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Rio - Ai no Kotoba

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Total Posts
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Topic Starter
senaya
This beatmap was submitted using in-game submission on 8 марта 2013 г. at 21:11:32

Artist: Rio
Title: Ai no Kotoba
Source: Star Mine Girl
Tags: nitroplus Tina Yuzuki sumaga
BPM: 76
Filesize: 3786kb
Play Time: 01:52
Difficulties Available:
  1. Hard (4,66 stars, 165 notes)
  2. Normal (2,62 stars, 97 notes)
Download: Rio - Ai no Kotoba
Information: Scores/Beatmap Listing
---------------
I wish for your love :'<
riffy
Oh look, some posoni and senaya here!

[General]
  1. Киаи анснапнуты же!
  2. Леттербоксы включены, а брейков нет? Зачем? Либо брейки с летеербоксами, либо выключай леттербоксы.
  3. Мапа короткая, мжно было бы и нормал мапнуть. Песня такая легко-мапабельная, так что вперед мапать изю!
[Normal]
  1. в карте довольно большие промежутки между нотами, а ХП Дрейн высоченный. Почему? Зачем? АР 4 поставить и ХП дрейн понизить, тогда будет легче играться и читаться.
  2. 00:15:607 - ноту сюда по вокалу/музыке. Вполне звучит + и делает ритм более стабильным, что более характерно для нормалов.
  3. 00:18:568 (5) - хм, там есть такой тихий бит на 00:18:370 и бит чуть погромче на 00:18:765 - и если сделать реверснутый 1/2 слайдер, то будет играться лучше (example.jpg)
  4. 00:21:726 (3) - same as above. If you've applied suggestion above - apply this one, too! For consistency! If you haven't - don't apply this one!
  5. 00:26:660 (1,2) - мне не нравится то, как тут построен ритм. Я бы попробовал слегка миксовать вокалы/инструменты таким способом. Мне кажется, что это понятнее для игроков.
  6. 00:28:634 (3) - Нормал - самая легкая дифа. Новички ориентируются на то, что слышат. Я бы добавил реверс к слайдеру. 1) Будет стабильный ритм. 2) Это легче играется для новичков.
  7. 00:31:002 - опять же если решишь миксовать музыку с вокалами, то тут надо бы какой-то объект. Например начать 00:31:199 (5) - раньше и добавить реверс.
  8. 00:36:134 (4) - НК сюда. Слишком длинный паттерн получается без НК - это во первых, а во вторых тут по паттерну даже НК надо!
  9. 00:46:989 (2) - а тут есть бит на 00:47:186 - поэтому можно запилить 1/2 слайдер сюда. Думаю впишется вполне неплохо.
  10. 00:51:923 (1,2) - аналогично с 00:26:660 (1,2) ритм похож и паттерн почти такой же.
  11. 01:04:555 (1) - опять же, нормал - самая легкая дифа мапсета. А в таком случае лучше избегать оверлапов! Тут например оверлап с хитберстом после спиннера.
  12. 01:05:936 (2) - аналогично с 00:18:568 (5). + клэп на конец? или финиш? Ну там такой бит громкий :V
  13. 01:21:726 (5,6) - НК на (5) для разделения паттернов по вокалу. Или НК на (6) для разделения по музыке. Но НК надо, а то +* как-то длинновато.
  14. 01:12:844 (3) - бтв, можно было красивую обводку запилить вместо таких слайдеров. Но это уже твое дело.
  15. 01:28:634 (1) - для такого БПМ и самой легкой дифы в мапсете - это слишком быстро после спиннера. Люди, которые обычно играют самый легкий дифф в мапсете, не успеют обнаружить слайдер. Лучше что-то укоротить!
  16. 01:43:634 (2,5) - nazi - а почему бы не стакнуть? Ну..ну! ну лучше же будет в редакторе смотреться!
  17. 01:51:923 - киаи заканчивается ТУТ. Либо начни здесь спиннер, либо закончи слайдер. Но тут определенно нужно что-то громкое!
[Hard]
  1. 00:17:976 (10) - и все подобные. (вообще +12 это многовато)- мне очень не нравится этот бит. К предыдущей комбо-цепочке он явно неподходит, но и на отдельный паттерн не тянет. Может на него и подобные ставить джампы+нк? Тогда будет вполне интересно. Стабильно так идет через весь мап, неужели нет способа это исправить. Как угодно! Ну можно же поработать над комбоингом немного.
  2. 01:28:634 (1,2,3) - обычно в таких местах делают джампы, но небольшие. Чтоб подготовить игрока к киаи.
  3. 01:51:430 - обеззвучить реверс? Хотя бы потише сделать! Там бита как такового нет, есть лишь звук затихания.
~~~~~~~~~~~
Yea, quite good Hard. Work a bit more on comboing! But I quite like it. Good luck.

note: mod isn't complete. but it's finished. I don't like anime songs, anyway. :(
Topic Starter
senaya

-Bakari- wrote:

Oh look, some posoni and senaya here! 'sup, Alinka :3

[General]
  1. Киаи анснапнуты же!
    kiai fixxt
  2. Леттербоксы включены, а брейков нет? Зачем? Либо брейки с летеербоксами, либо выключай леттербоксы.
    litterboxes removed
  3. Мапа короткая, мжно было бы и нормал мапнуть. Песня такая легко-мапабельная, так что вперед мапать изю!
    без проблем, если объяснишь как. хард идёт за текстом+музыкой, норм только за ритмом. а в изе что?
[Normal]
  1. в карте довольно большие промежутки между нотами, а ХП Дрейн высоченный. Почему? Зачем? АР 4 поставить и ХП дрейн понизить, тогда будет легче играться и читаться.
    AR+1 and DR-1 done
  2. 00:15:607 - ноту сюда по вокалу/музыке. Вполне звучит + и делает ритм более стабильным, что более характерно для нормалов.
    не хочу спамить 1/1 ноты :<
  3. 00:18:568 (5) - хм, там есть такой тихий бит на 00:18:370 и бит чуть погромче на 00:18:765 - и если сделать реверснутый 1/2 слайдер, то будет играться лучше (example.jpg)
    на первом белом тике ничего нет. если и делать, то на 1/2 дальше
  4. 00:21:726 (3) - same as above. If you've applied suggestion above - apply this one, too! For consistency! If you haven't - don't apply this one!
    suddenly, english!
  5. 00:26:660 (1,2) - мне не нравится то, как тут построен ритм. Я бы попробовал слегка миксовать вокалы/инструменты таким способом. Мне кажется, что это понятнее для игроков.
    true, done
  6. 00:28:634 (3) - Нормал - самая легкая дифа. Новички ориентируются на то, что слышат. Я бы добавил реверс к слайдеру. 1) Будет стабильный ритм. 2) Это легче играется для новичков.
    слишком много 1/1 слайдеров подряд :<
  7. 00:31:002 - опять же если решишь миксовать музыку с вокалами, то тут надо бы какой-то объект. Например начать 00:31:199 (5) - раньше и добавить реверс.
    тут, как и раньше, реверс прокатит, имхо, только если сдвинуть слайдер на 1/2 дальше
  8. 00:36:134 (4) - НК сюда. Слишком длинный паттерн получается без НК - это во первых, а во вторых тут по паттерну даже НК надо!
    там норм, а вот at 00:19:160 (6) - removed nc and added at 00:20:344 (1) - for consistency
  9. 00:46:989 (2) - а тут есть бит на 00:47:186 - поэтому можно запилить 1/2 слайдер сюда. Думаю впишется вполне неплохо.
    slider added
  10. 00:51:923 (1,2) - аналогично с 00:26:660 (1,2) ритм похож и паттерн почти такой же.
    мой ответ тоже аналогичен
  11. 01:04:555 (1) - опять же, нормал - самая легкая дифа мапсета. А в таком случае лучше избегать оверлапов! Тут например оверлап с хитберстом после спиннера.
    что такое хитбёрст?
  12. 01:05:936 (2) - аналогично с 00:18:568 (5). + клэп на конец? или финиш? Ну там такой бит громкий :V
    я за вокалом шёл, но мб я потом все подобные места в 1/2 слайдеры передалю..
  13. 01:21:726 (5,6) - НК на (5) для разделения паттернов по вокалу. Или НК на (6) для разделения по музыке. Но НК надо, а то +* как-то длинновато.
    nc at 01:22:318 (1) - added
  14. 01:12:844 (3) - бтв, можно было красивую обводку запилить вместо таких слайдеров. Но это уже твое дело.
    надеюсь, что моддеры мне с этим помогут в будущем :3
  15. 01:28:634 (1) - для такого БПМ и самой легкой дифы в мапсете - это слишком быстро после спиннера. Люди, которые обычно играют самый легкий дифф в мапсете, не успеют обнаружить слайдер. Лучше что-то укоротить!
    я думал об этом. готов рассмотреть любые варианты по укорачиванию спиннера, например.
  16. 01:43:634 (2,5) - nazi - а почему бы не стакнуть? Ну..ну! ну лучше же будет в редакторе смотреться!
    k, stacked
  17. 01:51:923 - киаи заканчивается ТУТ. Либо начни здесь спиннер, либо закончи слайдер. Но тут определенно нужно что-то громкое!
    moved kiai to 01:52:120 - so it would end at spinner start
[Hard]
  1. 00:17:976 (10) - и все подобные. (вообще +12 это многовато)- мне очень не нравится этот бит. К предыдущей комбо-цепочке он явно неподходит, но и на отдельный паттерн не тянет. Может на него и подобные ставить джампы+нк? Тогда будет вполне интересно. Стабильно так идет через весь мап, неужели нет способа это исправить. Как угодно! Ну можно же поработать над комбоингом немного.
    можно поработать, для этого я и прошу других игроков помодить мне карту.
  2. 01:28:634 (1,2,3) - обычно в таких местах делают джампы, но небольшие. Чтоб подготовить игрока к киаи.
    джампы готовят игрока к киай? я бы хотел узнать об этом больше.
  3. 01:51:430 - обеззвучить реверс? Хотя бы потише сделать! Там бита как такового нет, есть лишь звук затихания.
    тогда как быть с 01:41:068 (9,10,11) - ведь там тоже нет звуков
~~~~~~~~~~~
Yea, quite good Hard. Work a bit more on comboing! But I quite like it. Good luck.

note: mod isn't complete. but it's finished. I don't like anime songs, anyway. :(
Sanq, Arina :3
pandaikon
yo wassup
since i suck at modding, everything below are just suggestions. lol.

[Normal]
00:14:818 (2) - try extending this to 00:15:410 -
00:24:884 (5) - the soft hit at the end of the slider(00:25:081 - ) is a bit loud. try to reduce the volume there to like 20% or something like that. alternately, you could go ahead and change that slider with a note.
if you want to, you could change all the sliders similar to this one in notes or lower their volume 'till here 01:04:555 -
01:50:739 (2) -, 01:51:528 (3) - what about removing these sliders and placing instead on the white beats notes or maybe a reverse slider?
01:51:923 (1) - it would be cool if the spinner would start here.

[Hard]
00:22:515 (5) - try replacing this with a note on 00:22:712 -
00:30:410 (6) -, 00:47:778 (8) - same here
01:08:897 - a note here would sound nice
i'm being picky here D:

that's all, small mod, but hope it helps
godspeed in ranking, man :)
Topic Starter
senaya

pandaikon wrote:

yo wassup you!
since i suck at modding, everything below are just suggestions. lol. protip: don't ever tell your gf that you suck.

[Normal]
  1. 00:14:818 (2) - try extending this to 00:15:410 -
    done
  2. 00:24:884 (5) - the soft hit at the end of the slider(00:25:081 - ) is a bit loud. try to reduce the volume there to like 20% or something like that. alternately, you could go ahead and change that slider with a note.
    there are 2 bass notes. i don't think it is too loud D:
  3. if you want to, you could change all the sliders similar to this one in notes or lower their volume 'till here 01:04:555 -
    used 20-25 depending on the music
  4. 01:50:739 (2) -, 01:51:528 (3) - what about removing these sliders and placing instead on the white beats notes or maybe a reverse slider?
    i'm thinking that maybe i should remove the last slider and start spinner at 01:51:923 - ...
  5. 01:51:923 (1) - it would be cool if the spinner would start here.
    it does, lol
[Hard]
  1. 00:22:515 (5) - try replacing this with a note on 00:22:712 -
    is it overmapped? i might consider it if that is too hard, but i like how it looks atm
  2. 00:30:410 (6) -, 00:47:778 (8) - same here
    same here
  3. 01:08:897 - a note here would sound nice
    i get the idea but i won't do it because there's another part just like this later at 01:21:528 - which doesn't need it.
i'm being picky here D:

that's all, small mod, but hope it helps
godspeed in ranking, man :)
that looks like you tried trolling :)
thank you, bro.

// i also found a slider which had a whistle all over its body while testing your stuff. thanks.
h3k1ru
ut'

Topic Starter
senaya
on indeterminate semi-hiatus until my cat dies, probably next week.
happy new year, everyone.
Topic Starter
senaya

senaya wrote:

on indeterminate semi-hiatus until my cat dies
ok, done.
opend for moddinf
TicClick
[General]
Очень-очень рекомендую уполовинить BPM, так как удваивать его тут бессмысленно.

[Normal]
  1. 00:28:634 (3,4) - выправь спейсинг, а то получается, что они на таком же расстоянии, как и 00:28:041 (2,3)
  2. 00:58:239 (1) - финиш на начало
  3. 01:10:870 (1) - аналогично?
  4. 01:12:844 (3) - странный слайдер. Подправь у него хвост, он какой-то нелепый
  5. 01:23:502 (2) - новое комбо должно быть тут (заодно финиш вместо «хлопка»?)
  6. 01:32:976 (6) - новое комбо тут, чтобы начиналось на больших белых тиках (по музыке же?). Кстати говоря, этот слайдер ощутимо шшшшшшуршит
  7. 01:51:528 (3) - я бы добавил повтор, чтобы не было пустоты, а заодно на него финиш (по желанию)
[Hard]
  1. 00:32:976 (2) - новое комбо тут, не раньше
  2. 00:58:239 (2) - аналогично
  3. 01:03:173 (7) - я бы выгнул его немного в сторону предыдущего: http://puu.sh/1JSpJ
  4. 01:10:870 (3) - пропустил финиш? Разберёшься, в общем, поскольку это повторяет нормал по хитсаундам, думаю, было сделано специально
  5. 01:20:344 (6) - не уверен, что так можно делать, он как-то убежал за край экрана (точнее, сетки)
  6. 01:23:502 (10) - ну и тут новое комбо
  7. 01:42:449 (4) - новое комбо же!
  8. 01:48:765 (6) - ^
  9. 01:51:331 (7) - лишнее, мне кажется. И вообще, я бы так сделал (вместо ноты #6 — слайдер): http://osu.ppy.sh/ss/557421
Наверное, это всё, больше ничего в глаза не кидается. Кажется, надо чаще модить.
Topic Starter
senaya

TicClick wrote:

[General]
Очень-очень рекомендую уполовинить BPM, так как удваивать его тут бессмысленно.
bpm*0,5 and SV*2 done

[Normal]
  1. 00:28:634 (3,4) - выправь спейсинг, а то получается, что они на таком же расстоянии, как и 00:28:041 (2,3)
    true, spacing fixed
  2. 00:58:239 (1) - финиш на начало
    yes, added finish at start
  3. 01:10:870 (1) - аналогично?
    same as above
  4. 01:12:844 (3) - странный слайдер. Подправь у него хвост, он какой-то нелепый
    что не так с ним?
  5. 01:23:502 (2) - новое комбо должно быть тут (заодно финиш вместо «хлопка»?)
    added finish at start, fixed nc
  6. 01:32:976 (6) - новое комбо тут, чтобы начиналось на больших белых тиках (по музыке же?). Кстати говоря, этот слайдер ощутимо шшшшшшуршит
    several NCs fixed, also adding silent sliderslide to fix DAT NOIZZZzzzz
  7. 01:51:528 (3) - я бы добавил повтор, чтобы не было пустоты, а заодно на него финиш (по желанию)
    repeat added. also, finish added at the end of 01:50:739 (2) -
[Hard]
  1. 00:32:976 (2) - новое комбо тут, не раньше
    okay, nc fixed
  2. 00:58:239 (2) - аналогично
    nc fixed. i'd rather have it on the end of the slider though, but that is impossible lol
  3. 01:03:173 (7) - я бы выгнул его немного в сторону предыдущего: http://puu.sh/1JSpJ
    мне не нравится флоу после этого слайдера, если так выгибать :<
  4. 01:10:870 (3) - пропустил финиш? Разберёшься, в общем, поскольку это повторяет нормал по хитсаундам, думаю, было сделано специально
    added finish. no reason to have no finish if it's there in the music, right?
  5. 01:20:344 (6) - не уверен, что так можно делать, он как-то убежал за край экрана (точнее, сетки)
    спросил бата: можно, если слайдер не касается края экрана. а он не касается http://osu.ppy.sh/ss/557509
  6. 01:23:502 (10) - ну и тут новое комбо
    nc added
  7. 01:42:449 (4) - новое комбо же!
    ээ.. но ведь тут я нк не делал и ты ничего не написал.. 01:29:818 (4) -
  8. 01:48:765 (6) - ^
    мне больше нравится как нк идёт за текстом
  9. 01:51:331 (7) - лишнее, мне кажется. И вообще, я бы так сделал (вместо ноты #6 — слайдер): http://osu.ppy.sh/ss/557421
    removed 1/4 slider BUT last part changed another way
Наверное, это всё, больше ничего в глаза не кидается. Кажется, надо чаще модить.
я про себя промолчу..
благодарствую.

// i also found 2 sliders with missing normal claps and one missing finish while working on your mod. thanks.
Reiji-RJ
General

  1. Может в теги добавить Star Mine Girl?
Normal

  1. 01:12:252 (2) - свисток на начало? как на 01:05:936 (2) -
  2. 01:16:594 (4) - и сюда можно
  3. 01:29:818 - если честно, чистый нормал звучит грубовато в этой песне. Может переключить на софт и вставлять биты?
  4. 01:45:607 (1,2) - такого ритма я больше не увидела в диффе. Какой-то он внезапный и с нормалом звучит вообще не очень :/ Продли (1) до белого тика и поставь ноту на красном
  5. 01:51:528 (3) - финиш на конце?
  6. 01:52:120 (1) - а сюда свисток, а то как-то пусто заканчивается
Hard

  1. 00:17:186 (9) - нк сюда? А то 10,11,12 комбо выглядят как-то неряшливо D:
  2. 00:23:502 (7) - ^
  3. 00:48:765 (10) - и сюда тоже
  4. 00:55:081 (1) - ну, если добавишь те, то сделай так по всей мапе :3
  5. 01:16:594 (12) - свисток?
  6. 01:26:265 - я бы добавила сюда ноту с финишем
  7. 01:29:818 - опять же, на харде с таким количеством нот нормал звучит вообще ужасно D:
  8. 01:51:528 (7) - финиш на конец?
  9. 01:52:120 (1) - и свисток сюда :3
Очень хорошая мапа. Мало что нашла, извини D:
Песня <3 Ранкай, лентяй
Topic Starter
senaya

Reiji-RJ wrote:

General

  1. Может в теги добавить Star Mine Girl?
    You know what? Moved sumaga to tags and added Star Mine Girl as source :3
Hard

  1. 00:17:186 (9) - нк сюда? А то 10,11,12 комбо выглядят как-то неряшливо D:
    nc is now more consistent
  2. 00:23:502 (7) - ^
    same as above
  3. 00:48:765 (10) - и сюда тоже
    same as above
  4. 00:55:081 (1) - ну, если добавишь те, то сделай так по всей мапе :3
    same as above
  5. 01:16:594 (12) - свисток?
    true, i have a whistle in a similar part before. added.
  6. 01:26:265 - я бы добавила сюда ноту с финишем
    note added, spinner is now shorter.
  7. 01:29:818 - опять же, на харде с таким количеством нот нормал звучит вообще ужасно D:
    могу сделать тише, но полностью убирать не хочештся т.к. я очень плох, когда дело касается хитсаундов :<
  8. 01:51:528 (7) - финиш на конец?
    я не слышу финиша в музыке :< but added finish with 30% volume. i think it fits.
  9. 01:52:120 (1) - и свисток сюда :3
    true, whistle added.
Normal

  1. 01:12:252 (2) - свисток на начало? как на 01:05:936 (2) -
    yep, true. forgot whistle here.
  2. 01:16:594 (4) - и сюда можно
    true. whistle added (since it is in hard too)
  3. 01:29:818 - если честно, чистый нормал звучит грубовато в этой песне. Может переключить на софт и вставлять биты?
    объяснил свою позицию в харде выше
  4. 01:45:607 (1,2) - такого ритма я больше не увидела в диффе. Какой-то он внезапный и с нормалом звучит вообще не очень :/ Продли (1) до белого тика и поставь ноту на красном ok. slider is 1/4 longer now. 2nd slider removed, note added.
  5. 01:51:528 (3) - финиш на конце?
    added finish with 30% volume.
  6. 01:52:120 (1) - а сюда свисток, а то как-то пусто заканчивается
    whistle added.
Очень хорошая мапа. Мало что нашла, извини D:
Песня <3 Ранкай, лентяй
спасибо. да я и не против бы ранкнуть, но опыт мне подсказывает, что это невозможно :'<
Kirino Kousaka
Hi~ I just found your map in your signature. I love the song, it makes me want to cry ;w; so I wanted to mod it =w=

  • [General]
    1. Cut your mp3? Since it's not fully mapped. (Not really want to suggest that, but if you'd like go aheadXD)
    2. Parts on Kiai are kinda monotonous with normal hitsounds.

    [Normal]
  • 00:58:239 (1) - Let's make this more beautiful: move this tick 4 grids downwards and 5 grids to the left. (Just some adjustments lol)
  • 01:52:120 (1) - Apply 5% volume on this spinner. That makes a nice ending. =w=
[Hard]00:32:778 (10) - Add NC. (I don't like seeing combos on hard reaching 10 XD)00:32:976 (1) - Add NC.00:37:120 (2) - Remove "clap" on end and put on start. (Let's try making a better sound combo with claps here until 00:38:502)00:37:515 (3) - Put "clap" on end.00:37:910 (4) - Remove claps.00:38:502 (5) - Remove "clap" on end. 01:10:870 (1) - Remove NC.01:12:252 (2) - Add NC.01:24:686 (2,3) - Blanket (3) with the slider (2), that would be nice. Something like this. (Though I don't like how I designed my slider here, just think of something else. At least you got what I mean)01:52:120 (1) - Same with [Normal] :3
That's all, I hope this helps :D
Good Luck >w</
Star~
Topic Starter
senaya

Kirino Kousaka wrote:

Hi~ I just found your map in your signature. I love the song, it makes me want to cry ;w; so I wanted to mod it =w= that's why i map it :3

  • [General]
  1. Cut your mp3? Since it's not fully mapped. (Not really want to suggest that, but if you'd like go aheadXD)
    already removed what i wanted. this mp3 was a full ver, i made it into a cut ver myself :3
  2. Parts on Kiai are kinda monotonous with normal hitsounds.
    what should i do? i don't want to simply switch N->S, but i'm bad at making complicated hitsound patterns :<

    [Normal]
  3. 00:58:239 (1) - Let's make this more beautiful: move this tick 4 grids downwards and 5 grids to the left.
    done.
  4. 01:52:120 (1) - Apply 5% volume on this spinner. That makes a nice ending. =w=
    done.

    [Hard]
  5. 00:32:778 (10) - Add NC. (I don't like seeing combos on hard reaching 10 XD)
    mmkay, moved combo 1 note earlier.
  6. 00:32:976 (1) - Add NC.
    removed nc, actually..
  7. 00:37:120 (2) - Remove "clap" on end and put on start. (making a better sound combo with claps here until 00:38:502)
    it's following music now so not changed.
  8. 00:37:515 (3) - Put "clap" on end.
    it's following music now so not changed.
  9. 00:37:910 (4) - Remove claps.
    it's following music now so not changed.
  10. 00:38:502 (5) - Remove "clap" on end.
    it's following music now so not changed.
  11. 01:10:870 (1) - Remove NC.
    done
  12. 01:12:252 (2) - Add NC.
    and done.
  13. 01:24:686 (2,3) - Blanket (3) with the slider (2), that would be nice. Something like this. (Though I don't like how I designed my slider here, just think of something else. At least you got what I mean) i understand what you man but the thing is i don't like symmetry so not changed.
  14. 01:52:120 (1) - Same with [Normal] :3
    done.
That's all, I hope this helps :D
Good Luck >w</
Star~
Thank you for mod and star \:D/
tiper
[Hard]
  • 00:37:515 (3) - клэп на конец? по музыке же
    00:55:081 (1) - послушай финиш на начале. уж очень сильно там музыка выражена.
    00:58:239 (1) - ^ а вот сюда наоборот клэп вставить вместо финиша, музыка слабее
    01:06:134 (5) - А где бит? Такой-то музыкальный удар пропустил.
    01:09:094 (2) - Не пропустил хитсаунд на начале?
    01:51:528 (7) - Убери повтор. А спиннер сдвинь назад, ну и длиннее сделай. Так он начинается не с нужного места.
[Normal]
  • 00:54:046 - не место ли для бита или 1\4 слайдера?
    01:01:791 (1) - не закончить ли его на 1\4 позже? там все-таки более сильный музыкальный удар
    01:51:528 (3,1) - Аналогично с хардом. Спиннер начинается не там, где он должен начинаться.
    00:55:081 (5) - Финиш, аналогично харду.
    00:58:239 (1) -Клэп, не финиш, аналогично харду

UPD: Kudos'd
Topic Starter
senaya

tiper wrote:

[Hard]
  1. 00:37:515 (3) - клэп на конец? по музыке же
    по музыке там ничего нет. послушал в 50% несколько раз.
  2. 00:55:081 (1) - послушай финиш на начале. уж очень сильно там музыка выражена.
    в музыке там нет финиша.
  3. 00:58:239 (1) - ^ а вот сюда наоборот клэп вставить вместо финиша, музыка слабее
    но он есть в музыке. я бы мог его сделать тише, но совсем убирать я не стану (пушто он всё-равно есть в мп3-файле)
  4. 01:06:134 (5) - А где бит? Такой-то музыкальный удар пропустил.
    там стандартный ритм, мб не так слышно. made it a bit more audable (volume increased by 10%)
  5. 01:09:094 (2) - Не пропустил хитсаунд на начале?
    нет, его там нет, как и на 01:21:726 (2)
  6. 01:51:528 (7) - Убери повтор. А спиннер сдвинь назад, ну и длиннее сделай. Так он начинается не с нужного места.
    сначала там не было повтора, но уже два моддера писали об этом и я добавил его.
[Normal]
  1. 00:54:046 - не место ли для бита или 1\4 слайдера?
    не ошибся? там ничего нет по твоей ссылке.
  2. 01:01:791 (1) - не закончить ли его на 1\4 позже? там все-таки более сильный музыкальный удар
    дистанция лучше для новичка, да и ход там другой уже идёт.
  3. 01:51:528 (3,1) - Аналогично с хардом. Спиннер начинается не там, где он должен начинаться.
    отписался выше.
  4. 00:55:081 (5) - Финиш, аналогично харду.
    не слышу там финиша :<
  5. 00:58:239 (1) -Клэп, не финиш, аналогично харду
    и аналогичный ответ
пасиба :3
jossieP
Hi, taken from modreq, because of I wanted to mod something and this is short
I haven't moded in a while, so relax if this doesn't help

[Normal]

  1. 00:14:818 (2) - a clap on the end of this slider, will acentuate more the blue tick, plus sounds like a nice drum combination with the clap on the repeat of 00:16:002 (3) -
  2. 00:16:002 (3) - maybe add a new combo, it becomes long with the next ones, also the repeat is following the vocals, I know, but what about to remove it and keep the clap on that position, the drum pattern that you are making will sound more clean
  3. 00:18:568 (5) - not so recomendable for the easiest diff, but I think its acceptable. An alternative can be the slider that you are using on 00:31:199 (5) - makes absolutelly hitable and follow the soft guitar on background, add a clap for keep your drum pattern ;)
  4. 00:23:502 (4) - new combo? for the vocal change and make combo shorter
  5. 00:24:884 (5) - clap on start of slider? and dunno, make path more soft?
  6. 00:28:041 (2) - blue tick~
  7. 00:47:581 (3) - adding a repeat to this slider will support a bit the guitar, will not hide the point between this and next slider making more easy to follow, obviously clap on repeat if its added
  8. 01:15:410 (2,3,4) - Im a bit cared about this pattern, maybe delete (3) and exteend (2) to the position where (3) used to start?
  9. 01:29:818 ~ soft soundset with previous regular clap may sounds better, I know its the kiai time but normal-hitnormal makes this part sounds like a repetitive claping, the custom clap sounds nice btw
  10. 01:39:291 (4) - consider using your custom clap of this section as slider tick custom sound
  11. 01:50:739 (2) - the finish on the end of this slider dont sounds so good, make the vocal a bit dirty, use clap instead, it will follow the clap pattern and make the voice sound more nice
  12. 01:51:528 (3) - unnecesary 1/4, the previous follows the vocal, but this one is not ok, please make it 1/2 long
no big problems, the patterns are simple, just some circles on blue ticks that may have an easy fix with 1/4 sliders and some long combos

[Hard]

  1. 00:18:568 (3) - possible clap
  2. 00:21:134 (2) - sounds a bit weird, maybe exteend the end to the next blue tick?
  3. 00:37:910 (4) - the clap on the repeat doesnt follow the drum pattern on the song, or I think you are following that, remove the clap on the repeat, also sounds more soft, just like on song
  4. 00:39:291 (7) - move the new combo to next object? because of the song sounds like having a new section on next object and not here
  5. 00:46:397 (2) - same as 00:21:134 (2) - just maybe
  6. 01:10:870 (6) - dont looks so nice with the light overlap with 01:09:686 (4) - maybe move it a bit upper
  7. 01:12:647 (2) - nazi, make copy from 01:12:252 (1) - ?
  8. 01:15:607 (7) - simmilar as up
  9. 01:16:594 (9) - maybe clap instead whistle?
  10. 01:24:686 (2) - clap on end of this slider?
  11. 01:41:068 (9,10,11) - totally off-topic stream, there is nothing might on the song, please remove (10) or at least make it a boucing slider >:
Dont forget about possibles claps on some blue ticks~

I see many custom hitsounds, are you using all of them?

That is all, if it doesnt help its ok, gl
Topic Starter
senaya

ikari_kyon wrote:

[Normal]
  1. 00:14:818 (2) - a clap on the end of this slider, will acentuate more the blue tick, plus sounds like a nice drum combination with the clap on the repeat of 00:16:002 (3) - i don't hear it in the music and also i don't like how it sounds
  2. 00:16:002 (3) - maybe add a new combo, it becomes long with the next ones, also the repeat is following the vocals, I know, but what about to remove it and keep the clap on that position, the drum pattern that you are making will sound more clean
    i'm following vocals here too, so keeping the reverse. check 00:19:160 (6) - same thing
  3. 00:18:568 (5) - not so recomendable for the easiest diff, but I think its acceptable. An alternative can be the slider that you are using on 00:31:199 (5) - makes absolutelly hitable and follow the soft guitar on background, add a clap for keep your drum pattern ;-) i'm using slider at 00:31:199 (5) - because guitar is stronger there. also, i don't hear a clap in the music.
  4. 00:23:502 (4) - new combo? for the vocal change and make combo shorter
    keeping same combo length through all the verses so if add here, then i need to add it everywhere else =\
  5. 00:24:884 (5) - clap on start of slider? and dunno, make path more soft? http://puu.sh/21IrS
    i made it like this on purpose. though clap sounds cool, i don't hear it in music.
  6. 00:28:041 (2) - blue tick~
    yes, it is on a blue tick. like it happened several times before. what's wrong?
  7. 00:47:581 (3) - adding a repeat to this slider will support a bit the guitar, will not hide the point between this and next slider making more easy to follow, obviously clap on repeat if its added
    uhh. what about consistency? i don't have a repeat at 00:22:318 (3) which is absolutely the same =\
  8. 01:15:410 (2,3,4) - Im a bit cared about this pattern, maybe delete (3) and exteend (2) to the position where (3) used to start?
    following music so no change. i might remove this if this is too much for the easiest diff though.
  9. 01:29:818 ~ soft soundset with previous regular clap may sounds better, I know its the kiai time but normal-hitnormal makes this part sounds like a repetitive claping, the custom clap sounds nice btw
    ahhh, well, fine. changing to soft since everyone wants this. but i don't see how is this less boring that normal soundset :<
  10. 01:39:291 (4) - consider using your custom clap of this section as slider tick custom sound
    done
  11. 01:50:739 (2) - the finish on the end of this slider dont sounds so good, make the vocal a bit dirty, use clap instead, it will follow the clap pattern and make the voice sound more nice
    even though i clearly hear finish in the music, i decided to add a clap instead for now
  12. 01:51:528 (3) - unnecesary 1/4, the previous follows the vocal, but this one is not ok, please make it 1/2 long
    hmm. two modders asked and i added it, then two modders ask to remove it. will wait for more opinions, i guess.
[Hard]
  1. 00:18:568 (3) - possible clap
    don't hear anything other than guitar here so not added.
  2. 00:21:134 (2) - sounds a bit weird, maybe exteend the end to the next blue tick?
    i'm not saying that my way is perfect but i have to conclude that i don't like how it sounds when extended
  3. 00:37:910 (4) - the clap on the repeat doesnt follow the drum pattern on the song, or I think you are following that, remove the clap on the repeat, also sounds more soft, just like on song
    leaving clap here, but changing clap for whistle at 00:38:502 (5)
  4. 00:39:291 (7) - move the new combo to next object? because of the song sounds like having a new section on next object and not here
    no. check 00:14:028 (1) for refference. same thing.
  5. 00:46:397 (2) - same as 00:21:134 (2) - just maybe
    same answer: nope
  6. 01:10:870 (6) - dont looks so nice with the light overlap with 01:09:686 (4) - maybe move it a bit upper
    i can't see where they overlap though.. http://osu.ppy.sh/ss/611371
  7. 01:12:647 (2) - nazi, make copy from 01:12:252 (1) - ?
    no. i intentionally use assymetrical sliders in most of my maps
  8. 01:15:607 (7) - simmilar as up
    same answer: this is my way of mapping so no change
  9. 01:16:594 (9) - maybe clap instead whistle?
    i hear whistle in the music so i'm following it.
  10. 01:24:686 (2) - clap on end of this slider?
    i hear whistle in the music so no change.
  11. 01:41:068 (9,10,11) - totally off-topic stream, there is nothing might on the song, please remove (10) or at least make it a boucing slider >: was thinking about it. will keep it for now since i like it but i might remove (10) later.
Dont forget about possibles claps on some blue ticks~
only if i somehow missed them in the music

I see many custom hitsounds, are you using all of them?
removed normal-hitclap, soft-hitclap and soft-hitwhistle

That is all, if it doesnt help its ok, gl
thank you. took me almost an hour to check and test everything :)
Mystyk
Hi! The mod4mod you were waiting for! :3

General:
Why don't you try using tick rate 2 (in it's normal form >.<)? I think it would sound really nice :3

Normal:
00:19:160 (6) - aww sorry for this, but why isn't there a new combo here? She starts singing here, so that's why I don't understand why you put it after this part :P
00:21:726 (2) - it feels a bit weird to hit this circle, though I can here the guitar in the background, but it is hard to hear, maybe you could try replacing it with a repeat slider? - http://puu.sh/247rC - she sings something like.."ohooo" anyway, so that part shouldn't be that empty in my opinion :P
00:31:199 (5) - why don't you start this on the red tick, here - 00:31:002 - because she starts singing there, so I think it would fit a lot! if you want to have something on it's original place, you can just add a repeat slider (and try playing it a little bit differently so that the distance is fine)
00:34:160 - I would definitely add something here, maybe you could lengthen the slider afterwards and start it here, or add a hit circle
00:42:055 - add something here? hit circle or a short slider because of "i" >.<
00:44:423 (7) - the same as I mentioned at the beginning, the new combo should be here and not afterwards :P
00:54:686 - again add hit circle? it would fit to the lyrics in my opinion :3 and it could be a bit confusing if you don't put there anything, since she actually sings there
00:56:462 (5) - same as 00:31:199 (5), try to put it a bit earlier
01:06:528 (3) - add a repeat? because of the lyrics, it would be so nice :3 and you can just try to put it closer, and make a little blanket? like this - http://puu.sh/24bvw
01:19:555 (3) - I think the flow would be better if you changed the direction of this slider - http://puu.sh/24byG

Hard:
00:19:160 (5) - add NC here, because she starts singing >.< abd remove from next (sorry for nc <<)
00:32:976 (2) - I didn't really want to mention the slider points BUT this one is very weird O_O http://puu.sh/24bIF - you see? so at least try to change this one (not the shape of the slider, just the slider point ;_;)? and in the future it would be nice if you tried to put the points of the slider inside the slider :P
00:33:765 (3) - same as above ^
01:12:252 (1,2) - it's a bit weird that the direction of the second one is not the same as the previous sliders' so maybe try to copy (1) to make it nicer? <<
01:15:212 (6,7) - same here ^
01:29:226 - add hit circle? there is a soft beat in the background so it would fit, and the song gets "stronger" here, since it's kiai, so it would be a good start for kiai :P
01:51:923 - it might be better if you raised the volume of this section a bit? to emphasize the finish more, around 40-50%

I'm sorry, most of it is useless, but I'm not so good at modding anyway ^^" the mapset is already pretty nice, good luck!
Natteke desu
Борщ.
Просто апаю пара предложений.
[ХАВРД]
01:15:607 (7) - на конец можно поставить тот клевый вистл
00:50:147 (2) - я бы после на белый тик серкл поставил .-.
01:29:028 (2,3) - это место надо обозначить хитсаундами(один вистл не подходит), да я понимаю что по голосу и все дела, но я бы поставил два клэпа, если поставишь можно по желанию поработать с громкостью

По существу просто придирки.
Ранкай же \o/
Birdy
rather late m4m orz

[General]
I'd say everything's fine.

[Normal]
00:57:055 (6) - I'd prefer this at around x:92 y:68 and with a curve instead of red-point corner.
00:59:818 (3) - Ctrl+G please.

[Hard]
00:46:397 (2) - Move the end point to x:484 y:140.
00:48:765 (1) - It works like this too, but I'd prefer Ctrl+G again.
00:53:305 (3) - Move it a little bit right.
Kiai section 01:29:818 and onwards - Why are there normal-hitsounds in this diff's kiai? There were none in Normal, and it worked better in that diff.

Quite cool, good luck~
Topic Starter
senaya

MystykAMV wrote:

Hi! The mod4mod you were waiting for! :3
harrou~

General:
Why don't you try using tick rate 2 (in it's normal form >.<)? I think it would sound really nice :3
because i have 3/4 sliders and i don't like how ticks sound on them.

Normal:
00:19:160 (6) - aww sorry for this, but why isn't there a new combo here? She starts singing here, so that's why I don't understand why you put it after this part :P because i'm follwoing music.
00:21:726 (2) - it feels a bit weird to hit this circle, though I can here the guitar in the background, but it is hard to hear, maybe you could try replacing it with a repeat slider? - http://puu.sh/247rC - she sings something like.."ohooo" anyway, so that part shouldn't be that empty in my opinion :P okay, added.
00:31:199 (5) - why don't you start this on the red tick, here - 00:31:002 - because she starts singing there, so I think it would fit a lot! if you want to have something on it's original place, you can just add a repeat slider (and try playing it a little bit differently so that the distance is fine) following guitar here, not voice.
00:34:160 - I would definitely add something here, maybe you could lengthen the slider afterwards and start it here, or add a hit circle
following guitar here also.
00:42:055 - add something here?/ hit circle or a short slider because of "i" >.< true, note added.
00:44:423 (7) - the same as I mentioned at the beginning, the new combo should be here and not afterwards :P nope, following music.
00:54:686 - again add hit circle? it would fit to the lyrics in my opinion :3 and it could be a bit confusing if you don't put there anything, since she actually sings there added.
00:56:462 (5) - same as 00:31:199 (5), try to put it a bit earlier nope, following guitar.
01:06:528 (3) - add a repeat? because of the lyrics, it would be so nice :3 and you can just try to put it closer, and make a little blanket? like this - http://puu.sh/24bvw fixed.
01:19:555 (3) - I think the flow would be better if you changed the direction of this slider - http://puu.sh/24byG i don't see how that would look better :<

Hard:
00:19:160 (5) - add NC here, because she starts singing >.< abd remove from next (sorry for nc <<) no, following music.
00:32:976 (2) - I didn't really want to mention the slider points BUT this one is very weird O_O http://puu.sh/24bIF - you see? so at least try to change this one (not the shape of the slider, just the slider point ;_;)? and in the future it would be nice if you tried to put the points of the slider inside the slider :P fixed.
00:33:765 (3) - same as above ^ fixed this too.
01:12:252 (1,2) - it's a bit weird that the direction of the second one is not the same as the previous sliders' so maybe try to copy (1) to make it nicer? << intended. i don't use parallel sliders most of the time.
01:15:212 (6,7) - same here ^ same here.
01:29:226 - add hit circle? there is a soft beat in the background so it would fit, and the song gets "stronger" here, since it's kiai, so it would be a good start for kiai :P keeping it for now.
01:51:923 - it might be better if you raised the volume of this section a bit? to emphasize the finish more, around 40-50% it was lowered intentionally.

I'm sorry, most of it is useless, but I'm not so good at modding anyway ^^" the mapset is already pretty nice, good luck! it's ok :)

EvilElvisV2 wrote:

Борщ. Рассольник:3
Просто апаю пара предложений.
[ХАВРД]
01:15:607 (7) - на конец можно поставить тот клевый вистл а можно и не ставить.
00:50:147 (2) - я бы после на белый тик серкл поставил .-. another circle added.
01:29:028 (2,3) - это место надо обозначить хитсаундами(один вистл не подходит), да я понимаю что по голосу и все дела, но я бы поставил два клэпа, если поставишь можно по желанию поработать с громкостью added clap + whistle

По существу просто придирки.
Ранкай же \o/ а то дом сожгут, я в курсе >_>

Static Noise Bird wrote:

[Normal]
00:57:055 (6) - I'd prefer this at around x:92 y:68 and with a curve instead of red-point corner. kinda fixed.
00:59:818 (3) - Ctrl+G please. i understand that the flow is better if reversed, but the end of it would be too far away from the spinner

[Hard]
00:46:397 (2) - Move the end point to x:484 y:140. moved to x:476. don't like it further.
00:48:765 (1) - It works like this too, but I'd prefer Ctrl+G again. i like current flow better.
00:53:305 (3) - Move it a little bit right. can't do. i like how it goes (2) -> (3)
Kiai section 01:29:818 and onwards - Why are there normal-hitsounds in this diff's kiai? There were none in Normal, and it worked better in that diff. i don't like how plain the map sounds if it's all in SOFT. oh well, since everyone likes that, i'll change it.

Quite cool, good luck~ yay~
thanks, everyone :)
Lally
random from #modreqs o3o

[General]
  1. about hitsounding in your folder you have a soft-sliderslide i think you should add a soft-sliderslide2 when you use C:S2
[Normal]
Snapping:
Unsnapped inherited sections at:
  1. 01:52:170 - snap to 01:52:120


Spacing:
  1. 00:57:055 (7,1) - why this jump? o3o
  2. 00:59:423 (2,3) - nazi but spacing
Placement:
  1. 00:26:660 (1) - what about to follow the line from prev slider i think it will flow better if you move it like ↓ spacing from next circle wont be ruined
  2. 00:34:357 (2,3) - what about to unstalk this 2? , in all map is no more stackings what about to remove this too? if you wanna keep uhm stack they better
  3. 01:06:528 (3,4) - what about to doing a better blanket with slider (3) ?
  4. 01:51:528 (3) - what about to end it more like ↓
Hitsounds:
  1. 00:26:660 (1) - remove finish from sliderstart and replace with a whistle
  2. 00:37:712 - i think you get it wrong here i think you wanted to use slidertick2 - but you used uhm C:S1 here you need to use C:S2 to have your slidertick,or you didn't want to use it hmm... btw it sound not nice how you worked with soft-sliderslide
  3. 01:25:476 - same about here ^
New combos:
  1. 00:19:160 (6,1) - swich new combo follow the vocal
    00:25:476 (6,1) - same here^
    01:09:686 (6,1) - same about here ^
    01:41:265 (5,1) - same ^
[Hard]
  1. I dunno why you used in 3/4 of map slider vel at 0.75 i think you should map it with a other slidervelocity and in the kiai like you used 1.00 just use 1.25 .. i don't think you did it in a right way :V
Snapping:
Unsnapped inherited sections at:
  1. 01:52:170 - snap to 01:52:120


Placement:
  1. 00:37:120 (2,3,4,5) - what about to copy paste the slider (2) and make it to (3) and the same with (4) and (5) - i think a pattern like this ↓ will flow better
  2. 01:06:528 (5,6) - personally i don't like this pattern why don't you try to make a simmetrical slider with some copy-pasta?
  3. 01:12:252 (1,2) - same about here^
  4. 01:15:212 (6,7) - ^
Hitsounds:
  1. 00:26:660 (1) - remove finish from sliderstart and replace with a whistle same as Normal
New combos:
  1. 01:41:068 (9) - new combo here, remove it here - 01:41:462 (1) - and new combo here 01:42:449 -

Hope can be helpfull it's a good mappu star chan for you o3o/ good luck
Faust
Hi.

Actually, I think a more sentimental/heart-warming image would do a nicer job.
Though there isn't anything off about the current one (It features the girl cast and all, etc)
But then, you could probably find one that has all of them, yet is more suited for this track.

Normal:

Maybe OD+1

From the start of the map, set the custom slidertick as a soft hitwhistle, or the soft slidertick (whichever is your preference)

The chorus could use a volume increase of say, 5~10% ?
If you like that suggestion, carry it over to the Hard difficulty as well.

Hard:

Virtually no problems, I mean there's only so much one can try to squeeze out from this.
Neither do I have qualms about the structure or movement.

From - 01:29:818 (4) - onwards, I'd suggest you try out slidertick rate 2 and set a custom tick as a soft-hitwhistle.

Sounds pretty great that way.
Not to mention the longer sliders are spaced nicely on the timeline so the whistle rings nice and consistent with the melody.

- 01:52:170 - Snapped to 1/16 ? Wow. osu! doesn't like it, but whatever.

That's all.
Get back to me soon after you checked out Lach's mod. (especially some of the combo suggestions)
Topic Starter
senaya

Lally wrote:

random from #modreqs o3o

[General]
  1. about hitsounding in your folder you have a soft-sliderslide i think you should add a soft-sliderslide2 when you use C:S2
    don't think so
[Normal]
Snapping:
Unsnapped inherited sections at:
  1. 01:52:170 - snap to 01:52:120 doesn't matter as long as it works


Spacing:
  1. 00:57:055 (7,1) - why this jump? o3o not a jump, just a small spacing error. fixed
  2. 00:59:423 (2,3) - nazi but spacing fixed
Placement:
  1. 00:26:660 (1) - what about to follow the line from prev slider i think it will flow better if you move it like ↓ spacing from next circle wont be ruined don't like it
  2. 00:34:357 (2,3) - what about to unstalk this 2? , in all map is no more stackings what about to remove this too? if you wanna keep uhm stack they better unstacked
  3. 01:06:528 (3,4) - what about to doing a better blanket with slider (3) ? tried.
  4. 01:51:528 (3) - what about to end it more like ↓ ok
Hitsounds:
  1. 00:26:660 (1) - remove finish from sliderstart and replace with a whistle not removed, but whistle added
  2. 00:37:712 - i think you get it wrong here i think you wanted to use slidertick2 - but you used uhm C:S1 here you need to use C:S2 to have your slidertick,or you didn't want to use it hmm... btw it sound not nice how you worked with soft-sliderslide all fine
  3. 01:25:476 - same about here ^ same here. don't want a beat where it doesn't exist in the song.
New combos:
  1. 00:19:160 (6,1) - swich new combo follow the vocal following music
    00:25:476 (6,1) - same here^ same
    01:09:686 (6,1) - same about here ^ same
    01:41:265 (5,1) - same ^ same
[Hard]
  1. I dunno why you used in 3/4 of map slider vel at 0.75 i think you should map it with a other slidervelocity and in the kiai like you used 1.00 just use 1.25 .. i don't think you did it in a right way :V it's because i mapped chorus first and then rest of the song. it's fine.
Snapping:
Unsnapped inherited sections at:
  1. 01:52:170 - snap to 01:52:120 does not matter as long as it works


Placement:
  1. 00:37:120 (2,3,4,5) - what about to copy paste the slider (2) and make it to (3) and the same with (4) and (5) - i think a pattern like this ↓ will flow better i don't like parallel sliders. please bear with me.
  2. 01:06:528 (5,6) - personally i don't like this pattern why don't you try to make a simmetrical slider with some copy-pasta? ^ up
  3. 01:12:252 (1,2) - same about here^ i don't like parallel sliders.
  4. 01:15:212 (6,7) - ^ same
Hitsounds:
  1. 00:26:660 (1) - remove finish from sliderstart and replace with a whistle same as Normal whistle added, finish not removed.
New combos:
  1. 01:41:068 (9) - new combo here, remove it here - 01:41:462 (1) - and new combo here 01:42:449 -
    this works the same way as 01:28:634 (1,2,3,4) - does so not changed.

Hope can be helpfull it's a good mappu star chan for you o3o/ good luck
thank you~
Topic Starter
senaya

Faust wrote:

Hi. \:D/

Actually, I think a more sentimental/heart-warming image would do a nicer job.
Though there isn't anything off about the current one (It features the girl cast and all, etc)
But then, you could probably find one that has all of them, yet is more suited for this track.
i'll check the cg-set for something that might fit better :3

Normal:

Maybe OD+1
why not

From the start of the map, set the custom slidertick as a soft hitwhistle, or the soft slidertick (whichever is your preference)
it's like that already? that or i don't understand you here :<

The chorus could use a volume increase of say, 5~10% ?
If you like that suggestion, carry it over to the Hard difficulty as well.
ah, right, it was normal sampleset before so i never changed it. fixed now.

Hard:

Virtually no problems, I mean there's only so much one can try to squeeze out from this.
Neither do I have qualms about the structure or movement.
that's what you get when you enjoy mapping ^__^

From - 01:29:818 (4) - onwards, I'd suggest you try out slidertick rate 2 and set a custom tick as a soft-hitwhistle.
you mean i need to double the bpm and use tickrate x0.5? isn't that unrankable? O_o

Sounds pretty great that way.
Not to mention the longer sliders are spaced nicely on the timeline so the whistle rings nice and consistent with the melody.
i need to discuss this with you because i think i miss something here :<

- 01:52:170 - Snapped to 1/16 ? Wow. osu! doesn't like it, but whatever.
as long as it works, no need to change?

That's all.
Get back to me soon after you checked out Lach's mod. (especially some of the combo suggestions)
i'm following music, not lyrics so no combo changes. if you have a good reason why i have to follow lyrics instead, i'll change it.
waiting for your return :3
Faust

senaya wrote:

From - 01:29:818 (4) - onwards, I'd suggest you try out slidertick rate 2 and set a custom tick as a soft-hitwhistle.
you mean i need to double the bpm and use tickrate x0.5? isn't that unrankable? O_o

Sounds pretty great that way.
Not to mention the longer sliders are spaced nicely on the timeline so the whistle rings nice and consistent with the melody.
i need to discuss this with you because i think i miss something here :<
Haha, maybe I should have written that with better clarification..

I meant to use tickrate 2.0 from the beginning (silenced), and then for that portion of the song/map onwards, switch to using a soft-hitwhistle as the slidertick.

AMENDMENT: Forgot you're using silenced sliderslide as well, and that doesn't pair well with silenced slider-ticks. I'm an idiot sometimes. After a lengthly discussion regarding NC's and BG, this map can have a bubble.
Topic Starter
senaya
/me is on the road to heavens.
Aleks719
General
you use only soft custom hitsounds, but your map contains 3 custom normal sounds. remove them please.
your title in katakana: "アイノコトバ", but katakana is used for foreign words, "Ai no Kotoba" seems truly japanese, so should be in kandji(?) or hiragana. Check it again, i think something wrong.

Hard
01:29:818 (4) - add nc, start of kiai, vse dela
01:39:291 (7) - i suda bi nc too, cuz of vocal
01:41:462 - а здесь бы убрал
01:42:449 - а здесь бы сделал таки нк
Topic Starter
senaya

Aleks719 wrote:

General
you use only soft custom hitsounds, but your map contains 3 custom normal sounds. remove them please.
True. They are there because I had normal sections before but later removed them. Deleted.

your title in katakana: "アイノコトバ", but katakana is used for foreign words, "Ai no Kotoba" seems truly japanese, so should be in kandji(?) or hiragana. Check it again, i think something wrong.
All is right there. I've double-checked it. Follow the link http://vgmdb.net/album/9039 and look @ track number 3.

Hard
01:29:818 (4) - add nc, start of kiai, vse dela da
01:39:291 (7) - i suda bi nc too, cuz of vocal da2
01:41:462 - а здесь бы убрал da3
01:42:449 - а здесь бы сделал таки нк da4
done.
Aleks719
Ranked then
Lally
gratz \o3o/
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