FIXNatsumeRin wrote:
[Dance]
02:30:638 (2,3) - snapped to the wrong place.
高难可以,低难惨不忍睹
Thankyou
有求于人时不可以爆粗,所以我闭嘴,这是礼貌
FIXNatsumeRin wrote:
[Dance]
02:30:638 (2,3) - snapped to the wrong place.
高难可以,低难惨不忍睹
all fixFrostmourne wrote:
hi
General
fine
Easy
this setting is quite too hard , I suggest you lower OD by 1 , it will be much easier for the easiest diff
00:27:559 (3) - missing clap here
00:35:138 (4) - maybe clap head ?
02:45:559 (2) - this slider shouldn't start here as it doesn't follow anything.
I suggest you start this 1/2 beat later and end at 02:46:507 like this picture
03:19:665 (1) - I think the finish on the last point isn't needed (03:20:928) as you didn't add them in the rest of the map
Normal
02:20:927 (3) - unsnapped
02:45:559 (2) - same as the Easy diff
03:18:086 (2) - finish tail ? it would work imo
Hard
fine
Dance
02:20:454 (1,2,3,4) - personal feeling , this jump is really hard and uncomfortable to play. I would fix this
02:45:086 (3) - this should be NC to improve readability , it's similar to 02:19:033 (1,2,3,1,2) -
beware of combo colorhax for this too
03:39:086 (1) - on (03:39:244) finish as in the Easy diff
Insane
03:39:086 (1) - on (03:39:244) finish as in the Easy diff
Popped for unrankable issue
Orz fixPokie wrote:
Don't forget moving Vocaloid to tags.
Garven wrote:
[General]
Consider using darker combo colors. Right now they all really blend in with the video, and the white one is really bad against the background as well.try to make more darker on white one
02:26:296 - A kiai fountain here would be pretty awesome. dont plan to add kiai here =_=.......
[Easy]
00:07:823 (1,2) - I'm not really understanding why you chose this rhythm. It finally lines up with something easy to follow at the end of 2, but the rest of the offbeats are perplexing. FIX
00:12:718 (1) - I found this to have a cooler effect if you just deleted the spinner. This way you can start a new beat at 00:15:244 - or even at 00:14:928 - instead of leaving that area empty. FIX
00:59:296 (2,3) - This is already rather complex... maybe extend the end of 2 to where 3 is at to make it a little easier. FIX
01:59:928 (2) - Same thing here FIX
[Normal]
00:12:402 (1) - This might benefit like the Easy by just deleting the spinner and adding notes at 00:14:928 - and 00:15:244 - FIX
Nice Normal though. Thanks~
[Hard]
00:59:770 (5) - Just remove one repeat. There's not point in having the return when there's nothing in the song. fix
02:00:401 (5) - ^ fix
03:03:875 (3,4) - This jump was kind of unexpected since you don't use jumps much at all in this map except at 02:43:033 - fix
03:08:612 (6) - Remove one repeat fix
03:39:243 (1,2) - This would have more impact as three circles with larger spacing rather than just the one larger spaced final circle. fix
[Insane]
00:58:112 - Add a beat here. Right now it makes 00:58:191 (2,3) - play awkwardly without that buffer rhythm fix
01:50:296 (2,3,4) - The 4 being misaligned from the 2 and 3 looks awful. Can you arrange these a bit better? fix
03:08:928 (5) - Just set as a circle fix
[Dance]
...you know, you had a nice smooth difficulty progression. All the maps had fairly similar themes going on. General flow was consistent. Then we get to this difficulty. I think this is going to be the same situation as a very hurtful pain was. I honestly don't like it. The flow is plain counter-intuitive when you try to fit in a lot of 1/4 rhythms, and you start mapping patterns instead of trying to fit the song better just so you have a harder difficulty. It doesn't really fit the music nor the set. As a bonus, the really light combo colors render this pretty much impossible to play if you have the BG or video displayed. Some of the map is good though, so I'll try and look through this more thoroughly later. I'll edit in the rest tomorrow, time permitting.
Just need said, now I have 39 ranked maps, At least 30 maps I use the same way and same rhythm handle to mapping it. That is the way I choose on my map style,but now add more 1/4 is overmap╮(╯_╰)╭......
I will delete some 1/4 but not all of them, some part I like to use more 1/4 note to make smooth on playing, listening and reading.
Oh and about light color, ppy give us more choose about background,why we dont use it >vO
sorry has some complain =w=||||...
Edit:
Well, it seems a lot of the issues are during that intro part. A lot of the rest of the map is okay, once you fix the bad combo colors (I just set to default for readability).
00:03:402 (5,1,2) - Why such huge spacing? This is a very calm and slow part of the song. There's other parts during this intro as well. fix
00:09:718 (3,4,5,6,1) - Not really hearing any musical justification behind this spacing either.I hear it,,,,,
00:19:980 (1,2,3) - An example of the really unfitting 1/4 spacing with pretty poor flow to boot.fix
00:56:296 (4,5) - Please snap these to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting.fix
01:00:086 (4) - Just make it a circlethis is which the best can make Orz
01:52:191 (5) - Please snap this to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting (this one isn't that bad, but would be more consistent with the previous fix).
02:00:717 (4) - Just make it a circlethis is which the best can make Orz
02:21:401 (1,2) - Just delete them. You overmap all over the place, but these ones just sound horrid.nope, this part I try to underline it, if I delete it I will feel petty wried....
I'll finish this off hopefully tomorrow.
Garven wrote:
[Hard]
03:39:243 (1,2) - I still think this would be better as 3 circles with larger spacing than a slider into a circle, but oh well. well...
[Dance]
00:24:401 (5,6) - You forgot these ones fix
01:00:086 (4) - I meant this to be a hitcircle, not a slider. q: no plan to change those, I think play is petty good
02:00:717 (4) - ^ ^
02:21:401 (1,2,3) - I'd almost suggestion you delete all three and extend the break, but the flow kind of dies if you do that. I still find having only one circle instead of the 3 fits better rhythmically and musically. You're mapping to nothing there. fix
And this is pasted from the previous post.
02:46:191 (1,2) - Please no. Use closer spacing. This reads and plays poorly. fix
03:08:928 (5) - Just make it a circle. As in not a slider. ^
03:30:401 (3) - After so much overmapping all over the map, this slider felt rather bland. I use the same way to design the same rhythm in this diff, so no change
03:34:507 (1,2) - As said earlier, please no fix
As for your comments before, having all those 1/4 has always been overmap. It's just that we're bothering to look down upon it more and more, as it takes away from the music when applied poorly. You're better at it than most that I come across, but there are still areas where it could be improved.
I still not agree more 1/4 rhythm means overmap, because I want to make my map more rich and interesting so I use more 1/4 rhythm try to make a new rhythm that can use more way to design in the map. I use normal rhythm on Insane diff, and Dance diff can not just has same rhythm with Insane because Dance diff is ex. diff. In vocal song many rhythm you cannot clear to hear that but it still there, vocal song has more way to mapping because it not just music, people change they voice or breathe or stress some word, there will has more rhythm.
like this map, soft map but mapper still add many 1/4 to stress it.
https://osu.ppy.sh/b/211306
I guess I'll apply the pop icon here so you get the priority.
fix~Scorpiour wrote:
2 months 0.0
[General]
- Remove audio lead-in
- Set stack leniency to 0.7