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Raito - Troublesome Visitor

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indyinyou
hi

[Normal]

00:59:378 : try hitclap SC 2
01:00:833 : use sildertick SC3
01:02:288 : ^
01:05:197 : hitclap SC 2
01:06:651 : sildertick SC3
01:08:106 : ^
01:11:015 : hitclap SC 2
01:12:469 : sildertick SC3
01:13:924 : ^
01:16:833 : hitclap SC 2
01:18:288 : sildertick SC3
01:24:651 : add fin volume 55 %
01:30:469 : ^
01:36:288 : ^
01:42:106 : ^

[Hard]

01:23:924 : add note ? http://osu.ppy.sh/ss/588859 under silder in 01:23:197

they're just suggestions

sry i can t mod insane diff it to hard for me
Topic Starter
Melt

indyinyou wrote:

hi

[Normal]

00:59:378 : try hitclap SC 2
01:00:833 : use sildertick SC3
01:02:288 : ^
01:05:197 : hitclap SC 2
01:06:651 : sildertick SC3
01:08:106 : ^
01:11:015 : hitclap SC 2
01:12:469 : sildertick SC3
01:13:924 : ^
01:16:833 : hitclap SC 2
01:18:288 : sildertick SC3 fixed

01:24:651 : add fin volume 55 %
01:30:469 : ^
01:36:288 : ^
01:42:106 : ^ fin here might be a little noisy

[Hard]

01:23:924 : add note ? http://osu.ppy.sh/ss/588859 under silder in 01:23:197 no changes

they're just suggestions

sry i can t mod insane diff it to hard for me
thx for your help :3
Pink Agate
全图slider tick -1?目前看起来好多有点让人眼花

Easy

00:17:560 (1) - 这里只flish好点,因为你的黄线设在这里
01:21:560 (1) - finsh?
01:21:560 - 我觉得kiai应该从这里开始,,这里才是高潮啊不对吗?然后从这里开始后面很多silder的头可以加finish
如果你不喜欢这种很强烈的音效可以不加

Normal

00:11:742 (1) - 真心不推荐用这种回转2次的slider,即使是normal里,新手还是习惯一次折返
00:14:651 (1) - 尤其是这种带了遮挡的^
00:34:469 (6) - 换个note这里不推荐这样,尤其是后面还带了遮挡和减速的slider
00:35:015 (1) - 其实我感觉你这图不该放这种减速,完全可以拉长的各种形状的silder代替空缺拍,在normal放这么慢的减速真是虐人
00:40:288 (1) - 这里也是
00:51:924 (1) - 你真喜欢用减速的话这里就不要用带回转的Slider了直接用普通slidr好打一些
01:26:651 (4) - 这里你不改估计XAT们也会让你换的,去掉回转换普通的slider
01:35:378 (3) - 这里这样放担心unrank,因为这样接01:36:106 (1) - 太快了
01:38:288 (4) - 同样的,2次回转slider的替换普通的
01:38:288 (4) - ^

Hard

00:25:015 (5) - NC,容易让人误判
01:40:651 (4) - ctrl+g?
01:50:651 (1) - 我感觉crtl+g更顺
-Neipezi
hi
change offset 10305 Would you like to see?

sorry, this map is too hard :o
Ranger
As from my modding queue

[Easy]
Don`t use change speed silders. it`s easy diff.so it`s hard to beginner :?
add finish same insane diff

00:52:469 (1) - spacing error

[Normal]
add finish same insane diff

01:01:924 (3) - i think this silder is too hard to beginner.how about change other?
01:07:560 (2) - ^
01:13:560 (2) - ^

[Hard]
add finish same insane diff

00:13:197 (4) - this silder maybe confuing a little.consider reduce 1 repeat
00:28:469 (6,7,8,9) - how about make this part like square?
01:19:197 (1) - how about this silder put on 01:19:015?


[Insane]
00:17:560 (1) - how about add finish here?because this part sounds this
00:23:379 (1) - ^ and many this part

well,that`s all to me
good luck with Rank
Topic Starter
Melt

Pink Agate wrote:

全图slider tick -1?目前看起来好多有点让人眼花 感觉tick2还将就orz

Easy

00:17:560 (1) - 这里只flish好点,因为你的黄线设在这里 感觉这里finish不好
01:21:560 (1) - finsh?
01:21:560 - 我觉得kiai应该从这里开始,,这里才是高潮啊不对吗?然后从这里开始后面很多silder的头可以加finish
如果你不喜欢这种很强烈的音效可以不加 后面这一段因为音乐的原因都不太想加fin

Normal

00:11:742 (1) - 真心不推荐用这种回转2次的slider,即使是normal里,新手还是习惯一次折返
00:14:651 (1) - 尤其是这种带了遮挡的^
00:34:469 (6) - 换个note这里不推荐这样,尤其是后面还带了遮挡和减速的slider 因为2次repeat的slider都是在节奏固定位置 我再想想 先保留着
00:35:015 (1) - 其实我感觉你这图不该放这种减速,完全可以拉长的各种形状的silder代替空缺拍,在normal放这么慢的减速真是虐人 fixed
00:40:288 (1) - 这里也是 fixed 这一段整体都改了
00:51:924 (1) - 你真喜欢用减速的话这里就不要用带回转的Slider了直接用普通slidr好打一些
01:26:651 (4) - 这里你不改估计XAT们也会让你换的,去掉回转换普通的slider fixed 后面一段的折返条都删掉了
01:35:378 (3) - 这里这样放担心unrank,因为这样接01:36:106 (1) - 太快了 fixed
01:38:288 (4) - 同样的,2次回转slider的替换普通的 fixed
01:38:288 (4) - ^ fixed

Hard

00:25:015 (5) - NC,容易让人误判 这里nc感觉不太好
01:40:651 (4) - ctrl+g?
01:50:651 (1) - 我感觉crtl+g更顺 还行吧感觉


-Kirito wrote:

hi
change offset 10305 Would you like to see?

sorry, this map is too hard :o

thx for timing check something changed
thx for modding :3
Topic Starter
Melt

[Ranger] wrote:

As from my modding queue

[Easy]
Don`t use change speed silders. it`s easy diff.so it`s hard to beginner :? fixed
add finish same insane diff fixed

00:52:469 (1) - spacing error fixed

[Normal]
add finish same insane diff fixed

01:01:924 (3) - i think this silder is too hard to beginner.how about change other?
01:07:560 (2) - ^
01:13:560 (2) - ^ Maybe, but i think it's ok for this music

[Hard]
add finish same insane diff fixed

00:13:197 (4) - this silder maybe confuing a little.consider reduce 1 repeat ok
00:28:469 (6,7,8,9) - how about make this part like square? i don't like square here
01:19:197 (1) - how about this silder put on 01:19:015? i make it start at 01:18:650


[Insane]
00:17:560 (1) - how about add finish here?because this part sounds this i already use clap here
00:23:379 (1) - ^ and many this part ^

well,that`s all to me
good luck with Rank
thanks :3
Faust
Artist: Raito
Source: Melty Blood

'TYPE MOON' & 'Actress Again' can go into the tags.
Topic Starter
Melt

Faust wrote:

Artist: Raito
Source: Melty Blood

'TYPE MOON' & 'Actress Again' can go into the tags.
fixed, thx for help :3
wantuole
[General]
月姬好评
note颜色 红色调亮点
01:21:560 长 kiai end 最好在长白
[easy]
00:36:469 (2) - 推荐ctrl+h 再ds回来 三个叠一起拥挤了
01:24:469 (1,2) - 这种最好还是免了 这个1只会拉下尾巴给人抓
[Normal]
00:29:197 (1,2,3,4,5,6) - 挤挤都是水 换点摆设节奏什么的
00:34:469 (6) - 前后ds
00:37:924 (3) - 不推荐叠在1上 拉去出 不要在右下角了
01:07:560 (2) - 这kick白点真的很难看 safe
01:53:560 (1) - 叠的多了 这个拉出来
[Hard]
00:25:197 (6,7) - ctrl+g?会好点
前后梗差的大 后面觉醒了左右对称梗
就这些 :)
Hsiao-Chai
SPOILER
required mod from HsiaoChai XD

[general]
add your previous name into tags which is NeGai
总觉的offset是1558、要是感觉不到明显差别的话就别管了,反正现在绿线能一起移了好方便


[easy]
01:24:469 (1,2) - 在easy不建议叠圈的原因是新手们其实不明白这种东西,所以还是摊开吧
01:30:288 (1,2) - ^
01:36:106 (1,2) - ^
01:41:924 (1,2) -
01:56:469 (1) - 换个无声/0kb的spinnerbouns,要么渐进的压低音量

[normal]
AR-1
00:33:560 (5) - 收在00:34:105也挺好
00:34:469 (6) - 注意DS
01:07:560 (2) - 为什么这个滑条这么难看,明明前面几个都好好的
实在不行就关掉GS改动一下嘛
01:13:560 (2) - ^
01:27:015 (5) - ->01:26:832
01:29:924 (4) - ->01:29:741
01:32:832 (5) - ->01:32:832
01:35:741 (4) - ->01:35:560
01:38:651 (5) - ^
01:41:560 (4) - ^

[hard]
柑橘缩手缩脚的,SV和SP都要加,可以用EDIT的SCALE BY直接改大、然后算好倍率+SV
00:18:288 (2) - 00:18:105
00:23:378 (1) - 注意DS
00:24:833 (4) - NC
00:25:197 (6,7) - 调了下都是这间距不太好,坚持用这个梗的话就NC掉,并NC 00:25:560 (8) -
00:29:923 (2) - 注意DS,要么放00:29:741 换成红线梗
00:31:378 (7) - ^
00:31:742 (8) - 这个好像ctrl+g了都不对啊,动一下位置吧
00:34:469 (1) - 后面的DS就不和你计较了但是这个前后不行
01:30:288 (1,2) - DS
01:32:832 (6) - ->01:32:650
01:35:379 (5) - ->01:35:560
01:38:652 (6) - ->01:38:469
01:38:832 +note
01:41:196 (5) - ->01:41:378

[insane]
00:22:288 (2,3) - 这两个为什么远很多啊
00:28:470 (1,2,3,4) - 衔接乐句、排列的不算太好
00:34:470 (2,3,4) - 往前放到蓝线估计能变神梗(醒醒好多年没看到这样的梗啦能见证它rank该多好(你快醒醒
00:38:651 (1,2,3,4,5) - 根据bpm估计这个间距还是大了
00:50:287 (1,2,3,4,5) - ^
01:06:287 (1,2,3,4) - DS不好排列不好
01:12:106 (1,2,3,4) - DS不好
/me 还挺喜欢这个难度的XD
加油~
Topic Starter
Melt

wantuole wrote:

[General]
月姬好评
note颜色 红色调亮点 之后要换bg 所以暂时没动
01:21:560 长 kiai end 最好在长白
[easy]
00:36:469 (2) - 推荐ctrl+h 再ds回来 三个叠一起拥挤了 感觉现在这个还行
01:24:469 (1,2) - 这种最好还是免了 这个1只会拉下尾巴给人抓 fixed
[Normal]
00:29:197 (1,2,3,4,5,6) - 挤挤都是水 换点摆设节奏什么的 这都看出来了 换了个排法
00:34:469 (6) - 前后ds fixed
00:37:924 (3) - 不推荐叠在1上 拉去出 不要在右下角了 感觉还好
01:07:560 (2) - 这kick白点真的很难看 safe 修改了一些
01:53:560 (1) - 叠的多了 这个拉出来

Hsiao-Chai wrote:

required mod from HsiaoChai XD

[general]
add your previous name into tags which is NeGai 话说这个是必须的吗 不太想加
总觉的offset是1558、要是感觉不到明显差别的话就别管了,反正现在绿线能一起移了好方便 暂时没动


[easy]
01:24:469 (1,2) - 在easy不建议叠圈的原因是新手们其实不明白这种东西,所以还是摊开吧 fixed
01:30:288 (1,2) - ^ fixed
01:36:106 (1,2) - ^ fixed
01:41:924 (1,2) - fixed
01:56:469 (1) - 换个无声/0kb的spinnerbouns,要么渐进的压低音量 fixed

[normal]
AR-1 fixed
00:33:560 (5) - 收在00:34:105也挺好 没改
00:34:469 (6) - 注意DS fixed
01:07:560 (2) - 为什么这个滑条这么难看,明明前面几个都好好的 后面两个是故意这么弄的orz
实在不行就关掉GS改动一下嘛
01:13:560 (2) - ^
01:27:015 (5) - ->01:26:832
01:29:924 (4) - ->01:29:741
01:32:832 (5) - ->01:32:832
01:35:741 (4) - ->01:35:560
01:38:651 (5) - ^
01:41:560 (4) - ^
[Hard]
  • Hsiao-Chai wrote:

    柑橘缩手缩脚的,SV和SP都要加,可以用EDIT的SCALE BY直接改大、然后算好倍率+SV
    remapping
[Insane]
  • remapping
thanks for modding :3
Topic Starter
Melt
updated
Teara
[General]

All the diffs have unsnapped objects. Open AIMod (ctrl+shift+a) to see them.

[Easy]

00:46:651 (1) - NC (White)

[Hard]
01:46:288 (3,4) - only real issue I found here is this overlap, it makes it hard to see if its a slider or hitnote.

[Insane]
General
00:34:470 (2,3,4) - These play awkwardly, a long slider fits a lot better IMO, even a stream fits better, please consider it. :)
00:40:288 (1,2,3) - ^
00:46:106 (1,2,3) - ^
00:51:924 (1,2,3) - ^

Combo Colors
00:57:924 (1) - Make the starting combo Black (see SS)
00:58:288 (1) - Make the starting combo Red (see SS)

The reason for this is to make the jumps easier to see.

Topic Starter
Melt

Kaneko wrote:

[General]

All the diffs have unsnapped objects. Open AIMod (ctrl+shift+a) to see them. fixed =P

[Easy]

00:46:651 (1) - NC (White) fixed

[Hard]
01:46:288 (3,4) - only real issue I found here is this overlap, it makes it hard to see if its a slider or hitnote. fixed

[Insane]
General
00:34:470 (2,3,4) - These play awkwardly, a long slider fits a lot better IMO, even a stream fits better, please consider it. :)
00:40:288 (1,2,3) - ^
00:46:106 (1,2,3) - ^
00:51:924 (1,2,3) - ^ changed into a slider

Combo Colors
00:57:924 (1) - Make the starting combo Black (see SS) fixed
00:58:288 (1) - Make the starting combo Red (see SS) fixed

The reason for this is to make the jumps easier to see.



thanks for modding :3
Zweib
[General]

感觉差不多了就快去找MAT吧233

[Easy]

00:20:468 (1) - (184, 72)
00:40:833 (1) - 这个尾巴没用clap, 而后面00:52:469 (1) - 的尾巴用了。在hard难度里又都没用clap,建议统一

[Normal]

00:14:286 (3,1) - 这个blanket没包好
01:07:559 (2) - 这个slider是从红线起的,所以在01:08:105处没有tick,也就没有clap音效,那根绿线也白加了。建议slider改从白线起,红线处加一个note。或者slider tick rate 用2

[Hard]

00:16:105 (3,4) - 这两个whistle被你加到滑条上了,应该只加滑条头
00:17:195 (7) - 间距略大orz
01:50:286 (9) - ^

[Insane]

Insane没啥好挑的随便写一点233
00:31:377 (1,2,3,4) - 感觉这梗和前面的对应不上,观赏性也不好。跟音程关系也不符合,觉得(2,4,1,3)或(1,2,4,3)比较对或者直接就(1,2,3,4)地排比较好。
00:45:195 (1,1) - 这里或者把折返slider拉到蓝线,或者两个滑条不要stack比较好
Topic Starter
Melt

Zweib wrote:

[General]

感觉差不多了就快去找MAT吧233 想找也找不到啊喂

[Easy]

00:20:468 (1) - (184, 72) 移动到另一个点去了
00:40:833 (1) - 这个尾巴没用clap, 而后面00:52:469 (1) - 的尾巴用了。在hard难度里又都没用clap,建议统一 fixed

[Normal]

00:14:286 (3,1) - 这个blanket没包好 fixed
01:07:559 (2) - 这个slider是从红线起的,所以在01:08:105处没有tick,也就没有clap音效,那根绿线也白加了。建议slider改从白线起,红线处加一个note。或者slider tick rate 用2 因为以前tick rate是2调成1以后没注意,加了个note

[Hard]

00:16:105 (3,4) - 这两个whistle被你加到滑条上了,应该只加滑条头 fixed
00:17:195 (7) - 间距略大orz
01:50:286 (9) - ^ 没减,跟我想要的间距差不多orz 把中间有两个相似的地方调整了一下

[Insane]

Insane没啥好挑的随便写一点233
00:31:377 (1,2,3,4) - 感觉这梗和前面的对应不上,观赏性也不好。跟音程关系也不符合,觉得(2,4,1,3)或(1,2,4,3)比较对或者直接就(1,2,3,4)地排比较好。
00:45:195 (1,1) - 这里或者把折返slider拉到蓝线,或者两个滑条不要stack比较好
这两个先留着,感觉还行orz
thanks for modding
yanlu
看了一下insane..這SB+map太酷了233

先射個星占位子>A<
K i A i
[normal]
00:46:104 (4) - add clap sound at middle point
00:51:923 (1) - ^

[insane]
00:34:468 (1) - make this slider's bending to offside?
01:27:377 (1) - mistake?

wow.. + 1 + 2(easy, hard)
yanlu
Hi~ Mod via my modding queue :3

Nice map!
[Insane]
00:31:377 (1,2,3,4) - 全排一直線有點不好移動..3跟4稍微往上移點?
00:33:377 (8) - 跟6對稱?(x368/y40)
00:38:650 (1,2,3,4) - 這真是233...前面全單指已經夠難的了欸欸OAQ
00:40:832 (1,2) - 前面是1.0X這裡用0.5有點太慢><
00:50:286 (1,2,3,4) - 同前面 233333
00:52:469 (1,2) - 0.75x?
01:00:468 (1,2) - 跟前面的01:00:286 (3) - flow不順 (x376/y164?
01:03:377 (1,2) - 同flow..這樣如何><? http://osu.ppy.sh/ss/631496
01:04:286 (2) - 稍微有點角度可以提示後面的 放x276/y148?
01:06:650 (3,4) - ctrl+G
01:09:014 (3) - NC
01:12:468 (3,4) - Ctrl+G
01:19:195 (4) - NC?
01:38:468 (6) - 這個擋得很不好讀..

[Hard]
00:25:923 (8,9) - ctrl+g? 跳得有點大..
00:26:650 (2,3) - 換一下位置..我覺得這邊不需要跳><
00:28:468 (6,7,8,9) - 尤其combo是黑的背景是暗的...會有點不好讀圖(?
00:40:832 (5) - 在Insane這裡是慢的呢OAO..
00:52:468 (5) - ^
01:24:468 (1,2) - 交換NC
01:26:286 (4) - 我覺得這裡應該NC提示一下/:
01:30:286 (1,2) - 交換NC(同前面)
01:36:104 (1,2) - ^
01:37:923 (4) - NC(同01:26:286 - )
01:41:923 (1,2) - 交換NC
01:44:286 (5) - NC
01:52:832 (8) - NC
01:56:104 (8,9) - Ctrl+G?

Normal跟Easy我想應該沒問題~
rank加油 快去找MAT吧>w</
Topic Starter
Melt

K i A i wrote:

[normal]
00:46:104 (4) - add clap sound at middle point
00:51:923 (1) - ^ i used whistle here same as other diffs

[insane]
00:34:468 (1) - make this slider's bending to offside? fixed
01:27:377 (1) - mistake? lol,fixed

wow.. + 1 + 2(easy, hard)o.o?

yanlu wrote:

Hi~ Mod via my modding queue :3

Nice map! thanks >_<
[Insane]
00:31:377 (1,2,3,4) - 全排一直線有點不好移動..3跟4稍微往上移點? 感觉就这个间距还好
00:33:377 (8) - 跟6對稱?(x368/y40) good idea
00:38:650 (1,2,3,4) - 這真是233...前面全單指已經夠難的了欸欸OAQ 其实我想要的效果就是节奏越来越快那种,先留着没改orz
00:40:832 (1,2) - 前面是1.0X這裡用0.5有點太慢>< 窝也不知道为什么,但感觉还不错的样子orz
00:50:286 (1,2,3,4) - 同前面 233333
00:52:469 (1,2) - 0.75x?
01:00:468 (1,2) - 跟前面的01:00:286 (3) - flow不順 (x376/y164? 调整了一下
01:03:377 (1,2) - 同flow..這樣如何><? http://osu.ppy.sh/ss/631496 感觉还行,暂时没动
01:04:286 (2) - 稍微有點角度可以提示後面的 放x276/y148?
01:06:650 (3,4) - ctrl+G 现在就不错,而且改了ds不好弄
01:09:014 (3) - NC 总觉得没必要= =
01:12:468 (3,4) - Ctrl+G
01:19:195 (4) - NC? 科学
01:38:468 (6) - 這個擋得很不好讀.. 换了个摆法:3

[Hard]
00:25:923 (8,9) - ctrl+g? 跳得有點大.. 还行吧
00:26:650 (2,3) - 換一下位置..我覺得這邊不需要跳><
00:28:468 (6,7,8,9) - 尤其combo是黑的背景是暗的...會有點不好讀圖(? 改掉了
00:40:832 (5) - 在Insane這裡是慢的呢OAO.. 暂时没动,因为hard和insane风格不一样什么的orz
00:52:468 (5) - ^
01:24:468 (1,2) - 交換NC 这段开始跟其他diff nc下的地方是一样的
01:26:286 (4) - 我覺得這裡應該NC提示一下/:
01:30:286 (1,2) - 交換NC(同前面)
01:36:104 (1,2) - ^
01:37:923 (4) - NC(同01:26:286 - )
01:41:923 (1,2) - 交換NC
01:44:286 (5) - NC
01:52:832 (8) - NC 这里没必要吧=_=
01:56:104 (8,9) - Ctrl+G? 都要完了再让我坑下人吧233

Normal跟Easy我想應該沒問題~
rank加油 快去找MAT吧>w</
thanks for modding and stars!
MineC24
Modding queue~~

Easy
01:24:469 (1) - remove note
01:24:651 (2) - add NC
01:30:286 (1) - remove note
01:30:469 (2) - add NC
01:41:924 (1) - remove note
01:42:106 (2) - add NC

Normal
00:39:377 (4) - No stack here.. (Normal diff)
00:51:014 (4) - ^
01:01:923 (3) - This slider is hard, insane diff pattern....
01:07:741 (3) - ^
01:13:559 (2) - ^

Hard
OD +1

00:26:650 (2,3,4) - umm... very confuse....

Insane
HP Drain... -1
imo OD +1

Beautiful pattern :)

GL :)
Topic Starter
Melt

jaehn215 wrote:

Modding queue~~

Easy
01:24:469 (1) - remove note
01:24:651 (2) - add NC
01:30:286 (1) - remove note
01:30:469 (2) - add NC
01:41:924 (1) - remove note
01:42:106 (2) - add NC i think it may too boring if i delete those note

Normal
00:39:377 (4) - No stack here.. (Normal diff)
00:51:014 (4) - ^
01:01:923 (3) - This slider is hard, insane diff pattern....
01:07:741 (3) - ^
01:13:559 (2) - ^maybe,waiting for other people's opinion

Hard
OD +1

00:26:650 (2,3,4) - umm... very confuse.... fixed

Insane
HP Drain... -1
imo OD +1 fixed HP,actually i prefer low od with high hp in a jumpy map =P

Beautiful pattern :)

GL :)
thanks for modding :3
yurunneram
Awah, I checked all three diffs (easy norm and hard) but nothing came to my attention ^^")7 sry dun giv me kudosu for this. Gomen
Topic Starter
Melt
thanks for star >.<
Kei
Hiiiiii!

  • Easy

    * There's an unsnapped spinner-end at 01:56:469 (1). It's unsnapped by like 1 or 2 ms but this isn't rankable if it is unsnapped as far as I know so you should fix it.
  1. 00:17:560 (1) - Since a hitfinish-like sound can be heard here, adding a hitfinish at the start of this slider would be a good idea.
  2. 00:23:378 (1) - ^
  3. 00:29:195 (1) - ^
  4. 00:35:015 (1,2,3) - Did you change the spacing here rite? I would rather recommend you to snap these sliders correctly with 0,8x distance snap for spacing consistency. This is to prevent beginners of getting confused at this part due to this.
  5. 00:39:378 (1) - This note is placed oddly. I suggest you to move it more over here, I personally prefer it because I think it makes the pattern flow better:
  6. 00:46:651 (1,2,3) - Same as at 00:35:015 (1,2,3).
  7. 00:51:015 (1) - Aaaand very similar suggestion mentioned about 00:39:378 (1). In this case I suggest you to move this note more over here:
  8. 01:05:560 (3) - This pattern would flow better if you CTRL+G it imo! I think it would flow better because if you do so, the player will have to keep moving the cursor up, and then when he clicks the slider, he'll have to go down again. It's more intuitive imo.
  9. 01:21:560 (1) - Again :3 since a noisy emphasized sound can be heard, a hitfinish here at the start of this slider would fit perfectly with the music~
  10. 01:24:651 (2) - ^
  11. 01:27:378 (1) - ^ Well since that sound keeps being repeated over and over again add the rest of hitfinishes by yourself if you agree with me.
  12. 01:44:286 (4) - Here a noisy sound can be heard here too. Leaving this note empty makes it feel monotonous. I suggest you to add a sample to it. A whistle would be good imo!
  13. 01:44:833 (1) - Finish~? :>

    Nice work! A clean and simple difficulty. I like it. I don't like some of your sliders at red ticks though, but they sound good with the music so I guess they're fine!
  • Normal
  1. 00:11:741 (1) - Like I've suggested you in your Easy: How about a hitfinish since a loud sound can be heard here?
  2. 00:17:559 (1) - ^
  3. 00:23:377 (1) - ^
  4. 00:29:923 (3) - Here this pattern can flow much better if you CTRL+G this slider. As something similar I've suggested in your easy, this will make the player go all down and then go up again due to the slider curve. It feels much better to play imo!
  5. 00:40:286 (1) - This nc is inconsistent with your other combos (00:34:468 (6), and 00:46:104 (4)). For consistency, you should remove nc of this note (00:40:286 (1)).
  6. 00:51:923 (1) - ^ Same here. Also, this slider would flow better and look more clean if you move it like this imo. The sliderpath doesn't get overlapped by the previous note in this way. It's just asuggestion though! I like your way too, but perhaps this one might result better:
  7. 01:07:559 (2) - This note is unnecesary imo. The violin sound starts here so I suggest you to remove this note and move 01:07:741 (3) here. After this you'll obviously have to increase the size of the slider a bit to make it end where it should.
  8. 01:13:559 (2) - I suggest you to move this slider to x64 y112. Yep, it's a very small detail but i think it looks and plays a bit better this way. :p
  9. `01:17:923 (4) - Woah, this overlap looks bad. Place this slider in some other better way to avoid that, and also because 01:17:195 (3)'s hitburst (aka hit300/100/50) will cover almost entirely this slider, making it very difficult to see its shape and the reverse arrow.
  10. 01:21:559 (1) - Since a emphasized sound can be heard, a hitfinish here would sound good.
  11. 01:24:650 (2) - ^ (Well yeah, same as Easy. Apply the rest of finishes if you agree :>).
  12. 01:34:286 (2) - Here's a very small spacing error.
  13. 01:43:195 (3) - This slider looks a bit odd placed over here. It doesn't flow well nor look good. I suggest you to place it aligned to the previous slider end, like this. To do this you'll need to move 01:41:923 (1,2) a bit up so you can move (3) here, aligned like this:
  14. 01:44:832 (1) - From here till the end of the map, I suggest you to add the same hifinishes that I've suggested you to add at the start of the song. :D

    Good work here too! I don't like the patterns at the kiai time too much to be honest. I'm reffering to patters like 01:04:104 (1,2,3) and such. These don't flow good, but it's just my opinion. :>
  • Hard
  1. 00:17:195 (7,8) - This jump is a bit exaggerated for a hard diff imo. I played this difficulty and I can do it perfectly but I'm not a beginner player (well I'm not good at this game either but, well, you can understand what I'm trying to say :p). I would rather remove the jump or something.. or better leave it if you like it! I just think it is a bit exaggerated since the notes look like they're correctly snapped as 1/2 instead of the current position. This applies to the other jumps like this one.-
  2. 00:40:286 (4) - Since you added combo at 00:34:468 (1) you should add nc here aswell too, imo.
  3. 00:51:923 (4) - ^
  4. 01:00:468 (5) - I think this pattern would flow a bit better if you CTRL+G this slider, so I suggest you to do so. This slider with inverted end and start would make the flow feel more naturally at 00:59:741 (3,4,5). :3
  5. 01:04:104 (5) - You should add a nc here since you added nc at 00:58:286 (1). This is just for consistency.
  6. 01:09:923 (5) - ^
  7. 01:15:741 (5) - ^
  8. 01:21:559 (1) - Hitfinish~? Same hitfinish suggestions as in your Hard and Normal, btw! so I'll just say this and let you add them all by yourself if you like my idea.
  9. 01:34:286 (3,4) - Another kinda exaggerated jump we have here o: But I think it fits the music somehow so it will be okay.
  10. 01:44:286 (1) - This NC here is unnecessary imo. The song doesn't change that much. It's more like part of the previous combo so I suggest you to remove the combo. The other single-NC sliders are okay since you did that to make it more easier to read the fact that you changed the slider velocity escalatedly.
  11. 01:44:832 (1) - Hitfinish since a loud sound can be heard here?
  12. 01:50:650 (1) - ^?

    I played the difficulty and it feels good to play. It quite fits the music imo. Some blankets don't flow that well to me (like some patterns in Normal) but overall the difficulty is fine.


    Insane

    * Wow wow wow. This difficulty has LOTS of unnecesary nc imo. For example, at the start of the song, NC should be like this:
    I will not suggest you 41241823 NC. Instead of that, try to decide by yourself what to do and check if you like my suggestion. :D
  13. 00:28:832 (3,4) - This jump is exaggerated. I tried couple of times to do this jump but I aaaaalways miss (4). I suggest you to make shorter the distance between these two notes.
  14. 00:38:650 (1,2,3,4) - These sliders are overmapped. you should replace them all with single circles. The end of the sliders don't follow any sound, that's why. :<
  15. 00:50:286 (1,2,3,4) - Overmapped sliders again.
  16. 01:09:014 (3,4,5) - Another exaggerated jump imo.
  17. 01:21:559 (1) - Again, same hitfinish suggestions as in your other difficulties.

    I find this difficulty very fun to play. Some jumps are kinda exaggerated though. I think this difficulty is fun and technically fine. I'm not very good at modding difficulties like this one (aka jumpy-insane difficulties) because I'm not very experienced at modding maps like this. I tested your map and I can play it completely fine and enjoy it, so that should be enough. I don't like your NC, that's the worst thing in this difficulty. They mislead me. Sometimes I don't know if it is 1/1 or 1/2.. NC like 00:13:923 (1,2,3,4) are completely fine since the melody changes here but the majority of NC are unnecessary in my opinion.
______________________

Overall, a nice map. The difficulty gap between Hard and Insane is a bit....... eh.. big. I don't know how to say it. Insane is very hard and all jumpy, while Hard is too easy compared to Insane, but I guess it will be fine, imo. Try to avoid this kind of problems in your next maps. :D

Good luck!
Topic Starter
Melt

Kei wrote:

Hiiiiii!

  • Easy

    * There's an unsnapped spinner-end at 01:56:469 (1). It's unsnapped by like 1 or 2 ms but this isn't rankable if it is unsnapped as far as I know so you should fix it. fixed
  1. 00:17:560 (1) - Since a hitfinish-like sound can be heard here, adding a hitfinish at the start of this slider would be a good idea.
  2. 00:23:378 (1) - ^
  3. 00:29:195 (1) - ^ i already use clap here,i think hitfinish maybe a little noisy in this point
  4. 00:35:015 (1,2,3) - Did you change the spacing here rite? I would rather recommend you to snap these sliders correctly with 0,8x distance snap for spacing consistency. This is to prevent beginners of getting confused at this part due to this. oh,i know keep the same distance snap in an easy diff is very important,but i still use the distance to make those 3 sliders looks not that crowded,and i think its not too difficult to a newbie:3
  5. 00:39:378 (1) - This note is placed oddly. I suggest you to move it more over here, I personally prefer it because I think it makes the pattern flow better:
    good idea
  6. 00:46:651 (1,2,3) - Same as at 00:35:015 (1,2,3).
  7. 00:51:015 (1) - Aaaand very similar suggestion mentioned about 00:39:378 (1). In this case I suggest you to move this note more over here:
    i make some changes to those slider,now its look better
  8. 01:05:560 (3) - This pattern would flow better if you CTRL+G it imo! I think it would flow better because if you do so, the player will have to keep moving the cursor up, and then when he clicks the slider, he'll have to go down again. It's more intuitive imo. ok
  9. 01:21:560 (1) - Again :3 since a noisy emphasized sound can be heard, a hitfinish here at the start of this slider would fit perfectly with the music~
  10. 01:24:651 (2) - ^
  11. 01:27:378 (1) - ^ Well since that sound keeps being repeated over and over again add the rest of hitfinishes by yourself if you agree with me.
    i finally decide to use whistle in 01:21:559 - 01:44:286 cause this may not the climax of the music,too many hitfinish maybe a little noisy
  12. 01:44:286 (4) - Here a noisy sound can be heard here too. Leaving this note empty makes it feel monotonous. I suggest you to add a sample to it. A whistle would be good imo! added
  13. 01:44:833 (1) - Finish~? :> clap is enough:3

    Nice work! A clean and simple difficulty. I like it. I don't like some of your sliders at red ticks though, but they sound good with the music so I guess they're fine!
  • Normal
  1. 00:11:741 (1) - Like I've suggested you in your Easy: How about a hitfinish since a loud sound can be heard here?
  2. 00:17:559 (1) - ^
  3. 00:23:377 (1) - ^
  4. 00:29:923 (3) - Here this pattern can flow much better if you CTRL+G this slider. As something similar I've suggested in your easy, this will make the player go all down and then go up again due to the slider curve. It feels much better to play imo! i change the position of 00:30:650 (4,5),i think this is better for me
  5. 00:40:286 (1) - This nc is inconsistent with your other combos (00:34:468 (6), and 00:46:104 (4)). For consistency, you should remove nc of this note (00:40:286 (1)). fixed
  6. 00:51:923 (1) - ^ Same here. Also, this slider would flow better and look more clean if you move it like this imo. The sliderpath doesn't get overlapped by the previous note in this way. It's just asuggestion though! I like your way too, but perhaps this one might result better:
    fixed
  7. 01:07:559 (2) - This note is unnecesary imo. The violin sound starts here so I suggest you to remove this note and move 01:07:741 (3) here. After this you'll obviously have to increase the size of the slider a bit to make it end where it should. if i move 01:07:741 (3) to this time point,ill not get a slider tick in 01:08:105, so ill miss a clap here :\,but i make 01:07:014(1) end in this time point
  8. 01:13:559 (2) - I suggest you to move this slider to x64 y112. Yep, it's a very small detail but i think it looks and plays a bit better this way. :p i think it fine to me
  9. `01:17:923 (4) - Woah, this overlap looks bad. Place this slider in some other better way to avoid that, and also because 01:17:195 (3)'s hitburst (aka hit300/100/50) will cover almost entirely this slider, making it very difficult to see its shape and the reverse arrow. fixed
  10. 01:21:559 (1) - Since a emphasized sound can be heard, a hitfinish here would sound good.
  11. 01:24:650 (2) - ^ (Well yeah, same as Easy. Apply the rest of finishes if you agree :>).
  12. 01:34:286 (2) - Here's a very small spacing error. fixed
  13. 01:43:195 (3) - This slider looks a bit odd placed over here. It doesn't flow well nor look good. I suggest you to place it aligned to the previous slider end, like this. To do this you'll need to move 01:41:923 (1,2) a bit up so you can move (3) here, aligned like this:
    copied (2),fixed
  14. 01:44:832 (1) - From here till the end of the map, I suggest you to add the same hifinishes that I've suggested you to add at the start of the song. :D

    Good work here too! I don't like the patterns at the kiai time too much to be honest. I'm reffering to patters like 01:04:104 (1,2,3) and such. These don't flow good, but it's just my opinion. :>
  • Hard
  1. 00:17:195 (7,8) - This jump is a bit exaggerated for a hard diff imo. I played this difficulty and I can do it perfectly but I'm not a beginner player (well I'm not good at this game either but, well, you can understand what I'm trying to say :p). I would rather remove the jump or something.. or better leave it if you like it! I just think it is a bit exaggerated since the notes look like they're correctly snapped as 1/2 instead of the current position. This applies to the other jumps like this one.- it maybe the only difficulty in this difficulty
  2. 00:40:286 (4) - Since you added combo at 00:34:468 (1) you should add nc here aswell too, imo.
  3. 00:51:923 (4) - ^ i add nc at 00:34:468 (1) just because i changed the slider velocity
  4. 01:00:468 (5) - I think this pattern would flow a bit better if you CTRL+G this slider, so I suggest you to do so. This slider with inverted end and start would make the flow feel more naturally at 00:59:741 (3,4,5). :3 i wanna a counterclockwise here
  5. 01:04:104 (5) - You should add a nc here since you added nc at 00:58:286 (1). This is just for consistency.
  6. 01:09:923 (5) - ^
  7. 01:15:741 (5) - ^ i add a nc at 00:58:286 (1) because its the beginning of the kiaitime
  8. 01:21:559 (1) - Hitfinish~? Same hitfinish suggestions as in your Hard and Normal, btw! so I'll just say this and let you add them all by yourself if you like my idea.
  9. 01:34:286 (3,4) - Another kinda exaggerated jump we have here o: But I think it fits the music somehow so it will be okay.
  10. 01:44:286 (1) - This NC here is unnecessary imo. The song doesn't change that much. It's more like part of the previous combo so I suggest you to remove the combo. The other single-NC sliders are okay since you did that to make it more easier to read the fact that you changed the slider velocity escalatedly. i do the same things in other diffs
  11. 01:44:832 (1) - Hitfinish since a loud sound can be heard here?
  12. 01:50:650 (1) - ^?

    I played the difficulty and it feels good to play. It quite fits the music imo. Some blankets don't flow that well to me (like some patterns in Normal) but overall the difficulty is fine.


    Insane

    * Wow wow wow. This difficulty has LOTS of unnecesary nc imo. For example, at the start of the song, NC should be like this:
    I will not suggest you 41241823 NC. Instead of that, try to decide by yourself what to do and check if you like my suggestion. :D

    You know,this is a jumpy map with HP drain 9 until i change into 8 yesterday,so i just want to use some nc to let player not prone to failure,and those nc can help player read every triangle in this diff,now i fixed some nc such as 01:35:377,but others i dont really have some idea about them,maybe i should wait for other people's opinions
  13. 00:28:832 (3,4) - This jump is exaggerated. I tried couple of times to do this jump but I aaaaalways miss (4). I suggest you to make shorter the distance between these two notes. now i use 1.3 distance instead of 1.5
  14. 00:38:650 (1,2,3,4) - These sliders are overmapped. you should replace them all with single circles. The end of the sliders don't follow any sound, that's why. :< changed it into single circles,but the last slider,uhh,if you listen the MP3 file you may notice the voice of drum(im not sure what instrument it is)
  15. 00:50:286 (1,2,3,4) - Overmapped sliders again. fixed
  16. 01:09:014 (3,4,5) - Another exaggerated jump imo. i think its ok
  17. 01:21:559 (1) - Again, same hitfinish suggestions as in your other difficulties.

    I find this difficulty very fun to play. Some jumps are kinda exaggerated though. I think this difficulty is fun and technically fine. I'm not very good at modding difficulties like this one (aka jumpy-insane difficulties) because I'm not very experienced at modding maps like this. I tested your map and I can play it completely fine and enjoy it, so that should be enough. I don't like your NC, that's the worst thing in this difficulty. They mislead me. Sometimes I don't know if it is 1/1 or 1/2.. NC like 00:13:923 (1,2,3,4) are completely fine since the melody changes here but the majority of NC are unnecessary in my opinion.
______________________

Overall, a nice map. The difficulty gap between Hard and Insane is a bit....... eh.. big. I don't know how to say it. Insane is very hard and all jumpy, while Hard is too easy compared to Insane, but I guess it will be fine, imo. Try to avoid this kind of problems in your next maps. :D

Good luck!
wow,thanks a lot for those useful advices :3
Megurine Luka
Here I am. M4M

[General]

太懒不想看><

[Easy]

01:24:469 (1,2) - 对新手来说略难了,去掉1压红线问题不大,毕竟是Slider
01:30:286 (1) - 同上
01:36:106 (1) - ^
01:41:924 (1) - ^
01:44:286 (4) - 最好删掉把3换成折返slider,不然这里Timing差距和后面的差距会让新手confuse

[Normal]

00:37:923 (3) - 最好NC一下,和前面一个区分,毕竟是Normal OTL
00:49:559 (3) - ^
00:59:377 (2,3) - 最好换个,别用连续重叠梗,Normal的玩家一般不会用透明skin,这个重叠梗一下子让难度增大了O O
01:05:195 (2,3) - ^
01:07:741 (2) - 这个比上一个丑太多- -,尾巴没有处理好?
8-)

[Hard]

00:23:923 (x) - 加个note,总感觉少了一拍
00:25:923 (9,10) - 位置反一下顺一点
00:29:741 (x) - 同
00:33:559 (1) - NC的颜色换一下,既然是slow down换个反差大点的颜色,我第一次看都没看出来
01:42:104 (2) - 调下位置,包围1
01:50:286 (9,10) - 反一下。这里不反好像伪和感也不大
01:52:832 (1) - NC

[Insane]
:P
00:11:741 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的派法说实话我不是很赞同,这里的拍子明显是四分拍为一单位,你却排成了123 345 567 789,这样伪和感会很大
我的话,会排成 1234 4564 4784 类似这种,这么说不知道你能不能看懂OTL

第二部分的三角排位,因为位置都在移动,所以伪和感也不算太大

00:17:559 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感就又来了,还是这样,你排成了123 345 567这种走向的三角形,导致的结果是,三角移动和player耳朵里的四拍节奏形成强烈错位,很违和

后面的伪和感就都还好,比较顺

00:51:014 (5) - 这种类似的slider有没有考虑过换几个成紧密连打

01:04:104 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感也比较严重

01:21:559 (1) - NC换个颜色

其他没啥,做的挺好的O O
Topic Starter
Melt

Megurine Luka wrote:

Here I am. M4M

[General]

太懒不想看><

[Easy]

01:24:469 (1,2) - 对新手来说略难了,去掉1压红线问题不大,毕竟是Slider
01:30:286 (1) - 同上
01:36:106 (1) - ^
01:41:924 (1) - ^ fixed
01:44:286 (4) - 最好删掉把3换成折返slider,不然这里Timing差距和后面的差距会让新手confuse

[Normal]

00:37:923 (3) - 最好NC一下,和前面一个区分,毕竟是Normal OTL
00:49:559 (3) - ^ fixed
00:59:377 (2,3) - 最好换个,别用连续重叠梗,Normal的玩家一般不会用透明skin,这个重叠梗一下子让难度增大了O O
01:05:195 (2,3) - ^ 暂时没动,感觉这是这个diff唯一稍微难读点的地方了
01:07:741 (2) - 这个比上一个丑太多- -,尾巴没有处理好? 修改好了
8-)

[Hard]

00:23:923 (x) - 加个note,总感觉少了一拍 嗯..保持一致什么的,没动
00:25:923 (9,10) - 位置反一下顺一点 fixed
00:29:741 (x) - 同
00:33:559 (1) - NC的颜色换一下,既然是slow down换个反差大点的颜色,我第一次看都没看出来
01:42:104 (2) - 调下位置,包围1 没想好怎么弄,先放着orz
01:50:286 (9,10) - 反一下。这里不反好像伪和感也不大
01:52:832 (1) - NC

[Insane]
:P
00:11:741 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的派法说实话我不是很赞同,这里的拍子明显是四分拍为一单位,你却排成了123 345 567 789,这样伪和感会很大
我的话,会排成 1234 4564 4784 类似这种,这么说不知道你能不能看懂OTL 换成了几个正方形

第二部分的三角排位,因为位置都在移动,所以伪和感也不算太大

00:17:559 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感就又来了,还是这样,你排成了123 345 567这种走向的三角形,导致的结果是,三角移动和player耳朵里的四拍节奏形成强烈错位,很违和 这里换成上面那种排法不错:3

后面的伪和感就都还好,比较顺

00:51:014 (5) - 这种类似的slider有没有考虑过换几个成紧密连打 因为是一张跳图,不太想弄过多连打

01:04:104 (1,2,3,1,2,3,1,2,3,1,2,3) - 这里的伪和感也比较严重 感觉还好,暂时没动

01:21:559 (1) - NC换个颜色 科学

其他没啥,做的挺好的O O
thanks for modding :3
Skystar
1. Offset: 111ms BPM: 165.00

Recommended Difficulty Setting (Insane):
HP7 CS5 AR9 OD8
Topic Starter
Melt

Amamiya Yuko wrote:

1. Offset: 111ms BPM: 165.00

Recommended Difficulty Setting (Insane):
HP7 CS5 AR9 OD8
Updated! 跪谢orz
Pokie
最近時間不多…只看了眼Insane, 梗利用的還不錯
不過有個顧忌就是1/2連點放的有點多, 在BPM不算低的曲子裡大量使用1/2圈的梗, 很容易導致玩家按累+讀圖出困難 :o

如果作為新人圖(製圖數低於5)來說, 這張圖的水平挺不錯的。繼續努力!
Skystar

Pokie wrote:

最近時間不多…只看了眼Insane, 梗利用的還不錯
不過有個顧忌就是1/2連點放的有點多, 在BPM不算低的曲子裡大量使用1/2圈的梗, 很容易導致玩家按累+讀圖出困難 :o

如果作為新人圖(製圖數低於5)來說, 這張圖的水平挺不錯的。繼續努力!
快泡啊
Topic Starter
Melt

Pokie wrote:

不過有個顧忌就是1/2連點放的有點多, 在BPM不算低的曲子裡大量使用1/2圈的梗, 很容易導致玩家按累+讀圖出困難 :o

正在试着修改一下 ;w;
Topic Starter
Melt
Updated!
Nichiyouki
Hi, Melt

From ♫ ~ Project Thorough Modding ~ ♫

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. This map has soft-slidertick3.wav which I will suggest you add soft-sliderslide3.wav in folder.

Easy

  1. AR -1 (2). I think it's too hard for newbie player to play it.
  2. 00:35:020 (1,2,3) - These should use spacing 0.8x to same with other notes on this diff. So please reduce spacing these, or maybe make to this picture will be better.
  3. 00:40:838 (1) - It will be better if you move last point of slider to x:116 y:308, or if you want to make it is more smoothly and more beautiful, make to this picture will be better imo.
  4. 00:42:292 (1) - I think finish hitsound is too loud for here. Please remove finish, or change it into whistle instead.
  5. 00:46:656 (1,2,3) - Same with 00:35:020 (1,2,3)
  6. 00:51:747 (2,1) - It will be better if you move (2) to the top right of 00:51:020 (1). Then move 00:51:747 (1) along with (2) to this picture.
  7. 01:04:110 (2,3,1) - Spacing is too close. You should increase spacing on slider head and tail of (3).

Normal

  1. 00:11:747 (1) - Move last point of slider to left 1 grid to reduce spacing.
  2. 00:17:565 (1) - Move last point of slider to up 1 grid to increase spacing.
  3. 00:19:020 (2,3) - Spacing between these is too far (1.07x). Please reduce spacing.
  4. 00:27:020 (2,3) - These cause I feel weird when I play. I think move (3) to similar with this picture will be better.
  5. 00:39:383 (2) - Try not to slider end is stack this, because it will cause players feel the confused to play.
  6. 00:51:020 (2) - This, too. Please avoid it.
  7. 01:00:474 (4,1) - Spacing is too far. Please reduce spacing between these.
  8. 01:06:292 (4) - I'm not sure you forget add whistle on slider begin or not, but please add it on slider begin.
  9. 01:09:565 (3) - Move to right 2 grids to reduce spacing between this and (4).
  10. 01:12:110 (4) - Same with 01:06:292 (4). Please add whistle.
  11. 01:17:929 (4) - This, too. The reason I want you to add it because it will be suitable for this rhythm.
  12. 01:27:383 (1) - Try to avoid overlaping with 01:25:747 (3). It will be better imo.
  13. 01:52:474 (4,1) - (4) is stack with reverse of slider. You must avoid overlaping these.

Hard

  1. 00:57:292 (1,2,3,4,1) - Spacing is too far to stream which it too hard for this diff. So reduce spacing these or make to stack these.
  2. 00:58:292 (1) - Add NC here will be better?
  3. 01:03:747 (1,2,3,4,5) - This, too. reduce spacing these or make to stack these.
  4. 01:09:565 (1,2,3,4,5) - ^
  5. 01:15:383 (1,2,3,4,5) - ^
  6. 01:21:565 (1) - Add NC here, since this note follows a spinner.
  7. 01:52:838 (8) - I think you should add NC here to make it easier.

Insane

  1. 00:11:747 (1,2,3) - I feel a little weird when I saw it. I think that rotate (1) about 10 degree. Then move it to x:92 y:304, move (2) to x:244 y:268, and move (3) to x:316 y:320. These will be better imo.
  2. 00:13:929 (1,2,3,4) - I don't like these are anti-jumps which these cause I'm awkward. I think that these will be better and more fun if these are jump instead.
  3. 00:16:838 (1,2,3,4) - ^
  4. 00:19:747 (1,2,3,4) - ^
  5. 00:23:747 (2) - I feel weird when I play. I suggest that use Ctrl+G will be more smoothly.
  6. 00:25:565 (1,2,3,4) - Same with 00:13:929 (1,2,3,4).
  7. 00:28:474 (1,2,3,4) - ^
  8. 00:37:201 (1) - Please remove NC to follow the rhythm.
  9. 00:37:929 (3,4) - It will be better if you change 2 sliders into 4 circles.
  10. 00:38:656 (1) - Remove NC here, too.
  11. 00:48:838 (1) - Same with 00:37:201 (1).
  12. 00:49:565 (3,4) - Same with 00:37:929 (3,4).
  13. 00:50:292 (1) - Same with 00:37:201 (1).
  14. 01:12:111 (4,5) - Make to this picture by reduce spacing between (5,1) is about 1.0x will be better imo.
  15. 01:23:474 (5) - Please add NC here because SV of slider (1,2,3,4) is opposite with jumpping of circles (5,6,7,8).
  16. 01:26:838 (6) - Add NC here?
  17. 01:29:565 (5,6,7,8) - Add NC on (5) to same with 01:23:474 (5), and
  18. 01:32:656 (6) - Same with 01:26:838 (6).
  19. 01:35:383 (5) - Same with 01:23:474 (5).
  20. 01:41:201 (5) - ^
  21. 01:45:383 (4) - It will cause confused when player to play. So add NC here.
  22. 01:46:474 (4) - ^
  23. 01:48:292 (4) - ^
  24. 01:48:838 (4) - ^

Comment: I think Easy, Normal, and Hard diffs are good, but Insane diff may want to more work than this. Especially on anti-jumps notes like 00:13:929 (1,2,3,4), etc.

Hope my mod will be useful for you.

Good luck~
Topic Starter
Melt

Nichiyouki wrote:

Comment:but Insane diff may want to more work than this.
Finially i realised that my insane dff isn't up to the standard to get ranked,and i think its difficult to me to improve the quality by just fix something or change a little shape of those notes =P,so ill take sometimes to remap the insane diff.
others almost fixed.
Thanks a lot for your help. :3
Ill update the map when i finish the insane diff.
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