12:30 Deif: 00:42:322 (1,2,3,1,2,1,2,3,1,2) - You copy-pasted the same section, but the melody doesn't repeat at all. Let's see how can it be changed :p
12:32 Deif: 00:42:082 - 1st of all, note here?
12:32 Sey: I like that section :< I also found it suitable as it is...
12:32 Sey: Added a note.
12:33 Deif: 00:44:242 (1) - It's cos you here that WHOOOO (where you placed spinners before)
12:33 Deif: 00:48:082 (1) - And here not...
12:33 Deif: hear*
12:34 Sey: Lemme guess, I should change everything.
12:35 Deif: Maybe a bit the timeline. If you use Ctrl-C/V, at least with a bit of head
12:35 Deif: Let's try to do it without fucking up everything ^^"
12:35 Sey: Wait I know what I do.
12:36 Sey: First of all I copied this one: 00:44:242 (1) - to this place 00:51:922 (1) -
12:36 Sey: The rhythm is the same here, so we can use of it a second time.
12:37 Sey: Also I deleted it at 00:48:082 - , otherwise we would have it three consecutive times here and it doesn't make any sense here anyway.
12:37 Deif: 00:57:442 (1,2,3,4) - I was thinking about deleting those sliders, and moving everything to the right in the timeline
12:37 Deif: But well, make the changes you think are good and tell Gezo to upload it ^^
12:38 Sey: Which part should I move to the right? I really don't wanna destroy anything here now.
12:39 Deif: 00:42:322 (1,2,3,1,2,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6,1,1,2,3,4,5,1,2,3,4,5,6,1) - lol
12:40 Deif: Nah, make the pertinent changes you think are correct
12:40 Sey: what...
12:41 Sey: I don't even know where to move this section. Seriously, if you are a BAT make it a bit more concrete at least.
12:41 Deif: ~_~
12:42 Deif: It's just a suggestion, but deleting the last 4 sliders before the spinner, and moving everything 1 stanza later should make that copypaste make sense
12:42 Sey: Yeah, I have no idea what to do here now.
12:42 Deif: These are the notes I'm referring to
12:42 Sey: You don't even tell me where I should move this section
12:42 Deif: 00:46:162 (1) - till 00:56:242 (1) -
12:42 Sey: You say move it to the right, where to?!
12:42 Deif: In the timeline, I mean
12:43 Sey: Yeah but to which point in the timeline?
12:43 Deif: 2 stanzas later. Select the whole thingy and move the 1st note 00:46:162 -
12:43 Deif: till there
12:43 Deif: Sorry, the 1st note was 00:42:322 (1) -
12:45 Sey: That's not 2 stanzas later
12:45 Deif: 00:42:322 - to 00:46:162 - aren't 2 stanzas?
12:45 Sey: Yes they are, sorry.
12:46 Sey: Should I keep the spinner here or the slider?
12:46 Sey: 00:59:602 (1) -
12:46 Sey: They are overlapping now.
12:46 Deif: Lemme see
12:46 Deif: I believe you have to delete some notes from the stream as well... orz
~~~~~~~~~~
14:01 Deif: 00:42:082 (4) - Y-axis?
14:01 Sey: Ok.
14:03 Sey: Now how to fill that gap?
14:04 Deif: What about http://osu.ppy.sh/ss/923086 ?
14:06 Sey: And after that?
14:07 Deif: WHOOO /O/
14:07 Sey: WHOOPDIDOOO /o/
14:08 Sey: 00:42:082 (4) - I should move this not in the middle then
14:08 Sey: 00:42:082 (4) - would be better centered between 00:41:362 (3) - and 00:42:322 (1) -
14:09 Deif: The difference isn't that big + (4,1) fits better with a lil dash
14:09 Deif: You can readjust (1)'s distance if you don't feel confortable at all with it
14:09 Sey: But my symmetry... :(
14:10 Sey: Ok ok, I keep it as it is.
14:11 Deif: Call it: asymmetrical symmetry lol
14:11 Sey: eww...
14:11 Sey: You know that I love clean maps
14:12 Sey: What do you think of this section? 00:57:682 (1,2,3,4,5,1,2,3,4,5) -
14:12 Deif: 00:48:082 (1) - Looks more like a WHOOOO slider, if you ask me
14:13 Deif: 00:59:362 - note / 00:59:602 - remove them all + add spinner
14:13 Sey: Whoo slider, lol...
14:13 Sey: What was a whoo slider, just know what's a whoo spinner?
14:14 Sey: Too much whoo in this chat, my head
14:14 Deif: WHOOO Spinners are cool though =(
14:14 Sey: And what was a whoo slider now?
14:15 Deif: 00:51:922 (1) - e.g.
14:15 Sey: Oh yeah, it is the mirrored version of this one.
14:15 Sey: Ok I make something else... uhm... LEMME THINK ABOUT IT
14:16 Deif: ~/o/~
14:20 Sey: Ok done and I added some hitsounds before the Kiai cos I seemed to forgot those lol
14:20 Sey: Go on, please.
14:20 Deif: Sure
14:22 Deif: 01:07:282 (1) - I recommend you to end this slider, and the twin one that comes later by 1/2, and to add a note where the end of the slider was
14:22 Deif: Right now it's ending in a main beat, which cause a "boring" effect imo
14:23 Deif: In the other one it's more remarked, since it's the beginning of the kiai, and there's almost no movement
14:24 Sey: You recommend me to end it, uhm what?
14:25 Deif: 01:08:962 - here
14:25 Sey: lulz: http://puu.sh/406VG.jpg
14:26 Deif: Cool story bro. That slider makes me eat chocolate
14:26 Sey: Hey man, it looks awesome
14:27 Sey: And where to put this note now?
14:27 Sey: 01:09:202 -
14:27 Deif: eeyup
14:28 Sey: What's so hard to understand with "where"?
14:28 Sey: Where can I find "eeyup"?
14:28 Deif: There, where you said a few secs ago
14:29 Sey: Yes but on which place in the screen? You seemed to took an overdose of my slider
14:29 Sey: Or am I expressing like a shit today?
14:30 Deif: You can end it here as well, and add 2 notes instead of 1
14:30 Deif: 01:08:722 -
14:30 Sey: No I wanna keep my chocolate slider
14:31 Deif: Then, what about adding that note in the Y-axis? More or less where you had the old end of the slider?
14:32 Sey: I centered it between 01:07:282 (1) - and 01:09:442 (1) -
14:33 Deif: kk
14:34 Sey: Ok let's go on!
14:40 Deif: They might fit, I mean the 1/4 HDashes
14:40 Sey: Which ones?
14:41 Deif: 01:18:802 (1,2) - No. Main beats are mainly in blue ticks, and not in the red ones
14:43 Sey: What do you want me to do there?
14:44 Deif: 01:34:162 (1,2,3,4) - Something like you have here fits perfectly. Maybe you can do sth different, but keeping the main beats in the correct position
14:44 Sey: I thought I was keeping the main beats, wait let me check.
14:44 Sey: I have no idea what to change here ._.
14:45 Sey: Ok got something wait
14:46 Deif: http://puu.sh/407vI.jpg ?
14:47 Sey: Nah I do it differently
14:49 Deif: 01:20:722 (1) - You'd better map sth more interesting. Those long slider don't fit in the kiai time
14:49 Sey: Stop wait!
14:49 Sey: I am still on this here!
14:49 Deif: kk
14:52 Sey: The part is much worse now
14:52 Sey: awesome...
14:52 Deif: o.o
14:54 Sey: I think it's ok now
14:55 Deif: 01:20:722 (1) - Take a look at this slider?
14:57 Sey: I put a small HDash there
14:57 Deif: Have you splitted it already?
15:00 Sey: http://osu.ppy.sh/ss/923196
15:01 Sey: Yup.
15:02 Deif: 01:22:402 - Note?
15:03 Sey: Nope, I wanna have a short break here to create a little jump that leads into the next rhythm
15:03 Sey: If I put a note here I must center it between 01:22:282 (4) - and 01:22:642 (1) - and this makes the section easier
15:03 Deif: You don't have to center it
15:04 Deif: Let's move on
15:04 Sey: I would center it cos symmetry is my mapping criteria
15:05 Sey: Yup, let's move on. You don't even feel that "missing" note while playing.
15:05 Deif: 01:24:802 - Definitely note is needed. Look what you made a few ms later
15:05 Deif: 01:25:522 (1) - Btw, incline this slider a bit to the left. The dash isn't expected at all
15:06 Sey: I agree that a note has to be here but not on the part before
15:07 Sey: Done.
15:09 Deif: 01:26:482 (1,2,3,4,5) - There you have the twin pattern of before: needed to be snapped in 1/4 beats
15:11 Sey: ?
15:11 Deif: I mean, of the one you had here 01:20:722 -
15:11 Deif: It has to be fixed as well
15:13 Sey: I'm not getting which ones of them looks like the old slider on 01:20
15:13 Sey: 01:28:402 (1) - this one?
15:13 Deif: 1:26
15:13 Deif: Wait...
15:14 Deif: 01:26:482 (1,2,3,4,5) - = 01:18:802 (1,2,3,4,5) - (kill me, I copied the wrong slider)
15:14 Sey: great...
15:14 Sey: i already changed that part into this http://osu.ppy.sh/ss/923226
15:15 Sey: Thanks for making so many mistakes today
15:15 Deif: That's the long slider
15:16 Sey: And no, this is not a long slider
15:16 Deif: I'm referring to the notes I said: These look much better on blue ticks
15:16 Sey: Forget it really
15:16 Deif: Really?
15:16 Sey: I don't get it!
15:16 Sey: This part is good as it is, I was listening 10 times to it now and it fits perfectly with the rhythm
15:17 Deif: Leave it... I'll see it later, when Gezo updates it again
15:18 Deif: 01:28:402 (1) - Have you changed this slider already?
15:19 Sey: No how should I change it this time?
15:20 Deif: How you changed 01:20:722 -
15:23 Sey: Done
15:23 Sey: Imo the difficulty is now shittier than before but well.
15:24 Sey: next point, please. I wanna drink a coffee still
15:25 Deif: If you really think it goes shittier, maybe you should say "no". The point is discussing what's the best option to get your map better
15:25 Sey: I changed the whole kiai against my criteria of symmetry, doesn't matter anymore.
15:26 Sey: And I changed all the calm sliders that I loved so much in the Kiai cos they are too easy for a CtB Pro
15:26 Deif: Symmetry isn't the way to rank a map, in most of the cases
15:26 Sey: I know, and I don't care. Symmetry is the thing that I like, it brings structure and that's the style I rank my maps with.
15:26 Sey: Anyway, can we go on please?
15:26 Deif: It's not a matter that they're easy or not. Kiai time means that that's the most important part of the song, which has to be remarked
15:26 Sey: It is remarked with all those streams and so on.
15:27 Deif: That usually means increasing a bit the level of difficulty
15:27 Sey: This long slider doesn't bring the super big difference into it anymore.
15:27 Deif: That's why it's deleted
15:27 Sey: I remarked it with streams and some bigger dashes.

  1. 01:17:842 (1) - Maybe it's good not to have an HDash here, but just a simple dash.
  2. 01:18:802 (1,1,2,3) - Remove that NC, and maybe do that dashy effect the other way around: wide-to-narrow.
  3. 01:26:482 (1,1,2,3) - ^
  4. 01:20:242 (4) - Incline this slider to the right, or move the next note (5) closer to it. The dash is unexpected.
  5. 01:27:922 (4) - ^ in this case, to the left.
  6. 01:24:922 (3,4) - Too much movement for a Platter maybe? Move this slider to the left, to decrease the effect.
  7. 01:25:882 (2,3) - Same here. The movement could be much reduced imo.
  8. 01:28:402 (1,2) - Maybe you forgot to Ctrl-H those notes...
~~
  1. 01:34:162 (1,2,3,4) - Make the distance between those sliders the same, trying to keep the dashy effect.
  2. 01:41:842 (1,2,3,4) - ^ twin pattern.
  3. 01:39:922 (1) - Ctrl-H. An HDash fits here well.

The changes continued later as well (couldn't save log this time). 7 hours for a single diff must be my record lol. 1 more mod here, please :3
Sey

Deif wrote:

  1. 01:17:842 (1) - Maybe it's good not to have an HDash here, but just a simple dash. Done
  2. 01:18:802 (1,1,2,3) - Remove that NC, and maybe do that dashy effect the other way around: wide-to-narrow. Done
  3. 01:26:482 (1,1,2,3) - ^
  4. 01:20:242 (4) - Incline this slider to the right, or move the next note (5) closer to it. The dash is unexpected.Done
  5. 01:27:922 (4) - ^ in this case, to the left. Done
  6. 01:24:922 (3,4) - Too much movement for a Platter maybe? Move this slider to the left, to decrease the effect.
  7. 01:25:882 (2,3) - Same here. The movement could be much reduced imo. Not sure if I really DECREASED it LOL. But I like it as it is now ~_~
  8. 01:28:402 (1,2) - Maybe you forgot to Ctrl-H those notes... ok o3o
~~
  1. 01:34:162 (1,2,3,4) - Make the distance between those sliders the same, trying to keep the dashy effect. I do not understand your English sometimes. No idea if I did it right.
  2. 01:41:842 (1,2,3,4) - ^ twin pattern. Ok...
  3. 01:39:922 (1) - Ctrl-H. An HDash fits here well.HDash is not possible here, not even with the highest distance. I made a normal dash instead, still challenging imo.
Thanks for your mod.

Updated: http://puu.sh/40fwp
Topic Starter
Yuzeyun
Errything's updated.
Kurokami
[Platter]

00:25:762 (1,2,3,4) - Hard to handle that HDash, move (4) one grid to the right with Grid level 2.
01:01:522 (1,2,3,4) - After (1,2) its kinda hard to handle (3,4), I suggest you to move them a bit further from (2).
01:39:922 (1) - Too hard to handle this jump. Requires very good timing and I don't think this fit in Platter. Move a bit closer to the center. With grid level 2 one is enough.

Everything else seems nice to me. I fc'd during my last test w/o any changes, but I still think they are necessary changes. It still contains a few hard pattern but I don't point them out since after a few try I never missed them. Good luck. o/
Sey

Kurokami wrote:

[Platter]

00:25:762 (1,2,3,4) - Hard to handle that HDash, move (4) one grid to the right with Grid level 2. Nah sorry, but I like it as it is. I kept a symmetry here and the part is definitely fc'able. This HDash leads perfectly out of the first stanza imo.
01:01:522 (1,2,3,4) - After (1,2) its kinda hard to handle (3,4), I suggest you to move them a bit further from (2). Ok, did it a bit further.
01:39:922 (1) - Too hard to handle this jump. Requires very good timing and I don't think this fit in Platter. Move a bit closer to the center. With grid level 2 one is enough. Removed the jump a little bit, but not too much. (And not as you suggested me, orz)

Everything else seems nice to me. I fc'd during my last test w/o any changes, but I still think they are necessary changes. It still contains a few hard pattern but I don't point them out since after a few try I never missed them. Good luck. o/ It's a Platter, of course it has some hard patterns. I already played harder Platters in my life. Anyway thanks for your mod :p
Updated version: http://puu.sh/40UTr
Kurokami
I already played harder Platters in my life.
Yeah, same as me. Even my Platter is harder then yours. ^^"
Topic Starter
Yuzeyun
Updated, AND THIS 76TH POST IS MINE
Deif
A minor last minute change was made, and...
Sey
I'm gonna eat them all!

Topic Starter
Yuzeyun
@^ROFL
eldnl

Kurokami wrote:

I already played harder Platters in my life.
Yeah, same as me. Even my Platter is harder then yours. ^^"
Something harder doesn't fit here, let insane difficulties for insane songs.
Topic Starter
Yuzeyun
I definitely agree. I don't know why I asked for Rain, at first :D
Sey

_Gezo_ wrote:

I definitely agree. I don't know why I asked for Rain, at first :D
A Rain was difficult in this song because of very low BPM and pretty monotone rhythm. I would be out of ideas after 10 seconds of mapping =w=
ts8zs
you need a center of spinner
[Oni]
00:10:882 (29) - d
00:22:402 - d
01:11:842 (183) - k
01:35:842 (283) - k
01:47:242 (334) - k
[Fut]
00:15:922 (23) - k
01:02:482 (94) - k
01:06:322 (98) - k
01:30:802 (127) - k
01:46:162 (147) - k
02:01:042 (168,169,170,171,172) - dkdkd
[Mid]
01:59:122 (4) - not fit 3
[Gabe]
Easiest diff can I found._. http://osu.ppy.sh/ss/930326
Topic Starter
Yuzeyun

ts8zs wrote:

you need a center of spinner
[Oni]
00:10:882 (29) - d already don...
00:22:402 - d 56 and 57 are to another instrument, which didn't repeat on that point
01:11:842 (183) - k wops, actually misplaced the note, it should have been on blue tick
01:35:842 (283) - k
01:47:242 (334) - k
[Fut]
00:15:922 (23) - k
01:02:482 (94) - k preferred leaving a simple dkdkdkdkdkd structure so all notes are d here
01:06:322 (98) - k ^
01:30:802 (127) - k
01:46:162 (147) - k
02:01:042 (168,169,170,171,172) - dkdkd
[Mid]
01:59:122 (4) - not fit 3 fixed
[Gabe]
Easiest diff can I found._. http://osu.ppy.sh/ss/930326
0.21 star, another easy is 0.12
shikyu
hi~ mod req from my queue

[General]
a little look at std diff, why countdown & letterbox still enabled when it doesn't even used in-game?

[Oni]
00:18:562 - add note, I heard it awkward
00:47:602 (122) - why d? other same pattern use k at this section
00:53:122 (138) - k? this section sound same with 00:30:082 (76)
00:59:602 (152,153,154) - dkk, (153) and (154) have higher tone
01:00:562 (155) - d, if you ^ suggestion
01:20:962 (213,214) - dk
01:37:762 - add note, transition after this to next pattern is weird
01:38:122 (292) - imo it should be at 01:38:242 , 01:38:002 (291) sounds better when stand alone
01:39:082 (297) - move to 01:39:202 , same reason as ^ for 01:38:962 (296)
01:46:402 - 01:46:522 - add something, kinda empty
01:46:762 (332) - move to 01:46:882 , 01:46:642 (331,332) pattern sounds awkward

[Futsuu]
00:02:482 (5) - delete? since from 00:00:082 - 00:14:482 you use 3 1/1 notes then 2 2/1 notes
01:29:362 (125) - k, every 3rd white tick filled with k in kiai
02:01:042 (168,169,170,171,172) - not use d k d k D?

I think futsuu's kiai part can be make a little harder as it's more spacy than non-kiai section

I felt sleepy when first time hear this song -_- well then good luck baka ~
Topic Starter
Yuzeyun

shikyu wrote:

hi~ mod req from my queue

[General]
a little look at std diff, why countdown & letterbox still enabled when it doesn't even used in-game? wops

[Oni]
00:18:562 - add note, I heard it awkward same as above, it's a bigass instrument that is heard in the two previous notes.
00:47:602 (122) - why d? other same pattern use k at this section
00:53:122 (138) - k? this section sound same with 00:30:082 (76)
00:59:602 (152,153,154) - dkk, (153) and (154) have higher tone done it another way
01:00:562 (155) - d, if you ^ suggestion that's a closing note
01:20:962 (213,214) - dk already there
01:37:762 - add note, transition after this to next pattern is weird only moved the other
01:38:122 (292) - imo it should be at 01:38:242 , 01:38:002 (291) sounds better when stand alone preferred making the first hat alone.
01:39:082 (297) - move to 01:39:202 , same reason as ^ for 01:38:962 (296) ^gueh
01:46:402 - 01:46:522 - add something, kinda empty 3/4 gap is perfectly ok, it's a break to me
01:46:762 (332) - move to 01:46:882 , 01:46:642 (331,332) pattern sounds awkward THE STRUCTUUUUUUUUUURE.

[Futsuu]
00:02:482 (5) - delete? since from 00:00:082 - 00:14:482 you use 3 1/1 notes then 2 2/1 notes it's the closing of the 4-stanza here.
01:29:362 (125) - k, every 3rd white tick filled with k in kiai done
02:01:042 (168,169,170,171,172) - not use d k d k D? above mod had done it. unnecessary line (forgiven though because chained mods)

I think futsuu's kiai part can be make a little harder as it's more spacy than non-kiai section i redirect you to structure in OP, it's quite odd.

I felt sleepy when first time hear this song -_- well then good luck baka ~
@Sey : I noticed that one of the colors of standard diffs differ from your CTB difficulty. Should I switch gray to the light blue or leaving like this is okay ?
Sey
I haven't even touched the colors, lol. Feel free to change it since it's just a minor change.
Topic Starter
Yuzeyun
there you go
17VA
Expert -

01:14:602 - ~ 01:14:962 -

suggest add a note

Example : http://puu.sh/4buwo.png

01:48:082 -

suggest add a note. (1)

01:48:802 - ^

01:50:722 -

suggest add a note. (2)

01:53:842 -

suggest add a note (1 or 4)

01:54:322 -

suggest add a note (4)

02:01:282 (121282|0,121762|1,122242|2) -

add a notes like 01:53:122 (113122|0,113602|1,114082|2) - this part.

Light -

Perfect.
Topic Starter
Yuzeyun

17VA wrote:

[Expert]

01:14:602 - ~ 01:14:962 - suggest add a note / Example : http://puu.sh/4buwo.png Added

01:48:082 - suggest add a note. (1) Done on the D column

01:48:802 - ^ Preferred leaving a blank as it maps to another instrument

01:50:722 - suggest add a note. (2) Same

01:53:842 - suggest add a note (1 or 4) U column (crossovers yo)

01:54:322 - suggest add a note (4) Added

02:01:282 (121282|0,121762|1,122242|2) - add a notes like 01:53:122 (113122|0,113602|1,114082|2) - this part.

Light -

Perfect.
rezoons
Salut _Gezo_ :),

Voila mon Mutual Friend FrM recheck venant de ma queue:

[Général]
R.A.S.

[Easy]
Placement/Aesthetic
  1. 00:28:882 (2,1) - Je reste convaincu qu'en les courbant un tout petit peu plus la blanket aurait l'air plus jolie.
NC
R.A.S.

Hitsound
  1. Les claps au début de la map m'ont un l'air un peu trop bruyant. Peut-être que tu devrais réduire le volume sur les claps ou utiliser des soft claps. Gezo a utilise des drum whistle qui sont bien plus calme par exemple.
  2. 01:11:122 (2) - T'as oublié un whistle a la fin. On entend la même chose dans la musique que pour 01:10:162 (1) et tu avais mis un whistle ici.
[Medium]
Placement/Aesthetic
  1. 00:13:522 (3,4) - Je crois qu'il vaut mieux éviter ça car ce genre de stack à la fin d'un slider est un peu trop compliqué pour les débutant. Ou un truc dans le genre.....
  2. 00:17:362 (3) - Bouge le end point à x=344 y=52 pour éviter cette petite ligne droite 00:15:442 (1,2,3) pas super esthétique et améliorer un peu le flow de 00:17:362 (3,4).
  3. 00:21:202 (3,4) - T'aurais pu faire une double blanket ici.
  4. 00:37:042 (2) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
  5. 00:44:242 (3,4) - C.f. 00:21:202 (3,4)
  6. 01:05:362 (1) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
NC
  1. 01:13:042 (3) - NC?
Hitsound
  1. 00:15:442 (1) - Tu as mis un Finish sur sa tête dans la Hard alors pourquoi pas ici?
  2. 00:30:802 (1) - ^
  3. 01:05:362 (1) - Euh.... Il correspondrait pas un peu à que dalle le finish sur la fleche? En tout cas t'en a pas mis là dans la Hard. Juste un whistle.
  4. 01:09:202 (1) - ^ (et les autres finish qui arrivent)
  5. 01:49:522 (2,3) - Les deux claps à 1/2 d'écart sonnent un peu bizarre je trouve. T'as pas fais ça à 01:57:202 (2,3).
[Hard]
  1. 00:28:882 (1,2,3,4) - Le rythme que j'entend ici c'est plutôt:

    D'ailleurs je trouve ça bizarre que la note à 00:30:322 ne soit pas jouée.
  2. 00:36:322 (4,1,2,3) - La aussi je ne comprend pas le rythme. Qu'est-ce que suivent ces notes sur les red ticks.
  3. 00:41:242 (1) - Big problème de spacing ici (x0.75 au lieu de x1)
  4. 01:00:562 - Rajoutes une note?
Placement/Aesthetic
  1. 00:01:042 (2) - Idée à la con: CTRL+G. Ca rajoute de la difficulté pour rien mais je trouve que ça flow pas mal XD
  2. 00:00:082 (1,2,3,4,5) - Pourquoi ce spacing de x0.8 au début pour soudainement repasser à x1 jusqu'à la fin alors qu'il n'y a aucun changement dans la musique.
  3. 01:38:602 (2,2) - Warning! Overlap moche.
  4. 01:43:402 (1) - Remplace ce slider par la version tournée à 180° de 01:43:642 (2) ca sera mille fois mieux.
NC
  1. 01:43:402 (1) - Retire le NC.
Hitsound
  1. 00:13:522 (5) - Si j'ai bien compris ta logique de whistle, il devrait être 1/2 beat plus tôt.
C'est fou que le mod du recheck est plus long que mon mod original XD
Topic Starter
Yuzeyun

rezoons wrote:

Salut _Gezo_ :),

Voila mon Mutual Friend FrM recheck venant de ma queue:

[Général]
R.A.S.

[Medium]
Placement/Aesthetic
  1. 00:13:522 (3,4) - Je crois qu'il vaut mieux éviter ça car ce genre de stack à la fin d'un slider est un peu trop compliqué pour les débutant. Ou un truc dans le genre..... Faut les préparer hein D: --
  2. 00:17:362 (3) - Bouge le end point à x=344 y=52 pour éviter cette petite ligne droite 00:15:442 (1,2,3) pas super esthétique et améliorer un peu le flow de 00:17:362 (3,4). bli, et tu peux carrément mettre les couples de coordonnées genre (344,52)
  3. 00:21:202 (3,4) - T'aurais pu faire une double blanket ici. Je préfère laisser comme ça, j'veux bien faire des blankets mais pas partout XD
  4. 00:37:042 (2) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
  5. 00:44:242 (3,4) - C.f. 00:21:202 (3,4) cf you know
  6. 01:05:362 (1) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
NC
  1. 01:13:042 (3) - NC?
Hitsound
  1. 00:15:442 (1) - Tu as mis un Finish sur sa tête dans la Hard alors pourquoi pas ici?
  2. 00:30:802 (1) - ^
  3. 01:05:362 (1) - Euh.... Il correspondrait pas un peu à que dalle le finish sur la fleche? En tout cas t'en a pas mis là dans la Hard. Juste un whistle.
  4. 01:09:202 (1) - ^ (et les autres finish qui arrivent)
  5. 01:49:522 (2,3) - Les deux claps à 1/2 d'écart sonnent un peu bizarre je trouve. T'as pas fais ça à 01:57:202 (2,3).
[Hard]
  1. 00:28:882 (1,2,3,4) - Le rythme que j'entend ici c'est plutôt:

    D'ailleurs je trouve ça bizarre que la note à 00:30:322 ne soit pas jouée. Ici, j'ai mappé sur le wooshing que t'entends un peu partout dans la musique.
  2. 00:36:322 (4,1,2,3) - La aussi je ne comprend pas le rythme. Qu'est-ce que suivent ces notes sur les red ticks. La même chose qu'avant, mais sans les sliders
  3. 00:41:242 (1) - Big problème de spacing ici (x0.75 au lieu de x1) Un truc qu'on m'a déjà fait remarquer, j'ai précisé ça dans un autre modpost.
  4. 01:00:562 - Rajoutes une note? Toujours un wooshing bl
Placement/Aesthetic
  1. 00:01:042 (2) - Idée à la con: CTRL+G. Ca rajoute de la difficulté pour rien mais je trouve que ça flow pas mal XD Ca serait le seul truc dur de toute la map, qui se veut relaxante pour la plupart des diffs D:
  2. 00:00:082 (1,2,3,4,5) - Pourquoi ce spacing de x0.8 au début pour soudainement repasser à x1 jusqu'à la fin alors qu'il n'y a aucun changement dans la musique. C'est un truc que je fais souvent, les variations de spacing. Bien sûr je limite un peu, je passe pas au-delà de 0.2x de différence pour pas que ça bousille la lecture, mais si c'est assez intuitif personne remarque.
  3. 01:38:602 (2,2) - Warning! Overlap moche. Did you mean: Blanket -- fixed
  4. 01:43:402 (1) - Remplace ce slider par la version tournée à 180° de 01:43:642 (2) ca sera mille fois mieux. A l'origine c'est 01:42:442 (2) - sur les trois
NC
  1. 01:43:402 (1) - Retire le NC.
Hitsound
  1. 00:13:522 (5) - Si j'ai bien compris ta logique de whistle, il devrait être 1/2 beat plus tôt.
C'est fou que le mod du recheck est plus long que mon mod original XD
Faut poke Gabe now
rezoons

_Gezo_ wrote:

Faut poke Gabe now
Mesdames et Monsieur, rejoignez _Gezo_ dans cette quette épique d'une difficulté incommensurable: "Demander à Gabe d'appliquer un mod de 3 lignes (qu'il va complètement rejeter) sur sa map". A coup d'ultimatum et de harcèlement va-t-il réussir à dompter le Gabe sauvage ou sombrera-t-il dans la folie en essayant. Vous le saurez, après la pub!

rezoons needs coffee

On donne des kudos pour les recheck ou pas? Je sais jamais.
Topic Starter
Yuzeyun
Normalement oui
Roxas
Quick pattern check

[Light]
00:02:002 (2002|1) - move left
00:31:282 (31282|1) - move right
00:48:082 (48082|2) - move left
00:50:722 (50722|2) - move 1
01:27:922 (87922|1) - move on the tick blue like the others, for beginners could be confusing this
in the kiai try some symmetrical patterns, it'd be amazing imo
01:50:482 - add circle in 1

[Expert]
00:57:802 (57802|0) - move in 4

take my star gezo <3
Topic Starter
Yuzeyun
I consider your mod, but will apply it by Friday night. Mania modders who stumble upon that map, please wait!
Topic Starter
Yuzeyun

Roxas wrote:

Quick pattern check

[Light]
00:02:002 (2002|1) - move left
00:31:282 (31282|1) - move right
00:48:082 (48082|2) - move left no I don't think this is a good idea to avoid non 1-hand patterns. It's not novice adfssa
00:50:722 (50722|2) - move 1
01:27:922 (87922|1) - move on the tick blue like the others, for beginners could be confusing this
in the kiai try some symmetrical patterns, it'd be amazing imo
01:50:482 - add circle in 1 WHAT IS A CIRCLE

[Expert]
00:57:802 (57802|0) - move in 4 feels too rough compared to a "roll" 23 1 23 4, placed after a 13 2 3 14.

take my star gezo <3
Hanyuu
[4K Light]

00:02:722 - I think you should improve this pattern by adding a note on this beat.
00:22:162 (22162|3,22402|0,22642|2) - why not keep going as you allways did? Notes on 432 instead of 413
00:23:122 - to here 00:28:882 - seems pretty weird. Hm try something like that? I also didnt quite see where those double notes come from all of a sudden but i guess you just want to have it that way https://osu.ppy.sh/ss/995972 https://osu.ppy.sh/ss/995974
01:03:442 (63442|2) - If you move this 1 column left it will go nicely in pitch with 01:02:482 (62482|0) - and 01:04:402 (64402|2) -
01:47:602 (107602|3,108562|3,109522|3) - Those 3 notes on the same column look a bit odd. 01:48:562 (108562|3) - better at column 3 and 01:49:522 (109522|3) - at 2
01:52:402 (112402|3) - to 3?

[4K Expert]

01:22:642 - 01:38:002 - Hm in this part it feels like you are leaving out quite alot of notes. Why not add the remaining notes to that melody starting there?
The ending seems a bit off:
02:01:282 (121282|0) - move this to 02:01:162 -
02:01:762 (121762|1) - move this to 02:01:642 -
02:02:242 (122242|2) - move this to 02:02:122 -
And add a note at 02:02:602 -
02:02:962 (122962|2,122962|1,122962|3) - omg my ears :(

Thats all, Good Luck! :)
Topic Starter
Yuzeyun

Hanyuu wrote:

[4K Light]

00:02:722 - I think you should improve this pattern by adding a note on this beat. I think making it 32 looks good (32-12, for the whole pattern)
00:22:162 (22162|3,22402|0,22642|2) - why not keep going as you allways did? Notes on 432 instead of 413 Yeah, looks more consistent as it is now.
00:23:122 - to here 00:28:882 - seems pretty weird. Hm try something like that? I also didnt quite see where those double notes come from all of a sudden but i guess you just want to have it that way https://osu.ppy.sh/ss/995972 https://osu.ppy.sh/ss/995974 Done it in your way, but didn't keep the doubles at 00:27:442 (27442|1) - and 00:28:402 (28402|1) - though.
01:03:442 (63442|2) - If you move this 1 column left it will go nicely in pitch with 01:02:482 (62482|0) - and 01:04:402 (64402|2) - Yeah, why not!
01:47:602 (107602|3,108562|3,109522|3) - Those 3 notes on the same column look a bit odd. 01:48:562 (108562|3) - better at column 3 and 01:49:522 (109522|3) - at 2 Applied, it looks a bit better (last note is fun since notes are shifting to the left, and well... 42, 31, 20?
01:52:402 (112402|3) - to 3? Sure.


[4K Expert]

01:22:642 - 01:38:002 - Hm in this part it feels like you are leaving out quite alot of notes. Why not add the remaining notes to that melody starting there? Denser, and might be a hard 11 now. (My rating is a bit different, since it uses a special rating for my maps that I have been using for years in stepmania)
The ending seems a bit off:
02:01:282 (121282|0) - move this to 02:01:162 -
02:01:762 (121762|1) - move this to 02:01:642 -
02:02:242 (122242|2) - move this to 02:02:122 -
And add a note at 02:02:602 -
I know it sounds a bit off, but the notes are clearly heard on the 8ths instead. The attack of the notes (the fadein thing is called this way) is quite long, but I think David Bergeaud put the notes so that the attack ends exactly on the 8th.
02:02:962 (122962|2,122962|1,122962|3) - omg my ears :( lol, fixed.

Thats all, Good Luck! :)
Aurele
même si j'ai plus de star, je vole le 100e post.
RikiH_
#101

FINALLY. I HAVE THE TIME TO MOD THIS.
Sorry for the delay ;_;
I'M ONLY ABLE TO MOD STANDARD DIFFS.

Black=Suggestion
Blue=Should fix
Red= Must fix

Gabe's Easy

In my opinion you should really use soft claps instead of normal claps, they are too loudy! Soft claps also fit the beats in the song really well, wheras normal claps don't

Also, I think you can add some claps on the sliderticks, they would sound good in my opinion. I mean, try to add some claps here 00:00:562 - here 00:01:522 - here 00:04:402 - here 00:05:362 - And so on

00:18:802 (4,1) - (Nazi) You can make this blanket perfectly imo
00:21:202 (2,1) - ^
00:26:482 (4,1) - ^
00:28:882 (2,1) - This is quite bad-looking and most of BATs wouldn't rank it, so I highly suggest to try to improve it
01:04:402 - Try to add a whistle on this slidertick
01:07:282 (2) - Whistle on the repeat
01:11:122 (2) - Whistle in the end, it sounds really well imo
01:23:602 - Clap on this slidertick for keeping the pattern you followed
01:41:842 (2) - Ctrl+g for a better flow

Medium

Why not Normal? No big deal anyway

00:04:402 (1) - Add those epic whistles also on sliderticks... They sound better
00:11:602 (1,3) - Also on these and so on through the whole diff
00:20:722 (2,3,4) - Please remake these blankets, they arte ugly to see
00:23:122 (1) - You put round sliders so far... So what about using a round slider here as well for consistency?
00:29:842 (3) - Spacing error, move to 160|280
00:37:042 (2,1) - Curve the first slider and make a better blanket
00:40:402 (3) - Same as 00:23:122 (1)
00:52:642 (5) - This whistle sounds bat to my ears... Try to use a classic soft whistle, not a customized one
00:53:842 (1) - Why you used a soft whistle? Use a customized whistle...
01:03:442 (2) - Soft whistle in the end
01:29:362 (2) - I'd move it to 216|320... An horizontal line is really ugly to see
01:38:962 (4) - Why that whstle in the end? I'd remove it
01:44:722 (2) - Move to 296|64

Hard

00:39:682 (2) - Move to 289|254 so the pattern is symmetrical
00:41:242 (1) - This is REALLY weird, it starts on a blue tick and also the spacing is confusing, please make it start in 00:41:122 - And end it in 00:41:602 - It sounds much better. Maybe add a whistle on the beginning, too
00:53:362 (2,3,1,2,3) - This rhythm just doesn't sound because of the 1/2s starting on the red ticks, try this (Ignore note placement)
00:56:602 (2,3) - Just nope, try to start a slider in 00:56:482 - and end it in 00:56:962 - It sounds much better
01:03:442 (1) - What is this drum hitsound? It's the only one in the whole map, so remove it for consistency, also it doesn't sound to my ears... Try a soft whistle instead, and add a soft whistle also on this note: 01:04:402 -
01:10:522 (2) - Try using a note + a slider instead of this slider, it sounds better (Ignore note placement)
01:17:242 (1,2) - Ok, actually this is a huge issue. These objects are yellow, and the spinner is yellow too! So they are totally unreadable, so please change the Combo Colour 4 and make it darker. I also suggest to change the Combo Colour 1, that can cause troubles too. Don't forget to change the combo colourst in all diffs
01:17:482 (2) - Maybe make it symmetrical?
01:21:322 (2) - Please make a better shape for this ;_;
01:27:082 (2,1) - Try a better blanket here
01:29:002 (2) - Please put a soft finish in the end... The one you put braks your awesome softwhistle+softfinish pattern in my opinion
01:42:442 (2,3) - You can improve this blanket too
01:43:402 (3,4) - This too
01:44:362 (4) - Same as 01:29:002 (2) -
01:45:082 (1) - Please put ONLY a soft finish on this spinner, it sounds much better
01:59:362 (2) - This rhythm sounds better (ignore note placement) and also a slider with 2 repeats is quite boring here

_____________________


That's all, good luck /o/

PLEASE FIX THE COMBO COLOURS.
Topic Starter
Yuzeyun

RikiH_ wrote:

#101

FINALLY. I HAVE THE TIME TO MOD THIS.
Sorry for the delay ;_;
I'M ONLY ABLE TO MOD STANDARD DIFFS.

Black=Suggestion
Blue=Should fix
Red= Must fix

Medium

Why not Normal? No big deal anyway http://images3.wikia.nocookie.net/__cb20120623223812/ratchet/images/7/76/QFB_difficulty.png from Quest for Booty. I think it's the best nameset for the diffs as there are three.

00:04:402 (1) - Add those epic whistles also on sliderticks... They sound better Done
00:11:602 (1,3) - Also on these and so on through the whole diff
00:20:722 (2,3,4) - Please remake these blankets, they arte ugly to see They aren't even blankets, only slightly curved sliders. Dammit don't be like rezoons XD
00:23:122 (1) - You put round sliders so far... So what about using a round slider here as well for consistency? I like mixing curved and not curved. I rounded this one a bit, tell me what you think about that new version of the slider/
00:29:842 (3) - Spacing error, move to 160|280 Fixed! stupid editor LOL
00:37:042 (2,1) - Curve the first slider and make a better blanket Should be better now.
00:40:402 (3) - Same as 00:23:122 (1) curves and points
00:52:642 (5) - This whistle sounds bat to my ears... Try to use a classic soft whistle, not a customized one Fixed
00:53:842 (1) - Why you used a soft whistle? Use a customized whistle... I FORGOT IT LOL (also it's the default drum whistle)
01:03:442 (2) - Soft whistle in the end eh why not!
01:29:362 (2) - I'd move it to 216|320... An horizontal line is really ugly to see not a bad idea, it will follow the general curve of the two previous sliders
01:38:962 (4) - Why that whstle in the end? I'd remove it
01:44:722 (2) - Move to 296|64

actually all fixed lel

Hard

00:39:682 (2) - Move to 289|254 so the pattern is symmetrical I'm not too sure, let's see...
00:41:242 (1) - This is REALLY weird, it starts on a blue tick and also the spacing is confusing, please make it start in 00:41:122 - And end it in 00:41:602 - It sounds much better. Maybe add a whistle on the beginning, too Since many people disliked it (including you) I finally went back on my decision and changed the pattern.
00:53:362 (2,3,1,2,3) - This rhythm just doesn't sound because of the 1/2s starting on the red ticks, try this (Ignore note placement) Changed and it's a lot better, note placement was along those lines
00:56:602 (2,3) - Just nope, try to start a slider in 00:56:482 - and end it in 00:56:962 - It sounds much better sonezdndezs... done*
01:03:442 (1) - What is this drum hitsound? It's the only one in the whole map, so remove it for consistency, also it doesn't sound to my ears... Try a soft whistle instead, and add a soft whistle also on this note: 01:04:402 - done
01:10:522 (2) - Try using a note + a slider instead of this slider, it sounds better (Ignore note placement)
It's a bit different, I prefer making this part simpler than the kiai as tension is building there
01:17:242 (1,2) - Ok, actually this is a huge issue. These objects are yellow, and the spinner is yellow too! So they are totally unreadable, so please change the Combo Colour 4 and make it darker. I also suggest to change the Combo Colour 1, that can cause troubles too. Don't forget to change the combo colourst in all diffs I preferred changing to CC3, since it's the only one that doesn't blend at all with the spinner.
01:17:482 (2) - Maybe make it symmetrical? Done.
01:21:322 (2) - Please make a better shape for this ;_;
01:27:082 (2,1) - Try a better blanket here It's not much a blanket here
01:29:002 (2) - Please put a soft finish in the end... The one you put braks your awesome softwhistle+softfinish pattern in my opinion
01:42:442 (2,3) - You can improve this blanket too
01:43:402 (3,4) - This too
01:44:362 (4) - Same as 01:29:002 (2) -
01:45:082 (1) - Please put ONLY a soft finish on this spinner, it sounds much better
01:59:362 (2) - This rhythm sounds better (ignore note placement) and also a slider with 2 repeats is quite boring here changed

_____________________


That's all, good luck /o/

PLEASE FIX THE COMBO COLOURS.
I HOPE I DIDN'T RUIN THE SONG
OnosakiHito
[General]

I do believe that the offset is a bit off. Please try something about +14. Should work better?

[ Futsuu]
SPOILER
Notes

00:19:282~00:22:162 - Maybe use the same patterns as you did at 00:15:442 for consistency. I expected this pattern at first.
00:23:122~00:45:202 - Try to have some more noticeable system for the 1/2 beats? 00:29:842 (45,46,47) - I can imagine that you mapped these because of this sounding in the background, but dunno what about the other 1/2 patterns.
00:46:162 - Yes, here you use the 1/2 in a more reasonable way. At least I didn't saw the reason before.
01:04:402 (96) - Suggesting to delete the note. This part is tuned down with its sounds, so you could do it as well by using now 4/1 spacing.
01:12:082 (106) - ^
01:50:962 (155) - Moving this note to 01:50:002 seems to sound better. Kat at 01:50:482 would be more emphasized as "last note" in this pattern, due to the high pitch.
01:57:682 - Adding note for consistency to previous part?

Isn't it nice to mod maps which are totally fine? lol
Just one thing: Maybe here and there some 4/1 breaks? Yep, the song it-self has a low BPM, but overall it feels like on pattern because you play all notes in one row (as 1/1). You might want to consider this. I won't force you.
Nice Futsuu.

[ Oni]
SPOILER
Notes

00:30:922 (79) - Recommending to delete this note. You used it because of the stretched hipigh-pitch... or? I might be wrong. But even so this pattern comes kinda suddenly and stands alone. Feeling while playing this becomes a bit distorted.
00:45:082 (115) - ^
01:17:242 (196) - Moving this to 01:17:122 sounds better due to the high pitch.
01:19:042~01:20:722 How about this pattern: http://puu.sh/4BCQc.jpg ?
01:21:682 (216,217,218) - k dk sounds better to me. Follows the pattern of the kats.
01:22:642 (220,221,222) - ^ ?
01:24:922 (232) - Move to 01:24:802.
01:25:522 (235) - kat because of high pitch.
01:26:482~01:28:402 - How about this: http://puu.sh/4BD3q.jpg ?
01:28:762 (250) - Move to 01:28:642. (I won't recall them anymore down below)
01:29:962 (255,256) - kk seems to fit better here.
01:30:322 (257) - K ?
01:33:802~01:35:842 - http://puu.sh/4BDew.jpg ? Sounds better in my opinion. Or something similar.
01:37:642 (291) - Maybe have at 01:37:762 another kat. When I played it I missed because I was really confused.

In general nice Oni, but the kiai's kat constellation has suffered of quality, if you ask me. I can imagine that you followed certain sounds in the song, but I think you shouldn't do that and follow more the main high pitch sound. Works better in this way.

For the first time after a month I'm happy to mod a map because, this one was pretty decent mapped(without looking at the Oni's kiai) so I had not much to say here. Gezo, you grow up. 8-) You make me proud. :(

Call me back after you fixed some stuff.
Topic Starter
Yuzeyun

OnosakiHito wrote:

[General]

I do believe that the offset is a bit off. Please try something about +14. Should work better?

[ Futsuu]
SPOILER
Notes

00:19:282~00:22:162 - Maybe use the same patterns as you did at 00:15:442 for consistency. I expected this pattern at first. Done, and sounds better there
00:23:122~00:45:202 - Try to have some more noticeable system for the 1/2 beats? 00:29:842 (45,46,47) - I can imagine that you mapped these because of this sounding in the background, but dunno what about the other 1/2 patterns. The wooshing sound isn't much a reason.I preferred taking them out. I preferred making the patterns a bit like what you pointed out below.
00:46:162 - Yes, here you use the 1/2 in a more reasonable way. At least I didn't saw the reason before.
01:04:402 (96) - Suggesting to delete the note. This part is tuned down with its sounds, so you could do it as well by using now 4/1 spacing.
01:12:082 (106) - ^
Both deleted, builds more tension now.
01:50:962 (155) - Moving this note to 01:50:002 seems to sound better. Kat at 01:50:482 would be more emphasized as "last note" in this pattern, due to the high pitch. Done, and done. (Zurkon yo)
01:57:682 - Adding note for consistency to previous part? Done

Isn't it nice to mod maps which are totally fine? lol
Just one thing: Maybe here and there some 4/1 breaks? Yep, the song it-self has a low BPM, but overall it feels like on pattern because you play all notes in one row (as 1/1). You might want to consider this. I won't force you.
Nice Futsuu.

[ Oni]
SPOILER
Notes

00:30:922 (79) - Recommending to delete this note. You used it because of the stretched hipigh-pitch... or? I might be wrong. But even so this pattern comes kinda suddenly and stands alone. Feeling while playing this becomes a bit distorted. I don't know why I left that in first place (might be a small reference to the 1/4 sliders @Hard diff)
00:45:082 (115) - ^ ^
01:17:242 (196) - Moving this to 01:17:122 sounds better due to the high pitch.
01:19:042~01:20:722 How about this pattern: http://puu.sh/4BCQc.jpg ? Even though before the pattern was mapped to a descending sound (listen closely) I like this a bit more.
01:21:682 (216,217,218) - k dk sounds better to me. Follows the pattern of the kats. Why not
01:22:642 (220,221,222) - ^ ? ^
01:24:922 (232) - Move to 01:24:802. I preferred adding a note, instead.
01:25:522 (235) - kat because of high pitch. The bellish thing ? Oh sure
01:26:482~01:28:402 - How about this: http://puu.sh/4BD3q.jpg ? Same.
01:28:762 (250) - Move to 01:28:642. (I won't recall them anymore down below)
01:29:962 (255,256) - kk seems to fit better here.
01:30:322 (257) - K ? I'd rather keep all big notes dons since it's the same sound all over again.
01:33:802~01:35:842 - http://puu.sh/4BDew.jpg ? Sounds better in my opinion. Or something similar. Since this part is mapped to the descending sound, I left it mapped with the instrument but made the pattern in the same fashion.
01:37:642 (291) - Maybe have at 01:37:762 another kat. When I played it I missed because I was really confused. Done

In general nice Oni, but the kiai's kat constellation has suffered of quality, if you ask me. I can imagine that you followed certain sounds in the song, but I think you shouldn't do that and follow more the main high pitch sound. Works better in this way.

For the first time after a month I'm happy to mod a map because, this one was pretty decent mapped(without looking at the Oni's kiai) so I had not much to say here. Gezo, you grow up. 8-) You make me proud. :(

Call me back after you fixed some stuff.
Some
more like almost all LOL
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