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Heo Kyoung Young (feat. Kim Da Eun) - Jingle Bells

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Total Posts
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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2013년 12월 24일 화요일 at 오후 5:23:11

Artist: Heo Kyoung Young (feat. Kim Da Eun)
Title: Jingle Bells
Tags: Christmas K_i_A_i
BPM: 130
Filesize: 3680kb
Play Time: 03:30
Difficulties Available:
  1. Hard (4.94 stars, 389 notes)
  2. K i A i's Normal (2.98 stars, 208 notes)
Download: Heo Kyoung Young (feat. Kim Da Eun) - Jingle Bells
Information: Scores/Beatmap Listing
---------------
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[Hard]

00:09:668 (2) - 뒤집는게 플레이할때 더 자연스럽네요. 그런데 이걸 뒤집어버리면 뒤가 잘 안맞는데 00:10:129 (3,4) - 이거를 단타로 배치해주시면 될거같아요. ex) http://puu.sh/1F7UL
00:16:360 (8,9) - 빼는건 어떤가요?
00:25:360 (4,5) - 3번 슬라이더 끝에 4를 두고 무빙 이어지게 5를 두는건 어떤가요? 배치 자체는 괜찮지만 플레이해보면 어색한 파트.
01:37:591 (6) - 뒤집거나 2타로 배치하는게 나을듯.
02:38:744 (1,2,3,4) - 1번 서클과 2번 서클 위치를 바꿔보시는건 어떨까요?
03:05:970 - 이부분 서클 추가해주시면 좋겠어요. 음..솔직히 이건 넣어도 안 넣어도 애매하긴 한데..

음 대부분...이아니라 전부 다 배치네요.
같은 패턴이 자주 나오는듯 한데, 뭐 곡이 이래서 어쩔수 없지마는 제 모딩이 도움이 안되셨다면 무시하셔도 됩니다. ㅠㅠ
gl
K i A i
http://puu.sh/1FVeN

늦어서 죄송해요 ㅠㅠㅠㅠ 일이 겹쳐 접속할 수 있는 시간이 줄어서 말씀 드린것보다 훨씬 늦어졌어요;;;;;
Nichiyouki


Hello, Sonnyc

My mod from your request in my modding queue

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. Disable letterbox during breaks in storyboarding, because it isn't necessary.

K i A i's Normal

  1. 01:42:894 ~ 03:03:894 - Unsnapped notes in these areas. Please resnap them.
  2. 00:10:586 (2) - Hitsound is unlikely to be appropriate in this rhythm. Please remove finish this note.
  3. 00:12:432 (6) - ^
  4. 00:13:816 (2) - Same as 00:10:586 (2). Please remove finish in slider end.
  5. 00:14:739 (3) - ^
  6. 00:23:494 (6) - Spacing may not a problem, but I suggest that move to right 1 grid.
  7. 00:25:816 (3) - Move to left 1 grid.
  8. 00:31:355 (4) - Avoid stacking (3) would be better.
  9. 00:49:816 (1) - You should add NC here because it may unrankable.
  10. 00:56:739 (5) - ^
  11. 01:04:586 (4) - Add NC here.
  12. 01:11:970 (5) - ^
  13. 01:19:355 (5) - Same as 00:49:816 (1).
  14. 01:42:894 (2) - Same as 00:10:586 (2)
  15. 01:44:740 (6) - ^
  16. 01:46:124 (2) - Same as 00:13:816 (2)
  17. 01:47:047 (3) - ^
  18. 01:55:355 (6) - Same as 00:25:816 (3)
  19. 01:58:124 (3) - Same as 00:23:494 (6)
  20. 02:03:663 (4) - Same as 00:31:355 (4)
  21. 02:22:124 (6) - Same as 00:49:816 (1)
  22. 02:29:047 (5) - ^
  23. 02:36:894 (4) - Same as 01:04:586 (4)
  24. 02:44:278 (5) - ^
  25. 02:51:663 (5) - Same as 00:49:816 (1)
  26. 03:30:432 (4,1) - Remove circle, but start spinner here instead. Then end spinner on 03:33:201 because sound of this song is end on those. And afterwards, I feel spinner is too short for this diff, so you should fix them. Lastly, you should disable kiai time in here and 03:30:663.

Hard

  1. Unsnapped all notes. Please resnap them.
  2. 00:23:047 (3) - Make by this code be better.
    284,260,23047,2,0,P|284:320|248:372,2,120,0|0|8,0:0|0:0|0:0,0:0:0
  3. 00:48:663 (2) - Ctrl+R be better for me
  4. 02:25:355 (2,1) - Remove NC on (1), but add it on (2) instead by you can listen the rhythm of song.
  5. 02:59:970 (3) Try to reduce spacing between (2,3), or maybe use Ctrl+R.
  6. 03:05:970 - Add a circle here by maybe add it to x:256 y:344.
  7. 03:22:124 (2) - It will play more smoothly, if use Ctrl+R, but I'm not sure that where I would you move it to?

That's all that I can find them, and hope that my mod will be useful for you.

Good luck and Happy New Year~
K i A i
 
Natsu


Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. You have alot of unsnaped objects in both diffs
  2. check your tags are not the same

Hard:
  1. Since the spread with 2 diffs make a little big jump between then maybe lower the od to 6 to lower the gap a little
  2. 00:11:052 (1,2,3) - you can improve this blanket a little
  3. 00:12:668 (4,5,1) - make them a little curved to improve the flow and make a natural movement with previous slider like:
  4. 00:17:514 (3) - this slider its not rankable since it manipulate the slider velocity for more info you can check this thread: https://osu.ppy.sh/forum/p/2614121
  5. 00:18:437 following your stanzas pattern this should be NC
  6. 00:25:821 (1,2,3) - stack them properly
  7. 00:29:514 add NC remove it from 00:29:283 to keep consistent with you are doing for example in 00:27:437 (4,5,1) - , 00:16:360 (8,9,1) -
  8. 00:31:129 just wondering if this NC its really necesary since its perfectly readable without it
  9. 00:45:668 (1,2) - fix this blanket
  10. 00:47:744 (5) - x: 364 y:187 look better stacket for me the current one look kinda bad thought
  11. 00:53:514 (1,2) - this jump its to much for a hard diff imo since you can easily Ctrl G 00:54:206 (2) - you will make a jump pattern but will less distance also flow better due to the slider shape
  12. 00:57:206 (1,2,3) - stack them properly
  13. 01:04:586 add a circle and start the spinner in 01:04:701 this will follow the music alot better imo
  14. 01:13:360 (5) - stack this with 01:14:744 properly
  15. 01:19:355 (1,2) - eh in the actuall way this play really unconfortable since the transition between then its really bad try somethink like this instead:
  16. 01:22:586 this part feel really empty since you can do a nice and fun rhythm here the music provide you a nice triplet here 01:22:355 (1) - 01:22:470 (2) - also the vocal do a hold feeling there so you can do an 1/2 slider 01:22:586 (3) - here this rhythm will improve this section like this:
  17. 01:33:206 rotate this on in 15 clockwise selection centre you will make a nice feelling with previous and next slider
  18. 01:36:783 kinda curious why you map it but you ignore the one in 01:37:239 them are the same sound in the music thought
  19. 01:49:816 (3) - same as 00:17:514 - this slider its not rankable :/
  20. 01:51:206 (2,3) - will be nice if you avoid the overlap here
  21. 01:54:201 (4) - maybe move this to x: 33 y:160 will feel better since the distance 01:53:514 (3,4,1) - will be the same its better for the gameplay thought
  22. 01:58:129 (1,2,3) - stack this properly
  23. 02:03:437 same as 00:31:129
  24. 02:23:975 (6,1) - swap NC for consistency with your patterns
  25. 02:25:360 remove NC
  26. 02:25:821 and add new combo just for keeping consistent in all the sections
  27. 02:30:206 (2,1) - kinda hard but maybe you can avoid the overlap? dont look good :&
  28. 02:51:667 (1,2) - this is symilar to 01:19:355 hope you can improve the transition here
  29. 02:59:514 (2,3) - this 1/4 jump its not suitable for a hard diff
  30. 02:54:898 symilar to 01:22:586
  31. 03:05:970 you should not ignore the music here since its a really important part of the song
  32. 03:11:052 remove NC its not necesary this break your pattern and also this part is perfectly readable without it
  33. 03:20:283 stack this properly with previous 2 sliders
  34. 03:28:591 I understand this spinner since I feel how the music change but 03:24:898 (1) - 03:26:744 (1) - them should be a single spinner since the vocals its the same

    mmm the diff its fine so much copy past imo :/ but play nice

Normal:
  1. HP4 OD4 AR 5 fit this diff better also it help alot for the spread making the gap with hard better
  2. 00:11:970 (4,5,6) - If you ask me this 3 circles are really hard to play for a new player maybe add 1 1/1 slider or a 1/2 repeat since this is the easy diff of the mapset if you dont want to apply my suggestion atleast fix the distance to 1.0 here
  3. 00:14:739 double repeats are really confuse to play maybe add 1 repeat and a circle will be more confortable to play
  4. 00:17:509 (2,3,4) - the flow its kinda broked here the transition between the objects its pretty bad look:
    SPOILER

    Its not better some like:
  5. 00:19:355 (4,5) - also avoid the stacks on the easy diff of the set they are not playables for new players
  6. 00:21:201 (2,3,4) - same as 00:11:970
  7. 00:23:970 (1,2) - same stacked cant be played for newbies use a properly distance instead
  8. 00:29:509 same as 00:14:739 and also dont hidden objects under sliders in normal/easy diff 00:31:355 (4) -
  9. 00:46:124 (1,2) - fix the distance also aybe you can improve the flow too
  10. 00:49:124 (5,6) - fix the distance little but noticeable
  11. 00:49:816 this have to be NC following your every 2 stanzas pattern
  12. 00:50:739 (2,3,4) - same as 00:11:970
  13. 00:51:663 same withs this double repeats slider they dont play good and are really hard to read for new players
  14. 00:56:739 (5,6,7) - yeah dont use stacks on the easy diff of the set use a properly spacing instead 00:57:201 (7) - also avoid the double repeat same reason as the others
  15. 00:57:201 also this have to be NC
  16. 00:59:047 (2,3) - Fix the distance here
  17. 01:00:893 (1) - this sound kinda weird with the music maybe try this one sound alot better:
  18. 01:04:586 (4) - this have to be NC following your patterns
  19. 01:04:586 (4,5) - avoid the stack same reason as others
  20. 01:05:509 (6,7) - same as above
  21. 01:06:432 yeah same here dont use 2 repeats sliders are hardly played but newbies
  22. 01:08:278 (1,2) - Fix the distance
  23. 01:10:124 (3,4) - same as above
  24. 01:11:970 this need to be NC
  25. 01:11:970 (5) - Avoid the double repeat slider
  26. 01:13:816 (6) - same as above
  27. 01:15:663 (1,2) - you use the distance alot like this i really preffer if you keep the distance consistent in all the mapset since its the easy diff here
  28. 01:19:355 this need to be NC
  29. 01:20:278 (6,7,8) - Same as 00:11:970
  30. 01:22:586 (6,1) - avoid the stack newbies cant play them
  31. 01:23:970 (2,3,4) - Same as 00:11:970
  32. 01:28:586 same as others sliders with 2 repeats
  33. 01:31:355 (2,3,4) - Same as 00:11:970
  34. 01:35:509 (2,3,4) - avoid the stacks also that repeats from the slider o.o
  35. 01:44:278 (4,5,6) - Same as 00:11:970
  36. 01:47:047 (3) - same with the repeats slider i will stop point them you can found and fix them for yourself :3
  37. 01:51:663 (4,5) - avoid the stack here
  38. 01:56:278 (1,2) - ^
  39. 02:01:817 (3,4) - ^
  40. 02:22:124 this need NC
  41. 02:29:509 ^
  42. 02:36:894 ^
  43. 02:44:278 ^
  44. 02:51:663 ^
  45. 02:54:894 (10,1) - Avoid the stack

    mmm this need to much work specialy with stacks, slider with alot of repeats, combos and some distance imo owo the rhythm its fine just try to work with these things


GL :3
regenz
Hi
form my old map queue. t/167917/start=0

(sorry for late , not in a mood of moding.)

General

567 objects in hard diff didn't snap. << ( you can fix this later Check my hitsound mod first ( i use non snap object timing for mod ) )

Hard

Map is fine but something is not good.

1.some whistle hitsound is good in this part . 00:45:668 (1) - but it just sudden stop.
i want you to keep on whistle hitsound until the part is end.
This is my suggest.
00:45:668 (1) - remove whistle at end point of slider, add whistle at start point of slider.
00:46:821 (3) - start point ( add whistle at start point.)
00:48:668 (2) - Start point
00:49:129 (3) - Middle point
00:49:821 (1) - S (start point )
00:50:283 (2) - E ( end point )
00:50:744 (3) - E
00:51:668 (1) - S
00:52:591 (3) - S
00:53:514 (1) - S
00:54:206 (2) - S
00:54:898 (3) - S
00:55:360 (1,2,3) - S of each slider
00:57:206 (1) - S
00:57:898 (2) - S
00:58:591 (3,1,2,3) - S of each slider
01:00:432 (4) - S
01:00:898 (1) - S
01:01:591 (2) - S
01:02:047 (3) - S
01:02:744 (1) - S
01:03:437 (2) - S,E
01:04:360 (4) -

02:17:975 (1) - << this part also same as above



01:08:283 (1) - This Part you can use soft whistle hit sound to enhance the music.
Put soft whistle at 1st (Big white line )and 3rd beat of each measure.
example
01:08:283 (1) - start point (1st beat of measure )
01:09:206 (3) - whistle here ( 3rd beat of measure )
01:10:129 (1) - start point (1st beat of measure )
01:11:052 (3) - whistle here ( 3rd beat of measure )
01:11:975 (1) - start point (1st beat of measure )
01:12:898 (3) - whistle here ( 3rd beat of measure )
...
keep do until 01:35:052 (3) -
I've suggest to use 75 percent volume for this part ^ ( the soft sound).

02:40:590 (1) - this part is same as above until 03:07:360 (3) -



the last part ( kiai time )
03:10:129 (1) -
this part is easy Use normal - whistle at white tick of Each tick in this part.


some note is ... ( I think it's don't feel good whitle playing. and i'm think it's not suit to the whole difficult diff.)

01:37:360 (5,6) -

how to fix ?
01:37:591 (6) - just ctrl+g this note.

Normal

Ai mod said The unicode artist. is different form hard diff.

But I check it. (it same)

I donno what's wrong. May be ask Bat

I hope you can rank this b4 Xmas. GL :)
Topic Starter
Sonnyc
Hi guys. Sorry for the late reply, and thanks for modding :3
Natsu

Natsu wrote:



Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. You have alot of unsnaped objects in both diffs
  2. check your tags are not the same

Hard:
  1. Since the spread with 2 diffs make a little big jump between then maybe lower the od to 6 to lower the gap a little // Umm yeah
  2. 00:11:052 (1,2,3) - you can improve this blanket a little // Improved
  3. 00:12:668 (4,5,1) - make them a little curved to improve the flow and make a natural movement with previous slider like: // Fixed
  4. 00:17:514 (3) - this slider its not rankable since it manipulate the slider velocity for more info you can check this thread: https://osu.ppy.sh/forum/p/2614121
  5. 00:18:437 following your stanzas pattern this should be NC // I want to follow the lyric here.
  6. 00:25:821 (1,2,3) - stack them properly // Umm fixed
  7. 00:29:514 add NC remove it from 00:29:283 to keep consistent with you are doing for example in 00:27:437 (4,5,1) - , 00:16:360 (8,9,1) - // Good point.
  8. 00:31:129 just wondering if this NC its really necesary since its perfectly readable without it // Wanted to emphasize among the end of the part.
  9. 00:45:668 (1,2) - fix this blanket // Fixed
  10. 00:47:744 (5) - x: 364 y:187 look better stacket for me the current one look kinda bad thought // Fix
  11. 00:53:514 (1,2) - this jump its to much for a hard diff imo since you can easily Ctrl G 00:54:206 (2) - you will make a jump pattern but will less distance also flow better due to the slider shape // Fix
  12. 00:57:206 (1,2,3) - stack them properly // Think it's fine enough,,
  13. 01:04:586 add a circle and start the spinner in 01:04:701 this will follow the music alot better imo // Umm,, Want it current.
  14. 01:13:360 (5) - stack this with 01:14:744 properly // Not necessary.
  15. 01:19:355 (1,2) - eh in the actuall way this play really unconfortable since the transition between then its really bad try somethink like this instead: // Umm fixed
  16. 01:22:586 this part feel really empty since you can do a nice and fun rhythm here the music provide you a nice triplet here 01:22:355 (1) - 01:22:470 (2) - also the vocal do a hold feeling there so you can do an 1/2 slider 01:22:586 (3) - here this rhythm will improve this section like this: // Sure, but I want to emphasize the "HEY" by a single note.
  17. 01:33:206 rotate this on in 15 clockwise selection centre you will make a nice feelling with previous and next slider // Umm can't get the point
  18. 01:36:783 kinda curious why you map it but you ignore the one in 01:37:239 them are the same sound in the music thought // The sound there wasn't strong enough.
  19. 01:49:816 (3) - same as 00:17:514 - this slider its not rankable :/
  20. 01:51:206 (2,3) - will be nice if you avoid the overlap here // Umm,, not necessary imo orz
  21. 01:54:201 (4) - maybe move this to x: 33 y:160 will feel better since the distance 01:53:514 (3,4,1) - will be the same its better for the gameplay thought // fix
  22. 01:58:129 (1,2,3) - stack this properly // fix
  23. 02:03:437 same as 00:31:129 //
  24. 02:23:975 (6,1) - swap NC for consistency with your patterns // Want to emphasize the lyric 02:24:201 (1).
  25. 02:25:360 remove NC
  26. 02:25:821 and add new combo just for keeping consistent in all the sections
  27. 02:30:206 (2,1) - kinda hard but maybe you can avoid the overlap? dont look good :& // It won't cause many problem imo
  28. 02:51:667 (1,2) - this is symilar to 01:19:355 hope you can improve the transition here //
  29. 02:59:514 (2,3) - this 1/4 jump its not suitable for a hard diff // k
  30. 02:54:898 symilar to 01:22:586
  31. 03:05:970 you should not ignore the music here since its a really important part of the song // Added a note.
  32. 03:11:052 remove NC its not necesary this break your pattern and also this part is perfectly readable without it // k
  33. 03:20:283 stack this properly with previous 2 sliders
  34. 03:28:591 I understand this spinner since I feel how the music change but 03:24:898 (1) - 03:26:744 (1) - them should be a single spinner since the vocals its the same // Want to keep.

    mmm the diff its fine so much copy past imo :/ but play nice

Normal:
  1. HP4 OD4 AR 5 fit this diff better also it help alot for the spread making the gap with hard better // Fixed
  2. 00:11:970 (4,5,6) - If you ask me this 3 circles are really hard to play for a new player maybe add 1 1/1 slider or a 1/2 repeat since this is the easy diff of the mapset if you dont want to apply my suggestion atleast fix the distance to 1.0 here // I think this diff need at least that kind of difficulty factor due to balance orz
  3. 00:14:739 double repeats are really confuse to play maybe add 1 repeat and a circle will be more confortable to play
  4. 00:17:509 (2,3,4) - the flow its kinda broked here the transition between the objects its pretty bad look: // Fixed
    SPOILER

    Its not better some like:
  5. 00:19:355 (4,5) - also avoid the stacks on the easy diff of the set they are not playables for new players //
  6. 00:21:201 (2,3,4) - same as 00:11:970
  7. 00:23:970 (1,2) - same stacked cant be played for newbies use a properly distance instead
  8. 00:29:509 same as 00:14:739 and also dont hidden objects under sliders in normal/easy diff 00:31:355 (4) -
  9. 00:46:124 (1,2) - fix the distance also aybe you can improve the flow too
  10. 00:49:124 (5,6) - fix the distance little but noticeable
  11. 00:49:816 this have to be NC following your every 2 stanzas pattern
  12. 00:50:739 (2,3,4) - same as 00:11:970
  13. 00:51:663 same withs this double repeats slider they dont play good and are really hard to read for new players
  14. 00:56:739 (5,6,7) - yeah dont use stacks on the easy diff of the set use a properly spacing instead 00:57:201 (7) - also avoid the double repeat same reason as the others
  15. 00:57:201 also this have to be NC
  16. 00:59:047 (2,3) - Fix the distance here
  17. 01:00:893 (1) - this sound kinda weird with the music maybe try this one sound alot better:
  18. 01:04:586 (4) - this have to be NC following your patterns
  19. 01:04:586 (4,5) - avoid the stack same reason as others
  20. 01:05:509 (6,7) - same as above
  21. 01:06:432 yeah same here dont use 2 repeats sliders are hardly played but newbies
  22. 01:08:278 (1,2) - Fix the distance
  23. 01:10:124 (3,4) - same as above
  24. 01:11:970 this need to be NC
  25. 01:11:970 (5) - Avoid the double repeat slider
  26. 01:13:816 (6) - same as above
  27. 01:15:663 (1,2) - you use the distance alot like this i really preffer if you keep the distance consistent in all the mapset since its the easy diff here
  28. 01:19:355 this need to be NC
  29. 01:20:278 (6,7,8) - Same as 00:11:970
  30. 01:22:586 (6,1) - avoid the stack newbies cant play them
  31. 01:23:970 (2,3,4) - Same as 00:11:970
  32. 01:28:586 same as others sliders with 2 repeats
  33. 01:31:355 (2,3,4) - Same as 00:11:970
  34. 01:35:509 (2,3,4) - avoid the stacks also that repeats from the slider o.o
  35. 01:44:278 (4,5,6) - Same as 00:11:970
  36. 01:47:047 (3) - same with the repeats slider i will stop point them you can found and fix them for yourself :3
  37. 01:51:663 (4,5) - avoid the stack here
  38. 01:56:278 (1,2) - ^
  39. 02:01:817 (3,4) - ^
  40. 02:22:124 this need NC
  41. 02:29:509 ^
  42. 02:36:894 ^
  43. 02:44:278 ^
  44. 02:51:663 ^
  45. 02:54:894 (10,1) - Avoid the stack

    mmm this need to much work specialy with stacks, slider with alot of repeats, combos and some distance imo owo the rhythm its fine just try to work with these things // Oh well mostly were similar suggestions. Fixed distances, but not repeat sliders and stack notes. True it can be a tough thing for beginners, but I don't think beginners who know how osu works will have terrible trouble on these.


GL :3
regenz

regenz wrote:

Hi
form my old map queue. t/167917/start=0

(sorry for late , not in a mood of moding.)

General

567 objects in hard diff didn't snap. << ( you can fix this later Check my hitsound mod first ( i use non snap object timing for mod ) )

Hard

Map is fine but something is not good.

1.some whistle hitsound is good in this part . 00:45:668 (1) - but it just sudden stop.
i want you to keep on whistle hitsound until the part is end.
This is my suggest.
00:45:668 (1) - remove whistle at end point of slider, add whistle at start point of slider.
00:46:821 (3) - start point ( add whistle at start point.)
00:48:668 (2) - Start point
00:49:129 (3) - Middle point
00:49:821 (1) - S (start point )
00:50:283 (2) - E ( end point )
00:50:744 (3) - E
00:51:668 (1) - S
00:52:591 (3) - S
00:53:514 (1) - S
00:54:206 (2) - S
00:54:898 (3) - S
00:55:360 (1,2,3) - S of each slider
00:57:206 (1) - S
00:57:898 (2) - S
00:58:591 (3,1,2,3) - S of each slider
01:00:432 (4) - S
01:00:898 (1) - S
01:01:591 (2) - S
01:02:047 (3) - S
01:02:744 (1) - S
01:03:437 (2) - S,E
01:04:360 (4) -

02:17:975 (1) - << this part also same as above

// Improved Whistle.

01:08:283 (1) - This Part you can use soft whistle hit sound to enhance the music.
Put soft whistle at 1st (Big white line )and 3rd beat of each measure.
example
01:08:283 (1) - start point (1st beat of measure )
01:09:206 (3) - whistle here ( 3rd beat of measure )
01:10:129 (1) - start point (1st beat of measure )
01:11:052 (3) - whistle here ( 3rd beat of measure )
01:11:975 (1) - start point (1st beat of measure )
01:12:898 (3) - whistle here ( 3rd beat of measure )
...
keep do until 01:35:052 (3) -
I've suggest to use 75 percent volume for this part ^ ( the soft sound).

02:40:590 (1) - this part is same as above until 03:07:360 (3) -

// Well, I want to keep the volume. Also, added whistle at the red tick instead your suggestion.

the last part ( kiai time )
03:10:129 (1) -
this part is easy Use normal - whistle at white tick of Each tick in this part.


some note is ... ( I think it's don't feel good whitle playing. and i'm think it's not suit to the whole difficult diff.)

01:37:360 (5,6) -

how to fix ?
01:37:591 (6) - just ctrl+g this note. // Umm, I want to keep this distance. Sorry

Normal

Ai mod said The unicode artist. is different form hard diff. // Fixed

But I check it. (it same)

I donno what's wrong. May be ask Bat

I hope you can rank this b4 Xmas. GL :)
Dangaard
Just did a quick check/test for now. Seems generally fine, though the wiggle slider (00:17:509 (3)) is considered to be unrankable.
Are you available in the next few days?
Topic Starter
Sonnyc

Dangaard wrote:

Just did a quick check/test for now. Seems generally fine, though the wiggle slider (00:17:509 (3)) is considered to be unrankable.
Are you available in the next few days?
Well I doubted about that so wanted a clarify, and yes I'll change it.

and sure I'm free for few days.
Dangaard
[General]
Is the romanized title "Jingle Bell" or "Jingle Bells"?

[Normal]
Kiai needs an endpoint at the end of the map

[Hard]
Make a combo of the 3 spinners at the end (remove "new combo" on 2nd and 3rd spinners)

Everything else seems pretty fine to me. You should try to get some more SP soon :P
Topic Starter
Sonnyc

Dangaard wrote:

[General]
Is the romanized title "Jingle Bell" or "Jingle Bells"? // Umm I can't find an actual source of the romanized title, but I think making it the natural way will be better.

[Normal]
Kiai needs an endpoint at the end of the map // A mistake orz

[Hard]
Make a combo of the 3 spinners at the end (remove "new combo" on 2nd and 3rd spinners) // Good point

Everything else seems pretty fine to me. You should try to get some more SP soon :P
Thanks. Made 12SP by using stars, but not sure if this would be enough lol
Dangaard
bubbled

to other BATs (and modders): I'm not sure about the OD setting in Hard though. Personally I'd go with 7.
Irreversible
D: AiBAT is complaining, because things are unsnapped! But it's fine, just fix them and it's ready~

[Hard]
Spinner New Combo
03:26:739 (2) - Consider adding a NC on this spinner.
03:28:586 (3) - Consider adding a NC on this spinner.


[K i A i's Normal]
Snapping
01:42:894 (2) - Unsnapped circle.
01:48:894 (1) - Unsnapped slider (start).
01:53:971 (4) - Unsnapped circle.
01:59:971 (1) - Unsnapped slider (start).
02:00:894 (2) - Unsnapped slider (start).
02:23:971 (5) - Unsnapped slider (start).
02:36:894 (1) - Unsnapped circle.
02:47:971 (1) - Unsnapped slider (start).
02:48:894 (2) - Unsnapped slider (start).
02:54:894 (5) - Unsnapped circle.
02:59:971 (2) - Unsnapped slider (start).
03:00:894 (3) - Unsnapped slider (start).
03:03:894 (3) - Unsnapped circle.

Eh, maps are great!! Call me back please :)
Topic Starter
Sonnyc

Irreversible wrote:

D: AiBAT is complaining, because things are unsnapped! But it's fine, just fix them and it's ready~

[Hard]
Spinner New Combo
03:26:739 (2) - Consider adding a NC on this spinner.
03:28:586 (3) - Consider adding a NC on this spinner. // This was fixed after Dangaard's mod. I think making them a single 300 instead 激.


[K i A i's Normal]
Snapping
01:42:894 (2) - Unsnapped circle.
01:48:894 (1) - Unsnapped slider (start).
01:53:971 (4) - Unsnapped circle.
01:59:971 (1) - Unsnapped slider (start).
02:00:894 (2) - Unsnapped slider (start).
02:23:971 (5) - Unsnapped slider (start).
02:36:894 (1) - Unsnapped circle.
02:47:971 (1) - Unsnapped slider (start).
02:48:894 (2) - Unsnapped slider (start).
02:54:894 (5) - Unsnapped circle.
02:59:971 (2) - Unsnapped slider (start).
03:00:894 (3) - Unsnapped slider (start).
03:03:894 (3) - Unsnapped circle. // Never noticed those since I've got no ai-BAT, but only an ai-MOD lol Fixed

Eh, maps are great!! Call me back please :)
Thanks :)
Irreversible
Merry X-Mas! :)

Ranked!



I'll put the bubble for now as second approval, I'll put this to a heart as soon as it's free again.
Irreversible
Eh, I still prefer having a new post, sorry for double post!

Ranked! :) Merry X-Mas!
LQA20Ans
랭크 ㅊㅊ
Lust
Congratulations!
-Neipezi
허본좌님 :)
kazumikos
graaaaatz :D
merry christmas Sonnyc o/
Kyouren
Gratzz!! Sonnyc!!^^
HabiHolic
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ허경영
아무튼 츄카
Norman
축하드려요
Asgard
ㅊㅋ
Azmato
허경영이 와써요!
bmin11
랭킹 축하드려요 소닉님!
K i A i
Pretty Rhythm
엌ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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