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Leftymonster - START

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-Neipezi
hi HanzeR From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)

[Start]
00:38:468 (2) - 1/1 Slide chenge?

[Middle]
00:01:268 (1) - ~ 00:05:768 (5) - Would like to do not set the speed x0.75?
02:07:568 (5) - Ctrl + J For better shape.

[Finish]
02:01:268 (1,2,3,4) - For better shape. #1 circle x:100 y:300 #3 x:84 y:112 #4 x:114 y:196 (http://osu.ppy.sh/ss/569738)
02:03:668 (1,2,3,4) - ^ Ctrl + H
02:14:618 (3) - here Clap add

Not be able to advise. :cry: (sorry..)
Good Lucky~Ranked hope!
Topic Starter
HanzeR

-Kirito wrote:

hi HanzeR From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)

[Start]
00:38:468 (2) - 1/1 Slide chenge? not sure what you mean XD

[Middle]
00:01:268 (1) - ~ 00:05:768 (5) - Would like to do not set the speed x0.75? hm i think not here, the sliders would be too small to read D:
02:07:568 (5) - Ctrl + J For better shape.ok

[Finish]
02:01:268 (1,2,3,4) - For better shape. #1 circle x:100 y:300 #3 x:84 y:112 #4 x:114 y:196 (http://osu.ppy.sh/ss/569738) ok
02:03:668 (1,2,3,4) - ^ Ctrl + H
02:14:618 (3) - here Clap add ok

Not be able to advise. :cry: (sorry..)
Good Lucky~Ranked hope!
Thanks for mod !!
Autumn
Mod from my queue.

[Start]
00:18:068 (1) - The finish...a little noisy.

[Middle]
00:18:068 (1) - I think the finish is't necessary (a little noisy)
02:36:668 (6) - Hmm..a little hard especially with HR. Rotate it anti-clockwise like this:


[Finish]
Generally, use more jumps!
Some arrangement like 02:34:118 (1,2,3,4,5,6) could be made into better jumps actuallly.
Using Distance Spacing 1.4 is suitable for the jumps.(Currently set in your map)

Set HP drain to 6-7 plz... Let more players pass those difficult parts without fail


Some streams are too close to each other that I can merely identify them:
(Follow this stream: 02:46:568 (1,2,3,4) which you arranged very well )
00:10:793 (5)
00:27:293 (4)
01:01:643 (6,7,8)
01:07:793 (8)
01:10:793 (6)
01:29:993 (5)
01:39:293 (2)
02:13:193 (9)
02:49:043 (2,3,4)

(The notes should be easy to read especially between two sliders)


00:36:668 (6,7,8) - Arrange like this to avoid overlap:

02:09:518 (1,2,3) - These jumps are not enough! Why not using DS?

02:11:918 (1,2,3) - ^ Using DS as well:

02:15:743 (1) - Ends at 02:17:468 to let the players have a short rest after the spinner._.

From 02:51:518 to the end, using 0.75 Slider Velocity might be better!

00:17:918 (8) - Clap here!

Good Luck~
(The map your recommended is one of my favourite as well. I finally managed to FC it after ∞ fails
And when it comes to the flows , I love S h i a‘s maps. Search his maps and see if you like it)
Topic Starter
HanzeR

Autumn wrote:

Mod from my queue.

[Start]
00:18:068 (1) - The finish...a little noisy. fixed !

[Middle]
00:18:068 (1) - I think the finish is't necessary (a little noisy) fixed
02:36:668 (6) - Hmm..a little hard especially with HR. Rotate it anti-clockwise like this:
i agree. fixed


[Finish]
Generally, use more jumps!
Some arrangement like 02:34:118 (1,2,3,4,5,6) could be made into better jumps actuallly.
Using Distance Spacing 1.4 is suitable for the jumps.(Currently set in your map)

Set HP drain to 6-7 plz... Let more players pass those difficult parts without fail ok


Some streams are too close to each other that I can merely identify them:
(Follow this stream: 02:46:568 (1,2,3,4) which you arranged very well )
00:10:793 (5)
00:27:293 (4)
01:01:643 (6,7,8)
01:07:793 (8)
01:10:793 (6)
01:29:993 (5)
01:39:293 (2)
02:13:193 (9)
02:49:043 (2,3,4)

(The notes should be easy to read especially between two sliders)


00:36:668 (6,7,8) - Arrange like this to avoid overlap:

02:09:518 (1,2,3) - These jumps are not enough! Why not using DS?

02:11:918 (1,2,3) - ^ Using DS as well:

02:15:743 (1) - Ends at 02:17:468 to let the players have a short rest after the spinner._.

From 02:51:518 to the end, using 0.75 Slider Velocity might be better!

00:17:918 (8) - Clap here! i made no change to the insane except for this sorry. Im really confident with how 99% of the map plays right now and I kind of see what you mean but I dont think it fits as well. :(

Good Luck~
(The map your recommended is one of my favourite as well. I finally managed to FC it after ∞ fails
And when it comes to the flows , I love S h i a‘s maps. Search his maps and see if you like it)
Thanks a ton for mod !!! i didnt use all of your ideas but they'll help me when im mapping in the future. and sorry for late response ive been really busy lately ><
Tari
Derp, incoming mod.

[General]
  1. Your map lacks tag, you should add more tags to make the map easier to search for. Some tag you could add are blond, girl, race and etc. Make sure if you add them you add them to all diffs for consistency.
  2. You might need to do something about the diffs name, I know they fit the title of the song overall. But at the very least put something in creator words translating your diff names to the standard diff names: Easy, Normal, Hard etc.
[Start]

The Diff settings on this are really weird / unusual, but I guess you should decrease AR-1 and HP+1 because having fast notes and low drain doesn't make sense.

  1. 00:38:468 (2) - I think from personal experience, 2+ reverses are confusing. If you added them in a organized way and were consistent with them I would let you keep them, but in this case it breaks flow. So i recommend you remove them and replace with 2 sliders or something similar to that
  2. 00:11:918 (2) - You should remove finish here, It seem overused and does not fit your finish pattern. You should put finishes in the high parts of the song or maybe even dramatic parts.
  3. 00:53:768 (1) - The placement of this slider is really off, This is an easy fix though. I think you should stack the endpoint of this slider to this note: 00:52:268 (2) - it'll make placement better and make map look much nicer.
  4. 01:03:368 (1) - The spinner can start 1 white tick forward imo, You should move spinner 1 white tick forward and a note in this spot instead, make sure you end the spinner at the same spot though.
  5. 01:13:268 (1) - to be consistent with your finish pattern, add a finish to the end of the spinner, like you did with the other spinners. maybe you should decrease the volume of this finish, it seem weaker here.
  6. 01:25:268 (5) - Again, this note seem crammed up with the other notes, my suggestion is that you flip it vertically and move it down just a bit, hopefully you can don't have to move others notes if you do this.
  7. 01:27:068 (3) - This note is the worst blanket slider I have ever seen jk, but It still can be improved! Luckily I came to save the day and offer you a placement suggestion, hopefully puush is working! http://puu.sh/1Qwzw. Fix spacing of other notes if you have to.
  8. 02:14:468 (3) - I think you miss finish here, or was it was intentional? oh well, its fine if you don't add it here but it sounds nice imo if you do add one here.
  9. 02:22:868 (1) - Like the other spinner I mentioned above, you should add a quiet finish here, due to sudden stop and pause in music.
  10. 02:29:168 (1) - I think there is no need for new combo here, the 1 note combo after this is pretty useless imo, so If you remove that one you need to remove this one to for consistency.
  11. 02:31:568 (1) - Like I said above, 1 note combo is pretty bad, it break your combo pattern and is only use on really special notes or key points in a song.

    That's all for this diff.
[Middle]

I got a new diff name you could try: Progress! Oh but maybe Middle is fine lol, You can ignore this.
I'm guessing this is hard diff, if so increase AR and OD by 1

  1. 00:40:268 (1) - Similar to what is said in easy
  2. 00:42:068 (1) - Wooooh, I don't usually notice messed up sliders, but this slider needs serious improvement, it is not even close to being symmetrical. Be wary of your slider shapes still LOL.
  3. 01:37:268 (1) - ^
  4. 01:01:268 (4) - This is what I mean by nice slider, especially nice endpoint for this slider. It stacks perfectly with this note : 01:00:368 (2) -
  5. 01:03:494 - Like I said in "Start" diff you should add note here, It follows vocals if your wondering why.
  6. 01:33:668 (1,2,3) - Why not make this whole pattern symmetry? it wouldn't hurt and overall would make your map look much nicer.
  7. 01:09:518 (3) - To be consistent with your finish pattern, add a finish here :o.
  8. 01:24:518 (6,7) - This is unsymmetrical, consider making in symmetrical to make it much nicer, I don't really notice much unsymmetrical things if its off by 1 or 2 grids, but I can clearly notice this is unsymmetrical.
  9. 01:43:868 (6) - Start of this slider not perfectly stacked with the endpoint of this slider : 01:42:968 (4) - consider making there positions exactly the same.
  10. 02:08:018 (6) - Maybe add a finish to the start? sounds quite nice IMO
  11. 02:52:568 (3) - ^
  12. 02:07:118 (4,5,6) - I'm not sure if this is symmetrical or not, but as said before you should check it because some people can really notice these things.
  13. 02:13:268 (1) - Seems like your trying to make a blanket for this note, IMO, I think you should reposition it and try to make it blanket 02:13:118 (4) -
  14. 02:14:468 (1) - Maybe make the note blanket 4 like this : http://puu.sh/1QDET
  15. 02:22:868 (1) - Same thing in Start, soft quiet finish at end of spinner.
  16. 02:35:168 (1,2,3,4,5,6) - Try to make pentagon shape, like this : http://puu.sh/1QDJe . It'll make a nice pattern :>
[Finish]

HP+1 with AR9 would be a good Idea
Your mapping style is quite nice really, so I won't poke at many things.

  1. 00:15:368 (9) - Stack this note at the start of this slider : 00:14:318 (4) - looks a bit messy the way you put it.
  2. 00:30:518 (6) - ^ same thing here except stack with slider 00:29:618 (3) -
  3. 00:29:918 (4) - Uh consider adding a finish to the start?
  4. 00:38:318 (8) - Same thing here, but I think you get what I mean now.
  5. 00:39:218 (4) - Reposition this note, so note : 00:38:768 (2) - Can blanket it? Like this : http://puu.sh/1QDVp
  6. 00:42:068 (1) - Woooow, This threw me so off without a finish, Should add a finish because there clearly a big beat there, and maybe add a finish to 00:39:668 (1) - , to be consistent?
  7. 00:43:268 (5) - Whistle sounds nice here, it makes that beeeeep sound which goes nice with that noise in the background of the music.
  8. 00:51:368 (9) - To be honest, I hate when notes are crammed up like this, they appear around the same spot the previous notes appear and aren't exactly stacked to whatever note it is, I think you need to move the note down more.
  9. 00:55:568 (9) - Move end point to the right a little more, its to make the endpoint stack :>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comment : Overall well made map, and crazy fast song. Hope you can rank this map, Finish diff is really awesome.

Good luck~ and hope my mod help you :D
Topic Starter
HanzeR

Taris wrote:

Derp, incoming mod.

[General]
  1. Your map lacks tag, you should add more tags to make the map easier to search for. Some tag you could add are blond, girl, race and etc. Make sure if you add them you add them to all diffs for consistency. lol i cant think of anything ><
  2. You might need to do something about the diffs name, I know they fit the title of the song overall. But at the very least put something in creator words translating your diff names to the standard diff names: Easy, Normal, Hard etc.
ok

[Start]

The Diff settings on this are really weird / unusual, but I guess you should decrease AR-1 and HP+1 because having fast notes and low drain doesn't make sense. i did ar-1 but i kept the drain the same because some parts felt really mean especially with the long pause at the end of this map

  1. 00:38:468 (2) - I think from personal experience, 2+ reverses are confusing. If you added them in a organized way and were consistent with them I would let you keep them, but in this case it breaks flow. So i recommend you remove them and replace with 2 sliders or something similar to that hmm i think i like it as it is for now ..
  2. 00:11:918 (2) - You should remove finish here, It seem overused and does not fit your finish pattern. You should put finishes in the high parts of the song or maybe even dramatic parts. i just followed the music with all of the finishes
  3. 00:53:768 (1) - The placement of this slider is really off, This is an easy fix though. I think you should stack the endpoint of this slider to this note: 00:52:268 (2) - it'll make placement better and make map look much nicer. ok
  4. 01:03:368 (1) - The spinner can start 1 white tick forward imo, You should move spinner 1 white tick forward and a note in this spot instead, make sure you end the spinner at the same spot though. hmm i tried it like this but i think it feels really awkward as a player to spin when theres nothing going on
  5. 01:13:268 (1) - to be consistent with your finish pattern, add a finish to the end of the spinner, like you did with the other spinners. maybe you should decrease the volume of this finish, it seem weaker here. ok
  6. 01:25:268 (5) - Again, this note seem crammed up with the other notes, my suggestion is that you flip it vertically and move it down just a bit, hopefully you can don't have to move others notes if you do this. ok
  7. 01:27:068 (3) - This note is the worst blanket slider I have ever seen jk, but It still can be improved! Luckily I came to save the day and offer you a placement suggestion, hopefully puush is working! http://puu.sh/1Qwzw. Fix spacing of other notes if you have to. oh no D: fixed
  8. 02:14:468 (3) - I think you miss finish here, or was it was intentional? oh well, its fine if you don't add it here but it sounds nice imo if you do add one here. hmm i dont hear one in the music really
  9. 02:22:868 (1) - Like the other spinner I mentioned above, you should add a quiet finish here, due to sudden stop and pause in music. i like it without the finish imo, to contrast this section with the others
  10. 02:29:168 (1) - I think there is no need for new combo here, the 1 note combo after this is pretty useless imo, so If you remove that one you need to remove this one to for consistency. fixed
  11. 02:31:568 (1) - Like I said above, 1 note combo is pretty bad, it break your combo pattern and is only use on really special notes or key points in a song. fixed

    That's all for this diff.
[Middle]

I got a new diff name you could try: Progress! Oh but maybe Middle is fine lol, You can ignore this. uhhhhh ill think about it >> hahah
I'm guessing this is hard diff, if so increase AR and OD by 1

  1. 00:40:268 (1) - Similar to what is said in easy
  2. 00:42:068 (1) - Wooooh, I don't usually notice messed up sliders, but this slider needs serious improvement, it is not even close to being symmetrical. Be wary of your slider shapes still LOL. fixed
  3. 01:37:268 (1) - ^
  4. 01:01:268 (4) - This is what I mean by nice slider, especially nice endpoint for this slider. It stacks perfectly with this note : 01:00:368 (2) -
  5. 01:03:494 - Like I said in "Start" diff you should add note here, It follows vocals if your wondering why. ok
  6. 01:33:668 (1,2,3) - Why not make this whole pattern symmetry? it wouldn't hurt and overall would make your map look much nicer. ok, that looks cool !
  7. 01:09:518 (3) - To be consistent with your finish pattern, add a finish here :o. i dont hear it ><
  8. 01:24:518 (6,7) - This is unsymmetrical, consider making in symmetrical to make it much nicer, I don't really notice much unsymmetrical things if its off by 1 or 2 grids, but I can clearly notice this is unsymmetrical. fixed
  9. 01:43:868 (6) - Start of this slider not perfectly stacked with the endpoint of this slider : 01:42:968 (4) - consider making there positions exactly the same. woops D:
  10. 02:08:018 (6) - Maybe add a finish to the start? sounds quite nice IMO haha i dont hear it ><
  11. 02:52:568 (3) - ^
  12. 02:07:118 (4,5,6) - I'm not sure if this is symmetrical or not, but as said before you should check it because some people can really notice these things. changed it a tiny bit
  13. 02:13:268 (1) - Seems like your trying to make a blanket for this note, IMO, I think you should reposition it and try to make it blanket 02:13:118 (4) - yeah this looks better, fixed
  14. 02:14:468 (1) - Maybe make the note blanket 4 like this : http://puu.sh/1QDET done
  15. 02:22:868 (1) - Same thing in Start, soft quiet finish at end of spinner.
  16. 02:35:168 (1,2,3,4,5,6) - Try to make pentagon shape, like this : http://puu.sh/1QDJe . It'll make a nice pattern :> haha thats cool ok
[Finish]

HP+1 with AR9 would be a good Idea alot of people have told me drain 8 is really evil on this map ><
Your mapping style is quite nice really, so I won't poke at many things.

  1. 00:15:368 (9) - Stack this note at the start of this slider : 00:14:318 (4) - looks a bit messy the way you put it. i had it this way for a while but it breaks the consistency of the spacing
  2. 00:30:518 (6) - ^ same thing here except stack with slider 00:29:618 (3) - ok
  3. 00:29:918 (4) - Uh consider adding a finish to the start? haha sorry i still dont hear it ><
  4. 00:38:318 (8) - Same thing here, but I think you get what I mean now.
  5. 00:39:218 (4) - Reposition this note, so note : 00:38:768 (2) - Can blanket it? Like this : http://puu.sh/1QDVp i like the way it plays now with the back and forth jump
  6. 00:42:068 (1) - Woooow, This threw me so off without a finish, Should add a finish because there clearly a big beat there, and maybe add a finish to 00:39:668 (1) - , to be consistent? hahah wow i definitely heard that, fixed
  7. 00:43:268 (5) - Whistle sounds nice here, it makes that beeeeep sound which goes nice with that noise in the background of the music.
  8. 00:51:368 (9) - To be honest, I hate when notes are crammed up like this, they appear around the same spot the previous notes appear and aren't exactly stacked to whatever note it is, I think you need to move the note down more. HhmmmmmMMMmmmmMmmmmmmm well.. i think in play mode it looks fine even though it looks kind of lazy on the editor, i cant see how i can change it without putting an even bigger jump there that just wouldnt fit.
  9. 00:55:568 (9) - Move end point to the right a little more, its to make the endpoint stack :>
fixed !

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comment : Overall well made map, and crazy fast song. Hope you can rank this map, Finish diff is really awesome.

Good luck~ and hope my mod help you :D

Thanks a ton for great mod !! hahah helped me work out some really good changes.
Datzuke-Oni
I like this beatmap
Topic Starter
HanzeR

Datzuke-Oni wrote:

I like this beatmap
wow thanks >//<

ill work hard to get it ranked ~!!
UnitedWeSin
No rank yet? :cry:
A star might help.
Topic Starter
HanzeR

UnitedWeSin wrote:

No rank yet? :cry:
A star might help.
Wow!! thank you so much :o

I've been talking to more mats recently so hopefully something comes of it, though it seems as if everyone is busier these days >>
0gre_old
hello~ would you like a taiko diffs? or already have booked?

I like this song and it has got fantastic melody!!
Topic Starter
HanzeR
Heyy!! I think its really cool that youd want to make a taiko diff..

But.. I think im getting closer to having this ranked, and since it would be my first ranked map, I would really want it to be completely made by me.

So, im sorry but I cant take your diff right now, I hope you can understand >< thankyou!!!
0gre_old

HanzeR wrote:

Heyy!! I think its really cool that youd want to make a taiko diff..

But.. I think im getting closer to having this ranked, and since it would be my first ranked map, I would really want it to be completely made by me.

So, im sorry but I cant take your diff right now, I hope you can understamd >< thankyou!!!
Oh first map!! that fine><

anyway it is really nice song!!
sorry that I can't mod osu maps Xd

thanks and I would like to see the next time :)
Frostmourne
You have worked hard for the easiest diff, I promise you for modding that you requested

General
inconsistent kiai time, do you have any reason why you didn't use the same for all diffs?


Start
HP drain and Overall Difficulty is quite too slow, I know you don't want to exceed 3.0 as I said in pm
so you may be able to remove some constant notes in some parts , it helps reduce the star rating very well if you put many gaps in the song on the appropriate points
00:06:068 (1) - I believe this spinner is really short for this bpm , do you mind mapping through this part instead of the spinner one ?
00:09:968 (3) - clap here (at the last point of slider) sounds better
00:13:718 (2,3) - spacing error
00:32:168 (2) - spacing error
00:36:668 (4) - this looks more balance when you move down 1 grid
00:43:268 (1,2) - I still think this one is a quite so hard for the beginner to read it
00:46:268 (2) - soft hitsound better ? I would do that because the music tones softly here
00:56:468 (1) - this comes a bit suddenly , as it goes under the 00:53:768 (1) - one I would say it's a bit unguessable
01:33:668 (2) - move up 3 grids , it is really more balance here
01:39:368 (1,2) - spacing error
01:54:968 (3,4) - spacing ^
02:06:068 (1) - this slider should start on 02:06:218 as the one doesn't follow the clash sound in the music, you have to shorten this slider by 1/2 beat too
02:27:668 (1,1,2,3) - some inconsistencies of normal whistle are quite unsure.. they stopped quite suddenly and then they ruined the game-play a bit
you should recheck for these whistles , they are inconsistent in the diff and it gives a bit awkward feeling I would say..

Middle
according to the slider velocity , bpm, HP and AR both +1 would be nice , they play more comfortably
00:36:968 (4) - I think clap should sound better on the head , it may conflict the song a bit as it is now
01:06:068 (1) - starting with finish here ?
01:27:518 (6) - this slider sounds pretty awkwardly, I think the slider tick on the slider body (with finish) sounds strangely . it will be better when you just end this slider at 01:27:668 and add a note on 01:27:893
01:35:468 (2) - clap head here , feel empty~ sound will correspond and match with 01:36:668 (4) - as well
01:41:468 (2,3) - this part is a bit softer, you may decide to use soft on these 2 notes to let it be less tough

Finish
01:07:118 (6) - finish head ?
Really nice Insane diff for the first map ;)
I see a potential here.

I'm sorry that Start and Middle still needs a bit work.. I won't bubble as it is.. I'm sorry here orz
btw, I leave the star icon for now and I hope you will eventually find another MATs who are sure that will look into it again
Good Luck !! :oops:
Topic Starter
HanzeR

Frostmourne wrote:

You have worked hard for the easiest diff, I promise you for modding that you requested

General
inconsistent kiai time, do you have any reason why you didn't use the same for all diffs?
no this is mistake, fixed v.v

Start
HP drain and Overall Difficulty is quite too slow, I know you don't want to exceed 3.0 as I said in pm
so you may be able to remove some constant notes in some parts , it helps reduce the star rating very well if you put many gaps in the song on the appropriate points
00:06:068 (1) - I believe this spinner is really short for this bpm , do you mind mapping through this part instead of the spinner one ? changed it a little different :D
00:09:968 (3) - clap here (at the last point of slider) sounds better fixed
00:13:718 (2,3) - spacing error
00:32:168 (2) - spacing error
00:36:668 (4) - this looks more balance when you move down 1 grid
00:43:268 (1,2) - I still think this one is a quite so hard for the beginner to read it fixed all these ^
00:46:268 (2) - soft hitsound better ? I would do that because the music tones softly here ohhh this is cool, i added
00:56:468 (1) - this comes a bit suddenly , as it goes under the 00:53:768 (1) - one I would say it's a bit unguessable changed this
01:33:668 (2) - move up 3 grids , it is really more balance here ok
01:39:368 (1,2) - spacing error
01:54:968 (3,4) - spacing ^ fixed both
02:06:068 (1) - this slider should start on 02:06:218 as the one doesn't follow the clash sound in the music, you have to shorten this slider by 1/2 beat too
ooh woops, fixed
02:27:668 (1,1,2,3) - some inconsistencies of normal whistle are quite unsure.. they stopped quite suddenly and then they ruined the game-play a bit
you should recheck for these whistles , they are inconsistent in the diff and it gives a bit awkward feeling I would say.. oh no >< i tried to fix many of these

Middle
according to the slider velocity , bpm, HP and AR both +1 would be nice , they play more comfortably i agree, i was worried about using higher ar but i like it better x.x
00:36:968 (4) - I think clap should sound better on the head , it may conflict the song a bit as it is now ok
01:06:068 (1) - starting with finish here ? ok
01:27:518 (6) - this slider sounds pretty awkwardly, I think the slider tick on the slider body (with finish) sounds strangely . it will be better when you just end this slider at 01:27:668 and add a note on 01:27:893 ok
01:35:468 (2) - clap head here , feel empty~ sound will correspond and match with 01:36:668 (4) - as well added
01:41:468 (2,3) - this part is a bit softer, you may decide to use soft on these 2 notes to let it be less tough hmm, I think it is softer but.. the drum hits are very strong here so i changed it a little different

Finish
01:07:118 (6) - finish head ?
Really nice Insane diff for the first map ;)
I see a potential here.
thankyou!!
I'm sorry that Start and Middle still needs a bit work.. I won't bubble as it is.. I'm sorry here orz
btw, I leave the star icon for now and I hope you will eventually find another MATs who are sure that will look into it again
Good Luck !! :oops:
Wow!! Thankyou so much for mod !! :) and star !! im sorry my skill in mapping easy/hard diffs isnt good yet, next i'll have to work harder on them ><
UnitedWeSin
Hi Hanzer. Here is a quick mod for the easier diffs because I really want to see this map ranked.

[Normal]

Map Design/Rhythm

  1. 00:26:618 (1,2,3) - I think it might be better to delete all of this and have play start on a 1/1 slider at 00:27:668. It's up to you, but it will make the map easier. The 1/2 slider 00:26:618 (1) starting on the red tick is difficult to read imo, it's better to start play on the downbeat at 00:27:668 in the easiest diff.
    If you do that then remove the NC at 00:28:268 (1).

  2. 00:46:268 (2) - Honestly I think it's better to just delete this note. Silence fits the vocals here better imo. Do that and remove the NC at 00:45:368 (1) would be better.

  3. 01:03:368 (1) - I really wish that you would start this spinner at 01:03:668 like the other diffs. It just fits so much better to have the spinner start when the band crashes back in. ;-;

  4. 01:43:568 (3,1) - That placement is too confusing for the easiest difficulty imo. I think it might be better to place it in a way that doesn't have the 1 hidden at all.

  5. 01:52:868 (3) - Maybe to make this a bit easier you could delete the 3 and extend the 01:52:268 (2) to end at 01:52:868.

  6. 02:06:218 (1) - I think it would be fine if you started this slider on the downbeat 02:06:068 and had it end at 02:06:668. That would be easier to read also. Having it start on the red tick makes it more difficult.


  7. 02:51:668 (1,2) - Fix spacing and maybe have them aligned on the grid at the same y coordinate. That would look better imo.
Hitsounds

  1. 00:36:068 (3) - Soft finish on purpose here? It's a normal finish in the insane. I think normal finish fits better here.

  2. 00:53:768 (1) - Maybe remove the clap from the slider body. That and add finishes to all the repeats and one to end also like you have in the other diffs.

  3. 00:59:468 (2) - Clap on the repeat?

  4. 01:11:318 (2) - Missing finish on the end?

  5. 01:12:368 (3) - Clap on the repeat like the insane diff?

  6. 01:26:468 (2) - Clap on the first repeat?

  7. 01:38:168 (4) - Soft finish on the end?

  8. 01:44:468 (1) - Clap on the repeat?

  9. 01:45:368 (2) - Clap on the head?

  10. 02:53:768 - I think it would be better to reduce the volume here for the end of this slider. That and remove the clap. It's just really noisy to have sound there, maybe around 10% is best.
[Hard]

Map Design/Rhythm

  1. 00:01:269 - Unsnapped green line here.

  2. 00:27:668 (1,2) - Since you follow the vocals, maybe it would be better to NC on the 00:28:268 (2) instead of the 1 here since the vocal line starts there. It would also make the gap between the 1 and 2 much more readable. Also the 00:27:668 (1) is really still part of the previous phrase 00:26:618 (1,2,3,4) so it would be better to stay in that combo imo.

  3. 00:36:668 (3,4,1) - Maybe improve the placements a bit:

  4. 00:46:868 (1,2,3) - I think it would play better to have consistent spacing. It just feels weird in play when we have a jump to the 2 but then no jump to the 3. Either make both 1.0 spacing or both a jump.

  5. 01:27:518 (6,7) - Strange rhythm imo. Maybe delete the 7 and just extend the 6 to end at 01:27:818 to follow the vocals better.

  6. 01:34:268 (2) - Crtl-G? Plays nicer to me.

  7. 02:46:568 (4) - Move the 4 closer to make it 1.0 spacing. It will play better imo.

  8. 02:53:768 (1) - Again it just makes so much more sense to start the spinner at 02:54:068. ;-; The pause really fits.
Hitsounds

  1. 01:28:718 (3) - Don't you want to have the finish on the end be a soft finish like the other diffs have?

  2. 00:36:068 - Maybe switch to NC:2 to have a finish on this slider tick here.

  3. 01:12:668 (5) - Clap works nice here like the insane diff.

  4. 01:58:868 (1,2,3,4,1,2,3,4,1,2,3,4) - Inconsistent claps on purpose? Don't you want a clap on every circle here?

  5. 02:13:868 (3) - Don't you want a soft finish instead of a clap on the head like the other diffs have?

  6. 02:33:368 (4) - Missing finish on the end?
[Insane]

  1. 00:06:068 (1) - Why is the spinner set to normal sample set? It makes the end very noisy. The other diffs have it as soft sample, maybe set this one to soft also.

  2. 02:53:768 (1) - Same thing, this really bothers me in play... It would be much better to have the spinner start at 02:54:068. ;-;

Ok, I didn't check hitsounds in the Insane diff, you could go over them and make sure they are fine. I love this map, it's tons of fun to play. (:
I hope this helps. I think you need more nazi mods to help with placement and other minor things.
Topic Starter
HanzeR

UnitedWeSin wrote:

Hi Hanzer. Here is a quick mod for the easier diffs because I really want to see this map ranked.

[Normal]

Map Design/Rhythm

  1. 00:26:618 (1,2,3) - I think it might be better to delete all of this and have play start on a 1/1 slider at 00:27:668. It's up to you, but it will make the map easier. The 1/2 slider 00:26:618 (1) starting on the red tick is difficult to read imo, it's better to start play on the downbeat at 00:27:668 in the easiest diff.
    If you do that then remove the NC at 00:28:268 (1).

    did this :D
  2. 00:46:268 (2) - Honestly I think it's better to just delete this note. Silence fits the vocals here better imo. Do that and remove the NC at 00:45:368 (1) would be better.

    i like it, fixed
  3. 01:03:368 (1) - I really wish that you would start this spinner at 01:03:668 like the other diffs. It just fits so much better to have the spinner start when the band crashes back in. ;-;

    ok
  4. 01:43:568 (3,1) - That placement is too confusing for the easiest difficulty imo. I think it might be better to place it in a way that doesn't have the 1 hidden at all.

  5. 01:52:868 (3) - Maybe to make this a bit easier you could delete the 3 and extend the 01:52:268 (2) to end at 01:52:868.

  6. 02:06:218 (1) - I think it would be fine if you started this slider on the downbeat 02:06:068 and had it end at 02:06:668. That would be easier to read also. Having it start on the red tick makes it more difficult.
    I'm really not sure about this one,,

  7. 02:51:668 (1,2) - Fix spacing and maybe have them aligned on the grid at the same y coordinate. That would look better imo. yup, looks better
Hitsounds

  1. 00:36:068 (3) - Soft finish on purpose here? It's a normal finish in the insane. I think normal finish fits better here.

  2. 00:53:768 (1) - Maybe remove the clap from the slider body. That and add finishes to all the repeats and one to end also like you have in the other diffs.

  3. 00:59:468 (2) - Clap on the repeat?

  4. 01:11:318 (2) - Missing finish on the end?

  5. 01:12:368 (3) - Clap on the repeat like the insane diff?

  6. 01:26:468 (2) - Clap on the first repeat?

  7. 01:38:168 (4) - Soft finish on the end?

  8. 01:44:468 (1) - Clap on the repeat?

  9. 01:45:368 (2) - Clap on the head?

  10. 02:53:768 - I think it would be better to reduce the volume here for the end of this slider. That and remove the clap. It's just really noisy to have sound there, maybe around 10% is best.
fixed all
[Hard]

Map Design/Rhythm

  1. 00:01:269 - Unsnapped green line here.
    fixed
  2. 00:27:668 (1,2) - Since you follow the vocals, maybe it would be better to NC on the 00:28:268 (2) instead of the 1 here since the vocal line starts there. It would also make the gap between the 1 and 2 much more readable. Also the 00:27:668 (1) is really still part of the previous phrase 00:26:618 (1,2,3,4) so it would be better to stay in that combo imo.

    ok
  3. 00:36:668 (3,4,1) - Maybe improve the placements a bit:

    i changed it a little bit, hm
  4. 00:46:868 (1,2,3) - I think it would play better to have consistent spacing. It just feels weird in play when we have a jump to the 2 but then no jump to the 3. Either make both 1.0 spacing or both a jump.

    ok , i changed this part
  5. 01:27:518 (6,7) - Strange rhythm imo. Maybe delete the 7 and just extend the 6 to end at 01:27:818 to follow the vocals better.
    ok
  6. 01:34:268 (2) - Crtl-G? Plays nicer to me.
    i like this :D
  7. 02:46:568 (4) - Move the 4 closer to make it 1.0 spacing. It will play better imo.
    ok
  8. 02:53:768 (1) - Again it just makes so much more sense to start the spinner at 02:54:068. ;-; The pause really fits.
mhm
Hitsounds

  1. 01:28:718 (3) - Don't you want to have the finish on the end be a soft finish like the other diffs have?

  2. 00:36:068 - Maybe switch to NC:2 to have a finish on this slider tick here.

  3. 01:12:668 (5) - Clap works nice here like the insane diff.

  4. 01:58:868 (1,2,3,4,1,2,3,4,1,2,3,4) - Inconsistent claps on purpose? Don't you want a clap on every circle here?

  5. 02:13:868 (3) - Don't you want a soft finish instead of a clap on the head like the other diffs have?

  6. 02:33:368 (4) - Missing finish on the end?
fixed all~
[Insane]

  1. 00:06:068 (1) - Why is the spinner set to normal sample set? It makes the end very noisy. The other diffs have it as soft sample, maybe set this one to soft also.

    fixed ~
  2. 02:53:768 (1) - Same thing, this really bothers me in play... It would be much better to have the spinner start at 02:54:068. ;-;
There was a reason I didn't do these but I can't remember it anymore \:D/ I really like this pause better too. Changed all these ~


Ok, I didn't check hitsounds in the Insane diff, you could go over them and make sure they are fine. I love this map, it's tons of fun to play. (:
I hope this helps. I think you need more nazi mods to help with placement and other minor things.
Really, thank you so much. I'm amazed haha, thanks for being so helpful x.x

ok!! time to push!! I need to find some mods ^^
mintong89
just wonder where you find this song? 0 0
Topic Starter
HanzeR

mintong89 wrote:

just wonder where you find this song? 0 0
I found it on nicovideo :D

http://www.nicovideo.jp/watch/sm19125328
^here!
ryza
DO NOT!!!! Forget to add hitsounds back when you change stuff! Just reminding you ^^;

[Start]

moe
00:03:668 (1) - either make this a reverse slider or make it like this: http://puu.sh/2dWhO

00:05:168 (3) - NC

00:06:068 (1) - consider making this a slider, I don't really like it as a spinner

00:08:468 (1) - http://puu.sh/2dWlc sounds better like this

00:16:118 (2) - why is spacing so low?

00:27:968 (1) - make this into a slider starting at 00:27:668

00:30:068 (4) - http://puu.sh/2dWqY

00:32:468 (4) - ^

00:59:468 (2) - consider reversing concavity (like so: http://puu.sh/2dWtz )

01:03:668 (1) - end at 01:05:768

01:07:118 (1) -
this section currently looks like this: http://puu.sh/2dWx2
I suggest like this: http://puu.sh/2dWzL

01:22:868 (1,2,3,4,5,1) - http://puu.sh/2dWMf

01:27:668 (3,1,2,3) - http://puu.sh/2dWPm

01:38:168 (1) - NC , 01:39:368 (1) - remove NC

01:47:768 (3) - make this a little cuter http://puu.sh/2dWQY

01:53:168 (3) - NC, 01:54:068 (1) - remove NC

01:54:968 (4) - http://puu.sh/2dWT7

02:29:168 (3) - NC

[Middle]

moe again
00:02:768 (3) - NC
00:03:668 (1) - Remove NC
00:05:168 (5) - NC

00:17:018 (4) - http://puu.sh/2dX16
and actually I suggest you map that whole break, like so:
http://puu.sh/2dX5o
http://puu.sh/2dX5D
http://puu.sh/2dX5N

if you choose not to do this, you should remove all of the 1/2 sliders and map it a little differently (the spinner seems awkward here with the current mapping)

00:26:618 (1,2) - make these a slider

00:27:668 (5) - NC
00:29:918 (6) - NC
00:32:318 (6) - NC
^^do not remove any NC's after these

00:43:268 (2) - NC

00:43:868 (2) - http://puu.sh/2dXdH

00:45:368 (6) - http://puu.sh/2dXeR maybe making that 1/2/3 jumps

00:48:968 (3) - make this just a circle
00:49:268 (4) - NC

00:49:868 (3) - http://puu.sh/2dXhZ change to look like this possibly

00:57:368 (4) - prettier! http://puu.sh/2dXjx

00:58:868 (4) - NC

01:00:068 (1) - remove NC, 01:00:368 (2) - add NC

01:01:268 (3,1) - switch NC

01:07:118 (3) - NC

01:11:918 (3) - NC

01:31:868 (6) - NC 01:32:468 (1) - remove NC

01:36:068 (3) - NC

01:43:568 (5) - NC

01:45:668 (3) - NC

01:53:168 (5) - NC

01:56:768 (3) - NC , 01:57:368 (1) - remove NC

02:15:668 (1) - end a 02:17:768 and add a slider on the downbeat

02:30:068 (4) - NC

02:32:168 (1,2) - switch NC

^^
Liiraye
12:44 Liiraye: Hey mate I was checking some of your pendings just now and decided to give it a try to mod then :)
12:45 Liiraye: first think that stroke me is 00:12:218 (3,5)
12:45 Liiraye: there's no sound on those two hits, making it overmapped. Or at least that's what I've learned ^^
12:46 Liiraye: I hate it when people say you've overmapped on a good stream part which would fit otherwise, but yeah. I'll see if I can find more
12:46 Liiraye: modding this btw
12:46 *Liiraye is editing [http://osu.ppy.sh/b/201700 Leftymonster - START [Finish]]
12:47 Liiraye: same thing here 00:15:518 (1,2)
12:48 Liiraye: another circle would fit here 00:26:918
12:50 Liiraye: instead of 00:27:293 (4)
12:51 Liiraye: remove this one as well 00:36:443 (4)
12:51 Liiraye: as well as this one 00:37:193 (2)
12:53 Liiraye: at this stream 00:55:868
12:53 Liiraye: the second and fourth combo is overmapped
12:55 Liiraye: I suggest doing something like this instead http://osu.ppy.sh/ss/713198
12:57 Liiraye: this doesn't have any sound to it 01:01:418 (5)
12:57 Liiraye: neither does 01:01:643 (6)
12:58 Liiraye: same with 01:02:318 (1)
12:59 Liiraye: here as well 01:03:068 (4)
12:59 Liiraye: I'd lower the sound on the end of this slider so that you don't hear it, preventing overly used sounds 01:06:668
13:01 Liiraye: this slider 01:10:268 (4)
13:01 Liiraye: remove it and put a circle here 01:10:418
13:01 Liiraye: also no sounds to this circle 01:10:793 (5)
13:03 Liiraye: same here 01:29:993 (5)
13:04 Liiraye: and here 01:31:343 (2,3)
13:04 Liiraye: this as well 01:32:393 (2)
13:05 Liiraye: 01:39:293 (2)
13:06 Liiraye: I'd simply just remove these two, it sounds much better 01:39:818 (4,6)
13:08 Liiraye: and this 01:46:118 (2)
13:08 Liiraye: 01:47:318 (2)
13:08 Liiraye: also lowering the sound at the end of this slider 01:48:518
13:09 Liiraye: remove this 01:53:318 (7)
13:10 Liiraye: 01:55:943 (2,4)
13:10 Liiraye: and that 01:56:618 (6)
13:11 Liiraye: 01:58:118 (7)
13:13 Liiraye: 02:11:243 (2,4)
13:13 Liiraye: 02:13:193 (9)
13:14 Liiraye: 02:14:768 (4)
13:16 Liiraye: 02:29:918 (8, 2)
13:16 Liiraye: 02:32:918 (3)
13:17 Liiraye: 02:34:118 (1,5)
13:19 Liiraye: 02:36:143 (5, 8, 4)
13:23 Liiraye: here I would extend the slider 7 and remove circle 8. like so http://osu.ppy.sh/ss/713247
13:23 Liiraye: I'd change this to a slider, removing the extra combo 8 02:40:868 (7)
13:24 Liiraye: as such http://osu.ppy.sh/ss/713250
13:24 Liiraye: none of these has sounds 02:41:843 (2,3,4)
13:25 Liiraye: same here 02:44:918 (5,6)
13:26 Liiraye: and here 02:45:518 (1,2)
13:26 Liiraye: 02:49:043 (2,4)
13:27 Liiraye: 02:49:718 (6)
13:27 Liiraye: 02:51:518 (1,2)


irc mod :)
Topic Starter
HanzeR

Liiraye wrote:

SPOILER
12:44 Liiraye: Hey mate I was checking some of your pendings just now and decided to give it a try to mod then :)
12:45 Liiraye: first think that stroke me is 00:12:218 (3,5)
12:45 Liiraye: there's no sound on those two hits, making it overmapped. Or at least that's what I've learned ^^
12:46 Liiraye: I hate it when people say you've overmapped on a good stream part which would fit otherwise, but yeah. I'll see if I can find more
12:46 Liiraye: modding this btw
12:46 *Liiraye is editing [http://osu.ppy.sh/b/201700 Leftymonster - START [Finish]]
12:47 Liiraye: same thing here 00:15:518 (1,2)
12:48 Liiraye: another circle would fit here 00:26:918
12:50 Liiraye: instead of 00:27:293 (4)
12:51 Liiraye: remove this one as well 00:36:443 (4)
12:51 Liiraye: as well as this one 00:37:193 (2)
12:53 Liiraye: at this stream 00:55:868
12:53 Liiraye: the second and fourth combo is overmapped
12:55 Liiraye: I suggest doing something like this instead http://osu.ppy.sh/ss/713198
12:57 Liiraye: this doesn't have any sound to it 01:01:418 (5)
12:57 Liiraye: neither does 01:01:643 (6)
12:58 Liiraye: same with 01:02:318 (1)
12:59 Liiraye: here as well 01:03:068 (4)
12:59 Liiraye: I'd lower the sound on the end of this slider so that you don't hear it, preventing overly used sounds 01:06:668
13:01 Liiraye: this slider 01:10:268 (4)
13:01 Liiraye: remove it and put a circle here 01:10:418
13:01 Liiraye: also no sounds to this circle 01:10:793 (5)
13:03 Liiraye: same here 01:29:993 (5)
13:04 Liiraye: and here 01:31:343 (2,3)
13:04 Liiraye: this as well 01:32:393 (2)
13:05 Liiraye: 01:39:293 (2)
13:06 Liiraye: I'd simply just remove these two, it sounds much better 01:39:818 (4,6)
13:08 Liiraye: and this 01:46:118 (2)
13:08 Liiraye: 01:47:318 (2)
13:08 Liiraye: also lowering the sound at the end of this slider 01:48:518
13:09 Liiraye: remove this 01:53:318 (7)
13:10 Liiraye: 01:55:943 (2,4)
13:10 Liiraye: and that 01:56:618 (6)
13:11 Liiraye: 01:58:118 (7)
13:13 Liiraye: 02:11:243 (2,4)
13:13 Liiraye: 02:13:193 (9)
13:14 Liiraye: 02:14:768 (4)
13:16 Liiraye: 02:29:918 (8, 2)
13:16 Liiraye: 02:32:918 (3)
13:17 Liiraye: 02:34:118 (1,5)
13:19 Liiraye: 02:36:143 (5, 8, 4)
13:23 Liiraye: here I would extend the slider 7 and remove circle 8. like so http://osu.ppy.sh/ss/713247
13:23 Liiraye: I'd change this to a slider, removing the extra combo 8 02:40:868 (7)
13:24 Liiraye: as such http://osu.ppy.sh/ss/713250
13:24 Liiraye: none of these has sounds 02:41:843 (2,3,4)
13:25 Liiraye: same here 02:44:918 (5,6)
13:26 Liiraye: and here 02:45:518 (1,2)
13:26 Liiraye: 02:49:043 (2,4)
13:27 Liiraye: 02:49:718 (6)
13:27 Liiraye: 02:51:518 (1,2)


irc mod :)
gonna get to this soon. Thanks so much liiraye!!
Leorda
Hello there

[Start]
00:05:168 (1) - Remove new combo, since you add NC every 2 bars
00:30:668 (5,1) - NC is supposed at (5), because vocal part is changed
02:13:268 (1) - Remove clap at tail slider, since there is no snare inside the music

02:36:068 (3,4) - Make a blanket combo?
02:38:468 (2,3) - ^


[Middle]
00:27:668 (1) - Remove new combo, it doesn't needed here
00:29:918 (1) - ^
00:32:318 (1) - ^
00:34:868 (2) - Too close between previous object
00:44:468 (1) - Remove new combo, it doesn't needed here
02:07:118 (4) - Too close between previous object
02:08:468 (1,2,3,4,1,2,3,4) - Please fix this part because this part using 1,00x distance spacing instead 1,10x. Is this intentional?
02:12:068 (1,2,3,4) - ^
02:18:068 (2) - New combo? You probably forgot something (just to remind you)


[Finish]
01:06:068 (2) - New combo? You probably forgot something (just to remind you)


Good luck~
Topic Starter
HanzeR

Leorda wrote:

Hello there

[Start]
00:05:168 (1) - Remove new combo, since you add NC every 2 bars
00:30:668 (5,1) - NC is supposed at (5), because vocal part is changed fixed
02:13:268 (1) - Remove clap at tail slider, since there is no snare inside the music[/color] i kept this one, the crash in the music here is significantly 'snappier' than all of the others in the song, it stands out. i think the clap in combination with the finish replicates this feel nicely imo. It's also like this in all the other diffs
02:36:068 (3,4) - Make a blanket combo?
02:38:468 (2,3) - ^ i made these blanketier -- i think


[Middle]
00:27:668 (1) - Remove new combo, it doesn't needed here fixed
00:29:918 (1) - ^ fixed
00:32:318 (1) - ^ fixed
00:34:868 (2) - Too close between previous object fixed
00:44:468 (1) - Remove new combo, it doesn't needed here fixed
02:07:118 (4) - Too close between previous object fixed
02:08:468 (1,2,3,4,1,2,3,4) - Please fix this part because this part using 1,00x distance spacing instead 1,10x. Is this intentional? fixed
02:12:068 (1,2,3,4) - ^ fixed
02:18:068 (2) - New combo? You probably forgot something (just to remind you) fixed--


[Finish]
01:06:068 (2) - New combo? You probably forgot something (just to remind you) fixed


Good luck~

Thanks so much Leorda!!!
mancuso_JM_
I think you requested me a mod to this map in january or something like this (in my MATs days :P), but I didn't complete my mod earlier because I didn't feel really motivated. Now, I was searching something to mod and I found this in my beatmap listing, so let's give it a try :)

[Normal:]

Settings:
--> Increased all the settings by 1 tick (even the Circle Size), to make the spread more balanced (HP, CS, AR, OD+1). Don't be worry about the Star rating, 3.13/3.15 is acceptable for me as the easiest diff. in the mapset, especially looking the high BPM

• 00:08:468 (1,2) - Rhythmically, this pattern can sound better. If I were you, I'd use a pattern like this
• 00:13:718 (2,3) - For a better flow between these objects, I recommend you to do a flip vertically (Ctrl+J) in this Slider and place it in x:160 y:176. After to do that, place (3) in x:260 y:300
• 00:16:118 (2,3) - This pattern flows a bit weird to me, I recommend you at least flip vertically (Ctrl+J) in this slider. Additionally, you can do something like this to make this pattern nicer esthetically
Screenshoot + Code

92,164,16118,2,2,P|204:172|217:86,1,204,2|6,0:0|0:0,0:0:0:0:
376,100,17168,2,2,P|376:148|348:200,2,102,10|2|10,0:0|0:0|0:0,0:0:0:0:
• 00:28:268 (2) - Rotate a bit this Slider, to make the pattern nicer and much more fluent. Here have the code and screenshoot about the thing that I thought
Screenshoot + Code

400,100,28268,2,0,P|370:51|366:6,2,102,0|8|0,0:0|0:0|0:0,0:0:0:0:
• 00:33:068 (5) - Due to the 1/1 stop, I think a New combo here should be coherent. But dunno, a combo with only 2 notes looks weird, maybe you can remove the new combo from the next (1) but this is purely up to you
• 00:38:468 (2) - *Nazi* - A little curve like this one, makes the pattern much better imo
• 00:38:468 (2) - I personally dislike more than a repetition in the easiest difficulty of the mapset, because in general cause confusion in newer/average players. You can maybe delete the last repetition and add a note instead
• 00:52:568 (3,4) - Make the spacing consistent between these objects please. You know, spacing changes are not acceptable in the easiest diff. of the mapset
• 00:57:368 (2) - Too many consecutive 1/1 for this difficulty and this BPM. I recommend you to simplify that, using a simple 2/1 slider instead of this 1/1 with repetition. You can also try this placement pattern if you want
• 01:03:368 (x) - I think is not a crazy thing adding a note here to follow drums. Specially if you see that the previous slider end is 2/1 back
• 01:07:868 (2) - As I repeated a lot of time before :P, to make this pattern nicer esthetically and more fluent, do a flip vertically in this Slider (Ctrl+J) and move it to x:196 y:88
• 01:10:868 (4) - This slider should end in 01:11:318 - instead, because in this way, this will follow better the music.
• 01:11:918 (5) - I think a New Combo fits properly here
• 01:15:668 (T) - Don't reduce the volume here, the music pitch never decrease. So, I recommend you to use 60% here as well
• 01:26:468 (2) - As I said before, don't use more than a repetition here, in 1/1 with this BPM. Try other solution, pls.
• 01:28:268 (4) - Add a New Combo here, to keep your comboing consistent
• 01:31:268 (3) - Same as 01:26:468. You have other cases similar as this one, but I won't mention all, but make sure to fix all of them please
• 01:41:468 (1,2) - These notes are not really necessary, I suggest you to delete both of them for consistency with the 1st pre-chorus
• 01:59:468 - Add a break time, as you did in the other diffs. (?
• 02:01:868 - (^)
• 02:04:268 - (^)
• 02:07:118 (2) - For a better flow with (3) specially, try doing a flip vertically (Ctrl+J) in this Slider, and place it in x:152 y:208
• 02:27:068 (1) - I don't suggest the use of 1/2 patterns in this difficulty. Anyway, I think the end of this slider is not really useful, so I suggest you to replace this slider with a single note in 02:27:068 -.
• 02:30:068 (1,3) - Swap these combo placement, please

- Not bad in general. Since the highest problem in this map were the flow and estethical things I focus my mod in these aspects, you should to do that changes (especially) to make the map much better :)

[Middle:]

• 00:18:068 - I think you should add some beat here, because the music deserves that. Maybe you can do a 1/2 slider deleting the previous note (7) (your 1/2 slider should start in there obviously :P), after that, move the spinner 1/4 forward
• 01:13:268 (Spin) - Use a soft finish in this Slider, as you did in Start
• 01:13:268 - As I said before, you can maybe add a single note in 01:13:268 and after that you should move the spinner 1/4 forward
• 01:34:868 (1) - Remove this New Combo to don't overuse combos
• 01:36:068 (1) - (^)
• 01:38:468 (2,3) - I wouldn't use a 1/2 pattern in this slow section. Just use a 1/1 slider, this slider should start in 01:38:468 and ends in 01:38:768 -.
• 01:39:518 (5) - Move this note to x:336 y:220 for a better flow
• 01:53:768 (2) - Move this note to x:256 y:236 for a better flow
• 02:07:568 (5) - Move this Slider to x:196 y:328 for a better flow :P
• 02:27:068 (1) - I don't recommend this slider speed change nor this slider, they are kinda unexpected. Just use a single note in 02:27:068 to follow properly the drums
• 02:53:768 (x) - Add a Note (?

- Pretty good in general. I didn't have any major problems with this diff. ^_^

[Finish:]

Settings:
--> OD -1 for a better spread specially.

• 00:06:068 - For an Insane, I think sounds coherent if you add a note here and then move the spinner 1/4 forward. I find the note necessary in this difficulty
• 00:12:893 (x) - I'd add a note here, the 1/2 stack between sliders look random, and I personally think that a note in there fits with the music
• 00:18:068 - Add a single note here, and move the spinner 1/4 forward
• 01:03:668 - (^)
• 01:13:343 (Spin) - Add a soft finish as you did in Start
• 02:22:868 (x) - Add a single note and move the spinner 1/4 forward
• 02:53:768 (x) - Add a Note.

- Nice diff. I liked it :3. In general all jumps are well done, and there is no overmapped thing, so this is a good thing :)

And.. That's all!
I think Start needs some more estructure, but I think everything will go much better if you fix my mod, the other two diffs. are good to go imo.
Since the map is a bit 'old', feel free to give me a call after you're done looking through my mod! :)
Topic Starter
HanzeR

mancuso_JM_ wrote:

I think you requested me a mod to this map in january or something like this (in my MATs days :P), but I didn't complete my mod earlier because I didn't feel really motivated. Now, I was searching something to mod and I found this in my beatmap listing, so let's give it a try :)

[Normal:]

Settings:
--> Increased all the settings by 1 tick (even the Circle Size), to make the spread more balanced (HP, CS, AR, OD+1). Don't be worry about the Star rating, 3.13/3.15 is acceptable for me as the easiest diff. in the mapset, especially looking the high BPM ok~

• 00:08:468 (1,2) - Rhythmically, this pattern can sound better. If I were you, I'd use a pattern like this ok
• 00:13:718 (2,3) - For a better flow between these objects, I recommend you to do a flip vertically (Ctrl+J) in this Slider and place it in x:160 y:176. After to do that, place (3) in x:260 y:300 nice, ok
• 00:16:118 (2,3) - This pattern flows a bit weird to me, I recommend you at least flip vertically (Ctrl+J) in this slider. Additionally, you can do something like this to make this pattern nicer esthetically ok
Screenshoot + Code

92,164,16118,2,2,P|204:172|217:86,1,204,2|6,0:0|0:0,0:0:0:0:
376,100,17168,2,2,P|376:148|348:200,2,102,10|2|10,0:0|0:0|0:0,0:0:0:0:
• 00:28:268 (2) - Rotate a bit this Slider, to make the pattern nicer and much more fluent. Here have the code and screenshoot about the thing that I thought ok
Screenshoot + Code

400,100,28268,2,0,P|370:51|366:6,2,102,0|8|0,0:0|0:0|0:0,0:0:0:0:
• 00:33:068 (5) - Due to the 1/1 stop, I think a New combo here should be coherent. But dunno, a combo with only 2 notes looks weird, maybe you can remove the new combo from the next (1) but this is purely up to you fixed
• 00:38:468 (2) - *Nazi* - A little curve like this one, makes the pattern much better imo fixed
• 00:38:468 (2) - I personally dislike more than a repetition in the easiest difficulty of the mapset, because in general cause confusion in newer/average players. You can maybe delete the last repetition and add a note instead ok
• 00:52:568 (3,4) - Make the spacing consistent between these objects please. You know, spacing changes are not acceptable in the easiest diff. of the mapset ok
• 00:57:368 (2) - Too many consecutive 1/1 for this difficulty and this BPM. I recommend you to simplify that, using a simple 2/1 slider instead of this 1/1 with repetition. You can also try this placement pattern if you want
• 01:03:368 (x) - I think is not a crazy thing adding a note here to follow drums. Specially if you see that the previous slider end is 2/1 back sure
• 01:07:868 (2) - As I repeated a lot of time before :P, to make this pattern nicer esthetically and more fluent, do a flip vertically in this Slider (Ctrl+J) and move it to x:196 y:88 ok
• 01:10:868 (4) - This slider should end in 01:11:318 - instead, because in this way, this will follow better the music. yes
• 01:11:918 (5) - I think a New Combo fits properly here ok
• 01:15:668 (T) - Don't reduce the volume here, the music pitch never decrease. So, I recommend you to use 60% here as well fixed
• 01:26:468 (2) - As I said before, don't use more than a repetition here, in 1/1 with this BPM. Try other solution, pls. fixed
• 01:28:268 (4) - Add a New Combo here, to keep your comboing consistent fixed
• 01:31:268 (3) - Same as 01:26:468. You have other cases similar as this one, but I won't mention all, but make sure to fix all of them please ok, i kept two of them here 00:53:768 (1) - and 01:58:868 (1) - because i think they fit here honestly tt
• 01:41:468 (1,2) - These notes are not really necessary, I suggest you to delete both of them for consistency with the 1st pre-chorus
• 01:59:468 - Add a break time, as you did in the other diffs. (?
• 02:01:868 - (^)
• 02:04:268 - (^) i dont know why, every time i add break time here the map deletes it after i save it? is it a bug??
• 02:07:118 (2) - For a better flow with (3) specially, try doing a flip vertically (Ctrl+J) in this Slider, and place it in x:152 y:208 ok
• 02:27:068 (1) - I don't suggest the use of 1/2 patterns in this difficulty. Anyway, I think the end of this slider is not really useful, so I suggest you to replace this slider with a single note in 02:27:068 -. ok
• 02:30:068 (1,3) - Swap these combo placement, please ok

- Not bad in general. Since the highest problem in this map were the flow and estethical things I focus my mod in these aspects, you should to do that changes (especially) to make the map much better :) haha sorry im so noob at mapping easy diffs x_x

[Middle:]

• 00:18:068 - I think you should add some beat here, because the music deserves that. Maybe you can do a 1/2 slider deleting the previous note (7) (your 1/2 slider should start in there obviously :P), after that, move the spinner 1/4 forward changed it a little differently fixed
• 01:13:268 (Spin) - Use a soft finish in this Slider, as you did in Start ok
• 01:13:268 - As I said before, you can maybe add a single note in 01:13:268 and after that you should move the spinner 1/4 forward ok
• 01:34:868 (1) - Remove this New Combo to don't overuse combos
• 01:36:068 (1) - (^) fix both
• 01:38:468 (2,3) - I wouldn't use a 1/2 pattern in this slow section. Just use a 1/1 slider, this slider should start in 01:38:468 and ends in 01:38:768 -. fixed
• 01:39:518 (5) - Move this note to x:336 y:220 for a better flow hm well the way I changed the last mod point would make a weird overlap here and I dont think I should change this now :o
• 01:53:768 (2) - Move this note to x:256 y:236 for a better flow ok
• 02:07:568 (5) - Move this Slider to x:196 y:328 for a better flow :P ok
• 02:27:068 (1) - I don't recommend this slider speed change nor this slider, they are kinda unexpected. Just use a single note in 02:27:068 to follow properly the drums fixed
• 02:53:768 (x) - Add a Note (? sure why not

- Pretty good in general. I didn't have any major problems with this diff. ^_^
yay :D
[Finish:]

Settings:
--> OD -1 for a better spread specially. mmm spread

• 00:06:068 - For an Insane, I think sounds coherent if you add a note here and then move the spinner 1/4 forward. I find the note necessary in this difficulty ok, changed this section a little bit
• 00:12:893 (x) - I'd add a note here, the 1/2 stack between sliders look random, and I personally think that a note in there fits with the music
• 00:18:068 - Add a single note here, and move the spinner 1/4 forward
• 01:03:668 - (^)
• 01:13:343 (Spin) - Add a soft finish as you did in Start
• 02:22:868 (x) - Add a single note and move the spinner 1/4 forward
• 02:53:768 (x) - Add a Note.
fixed every one ^
- Nice diff. I liked it :3. In general all jumps are well done, and there is no overmapped thing, so this is a good thing :)
thanks :D
And.. That's all!
I think Start needs some more estructure, but I think everything will go much better if you fix my mod, the other two diffs. are good to go imo.
Since the map is a bit 'old', feel free to give me a call after you're done looking through my mod! :)
Thank you so much Mancuso!! I was starting to lose hope of getting this map ranked, but thank you for taking time to look at it after so long :)
mancuso_JM_
Recheck time, with some things that it looks like I missed before xD (No kds here pls)

[General:]

• 00:07:268 - I think a hitfinish here in this spinner is necessary, following the music. But, the soft finish sounds a bit loud with 60%, so I suggest you to add the finish in this spinner (in all diffs.) and then add a Inherited timing point (green line) with 45% in volume. It provides a good effect, believe me

[Start:]

• 01:07:868 (2) - As I repeated a lot of time before :P, to make this pattern nicer esthetically and more fluent, do a flip vertically in this Slider (Ctrl+J) and move it to x:196 y:88. I think you misunderstood this suggest you the first time, but I was thinking in something like this :P
Screenshoot + Code

196,80,67868,2,0,P|144:100|112:144,1,102,0|8,0:0|0:0,0:0:0:0:

• 01:12:668 (2,3) - I think a slider in 1/1 fits better than these notes. In addition, you can maybe try a pattern like this one
• 01:54:668 (3,4) - I think if you use a slider instead, you can simplify the rhythm and in addition you can make a good pattern with sliders. So, I'd use a slider here instead of these notes for that reason
• 01:57:368 (3) - *Nazi* - This slider looks a bit weird, I fixed it a bit for you (:
Screenshoot + Code

256,164,117368,2,0,B|228:216|256:264|280:304|256:364,2,204,8|0|0,0:0|0:0|0:0,0:0:0:0:

• 02:06:068 (1) - I don't know if this was intentional or a mistake but following the rhythm in the music, I'm sure this slider must start in 02:06:218 - (1/2 later than now)
• 02:29:168 (3,4,5) - Let's simplify a bit this pattern, remember that this is the easiest diff. in the mapset. I suggest you to remove these 3 notes and use a 2/1 slider instead, because follow fine the music too
• 02:44:768 (4) - Remove this combo to make the symetry 100% perfect (?

- I have to say this diff. is a bit hard for the easiest in the mapset, but I still find it acceptable for it. So, don't worry with that phrase :P
[Finish:]

Settings:
--> I said OD -1 NOT +1 :P. This is really high actually, so I highly suggest you to use OD7 now (OD-2)

• 00:01:268 - 00:06:068 - What about making this 1st part easier? I mean, the vocal section is pretty calm, so would be better if you map only the vocal here in this part and not the instrumental, I think it is a good idea.
• 00:14:318 (4) - I find the whistle at the slider end useless, I recommend you to remove it from here
• 00:46:268 (1) - I think this slider should finish 1/4 back, sounds better imo
• 01:01:868 (9) - Reduce the slider length in this slider by 1/2 and then add a note in 01:02:168 - because follow better the drums
• 02:11:243 (2,3,4) - I personally find (2,4) just overmapping, since there is no sound in these places. I highly suggest you to remove (2,4) pls

- Still a good diff :P

Yey, nothing to point out in Middle this time..
Call me back again, later
Topic Starter
HanzeR

mancuso_JM_ wrote:

Recheck time, with some things that it looks like I missed before xD (No kds here pls)

[General:]

• 00:07:268 - I think a hitfinish here in this spinner is necessary, following the music. But, the soft finish sounds a bit loud with 60%, so I suggest you to add the finish in this spinner (in all diffs.) and then add a Inherited timing point (green line) with 45% in volume. It provides a good effect, believe me
yes, ok
[Start:]

• 01:07:868 (2) - As I repeated a lot of time before :P, to make this pattern nicer esthetically and more fluent, do a flip vertically in this Slider (Ctrl+J) and move it to x:196 y:88. I think you misunderstood this suggest you the first time, but I was thinking in something like this :P oops, im sorry ><
Screenshoot + Code

196,80,67868,2,0,P|144:100|112:144,1,102,0|8,0:0|0:0,0:0:0:0:

• 01:12:668 (2,3) - I think a slider in 1/1 fits better than these notes. In addition, you can maybe try a pattern like this one ok
• 01:54:668 (3,4) - I think if you use a slider instead, you can simplify the rhythm and in addition you can make a good pattern with sliders. So, I'd use a slider here instead of these notes for that reason ok
• 01:57:368 (3) - *Nazi* - This slider looks a bit weird, I fixed it a bit for you (: :D
Screenshoot + Code

256,164,117368,2,0,B|228:216|256:264|280:304|256:364,2,204,8|0|0,0:0|0:0|0:0,0:0:0:0:

• 02:06:068 (1) - I don't know if this was intentional or a mistake but following the rhythm in the music, I'm sure this slider must start in 02:06:218 - (1/2 later than now) yes i think someone suggested it to start here to simplify the rhytym but i fixed this according to you.
• 02:29:168 (3,4,5) - Let's simplify a bit this pattern, remember that this is the easiest diff. in the mapset. I suggest you to remove these 3 notes and use a 2/1 slider instead, because follow fine the music too i changed this a little different, i hope its ok xD
• 02:44:768 (4) - Remove this combo to make the symetry 100% perfect (? ok

- I have to say this diff. is a bit hard for the easiest in the mapset, but I still find it acceptable for it. So, don't worry with that phrase :P im glad to hear its ok ><
[Finish:]

Settings:
--> I said OD -1 NOT +1 :P. This is really high actually, so I highly suggest you to use OD7 now (OD-2) oops LOL i hope its ok with you if i keep it at 8 o_o

• 00:01:268 - 00:06:068 - What about making this 1st part easier? I mean, the vocal section is pretty calm, so would be better if you map only the vocal here in this part and not the instrumental, I think it is a good idea. remapped this part
• 00:14:318 (4) - I find the whistle at the slider end useless, I recommend you to remove it from here ok
• 00:46:268 (1) - I think this slider should finish 1/4 back, sounds better imo ok
• 01:01:868 (9) - Reduce the slider length in this slider by 1/2 and then add a note in 01:02:168 - because follow better the drums ok
• 02:11:243 (2,3,4) - I personally find (2,4) just overmapping, since there is no sound in these places. I highly suggest you to remove (2,4) pls fixed

- Still a good diff :P thanks ><

Yey, nothing to point out in Middle this time..
Call me back again, later

Thank you !!!!
ryza
pls don't use OD7

pls use OD8

pls pls pls
Topic Starter
HanzeR

Silynn wrote:

pls don't use OD7

pls use OD8

pls pls pls
:roll:

omg i hope its ok
mancuso_JM_

Silynn wrote:

pls don't use OD7

pls use OD8

pls pls pls
Meh.. Is ok OD8, leave it if you want :P

f*ck.. I missed other little thing D:

In Start: 00:52:568 (3) - Ctrl+J and then place this slider in x:256 y:100

We should be ready to go afterward
Topic Starter
HanzeR

mancuso_JM_ wrote:

Silynn wrote:

pls don't use OD7

pls use OD8

pls pls pls
Meh.. Is ok OD8, leave it if you want :P

f*ck.. I missed other little thing D:

In Start: 00:52:568 (3) - Ctrl+J and then place this slider in x:256 y:100
all fixed \:D/
We should be ready to go afterward
mancuso_JM_
After to fix two things via IRC, everything looks in set to me
So, Bubbled!
Topic Starter
HanzeR

mancuso_JM_ wrote:

After to fix two things via IRC, everything looks in set to me
So, Bubbled!

you're the best!!

thank you so much!!!!!
Frostmourne
I miss this map so much \:D/

Go GO HanzeR !!
Liiraye
About time! Gogo ranked :3
Bobbias
Y U NO MAKE MANIA

Also here's 2 stars. Get this ranked already!
Topic Starter
HanzeR

Bobbias wrote:

Y U NO MAKE MANIA

Also here's 2 stars. Get this ranked already!
hahah boobbies <3
Orthos
Oh man, it's finally happening. The HighzeR ranking spree continues.
Shohei Ohtani


It's happening go go go choo choo.
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