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Dream - Get Over

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Chaos234

hufuhufu wrote:

hello again pomuta :)
try this offset: 1611
hopes it help you :D
Did you missed the "," or "." between 1611? Because it's a very very high value.

Doesn't have to say anything to the maps because I think that are all fine ... even tried them out.
Topic Starter
P o M u T a

hufuhufu wrote:

hello again pomuta :)
try this offset: 1611
hopes it help you :D
done.
thanks :D
TetMax
こんにちは^^ノ
ヒカルの碁懐かしィ!(*´∀`*)

Mod
[Easy&Normal]

スピナーが長すぎるかも。

00:13:611 (1) - 00:15:611 から始める
Easyの 00:55:611 (1) - Normalに合わせる



[fbs's Hard]

難易度的にはちょうどいいが・・・

Slider Velocity -0.70? (=1.80)
Slider Tick Rate +1 (=2)

Hardなので所々Distanceを変えたほうがいいかも。

↓スライダー調整など、出来る範囲でやっておきました。 ベースはこんな感じで良いかな・・・?
osu file format v12

[General]
AudioFilename: get over.mp3
AudioLeadIn: 1000
PreviewTime: 59124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Get Over
TitleUnicode:Get Over
Artist:Dream
ArtistUnicode:Dream
Creator:P o M u T a
Version:fbs's Hard
Source:Hikaru no Go
Tags:opening frost-b-spec pomuta ヒカルの碁 igo
BeatmapID:206092
BeatmapSetID:70945

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"op.avi"
0,0,"hikarunogo.jpg",0,0
//Break Periods
2,17811,24461
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1611,500,4,2,0,50,1,0
19611,-100,4,2,0,60,0,0
56361,-100,4,2,0,50,0,0
56611,-100,4,2,0,40,0,0
56861,-100,4,2,0,30,0,0
57111,-100,4,2,0,20,0,0
57361,-100,4,2,0,10,0,0
58111,-100,4,2,0,50,0,0
60611,-100,4,2,0,70,0,1
77611,-100,4,2,0,60,0,0
85861,-100,4,2,0,50,0,0
86111,-100,4,2,0,45,0,0
86361,-100,4,2,0,40,0,0
86611,-100,4,2,0,35,0,0
86861,-100,4,2,0,30,0,0
87111,-100,4,2,0,25,0,0
87236,-100,4,2,0,20,0,0
87361,-100,4,2,0,15,0,0
87361,-100,4,2,0,10,0,0
87486,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,64,0
Combo2 : 255,128,64
Combo3 : 255,255,0

[HitObjects]
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428,216,8361,1,0,0:0:0:0:
324,240,8611,2,0,B|332:264|348:284|348:284|224:320,1,180,2|0,0:0|0:0,0:0:0:0:
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36,196,10861,1,0,0:0:0:0:
60,292,11111,1,0,0:0:0:0:
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224,232,11611,2,0,B|256:260|264:292|264:292|328:292|364:256,1,180,2|0,0:0|0:0,0:0:0:0:
452,168,12361,1,0,0:0:0:0:
384,84,12611,1,2,0:0:0:0:
280,56,12861,6,0,B|248:48|248:48|208:56|184:48,2,90
344,144,13611,1,2,0:0:0:0:
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116,176,25611,2,0,B|144:204|144:204|148:236|160:256,1,90,2|0,0:0|0:0,0:0:0:0:
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88,132,40861,6,0,L|52:48,2,90
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152,296,44361,2,0,P|232:300|320:256,1,180,2|0,0:0|0:0,0:0:0:0:
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400,204,75111,2,0,L|360:124,1,90
328,212,75611,2,0,L|248:168,1,90,2|0,0:0|0:0,0:0:0:0:
268,260,76111,6,0,L|176:260,2,90,0|0|2,0:0|0:0|0:0,0:0:0:0:
92,164,77111,2,0,L|188:164,2,90,0|0|4,0:0|0:0|0:0,0:0:0:0:
272,44,78111,1,0,0:0:0:0:
176,276,78611,2,0,P|152:320|116:332,1,90,2|0,0:0|0:0,0:0:0:0:
120,216,79111,2,0,P|144:176|184:160,1,90
300,168,79611,5,2,0:0:0:0:
392,240,79861,1,0,0:0:0:0:
320,332,80111,2,0,B|296:312|284:276|284:276|264:256,1,90
180,184,80611,2,0,L|96:216,1,90,2|0,0:0|0:0,0:0:0:0:
152,92,81111,2,0,L|236:60,1,90
344,144,81611,6,0,P|368:100|404:80,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
452,192,82361,1,0,0:0:0:0:
344,240,82611,2,0,P|368:280|404:304,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,188,83361,1,0,0:0:0:0:
184,116,83611,6,0,P|252:96|312:116,2,135,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,256,84611,2,0,P|244:276|312:252,2,135,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,85611,12,0,87611,0:0:0:0:

できればノーツをもっと増やしたいかも。 16分音符の連打を使うのもアリかと!

休憩部分にしてある 00:17:611 ~ 00:25:111 にも頑張ってノーツを配置して欲しい・・・かな?
 (Easy,Normalに合わせるためだけなので、ゲストであるこの譜面では無視して問題ない)

Good Luck!
Topic Starter
P o M u T a
moddingありがとうございます。
しかし僕のほうはno changeで行きます。すいません。
今後同じmodが続くのであれば検討していきます。
Winnie
[Easy]

00:03:611 - Possibly curve that slider a bit more towards the next note and don't forget to DS the next note

00:44:611 - Straighten that out a bit more to fit with the previous sliders

00:49:611 (1,2,3) - Possibly keep these notes consistent and keep them so one doesn't look taller than the other or even more spread apart

01:13:611 - Make that slider point at the next occurring note because the geometry of the slider looks up and uneven

01:25:861 - It be pretty cool to, to follow that up with another spinner and ending the song on a spinner

Other than that easy seems pretty good

[Normal]

00:33:512 - Possibly move that note down to coordinates x:472 and y:228 (sorry images wasn't working)

00:48:611 - Maybe NC here instead of 00:49:611

00:52:861 - Definitely NC combo here considering strong vocal and sound there

01:05:611(2,3) - Have that center arc up instead of down to give it more space in the middle of the two notes

Not much other in normal so it should be fine

[Hard]

00:15:361 - That note seems to have nothing to go off of so move that over to a white tick for the base and shorten the slider a bit to fit

00:28:111 - Have the belly arc down instead of up to maintain consistency

00:31:611 (6,7) - Those two notes seem too off for me, so try adjusting it a little bit to reach the same point

00:37:111 - Point the end a little higher so it doesn't seem connect to the previous note and it aims in the center of the next note

00:38:361 - Looks better to have that single note at x:304 y:172

00:50:111 - The single notes here seems way too challenging and it looks really hard for when playing without double time so possible adjust those with the notes and sliders

00:55:861 - That note should be put over here 00:56:111 to maintain the song setup

01:20:611 (4,5) - Notes seems a little bit to close to each other try spacing them out a bit

Ending was with a spinner so try doing that with normal and easy too for consistency in ending without changing it because of difficulties

Other than that the song was catchy through. Don't be afraid to PM me or my buddy in the signature to ask questions about your beat map =)


DO YOUR BEST

Topic Starter
P o M u T a
easy bit fixed. Normal no changed.
thanks for mods :)
Irie Miyuki
hi~ from modding queue

[General]
use ヒカルの碁 as source and move Hikaru no Go to tags? it's rankable now

[fbs's Hard]
as the hardest diff in the set, i suggest you can have more complex rhythm >_>
00:07:361 (5) - maybe NC?
00:31:611 (6,7,8) - forget the ds and avoid the overlap gives a better look imo.
00:56:111 (1) - add a circle here and let the spinner starts at 00:56:236 if you followed vocal here fits the music better
01:23:361 (4,1) - try blanket?

[Normal]
00:13:111 (5) - maybe remove the finish? it's too sudden for me
00:52:861 (5,1) - swap nc? 00:52:861 (5) - is the start of another sentence
00:56:361 (1,1) - maybe it's too quick for a newbie to react, reduce the length of the spinner to 00:58:611 and add a slider at 00:59:611 ?

the rest of them are fine :3 really nice diff

[Easy]
00:12:611 (4) - the finish on the slider end.. ah..

--

Looks pretty good to me lol good luck :D
Topic Starter
P o M u T a

Irie Miyuki wrote:

hi~ from modding queue

[General]
use ヒカルの碁 as source and move Hikaru no Go to tags? it's rankable now will later.

[Normal]
00:13:111 (5) - maybe remove the finish? it's too sudden for me sounds fit o,o
00:52:861 (5,1) - swap nc? 00:52:861 (5) - is the start of another sentence finally done.
00:56:361 (1,1) - maybe it's too quick for a newbie to react, reduce the length of the spinner to 00:58:611 and add a slider at 00:59:611 ? i have easy diff. so, fine imo..

the rest of them are fine :3 really nice diff

[Easy]
00:12:611 (4) - the finish on the slider end.. ah.. already o.o

--

Looks pretty good to me lol good luck :D
thanks for mod!
frost-b-spec
>TetMax
sorry, no change

Kocari wrote:

[Hard]

00:15:361 - That note seems to have nothing to go off of so move that over to a white tick for the base and shorten the slider a bit to fit

00:28:111 - Have the belly arc down instead of up to maintain consistency done

00:31:611 (6,7) - Those two notes seem too off for me, so try adjusting it a little bit to reach the same point

00:37:111 - Point the end a little higher so it doesn't seem connect to the previous note and it aims in the center of the next note

00:38:361 - Looks better to have that single note at x:304 y:172 done

00:50:111 - The single notes here seems way too challenging and it looks really hard for when playing without double time so possible adjust those with the notes and sliders

00:55:861 - That note should be put over here 00:56:111 to maintain the song setup

01:20:611 (4,5) - Notes seems a little bit to close to each other try spacing them out a bit done

Irie Miyuki wrote:

[fbs's Hard]
as the hardest diff in the set, i suggest you can have more complex rhythm >_>
00:07:361 (5) - maybe NC? done
00:31:611 (6,7,8) - forget the ds and avoid the overlap gives a better look imo. little change
00:56:111 (1) - add a circle here and let the spinner starts at 00:56:236 if you followed vocal here fits the music better
01:23:361 (4,1) - try blanket?
Midge
Doin' a m4m :3

[Easy]

00:25:986 (1,2,3,4) Curve these ever so slightly, the straights seem unnatural. http://puu.sh/7pHJ3.jpg
00:37:611 (2) Copy and flip the first slider. http://puu.sh/7pHTy.jpg
00:50:298 (1,2,3) Move 2 to the middle and reverse 3. http://puu.sh/7pHXK.jpg
01:07:611 (1,2) Curve these. http://puu.sh/7pJv8.jpg
01:13:611 (1) Use a spinner instead?
01:18:611 (2) Use slider 1 rotated instead. It might flow better. http://puu.sh/7pJDN.jpg
These are mostly just aesthetic changes, as the map is good as it is.

[Normal]

00:01:736 (1,2) Use this instead? http://puu.sh/7pJPU.jpg I feel it's a bit too hard for normal, but it's worth a shot.
00:05:611 (1,2) ^^same
00:33:111 (6,1,2) Try something like this: http://puu.sh/7pK9N.jpg
00:42:111 (1,2) Use slider 1 rotated. http://puu.sh/7pKx8.jpg

[fb's Hard]
00:05:611 (2,3) Use the same pattern used in 00:01:611, eg: http://puu.sh/7pKQO.jpg (do it cleaner than i did it though :P)
00:25:611 (2,3,4) Something like this instead? http://puu.sh/7pKWt.jpg Either way works imo
00:55:361 (7,8) Have a 3rd circle after the 8 1/12th after or something :S http://puu.sh/7pL5x.jpg
00:59:611 Move beginning of kiai time to here.
Not very consistent in terms of patterns :L

Overall good map though, good luck!
Topic Starter
P o M u T a

Midge wrote:

Doin' a m4m :3

[Easy]

00:25:986 (1,2,3,4) Curve these ever so slightly, the straights seem unnatural. http://puu.sh/7pHJ3.jpg done.
00:37:611 (2) Copy and flip the first slider. http://puu.sh/7pHTy.jpg keep
00:50:298 (1,2,3) Move 2 to the middle and reverse 3. http://puu.sh/7pHXK.jpg done.
01:07:611 (1,2) Curve these. http://puu.sh/7pJv8.jpg keep now.
01:13:611 (1) Use a spinner instead? nope.
01:18:611 (2) Use slider 1 rotated instead. It might flow better. http://puu.sh/7pJDN.jpg done
These are mostly just aesthetic changes, as the map is good as it is.

[Normal]

00:01:736 (1,2) Use this instead? http://puu.sh/7pJPU.jpg I feel it's a bit too hard for normal, but it's worth a shot. no
00:05:611 (1,2) ^^same no
00:33:111 (6,1,2) Try something like this: http://puu.sh/7pK9N.jpg bad seems.
00:42:111 (1,2) Use slider 1 rotated. http://puu.sh/7pKx8.jpg keep

Overall good map though, good luck!
thanks for m4m :D
wmtokok
from M4M

[fbs's Hard]
00:09:611 (2) - finish? it is easy that you can hear it
01:18:111 (1) - NC as there are KIAI finish and fit the music

in this diff...why the DS are often of 1.00x (it is a hard diff).i suggest that you can add some jump

[Normal]
00:33:861 (1) - delete this, i think this note would too hard for new player,because there are not fit the music
00:40:611 (5) - hand or tail add whistle, a lot of sound at here
00:47:111 (4) - the slider a too long, 00:47:611 - not any music at here, so it should be change the slider to 00:47:361 -

[Easy]
01:21:611 (1,2,3) - make this would beautiful
good lucky :)
Topic Starter
P o M u T a
add whistle.

thanks modding wmtokok :)
frost-b-spec

Midge wrote:

[fb's Hard]
00:05:611 (2,3) Use the same pattern used in 00:01:611, eg: http://puu.sh/7pKQO.jpg (do it cleaner than i did it though :P)
00:25:611 (2,3,4) Something like this instead? http://puu.sh/7pKWt.jpg Either way works imo
00:55:361 (7,8) Have a 3rd circle after the 8 1/12th after or something :S http://puu.sh/7pL5x.jpg
00:59:611 Move beginning of kiai time to here. done
Not very consistent in terms of patterns :L

wmtokok wrote:

[fbs's Hard]
00:09:611 (2) - finish? it is easy that you can hear itdone
01:18:111 (1) - NC as there are KIAI finish and fit the music change NC
thanks mod.
Jycool
OMG! Love this song for years~ i wanna map a insane diff :(
Topic Starter
P o M u T a
your welcome :D
Knotts
Hi, here from my modding queue.

[General]
  1. I don't think you need your own username in the tags, only the person who made the GD.
  2. I'm not sure if this is just me but the insane doesn't have a video with it.
[fb's Hard]
  1. The SV seems pretty high making sliders really long and ugly. Around 1.6x should be good if you decide to change. You also should work on the rhythm more; focus less on the vocals and more on the instruments.
  2. 00:01:611 (2,3) - You should curve these more and make it look like this to flow better
  3. 00:02:611 (4,5) - I think this plays better
  4. 00:06:611 (4,1,2) - Bad flow here. Very long sliders are really unattractive as well, pointing back to my first suggestion.
  5. 00:11:611 (2) - I think finish sounds better here.
  6. 00:13:611 (2) - ^
  7. 00:14:611 (5) - ^
  8. 00:27:361 (1,2,3,4,5) - You could try doing this for better flow
  9. 00:36:611 (5,6) - Curving these sliders look/play better. You could try making them look like this
  10. 00:47:111 (6,7,8) - Bad flow here. Need to move stuff around
  11. 00:51:111 (8,9,10) - Three circles in a straight line doesn't play that well. Curving them would make it play better. Plus you should put a NC around here somewhere because 12 combo is too high for this low BPM.
  12. 00:59:611 (2) - Finish instead of whistle?
  13. 01:01:611 (2) - ^
  14. 01:03:611 (2) - ^
  15. 01:07:611 (2) - ^
  16. 01:16:361 - This part just screams stream. You can hear it in the BGM and I think you should map it instead of using a slider.
  17. 01:23:611 (1) - you can blanket this better by moving it to (126,122) and curving it a little better to make it look like this
  18. 01:24:611 (2) - ^ move to (125, 243)
[Normal]
  1. 00:38:611 (2,3,4) - I think this looks better
  2. 01:17:611 (1,2,3) - Maybe you could do this? Too many straight sliders as it is now.
End of mod. I think the insane needs a lot more work but the normal is nice.
Topic Starter
P o M u T a

Knotts wrote:

Hi, here from my modding queue.

[General]
  1. I don't think you need your own username in the tags, only the person who made the GD. you don't know anything. this is need serch.
  2. I'm not sure if this is just me but the insane doesn't have a video with it. fixed
End of mod. I think the insane needs a lot more work but the normal is nice.
Normal diff no changed

thx for mod
smallboat
#modreq

[General]

Fine.

[Easy]

01:22:611 (3) - Maybe this slider end can close the spinner medium point,make beginner to play easy.

[Normal]

00:13:111 (5) - I think this finish is not necessary,because there is no downbeat at this here,delete it?
00:35:611 (6) - The blue line is no rhythm,so I suggest this rhythm is good better: http://puu.sh/7tvE1.jpg
00:36:611 (8) - Whistle?
01:23:611 (3) - NC?

[fb's Hard] Have a no need timing line : 01:27:361 (15%) , there are in the same timing lines at the timing point.

00:13:611 (2,5) - I feel add finish have a good downbeat effect.
00:31:611 (6) - NC?
00:31:611 (6,7,8) - Perhaps you can make a jump at this 3 sliders. The vocal are fit make the jump.
00:41:611 (2) - This is a downbeat,add finish at here?
00:55:361 (6) - Change 1/2 slider?
00:59:611 (2) - This is a downbeat,add finish at here?
01:16:861 (2) - The rhythm have a bit empty,add note?
01:17:861 (4) - ^
01:18:361 (6) - ^
01:23:611 (1) - This is a downbeat,add finish at here?

Good Luck~! :)
Topic Starter
P o M u T a

smallboat wrote:

#modreq

[General]

Fine.

[Easy]

01:22:611 (3) - Maybe this slider end can close the spinner medium point,make beginner to play easy. if many mod this, i will change.

[Normal]

00:13:111 (5) - I think this finish is not necessary,because there is no downbeat at this here,delete it? i can hear symbal this part. i want keep~.
00:35:611 (6) - The blue line is no rhythm,so I suggest this rhythm is good better: http://puu.sh/7tvE1.jpg sorry, this part took bass rhythm.
00:36:611 (8) - Whistle? agreed
01:23:611 (3) - NC? no, because my pettern~.

Good Luck~! :)
thanks catch #modreqs! thanks you smallboat :)
frost-b-spec
>Knotts
change hitsound.

smallboat wrote:

[fb's Hard]
Have a no need timing line : 01:27:361 (15%) , there are in the same timing lines at the timing point. done

00:13:611 (2,5) - I feel add finish have a good downbeat effect. done
00:31:611 (6) - NC? done
00:31:611 (6,7,8) - Perhaps you can make a jump at this 3 sliders. The vocal are fit make the jump.
00:41:611 (2) - This is a downbeat,add finish at here? done
00:55:361 (6) - Change 1/2 slider?
00:59:611 (2) - This is a downbeat,add finish at here? done
01:16:861 (2) - The rhythm have a bit empty,add note?
01:17:861 (4) - ^
01:18:361 (6) - ^
01:23:611 (1) - This is a downbeat,add finish at here? done

Good Luck~! :)
thanks.
-Yuzuriha
  Hard
00:37:611 単発

00:37:861 ここから 00:38:361 までスライダー

00:45:361 から 00:45:861 までの繰り返しスライダー
上記に変更した場合 00:46:111 と 00:46:361 に単発

00:50:361 ここから 00:50:861 まで スライダー

00:51:111 色変えオススメ

00:59:486 ここに単発いれて3連打にしたほうが良い

01:06:486 ここから 01:07:111 ここまでスライダー

01:02:236 ここに単発
01:02:486  ここに単発
01:02:611 ここから 01:02:861 ここまでスライダー

01:10:236 ~ 01:10:861 まで上記と同じテンポで

以上です

参考になれば幸いです :)
[ Joey ]
Hi P o M u T a!
From my modding queue


[Easy]

00:07:611 (2) - I think you can make a cooler looking design with this slider.
00:23:611 (3,4,1,2,3,4) - This is a lot of sliders in a row. Maybe replace a few with hit circles?
00:42:611 (1,2,3) - This combo is a little boring. Do something else with the 3rd slider?
00:55:611 (1) - This spinner should start here: 00:55:111 -.
00:59:611 - Start the slider here and make the spinner shorter.
That's all I see with this diff.

[Normal]

00:03:861 - I think you should add a hit circle here to go with the vocals better.
00:32:611 (6) - Make this a single slider so it ends here 00:33:111 -. And add a hit circle here? 00:33:611 - This sounds a lot better imo.
00:49:361 (8) - Insert new combo here. Remove new combo here 00:49:611 (1) -
00:49:611 (1) - Slider should start here. Shorten the spinner.

[fb's Hard]

00:30:611 (4,5,1) - These three sliders look good, but then this one 00:32:111 (2) - looks out of position.
I think you should add more 1/4 notes throughout your whole map.
A good place to put one would be here 00:33:486 (2) - and here 00:35:486 (2) -
00:50:861 (1) - New combo here
01:16:361 (1) - Moving this slider to here sounds better.

Good song :)
Good luck!
I hope I was some help.
Topic Starter
P o M u T a

[ Joey ] wrote:

Hi P o M u T a!
From my modding queue


[Easy]

00:07:611 (2) - I think you can make a cooler looking design with this slider. yeah, done.
00:23:611 (3,4,1,2,3,4) - This is a lot of sliders in a row. Maybe replace a few with hit circles? keep now.
00:42:611 (1,2,3) - This combo is a little boring. Do something else with the 3rd slider? okay, changed circle!
00:55:611 (1) - This spinner should start here: 00:55:111 -. no imo .o.
00:59:611 - Start the slider here and make the spinner shorter. ^
That's all I see with this diff.

[Normal]

00:03:861 - I think you should add a hit circle here to go with the vocals better. i think bit empty sound. so keep now.
00:32:611 (6) - Make this a single slider so it ends here 00:33:111 -. And add a hit circle here? 00:33:611 - This sounds a lot better imo. keep

00:49:361 (8) - Insert new combo here. Remove new combo here 00:49:611 (1) - i don't follow vocal NC.

00:49:611 (1) - Slider should start here. Shorten the spinner. fixed

Good song :)
Good luck!
I hope I was some help.
thanks you :D
frost-b-spec
>Joey,yuzuhara inori
thx mod.
change NC.
[ Zzz ]
Hi~ P o M u T a

M4M Request!!

00:06:111 (2) - Delete whistle
00:08:611 (3) - ^
00:11:111 (3) -
00:12:111 (5) -
00:13:111 (5) - Delete finish
Add whistle

[ Normal ]

00:13:111 (5) - Delete finish

00:13:611 (6) - here Finish

[ fbs's Hard ]

00:45:361 (2) - Slider
Change the start and end of the whistle

00:56:111 (1) - Spinner's End
00:59:111 (1) - here

00:59:361 (1) - Delete

: )
Topic Starter
P o M u T a

[ Zzz ] wrote:

Hi~ P o M u T a

M4M Request!!

00:06:111 (2) - Delete whistle
00:08:611 (3) - ^
00:11:111 (3) -
00:12:111 (5) -
00:13:111 (5) - Delete finish
Add whistle
sorry, these fine imo. no changed.
[ Normal ]

00:13:111 (5) - Delete finish keep

fixed
00:13:611 (6) - here Finish added.



: )
ty m4m :D
RandF
From my queue~

[Easy]
  1. 00:25:611~00:41:611- hitsound volumeが少し低くても良いと思います(ほかのdiffも)
[Normal]
  1. 01:25:111- clap がない方が好みです
[fbs's Hard]
  1. hardにしてはSVが大きすぎるような・・・
  2. 00:15:611- circleがあった方が良いと思います。
  3. 00:37:611 (1) - vocalに合わせてreverse sliderはどうでしょう?
  4. 00:41:111- whistle
あまりたいしたこと言えてませんね、すみません・・・
ナツカシス ~☆
~Good Luck~
Topic Starter
P o M u T a
all doneです~。
的確なmodding感謝 :)
更にstar感激 :cry:
Jethh
hi there ! tests are sightread.

[General]
  1. Everything seems good
  2. No insane map ;_; ?
  3. frost-b-spec instead of flost-b-spec in creator's words ?
[Easy]
[Normal]
[fbs's Hard]
  1. 00:44:361 (6) - move x:121 y:305 to get perfect
  2. 01:23:611 (1) - move x:103 y:130 and move a bit the end :
Nice map ! well done.
Good luck with it :D
liangv587
hello~ this is liangv587's m4m

easy

00:07:611 (2) - we can make it more beautiful, and move it to (68,224)[00:03:611 (2) - 's end]
00:28:611 (4) - be familiar with 00:26:611 (2) - thus, we may move 00:29:611 (1) - to (144,100), and so on
01:17:611 (1) - move it to (128,148)

normal

00:06:111 (2,4) - overlap, separate them
00:21:611 (1) - make it more straight
00:27:611 (4) - uncomfortable
00:50:361 (2) - ctrl + c,v[00:48:611 (7) - ]ctrl + h, g
01:22:111 (1) - ctrl + g

hard

00:27:611 (2) - lengthen 1/4
00:29:111 (5) - don't blanket, move it to (380,384)
00:29:236 (6) - Move forward 1/4
00:29:611 (2) - nc
00:44:361 (6) - the "flow" breaks
00:51:611 (4) - it should be at (288,204)
01:09:611 (2,1) - overlap

the hard plays unsmooth(ly?)
forgive my poor english :cry:
Topic Starter
P o M u T a
thanks modding ligangv587~
Sellenite
HI,from Modding Queues M4M

[Easy]
00:18:111 add a note is better?
00:49:111 Remove the note is better?
00:58:611 the spinner stop here ,00:59:611 and 01:00:111 add notes will be better,I think start kiai with a beat will feel good

[Normal]
00:03:111 (3) - overmap
00:07:111 (3) - ^
00:18:111 add a not is better?
00:34:861 (4) - I think remove this will be better
00:52:861 (1,2) - just a personal opinion , doesn' put beautifully

[fbs's Hard]
Slider Velocity is too fast! please reduse it.
Distance Spacing is too large! please reduse it.

00:01:361 (1) - overmap
00:08:611 (4) - do not look beautiful...
00:12:611 (4) - overmap
00:50:111 (4,5,6,1,2,3) - a bit difficult
00:56:361 - 00:57:361 what about these green line
00:56:111 (1) - the spinner end in 00:58:611,and i think the spinner start there a bit strange
01:23:361 (4,1) - blanket
01:16:111 (1) - the drum start in the slider end,it is not good

I think if this want to rank,hard should work harder

good luck~
Topic Starter
P o M u T a

Sellenite wrote:

HI,from Modding Queues M4M

[Easy]
00:18:111 add a not is better? easy diff. spinner between fine.
00:49:111 Remove the note is better?can hear drum sound o.o
00:58:611 the snipper stop here ,00:59:611 and 01:00:111 add notes will be better,I think start kiai with a beat will feel good sound is continue, spinner is feels fit.

[Normal]
00:03:111 (3) - overmap no problem imo.
00:07:111 (3) - ^ ^
00:18:111 add a not is better? agreed
00:34:861 (4) - I think remove this will be better not take vocal this part. keep.
00:52:861 (1,2) - just a personal opinion , doesn' put beautifully already blanket o.o...

good luck~
thx
Setsurei
M4M
wow an old anime, I've read this manga when I'm still elementary school lol
[Easy]
00:12:611 (4) - move to 460 296
00:24:611 (4) - 424 92 for a better blanket
01:04:611 (2) - 92 148 reason same as ^
01:05:611 (3,4) - 287 176 and 187 176
01:07:611 (1,2) - move them together to 87 176
01:09:611 (3) - 180 76

[Normal]
00:13:111 (5) - remove finish on head
00:37:611 (1) - 208 340

[fbs's Hard]
00:31:611 - how about doing an incremental speed here? multiplier starts at 0.5x
00:32:111 - and here 0.75x
00:32:611 - go back to 1.00x
00:31:611 (1,2,3) - don't forget to NC the (2) and (3) if you applied what I said above
00:36:611 (5,6,1) - a bit overlap, tidy them a bit
00:54:111 (4) - 160 44 to blanket (3)
00:54:611 (5) - 340 176 (repair blanket if you move (4))
00:55:361 (6) - 420 80

good luck!
Topic Starter
P o M u T a
Easy diff All fixed.
Normal diff no changed.
thanks Setsurei :)
frost-b-spec

[ Zzz ] wrote:

[ fbs's Hard ]

00:45:361 (2) - Slider done
Change the start and end of the whistle

00:56:111 (1) - Spinner's End
00:59:111 (1) - here

00:59:361 (1) - Delete

: )

RandomEffect wrote:

[fbs's Hard]
  1. hardにしてはSVが大きすぎるような・・・
  2. 00:15:611- circleがあった方が良いと思います。
  3. 00:37:611 (1) - vocalに合わせてreverse sliderはどうでしょう? done
  4. 00:41:111- whistle done

Jethh wrote:

[fbs's Hard]
  1. 00:44:361 (6) - move x:121 y:305 to get perfect done
  2. 01:23:611 (1) - move x:103 y:130 and move a bit the end little change
>liangv587,Sellenite
all no.

Setsurei wrote:

[fbs's Hard]
00:31:611 - how about doing an incremental speed here? multiplier starts at 0.5x
00:32:111 - and here 0.75x
00:32:611 - go back to 1.00x
00:31:611 (1,2,3) - don't forget to NC the (2) and (3) if you applied what I said above00:36:611 (5,6,1) - a bit overlap, tidy them a bit done
00:54:111 (4) - 160 44 to blanket (3)
00:54:611 (5) - 340 176 (repair blanket if you move (4))
00:55:361 (6) - 420 80
[/color]
thx all~
desudesud
Mod queue NM

[Easy]

00:11:611 (3,4) - I would probably blanket 4 with 3 to keep the map looking nicer and more organized while also keeping flow.

00:13:611 (1) - I would probably start the spinner at around 00:15:611 and map out the earlier part that would be empty if you were to make it start at the given point.

00:24:611 (4) - Move to x:426 y:84 for nice blanket

00:28:611 (4,1) - Flow kind of breaks here. Try making 1 blanket with 4

[Normal]

00:13:611 (1) - I would probably start the spinner at around 00:15:611 and map out the earlier part that would be empty if you were to make it start at the given point.

Well done diff

[Hard]

00:02:611 (4,5) - Try blanketing 5 with 4 to add variety and keep the map from being too boring and linear slider wise.

00:27:611 (2,3) - Blanket 3 with 2 to keep flow going

00:28:111 (3,4) - Blanket 4 with 3 to keep flow going

00:36:611 (5,6) - Try curving 6 and blanketing it with 5 to keep the map from being too linear and boring slider wise while also keeping flow

00:45:361 (2,3) - Blanket 3 with 2 to keep flow going

00:46:611 (5,6) - Blanket 6 with 5 to keep flow going

In general, this map is too linear with sliders. Try using bezier sliders instead and mixing the variety and shape of each slider.
Topic Starter
P o M u T a

xVirtualNinjax wrote:

Mod queue NM

[Easy]

00:11:611 (3,4) - I would probably blanket 4 with 3 to keep the map looking nicer and more organized while also keeping flow. done.

00:13:611 (1) - I would probably start the spinner at around 00:15:611 and map out the earlier part that would be empty if you were to make it start at the given point. keep.

00:24:611 (4) - Move to x:426 y:84 for nice blanket done.

00:28:611 (4,1) - Flow kind of breaks here. Try making 1 blanket with 4 keep now.

[Normal]

00:13:611 (1) - I would probably start the spinner at around 00:15:611 and map out the earlier part that would be empty if you were to make it start at the given point. sorry keep.

Well done diff
sorry late long time.
thanks you.
Added 'Hard2'
Hollow Wings
from Scorpiour's Modding Queue

pretty old map huh? :3

Hard

  1. 00:32:736 (4,5,6,7,8,1) - perfect this stream's curve
  2. good job, take a star

fbs's Hard

  1. no obvious issues, still give some suggestions here
  2. as a hard diff the sv is a bit too high imo, try POMUTA's setting, it's fit really well
  3. 00:31:611 (1,2,3) - composing like this can be shift into various of styles, maybe u need more design in dealing with patterns
  4. 01:08:611 (4) - sliders like this is not that necessary to make its shape like u've set. simple them unless in special parts
  5. idk if its ur style, thou it can be improve indeed

Normal

  1. 00:55:111 (4) - reduce setting sliders like this, it might be offscreen
  2. stuffs r pretty well set

Easy

  1. 01:11:611 (1,2) - blanket perfect
except that gd, everything seems pretty good to me. hope u guys can offer a better version

good luck
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