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nano - Exist

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Topic Starter
LunarSakuya

Holoaz wrote:

hi

[General]
NormalのStar rateが3.24を超えているのでEasyを作らないとUnrankableです じゃあ, Easyをします

[Past]
00:09:255 (1,3) - 初心者にはこのようなStackは見えないと思うので修正した方がいいです それは大丈夫だと思います, ARは十分に遅いです=v=
他にも多数似たような配置があるので全て修正した方がいいです
00:29:201 (1) - このタイミングの方が曲に合うと思います Fixed
00:31:755 (1) - ^ Fixed
00:34:308 (2) - ^ Fixed
2番以降も同じタイミングに hmm ここのビートに従うでしょう, 考えします

[Present]
00:27:765 (3,4) - このタイミングの方が曲に合うと思います Fixed
00:37:180 - add note? Fixed
01:43:244 (1) - これの音にとても違和感があったのでこのようなリズムにしてみては?Fixed
01:50:425 - add note? Fixed
01:52:978 - ^ Fixed
02:19:148 (1) - 右上がりになっているので形を整える?大丈夫です
02:58:723 (3,4,5,6) - 3,6と4,5の距離が違うので形を整える?そうですね, fixed

[Future]
時々SliderでHitsoundが抜けているところが気になったのでSlider Tick Rateを2にしてCustomでSlider Tickにも音を入れてみては?例えば..?xD これを見てみよう~
01:55:372 (8) - 初めにclap? nah

配置は綺麗で好きですが音取りで気になるところが多かったので曲をしっかり聞いてみるといいかも?じゃあ,これも見ていきます=v=

Good luck!
modをありがとう!! :D
jonathanlfj
came from Catastrophe next door not for the 2kds bonus of course

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
This (dis?) illusion illusion~~~

[Past]
3.47 stars ok? If by any means you need to decrease difficulty i would say OD-1 seems like ur making an easier diff so nvm that ><
00:28:084 (3) - blanket perfectly with respect to 00:29:042 (4)
00:56:808 (3) - clap on slider end
00:59:999 (1) - finish on slider head to complement finish at 01:00:638 (2)
01:58:723 (4) - NC
02:30:638 (3) - clap in the middle
02:32:712 (2) - clap on end
02:34:467 (2) - clap on head (these 3 are based on the drum roll sounds in the background, feel free to use or not)
03:01:914 (2) - whistle?
03:19:787 (3) - clap on end
03:22:978 (1) - finish on slider head, do it if u did for 00:59:999 (1)
spammed hitsound mod, object placements too good

[Present]
(alot of missing claps on the 2/4 downbeat at some parts, try muting the music and listen to the hitsounds for where u missed them)
00:09:255 (2) - example of missing clap
00:14:999 (3) - did u intend to do a soft finish on the slider end? I hear it in the music but its only the hitnormal
00:27:765 (3) - missing clap, etc.
00:59:999 (1) - finish on slider head to complement finish at 01:01:116 (3)
01:07:340 (5) - stack perfectly under the repeat of 01:05:904 (2)
01:12:287 - add a note, people like me will be tempted to hit 01:12:446 (4) too early due to the 1/1 stack (new note follows soft instruments)
01:38:297 (3) - finish on slider head
02:19:148 (1) - make this symmetrical across the y axis
03:02:553 (1) - whistle on slider head
03:22:978 (1) - finish on slider head if u did it for 00:59:999 (1)
03:30:638 (1) - holy **** i freaked out when my mouse moved onto this slider, lets refine it
SPOILER

160,148,210638,6,0,P|304:96|384:224|256:352|128:224|208:96|352:148,1,450,4|0,0:0|0:0,0:0:0

[Future]
00:11:489 (1) - finish on slider head
00:49:148 (7) - move this to the right a bit to avoid overlap with 00:48:350 (5)
00:59:999 (3) - finish on slider head like Past
01:04:946 (1,2,3) - i find this setup easier to play, see if u like it 01:47:553 (7) - stack so the end of the slider overlaps 01:46:755 (5)
02:29:680 (2) - reverse selection
03:01:914 (4) - whistle on slider head
03:05:106 (2) - ^
03:09:574 (1) - it would be 10 times more awesome if u can make this a slider ending at 03:09:813 (or atleast like 00:46:595 (1,2), or you can change that one to what i suggested as well)
03:20:744 (2) - move this so it forms a square with 03:20:904 (3,4,5)
03:22:978 (1) - finish on slider head like 00:59:999 (3)

yeah so i know spamming hitsound mods are bad, not like i can find anything else so bare with me ><
meiikyuu
Topic Starter
LunarSakuya

jonathanlfj wrote:

came from Catastrophe next door not for the 2kds bonus of course i feel you

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
This (dis?) illusion illusion~~~ Dat illusion

[Past]
3.47 stars ok? If by any means you need to decrease difficulty i would say OD-1 seems like ur making an easier diff so nvm that >< Yeah hopefully lol
00:28:084 (3) - blanket perfectly with respect to 00:29:042 (4) Fixed
00:56:808 (3) - clap on slider end Fixed
00:59:999 (1) - finish on slider head to complement finish at 01:00:638 (2) Fixed
01:58:723 (4) - NC put it on (3) instead
02:30:638 (3) - clap in the middle i would like to but the tick
02:32:712 (2) - clap on end Fixed on note before
02:34:467 (2) - clap on head (these 3 are based on the drum roll sounds in the background, feel free to use or not)
03:01:914 (2) - whistle? nah a bit loud
03:19:787 (3) - clap on end Fixed
03:22:978 (1) - finish on slider head, do it if u did for 00:59:999 (1) Fixed
spammed hitsound mod, object placements too good

[Future]
00:11:489 (1) - finish on slider head Fixed
00:49:148 (7) - move this to the right a bit to avoid overlap with 00:48:350 (5) Fixed
00:59:999 (3) - finish on slider head like Past Fixed
01:04:946 (1,2,3) - i find this setup easier to play, see if u like it Fixed, i'll try it :D 01:47:553 (7) - stack so the end of the slider overlaps 01:46:755 (5) Fixed
02:29:680 (2) - reverse selection Fixed
03:01:914 (4) - whistle on slider head i prefer to keep it quieter
03:05:106 (2) - ^ Fixed
03:09:574 (1) - it would be 10 times more awesome if u can make this a slider ending at 03:09:813 (or atleast like 00:46:595 (1,2), or you can change that one to what i suggested as well) Fixed
03:20:744 (2) - move this so it forms a square with 03:20:904 (3,4,5) kept it for now, i like the cursor movement =v=
03:22:978 (1) - finish on slider head like 00:59:999 (3) Fixed

yeah so i know spamming hitsound mods are bad, not like i can find anything else so bare with me >< well idc as long as it was help lol
thanks mom
0gre_old
fantastic melody! and bpm!!

can I join with taiko diffs??
or not need? :?

(I am sorry that I requested other maps as well which looks like
loosing some concentration to each maps that I made.
so even you dont mind for it please have a reply :? )

LunarSakuya wrote:

Hi! Kinda feel bad but I'm not really looking for taikos atm orz
I'm really happy you offered~ if I change my mind I'll let you know!
ok!
I will hope ~~ :)
Topic Starter
LunarSakuya

0gre wrote:

fantastic melody! and bpm!!

can I join with taiko diffs??
or not need? :?

(I am sorry that I requested other maps as well which looks like
loosing some concentration to each maps that I made.
so even you dont mind for it please have a reply :? )
Hi! Kinda feel bad but I'm not really looking for taikos atm orz
I'm really happy you offered~ if I change my mind I'll let you know!
mintong89
:O!
meiikyuu
Pereira006
hi thank m4m, here my mod but i won't mod easy as is not finish, and why Pending ? the easy isn't finished lol

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Past]

Hitsound:

  1. 00:06:382 (1) - missing add finish in start slider because the rhythm are really strong
  2. 00:15:159 (T) - Nothing here, just remove here

stuff cool

Gameplay:

  1. 00:06:382 (1,2,3) - the (2) is blanket with (3) so why no try the (1) blanket with (2) ? like this http://puu.sh/21FFs because i can see you style other parts they are blanket, so this should blanket too imo
  2. 00:19:148 (4) - This need NC because the lyrics the drums are change that sense lot imo also i can see other parts patterns have NC and this no.
  3. 00:31:755 (1) - try more blanket with 00:33:031 (2) will be nice to gameplay IMO like this http://puu.sh/21FMG
  4. 03:12:127 (4) - can be more blanket with 03:12:765 (1) ? like this http://puu.sh/21Gzf
  5. 03:43:084 (4,5) - I would like see the (4) need clean little border with 03:42:127 (3), so try move to x:420 , y:308 to good place and good flow then the (5) grid more down like this http://puu.sh/21GIs when you fix this need carefully at 03:44:361 (6,7) to spacing and align.

stuff cool.

[Present]

Hitsound:

  1. 00:06:382 (1) - missing add finish in start slider like consistency hitsound other diff's
  2. 00:36:382 (6) - in the start slider need remove clap hitsound because i can see other diff's the hitsound patterns don't have it, so this should remove
    clap to consistency hitsound all diff
  3. 01:05:904 (2) - missing add clap in end slider the rhythm strong is here that sense if you listen
  4. 01:07:021 (4) - missing add clap is same explain at 01:05:904 (2) also you have pattern done like at 03:29:999 (5)
  5. 01:17:233 (T) - what point this timing? is nothing because this timing is same at 01:12:845 so just remove this
  6. 01:51:542 (2) - missing add clap in start slider to fix you patterns
  7. 03:29:201 (3) - missing add finish in start slider you have patterns done like at 01:05:904 (2)
  8. 03:37:180 (4) - ^

stuff cool

Gameplay:

  1. 00:29:840 (3,4) - why not try same shape slider ? like this http://puu.sh/21H0R will be good to gameplay
  2. 00:35:744 (4,5,6,7) - i don't get it that spacing, i don't feel the song is increassing to strong this part musica just is normal i don't feel is ready jump IMO, fix spacing that when you fix spacing this part carefully spacing at 00:37:021 (1)
  3. 00:40:691 (3,4,5,6) - inconsistency spacing
  4. 01:41:329 (3) - try be more blanket with 01:41:329 (3)
  5. 02:19:148 (1) - very very weid arc try awesome like this http://puu.sh/21Hce

stuff cool

[Future]

Hitsound:

  1. 01:24:414 (4) - missing add clap to fix you patterns hitsound previous
  2. 03:35:426 (8) - missing add clap in start slider as the rhythm is really strong here, like the diff Past have it

stuff cool, need improve hitsound and should recheck hitsound because i see lot lost patterns

Gameplay:

  1. 00:37:021 (1,2) - the (1) in end point need grid 1 left and (2) in end point grid 1 right will be nice gample and out more space border with 00:37:659 (3) like this http://puu.sh/21Hxh

many check times, gameplay is cool
[]
sorry tiny mod !, cool map
question my mod? ask me in-game i will try explain better
Good luck! and bye bye !
Topic Starter
LunarSakuya
SPOILER

Pereira006 wrote:

hi thank m4m, here my mod but i won't mod easy as is not finish, and why Pending ? the easy isn't finished lol idk sorry i'll try to finish it faster then lol

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Past]

Hitsound:

  1. 00:06:382 (1) - missing add finish in start slider because the rhythm are really strong Fixed, oops lol
  2. 00:15:159 (T) - Nothing here, just remove here I deleted green ticks?

stuff cool

Gameplay:

  1. 00:06:382 (1,2,3) - the (2) is blanket with (3) so why no try the (1) blanket with (2) ? like this http://puu.sh/21FFs because i can see you style other parts they are blanket, so this should blanket too imo Fixed
  2. 00:19:148 (4) - This need NC because the lyrics the drums are change that sense lot imo also i can see other parts patterns have NC and this no. Fixed
  3. 00:31:755 (1) - try more blanket with 00:33:031 (2) will be nice to gameplay IMO like this http://puu.sh/21FMG Fixed
  4. 03:12:127 (4) - can be more blanket with 03:12:765 (1) ? like this http://puu.sh/21Gzf it's fine imo =v=
  5. 03:43:084 (4,5) - I would like see the (4) need clean little border with 03:42:127 (3), so try move to x:420 , y:308 to good place and good flow then the (5) grid more down like this http://puu.sh/21GIs when you fix this need carefully at 03:44:361 (6,7) to spacing and align. Fixed

stuff cool.

[Present]

Hitsound:

  1. 00:06:382 (1) - missing add finish in start slider like consistency hitsound other diff's Fixed
  2. 00:36:382 (6) - in the start slider need remove clap hitsound because i can see other diff's the hitsound patterns don't have it, so this should remove
    clap to consistency hitsound all diff Fixed
  3. 01:05:904 (2) - missing add clap in end slider the rhythm strong is here that sense if you listen Fixed
  4. 01:07:021 (4) - missing add clap is same explain at 01:05:904 (2) also you have pattern done like at 03:29:999 (5) Fixed
  5. 01:17:233 (T) - what point this timing? is nothing because this timing is same at 01:12:845 so just remove this Fixed
  6. 01:51:542 (2) - missing add clap in start slider to fix you patterns Fixed
  7. 03:29:201 (3) - missing add finish in start slider you have patterns done like at 01:05:904 (2)
  8. 03:37:180 (4) - ^ Fixed

stuff cool

Gameplay:
meiikyuu take care of this
  1. 00:29:840 (3,4) - why not try same shape slider ? like this http://puu.sh/21H0R will be good to gameplay
  2. 00:35:744 (4,5,6,7) - i don't get it that spacing, i don't feel the song is increassing to strong this part musica just is normal i don't feel is ready jump IMO, fix spacing that when you fix spacing this part carefully spacing at 00:37:021 (1)
  3. 00:40:691 (3,4,5,6) - inconsistency spacing
  4. 01:41:329 (3) - try be more blanket with 01:41:329 (3)
  5. 02:19:148 (1) - very very weid arc try awesome like this http://puu.sh/21Hce

stuff cool

[Future]

Hitsound:

  1. 01:24:414 (4) - missing add clap to fix you patterns hitsound previous Fixed
  2. 03:35:426 (8) - missing add clap in start slider as the rhythm is really strong here, like the diff Past have it I left it for now

stuff cool, need improve hitsound and should recheck hitsound because i see lot lost patterns kk

Gameplay:

  1. 00:37:021 (1,2) - the (1) in end point need grid 1 left and (2) in end point grid 1 right will be nice gample and out more space border with 00:37:659 (3) like this http://puu.sh/21Hxh Fixed

many check times, gameplay is cool
[]
sorry tiny mod !, cool map
question my mod? ask me in-game i will try explain better
Good luck! and bye bye !
Thank you for mod, especially for catching hitsounds!! xD
AiriiUsamune
I love Nano!!! *O* love love love :oops:
meiikyuu
meiikyuu mod

Past
00:11:489 (1) - nazi, move third point to x:184 y:240

00:33:031 (2) - one grid down (might have to adjust next note or 2 after that)

00:44:680 (3) - add a lower vol. finish at the end?

00:49:787 (1,2) - make symmetrical across y-axis somehow?

01:03:510 (2) - nazi, stack with 01:01:914 (3) - if u care

01:05:106 (1) - clap at end?

01:12:765 (1) - you should try stacking with 01:15:318 (4) -

01:25:531 (4) - NC

01:47:074 (3) - maybe a finish at beginning

02:19:148 (1) - doesnt rly matter i guess but lining up with 02:18:031 (3) - works too

02:24:255 (1) - add a soft finish here or something, you can hear cymbal in the music

02:26:808 (1) - finish

03:15:318 (1) - ^ (at beginning)

03:43:404 (5) - NC plz

03:48:510 (4) - ^

Future
00:15:957 (8,9) - totally optional but you can try putting soft finishes on the heads of each of these sliders

00:37:659 (3) - why not just keep this straight

00:39:255 (1) - remove NC here and NC next note

00:45:638 (1) - a finish at the head would have a nice effect

01:10:212 (1,2,3,4,5,6,7,8,1,2,3,4) - -n-UGHHHhgh

01:15:797 (2) - clap at beginning

01:17:233 (7,8) - ^ on each head

01:49:627 (4) - curve neater maybe

02:41:489 (5) - add clap at head

03:30:638 (1,3) - the 2 finishes here should sound the same imo


added 3 more stars bwoot
Saiyuka_old
h o l a

Easy
00:11:808 (1) - creo que se puede doblar esto slider un poco mas

00:35:584 (5) - ^ problema similares

Past

Present

Future

not finished
Yuki-kun
Hi~ :D

From my queue xD

> General <

Why the easiest diff named Easy while other diff has specified name? xD

> My Mod <

[Future]
03:35:426 (8) - Unsnapped slider (start). Snap to 03:35:425.

[Present]
01:07:659 (1) - Ugly slider. Make it smoother please :o
02:10:692 (4) - Unsnapped circle. Move back to 02:10:691

[Past]
00:42:127 (1) - Why don't you make this slider like 00:39:574 (4) - ?

[Easy]
This diff is not finished xD
You should end all diff at same time.
shARPII
Hello! M4M :)

[General]

Yuki-kun wrote:

Why the easiest diff named Easy while other diff has specified name? xD
I agree with Yuki-kun xD Why not trying to find something which encompass these 3 words for the insane diff (and put past for easy diff, etc..) like "Life", "Lifetime" (i like this one :D), "Time"... That's only a proposal :p

[Easy]
  1. 00:19:148 (1) unnecessary NC (because you don't put NC at 00:24:255 -)
  2. 00:36:382 (5) I think you can put a clap here
Nothing much to say here, only suggestions, perfect for me ^^

[Past]
  1. 02:41:808 (3,1,2,3,4) Try this rythm instead : http://puu.sh/26NH9
  2. 03:17:872 (1,2) aha nice sliders :D
I have watched this diff at least 10 times and i can't find something else xD My first point is the only thing which can be great to do. Otherwise, perfect again.

[Present]
  1. 02:19:148 (1) something like that could be better no? http://puu.sh/26CUO (symetry for this slider with horizontal center)
  2. 03:30:638 (1) center this slider? (1 step to the left)
[Future]

No problem here.

That's all for me. Sorry if it's a poor mod but your beatmap is already awesome ^^
Starz and let's rank this :3 GJ!
Topic Starter
LunarSakuya
SPOILER

meiikyuu wrote:

meiikyuu mod

Past
00:11:489 (1) - nazi, move third point to x:184 y:240 uh

00:33:031 (2) - one grid down (might have to adjust next note or 2 after that) uh

00:44:680 (3) - add a lower vol. finish at the end? no ty

00:49:787 (1,2) - make symmetrical across y-axis somehow? uh

01:03:510 (2) - nazi, stack with 01:01:914 (3) - if u care close enough

01:05:106 (1) - clap at end? uh at beginning

01:12:765 (1) - you should try stacking with 01:15:318 (4) - uh

01:25:531 (4) - NC breaks other pattern

01:47:074 (3) - maybe a finish at beginning uh

02:19:148 (1) - doesnt rly matter i guess but lining up with 02:18:031 (3) - works too nah

02:24:255 (1) - add a soft finish here or something, you can hear cymbal in the musicv uh

02:26:808 (1) - finish uh

03:15:318 (1) - ^ (at beginning) uh

03:43:404 (5) - NC plz uh

03:48:510 (4) - ^ uh on next note

Future
00:15:957 (8,9) - totally optional but you can try putting soft finishes on the heads of each of these sliders yeah if it was in the bg music

00:37:659 (3) - why not just keep this straight b/c its boring

00:39:255 (1) - remove NC here and NC next note i'll think about it, was trying to follow vocals here

00:45:638 (1) - a finish at the head would have a nice effect uh

01:10:212 (1,2,3,4,5,6,7,8,1,2,3,4) - -n-UGHHHhgh -n- lololuhUhHHhHHgh

01:15:797 (2) - clap at beginning nah its in the middle

01:17:233 (7,8) - ^ on each head too loud

01:49:627 (4) - curve neater maybe what

02:41:489 (5) - add clap at head uh

03:30:638 (1,3) - the 2 finishes here should sound the same imo uh


added 3 more stars bwoot uh
uh

SPOILER

Yuki-kun wrote:

Hi~ :D

From my queue xD

> General <

Why the easiest diff named Easy while other diff has specified name? xD Gonna fix lol

> My Mod <

[Future]
03:35:426 (8) - Unsnapped slider (start). Snap to 03:35:425. Fixed?

[Present]
01:07:659 (1) - Ugly slider. Make it smoother please :o Fixed kinda
02:10:692 (4) - Unsnapped circle. Move back to 02:10:691 pretty sure they're snapped

[Past]
00:42:127 (1) - Why don't you make this slider like 00:39:574 (4) - ? Fixed, not exactly the same but less retarded

[Easy]
This diff is not finished xD Fixed
You should end all diff at same time.
Thanks Yuki!!

SPOILER

shARPII wrote:

Hello! M4M :)

[General]

Yuki-kun wrote:

Why the easiest diff named Easy while other diff has specified name? xD
I agree with Yuki-kun xD Why not trying to find something which encompass these 3 words for the insane diff (and put past for easy diff, etc..) like "Life", "Lifetime" (i like this one :D), "Time"... That's only a proposal :p Should see the change very soon, thanks for the idea too!

[Easy]
  1. 00:19:148 (1) unnecessary NC (because you don't put NC at 00:24:255 -) Fixed
  2. 00:36:382 (5) I think you can put a clap here was trying to follow the main upbeat-downbeat thing orz
Nothing much to say here, only suggestions, perfect for me ^^

[Past]
  1. 02:41:808 (3,1,2,3,4) Try this rythm instead : http://puu.sh/26CAF Fixed
  2. 03:17:872 (1,2) aha nice sliders :D lol thanks
I have watched this diff at least 10 times and i can't find something else xD My first point is the only thing which can be great to do. Otherwise, perfect again.

[Present]
  1. 02:19:148 (1) something like that could be better no? http://puu.sh/26CUO (symetry for this slider with horizontal center) Fixed
  2. 03:30:638 (1) center this slider? (1 step to the left) Fixed


[Future]

No problem here.

That's all for me. Sorry if it's a poor mod but your beatmap is already awesome ^^
Starz and let's rank this :3 GJ!
Thanks for the mod and star! <3
alacat
☆\:3/☆
Topic Starter
LunarSakuya
xD thxs alacat wwwww
Cenozoic_old
:) this map is very cool
Shohei Ohtani
Have you ever downloaded a map and was just like "Man I'll mod that in a bit" and forget that you're going to mod it?

Overall:
00:16:595 - What might be cool for this section is to make every downbeat (white tick) a normal hitsound, but make everything else soft, so it emphasizes the drum pattern here.

Insane:
00:16:595 (1) - Add finish at beginning of slider (Goes with music)
00:25:053 (6) - NAZI: Make this stack with (1)
00:30:079 (4) - Sounds awkward, just because of where it's placed, it's placed at a time where the drums aren't very impactful.
01:17:553 (8) - Add clap on beginning of slider?
02:05:106 (1,2,3,4) - Rotate this so (1) starts where (2) currently is.
02:36:861 (9) - Awkward placement and overlap

Hard:
01:08:935 (3) - Add clap on end of slider?
01:16:276 (3) - Make this curve downward due to the position of (4)
01:51:542 (2) - Would it be possible to move this to avoid an overlap?
03:24:574 (5,7) - Not moe overlaps :(

Normal:
yay

Easy:
My only concern is the number of sliders that start on a white tick and end on a red tick. This kind of structure may be hard to feel for easy players.

Good stuff and good song. uguu.
Pokie
Request from The Lazy Queue@がんばらない

 General

  1. Unicode Stuffs:
    • Artist: ナノ
      Title: エグジスト

 Storyboard

  1. Better fix this mistake if you're not planning to add a puff.jpg xD
    SPOILER
    Sprite,Foreground,Centre,"SB\puff.png",320,240
    F,0,169787,179999,0.7
    R,0,169787,179999,-0.2,0.2

 Past

  • 00:22:978 (2) - Extend this slider by 1/2 beat. Although you're trying to follow the vocal here, but a constant rhythm shouldn't be neglected in lower difficulties.
    00:29:361 (3) - Similar issue, but to follow the same rhythm with 00:26:808 (1,2) - (Don't forget the hitsounds!)

    00:31:914 (2) - ^
    00:34:467 (5) - hmm..please avoid any kind of overlapping on Easy difficulty. It causes a hitburst covering the slider's end which is an unfriendly pattern to rookies.
    00:59:999 (3) - Sounds like missing a finish here.
    01:45:957 (1,2,3) - It isn't recommended for an over usage of circles on 1/2 beats (only apply for easiest difficulty, for sure). Also 01:45:957 - this new combo breaks your combo pattern imo, better remove it.


    03:18:829 (4) - Similar to 00:22:978, but extend this slider by 1/1 beat. Or start another 1/1 slider from 03:19:787 - instead. (Add claps to both (3,4) slider's tail)

 Present

  • 00:22:180 (2,3) - The rhythm is quite different when comparing to previous combos, so maybe a suggestion here:


    01:26:489 (5) - (slider's reverse) Once you added a clap on slider's tail, you should add another clap on reverse relatively imo.
    02:17:553 (2) - Regarding to 02:14:999 (2) - this slider, the current one should be shorten by 1/2 beats.
    02:38:138 (3,4) - (slider's head) Drums track started from 02:37:818 - , consider adding claps to both slider's head,
    03:35:744 - Some hitsound suggestions to enhance this part:
    SPOILER
    [list:d00c4]03:37:978 (2) - Clap
    03:38:297 (3) - (slider's head) Clap or Finish (slider's tail) Clap
    03:40:212 (5) - (slider's head or whole slider) Clap
    03:43:084 (4) - Clap
    03:43:404 (1) - (slider's head) Missing a finish
    03:45:638 (4) - Clap
    03:48:510 (4) - (slider's head) Clap or Finish (slider's tail) Clap

Rhythms on lower difficulties are placed without regular pattern, which isn't suitable and favorable for new players. :(

 Future

  • 00:36:382 (6,7) - Lack of hitsounds on these two notes, I prefer to use clap on (6)'s slider head, and drum set with clap on (7)'s slider head.
    00:39:574 (1) - Highly recommend to replace with this rhythm, it should be separate into 1/2 rhythms according to the music/vocal.


    02:10:692 (4) - Unsnapped circle.
    02:14:042 (6) - How about adding a jump here, to keep 02:14:361 (1,2,3,4) - these patterns in the middle of screen.

    03:31:914 (2) - Nazi, avoid to have overlapped slidertracks when it isn't intentional.

    03:34:148 (2) - ^, similar issue.

 Existence

  1. Random patterns + overlaps = :(
    00:54:095 (7) - The position of this note is quite bad, suggest to rearrange this pattern a little bit like this:

    01:01:755 (8) - Suggestion, not to stack this under slider's end - since the position is quite awkward and barely found it's under a slider.

    02:24:574 - Start a 1/1 struggle slider here, just like what you did at 02:14:361 -
    02:24:893 (2) - And shorten this slider by 1/2, move 1/2 forward as well.


    02:26:170 (1) - hmmm...Although it looks intentional, but I still prefer to Ctrl+G this one.
    02:42:925 (5) - (slider's head) This clap is misplaced, remove and add it on 02:42:606 (4) - 's slidertail instead.
    02:43:244 (6) - (slider's reverse) Missing a clap here.
    02:46:116 (4) - ^, same issue.
    03:19:308 - According to music, a 1/4 stream should started here.
    03:20:106 - And streams from this point should be deleted, use a 3/4 slider instead. Perhaps :P


    03:35:426 (8) - Unsnapped slider's head.
    03:40:531 (10) - Indeed it's breaking the flow of your pattern, suggest to have a blanket in the middle of screen.

    03:48:191 (5) - How about swapping the clap to slider's head?
    03:48:510 (6,1) - Swap these new combos.
meiikyuu
update sent to lunar lol
Topic Starter
LunarSakuya
@Cenozoic: Thanks!! <3

SPOILER

CDFA wrote:

Have you ever downloaded a map and was just like "Man I'll mod that in a bit" and forget that you're going to mod it?

Overall:
00:16:595 - What might be cool for this section is to make every downbeat (white tick) a normal hitsound, but make everything else soft, so it emphasizes the drum pattern here. I tried it but I think the drum wasn't loud enough to be emphasized as much =v=

Insane:
00:16:595 (1) - Add finish at beginning of slider (Goes with music) Fixed, ty
00:25:053 (6) - NAZI: Make this stack with (1) Fixed
00:30:079 (4) - Sounds awkward, just because of where it's placed, it's placed at a time where the drums aren't very impactful. trying to follow vocals here
01:17:553 (8) - Add clap on beginning of slider? Fixed with Drum lol
02:05:106 (1,2,3,4) - Rotate this so (1) starts where (2) currently is. Fixed
02:36:861 (9) - Awkward placement and overlap yeah probably, i'll gather suggestions i guess

Hard:
01:08:935 (3) - Add clap on end of slider? Fixed
01:16:276 (3) - Make this curve downward due to the position of (4) Fixed
01:51:542 (2) - Would it be possible to move this to avoid an overlap? not that big of a deal i think
03:24:574 (5,7) - Not moe overlaps :( Fixed

Normal:
yay Fixed

Easy:
My only concern is the number of sliders that start on a white tick and end on a red tick. This kind of structure may be hard to feel for easy players. Alright, i'll go over it once again! :D

Good stuff and good song. uguu.
Thanks so much!! :cry:

SPOILER

Pokie wrote:

Request from The Lazy Queue@がんばらない

 General

  1. Unicode Stuffs: Fixed
    • Artist: ナノ
      Title: エグジスト

 Storyboard

  1. Better fix this mistake if you're not planning to add a puff.jpg xD Fixed, I just deleted the whole thing lol
    [spoilerbox]Sprite,Foreground,Centre,"SB\puff.png",320,240
    F,0,169787,179999,0.7
    R,0,169787,179999,-0.2,0.2

 Past

  • 00:22:978 (2) - Extend this slider by 1/2 beat. Although you're trying to follow the vocal here, but a constant rhythm shouldn't be neglected in lower difficulties. Fixed
    00:29:361 (3) - Similar issue, but to follow the same rhythm with 00:26:808 (1,2) - (Don't forget the hitsounds!) Fixed


    00:31:914 (2) - ^ Fixed
    00:34:467 (5) - hmm..please avoid any kind of overlapping on Easy difficulty. It causes a hitburst covering the slider's end which is an unfriendly pattern to rookies. Fixed
    00:59:999 (3) - Sounds like missing a finish here. Fixed
    01:45:957 (1,2,3) - It isn't recommended for an over usage of circles on 1/2 beats (only apply for easiest difficulty, for sure). Also 01:45:957 - this new combo breaks your combo pattern imo, better remove it. Fixed, and i removed (2): http://osu.ppy.sh/ss/631008, is that alright


    03:18:829 (4) - Similar to 00:22:978, but extend this slider by 1/1 beat. Or start another 1/1 slider from 03:19:787 - instead. (Add claps to both (3,4) slider's tail) Extended

 Present

  • 00:22:180 (2,3) - The rhythm is quite different when comparing to previous combos, so maybe a suggestion here: Fixed


    01:26:489 (5) - (slider's reverse) Once you added a clap on slider's tail, you should add another clap on reverse relatively imo. Fixed
    02:17:553 (2) - Regarding to 02:14:999 (2) - this slider, the current one should be shorten by 1/2 beats. Fixed
    02:38:138 (3,4) - (slider's head) Drums track started from 02:37:818 - , consider adding claps to both slider's head, Fixed
    03:35:744 - Some hitsound suggestions to enhance this part:
    SPOILER
    [list:e1520]03:37:978 (2) - Clap Fixed
    03:38:297 (3) - (slider's head) Clap or Finish (slider's tail) Clap Fixed on tail
    03:40:212 (5) - (slider's head or whole slider) Clap i decided drums wern't loud enough
    03:43:084 (4) - Clap Fixed
    03:43:404 (1) - (slider's head) Missing a finish Fixed
    03:45:638 (4) - Clap Fixed
    03:48:510 (4) - (slider's head) Clap or Finish (slider's tail) Clap

Rhythms on lower difficulties are placed without regular pattern, which isn't suitable and favorable for new players. :( okay =v=

 Future

  • 00:36:382 (6,7) - Lack of hitsounds on these two notes, I prefer to use clap on (6)'s slider head, and drum set with clap on (7)'s slider head. Fixed
    00:39:574 (1) - Highly recommend to replace with this rhythm, it should be separate into 1/2 rhythms according to the music/vocal. Fixed


    02:10:692 (4) - Unsnapped circle. Fixed?
    02:14:042 (6) - How about adding a jump here, to keep 02:14:361 (1,2,3,4) - these patterns in the middle of screen. Fixed

    03:31:914 (2) - Nazi, avoid to have overlapped slidertracks when it isn't intentional. Fixed

    03:34:148 (2) - ^, similar issue. Fixed

 Existence

  1. Random patterns + overlaps = :(
    00:54:095 (7) - The position of this note is quite bad, suggest to rearrange this pattern a little bit like this: Fixed

    01:01:755 (8) - Suggestion, not to stack this under slider's end - since the position is quite awkward and barely found it's under a slider. Fixed

    02:24:574 - Start a 1/1 struggle slider here, just like what you did at 02:14:361 - Fixed
    02:24:893 (2) - And shorten this slider by 1/2, move 1/2 forward as well. Fixed


    02:26:170 (1) - hmmm...Although it looks intentional, but I still prefer to Ctrl+G this one. Didn't Ctrl + G but I increased distance
    02:42:925 (5) - (slider's head) This clap is misplaced, remove and add it on 02:42:606 (4) - 's slidertail instead. I'm pretty sure I heard this right
    02:43:244 (6) - (slider's reverse) Missing a clap here. Fixed
    02:46:116 (4) - ^, same issue. Fixed
    03:19:308 - According to music, a 1/4 stream should started here. Fixed...was kinda hard for me[strike]since I liked it xD[/strike] Yeah sorry I tested this many times and I found the old one more consistent with the first kiai time orz =v=
    03:20:106 - And streams from this point should be deleted, use a 3/4 slider instead. Perhaps :P


    03:35:426 (8) - Unsnapped slider's head. Fixed?
    03:40:531 (10) - Indeed it's breaking the flow of your pattern, suggest to have a blanket in the middle of screen. Fixed if this way is okay: http://osu.ppy.sh/ss/631230

    03:48:191 (5) - How about swapping the clap to slider's head? Fixed
    03:48:510 (6,1) - Swap these new combos.Fine
[/spoilerbox]
k idk what happened to post format

Thanks so much Pokie~
those
[General]
  1. 00:06:382 - Use this as offset.
[Present]
  1. 00:29:201 (1) - Can fix, looks flat to 00:30:478 (2) - .
  2. 00:47:233 (1) - Kiai starting here is very bland; difficulty level more or less the same as verse, if not easier. Should be taking advantage of all the many possible 1/4 rhythms instead of following a strict 1/2. Happens again at 03:10:212 (1) - .
[Existence]
  1. 00:30:079 (4) - Hm. What's in the music that I'm missing?
  2. 01:46:755 (5) - Spacing here is a little small. Increasing the spacing by placing this more to the left would create that stretching feeling for a 1/1 break, good in more ways than one.
  3. 02:38:138 (5) - No good. No vocals, no rhythm track presence, nothing. Should probably shorten to 1/2. 02:37:021 (1) - is fine cuz of "hikari"; likewise the rest of your 3/4 sliders are fine but this one isn't.
Topic Starter
LunarSakuya

those wrote:

[General]
  1. 00:06:382 - Use this as offset.
wut there's gonna be a note before it in Existence Fixed

[Present]
  1. 00:29:201 (1) - Can fix, looks flat to 00:30:478 (2) - . Fixed
  2. 00:47:233 (1) - Kiai starting here is very bland; difficulty level more or less the same as verse, if not easier. Should be taking advantage of all the many possible 1/4 rhythms instead of following a strict 1/2. Happens again at 03:10:212 (1) - . Alright
[Existence]
  1. 00:30:079 (4) - Hm. What's in the music that I'm missing? the "shi" in "tashika..." i think
  2. 01:46:755 (5) - Spacing here is a little small. Increasing the spacing by placing this more to the left would create that stretching feeling for a 1/1 break, good in more ways than one. Fixed
  3. 02:38:138 (5) - No good. No vocals, no rhythm track presence, nothing. Should probably shorten to 1/2. 02:37:021 (1) - is fine cuz of "hikari"; likewise the rest of your 3/4 sliders are fine but this one isn't. Fixed
Thanks those! 8-)
those

LunarSakuya wrote:

wut there's gonna be a note before it in Existence
That's fine.
Pokie
Here's a recheck!

 Future

  • 02:32:711 (1) - This spacing is kinda awkward (1.2>0.7>1.2), add a circle here 02:32:552 - will solve the problem.
    03:22:978 (1) - (slider's head) Missing a finish? Reference: 00:59:999 (1) -

 Existence

  1. 02:06:064 (4) - This note should be snapped to 02:06:062
    03:50:266 (5) - ^, The slider's head should be snapped to 03:50:264
    03:34:308 (4) - How about stacking this with 03:33:670 (2) - ?

o3o call me bakkku
Topic Starter
LunarSakuya

Pokie wrote:

Here's a recheck!

 Future

  • 02:32:711 (1) - This spacing is kinda awkward (1.2>0.7>1.2), add a circle here 02:32:552 - will solve the problem. Fixed
    03:22:978 (1) - (slider's head) Missing a finish? Reference: 00:59:999 (1) - Fixed

 Existence

  1. 02:06:064 (4) - This note should be snapped to 02:06:062 Fixed
    03:50:266 (5) - ^, The slider's head should be snapped to 03:50:264 Fixed
    03:34:308 (4) - How about stacking this with 03:33:670 (2) - ? I left it for now, wanna make the cursor go merry-go-round =v=

o3o call me bakkku
Thanks so much again! xD
Pokie
Here you go!

Colin Hou
[General]
  1. sky.jpg this file's width is above 640 pixels.
[Future]
  1. 00:44:042 (2,3,4) - this spacing is kind of misleading in AR8, try make the change more readable
[Existence]
  1. OD+1, and HP-1 if you don't want to see the 4.80 bug
[Future]
  1. OD+1
[Present]
  1. OD+1
Topic Starter
LunarSakuya

Colin Hou wrote:

[General]
  1. sky.jpg this file's width is above 640 pixels. Fixed
[Future]
  1. 00:44:042 (2,3,4) - this spacing is kind of misleading in AR8, try make the change more readable Fixed
[Existence]
  1. OD+1, and HP-1 if you don't want to see the 4.80 bug Fixed
[Future]
  1. OD+1 Fixed
[Present]
  1. OD+1 Fixed
Cool thanks! :D
Colin Hou
I found something funny that there are some unsnapped notes but the AImod/AIbat didn't show.

example: 03:27:446 (6) - in Existence

it is 1ms different from where is should be but I think you'd better resnap all your diffs. It is a common thing if you used to move the first red section between long ticks.

and next time, if you change something more than I mentioned, plz show the log (at least briefly point out what you changed). I've seen something different in Future diff.
Topic Starter
LunarSakuya
Okay I went through every note & green line in every diff lol. Yeah that was weird

And sorry about the extra changes, I mainly fixed hitsounds and adjust spacing/notes for better flow.
Colin Hou
in Past diff. sections to be resnaped:
00:47:232
03:28:083
Quilt
!!ヽ(・∀・)ノ
Topic Starter
LunarSakuya

Colin Hou wrote:

in Past diff. sections to be resnaped:
00:47:232
03:28:083
kk fixed lol
Kuria
come oooooooooooooon
Colin Hou
re-bubbled
meiikyuu
oh.
MMzz
dkun made me do it.

[Existance]
00:16:275 (9) - Put a green point and lower the volume a little bit? The buzz from the 1/8th is really loud. @_@
01:38:296 (2) - New combo? Just like the very start of the map making 01:37:977 (1) - a single combo works fine.
01:53:456 (1,2,3) - Move this down some? It's really close to 01:52:977 (7) - 's end and would look better spaced out a little more. http://puu.sh/2dNpD (This isn't off the screen btw.)
02:07:818 (10) - New combo? It would be a good way to represent that weird part of the music it's placed on.
02:12:286 (2,3) - Move these notes around for some even spacing? The current placement doesn't make much sense (and is kind of an eyesore.) If you make them even spaced but still in that triangle pattern it can work quite nicely. http://puu.sh/2dNxS Not perfectly spaced, but just an idea lol.

[Future]
OD 6, OD 7 is a bit high for a Hard.

[Present]
00:58:323 (2) - This note should be on the white tick according to the music.
00:46:594 (4) - New combo wouldn't hurt here. Works the same way as I explained in the Insane. (Suggestion #2)

Things in red need to be applied, everything else is a suggestion.
Call me back when you have looked over the mod.
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