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Nogizaka46 - Yubi Bouenkyou~Anime Ban~

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Topic Starter
IamKwaN
This beatmap was submitted using in-game submission on 2014年10月22日 at 18:57:11

Artist: Nogizaka46
Title: Yubi Bouenkyou~Anime Ban~
Source: Magi: The Labyrinth of Magic
Tags: KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
BPM: 180
Filesize: 16604kb
Play Time: 01:26
Difficulties Available:
  1. Insane (4.69 stars, 345 notes)
  2. Normal (2.05 stars, 150 notes)
  3. yf's Easy (1.69 stars, 101 notes)
  4. yf's Hard (3.2 stars, 240 notes)
Download: Nogizaka46 - Yubi Bouenkyou~Anime Ban~
Download: Nogizaka46 - Yubi Bouenkyou~Anime Ban~ (no video)
Information: Scores/Beatmap Listing
---------------
#1
♪できない理由探すより やってみればいい
♫Instead of seeking a reason to say you can’t do it, you should try it!
 
Collab mapset with yf_bmp
ITer
00:08:448 (3) - Slider too long, you may decrease it's length by 1/2 beat
00:10:614 (1,1,1,1) - So many times for new combo, it seems to be strange
00:13:281 - There is a drum hit here but nothing place here as it is strange you know
00:14:948 (3) - Slider too long and across several notes as it is strange when sliding a long slider in Hard mode through several lyrics words
00:17:114 (1) - Strange slider when the "la" sound is spoken out when releasing the slider
00:19:781 (4) - Slider too long when contrast to lyrics
00:22:281 (1) - You may add a circle here and decrease the length of slider in order to fit the lyrics
00:27:281 (5) - Decrease length of slider and make it reverse for better lyrics words fitting
00:28:614 - Nothing here when singer sing "Ng" sound
00:32:614 (2) - Seems to be strange when so short reverse slider used
00:41:114 (4) - Move the circle to cover slider '5', that's not fit enough!
ITer
http://puu.sh/1F464

<- Amended Version:)
KokoroStudiox3
hi ^^ m4m from my queue

suggestion

1# kiai time 00:45:281 - start kiai time 01:05:948 - end
2#kiai tiem 01:06:614 - start kiai tiem 01:16:614 - end

general
Combo Colours
Inconsistency in combo colours:

- [Aladdin] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

- [DB's Alibaba] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [DB's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [jameskong1's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [Morujiana] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

Inconsistency in PreviewTime:
- [Aladdin] : 44448
- [DB's Alibaba] : 44399
- [DB's MAGI] : 44399
- [jameskong1's MAGI] : 44399
- [Morujiana] : 44448

Inconsistency in Tags:
- [Aladdin] : Anime Ending dennisboy38 jameskong1
- [DB's Alibaba] : Anime Ending
- [DB's MAGI] : Anime Ending
- [jameskong1's MAGI] : Anime Ending
- [Morujiana] : Anime Ending
[Aladdin]
Snapping
00:03:284 (1) - Unsnapped slider (start).
00:03:284 (1) - Unsnapped slider (repeat).
00:12:448 (2,3) - finish to increase that is heard in the background
00:22:448 (1) ^
00:37:281 - ^
00:37:948 - ^
00:38:614 - ^
00:55:948 - ^
Spinner New Combo
00:44:614 (2) - Consider adding a NC here, since this note follows a spinner.

[jameskong1's MAGI]
Unsnapped inherited (green) sections at:
01:06:594 - snap to 01:06:614

[Morujiana]
Snapping
00:01:933 (3) - Unsnapped slider (start).
00:01:933 (3) - Unsnapped slider (end).
00:03:284 (1) - Unsnapped slider (start).
00:03:284 (1) - Unsnapped slider (end).
00:03:941 (2) - Unsnapped slider (start).
00:03:941 (2) - Unsnapped slider (end).
00:04:597 (3) - Unsnapped slider (start).
00:04:597 (3) - Unsnapped slider (end).
00:05:948 (1) - Unsnapped spinner (end).
00:13:960 (1) - Unsnapped slider (start).
00:13:960 (1) - Unsnapped slider (end).
00:14:626 (1) - Unsnapped slider (start).
00:14:626 (1) - Unsnapped slider (end).
00:15:292 (1) - Unsnapped slider (start).
00:15:292 (1) - Unsnapped slider (end).
00:15:958 (1) - Unsnapped slider (start).
00:15:958 (1) - Unsnapped slider (end).
00:16:624 (1) - Unsnapped circle.
00:17:293 (2) - Unsnapped circle.
00:17:954 (3) - Unsnapped circle.
00:21:953 (1) - Unsnapped circle.
00:24:285 (1) - Unsnapped circle.
00:24:618 (2) - Unsnapped circle.
00:24:951 (3) - Unsnapped slider (start).
00:24:951 (3) - Unsnapped slider (end).
00:25:950 (4) - Unsnapped slider (start).

[morujiana]
00:00:615 (1,2) -easy diif I don't suggest to stack any objects. That may confuse beginner players
00:24:285 (1,2) - ^
00:26:949 (1,2) -^
00:33:114 -finish
ITer
So professional for u!^^

I will notify my sister and other people for changing those problem

thx a lot!
ITer
I have change all map for general problems

I dont know about combo colors...

Go to FACEBOOK for details

Changed kiai time, tags and preview time for all map
Topic Starter
IamKwaN

eLtigreXXx wrote:

hi ^^ m4m from my queue

suggestion

1# kiai time 00:45:281 - start kiai time 01:05:948 - end FIXED
2#kiai tiem 01:06:614 - start kiai tiem 01:16:614 - end FIXED

general
Combo Colours FIXED
Inconsistency in combo colours:

- [Aladdin] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

- [DB's Alibaba] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [DB's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [jameskong1's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [Morujiana] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

Inconsistency in PreviewTime:
- [Aladdin] : 44448
- [DB's Alibaba] : 44399
- [DB's MAGI] : 44399
- [jameskong1's MAGI] : 44399
- [Morujiana] : 44448

Inconsistency in Tags:
- [Aladdin] : Anime Ending dennisboy38 jameskong1
- [DB's Alibaba] : Anime Ending
- [DB's MAGI] : Anime Ending
- [jameskong1's MAGI] : Anime Ending
- [Morujiana] : Anime Ending
[Aladdin]
Snapping
00:03:284 (1) - Unsnapped slider (start). FIXED
00:03:284 (1) - Unsnapped slider (repeat). FIXED
00:12:448 (2,3) - finish to increase that is heard in the background ADDED
00:22:448 (1) ^ ADDED
00:37:281 - ^ ADDED
00:37:948 - ^ ADDED
00:38:614 - ^ ADDED
00:55:948 - ^ ADDED
Spinner New Combo
00:44:614 (2) - Consider adding a NC here, since this note follows a spinner. I think it's okay :3

[jameskong1's MAGI]
Unsnapped inherited (green) sections at:
01:06:594 - snap to 01:06:614

[Morujiana]
Snapping
00:01:933 (3) - Unsnapped slider (start). FIXED
00:01:933 (3) - Unsnapped slider (end). FIXED
00:03:284 (1) - Unsnapped slider (start). FIXED
00:03:284 (1) - Unsnapped slider (end). FIXED
00:03:941 (2) - Unsnapped slider (start). FIXED
00:03:941 (2) - Unsnapped slider (end). FIXED
00:04:597 (3) - Unsnapped slider (start). FIXED
00:04:597 (3) - Unsnapped slider (end). FIXED
00:05:948 (1) - Unsnapped spinner (end). FIXED
00:13:960 (1) - Unsnapped slider (start). FIXED
00:13:960 (1) - Unsnapped slider (end). FIXED
00:14:626 (1) - Unsnapped slider (start). FIXED
00:14:626 (1) - Unsnapped slider (end). FIXED
00:15:292 (1) - Unsnapped slider (start). FIXED
00:15:292 (1) - Unsnapped slider (end). FIXED
00:15:958 (1) - Unsnapped slider (start). FIXED
00:15:958 (1) - Unsnapped slider (end). FIXED
00:16:624 (1) - Unsnapped circle. FIXED
00:17:293 (2) - Unsnapped circle. FIXED
00:17:954 (3) - Unsnapped circle. FIXED
00:21:953 (1) - Unsnapped circle. FIXED
00:24:285 (1) - Unsnapped circle. FIXED
00:24:618 (2) - Unsnapped circle. FIXED
00:24:951 (3) - Unsnapped slider (start). FIXED
00:24:951 (3) - Unsnapped slider (end). FIXED
00:25:950 (4) - Unsnapped slider (start). FIXED

[morujiana]
00:00:615 (1,2) -easy diif I don't suggest to stack any objects. That may confuse beginner players FIXED
00:24:285 (1,2) - ^ FIXED
00:26:949 (1,2) - ^ FIXED
00:33:114 -finish ADDED
THX A LOT:D
nattap_old
Hi

[Morujiana]
I think there is too much 1 note long combo
just suggest but if it is about color it may be okay(I have no idea with this)
00:07:948 (1,1) - can be combined
00:13:960 (1,1,1,1) - ^
00:19:281 (1,1,2) - this is the same sentence and same bar should be 1,2,3
00:34:948 (1,1,1) - combine ?
00:39:281 - add a note ?
01:21:948 (1,1,1,1) - combine ?

[Alibaba]
Too slow slider,I think
How about 1.4 SV and x1.0 spacing
00:39:281 - add a note ?

[Aladdin]
00:16:614 (1) - Remove combo
00:47:948 (1) - ^
01:00:614 (1,1,1,1,1) - combine ?
01:19:281 (1,2,1,2) - try http://puu.sh/1O5Hc

[jameskong1's MAGI]
01:03:281 (9,10) - This is the same rhythm length as 01:01:948 (5,6) and 01:02:614 (7,8) but greatly farther It may be too hard
01:09:614 (3,4,5,6) - make them like 01:08:614 (1,2,3,4,1,2)

This diff has different kiai time consider changing it

[DB's MAGI]
00:55:281 (1,1,2,3,4,5,1,2,3) - I think combo arrangment should be 00:55:281 (1,1,2,3) and 00:56:114 (4,5,1,2,3)


Note: MAGI diff is far harder than my skill so I can't mod much
Topic Starter
IamKwaN

nattap wrote:

Hi

[Morujiana]
I think there is too much 1 note long combo
just suggest but if it is about color it may be okay(I have no idea with this)
00:07:948 (1,1) - can be combined i think it is fine :P
00:13:960 (1,1,1,1) - ^ i think it is fine :P
00:19:281 (1,1,2) - this is the same sentence and same bar should be 1,2,3 FIXED
00:34:948 (1,1,1) - combine ? i think it is fine :P
00:39:281 - add a note ? ADDED
01:21:948 (1,1,1,1) - combine ? i think it is fine :P

[Alibaba]
Too slow slider,I think
How about 1.4 SV and x1.0 spacing In fact, Dennis intentionally uses this setting :P
00:39:281 - add a note ? ADDED

[Aladdin]
00:16:614 (1) - Remove combo Why? :P
00:47:948 (1) - ^ ^
01:00:614 (1,1,1,1,1) - combine ? too easy
01:19:281 (1,2,1,2) - try http://puu.sh/1O5Hc FIXED

[jameskong1's MAGI]
01:03:281 (9,10) - This is the same rhythm length as 01:01:948 (5,6) and 01:02:614 (7,8) but greatly farther It may be too hard
01:09:614 (3,4,5,6) - make them like 01:08:614 (1,2,3,4,1,2)

This diff has different kiai time consider changing it I will inform him about this

[DB's MAGI]
00:55:281 (1,1,2,3,4,5,1,2,3) - I think combo arrangment should be 00:55:281 (1,1,2,3) and 00:56:114 (4,5,1,2,3) FIXED


Note: MAGI diff is far harder than my skill so I can't mod much
shARPII
Hi! :) here's my mod for M4M.

[General]

Add timing point with same BPM, offset : 7948. (I was confused at the beginning ^^ you have the good timing but the first
tick has to be on the beat (not the third))

[Morujiana]

00:18:614 (4) : moves to x: 104 y: 128
00:34:947 (1) : go to 00:34:614 : (easier for beginners)

00:40:614 (1) : go to 00:39:947
00:41:947 : add a circle here
(You have changed this part since last night so take this or keep what you've done, it's good too)

01:14:281 (1) : remove and add 3 circles 01:14:281 / 01:14:614 / 01:14:947
01:23:281 : remove NC
01:24:281 : ^
(^^ ok you have colors but i think that's not useful. I have seen an other part like that.Iif it was me, i'll change this but that's just an advice)

EDIT : I've done this mod last night so some points can not match with the latest version

[Alibaba]

00:13:281 (8): NC
00:13:614 (1) : remove NC
00:16:114 : i don't like all these NC but it seems to be your choice :p
00:23:947 : add a circle (on the beat no? even if you use the singer on this part)
00:25:448 (5) : NC
00:38:614 to 00:40:281 : add something in this space / edit: (outdated?)
00:42:614 to 00:44:614 : ^
01:02:614 (4) : NC
01:23:948 (5) : ^
01:24:614 (8) : moves to x: 296 y: 128

For new combo, just check when the beat starts with the new timing point and try to adapt that.

[Aladdin]

00:16:114 (1) : snapping? (with 1.0x)
00:16:614 (1) : remove NC
00:17:114 (1) : remove NC (i agree with nattap here, just use the new timing point and count "1-2-3-4" in your head ^^ combo have this utility (even if you don't have your circle or spinner on the beat).
00:17:614 (2) : NC
00:18:948 (1) : remove NC
00:20:114 (5) : NC

I have nothing much to say, it's an enjoyable beatmap, the big problem for me is the moment when you choose to add NC or not. Just think about it ^^

[DB's Magi]

00:59:448 (10) : Be careful with that, you shouldn't add objects that high on the grid, consider lowering it on the grid.
01:18:614 (1) : ^

Magi in general:

Too difficult for me. There is so many different distance spacing (you have a better level than me so I think that you can know if it's weird or not contrary to me). I think it's weird because sometimes the distance is too big for a fast bpm beatmap.
I can't give you any advice here, sorry.
Topic Starter
IamKwaN

shARPII wrote:

Hi! :) here's my mod for M4M.

[General]
Add timing point with same BPM, offset : 7948. (I was confused at the beginning ^^ you have the good timing but the first
tick has to be on the beat (not the third)) cannot understand ;w;

[Morujiana]
00:18:614 (4) : moves to x: 104 y: 128 FIXED
00:34:947 (1) : go to 00:34:614 : (easier for beginners) but it does not resonance the lyrics D:
00:40:614 (1) : go to 00:39:947 FIXED
00:41:947 : add a circle here ADDED
(You have changed this part since last night so take this or keep what you've done, it's good too)
01:14:281 (1) : remove and add 3 circles 01:14:281 / 01:14:614 / 01:14:947 FIXED
01:23:281 : remove NC changed to two in a combo color. it sounds better i think :P
01:24:281 : ^ ^
(^^ ok you have colors but i think that's not useful. I have seen an other part like that.Iif it was me, i'll change this but that's just an advice)
EDIT : I've done this mod last night so some points can not match with the latest version

[Alibaba]
00:13:281 (8): NC FIXED
00:13:614 (1) : remove NC FIXED
00:16:114 : i don't like all these NC but it seems to be your choice :p YA :P
00:23:947 : add a circle (on the beat no? even if you use the singer on this part) ADDED
00:25:448 (5) : NC FIXED
00:38:614 to 00:40:281 : add something in this space / edit: (outdated?) ADDED
00:42:614 to 00:44:614 : ^ ADDED
01:02:614 (4) : NC FIXED
01:23:948 (5) : ^ FIXED
01:24:614 (8) : moves to x: 296 y: 128 FIXED
For new combo, just check when the beat starts with the new timing point and try to adapt that. (Y)[color]

[Aladdin]
00:16:114 (1) : snapping? (with 1.0x)
00:16:614 (1) : remove NC FIXED
00:17:114 (1) : remove NC (i agree with nattap here, just use the new timing point and count "1-2-3-4" in your head ^^ combo have this utility (even if you don't have your circle or spinner on the beat). FIXED
00:17:614 (2) : NC FIXED
00:18:948 (1) : remove NC FIXED
00:20:114 (5) : NC FIXED
I have nothing much to say, it's an enjoyable beatmap, the big problem for me is the moment when you choose to add NC or not. Just think about it ^^

[DB's Magi]

00:59:448 (10) : Be careful with that, you shouldn't add objects that high on the grid, consider lowering it on the grid. FIXED
01:18:614 (1) : ^ FIXED

Magi in general:
Too difficult for me. There is so many different distance spacing (you have a better level than me so I think that you can know if it's weird or not contrary to me). I think it's weird because sometimes the distance is too big for a fast bpm beatmap.
I can't give you any advice here, sorry. That's fine :D
THANKS :D
kajiyatta
M4M from your queue
General
there are some unsnapped notes here, so please resnap all notes.
Morujiana
maybe this diff worth Easy so OD-1 & HP-1 better for newbie

Placement
I don't agree with your NC spamming in easiest diff bacause maybe newbie will be confused. e.g ) 00:13:614(1,1,1,1) and more...
00:24:281(1,2,3) to be beautiful like this?
00:28:614(4,1,2,3) ^
00:37:947(2) to be nice flow, like this?
01:11:281(1) ^
Rhythm
00:34:614 add a note here bacause the back music has a finish.

DB's Alibaba
maybe this diff aims Normal diff I suppose, so please make lower AR & OD under 5. it's not Rankable.
I suggest you don't change slider velocity in this diff for newbie. and same suggestion for spacing.
Placement
00:02:614(2) I suppose this note makes confusing for newbie.
00:05:281(5)^
00:18:947(1)^
00:16:114(1,1,1) this jummping reaches Hard diff. please not to jump
00:39:947(10,1) swap NC

Aladdin
AR6 seems nice.
Placement
00:24:614(2,1,2) it's more nice flow like this?
00:45:281(4) add NC?
Rhythm
00:05:281(4,1) to foloow the music, maybe this would be better.
00:14:447(2,3,4,5) like this?
01:25:281(1) end at 01:26:281

jameskong1's MAGI
the NC pattern seems so weird... please add NC at a long white line basically.
and overall weird spacing, you can use distant snap positively better.
Placement
00:14:947(7) a bit confused because suddenly spacing changed. so if you still willing do that, maybe NC here.
00:37:614(3,4,5) maybe user can't expect spacing changed... please remake this part.
Rhythm
00:05:448(4) delete this note, a bit weird for me.
01:06:594 unnecessary green line
Hit Sonud
00:24:614(3) delete finish

DB's MAGI
Placement
00:45:281(6) NC here
Rhythm
00:13:864(2) maybe start at 00:13:947
00:14:281(3) maybe this 00:46:697(6,7) delete these notes.

well, you need more work but it's not bad for newbie mapset. I support newbie mappers so here is my star, please make better~
sammy711
會造成不能被rank的重要問題:紅色
比較重要的問題:粉色
建議:黑色
吐槽:綠色
General
1.背景圖片請使用800×600的大小 可以使用畫圖軟件在下方增加一小條和原背景顏色相似的部份 現在的是800×588 於是造成了這樣的情況:
SPOILER
有一條是黑的
2.注意!video的尺寸大小必須控制在800×600以內 現在的為1280×720 請用格式工廠等軟件壓縮視頻到800×600以下

3.offset好像不是特別準確 我聽了一遍確認黃線的offset更貼近 這個數值 可以將速度放慢到1/4并感受一下差別(別只改一個難度哦),并resnap一下音符,別都不在線上了(之前那些人提醒你不在線上就是因為offset不准確 就算聽的是准的也不在線上)
4.難度問題 這幾個難度雖然貼切歌曲 可並不能看出來難度的大小 建議改成 "Crazy Aladin"一類的難度(自己再構思一下其他的表示難度的詞放在哪裡),避免混淆
Morujiana
1. 00:19:306 (1,2,3)
這三個音符擺放的樣子不太好看,1的座標為(272,56) 2為(288,160) 3為(288,264) 顯然1 2 3不在一條直線上 而且1和3的橫座標也不同
可以選擇將3改為(272,264) 也可以選擇將1改為(288,56) 請自行選擇
2. 00:21:972
可以在note1與note2之間再加一個note 聽起來更舒服
3. 00:34:972
這一段的顏色太多了 有點花哨 將slider的顏色統一一下如何?
14秒也有這個問題 沒必要用那麼多顏色

4. 00:41:639
在1和2之間再加個note?個人認為這裡應該再有一個音 聽起來比較舒服
5. 00:56:306
這個地方略奇怪啊 歌的重音在這裡都變成了滑條中間的tick
推薦這麼改:將第二個滑條向後挪半拍 將單點note刪掉 變成這樣:
聽起來會舒服很多
6.01:04:639(1)
仔細聽歌曲 可以聽出來 這個單note更應該向左移動半拍移到紅線上
你可以將音效打開 會發現音效和背景音樂的鼓點是錯開的
7.01:23:306(1)
不用再開一個新combo吧 上面的一個才到2就開新combo總覺得有點亂
總的來說 音效處理的不錯 沒有特別大的問題
DB's Alibaba
1.00:02:614(5)
這個reverse放的很不人道啊,reverse的箭頭方向是向下,這種會造成人不解的reverse是不允許擺放的
更改方法 如圖

2.00:05:281(5)
同(1)箭頭的方向太坑 把(1)中更改完的倒置 就可以了
3.整首曲子中的短slider太短了 不好看建議將slider速度從0.7調到1.0或1.2 讓短slider稍微長一點
4.00:38:938(7)
這串里竟然有11個note。normal中一串儘量少超過5個 可以在第7個這裡分開 創造一個新combo
5.最後一個轉盤的音效略有點大 可以考慮減小一點音量
Aladdin
1.00:51:00
這附近音符跟的線很不明 剛開始的00:51:781(3)跟的是旋律 而下面轉的滑條馬上就回到歌詞,讓人十分摸不著頭腦
建議刪掉00:51:781(3) 這樣旋律便會清晰很多
2.00:54:281(1)
這個reverse加的真不好 明明只需要三拍 卻用一個reverse+單note硬是改成了四拍 而且reverse除了開頭都不在線上
建議:reverse改成slider 讓slider的結尾在單note左側的紅線上
3.01:18:614(1)
建議將這個音符去掉new combo 明顯它和前面的slider應該在一起
jameskong1's MAGI
1.這張圖有一點:節奏太難把握 也就是說很難抓住歌曲的節奏並按節奏擊打note
在這種情況下使用高AR有一些不妥 對於這個難度來說 AR6足够了。除此之外 這首歌的節奏也不是很適合高AR的設置
2.這個圖的特點是跳 不妨把名字設為"jameskong1's JUMPING MAGI"如何?一眼就能看出來這張圖的特點
3.00:08:864(9)
這裡的三連真的十分不妥 最好刪去這個音符 這樣才更適合此處的節奏
4.00:29:781
這個地方再加一個note?總覺得少了點東西
位置最好在圖上1和2連線的中點處 也就是這裡 座標(334,271)

5.00:34:869
這裡開始slider速度應該降低一些 聽起來更舒服
6.00:49:114(4,5)
這個地方的4,5是違規的 因為無法判斷究竟滑條的開頭是4還是5 請適當將滑條右移
这不违规,无视这条 :o
7.01:25:281
此處應加一個轉盤 持續至1:26:614
總的來說 這個難度做的還不錯 就是擺放的有點隨意了 另外掉血太快了 建議減慢一點
DB's MAGI
1.注意! 當兩組速度不同的單note組出現時 請選擇①將距離變得不同②增加new combo
變速等距離打或有空拍最好增加新combo 不然沒人能認出來
標準的例子: 00:14:947
時間軸上清楚地能看出來 分組應該是3 2
所以請把2的第一個標記出來 讓人注意它 就能知道有空拍了
同樣的道理:00:36:947 既然是等速打 這裡開那麼多new combo就有點沒道理了
2.00:50:947(6)
這個note放歪了 請把座標改為(416,48)
3.00:39:614
這地方放4個note的跳略有點奇怪 可以跟著背景 將前面連打減少2個 跟著背景放5個note的跳(推薦正五邊形)
4.00:47:614(4) 00:48:947(8) 00:50:281(4) 00:51:614
這幾個note都歪了 座標都改成(88,328)
5.01:04:614(6)
把這個note移到前面的白線 和音樂的鼓點對應
然後把下一個note變成new combo
————————————————————————————————————————————————————————————————————
大概就這些 第一次mod 自己選擇一下吧~ ;)
Topic Starter
IamKwaN

kajiyatta wrote:

M4M from your queue
General
there are some unsnapped notes here, so please resnap all notes. FIXED easy diff. In fact both DB and I changed the distance spacing in the middle of the song in hard and normal diff. I ask nold_1702 and he said it is acceptable ;w;
Hard: 1.5 :arrow: 1.0 :arrow: 1.2
Normal: 1.4 :arrow: 2.0

Morujiana
maybe this diff worth Easy so OD-1 & HP-1 better for newbie
changed it OD-2 & HP-2 instead
both 1 I think it is too easy :?


Placement
I don't agree with your NC spamming in easiest diff bacause maybe newbie will be confused. e.g ) 00:13:614(1,1,1,1) and more...
00:24:281(1,2,3) to be beautiful like this? FIXED
00:28:614(4,1,2,3) ^ FIXED
00:37:947(2) to be nice flow, like this? FIXED
01:11:281(1) ^ FIXED
Rhythm
00:34:614 add a note here bacause the back music has a finish. ADDED

DB's Alibaba
maybe this diff aims Normal diff I suppose, so please make lower AR & OD under 5. it's not Rankable. FIXED
I suggest you don't change slider velocity in this diff for newbie. and same suggestion for spacing.
Placement
00:02:614(2) I suppose this note makes confusing for newbie. FIXED
00:05:281(5)^ FIXED
00:18:947(1)^ FIXED
00:16:114(1,1,1) this jumping reaches Hard diff. please not to jump FIXED
00:39:947(10,1) swap NC FIXED

Aladdin
AR6 seems nice. FIXED
Placement
00:24:614(2,1,2) it's more nice flow like this? FIXED
00:45:281(4) add NC? FIXED
Rhythm
00:05:281(4,1) to follow the music, maybe this would be better.
00:14:447(2,3,4,5) like this? FIXED
01:25:281(1) end at 01:26:281 FIXED

DB's MAGI
Placement
00:45:281(6) NC here FIXED
Rhythm
00:13:864(2) maybe start at 00:13:947 FIXED
00:14:281(3) maybe this FIXED
00:46:697(6,7) delete these notes. FIXED

well, you need more work but it's not bad for newbie mapset. I support newbie mappers so here is my star, please make better~
THX a lot i am still a noob >:(
Topic Starter
IamKwaN

sammy711 wrote:

會造成不能被rank的重要問題:紅色
比較重要的問題:粉色
建議:黑色
吐槽:綠色
General
1.背景圖片請使用800×600的大小 可以使用畫圖軟件在下方增加一小條和原背景顏色相似的部份 現在的是800×588 於是造成了這樣的情況:
SPOILER
有一條是黑的

2.注意!video的尺寸大小必須控制在800×600以內 現在的為1280×720 請用格式工廠等軟件壓縮視頻到800×600以下[/color]
FIXED
3.offset好像不是特別準確 我聽了一遍確認黃線的offset更貼近7973 這個數值 可以將速度放慢到1/4并感受一下差別(別只改一個難度哦),并resnap一下音符,別都不在線上了(之前那些人提醒你不在線上就是因為offset不准確 就算聽的是准的也不在線上)
我覺得還可以 :P
4.難度問題 這幾個難度雖然貼切歌曲 可並不能看出來難度的大小 建議改成 "Crazy Aladin"一類的難度(自己再構思一下其他的表示難度的詞放在哪裡),避免混淆
這個嘛 其實這裡有清楚表明:3
http://osu.ppy.sh/s/70589


Morujiana
1. 00:19:306 (1,2,3)
這三個音符擺放的樣子不太好看,1的座標為(272,56) 2為(288,160) 3為(288,264) 顯然1 2 3不在一條直線上 而且1和3的橫座標也不同
可以選擇將3改為(272,264) 也可以選擇將1改為(288,56) 請自行選擇
FIXED
2. 00:21:972
可以在note1與note2之間再加一個note 聽起來更舒服
再加的話就不是easy了
3. 00:34:972
這一段的顏色太多了 有點花哨 將slider的顏色統一一下如何?
14秒也有這個問題 沒必要用那麼多顏色

這是故意的 D:
4. 00:41:639
在1和2之間再加個note?個人認為這裡應該再有一個音 聽起來比較舒服
ADDED
5. 00:56:306
這個地方略奇怪啊 歌的重音在這裡都變成了滑條中間的tick
推薦這麼改:將第二個滑條向後挪半拍 將單點note刪掉 變成這樣:
聽起來會舒服很多
FIXED
6.01:04:639(1)
仔細聽歌曲 可以聽出來 這個單note更應該向左移動半拍移到紅線上
你可以將音效打開 會發現音效和背景音樂的鼓點是錯開的
FIXED
7.01:23:306(1)
不用再開一個新combo吧 上面的一個才到2就開新combo總覺得有點亂
FIXED
總的來說 音效處理的不錯 沒有特別大的問題

DB's Alibaba
1.00:02:614(5)
這個reverse放的很不人道啊,reverse的箭頭方向是向下,這種會造成人不解的reverse是不允許擺放的
更改方法 如圖

FIXED
2.00:05:281(5)
同(1)箭頭的方向太坑 把(1)中更改完的倒置 就可以了
FIXED
3.整首曲子中的短slider太短了 不好看建議將slider速度從0.7調到1.0或1.2 讓短slider稍微長一點
FIXED
4.00:38:938(7)
這串里竟然有11個note。normal中一串儘量少超過5個 可以在第7個這裡分開 創造一個新combo
FIXED
5.最後一個轉盤的音效略有點大 可以考慮減小一點音量
FIXED

Aladdin
1.00:51:00
這附近音符跟的線很不明 剛開始的00:51:781(3)跟的是旋律 而下面轉的滑條馬上就回到歌詞,讓人十分摸不著頭腦
建議刪掉00:51:781(3) 這樣旋律便會清晰很多
FIXED
2.00:54:281(1)
這個reverse加的真不好 明明只需要三拍 卻用一個reverse+單note硬是改成了四拍 而且reverse除了開頭都不在線上
建議:reverse改成slider 讓slider的結尾在單note左側的紅線上
FIXED
3.01:18:614(1)
建議將這個音符去掉new combo 明顯它和前面的slider應該在一起
FIXED

jameskong1's MAGI
1.這張圖有一點:節奏太難把握 也就是說很難抓住歌曲的節奏並按節奏擊打note
在這種情況下使用高AR有一些不妥 對於這個難度來說 AR6足够了。除此之外 這首歌的節奏也不是很適合高AR的設置
2.這個圖的特點是跳 不妨把名字設為"jameskong1's JUMPING MAGI"如何?一眼就能看出來這張圖的特點
3.00:08:864(9)
這裡的三連真的十分不妥 最好刪去這個音符 這樣才更適合此處的節奏
4.00:29:781
這個地方再加一個note?總覺得少了點東西
位置最好在圖上1和2連線的中點處 也就是這裡 座標(334,271)

5.00:34:869
這裡開始slider速度應該降低一些 聽起來更舒服
6.00:49:114(4,5)
這個地方的4,5是違規的 因為無法判斷究竟滑條的開頭是4還是5 請適當將滑條右移
7.01:25:281
此處應加一個轉盤 持續至1:26:614
總的來說 這個難度做的還不錯 就是擺放的有點隨意了 另外掉血太快了 建議減慢一點

DB's MAGI
1.注意! 當兩組速度不同的單note組出現時 請選擇①將距離變得不同②增加new combo
變速等距離打或有空拍最好增加新combo 不然沒人能認出來
標準的例子: 00:14:947
時間軸上清楚地能看出來 分組應該是3 2
所以請把2的第一個標記出來 讓人注意它 就能知道有空拍了
同樣的道理:00:36:947 既然是等速打 這裡開那麼多new combo就有點沒道理了
FIXED
2.00:50:947(6)
這個note放歪了 請把座標改為(416,48)
FIXED
3.00:39:614
這地方放4個note的跳略有點奇怪 可以跟著背景 將前面連打減少2個 跟著背景放5個note的跳(推薦正五邊形)
FIXED
4.00:47:614(4) 00:48:947(8) 00:50:281(4) 00:51:614
這幾個note都歪了 座標都改成(88,328)
FIXED
5.01:04:614(6)
把這個note移到前面的白線 和音樂的鼓點對應
然後把下一個note變成new combo
FIXED
————————————————————————————————————————————————————————————————————
大概就這些 第一次mod 自己選擇一下吧~ ;)
感謝感謝;w;
sammy711
嗯 加油 坐等rank :D
Topic Starter
IamKwaN

sammy711 wrote:

嗯 加油 坐等rank :D
哈哈 我也很期待
10nya

~Requested via PM~

Sorry for the wait orz.

[General]
  1. Remove anime from the tags.
  2. Change the bg into .JPG to save memory :D
  3. Add muted sliderslide? sound so noisy
  4. 2nd kiai time end at 01:22:614 I suppose
[Morujiana]
  1. 00:07:948 (1)- : add finish on the head?
  2. 00:10:614 (1)- : remove nc, the slider is same so there's no need to add nc there
  3. 00:14:281 (1,1,1,1)- : remove nc..
  4. 00:24:281 (1,2)- : ctrl+g them to make a better flow :)
  5. 00:34:947 (1,1,1)- : remove nc
  6. 00:47:947 (2)- : move it 1 grid down? it'll make a better placement :D
  7. 00:56:614 (1)- : remove nc
  8. 01:12:281 (1,1)- : remove nc
[DB's Alibaba]
  1. this diff.. hard? or normal? the sv is too slow actually.
  2. Use distance snap please ><
  3. I think this diff needs more improvement so I'll skip this, sorry :?
[Aladdin]
  1. 00:47:281 (1,1)- : remove nc
  2. 01:00:947 (1,1,1,1)- : ^
[jameskong1's MAGI]
  1. AR-1 ?
  2. 00:00:615 until 00:05:448 - : prefer to use soft sample here, normal sample too loud
  3. Great job for catching the sound nicely, try to use more slider next time tough ;) nice diff
[DB's MAGI]
  1. 00:17:114 (1)- : remove nc
  2. 00:57:697 (6,7)- : remove this, it'll fit the lyric
  3. 01:00:364 (11,12)- : ^
  4. 01:08:281 - : add note?
  5. 01:08:447 - : ^
  6. 01:25:281 (1-13)- : omg prefer to change this to spinner ><
That's all I can find, You need to strengthen your placement and rhythm, next time try to use clap or whistle hit sounding ;)
Topic Starter
IamKwaN

- t e n n y a - wrote:


~Requested via PM~

Sorry for the wait orz.

[General]
  1. Remove anime from the tags. FIXED
  2. Change the bg into .JPG to save memory :D FIXED
  3. Add muted sliderslide? sound so noisy FIXED
  4. 2nd kiai time end at 01:22:614 I suppose I think it is okay now :P
[Morujiana]
  1. 00:07:948 (1)- : add finish on the head? FIXED
  2. 00:10:614 (1)- : remove nc, the slider is same so there's no need to add nc there FIXED
  3. 00:14:281 (1,1,1,1)- : remove nc.. FIXED
  4. 00:24:281 (1,2)- : ctrl+g them to make a better flow :) FIXED
  5. 00:34:947 (1,1,1)- : remove nc FIXED
  6. 00:47:947 (2)- : move it 1 grid down? it'll make a better placement :D FIXED
  7. 00:56:614 (1)- : remove nc FIXED
  8. 01:12:281 (1,1)- : remove nc FIXED
[Aladdin]
  1. 00:47:281 (1,1)- : remove nc FIXED
  2. 01:00:947 (1,1,1,1)- : ^ FIXED
[DB's MAGI]
  1. 00:17:114 (1)- : remove nc FIXED
  2. 00:57:697 (6,7)- : remove this, it'll fit the lyric FIXED
  3. 01:00:364 (11,12)- : ^ FIXED
  4. 01:08:281 - : add note? ADDED
  5. 01:08:447 - : ^ I think it is okay now :P
  6. 01:25:281 (1-13)- : omg prefer to change this to spinner >< FIXED
That's all I can find, You need to strengthen your placement and rhythm, next time try to use clap or whistle hit sounding ;)

THX A LOT!!!!
NewRulerNA
hi
found some issues. you must fix those.

[General]
  1. PreviewTime is not same between diffs. you must fix jameskong1's MAGI.
  2. offset is same as above.
  3. not work video other than Morujiana. you must add it to other diff.
[Aladdin]
  1. 00:03:284 (1) - unsnaped note.
[Morujiana]
  1. some notes are unsnaped. please check to use AIMod.
gl
Topic Starter
IamKwaN

NewRulerNA wrote:

hi
found some issues. you must fix those.

[General]
  1. PreviewTime is not same between diffs. you must fix jameskong1's MAGI. FIXED
  2. offset is same as above. FIXED
  3. not work video other than Morujiana. you must add it to other diff. FIXED
[Aladdin]
  1. 00:03:284 (1) - unsnaped note. In fact it is snapped coz I used 1.5x at the beginning before the spinner.
[Morujiana]
  1. some notes are unsnaped. please check to use AIMod. I can't find any which are not snapped and those pointed out by the AIMod are not always true.
gl
SamiPale
Hello, from my queue

Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
只留一条红线就够了,offset设成-51,这种纯粹换拍的红线很容易会被挑

[Morujiana]
  1. Important stuff
    1. 这个难度的确有unsnapped notes,比如说00:17:293 (2)你用鼠标拖一下就会发现他会偏移到00:17:281,还是建议All resnap一次这难度。平时用AIMod之类的如果查出unsnapped notes可以手动移一下看是否会偏移,差得比较远的会很明显能看出来的
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:948 (1) - 这个结束点太违和了..不如删掉放个break吧
  4. Hitsounds
    1. 00:13:281 (3) - 放finish?
[DB's Alibaba]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:10:614 (1) - 低难下这么遮有点不科学,默认skin下hit300消失后给玩家的反应时间太少了
    2. kiai后的Distance有点高
  4. Hitsounds
    1. 只听到一个finish orz
[Aladdin]
  1. Important stuff
    1. None.
  2. Map designing
    1. 这个AR配这个SV有点不太合适,AR有点低SV有点高
  3. Rhythm/Placing
    1. 01:03:781 (2) - 这个slider的节奏不科学...建议换一种节奏,跟音乐挺好的
  4. Hitsounds
    1. 平时没有铺whistle音效突然听到finish感到有点突然...
    2. 00:37:281 (1,2,3) - 建议减少finish的数量。。。3个已经很多了
[jameskong1's MAGI]
  1. Important stuff
    1. 这个难度KIAI的绿线应该要跟其他难度一致
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:281 (3) - 这里音乐趋向放松所以感觉1/8节奏不科学...
    2. 00:08:781 (8,9,10) - 这个AR下这里感觉略难读到之前有停顿,可以选择换个远点的位置或者newcombo(加了的话00:08:781就取消newcombo)
    3. 00:15:447 (2) - 删掉?这里感觉1/2太多了
    4. 00:16:114 (1) - 这里跳得略不科学,建议不设置那么跳或者改变跳的方向如何?
    5. 00:23:947 (1,2,3,4,5,6,7,89,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 太长了...这里可以弄个停顿
    6. 00:38:281 (1) - 这里节奏这样如何?http://osu.ppy.sh/ss/587154
    7. 01:25:135 (1) - 学DB's MAGI那样的spinner结束如何?
  4. Hitsounds
    1. 00:34:614 (8) - whistle替换成finish会好点?
    2. 00:57:614 (4) - 这个whistle也去掉吧
    3. 01:22:947 (4,5,1,2,3,4,5,6) - 这里加点whistle吧,现在听起来比较闷
[DB's MAGI]
  1. Important stuff
    1. 01:08:281 (13) - 在这个bpm下这里的spacing欺骗性太大了,也看不到有什么梗支持...建议fix掉
  2. Map designing
    1. 这种style......我认为这种全局对称的大跳一般是在比较高潮的地方用的,比如00:07:948 and 00:47:864之类的,但是你用这种全局对称的大跳非常多。在很多地方上感到不是很激情的也在大跳,有点滥用而不合音乐的感觉
    2. 无论是slider还是一套combo,摆得太正经很容易会闷。这个难度基本上都摆得很正经,形状都是正的,slider基本都是直的。而且这首歌感觉不硬也不直,是不是应该摆得柔和一点,让谱面跟fit song一点
    3. 引用某人的一句话,鬼畜只是手段,不是目的。只要用你的风格做得有爱就好了。(如果你的风格就是鬼畜,那么你首先需要更努力点去提升自己的map水平
  3. Rhythm/Placing
    1. 大部分的spacing参照Map designing部分
    2. 00:13:614 (1,2) - 这里节奏应该更平稳会听起来舒服一点,换成3个note之类的
    3. 00:17:947 (1,2,3) - 这里的连打太突兀了,后面的00:20:781 (6,7,8) and 00:22:614 (1,2,3,4,5,6,7,8,9,10,11) and 00:26:281 (1,2,3) and 00:28:614 (1,2,3) and 00:46:281 (1,2,3,4,5) and 00:54:614 (5,6,7,8,9) and 00:57:447 (3,4,5) and 01:00:114 (8,9,10) and 01:21:281 (3,4,5,6,7)也一样,连打的节奏很紧密,除非是带梗,如果后面不接note就给人一种莫名的节奏停顿感。对于连打,可以先摆一堆1/2然后尝试在蓝线中加入note形成3连打节奏看顺不顺耳,对于连打后的空缺,可以尝试用1/1之类的slider填补,也可以直接用1/2间距的circle填补,填补到留下1/1的节奏空缺就差不多了
    4. 00:25:031 (2) - 这个circle也许删掉比较好
    5. 00:33:447 (1,2,3,4) - 像这里节奏就不错
    6. 00:38:531 (2) - 这个circle也许删掉比较好
    7. 00:36:447 - 这里加个note也许会好一点
    8. 00:42:114 - 建议填上
    9. 00:44:114 - 这里的3个1/2空缺建议用note填上,刚好背景音乐也有三下重音不是吗
    10. 00:59:947 (7) - 突然降DS的摆法对于1/2还好,这里还是给人过近的感觉,可以考虑拉远一点
    11. 01:03:447 - 建议填上
    12. 01:04:447 - 这一段空缺也建议想办法填上
    13. 01:06:447 - 建议填上,前面的蓝线也可以填
  4. Hitsounds
    1. 整张图我只听到3个finish...可以尝试加一点比较基础的音效看看比如24拍的(ry
    2. 那3个finish感觉也不太合适。。建议改掉/减小到一个或者小声点
    3. 01:26:281 (1) - 考虑消音?
还有很大提升空间~ good luck :)
Topic Starter
IamKwaN

SamiPale wrote:

Hello, from my queue

Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
只留一条红线就够了,offset设成-51,这种纯粹换拍的红线很容易会被挑 其實是某modder建議我加的/0\ 已修正:3

[Morujiana]
  1. Important stuff
    1. 这个难度的确有unsnapped notes,比如说00:17:293 (2)你用鼠标拖一下就会发现他会偏移到00:17:281,还是建议All resnap一次这难度。平时用AIMod之类的如果查出unsnapped notes可以手动移一下看是否会偏移,差得比较远的会很明显能看出来的
      阿 我先前以為是spacing=snapping /0\ 已修正:3
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:948 (1) - 这个结束点太违和了..不如删掉放个break吧 已修正:3
  4. Hitsounds
    1. 00:13:281 (3) - 放finish? 加了:3
[DB's Alibaba]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:10:614 (1) - 低难下这么遮有点不科学,默认skin下hit300消失后给玩家的反应时间太少了 已修正:3
    2. kiai后的Distance有点高 已修正:3
  4. Hitsounds
    1. 只听到一个finish orz 加了:3
[Aladdin]
  1. Important stuff
    1. None.
  2. Map designing
    1. 这个AR配这个SV有点不太合适,AR有点低SV有点高 已修正:3
  3. Rhythm/Placing
    1. 01:03:781 (2) - 这个slider的节奏不科学...建议换一种节奏,跟音乐挺好的 已修正:3
  4. Hitsounds
    1. 平时没有铺whistle音效突然听到finish感到有点突然... 感覺whistle跟這歌不配合
    2. 00:37:281 (1,2,3) - 建议减少finish的数量。。。3个已经很多了 已修正:3
[DB's MAGI]
  1. Important stuff
    1. 01:08:281 (13) - 在这个bpm下这里的spacing欺骗性太大了,也看不到有什么梗支持...建议fix掉 已修正:3
  2. Map designing
    1. 这种style......我认为这种全局对称的大跳一般是在比较高潮的地方用的,比如00:07:948 and 00:47:864之类的,但是你用这种全局对称的大跳非常多。在很多地方上感到不是很激情的也在大跳,有点滥用而不合音乐的感觉
    2. 无论是slider还是一套combo,摆得太正经很容易会闷。这个难度基本上都摆得很正经,形状都是正的,slider基本都是直的。而且这首歌感觉不硬也不直,是不是应该摆得柔和一点,让谱面跟fit song一点
    3. 引用某人的一句话,鬼畜只是手段,不是目的。只要用你的风格做得有爱就好了。(如果你的风格就是鬼畜,那么你首先需要更努力点去提升自己的map水平
  3. Rhythm/Placing
    1. 大部分的spacing参照Map designing部分
    2. 00:13:614 (1,2) - 这里节奏应该更平稳会听起来舒服一点,换成3个note之类的 已修正:3
    3. 00:17:947 (1,2,3) - 这里的连打太突兀了,后面的00:20:781 (6,7,8) and 00:22:614 (1,2,3,4,5,6,7,8,9,10,11) and 00:26:281 (1,2,3) and 00:28:614 (1,2,3) and 00:46:281 (1,2,3,4,5) and 00:54:614 (5,6,7,8,9) and 00:57:447 (3,4,5) and 01:00:114 (8,9,10) and 01:21:281 (3,4,5,6,7)也一样,连打的节奏很紧密,除非是带梗,如果后面不接note就给人一种莫名的节奏停顿感。对于连打,可以先摆一堆1/2然后尝试在蓝线中加入note形成3连打节奏看顺不顺耳,对于连打后的空缺,可以尝试用1/1之类的slider填补,也可以直接用1/2间距的circle填补,填补到留下1/1的节奏空缺就差不多了 已修正:3
    4. 00:25:031 (2) - 这个circle也许删掉比较好 已修正:3
    5. 00:33:447 (1,2,3,4) - 像这里节奏就不错 :P
    6. 00:38:531 (2) - 这个circle也许删掉比较好 已修正:3
    7. 00:36:447 - 这里加个note也许会好一点 加了:3
    8. 00:42:114 - 建议填上 加了:3
    9. 00:44:114 - 这里的3个1/2空缺建议用note填上,刚好背景音乐也有三下重音不是吗 加了:3
    10. 00:59:947 (7) - 突然降DS的摆法对于1/2还好,这里还是给人过近的感觉,可以考虑拉远一点 已修正:3
    11. 01:03:447 - 建议填上 加了:3
    12. 01:04:447 - 这一段空缺也建议想办法填上 加了:3
    13. 01:06:447 - 建议填上,前面的蓝线也可以填 加了:3
  4. Hitsounds
    1. 整张图我只听到3个finish...可以尝试加一点比较基础的音效看看比如24拍的(ry 加了:3
    2. 那3个finish感觉也不太合适。。建议改掉/减小到一个或者小声点 已修正:3
    3. 01:26:281 (1) - 考虑消音? 已修正:3
还有很大提升空间~ good luck :)
riffy
mod may be added here soon

edit

[General]
  1. Fix your title! It should be Yubi Bouenkyou (TV Size)
  2. Disable epilepsy warning at [jameskong1's MAGI] or enable it for all diffs. I'd disable it.
  3. You should use consistent AudioLeadIn and Preview time. And I recommend you to keep kiais consistent.
  4. Is something wrong with your video? Why there's weird black lines above and under the video?
[Morujiana]
  1. I'd recommend you to use lower Approach Rate, current one seems too fast for me.
  2. Since this diff is the easiest it's strongly recmmended to use at least one spinner here. It's too easy to SS and people will get the same score. Spinner will bring some vary.
  3. As I said above, you need a spinner. Adding one here 00:05:614 - will be a good idea, imo. It's just wrong to have unmapped mini-break and it confuses players! So, spinner will be a good idea.
  4. 00:07:948 (1,2) - don't ruin such an awesome music with just boooooring sliders! There's such a good chance to show your creativity and map this part properly!
  5. 00:21:281 - 00:23:281 - weird breaks again. They doesn't make any sense and makes rhythm inconsistent and weird. Try to keep rhythm consistent!
  6. 00:42:948 - C'mon! Not again! You have same mistake again. Map is a rhythm! Rhythm doesn't stop here! Why did you stopped mapping here? Those weird mini breaks are annoying! They ruin fun and everything. Try to map them all, please!
  7. 01:04:447 (1) - instead of that weird circle that makes rhythm inconsistent, you can place here a slider example

    Work on your rhythm! Try to be more consistent.
[Aladdin]
  1. Inconsistent comboing. and New combo Spam is a main problem here! It's just annoying. New Combos everywhere. ;_; Try to make comboing consistent, I swear it will make your diff pretty awesome! same for DB's Alibaba
[DB's Jumping MAGI]
  1. the best thing I can say is TRY TO USE APPROACH RATE 9! It will make your patterns easier to read.
  2. There's a lot of pointless, weird and inconsistent jumps, imo. For example 00:12:948 (1,2,3) - and patterns are like JUMPJUMPJUMP>weird 2/1 break > JUUUUUUMPSJUUMPSJUMPS. It breaks flow and rhythm! try to make jumps consistent and easy-to-read.
  3. 00:11:114 (1,2,3,1,2,3,1,2,3,1) - DO NOT OVERMAP. It doesn't make any sense. It's weird, it's random and it makes players angry. If there's NO music, there shouldn't be ANY circles/sliders. osu! is a rhythm-game!
  4. Whenever you start random jumps - put a New Combo to warn us about this. 01:06:448 (6) - for example here.
[jameskong1's MAGI]
  1. We already have here one diff with crazy and weird jumps. I don't think we need another one. Keep your jumps playable and reasonable. 00:12:781 (1) - example- distance is too big, imo
  2. 00:17:281 (3,5) - Reverse arrow here isn't clearly visible, it will confuse some layers (aspecially if you play it with hidden :<)
  3. 00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - Parts with bigger spacing appears from nowhere and they seems random to me.
  4. 00:28:281 (2,3,4,5,6) - and as for jumps, try to keep them consistent. think that this pattern would be more consistent if you place jumps between 00:28:281 (2,3) - and 00:28:948 (5,6) - as well.

    THis diff is too much like Jump-diff.
~~~~~~~~~~
I'm sorry but I really don't like anime-music like this one.

But I wish you good luck, your map needs a lot of work but it's not so bad! So, good luck!
szat900
最喜欢magi的这首歌了~~~希望早日rank啊
Topic Starter
IamKwaN

-Bakari- wrote:

mod may be added here soon
Thanks a lot :D
Topic Starter
IamKwaN

szat900 wrote:

最喜欢magi的这首歌了~~~希望早日rank啊
多謝支持 哈哈 ;)
Topic Starter
IamKwaN

-Bakari- wrote:

mod may be added here soon

edit

[General]
  1. Fix your title! It should be Yubi Bouenkyou (TV Size) FIXED
  2. Disable epilepsy warning at [jameskong1's MAGI] or enable it for all diffs. I'd disable it. FIXED
  3. You should use consistent AudioLeadIn and Preview time. And I recommend you to keep kiais consistent. FIXED
  4. Is something wrong with your video? Why there's weird black lines above and under the video? lol
[Morujiana]
  1. I'd recommend you to use lower Approach Rate, current one seems too fast for me. FIXED
  2. Since this diff is the easiest it's strongly recommended to use at least one spinner here. It's too easy to SS and people will get the same score. Spinner will bring some vary. FIXED
  3. As I said above, you need a spinner. Adding one here 00:05:614 - will be a good idea, imo. It's just wrong to have unmapped mini-break and it confuses players! So, spinner will be a good idea. ADDED
  4. 00:07:948 (1,2) - don't ruin such an awesome music with just boooooring sliders! There's such a good chance to show your creativity and map this part properly! ADDED
  5. 00:21:281 - 00:23:281 - weird breaks again. They doesn't make any sense and makes rhythm inconsistent and weird. Try to keep rhythm consistent! ADDED
  6. 00:42:948 - C'mon! Not again! You have same mistake again. Map is a rhythm! Rhythm doesn't stop here! Why did you stopped mapping here? Those weird mini breaks are annoying! They ruin fun and everything. Try to map them all, please! ADDED
  7. 01:04:447 (1) - instead of that weird circle that makes rhythm inconsistent, you can place here a slider example FIXED

    Work on your rhythm! Try to be more consistent.
[Aladdin]
  1. Inconsistent comboing. and New combo Spam is a main problem here! It's just annoying. New Combos everywhere. ;_; Try to make comboing consistent, I swear it will make your diff pretty awesome! same for DB's Alibaba
FIXED

[DB's Jumping MAGI]
  1. the best thing I can say is TRY TO USE APPROACH RATE 9! It will make your patterns easier to read.
  2. There's a lot of pointless, weird and inconsistent jumps, imo. For example 00:12:948 (1,2,3) - and patterns are like JUMPJUMPJUMP>weird 2/1 break > JUUUUUUMPSJUUMPSJUMPS. It breaks flow and rhythm! try to make jumps consistent and easy-to-read.
  3. 00:11:114 (1,2,3,1,2,3,1,2,3,1) - DO NOT OVERMAP. It doesn't make any sense. It's weird, it's random and it makes players angry. If there's NO music, there shouldn't be ANY circles/sliders. osu! is a rhythm-game!
  4. Whenever you start random jumps - put a New Combo to warn us about this. 01:06:448 (6) - for example here.
Just ignore this diff and I think my brother's work is quite bad too D:
And I just deleted it D:



~~~~~~~~~~
I'm sorry but I really don't like anime-music like this one.

But I wish you good luck, your map needs a lot of work but it's not so bad! So, good luck!
Tsumetaku
M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束?

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152?
01:10:614 - (6)放到112,120?

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何?
00:22:448 - (6,7) 碰到了 分開比較好看
00:32:114 - ^
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
Topic Starter
IamKwaN

lead8964878 wrote:

M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束? 這樣我的EASY就超過3星難度了/.\

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152? 轉了角度令他們更工整 :D
01:10:614 - (6)放到112,120? 這樣就不合distance snapping了

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何? 保持原狀就好
00:22:448 - (6,7) 碰到了 分開比較好看 修正了:D
00:32:114 - ^ 修正了:D
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來 就是這樣才有難度阿 :D

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
R e d
hit :DDDD mod4 mod



[jameskong10's MAGI]

00:07:448 (1,2,3) - i suggest add a slider instead a triplet. Because you start after a Break time and in a Red tick. isn't easy to get right time with a triplet.
00:07:948 (1) - new combo, makes all the sense to me
00:09:114 (1) - i would delete new combo here lol. Your Combo's style is weird to me, so i stop talk about the combos..

You need more hitsounds, to help player keep the rytme and flow. I give some suggestions:
00:07:948 (1) - finish
00:08:448 (4) - clap
00:09:781 (3) - clap
00:10:614 (1) - finish
00:11:114 (4) - clap
00:11:781 (7) - clap
00:12:448 (3) - finish
00:13:281 (1) - finish

00:16:614 (4) - delete new combo?
and add new combo here: 00:17:448 (1) -?

00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3) - so much circles.. i think you should add a slider in the middle, makes it more creative, helps the gameplay.

00:22:448 (6) - finish?
00:23:948 (1) - add finish, with or without the wistle
00:37:947 (6) - finish?
00:39:947 (1) - finish?
00:45:948 (4,5) - this jump dont makes much sense, i dont feel like jump here
00:55:948 (1) - add finish, with or without the wistle
01:03:948 (1) - ^
01:05:281 (1,2,3,4,5,6,7,8,1) - very hard part lol, i think you should do less spacing, or at least between 01:06:448 (8,1)
01:09:281 (5,6,7,8) - also here.. i dont feel any jumps, and why so much jump circles in 180 bpm song? hoo well.. this is "just" my opinion
01:25:281 (1) - spinner start here, or delete (6) and start spinner there
01:26:614 - end spinner here?

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs!
00:09:781 (5) - unstack this circle. makes more sense to me
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2)
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here.
00:42:614 (8) - finish?
where is the hitsounds in kiai time? :/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff.
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing)
00:16:614 (1) - fix the spacing in this and next circles too

Again the diff need more hitsounds. I go leave here my suggestions based in my hitsounds style:
00:19:281 (1) - finish in start of slider
00:19:281 (1) - clap in the end of slider
00:19:948 (2) - clap in the end of slider
00:20:948 (4) - clap in the start of slider
00:20:948 (4) - clap in the end of slider
00:22:281 (2) - finish in the end of slider

i won't do this for the whole song lol but i hope you got what i'm talking about

00:32:948 (3) - remove finish in start of slider

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281

00:50:281 (2,4) - a little overlap..



Good luck :3
mod my map http://osu.ppy.sh/s/75942
Topic Starter
IamKwaN

R e d wrote:

hit :DDDD mod4 mod

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs! DONE \:D/
00:09:781 (5) - unstack this circle. makes more sense to me KEEP
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2) KEEP
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here. KEEP
00:42:614 (8) - finish? ADDED
where is the hitsounds in kiai time? :/ DONE \:D/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me once I saw ranked hard diff has this kind of pattern so I think I will keep them

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^ FIXED
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff. FIXED
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up FIXED
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing) FIXED
00:16:614 (1) - fix the spacing in this and next circles too FIXED

HITSOUND SUGGESTION ARE USEFUL AND I JUST DO IT ONCE AGAIN FROM THE BEGINNING :D

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow
FIXED

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281
KEEP

00:50:281 (2,4) - a little overlap.. KEEP

Good luck :3
mod my map http://osu.ppy.sh/s/75942
Jakkufurosuto
I love it.
Topic Starter
IamKwaN

Jakkufurosuto wrote:

I love it.
Thank you :D
SuperMoutarde
Hi! m4m for your modding queue

[General]

  1. Background: background.jpg is 800x600, which differs from the recommended size of 1024x768.
  2. Inconsistency in kiai times: fix the start of second kiai time in jameskong1's MAGI
[Morujiana]

  1. 00:12:781 (1) - a bit hard for easy diff
  2. 00:22:281 (6) - ^
  3. 00:32:948 (3) - ^
  4. 00:42:948 (1,2) - ^
  5. 01:24:948 (4) - ^
  6. 00:37:947 (4) - avoid overlapping with 00:35:948 (2)
  7. 00:52:281 (4) - make it same shape as 00:50:614 (3)
  8. 01:09:281 (2) - make it look like rest of combo
  9. 01:13:281 (3) - rework that, not very pretty right now
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448
  2. 00:02:614 (5) - ^
  3. 00:08:448 (2,3) - same for both
  4. 00:44:948 (2,3) - ^
  5. 00:47:614 (2,3) - ^
  6. 00:53:281 (2,3) - ^
  7. 00:56:614 (3) - ^
  8. 01:00:614 (1,2,3) - ^
  9. 01:07:281 (3) - ^
  10. 01:16:614 (1,2,3,4) - ^
  11. 01:23:281 (4) - ^
  12. 00:17:448 (4) - hmm too much repeat imo but this is personal preference. It makes it hard to read on first play, I would change it
  13. 00:20:114 (4) - should end 1/2 beat earlier. And add circles (or someth else) on 00:20:614 00:20:781 and 00:20:948 and maybe on 00:21:281 as well
  14. 00:51:281 (5,6) - Stack perfectly plz
  15. 01:25:281 (1) - remove finish, lol, wtf
[Aladdin]

  1. 00:17:114 (3) - blanket around 00:17:614 (4) ?
  2. 00:34:114 (5,2) - overlapping makes it look messy
  3. 01:06:448 (4,2) - ^
  4. 01:09:114 (4,2) - ^
  5. 01:15:614 (4,1) - ^
  6. 00:36:948 (6) - new combo
  7. 00:38:281 (10) - could me mapped to the music more imo
  8. 01:03:948 (10) - ^ (and you need NC somewhere in there too)
[jameskong1's MAGI]

  1. The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
  2. 01:25:135 (1) - Unsnapped spinner (start)
  3. 00:55:927 unsnapped green timing section
  4. 01:06:594 - ^
  5. 00:02:448 (6) - ? There's nothing in the music here. remove this circle
  6. 00:05:281 (3) - why slider? Remove and add circle instead
  7. 00:13:948 (2) - should be stacked with 00:12:948 (2)
  8. 00:14:114 (3) - shoud be stacked with 00:12:448 (3) or be placed somewhere else to avoid messy stacking. There are A LOT of these in the map I'm not gonna quote them all, check it by yourself and fix plz

That's it, folks! Good luck with this :)

Here's my map for m4m: t/117769
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