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Ceui - COLORFUL DAYS!!

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Topic Starter
SamiPale
This beatmap was submitted using in-game submission on 2013年1月18日 at 2:41:45

Artist: Ceui
Title: COLORFUL DAYS!!
Source: Irotoridori no Hikari
Tags: FAVORITE iroseka irohika Yamamoto Mineko Odaka Kotaro Shinkuu Koutarou
BPM: 182
Filesize: 18295kb
Play Time: 04:15
Difficulties Available:
  1. Hard (4.85 stars, 653 notes)
  2. Insane (5 stars, 875 notes)
  3. Normal (2.84 stars, 268 notes)
Download: Ceui - COLORFUL DAYS!!
Information: Scores/Beatmap Listing
---------------
My 4th Beatmap and 1st Beatmap after afk, Hope you like it :)
Mapset, skin and storyboard all by SamiPale and Shinkuu

「COLORFUL DAYS!!」
PCゲーム「いろとりどりのヒカリ」エンディングテーマ
作詞:山本美禰子
作曲:Ceui
編曲:小高光太郎
歌:Ceui
================
COLORFUL DAYS!!
PC Game "Irotoridori no Hikari" Ending Theme Song1
Lyric: Mineko Yamamoto
Compose: Ceui
Arrange: Kotaro Odaka
Vocal: Ceui

SPOILER
(KISARAG is kidding on purpose if you remember the demo movie of Irotoridori no Sekai :P
Pokie
結婚還沒給紅包啊
ArzatoRx
chukaqiugea
Colin Hou
Shinkuu RIP
Kanmao
give you a 裤兜
CCHV-16
bangbangbang
787B
Woof~
From my Modding Queue

General
Seems good to me.

Normal
00:16:474 (1) - Move to x: 376 y:88 to be aligned with 00:15:155 (4) - ?
00:19:111 (1) - Looks kinda repetitive don't you think? Suggesting a pattern like this.
00:27:683 (2) - Fix spacing.
00:28:672 (3,4) - ^
00:44:826 (3) - ^
00:51:089 (5) - Hmm, I don't know, it's kinda off in the grid to me. It plays nice, yeah, but it doesn't look good placing objects under the lifebar.
00:57:353 (3) - Replace for a spin? Fits pretty well to me, since it's just before the kiai begin.
01:03:947 (1) - Better move a bit more down in the grid so it won't overlap with 01:02:298 (2) - ? Alternatively, you could ctrl+j on this slider.
01:57:023 (2) - Same as above, but now I suggest moving a bit up, so it won't overlap with 01:55:870 (6) -
02:25:375 (4) - Consider fixing the spacing on this. Not necessary, but moving just a bit closer to previous slider looks better to me.
02:37:573 (7) - Would move to x:176 y:208 to be aligned with 02:35:595 (3) - If you change this, make sure to fix next objects with spacing.
03:02:628 (1) - NC?
03:04:111 (1) - Remove NC? If changed with above suggestion of course.
03:11:364 (2) - Fix Spacing.

Hard
00:15:650 (2) - Hmm, how about something like this to fit with previous slider? Alternatively, you can ctrl+j on that slider as well.
00:25:210 (2) - Might want to move this, so it won't overlap with 00:24:056 (3) -
00:29:661 (1) - Move a grid up so it won't overlap with 00:28:672 (3) - ?
00:47:463 (1) - Remove NC, let the combo flow a bit more here, it fits well imo.
00:57:353 (1) - Would also make the suggestion of replacing this for a spin here.
01:19:111 (1) - Why a new combo here? It doesn't match with song nor vocal here, consider removing new combo.
01:22:903 (4) - Move somewhere else so it won't overlap with 01:22:078 (2) -
01:24:551 (6) - Not recommended to hide this not after a considerable time here. Consider moving somewhere else in the grid.
01:29:001 - Why after this note you didn't mapped. Doesn't sounds nice imo. Maybe a pattern like this ?
01:56:694 (1) - The overlap with 01:55:870 (2) - is really not recommended.
02:37:078 (3) - Not recommended to place a not this high on the grid.
02:41:529 (5) - NC?
02:42:518 (1) - Remove NC if added suggestion above.
03:07:243 (2) - Same as 01:24:551 (6) I wouldn't hide this note.
03:17:463 (7) - Overlap with 03:16:804 (5) - is bad.
03:57:353 - Why not add a note here? It'll make better to hit 03:57:518 (6) - by doing so.

Insane
Couldn't find much stuff here, well mapped.
00:31:969 (7) - Add Whistle?
01:09:221 (1) - Add finish on the beginning?
02:05:925 - Add note here?
The part starting in 03:26:034 - to 03:31:144 - is breathtaking, nice job!

Good luck!
Kiiwa
o: Maybe you can have another diff between Normal and Hard? Score difference of 12mil... 哈哈哈 does score even matter anymore?

Insane
00:15:650 - Remove whistle.
00:21:749 (11) - Add whistle.
00:29:661 (1,2,3,4) - and 01:48:782 (1,1,2,3) - new combo patterns are inconstant.
00:58:012 - There is a sound here in the song so add a note please. Placing note on top of 00:58:507 (5) - is cool.
01:50:595 (1,2,3) - Maybe move this to X:175 Y:253 to make nice pattern with 01:49:936 (1,2,3,1,2,3) - (You did this in Hard difficulty at 00:30:815 (1,2,3,1) - )
01:58:177 (9,1) - Jump here doesn't really feel right... Maybe reverse 01:58:012 (8,9) -
01:59:002 (5,6,7,8,1) - and 00:39:881 (1,2,3,4,5) - new combo patterns are inconstant.
02:00:320 (1) - New combo here feels kinda pointless...
02:17:133 - There is a sound here in the song so add a note please. Placing note on top of 02:17:628 (5) - is cool.
02:59:990 (7,8,9) - eeeee spacing
03:34:029 (9) - This note is meant to have Sampleset: Normal to match with other Kiai times. (01:01:062 (9) - / 02:20:183 (9) - )

Hard
01:08:397 (3) - Reverse this so it's consistent with 02:27:518 (3,4) - lol...
03:41:364 (3) - Maybe reverse this one too.

Normal
00:40:210 (1) - and 01:59:331 (1) - have inconsistent hitsounds.
01:57:023 (2,3,4,5) - Too hard for normal, even I got confused...
02:12:518 - Add finish

Nothing else o.o//
Topic Starter
SamiPale

Wolf wrote:

Woof~
From my Modding Queue

General
Seems good to me.

Normal
00:16:474 (1) - Move to x: 376 y:88 to be aligned with 00:15:155 (4) - ? sry it's on purpose <_<
00:19:111 (1) - Looks kinda repetitive don't you think? Suggesting a pattern like this. Sounds cool.
00:27:683 (2) - Fix spacing. ok.
00:28:672 (3,4) - ^ ^
00:44:826 (3) - ^ ^
00:51:089 (5) - Hmm, I don't know, it's kinda off in the grid to me. It plays nice, yeah, but it doesn't look good placing objects under the lifebar. it's ok imo
00:57:353 (3) - Replace for a spin? Fits pretty well to me, since it's just before the kiai begin. good idea, but I think it's too short so keep it for now.
01:03:947 (1) - Better move a bit more down in the grid so it won't overlap with 01:02:298 (2) - ? Alternatively, you could ctrl+j on this slider. I think it can be recognized clearly.. and looks not that bad
01:57:023 (2) - Same as above, but now I suggest moving a bit up, so it won't overlap with 01:55:870 (6) - ^
02:25:375 (4) - Consider fixing the spacing on this. Not necessary, but moving just a bit closer to previous slider looks better to me. cuz there's no approach circle at the end of slider?
02:37:573 (7) - Would move to x:176 y:208 to be aligned with 02:35:595 (3) - If you change this, make sure to fix next objects with spacing. I want to make a star shape but it's slider not circle :(
03:02:628 (1) - NC? done.
03:04:111 (1) - Remove NC? If changed with above suggestion of course.
03:11:364 (2) - Fix Spacing. ok.

Hard
00:15:650 (2) - Hmm, how about something like this to fit with previous slider? Alternatively, you can ctrl+j on that slider as well. was fixed by another way
00:25:210 (2) - Might want to move this, so it won't overlap with 00:24:056 (3) - ^
00:29:661 (1) - Move a grid up so it won't overlap with 00:28:672 (3) - ? ^
00:47:463 (1) - Remove NC, let the combo flow a bit more here, it fits well imo. ^
00:57:353 (1) - Would also make the suggestion of replacing this for a spin here. Same as Normal
01:19:111 (1) - Why a new combo here? It doesn't match with song nor vocal here, consider removing new combo. fixed.
01:22:903 (4) - Move somewhere else so it won't overlap with 01:22:078 (2) - fixed.
01:24:551 (6) - Not recommended to hide this not after a considerable time here. Consider moving somewhere else in the grid. fixed.
01:29:001 - Why after this note you didn't mapped. Doesn't sounds nice imo. Maybe a pattern like this ? fixed.
01:56:694 (1) - The overlap with 01:55:870 (2) - is really not recommended. I will consider other ways to fix it, keep it for now.
02:37:078 (3) - Not recommended to place a not this high on the grid. overlap is not a serious problem imo, when plays it also can be seen
02:41:529 (5) - NC? Hmm... I wanna keep it cuz it's a good shape with (4)
02:42:518 (1) - Remove NC if added suggestion above.
03:07:243 (2) - Same as 01:24:551 (6) I wouldn't hide this note. If I have chance to replace this part I will change it, now there are no space to separate them
03:17:463 (7) - Overlap with 03:16:804 (5) - is bad. fixed.
03:57:353 - Why not add a note here? It'll make better to hit 03:57:518 (6) - by doing so. Yeah it's a problem, I will think another way to rearrange them

Insane
Couldn't find much stuff here, well mapped.
00:31:969 (7) - Add Whistle? ok.
01:09:221 (1) - Add finish on the beginning? k.
02:05:925 - Add note here? sry.. I don't want to make 1/4 rhythm in slow down part
The part starting in 03:26:034 - to 03:31:144 - is breathtaking, nice job! Thank you :3

Good luck!
Thanks for your mod!
Shinkuu
Lovelyattack
M4M
[General]
Already ask to skin maker? i hope its your own skin
what means "FAVORITE" in tags?

[Normal]

00:16:474 (1) - better not a new combo + maybe with wihstle?
00:52:408 (7) - whistle?
00:52:738 (1) - finish? (only the slider that have the number)
01:20:430 (2) - more further with (1) ?
01:29:331 (1) - the spin better start in here 01:30:650 and end in 01:34:276
03:01:639 (1) - better not a new combo
04:05:925 (1) - the spinner start on here 04:05:925 and the end up to you ^^

[Hard]
00:16:639 (1) - better start on white tick
00:19:606 (1,1) - better not a new combo
00:31:474 (1) - ^
01:04:441 (1) - ^
01:29:990 (1) - better start on 01:30:650 and end up to you
02:15:815 (1,2,3,4) - better with sample set normal with a addition soft ^^
02:23:562 (1) - not a new combo
02:59:661 (1,1) - the blue note better stack with the green sliders
04:05:925 (1) - the spinner start on here 04:05:925 and the end up to you ^^

[Insane]
00:53:562 (7) - better the new note
01:29:331 (1) - the spin better start in here 01:30:650 and end in 01:34:276
01:41:199 (1,2,3,4,5,6) and 01:43:837 (1,2,3,4,5,6) - make further soo its challenging
01:47:298 (4) - make like this 03:00:979 (9) - too jumpy... make closer
04:06:089 make a new not like this and the spinner like that...(for the (3) make the sampleset is normal)
well im kinda not lazy isnt it? now mod my map ^^
Topic Starter
SamiPale

Kiiwa wrote:

o: Maybe you can have another diff between Normal and Hard? Score difference of 12mil... 哈哈哈 does score even matter anymore?

Insane
00:15:650 - Remove whistle. okkk
00:21:749 (11) - Add whistle. Hmmm.... I will consider it
00:29:661 (1,2,3,4) - and 01:48:782 (1,1,2,3) - new combo patterns are inconstant. new combo at 01:48:782 to remind a little jump <_<
00:58:012 - There is a sound here in the song so add a note please. Placing note on top of 00:58:507 (5) - is cool. ok you win
01:50:595 (1,2,3) - Maybe move this to X:175 Y:253 to make nice pattern with 01:49:936 (1,2,3,1,2,3) - (You did this in Hard difficulty at 00:30:815 (1,2,3,1) - ) fiixed?
01:58:177 (9,1) - Jump here doesn't really feel right... Maybe reverse 01:58:012 (8,9) - fixed and jump more :P
01:59:002 (5,6,7,8,1) - and 00:39:881 (1,2,3,4,5) - new combo patterns are inconstant. yay
02:00:320 (1) - New combo here feels kinda pointless... with that fix above now it's a little useful?
02:17:133 - There is a sound here in the song so add a note please. Placing note on top of 02:17:628 (5) - is cool. okkk
02:59:990 (7,8,9) - eeeee spacing will change if i have new idea to replace
03:34:029 (9) - This note is meant to have Sampleset: Normal to match with other Kiai times. (01:01:062 (9) - / 02:20:183 (9) - ) k

Hard
01:08:397 (3) - Reverse this so it's consistent with 02:27:518 (3,4) - lol... .. will fix 02:27:518
03:41:364 (3) - Maybe reverse this one too. okkkk

Normal
00:40:210 (1) - and 01:59:331 (1) - have inconsistent hitsounds. fixed
01:57:023 (2,3,4,5) - Too hard for normal, even I got confused... Not that hard...imo
02:12:518 - Add finish k

Nothing else o.o//
Thanks~

SE_Soul wrote:

M4M
[General]
Already ask to skin maker? i hope its your own skin Yeah I've asked skin maker and he agreed
what means "FAVORITE" in tags? It's the company who made the game Irotoridori no Hikari

[Normal]

00:16:474 (1) - better not a new combo + maybe with wihstle? Removed nc
00:52:408 (7) - whistle? Hmm.. I wanna keep it for now
00:52:738 (1) - finish? (only the slider that have the number) to make consistent with previous part
01:20:430 (2) - more further with (1) ? it's on purpose
01:29:331 (1) - the spin better start in here 01:30:650 and end in 01:34:276 it's too short <_<
03:01:639 (1) - better not a new combo ok
04:05:925 (1) - the spinner start on here 04:05:925 and the end up to you ^^ i think 04:05:595 is good though..

[Hard]
00:16:639 (1) - better start on white tick hmm ok
00:19:606 (1,1) - better not a new combo hmm k
00:31:474 (1) - ^ nope.. There's slow down part and spacing changing
01:04:441 (1) - ^ nope.. It's a special part for music
01:29:990 (1) - better start on 01:30:650 and end up to you the same with normal
02:15:815 (1,2,3,4) - better with sample set normal with a addition soft ^^ ok
02:23:562 (1) - not a new combo the same with prev
02:59:661 (1,1) - the blue note better stack with the green sliders ok but I'm not sure that will change my heart...
04:05:925 (1) - the spinner start on here 04:05:925 and the end up to you ^^ ^

[Insane]
00:53:562 (7) - better the new note nope for now.
01:29:331 (1) - the spin better start in here 01:30:650 and end in 01:34:276 ^
01:41:199 (1,2,3,4,5,6) and 01:43:837 (1,2,3,4,5,6) - make further soo its challenging It's on purpose
01:47:298 (4) - make like this Then I don't know how to change (5) so keep for now
03:00:979 (9) - too jumpy... make closer Perhaps I will rearrange but now is good though, jump is nothing
04:06:089 make a new not like this and the spinner like that...(for the (3) make the sampleset is normal) sry.. the spinner follows the music not vocal...

well im kinda not lazy isnt it? now mod my map ^^
:) I will mod, anyway thanks
Colin Hou
色色的日子 :D
Pokie
General
  1. pause-continue跟exit上的光暈有點獵奇, 而且比retry多了一層白色的效果…如果有psd的話建議改一下
  2. The eternal chapter in world's end tale 這個也放進tags?
  3. 缺少一個approachcircle.png
  4. 好像聽說也要reversearrow.png
  5. 還有spinner-approachcircle.png >>> http://puu.sh/1KNju
  6. 需多加一行代碼到[Colours]底下: SilderBorder: 255,255,255

Normal
  1. 上一張3.06星都被叫去修成3.00以下…感覺有點吃, 真被挑了的話大可以HP降個1~2…這樣note修少點
    00:16:967 (1) - 做了幾個Normal, 都是spinner結尾沒留空被挑, 尤其這張BPM高…所以感覺這spinner可以前移1/1拍(00:16:637 - ), 結尾留2拍
    00:19:109 (1) - spinner的new combo bug, 這邊加一下nc
    00:37:901 (2) - 其實自route sphere我用了tick2卻沒下tick音效又懶的修後, 看見因為拉長slider而漏hitsound十憤的痛哭……其實我想說要不要加個tick音效
    00:51:087 (5) - 其實我覺得會有人nazi這東西碰到HP bar
    01:18:450 (7) - 沒音效有點sbshii
    01:46:472 (2) - 照前面的下法的話感覺結尾whistle? 雖然跟音樂我會加在開頭/兩個都加
    01:48:120 (5) - 感覺在低音加whistle有點怪, 換到01:48:450 (6) - ?
    01:57:351 (3,4,5) - 在這AR下有點略難, 看能不能改一下或者直接把(4)去掉
    02:37:571 (7) - sbshii
    02:47:461 (5) - 雖然有點俗不過我建議結尾30%來個finish, 代替現在的whistle
    03:12:681 (4,5) - 放開點擺估計好點, 隨便扔個example
    03:46:142 (3) - 開頭whistle
    03:48:120 (2) - ^
    03:51:417 (7) - sbshii3號

Hard
  1. resnap一次所有notes, 包括slider
    00:16:802 (1) - 可以早1/2或者3/4開始
    00:34:934 (6,1,2,3,4,5) - 感覺這6個的combo分成3個3個一組比較好讀圖, (6,1,2)改成一組, (3,4,5)改成一組
    00:45:483 (1) - 感覺這就是故意多加個折返來坑HR的(
    00:47:461 (5) - 開頭漏normal有點傷感
    01:45:318 (2) - 開頭whistle
    02:11:692 (3,1,2) - 這裡的角度有點尷尬, 打起來不舒服…試試這樣?
    02:17:626 (5,6,1) - 這三個沒重疊好, test時有點傷感
    03:51:419 (7) - 既然這種02:15:153 (1,2,3,4,1,2,3,4) - 也有分兩段nc了, 這邊加一個好像沒問題?

Insane
  1. Insane我來啦
    00:49:934 (7) - 這邊不跟前面的間距似乎比較好按, 可以試試弄個小跳?
    01:25:043 (1,2,3,4,1,2,3,4) - 然後就是這裡的slider, 其實slider本身扭的有點難看…也就是可修可不修的意思
    01:28:999 (1) - 感覺漸進音量後接個finish會很帥氣(帥泥煤
    02:01:967 - 這裡的slider比綠線早了1ms, 導致沒出減速效果…唔?! 後半句一臉dota的感覺
    02:06:912 (7,8,1) - 三連的間距是0.9>1.2, 求平衡一下
    03:03:615 (7) - 其實玩的時候有點違和感…想說前面的slider既然用了Ctrl+G, 這邊為何不統一一下呢? 直接弄一個小跳也可以的

聽了那麼多次我覺得我也要成Ceui粉了, 及作為排列黨的我…mod完一本滿足
Satellite
Hi~ thanks you for pokie request~~~


General

  1. fine~

Insane

  • Suggestion

  1. why tick rate 2?
  2. 00:34:604 (3) - I think this note drum sample.. add clap here?
  3. 00:37:241 (1) - ^
  4. 00:50:593 (2) - add finish?
  5. 00:59:659 (4) - this note place is x^276 y^152 is better :)
  6. 01:01:307 (1) - add whistle or finish here?
  7. 01:11:857 (1) - ^
  8. 01:54:054 (1) - remove Nc 01:54:219 (2) - Nc?
  9. 01:56:362 (3) - add whistle? or finish
  10. 01:56:857 (1) - remove note?
  11. 02:01:966 (1) - this slider end 02:02:296 - is fit ;)
  12. 02:09:879 (1) - add whistle or finish?
  13. 02:28:340 (1) - ^
  14. 02:49:439 (1) - remove note is better this idea try plz~
  15. 03:00:977 (9) - add finish?
  16. 03:42:186 (1) - ^
  17. 03:48:120 (1) - remove Nc? same as 02:34:274 (3) - 01:15:153 (3) -

Hard

  • Suggestion

  1. HP+1 AR-1 is better?
  2. 00:32:296 (1) - add finish?
  3. 01:06:582 (2) - this place ugly :o
  4. 01:49:439 (4) - ^
  5. 02:04:604 (4) - ^
    Many other... checked plz~
    I think this map no Hard It is very difficult

Normal

  • Suggestion

  1. Stardiff3.10 make Easy or Rate3.00 below :o
  2. 00:19:109 (1) - The distance from the spin is close
  3. 00:43:505 (1) - ^
  4. 02:02:626 (1) - ^
    Many other... checked plz~
    I think this map no Normal It is very difficult
Insane Diff awesome map ! o.o/ Fight~~~
sorry for late :(
UnitedWeSin
Hello SamiPale~
Modding from my queue.

[General]
  1. You need to do more work with hitsounds. You have included no claps in these maps, and there are plenty of places where a clap would fit very well. In the music there is a pattern of claps on the offbeats of the song. If you added claps on those offbeats, it would sound very nice and would add a lot here. Without the claps, these maps sound very bland, especially in the kiai times. I won't go through and tell you every spot where you need to place a clap because you should come up with a pattern that suits your style.
[Normal]

Map Design/Rhythm
  1. 00:16:967 (1) - This spinner is not necessary imo and it's troublesome because the 00:19:109 (1) appears on the screen so long before the spinner is done. I think it's best to avoid these things in the easiest difficulty. You should remove this spinner entirely and replace it with a simple rhythm that would be much more enjoyable for new players. Here is a sample one:

  2. 00:27:681 (2,3,4,5) - This rhythm sounds very off to me, can I suggest something that might be better?

    The vocals are constant through this section and the gaps in your rhythm right now are very awkward. This one plays along with the vocals nicely.


  3. 01:17:461 (4) - A new combo here would make sense and keep consistent with the combo lengths before it. You should NC here and remove the NC at 01:19:109 (1) and add one at 01:20:428 (2). This way when the kiai time ends we have a new combo which makes more sense.

  4. 01:41:197 (2,2) - I really disagree with these sliders. They're just very bad to play and surprise the player especially the second one at 01:43:835 (2) because there is an extra repeat on it. I know it follows the vocals, but there are better and more fun ways to do so than these boring sliders. I suggest just a simple rhythm like so:

  5. 01:49:934 - You have added this extra circle here but you did not have one at the similar section at 00:30:813. I suggest deleting the 01:49:934 (1) because it makes it the same as the other section and it's much easier to read.

  6. 02:36:582 (4) - Same thing here, I recommend adding a NC here and removing the one at 02:38:230 (1).

  7. 03:20:098 (1,1) - Try and do a better job stacking this circle and the slider end. Right now it's way off.

  8. 03:50:428 (4) - Again I suggest NC here instead.

  9. 04:02:956 (1,1) - I see what you tried to do here, but can I suggest something that might be better? Delete the first spinner here and replace it with a large slider at 04:02:956 and extends until 04:04:604 and then move the last spinner to 04:05:923. The spinner starting at 04:05:923 makes much more sense to me and the first spinner here doesn't feel right, it would be better as a slider.
Hitsounds
  1. 00:15:153 (4) - The whistle on the end of this slider is breaking the pattern in this section, you should remove it. There is no whistle on the end of the 00:12:516 (2) and it sounds better that way.

  2. 00:37:901 (2) - A whistle on the repeat here would compliment the vocals and make this repeating slider a bit easier to understand rhythmically.

  3. 00:43:505 (1,2,3,4,1) - Why no claps in this section? Here's just some example spots where a clap should be:
    00:43:505 - clap
    00:44:329 - clap
    00:44:824 - clap
    00:46:142 - clap
    00:46:967 - clap
    00:47:461 - clap
    After that you should have claps on the offbeats just like in the music.
[Hard]

Map Design/Rhythm
  1. 00:30:813 (1,2,3,1,2,3) - After the 1 2 3 jump pattern here, I really want to hit the 00:31:472 (1) early. It would feel much better if you made the spacing between the 00:31:142 (3) and the 00:31:472 (1) also 2.0 snap.

  2. 00:55:043 (2,4) - Hmm, these sliders flow kind of bad. Maybe ctrl-g these two sliders so we could have a nice back and forth pattern here instead.

  3. 01:18:780 (7) - This combo gets a bit long compared with the others imo. Try adding a NC here to compliment the new vocal idea here, which is what you've done through the whole kiai time really.

  4. 01:23:560 (5) - Maybe NC here for that same reason.

  5. 01:29:329 (1) - I think it might be nicer here if you extend this slider so that it ends at 01:29:988 and then move the spinner to 01:30:318 so that it starts on that downbeat when the piano comes back in. This makes much more sense to me.

  6. 01:49:109 (2,3,4) - This is a bit messy. Can you arrange the notes in more of a flowing way where they don't slightly overlap like this?

  7. 02:41:527 (5) - A NC here and not at 02:42:846 (1) makes more sense musically and is consistent because you new combo at 02:46:802 (1). That is, you have a NC every two measures here.

  8. 03:51:252 (5) - I think a NC here might help push through this 1/4 spam a little better. Plus this combo gets a bit long for my liking.

  9. 04:02:956 (1) - Again I suggest replacing this spinner with a long slider and then having the last slider start at 04:05:923.
Hitsounds
  1. 00:12:516 (1) - I can't think of a reason to have the finish on the head of this slider. There is no finish in the music and it's quite noisy. Remove it please.

  2. 00:19:604 (2) - The finish on the head of this slider is a bit too much finish here, please replace it with a clap.

  3. 01:03:945 (3,2,2,2) - I really feel like we're missing some hitsounds here. Try adding a whistle on each of these slider's heads to accent that vocal line a little better. Maybe one at 01:06:582 (2) also.

  4. 02:23:065 (3,2,2,2,2) - Again some whistles on the heads would sound very nice imo.
[Insane]

In my honest opinion here, certain parts of this map are very overmapped. I really would have enjoyed the Hard difficulty being the hardest of the set. There's too much 1/4 used in this map or me to enjoy the song. :(

Map Design/Rhythm
  1. 00:37:241 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - Honestly this is just way too much 1/4 here and doesn't feel very well to play with the music. Nice flowing sliders and some jumps would fit this song much better. This type of mapping is more fit for songs with a heavier beat imo. Maybe to make it a little better, you could have a NC every 4 notes. So NC at 00:37:901 and 00:38:560 and 00:39:219. This all being one combo makes it very awkward to play imo.

  2. 00:52:983 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9) - This is so overmapped. ._.

  3. 01:15:153 (3,4,5) - I think this triplet would be better if the 3 circles were evenly spaced. Right now it's a 2.0 jump to the 4 and then a 2.5 jump to the 5 and it feels a bit strange considering we haven't seen anything like this yet. Maybe make the spacing constant between the 3.

  4. 01:30:318 - Again it would be much better if you could start the spinner at 01:30:318 along with the crash in the music.

  5. 01:41:197 (1,2,3,4,5,6,1) - I really dislike these sections. For one the circles look bad as they're placed now, it seems random. If you want to keep these antijumps, the you should make them in a nice curve because it would fit the song much better. Same thing at 01:43:835 (1,2,3,4,5,6,1).

  6. 01:56:857 (1) - Maybe delete this because the vocals aren't sounding here, and that way we could have a NC at 01:57:021 and at 01:57:681 and 01:58:340 so that we have a nice 4 note per combo pattern like I suggested for the same section earlier in the map.

  7. 02:01:966 (1,2) - This antijump is a bit awkward to me because it creates this jump between the 02:02:626 (2,3) and I feel like those circles should be evenly spaced. It would fit the music more, this jump is not fitting imo.

  8. 03:00:483 (8,9) - It's just a little strange that we have this huge jump here but we have no jump at 03:03:120 (6,7). Maybe make it a jump here also.

  9. 03:05:263 (1,3) - Hm this overlap looks quite bad. Maybe instead you could make a nice blanket jump like this:

  10. 03:26:032 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - Again I think you could make this much better to play if you have a NC every 4 notes.

  11. 03:30:236 (8,1) - I don't agree with this spacing increase, I think it kills the flow of the stream. It would be better to keep spacing consistent.

  12. 04:04:934 (1) - The shape is a bit out of place. Maybe try to make it a symmetrical slider that's placed in the center.
Hitsounds
  1. 01:03:945 (1,2,2,2,2) - Try adding a whistle on the heads of these sliders to accent the vocals just like the hard diff.

  2. 01:20:428 (5,5,5) - I think whistles on the 5s here fit nicely to lead into the next line.

  3. 02:23:065 (1,2,2,2,2) - Maybe some whistles on the heads.
It's a nice mapset! It just needs a bit more with hitsounding. Well I hope this helps.~
Topic Starter
SamiPale

Pokie wrote:

General
  1. pause-continue跟exit上的光暈有點獵奇, 而且比retry多了一層白色的效果…如果有psd的話建議改一下
  2. The eternal chapter in world's end tale 這個也放進tags?
  3. 缺少一個approachcircle.png
  4. 好像聽說也要reversearrow.png
  5. 還有spinner-approachcircle.png >>> http://puu.sh/1KNju
  6. 需多加一行代碼到[Colours]底下: SilderBorder: 255,255,255
skin的问题会反馈给skin作者然后商讨能不能改掉,要花点时间,至于subtitle我觉得不加比较好,因为共通词太多,也没人去搜,搜的话可能iroseka或者irohika比较多

Normal
  1. 上一張3.06星都被叫去修成3.00以下…感覺有點吃, 真被挑了的話大可以HP降個1~2…這樣note修少點 好吧
    00:16:967 (1) - 做了幾個Normal, 都是spinner結尾沒留空被挑, 尤其這張BPM高…所以感覺這spinner可以前移1/1拍(00:16:637 - ), 結尾留2拍 直接删了前面的circle了
    00:19:109 (1) - spinner的new combo bug, 這邊加一下nc ok
    00:37:901 (2) - 其實自route sphere我用了tick2卻沒下tick音效又懶的修後, 看見因為拉長slider而漏hitsound十憤的痛哭……其實我想說要不要加個tick音效 换了种压vocal的节奏
    00:51:087 (5) - 其實我覺得會有人nazi這東西碰到HP bar ..已经有人提了,我还是拉下去一点吧,不过还是会擦edit界面的边
    01:18:450 (7) - 沒音效有點sbshii 这里加whistle不好搞..等之后如果有什么新的音效再看看吧
    01:46:472 (2) - 照前面的下法的話感覺結尾whistle? 雖然跟音樂我會加在開頭/兩個都加 开头加了
    01:48:120 (5) - 感覺在低音加whistle有點怪, 換到01:48:450 (6) - ? ok
    01:57:351 (3,4,5) - 在這AR下有點略難, 看能不能改一下或者直接把(4)去掉 好吧去掉4了
    02:37:571 (7) - sbshii 同上
    02:47:461 (5) - 雖然有點俗不過我建議結尾30%來個finish, 代替現在的whistle ...俗不起
    03:12:681 (4,5) - 放開點擺估計好點, 隨便扔個example ok
    03:46:142 (3) - 開頭whistle ok
    03:48:120 (2) - ^ ok
    03:51:417 (7) - sbshii3號 555

Hard
  1. resnap一次所有notes, 包括slider 好了
    00:16:802 (1) - 可以早1/2或者3/4開始 1/2
    00:34:934 (6,1,2,3,4,5) - 感覺這6個的combo分成3個3個一組比較好讀圖, (6,1,2)改成一組, (3,4,5)改成一組 ok
    00:45:483 (1) - 感覺這就是故意多加個折返來坑HR的( ...
    00:47:461 (5) - 開頭漏normal有點傷感 故意的
    01:45:318 (2) - 開頭whistle ok
    02:11:692 (3,1,2) - 這裡的角度有點尷尬, 打起來不舒服…試試這樣? 不知道算不算fix了总之改了下
    02:17:626 (5,6,1) - 這三個沒重疊好, test時有點傷感 应该fix了
    03:51:419 (7) - 既然這種02:15:153 (1,2,3,4,1,2,3,4) - 也有分兩段nc了, 這邊加一個好像沒問題? okkk

Insane
  1. Insane我來啦
    00:49:934 (7) - 這邊不跟前面的間距似乎比較好按, 可以試試弄個小跳? 拉远了一点
    01:25:043 (1,2,3,4,1,2,3,4) - 然後就是這裡的slider, 其實slider本身扭的有點難看…也就是可修可不修的意思 不太好修,勉强地移了移对齐一下,这里的排版感觉就是慢慢缩紧然后撒开的样子所以
    01:28:999 (1) - 感覺漸進音量後接個finish會很帥氣(帥泥煤 ok
    02:01:967 - 這裡的slider比綠線早了1ms, 導致沒出減速效果…唔?! 後半句一臉dota的感覺 这是什么bug..resnap之后就自动移前去了
    02:06:912 (7,8,1) - 三連的間距是0.9>1.2, 求平衡一下 ???我感觉没错...我现在把绿线往后移了感觉不会看错了
    03:03:615 (7) - 其實玩的時候有點違和感…想說前面的slider既然用了Ctrl+G, 這邊為何不統一一下呢? 直接弄一個小跳也可以的 好吧弄了个小跳,因为想用cut slider的效果所以前面的spacing就有点复杂了

聽了那麼多次我覺得我也要成Ceui粉了, 及作為排列黨的我…mod完一本滿足
辛苦了 :)

Dagger-Gazel wrote:

Hi~ thanks you for pokie request~~~


General

  1. fine~

Insane

  • Suggestion

  1. why tick rate 2? Too much slider speed changing so I want to give a hint to players
  2. 00:34:604 (3) - I think this note drum sample.. add clap here? clap doesn't fit if i add only one... I will consider adding more hitsounds
  3. 00:37:241 (1) - ^ ^
  4. 00:50:593 (2) - add finish? hmm... I think adding whistle instead at the end of slider is better
  5. 00:59:659 (4) - this note place is x^276 y^152 is better :) I want to make a jump more ^^
  6. 01:01:307 (1) - add whistle or finish here? I think both whistle and finish don't fit...
  7. 01:11:857 (1) - ^ I think both whistle and finish don't fit...
  8. 01:54:054 (1) - remove Nc 01:54:219 (2) - Nc? I want new combo at 01:54:054 to give hidden circle a hint...
  9. 01:56:362 (3) - add whistle? or finish ok
  10. 01:56:857 (1) - remove note? According to previous part I want to keep this note ^^
  11. 02:01:966 (1) - this slider end 02:02:296 - is fit ;) fixed~
  12. 02:09:879 (1) - add whistle or finish? ok
  13. 02:28:340 (1) - ^ ok
  14. 02:49:439 (1) - remove note is better this idea try plz~ Both are good ideas, but I personally like to add circle more :)
  15. 03:00:977 (9) - add finish? done~
  16. 03:42:186 (1) - ^ ok
  17. 03:48:120 (1) - remove Nc? same as 02:34:274 (3) - 01:15:153 (3) - ok~

Hard

  • Suggestion

  1. HP+1 AR-1 is better? I'm thinking to change, but not sure now
  2. 00:32:296 (1) - add finish? I think it's not very fit... So keep for now
  3. 01:06:582 (2) - this place ugly :o
  4. 01:49:439 (4) - ^
  5. 02:04:604 (4) - ^
    Many other... checked plz~
    I think this map no Hard It is very difficult
About those half-hidden sliders, it's a style that often be used on purpose. Numbers of person think it's a new art and looks good, hope you can understand this style :)

Normal

  • Suggestion

  1. Stardiff3.10 make Easy or Rate3.00 below :o
  2. 00:19:109 (1) - The distance from the spin is close fixed~
  3. 00:43:505 (1) - ^ I think it's enough...
  4. 02:02:626 (1) - ^^
    Many other... checked plz~
    I think this map no Normal It is very difficult [color=#40BF00]I'll map this easier to decrease the star rating :) [/color]
Insane Diff awesome map ! o.o/ Fight~~~
sorry for late :(
お疲れ様でした。modしてくれて嬉しいです、本当にありがとうございました! :)

UnitedWeSin wrote:

Hello SamiPale~
Modding from my queue.

[General]
  1. You need to do more work with hitsounds. You have included no claps in these maps, and there are plenty of places where a clap would fit very well. In the music there is a pattern of claps on the offbeats of the song. If you added claps on those offbeats, it would sound very nice and would add a lot here. Without the claps, these maps sound very bland, especially in the kiai times. I won't go through and tell you every spot where you need to place a clap because you should come up with a pattern that suits your style.
Yes, you're right. I'm thinking to add more hitsound or more custom hitsound to decorate this map. But it may cost days, I can't finish this work immediately. Maybe you can hear more hitsound when it's ranked.

[Normal]

Map Design/Rhythm
  1. 00:16:967 (1) - This spinner is not necessary imo and it's troublesome because the 00:19:109 (1) appears on the screen so long before the spinner is done. I think it's best to avoid these things in the easiest difficulty. You should remove this spinner entirely and replace it with a simple rhythm that would be much more enjoyable for new players. Here is a sample one:

    I know what you say but I want to keep this spinner. Because I think I should make something compact here. In a normal diff, we can't make complicated rhythm to satisfiy new players. If I want to make somthing compact but not a complicated rhythm, it only can be spinner. That's why I put so many spinners in easy diff.
    But it's true that this spinner ends late so it is close to next note, I will end this spinner earlier.


  2. 00:27:681 (2,3,4,5) - This rhythm sounds very off to me, can I suggest something that might be better?

    The vocals are constant through this section and the gaps in your rhythm right now are very awkward. This one plays along with the vocals nicely.

    Yes it's a little off. But I want to give 00:28:175 a beat, so I make the slider extend to 00:27:375. And I also think (3)(4) is good so don't want to change it, hope you can understand.
  3. 01:17:461 (4) - A new combo here would make sense and keep consistent with the combo lengths before it. You should NC here and remove the NC at 01:19:109 (1) and add one at 01:20:428 (2). This way when the kiai time ends we have a new combo which makes more sense.
    Hmm, looks good, fixed.
  4. 01:41:197 (2,2) - I really disagree with these sliders. They're just very bad to play and surprise the player especially the second one at 01:43:835 (2) because there is an extra repeat on it. I know it follows the vocals, but there are better and more fun ways to do so than these boring sliders. I suggest just a simple rhythm like so:
    I have decided to remap this part (to 01:59). It seems too hard as Normal and I want to make star rating under 3.00. Perhaps this part would looks more like the previous part. Thanks for your advice.
  5. 01:49:934 - You have added this extra circle here but you did not have one at the similar section at 00:30:813. I suggest deleting the 01:49:934 (1) because it makes it the same as the other section and it's much easier to read.
    ^
  6. 02:36:582 (4) - Same thing here, I recommend adding a NC here and removing the one at 02:38:230 (1).
    ok.
  7. 03:20:098 (1,1) - Try and do a better job stacking this circle and the slider end. Right now it's way off.
    ok fixed.
  8. 03:50:428 (4) - Again I suggest NC here instead.
    ok.
  9. 04:02:956 (1,1) - I see what you tried to do here, but can I suggest something that might be better? Delete the first spinner here and replace it with a large slider at 04:02:956 and extends until 04:04:604 and then move the last spinner to 04:05:923. The spinner starting at 04:05:923 makes much more sense to me and the first spinner here doesn't feel right, it would be better as a slider.
I have thought this way once. But I gave up cuz I didn't come up with a cool shape to draw this slider yet. And in this diff the Circle Size is 3, it's harder to draw a pretty slider in a bignotes-diff.

Hitsounds
  1. 00:15:153 (4) - The whistle on the end of this slider is breaking the pattern in this section, you should remove it. There is no whistle on the end of the 00:12:516 (2) and it sounds better that way.
    Have rearranged to these 4 sliders maybe the end of this slider will sounds not that weird.
  2. 00:37:901 (2) - A whistle on the repeat here would compliment the vocals and make this repeating slider a bit easier to understand rhythmically.
    Have changed the rhythm and added more sounds.
  3. 00:43:505 (1,2,3,4,1) - Why no claps in this section? Here's just some example spots where a clap should be:
    00:43:505 - clap
    00:44:329 - clap
    00:44:824 - clap
    00:46:142 - clap
    00:46:967 - clap
    00:47:461 - clap
    After that you should have claps on the offbeats just like in the music.
About default normal-hitclap and soft-hitclap, I should think more if they suit and how to suit, maybe I'll add by my thought so keep it for now.

[Hard]

Map Design/Rhythm
  1. 00:30:813 (1,2,3,1,2,3) - After the 1 2 3 jump pattern here, I really want to hit the 00:31:472 (1) early. It would feel much better if you made the spacing between the 00:31:142 (3) and the 00:31:472 (1) also 2.0 snap.
    Have used 2.0 ds to move far away.

  2. 00:55:043 (2,4) - Hmm, these sliders flow kind of bad. Maybe ctrl-g these two sliders so we could have a nice back and forth pattern here instead.
    ok.
  3. 01:18:780 (7) - This combo gets a bit long compared with the others imo. Try adding a NC here to compliment the new vocal idea here, which is what you've done through the whole kiai time really.
    done.
  4. 01:23:560 (5) - Maybe NC here for that same reason.
    ok.
  5. 01:29:329 (1) - I think it might be nicer here if you extend this slider so that it ends at 01:29:988 and then move the spinner to 01:30:318 so that it starts on that downbeat when the piano comes back in. This makes much more sense to me.
    hmm ok.
  6. 01:49:109 (2,3,4) - This is a bit messy. Can you arrange the notes in more of a flowing way where they don't slightly overlap like this?
    This is on purpose, I think this shape looks not bad and it can be seen clearly and plays well.
  7. 02:41:527 (5) - A NC here and not at 02:42:846 (1) makes more sense musically and is consistent because you new combo at 02:46:802 (1). That is, you have a NC every two measures here.
    Hmm have given 02:41:527 (5) a nc.
  8. 03:51:252 (5) - I think a NC here might help push through this 1/4 spam a little better. Plus this combo gets a bit long for my liking.
    done.
  9. 04:02:956 (1) - Again I suggest replacing this spinner with a long slider and then having the last slider start at 04:05:923. Same as Normal, the slider shape is on the way and I don't know if it would be arrived.
Hitsounds
  1. 00:12:516 (1) - I can't think of a reason to have the finish on the head of this slider. There is no finish in the music and it's quite noisy. Remove it please.
    I personally don't think it sounds noisy, so I want to keep it for now.
  2. 00:19:604 (2) - The finish on the head of this slider is a bit too much finish here, please replace it with a clap.
    clap is no... I can decrease volume or do something else if I hear more complains about this
  3. 01:03:945 (3,2,2,2) - I really feel like we're missing some hitsounds here. Try adding a whistle on each of these slider's heads to accent that vocal line a little better. Maybe one at 01:06:582 (2) also.
    Have added two whistle but not enough to you imo. will add more if i have new ideas or more sounds
  4. 02:23:065 (3,2,2,2,2) - Again some whistles on the heads would sound very nice imo.
    ^
[Insane]

In my honest opinion here, certain parts of this map are very overmapped. I really would have enjoyed the Hard difficulty being the hardest of the set. There's too much 1/4 used in this map or me to enjoy the song. :(
You need more practice to approve yourself :)

Map Design/Rhythm
  1. 00:37:241 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - Honestly this is just way too much 1/4 here and doesn't feel very well to play with the music. Nice flowing sliders and some jumps would fit this song much better. This type of mapping is more fit for songs with a heavier beat imo. Maybe to make it a little better, you could have a NC every 4 notes. So NC at 00:37:901 and 00:38:560 and 00:39:219. This all being one combo makes it very awkward to play imo.

  2. 00:52:983 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9) - This is so overmapped. ._.

  3. 01:15:153 (3,4,5) - I think this triplet would be better if the 3 circles were evenly spaced. Right now it's a 2.0 jump to the 4 and then a 2.5 jump to the 5 and it feels a bit strange considering we haven't seen anything like this yet. Maybe make the spacing constant between the 3.

  4. 01:30:318 - Again it would be much better if you could start the spinner at 01:30:318 along with the crash in the music.
    The same as Normal, Hard, slider shape is problem.
  5. 01:41:197 (1,2,3,4,5,6,1) - I really dislike these sections. For one the circles look bad as they're placed now, it seems random. If you want to keep these antijumps, the you should make them in a nice curve because it would fit the song much better. Same thing at 01:43:835 (1,2,3,4,5,6,1).
    This anti-jump part to give challenge to players on purpose. And this shape fits to music imo. I want to leave something special and personal sytle to this part.
  6. 01:56:857 (1) - Maybe delete this because the vocals aren't sounding here, and that way we could have a NC at 01:57:021 and at 01:57:681 and 01:58:340 so that we have a nice 4 note per combo pattern like I suggested for the same section earlier in the map.
    These is no 1/2 pause in this part and in the same part before so I don't want to give a rest there. And for that ds changing part must be in a combo.
  7. 02:01:966 (1,2) - This antijump is a bit awkward to me because it creates this jump between the 02:02:626 (2,3) and I feel like those circles should be evenly spaced. It would fit the music more, this jump is not fitting imo.
    Maybe it's fine now.
  8. 03:00:483 (8,9) - It's just a little strange that we have this huge jump here but we have no jump at 03:03:120 (6,7). Maybe make it a jump here also.
    Many people complain about this. Now it should be fixed.
  9. 03:05:263 (1,3) - Hm this overlap looks quite bad. Maybe instead you could make a nice blanket jump like this:
    Sorry i want to insist on this overlap.
  10. 03:26:032 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - Again I think you could make this much better to play if you have a NC every 4 notes.

  11. 03:30:236 (8,1) - I don't agree with this spacing increase, I think it kills the flow of the stream. It would be better to keep spacing consistent.
    It's a slow down slider I should make something special to it. And this idea is fine imo.
  12. 04:04:934 (1) - The shape is a bit out of place. Maybe try to make it a symmetrical slider that's placed in the center.
I personally don't like x-axis/y-axis symetry, sorry :(

And about those overmapped issues, I have find some players/mappers to test it, they don't think it's bad and there are somebody that even easily fc it. I think nowadays high level osu player don't think this map too overmapped or this map is too hard. So I want to leave those all for now.

Hitsounds
  1. 01:03:945 (1,2,2,2,2) - Try adding a whistle on the heads of these sliders to accent the vocals just like the hard diff.
    Same as Hard
  2. 01:20:428 (5,5,5) - I think whistles on the 5s here fit nicely to lead into the next line.
    ok and the last one I add finish.
  3. 02:23:065 (1,2,2,2,2) - Maybe some whistles on the heads.
    Same as Hard

It's a nice mapset! It just needs a bit more with hitsounding. Well I hope this helps.~
Thanks for your useful mod!
Axey
lol 16叫我来mod 我mark一下明天考完来看 :D
zweiii
from my queue~

[General]
把letterbox during breaks 关了吧 没什么用 还挡住你BG下面的字不太美观

[Normal]
00:30:813 这里迷惑性挺大的 加个节奏好点
00:20:098 whistle
00:20:428 finish 后面几段类似的也是
00:20:923 取消whistle
00:21:417 whistle
00:21:747 whistle
00:30:980 finish
00:40:208 (5,6) - 摆点别的形状?
00:48:450 (1,3,5) - 这几个滑轮最好加一样的打击音 后面几段类似的也是
01:00:977 加Normal-None音效
01:03:615 ↑
后面几段类似的也是
01:27:681 (3) - 推荐加时间点让声音渐强
03:02:626 finish
03:10:538 finish
03:13:175 finish

[Hard]
00:15:153 与前面保持一致推荐加个音量小点的finish
00:16:472 音量减小点会不会好些
00:20:428 换 Normal-None
00:21:087 (2,3,4) - 有点别扭 4的样子感觉不太适合结束这句 这样如何
00:30:977 (2,3) - 换音量小点的finish
00:31:472 (1) - 这形状表现不出减速效果 容易让人误解
主要是这滑条后面还跟了连打 你让这滑条减速了而且还是圆弧形的极易让人误解后面连打的时机
后面几段的的也是 随手摆了个
00:32:296 换Normal-None
00:39:549 (1,2) - 适当减小音量
00:42:516 (6) - 拉平点或者稍向上弯 更切合鼓点节奏
00:48:450 (2,3) - 稍微展开点弯的多了
01:29:329 (1) - 这里用一个滑条的节奏不太合适
01:50:098 (2,3) - 小音量的finish
01:51:417 (1) - 滑条尾巴取消whistle
02:24:219 (1,1) - 取消whistle保持一致
03:12:516 (1,2) - 感觉这换成4个NOTE节奏更好
04:02:296 (1) - 一个滑条结束还是单薄了些

[Insane]
00:15:153 whistle 与前面保持一致
00:20:428 finish
00:20:758 normal
00:21:747 finish
00:23:065 whistle 后面一句也是
00:24:384 finish(可减点音量) 后面一句也是
00:30:977 (3,4) - 小音量的finish
00:41:527 小音量normal
00:42:186 ↑
00:42:846 normal
00:48:780 去掉whistle
00:53:230 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6) - 连打打起来没感觉 节奏没突出来
感觉换下打击音好点 具体没想到怎么换
00:55:703 (12,1) - 跳得有点远 00:55:538 (10,12,1) - 这三个对应234(简谱。。。)的音
00:58:010 normal
01:03:697 (9,10) - 往后移变成和滑条一起的三连节奏好点?
01:08:725 (4,5,6,7,8) - 这五连感觉有点怪
要不一直连下去接到滑条?
或者都用Normal然后音量渐小?
01:14:247 (9,10) - 往后移变成和滑条一起的三连节奏好点?
01:23:890 小音量normal
01:50:098 (2,3) - 小音量finish
02:01:307 normal
02:01:967 小音量normal finish
02:17:131 小音量normal
02:22:818 (9,10) - 往后移变成和滑条一起的三连节奏好点?
02:33:368 (9,10) - ↑
02:36:912 normal
02:37:901 小音量whistle
02:43:505 (6) - 结束在这里?02:43:999
02:46:802 whistle
02:59:988 这两句都只在开头加finish如何
03:05:016 (4,5) - 往后移让他变成和滑条一起的三连节奏好点?
03:36:664 (10,11) - 往后移让他变成和滑条一起的三连节奏好点?
03:50:758 normal
03:51:417 normal
03:58:010 finish
Topic Starter
SamiPale

zweiii wrote:

from my queue~

[General]
把letterbox during breaks 关了吧 没什么用 还挡住你BG下面的字不太美观

[Normal]
00:30:813 这里迷惑性挺大的 加个节奏好点 这部分节奏不是跟vocal的
00:20:098 whistle 个人感觉有finish就够了
00:20:428 finish 后面几段类似的也是 这样会有点吵,换了下
00:20:923 取消whistle no...
00:21:417 whistle 我知道你这种放法,个人还是保留目前这种好了
00:21:747 whistle 这里不加比较好
00:30:980 finish 加了的话感觉略吵,还是保留好了
00:40:208 (5,6) - 摆点别的形状? ?? 这里是spinner...
00:48:450 (1,3,5) - 这几个滑轮最好加一样的打击音 后面几段类似的也是
01:00:977 加Normal-None音效
01:03:615 ↑
后面几段类似的也是
01:27:681 (3) - 推荐加时间点让声音渐强
03:02:626 finish 不敢加,略吵
03:10:538 finish 也是不敢加
03:13:175 finish 这里整段都不想加,因为过渡比较平稳

[Hard]
00:15:153 与前面保持一致推荐加个音量小点的finish 感觉效果一般,还是先保留
00:16:472 音量减小点会不会好些 应该降了点
00:20:428 换 Normal-None 前面的换了,这个先保留
00:21:087 (2,3,4) - 有点别扭 4的样子感觉不太适合结束这句 这样如何
00:30:977 (2,3) - 换音量小点的finish ...不要吧
00:31:472 (1) - 这形状表现不出减速效果 容易让人误解
主要是这滑条后面还跟了连打 你让这滑条减速了而且还是圆弧形的极易让人误解后面连打的时机
后面几段的的也是 随手摆了个 没改slider,但是我换了一边
00:32:296 换Normal-None 24拍就够了
00:39:549 (1,2) - 适当减小音量 全局降了点
00:42:516 (6) - 拉平点或者稍向上弯 更切合鼓点节奏 还是目前比较合我的思路
00:48:450 (2,3) - 稍微展开点弯的多了 重新摆了下...
01:29:329 (1) - 这里用一个滑条的节奏不太合适 换circle了
01:50:098 (2,3) - 小音量的finish ..同上
01:51:417 (1) - 滑条尾巴取消whistle 这样挺好的
02:24:219 (1,1) - 取消whistle保持一致 重新放了音效
03:12:516 (1,2) - 感觉这换成4个NOTE节奏更好 不太想增加难度了,目前还好不算太差
04:02:296 (1) - 一个滑条结束还是单薄了些 换circle了

[Insane]
00:15:153 whistle 与前面保持一致 rearrange了
00:20:428 finish 现在还好
00:20:758 normal 绿线是normal
00:21:747 finish
00:23:065 whistle 后面一句也是 前面好,后面保留
00:24:384 finish(可减点音量) 后面一句也是 finish还是不好了..
00:30:977 (3,4) - 小音量的finish 同hard
00:41:527 小音量normal 这里跟音乐的鼓点,所以不好加
00:42:186 ↑ ^
00:42:846 normal 这个还在考虑中
00:48:780 去掉whistle 规范了一下whistle的地方
00:53:230 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6) - 连打打起来没感觉 节奏没突出来
感觉换下打击音好点 具体没想到怎么换
00:55:703 (12,1) - 跳得有点远 难度还好
00:55:538 (10,12,1) - 这三个对应234(简谱。。。)的音 最初的梗是按照那条音轨来的,后来有这个排列梗就舍弃了,这个做出来感觉比我当初想的好所以就用了这个
00:58:010 normal 这里还是想静一点
01:03:697 (9,10) - 往后移变成和滑条一起的三连节奏好点? 关于kiai三连的地方我也在考虑需不需要改,但是不保证将来会改到
01:08:725 (4,5,6,7,8) - 这五连感觉有点怪 要不一直连下去接到滑条? 或者都用Normal然后音量渐小? 五连是音乐给的,连接到滑条的stream节奏需要整小节节奏都要改一遍,本身是定位成跳图我就偏向于目前这个想法了。觉得怪可能是因为音效没下好,音效方面我会考虑更正了
01:14:247 (9,10) - 往后移变成和滑条一起的三连节奏好点? 同上
01:23:890 小音量normal 这里要是加就要系统地加了,这一段还是soft好一点
01:50:098 (2,3) - 小音量finish 同上
02:01:307 normal 感觉效果差不多,考虑一下
02:01:967 小音量normal finish 有点不太想加,这一段已经2个finish了,不过还在考虑中
02:17:131 小音量normal 同上
02:22:818 (9,10) - 往后移变成和滑条一起的三连节奏好点? 同上
02:33:368 (9,10) - ↑ 同上
02:36:912 normal 感觉目前还行
02:37:901 小音量whistle
02:43:505 (6) - 结束在这里?02:43:999 失误...
02:46:802 whistle 这里加了就有点多了
02:59:988 这两句都只在开头加finish如何 这里重新加了一加
03:05:016 (4,5) - 往后移让他变成和滑条一起的三连节奏好点? 同上
03:36:664 (10,11) - 往后移让他变成和滑条一起的三连节奏好点? 同上
03:50:758 normal 同上
03:51:417 normal
03:58:010 finish
辛苦了... (edit:总算有时间补上回复了...
Heatherfield
aiaiclala fans club presents
[Insane]
这难度巨吵,音量降低点
03:21:087 (1,2,3) - 摆得像鳄鱼的笑靥
03:40:208 (3,4,5,1) - spacing乱了

[Hard]
00:12:516 (1) - 这个finish有点吵
00:21:747 (4) - 这里是不是换成一个note比较好
00:53:313 (8) - jysb
02:12:021 (2,3,4,5) - jysb,能不能不贴边
03:20:428 (8) - 这里节奏有点怪,不碰3/4会好点

[Normal]
00:27:351 (2) - 不觉得有点突然吗
00:47:296 - add note?

是你胖
Topic Starter
SamiPale

Heatherfield wrote:

aiaiclala fans club presents
[Insane]
这难度巨吵,音量降低点
03:21:087 (1,2,3) - 摆得像鳄鱼的笑靥 我一口矿泉水喷出来,考虑换摆法
03:40:208 (3,4,5,1) - spacing乱了 我的错

[Hard]
00:12:516 (1) - 这个finish有点吵
00:21:747 (4) - 这里是不是换成一个note比较好
00:53:313 (8) - jysb
02:12:021 (2,3,4,5) - jysb,能不能不贴边
03:20:428 (8) - 这里节奏有点怪,不碰3/4会好点 我想跟vocal

[Normal]
00:27:351 (2) - 不觉得有点突然吗 感觉只能这么摆
00:47:296 - add note?

是你胖
真是怪鳄鱼
bl801
[Insane]
01:15:401 (4) - 感觉可以往上面放一点?毕竟是高音……
01:20:758 (1,2,3,4,5) - 个人偏爱这里的间距比之前那个大……
02:00:813 (2) - 右边移一点?

[Hard]
00:30:813 (1,2,3) - 没正?
00:56:197 (2) - 作为hard并且是4分钟3难度的中间难度来说这是不是略坑……
01:10:538 (2) - ^
02:20:428 (1) - 我怎么感觉整张图就这里和别的放的节奏感觉不同……
02:30:977 (1) - ^
03:11:362 (2) - 感觉跟下面的间距比有点跳?

[Normal]
01:20:428 (1) - 不要紧吗……
Topic Starter
SamiPale

bl801 wrote:

[Insane]
01:15:401 (4) - 感觉可以往上面放一点?毕竟是高音……
01:20:758 (1,2,3,4,5) - 个人偏爱这里的间距比之前那个大…… 不够地方放了而且好像后面那个也要大点才好看
02:00:813 (2) - 右边移一点?

[Hard]
00:30:813 (1,2,3) - 没正? 调了一下
00:56:197 (2) - 作为hard并且是4分钟3难度的中间难度来说这是不是略坑…… 迟点我问一下专业人士
01:10:538 (2) - ^ ^
02:20:428 (1) - 我怎么感觉整张图就这里和别的放的节奏感觉不同…… 这一段都故意放了这种slider,跟日本人学的
02:30:977 (1) - ^ ^
03:11:362 (2) - 感觉跟下面的间距比有点跳? 还好,这要比1/2连打简单

[Normal]
01:20:428 (1) - 不要紧吗…… 2/1可以的吧
thank you :)
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