I think you requested me a mod to this map in january or something like this (in my MATs days
), but I didn't complete my mod earlier because I didn't feel really motivated. Now, I was searching something to mod and I found this in my beatmap listing, so let's give it a try
[Normal:]
Settings:--> Increased all the settings by 1 tick (even the Circle Size), to make the spread more balanced (HP, CS, AR, OD+1). Don't be worry about the Star rating, 3.13/3.15 is acceptable for me as the easiest diff. in the mapset, especially looking the high BPM
• 00:08:468 (1,2) - Rhythmically, this pattern can sound better. If I were you, I'd use a pattern like this
• 00:13:718 (2,3) - For a better flow between these objects, I recommend you to do a flip vertically (Ctrl+J) in this Slider and place it in
x:160 y:176. After to do that, place (3) in
x:260 y:300• 00:16:118 (2,3) - This pattern flows a bit weird to me, I recommend you at least flip vertically (Ctrl+J) in this slider. Additionally, you can do something like this to make this pattern nicer esthetically
Screenshoot + Code92,164,16118,2,2,P|204:172|217:86,1,204,2|6,0:0|0:0,0:0:0:0:
376,100,17168,2,2,P|376:148|348:200,2,102,10|2|10,0:0|0:0|0:0,0:0:0:0:
• 00:28:268 (2) - Rotate a bit this Slider, to make the pattern nicer and much more fluent. Here have the code and screenshoot about the thing that I thought
Screenshoot + Code400,100,28268,2,0,P|370:51|366:6,2,102,0|8|0,0:0|0:0|0:0,0:0:0:0:
• 00:33:068 (5) - Due to the 1/1 stop, I think a New combo here should be coherent. But dunno, a combo with only 2 notes looks weird, maybe you can remove the new combo from the next (1) but this is purely up to you
• 00:38:468 (2) - *Nazi* - A little curve like this one, makes the pattern much better imo
• 00:38:468 (2) - I personally dislike more than a repetition in the easiest difficulty of the mapset, because in general cause confusion in newer/average players. You can maybe delete the last repetition and add a note instead
• 00:52:568 (3,4) - Make the spacing consistent between these objects please. You know, spacing changes are not acceptable in the easiest diff. of the mapset
• 00:57:368 (2) - Too many consecutive 1/1 for this difficulty and this BPM. I recommend you to simplify that, using a simple 2/1 slider instead of this 1/1 with repetition. You can also try this placement pattern if you want
• 01:03:368
(x) - I think is not a crazy thing adding a note here to follow drums. Specially if you see that the previous slider end is 2/1 back
• 01:07:868 (2) - As I repeated a lot of time before
, to make this pattern nicer esthetically and more fluent, do a flip vertically in this Slider (Ctrl+J) and move it to
x:196 y:88• 01:10:868 (4) - This slider should end in 01:11:318 - instead, because in this way, this will follow better the music.
• 01:11:918 (5) - I think a New Combo fits properly here
• 01:15:668
(T) - Don't reduce the volume here, the music pitch never decrease. So, I recommend you to use 60% here as well
• 01:26:468 (2) - As I said before, don't use more than a repetition here, in 1/1 with this BPM. Try other solution, pls.
• 01:28:268 (4) - Add a New Combo here, to keep your comboing consistent
• 01:31:268 (3) - Same as 01:26:468. You have other cases similar as this one, but I won't mention all, but make sure to fix all of them please
• 01:41:468 (1,2) - These notes are not really necessary, I suggest you to delete both of them for consistency with the 1st pre-chorus
• 01:59:468 - Add a break time, as you did in the other diffs. (?
• 02:01:868 - (^)
• 02:04:268 - (^)
• 02:07:118 (2) - For a better flow with (3) specially, try doing a flip vertically (Ctrl+J) in this Slider, and place it in
x:152 y:208• 02:27:068 (1) - I don't suggest the use of 1/2 patterns in this difficulty. Anyway, I think the end of this slider is not really useful, so I suggest you to replace this slider with a single note in 02:27:068 -.
• 02:30:068 (1,3) - Swap these combo placement, please
- Not bad in general. Since the highest problem in this map were the flow and estethical things I focus my mod in these aspects, you should to do that changes (especially) to make the map much better [Middle:]
• 00:18:068 - I think you should add some beat here, because the music deserves that. Maybe you can do a 1/2 slider deleting the previous note (7) (your 1/2 slider should start in there obviously
), after that, move the spinner 1/4 forward
• 01:13:268
(Spin) - Use a soft finish in this Slider, as you did in
Start• 01:13:268 - As I said before, you can maybe add a single note in 01:13:268 and after that you should move the spinner 1/4 forward
• 01:34:868 (1) - Remove this New Combo to don't overuse combos
• 01:36:068 (1) - (^)
• 01:38:468 (2,3) - I wouldn't use a 1/2 pattern in this slow section. Just use a 1/1 slider, this slider should start in 01:38:468 and ends in 01:38:768 -.
• 01:39:518 (5) - Move this note to
x:336 y:220 for a better flow
• 01:53:768 (2) - Move this note to
x:256 y:236 for a better flow
• 02:07:568 (5) - Move this Slider to
x:196 y:328 for a better flow
• 02:27:068 (1) - I don't recommend this slider speed change nor this slider, they are kinda unexpected. Just use a single note in 02:27:068 to follow properly the drums
• 02:53:768
(x) - Add a Note (?
- Pretty good in general. I didn't have any major problems with this diff. ^_^[Finish:]
Settings:--> OD -1 for a better spread specially.
• 00:06:068 - For an Insane, I think sounds coherent if you add a note here and then move the spinner 1/4 forward. I find the note necessary in this difficulty
• 00:12:893
(x) - I'd add a note here, the 1/2 stack between sliders look random, and I personally think that a note in there fits with the music
• 00:18:068 - Add a single note here, and move the spinner 1/4 forward
• 01:03:668 - (^)
• 01:13:343
(Spin) - Add a soft finish as you did in
Start• 02:22:868
(x) - Add a single note and move the spinner 1/4 forward
• 02:53:768
(x) - Add a Note.
- Nice diff. I liked it :3. In general all jumps are well done, and there is no overmapped thing, so this is a good thing And.. That's all!
I think Start needs some more estructure, but I think everything will go much better if you fix my mod, the other two diffs. are good to go imo.
Since the map is a bit 'old', feel free to give me a call after you're done looking through my mod!