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[crash] Retry error in osu!mania Mode [confirmed] [resolved]

posted
Total Posts
11
Topic Starter
Tony
Hi :) I was playing osu!mania today, and wanted to retry and osu! suddenly crashed. It does this everytime I want to retry.

How to replicate:
play a map a bit. pause (but don't fail) then wait a few secs and then click retry.

osu! settings I have:
resolution: 1366x768 Fullscreen, unlimited(gameplay), directx.
Graphics settings menu: http://osu.ppy.sh/ss/535884

EDIT: It crashed only if you play a 7k beatmap
Enzo_old
I confirm this bug, playing on 1440x900 unlimited, directx mode.
Makar
I am also able to confirm this using the replication steps in the OP
KcLKcL
I can confirm this.
Has crashed so many times when retrying.
And yes, it happened on osu!mania, I think I was playing 7K too.

Using Windows 8 x64
Topic Starter
Tony
It also crashes after finishing a map with 7k and clicking retry in the results menu.
TheVileOne
I can't replicate this on my low resolution screen. Tried on wide screen and nothing is wrong for me. You'll need more specific replication steps and/or a video.

Edit: Try to confirm whether it happens on lower resolutions.
blehsin
Happening to me too, can confirm
Topic Starter
Tony

TheVileOne wrote:

I can't replicate this on my low resolution screen. Tried on wide screen and nothing is wrong for me. You'll need more specific replication steps and/or a video.

Edit: Try to confirm whether it happens on lower resolutions.
I'm affraid I forgot to specify that I play osu! on fullscreen . It doesn't crash on windowed mode :s
EDIT: it doesn't crash on 4:3 resolutions either
deadbeat
well, i managed to crash :(
enough people seem to confirmed as well
error message
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #jm.#Bm.#i4()
at #Gn.#In.#lr()
at #Tc.#Zc.#Zr()
at #Tc.#Zc.#as(Object , EventArgs )
at #Tc.#3c.#xs()
at #Tc.#id.#Lu(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #Tc.#id.#gs()
at #Tc.#Zc.#gs()
at #Gn.#Fn.#Ljb(String )
MillhioreF
Fullscreen, resolution and key amount don't seem to matter. This happens if you retry in mania before the map actually starts (i.e. in the timeframe where you can skip)
peppy
Fixed for next build, thanks.
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