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scop - Keppekishou

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Topic Starter
tutuhaha

NatsumeRin wrote:

[Dance]
02:30:638 (2,3) - snapped to the wrong place.

高难可以,低难惨不忍睹
FIX
Thankyou
有求于人时不可以爆粗,所以我闭嘴,这是礼貌
NatsumeRin
Rebubbled.
No_Gu
Title:Keppeki Show

实在不想戳的话等BAT来了再改吧。。
Topic Starter
tutuhaha
youtube什么乱七八糟的英文网站都是这个check N多遍了
没打算改
gurodoll_old
~❤ delicious
Frostmourne
hi

General
fine

Easy
this setting is quite too hard , I suggest you lower OD by 1 , it will be much easier for the easiest diff
00:27:559 (3) - missing clap here
00:35:138 (4) - maybe clap head ?
02:45:559 (2) - this slider shouldn't start here as it doesn't follow anything.
I suggest you start this 1/2 beat later and end at 02:46:507 like this picture
03:19:665 (1) - I think the finish on the last point isn't needed (03:20:928) as you didn't add them in the rest of the map

Normal
02:20:927 (3) - unsnapped
02:45:559 (2) - same as the Easy diff
03:18:086 (2) - finish tail ? it would work imo

Hard
fine

Dance
02:20:454 (1,2,3,4) - personal feeling , this jump is really hard and uncomfortable to play. I would fix this
02:45:086 (3) - this should be NC to improve readability , it's similar to 02:19:033 (1,2,3,1,2) -
beware of combo colorhax for this too
03:39:086 (1) - on (03:39:244) finish as in the Easy diff

Insane
03:39:086 (1) - on (03:39:244) finish as in the Easy diff

Popped for unrankable issue
Topic Starter
tutuhaha

Frostmourne wrote:

hi

General
fine

Easy
this setting is quite too hard , I suggest you lower OD by 1 , it will be much easier for the easiest diff
00:27:559 (3) - missing clap here
00:35:138 (4) - maybe clap head ?
02:45:559 (2) - this slider shouldn't start here as it doesn't follow anything.
I suggest you start this 1/2 beat later and end at 02:46:507 like this picture
03:19:665 (1) - I think the finish on the last point isn't needed (03:20:928) as you didn't add them in the rest of the map

Normal
02:20:927 (3) - unsnapped
02:45:559 (2) - same as the Easy diff
03:18:086 (2) - finish tail ? it would work imo

Hard
fine

Dance
02:20:454 (1,2,3,4) - personal feeling , this jump is really hard and uncomfortable to play. I would fix this
02:45:086 (3) - this should be NC to improve readability , it's similar to 02:19:033 (1,2,3,1,2) -
beware of combo colorhax for this too
03:39:086 (1) - on (03:39:244) finish as in the Easy diff

Insane
03:39:086 (1) - on (03:39:244) finish as in the Easy diff

Popped for unrankable issue
all fix
Pokie
Don't forget moving Vocaloid to tags.
Topic Starter
tutuhaha

Pokie wrote:

Don't forget moving Vocaloid to tags.
Orz fix
Frostmourne
checked

rebubbled
Garven
[General]
Consider using darker combo colors. Right now they all really blend in with the video, and the white one is really bad against the background as well.
02:26:296 - A kiai fountain here would be pretty awesome.

[Easy]
00:07:823 (1,2) - I'm not really understanding why you chose this rhythm. It finally lines up with something easy to follow at the end of 2, but the rest of the offbeats are perplexing.
00:12:718 (1) - I found this to have a cooler effect if you just deleted the spinner. This way you can start a new beat at 00:15:244 - or even at 00:14:928 - instead of leaving that area empty.
00:59:296 (2,3) - This is already rather complex... maybe extend the end of 2 to where 3 is at to make it a little easier.
01:59:928 (2) - Same thing here

[Normal]
00:12:402 (1) - This might benefit like the Easy by just deleting the spinner and adding notes at 00:14:928 - and 00:15:244 -
Nice Normal though.

[Hard]
00:59:770 (5) - Just remove one repeat. There's not point in having the return when there's nothing in the song.
02:00:401 (5) - ^
03:03:875 (3,4) - This jump was kind of unexpected since you don't use jumps much at all in this map except at 02:43:033 -
03:08:612 (6) - Remove one repeat
03:39:243 (1,2) - This would have more impact as three circles with larger spacing rather than just the one larger spaced final circle.

[Insane]
00:58:112 - Add a beat here. Right now it makes 00:58:191 (2,3) - play awkwardly without that buffer rhythm
01:50:296 (2,3,4) - The 4 being misaligned from the 2 and 3 looks awful. Can you arrange these a bit better?
03:08:928 (5) - Just set as a circle

[Dance]
...you know, you had a nice smooth difficulty progression. All the maps had fairly similar themes going on. General flow was consistent. Then we get to this difficulty. I think this is going to be the same situation as a very hurtful pain was. I honestly don't like it. The flow is plain counter-intuitive when you try to fit in a lot of 1/4 rhythms, and you start mapping patterns instead of trying to fit the song better just so you have a harder difficulty. It doesn't really fit the music nor the set. As a bonus, the really light combo colors render this pretty much impossible to play if you have the BG or video displayed. Some of the map is good though, so I'll try and look through this more thoroughly later. I'll edit in the rest tomorrow, time permitting.

Edit:

Well, it seems a lot of the issues are during that intro part. A lot of the rest of the map is okay, once you fix the bad combo colors (I just set to default for readability).

00:03:402 (5,1,2) - Why such huge spacing? This is a very calm and slow part of the song. There's other parts during this intro as well.
00:09:718 (3,4,5,6,1) - Not really hearing any musical justification behind this spacing either.
00:19:980 (1,2,3) - An example of the really unfitting 1/4 spacing with pretty poor flow to boot.
00:56:296 (4,5) - Please snap these to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting.
01:00:086 (4) - Just make it a circle
01:52:191 (5) - Please snap this to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting (this one isn't that bad, but would be more consistent with the previous fix).
02:00:717 (4) - Just make it a circle
02:21:401 (1,2) - Just delete them. You overmap all over the place, but these ones just sound horrid.

I'll finish this off hopefully tomorrow.

Edit:

Tomorrow sure is far away, isn't it?

02:46:191 (1,2) - Please no. Use closer spacing. This reads and plays poorly.
03:08:928 (5) - Just make it a circle. As in not a slider.
03:30:401 (3) - After so much overmapping all over the map, this slider felt rather bland.
03:34:507 (1,2) - As said earlier, please no

I'll put in the recheck in a separate post.
Topic Starter
tutuhaha

Garven wrote:

[General]
Consider using darker combo colors. Right now they all really blend in with the video, and the white one is really bad against the background as well.try to make more darker on white one
02:26:296 - A kiai fountain here would be pretty awesome. dont plan to add kiai here =_=.......

[Easy]
00:07:823 (1,2) - I'm not really understanding why you chose this rhythm. It finally lines up with something easy to follow at the end of 2, but the rest of the offbeats are perplexing. FIX
00:12:718 (1) - I found this to have a cooler effect if you just deleted the spinner. This way you can start a new beat at 00:15:244 - or even at 00:14:928 - instead of leaving that area empty. FIX
00:59:296 (2,3) - This is already rather complex... maybe extend the end of 2 to where 3 is at to make it a little easier. FIX
01:59:928 (2) - Same thing here FIX

[Normal]
00:12:402 (1) - This might benefit like the Easy by just deleting the spinner and adding notes at 00:14:928 - and 00:15:244 - FIX
Nice Normal though. Thanks~

[Hard]
00:59:770 (5) - Just remove one repeat. There's not point in having the return when there's nothing in the song. fix
02:00:401 (5) - ^ fix
03:03:875 (3,4) - This jump was kind of unexpected since you don't use jumps much at all in this map except at 02:43:033 - fix
03:08:612 (6) - Remove one repeat fix
03:39:243 (1,2) - This would have more impact as three circles with larger spacing rather than just the one larger spaced final circle. fix

[Insane]
00:58:112 - Add a beat here. Right now it makes 00:58:191 (2,3) - play awkwardly without that buffer rhythm fix
01:50:296 (2,3,4) - The 4 being misaligned from the 2 and 3 looks awful. Can you arrange these a bit better? fix
03:08:928 (5) - Just set as a circle fix

[Dance]
...you know, you had a nice smooth difficulty progression. All the maps had fairly similar themes going on. General flow was consistent. Then we get to this difficulty. I think this is going to be the same situation as a very hurtful pain was. I honestly don't like it. The flow is plain counter-intuitive when you try to fit in a lot of 1/4 rhythms, and you start mapping patterns instead of trying to fit the song better just so you have a harder difficulty. It doesn't really fit the music nor the set. As a bonus, the really light combo colors render this pretty much impossible to play if you have the BG or video displayed. Some of the map is good though, so I'll try and look through this more thoroughly later. I'll edit in the rest tomorrow, time permitting.
Just need said, now I have 39 ranked maps, At least 30 maps I use the same way and same rhythm handle to mapping it. That is the way I choose on my map style,but now add more 1/4 is overmap╮(╯_╰)╭......
I will delete some 1/4 but not all of them, some part I like to use more 1/4 note to make smooth on playing, listening and reading.
Oh and about light color, ppy give us more choose about background,why we dont use it >vO
sorry has some complain =w=||||...

Edit:

Well, it seems a lot of the issues are during that intro part. A lot of the rest of the map is okay, once you fix the bad combo colors (I just set to default for readability).

00:03:402 (5,1,2) - Why such huge spacing? This is a very calm and slow part of the song. There's other parts during this intro as well. fix
00:09:718 (3,4,5,6,1) - Not really hearing any musical justification behind this spacing either.I hear it,,,,,
00:19:980 (1,2,3) - An example of the really unfitting 1/4 spacing with pretty poor flow to boot.fix
00:56:296 (4,5) - Please snap these to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting.fix
01:00:086 (4) - Just make it a circlethis is which the best can make Orz
01:52:191 (5) - Please snap this to 1/3. Suddenly following the drums after all the 1/3 rhythms is really disorienting (this one isn't that bad, but would be more consistent with the previous fix).
02:00:717 (4) - Just make it a circlethis is which the best can make Orz
02:21:401 (1,2) - Just delete them. You overmap all over the place, but these ones just sound horrid.nope, this part I try to underline it, if I delete it I will feel petty wried....

I'll finish this off hopefully tomorrow.
Garven
[Hard]
03:39:243 (1,2) - I still think this would be better as 3 circles with larger spacing than a slider into a circle, but oh well.

[Dance]
00:24:401 (5,6) - You forgot these ones
01:00:086 (4) - I meant this to be a hitcircle, not a slider. q:
02:00:717 (4) - ^
02:21:401 (1,2,3) - I'd almost suggestion you delete all three and extend the break, but the flow kind of dies if you do that. I still find having only one circle instead of the 3 fits better rhythmically and musically. You're mapping to nothing there.

And this is pasted from the previous post.

02:46:191 (1,2) - Please no. Use closer spacing. This reads and plays poorly.
03:08:928 (5) - Just make it a circle. As in not a slider.
03:30:401 (3) - After so much overmapping all over the map, this slider felt rather bland.
03:34:507 (1,2) - As said earlier, please no

As for your comments before, having all those 1/4 has always been overmap. It's just that we're bothering to look down upon it more and more, as it takes away from the music when applied poorly. You're better at it than most that I come across, but there are still areas where it could be improved.

I guess I'll apply the pop icon here so you get the priority.
Topic Starter
tutuhaha

Garven wrote:

[Hard]
03:39:243 (1,2) - I still think this would be better as 3 circles with larger spacing than a slider into a circle, but oh well. well...

[Dance]
00:24:401 (5,6) - You forgot these ones fix
01:00:086 (4) - I meant this to be a hitcircle, not a slider. q: no plan to change those, I think play is petty good
02:00:717 (4) - ^ ^
02:21:401 (1,2,3) - I'd almost suggestion you delete all three and extend the break, but the flow kind of dies if you do that. I still find having only one circle instead of the 3 fits better rhythmically and musically. You're mapping to nothing there. fix

And this is pasted from the previous post.

02:46:191 (1,2) - Please no. Use closer spacing. This reads and plays poorly. fix
03:08:928 (5) - Just make it a circle. As in not a slider. ^
03:30:401 (3) - After so much overmapping all over the map, this slider felt rather bland. I use the same way to design the same rhythm in this diff, so no change
03:34:507 (1,2) - As said earlier, please no fix

As for your comments before, having all those 1/4 has always been overmap. It's just that we're bothering to look down upon it more and more, as it takes away from the music when applied poorly. You're better at it than most that I come across, but there are still areas where it could be improved.
I still not agree more 1/4 rhythm means overmap, because I want to make my map more rich and interesting so I use more 1/4 rhythm try to make a new rhythm that can use more way to design in the map. I use normal rhythm on Insane diff, and Dance diff can not just has same rhythm with Insane because Dance diff is ex. diff. In vocal song many rhythm you cannot clear to hear that but it still there, vocal song has more way to mapping because it not just music, people change they voice or breathe or stress some word, there will has more rhythm.
like this map, soft map but mapper still add many 1/4 to stress it.
https://osu.ppy.sh/b/211306

I guess I'll apply the pop icon here so you get the priority.
Garven
I know why you overmapped, but it's still overmapping no matter how you try to gloss it over. Overmapping is when you add beats to where there is no music audible. Even if you "feel" that beat there, anyone listening to the song would say that there were no extra beats there. And all I'm saying is that with how much you had overmapped, some parts felt a little inconsistently used. Anyway, this set is good to go again. Sorry it took so long.

Rebubbled!
Scorpiour
2 months 0.0

[General]
  1. Remove audio lead-in
  2. Set stack leniency to 0.7
Topic Starter
tutuhaha

Scorpiour wrote:

2 months 0.0

[General]
  1. Remove audio lead-in
  2. Set stack leniency to 0.7
fix~
Scorpiour
Ranked~~!!
Cobra
congrats :D
Skystar
嚇人
Pokie
共洗你呀…(連發三個同樣的post感覺要被殺)
Lolicakey
Congratz~
veniastcline
congrats o/ i like this song~
Garven
Its about time. Grats, tuha!
wonders
scop0.0
graz~
Mikarunoel131_DELETED
Waited for this to be ranked x3

Great work :D
Kyouren
gratz!!!! :) :) :) :) :)
Kiiwa
Yeah!! Good job :)
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