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Leftymonster - START

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Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Saturday, August 03, 2013 at 1:06:23 PM

Artist: Leftymonster
Title: START
Tags: Lily Itoukashitarou Vocaloid
BPM: 200
Filesize: 6660kb
Play Time: 02:54
Difficulties Available:
  1. Finish (4.9 stars, 571 notes)
  2. Middle (4.89 stars, 355 notes)
  3. Start (3.21 stars, 183 notes)
Download: Leftymonster - START
Information: Scores/Beatmap Listing
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START



Special Box
Thanks to
Silynn
Mancuso_JM_
UnitedWeSin
Frostmourne
NoHitter
Loctav
Tari
Liiroy
Bobbies
Yuugo
Mythol
Haikizoku
Leorda
ampzz
CrestRising
Marcin
sionKotori
Natsu
PROGUY
blackabyss
Wolf
meiikyuu
Sonnyc
CDFA
Nickname128
BounceBabe
-Neipezi
Autumn
Datzuke-Oni
Everyone else that plays/tests my maps, thankyou <3
All diffs finished and ready 12/21
Check out SionKotori's START, it's also a fun map and vocal :D
Haikizoku_old
Alrighty, don't think it's too much actually, but I'll try.
Everything are just opinions, keep it the way it is if you like how it is. =)

[Finish]
00:26:621 (1,2,3) - The spacing between 1-2 is nearly the exact same as 2-3, while the time between them isn't the same.
00:28:721 (6,7,1,2) - Very difficult part to read. Think it would be better if the star points were completely visible. (The sliders crossing is fine. a bit like you did on 01:33:671 (1,2,3,4) - which reads a lot better)
00:40:121 (2,3,4,5,6,7,8) - Again Spacing being rather small while there's quite a "wait" in between notes. (3-4 & 5-6)
01:06:821 (4) - sampleset is on "drum" again. hehe.
02:15:671 (1,1) - Add a bit more time between the spinner and the slider. Right now it's so close after each other that you have to stop spinning before the end anyways to hit the slider. (and it's not like the spinner ends on a specific note anyways. Just make the spinner end silent.)
02:22:871 (1,1) - Make the spinner end on that note which you now placed right after it.

These are just some things which "bothered" me a bit.
Again, if everything are just suggestions.
Topic Starter
HanzeR

Haikizoku wrote:

Alrighty, don't think it's too much actually, but I'll try.
Everything are just opinions, keep it the way it is if you like how it is. =)

[Finish]
00:26:621 (1,2,3) - The spacing between 1-2 is nearly the exact same as 2-3, while the time between them isn't the same. changed this a little bit, not sure if i like it though
00:28:721 (6,7,1,2) - Very difficult part to read. Think it would be better if the star points were completely visible. (The sliders crossing is fine. a bit like you did on 01:33:671 (1,2,3,4) - which reads a lot better) fixed
00:40:121 (2,3,4,5,6,7,8) - Again Spacing being rather small while there's quite a "wait" in between notes. (3-4 & 5-6) remapped this part a bit
01:06:821 (4) - sampleset is on "drum" again. hehe. woops aha
02:15:671 (1,1) - Add a bit more time between the spinner and the slider. Right now it's so close after each other that you have to stop spinning before the end anyways to hit the slider. (and it's not like the spinner ends on a specific note anyways. Just make the spinner end silent.) fixed
02:22:871 (1,1) - Make the spinner end on that note which you now placed right after it. i think the jump from the spinner makes it more epic aha

These are just some things which "bothered" me a bit.
Again, if everything are just suggestions.
Thanks a ton for modding !! helped me work out some awkward parts ``
Mythol
[Start]
00:03:371 (4) - You should keep x1.0 spacing for easier diffs. Add a repeat to 00:02:771 (3) for easy fix
00:05:171 (3) - Repeat
00:10:871 (1) - Find a way to move this down, its touching HP bar but you should find a way to make symmetry with 00:11:921 (2) it would look nicer
00:51:371 (1) - Touching HP bar, I won't mention these anymore plz find them yourself
01:08:471 (1,2) - Spacing
01:48:971 (1,2,3) - ^
01:51:071 (4,1) - ^ gonna stop mentioning spacing issues too
01:57:371 (3) - Repeat on this is nice
02:06:971 (2) - This should start 02:07:121
02:27:071 (1) - Avoid using blue ticks on Easy diffs, also you should remove this SV change...
02:52:571 (2) - Add repeat and start the spinner on 02:54:071

[Middle]
00:03:671 (5) - NC
00:44:321 - The triplet should start here, prob stacked on 00:44:471 (1)
01:02:471 (1) - Repeat?
01:39:446 (5) - Remove this note it doesn't fit
01:51:596 - There should be a note here, but a 5 note stream would be too much so try a 2 repeat slider I prob missed more of these before so make sure you check
02:35:771 (3,4) - Change this plz
02:46:571 (4,5,6) - Same with the repeat slider suggestion..

[Finish]
Circle Size -1
HP -1
Why OD 8 ;_;
00:03:071 (2) - Use consistent spacing
00:12:296 (3) - Remove this note and rearrange, 5 note stream isn't good here
00:45:596 (2) - Remove this and rearrange
00:45:821 (5) - End this slider at 00:45:971
01:58:046 (2,3,4) - These notes are too much, the song is only vocal here its complete overmap
02:07:571 (5) - There should be another slider here
02:07:871 (1,2,3,4) - plz no
02:15:521 (7) - You should move this to the next white tick with a finish and start the spinner right after it
02:21:671 (4) - This is unrankable, the start of the slider should be completely visible
02:25:271 (1) - Just have spinner end here :/
Not sure why you suddenly started using so many stacks near the end, HD players will hate you for it

Nice map
I'm surprised you don't have any ranked ones yet o:
gl~
ampzz
Mod request from my queue.

[General]
Title should be renamed to: START
Since the song title is in all capitals.

Change offset to: 1259
After you've done that throughout all of your difficulties you will have to re-snap everything to the new timing points they will be off by, audio timing points should be off by 12ms through your map-set.

Remove the following kiai sections:
  1. 00:08:459 - 00:18:059
  2. 01:07:109 - 01:13:259
Snap your kiai sections in all your difficulties set to:
  1. 00:46:871 - until 01:03:671 -
  2. 01:42:071 - until 01:58:871 -
  3. 02:27:671 - until 02:34:871 -
The only portion of the music which warrants the kiai is the main chorus, which is this song is the vocal sections at: 00:46:871 - | 01:42:071 - | 02:27:671 -
Now, I would offer mapping advice for this but that would require you to remove quite a bit of your map as the style of mapping I do myself and am used to would have a main preference/focus on the song sections with vocals instead of doing the instrumentals.
Topic Starter
HanzeR

Mythol wrote:

[Start]
00:03:371 (4) - You should keep x1.0 spacing for easier diffs. Add a repeat to 00:02:771 (3) for easy fix fixed ^^
00:05:171 (3) - Repeat ok
00:10:871 (1) - Find a way to move this down, its touching HP bar but you should find a way to make symmetry with 00:11:921 (2) it would look nicer reworked this section a bit
00:51:371 (1) - Touching HP bar, I won't mention these anymore plz find them yourself indeed
01:08:471 (1,2) - Spacing fixed
01:48:971 (1,2,3) - ^ orz i dunno how i missed this
01:51:071 (4,1) - ^ gonna stop mentioning spacing issues too fixed
01:57:371 (3) - Repeat on this is nice i agree
02:06:971 (2) - This should start 02:07:121 fixed
02:27:071 (1) - Avoid using blue ticks on Easy diffs, also you should remove this SV change... changed this to something different, the blue tick was mostly to make the sv change jump into the next slider
02:52:571 (2) - Add repeat and start the spinner on 02:54:071 ok

[Middle]
00:03:671 (5) - NC ok
00:44:321 - The triplet should start here, prob stacked on 00:44:471 (1) mhm
01:02:471 (1) - Repeat? ill try it but i think the repeat sounds a little weird. ill have to play with it some more
01:39:446 (5) - Remove this note it doesn't fit ok
01:51:596 - There should be a note here, but a 5 note stream would be too much so try a 2 repeat slider I prob missed more of these before so make sure you check aa that looks cool ok
02:35:771 (3,4) - Change this plz ok ^^
02:46:571 (4,5,6) - Same with the repeat slider suggestion.. yup

[Finish]
Circle Size -1 cs5 is cute ^^ i will try and keep it for now lol
HP -1 ok
Why OD 8 ;_; i dunno \:D/
00:03:071 (2) - Use consistent spacing fixed
00:12:296 (3) - Remove this note and rearrange, 5 note stream isn't good here honestly i like the way this looks and plays so i will try and keep for now ><
00:45:596 (2) - Remove this and rearrange
00:45:821 (5) - End this slider at 00:45:971 changed this part a little bit. lets see..
01:58:046 (2,3,4) - These notes are too much, the song is only vocal here its complete overmap ok
02:07:571 (5) - There should be another slider here ok
02:07:871 (1,2,3,4) - plz no hmm.. made this part a little less mean
02:15:521 (7) - You should move this to the next white tick with a finish and start the spinner right after it ok
02:21:671 (4) - This is unrankable, the start of the slider should be completely visible fixed /o/
02:25:271 (1) - Just have spinner end here :/ ok><
Not sure why you suddenly started using so many stacks near the end, HD players will hate you for it Its because of the many vocal lines sung at the same pitch in this verse, i dunno i thought the repeated stacks kinda fit. i feel like i could of used lots of stacks or lots of quick 1.0x spacing but i think this is more interesting ..

Nice map
I'm surprised you don't have any ranked ones yet o:
gl~
hopefully i can get good on this one /o/ thanks a ton for mod !!!
CrestRising
From my queue.
* = A bit more suggested.

[General:]

  • I think the hit sounds for the chorus are a bit odd. Its weird how in the beginning there's whistles, and then they just disappear.
[Start:]

  • * 01:06:071 (1) Is this supposed to be an Easy? If it is, with the high BPM, an Easy or even an average Normal player wouldn't have enough time to react to this.
    01:42:071 (1) Very nazi-ish, but this isn't distance snapped properly.
    02:27:071 (1) Doesn't look too pretty, just saying. Also, this is the only place I've seen (this and the next 1) where its a 1/2 beat away, just for trivia.
    * 02:54:071 (1) Why does it end at such an odd beat? You should just end it a beat earlier. It would sound and feel better.
[Middle:]

  • 00:26:621 (1,2) Just a thought, why don't you just stack these over 3?
    * 01:37:271 (1) This sounds like a very odd slider. You could just make a circle at the start point, since the end point is really unnecessary rhythmically.
[Finish:]

  • 01:23:621 (4,5) This looks odd to me when stacked.
    Not sure why the Timing Section (01:49:571) needs to have a X1.50 Slider Multiplier. First of all, its just apart of the chorus and nothing really speeds up. Second of all, you should have kept it consistent and put it in all the other choruses (except for the first).
Sorry for the small mod, I couldn't find too much. Good luck with mapping. :)
Topic Starter
HanzeR

CrestRising wrote:

From my queue.
* = A bit more suggested.

[General:]

  • I think the hit sounds for the chorus are a bit odd. Its weird how in the beginning there's whistles, and then they just disappear. i did it that way because i feel like there is more energy at the start of the chorus where there are whistles... ill take a look at it again though
[Start:]

  • * 01:06:071 (1) Is this supposed to be an Easy? If it is, with the high BPM, an Easy or even an average Normal player wouldn't have enough time to react to this. im not sure how i could map it any differently.. ill play with it a bit
    01:42:071 (1) Very nazi-ish, but this isn't distance snapped properly. woops xD
    02:27:071 (1) Doesn't look too pretty, just saying. Also, this is the only place I've seen (this and the next 1) where its a 1/2 beat away, just for trivia. your right XD but i dont think if the 1/2 beat would be too challenging for new player..
    * 02:54:071 (1) Why does it end at such an odd beat? You should just end it a beat earlier. It would sound and feel better. woops lol
[Middle:]

  • 00:26:621 (1,2) Just a thought, why don't you just stack these over 3? that works
    * 01:37:271 (1) This sounds like a very odd slider. You could just make a circle at the start point, since the end point is really unnecessary rhythmically. ohh good catch, i just decided to copy the one from the first verse after all though
[Finish:]

  • 01:23:621 (4,5) This looks odd to me when stacked. i dont see it xD
    Not sure why the Timing Section (01:49:571) needs to have a X1.50 Slider Multiplier. First of all, its just apart of the chorus and nothing really speeds up. Second of all, you should have kept it consistent and put it in all the other choruses (except for the first). the sliders are still functionally the same speed, 1.5x is just for the aesthetic and because im an unoriginal sob
Sorry for the small mod, I couldn't find too much. Good luck with mapping. :)
Marcin
[Start]
Change AR to 4
http://osu.ppy.sh/wiki/Easy
Or is it supposed to be Normal ?

00:18:071 (1) - Remove that spinner. Why? Because there is some vocal on it, and I think it'll be better to make bigger breaks on Easy.
01:13:271 (1) - ^
02:06:071 (1) - I was excepting this to be in lower right corner :( because that 3 repeat-sliders were like (Left upper, right upper, left lower... and should be right lower :( )
[Middle]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^
00:56:246 (1) - Remove NC
01:12:671 (5) - I don't know why, but I feel like it'd be better to move it down (like up, down, up).
[Finish]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^ (i'm so sorry ;_;)
01:31:721 (5,6,7,8) - It's hard to play after triplets, and jumps, i'd recommend making it that way

It will flow better, and after changing this, you'll need to move those 2 hits and slider.01:32:321 (1,2,3) -
02:07:871 (1,2,3,4) - This would be better to move from down to up instead of up to down... (It'd flow with slider before)

Great map, kudosu for you :)
Topic Starter
HanzeR

Marcin wrote:

[Start]
Change AR to 4
http://osu.ppy.sh/wiki/Easy
Or is it supposed to be Normal ?

00:18:071 (1) - Remove that spinner. Why? Because there is some vocal on it, and I think it'll be better to make bigger breaks on Easy. i really like spinners that play into a break, hm. Ill look at it but i think i will probably keep this.
01:13:271 (1) - ^
02:06:071 (1) - I was excepting this to be in lower right corner :( because that 3 repeat-sliders were like (Left upper, right upper, left lower... and should be right lower :( ) ohhh good point, changed these
[Middle]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^
00:56:246 (1) - Remove NC fixed
01:12:671 (5) - I don't know why, but I feel like it'd be better to move it down (like up, down, up). ok :D
[Finish]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^ (i'm so sorry ;_;)
01:31:721 (5,6,7,8) - It's hard to play after triplets, and jumps, i'd recommend making it that way

It will flow better, and after changing this, you'll need to move those 2 hits and slider.01:32:321 (1,2,3) - yeah i agree this part is really awkward, I changed it a bit differently though because I really like back and forth spacing into a quieter part of the song
02:07:871 (1,2,3,4) - This would be better to move from down to up instead of up to down... (It'd flow with slider before) ill try it !

Great map, kudosu for you :) Wow, thank you so much !! Im honored :o
sionKotori
I love this song too~ <3
Topic Starter
HanzeR

sionKotori wrote:

I love this song too~ <3
haha, lily is the best >//<
Natsu
General:

Remove circles from blue ticks
Fix combos



Finish:

SPOILER
00:02:471 add a circle (just suggestion)
00:04:871 add a circle (just suggestion)
00:07:338 Insert a break
00:10:871 NC
00:11:921 remove NC
00:12:221 NC
00:14:621 NC
00:15:596 (2) - Remove it cuz is snaped in blue tick never snap there
00:17:396 ^
00:37:196 ^
00:45:671 NC
00:55:271 NC
00:55:946 Remove it cuz is snaped in blue tick never snap there
00:56:096 ^
00:56:246 ^
00:56:396 ^
00:57:821 NC
01:00:071 NC
01:01:646 Remove it cuz is snaped in blue tick never snap there
01:01:796 ^
01:02:471 NC
01:07:571 NC
01:08:471 NC
01:10:796 Again snapped on blue tick remove it
01:55:946 ^
01:56:096 ^
01:57:596 ^
02:07:871 (1,2,3,4) - slider should not end in blue tick fix it
02:13:196 snapped on blue tick remove it
02:15:746 blue tic again resnap it on 02:15:821
02:36:146 snapped on blue tick remove it
02:36:446 ^
02:36:746 ^
02:36:896 ^
02:41:846 ^
02:41:996 ^
02:44:396 ^
02:44:996 ^
02:45:596 ^
02:46:646 ^
02:46:796 ^
02:51:596 ^

Middle:

SPOILER
Fix combos and blue ticks
00:36:296 snapped on blue tick remove it
00:44:396 ^
00:56:246 ^
02:44:396 ^
02:45:146 ^
02:46:571 this slider should not end in blue tick
(I love this diff just fix it)

Start:

Just fix combos really great job

Some sugestions


Topic Starter
HanzeR

Natsu wrote:

General:

Remove circles from blue ticks
Fix combos



Finish:

SPOILER
00:02:471 add a circle (just suggestion)
00:04:871 add a circle (just suggestion)
00:07:338 Insert a break
00:10:871 NC
00:11:921 remove NC
00:12:221 NC
00:14:621 NC
00:15:596 (2) - Remove it cuz is snaped in blue tick never snap there
00:17:396 ^
00:37:196 ^
00:45:671 NC
00:55:271 NC
00:55:946 Remove it cuz is snaped in blue tick never snap there
00:56:096 ^
00:56:246 ^
00:56:396 ^
00:57:821 NC
01:00:071 NC
01:01:646 Remove it cuz is snaped in blue tick never snap there
01:01:796 ^
01:02:471 NC
01:07:571 NC
01:08:471 NC
01:10:796 Again snapped on blue tick remove it
01:55:946 ^
01:56:096 ^
01:57:596 ^
02:07:871 (1,2,3,4) - slider should not end in blue tick fix it
02:13:196 snapped on blue tick remove it
02:15:746 blue tic again resnap it on 02:15:821
02:36:146 snapped on blue tick remove it
02:36:446 ^
02:36:746 ^
02:36:896 ^
02:41:846 ^
02:41:996 ^
02:44:396 ^
02:44:996 ^
02:45:596 ^
02:46:646 ^
02:46:796 ^
02:51:596 ^

Middle:

SPOILER
Fix combos and blue ticks
00:36:296 snapped on blue tick remove it
00:44:396 ^
00:56:246 ^
02:44:396 ^
02:45:146 ^
02:46:571 this slider should not end in blue tick
(I love this diff just fix it)

Start:

Just fix combos really great job

Some sugestions



Thanks a ton for mod !!! I think I will keep most streams for now, but combo changes really helped!
Marcin
Natsu - There is no rule that circles cannot be on blue ticks, it's even better on insane, the only thing that must be followed - it must fit to the music.
PROGUY
Hi there, from my queue.

[General]
- I'm not sure if the previous mods told you this, but your mp3's bit rate is 320 kbps. Please change this to 192 kbps. I recommend using Audacity for this. ;)
- These three short breaks from 01:59:546 onwards in all three maps/diffs are not necessary. Remove them if possible.

[Start]
OD +1
00:08:471 (1) Not a pleasant start. The reverse point doesn't make any sense. Try something like this: http://puu.sh/1FPzK
00:13:271 (1) ^
00:15:671 (1) ^
00:28:871 (2) Put the co-ordinates of this slider at 269,302 to have equal spacing between the gaps in this combo.
00:33:671 (1,2,1) Aren't these sliders too close to each other? You should widen the gaps between the sliders and note.
00:36:671 (2) Stack this on top of 00:36:071 (1).
01:06:071 (1) Same issue with 00:08:471 (1) above.
01:10:871 (1) ^
01:13:271 (1) Replace this spinner with a circle instead.
01:54:071 (1,3) Bad overlap. Suggestion: Move 3 a bit higher.

[Middle]
00:30:521 (1,2,3) 1 and 2 are not in a straight line. In addition, the gap is too close between these two notes and 3.
01:13:271 (1) Same deal from Start.
01:51:371 (5) Add clap hitsound to entire slider.
02:07:571 (5,6) The gap between these two sliders is x0.94. Increase this.
02:27:596 Move this Inherited Point to 02:27:671.

[Finish]
00:17:471 (5,6,7,8) Make the jumps between these notes larger. This IS an Insane map/diff, right?
01:13:271 (1) Um, yeah. Just like the other maps/diffs.


That's about it. I hope this helps! Good luck! :)
Natsu

Marcin wrote:

Natsu - There is no rule that circles cannot be on blue ticks, it's even better on insane, the only thing that must be followed - it must fit to the music.
I know ¨no are a rule¨ but alot of objects placed on blue lines is mainly due to an inaccurate offset causing some sounds to appear early/later
Topic Starter
HanzeR

PROGUY wrote:

Hi there, from my queue.

[General]
- I'm not sure if the previous mods told you this, but your mp3's bit rate is 320 kbps. Please change this to 192 kbps. I recommend using Audacity for this. ;) fixed
- These three short breaks from 01:59:546 onwards in all three maps/diffs are not necessary. Remove them if possible. Without the breaks on insane missing even a single note means the song will fail, and since breaks must be consistent across difficulties i think i will keep them for now.

[Start]
OD +1 ok
00:08:471 (1) Not a pleasant start. The reverse point doesn't make any sense. Try something like this: http://puu.sh/1FPzK fixed
00:13:271 (1) ^ fixed
00:15:671 (1) ^ fixed
00:28:871 (2) Put the co-ordinates of this slider at 269,302 to have equal spacing between the gaps in this combo. fixed
00:33:671 (1,2,1) Aren't these sliders too close to each other? You should widen the gaps between the sliders and note. fixed
00:36:671 (2) Stack this on top of 00:36:071 (1). hm ok
01:06:071 (1) Same issue with 00:08:471 (1) above. fixed
01:10:871 (1) ^ fixed
01:13:271 (1) Replace this spinner with a circle instead. i dont see why, i think the spinner plays into the break quite nicely atm.
01:54:071 (1,3) Bad overlap. Suggestion: Move 3 a bit higher. fixed

[Middle]
00:30:521 (1,2,3) 1 and 2 are not in a straight line. In addition, the gap is too close between these two notes and 3. fixed
01:13:271 (1) Same deal from Start.
01:51:371 (5) Add clap hitsound to entire slider. ok
02:07:571 (5,6) The gap between these two sliders is x0.94. Increase this. fixed
02:27:596 Move this Inherited Point to 02:27:671. fixed

[Finish]
00:17:471 (5,6,7,8) Make the jumps between these notes larger. This IS an Insane map/diff, right? wow insane :o but i dont see how it makes sense to put big jumps when the song is calming down

01:13:271 (1) Um, yeah. Just like the other maps/diffs.


That's about it. I hope this helps! Good luck! :)
thanks for mod !! lots of good fixes
blackabyss
hello from my queue /o/

[General]

  1. From Wiki Rangking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    You must fix the mp3 bit rate. your mp3 is 320kbps. so, here your new one. http://puu.sh/1Gcd2 .: how to download it? click the right mouse on the playbutton, and save video as... > save
  2. Timing issue: your offset IS wrong. so i can't mod your map, if you didn't fix the offset quickly. and badly, your bpm a bit wrong too. :(
  3. offset : 1245
    bpm: 200.135
    are more better
  4. first kiai should start at: 00:46:814 and end at: 01:05:701
    second Kiai start at: 01:41:977 and end at: 01:59:665
    third Kiai: 02:27:546 and end at: 02:56:327
    00:08:471 remove Kiai at this part
  5. Preview time should be:
    PreviewTime: 101471
    .:how to add the code? open file>open .osu in notepad>replace preview time old with this^ code
  6. use 1 tick rate, it's more better
[Start]

HP+1
AR-3

use beat snap 1/2
keep Distance Snap 1.00
Slider Velocity 0.92


[Middle]

Distance Snap 1.20
Slider Velocity 1.24


[Finish]

HP+1
Distance Snap 1.30 or any.
Slider Velocity 1.50


So many unrankable issue :(
but i think, your pattern are really nice :3
so, i just mod in general. good luck.
Topic Starter
HanzeR

blackabyss wrote:

hello from my queue /o/

[General]

  1. From Wiki Rangking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    You must fix the mp3 bit rate. your mp3 is 320kbps. so, here your new one. http://puu.sh/1Gcd2 .: how to download it? click the right mouse on the playbutton, and save video as... > save
  2. Timing issue: your offset IS wrong. so i can't mod your map, if you didn't fix the offset quickly. and badly, your bpm a bit wrong too. :(
  3. offset : 1245 [color=#BFFF00]changed offset otherwise :D
    bpm: 200.135 bpm is 200 positive, according to song creator
    are more better[/color]
  4. first kiai should start at: 00:46:814 and end at: 01:05:701
    second Kiai start at: 01:41:977 and end at: 01:59:665
    third Kiai: 02:27:546 and end at: 02:56:327
    00:08:471 remove Kiai at this part
    fixed all kiais
  5. Preview time should be:
    PreviewTime: 101471
    .:how to add the code? open file>open .osu in notepad>replace preview time old with this^ code i like the current preview better
  6. use 1 tick rate, it's more better
tick rate 2 is necessary for now i think

[Start]

HP+1
AR-3
too hard to read ><
use beat snap 1/2
keep Distance Snap 1.00
Slider Velocity 0.92


[Middle]

Distance Snap 1.20
Slider Velocity 1.24


[Finish]

HP+1 :D i like 8 better too
Distance Snap 1.30 or any.
Slider Velocity 1.50[/color] thats no fun :o

So many unrankable issue :(
but i think, your pattern are really nice :3
so, i just mod in general. good luck.
thanks for mod
Yuugo
SPOILER
23:24 Yuugoh: Hey I feel like helping a fellow TL user out, want me to comment on your map
23:25 Yuugoh: I hate going to the proces sof a mod post, so I'd rather just do it like this :p
23:25 HanzeR: haha yeah sure, that be great lol
23:30 Yuugoh: Okay lets start with.. [start] hehe
23:30 HanzeR: :D
23:30 Yuugoh: at 00:31
23:31 Yuugoh: I'm not sure what rhythm you're following
23:31 Yuugoh: but I feel like if you made the 1 slider a bit longer and turn the 2 into a circle and.. something with that 3 slider it
23:31 Yuugoh: would be better
23:31 Yuugoh: that 3 feels out of place right now
23:32 Yuugoh: I guess it's following the guitar chord?
23:32 Yuugoh: but then it's a bit too long for the chord
23:32 HanzeR: here?
23:32 HanzeR: 00:32:476 (3)-
23:32 Yuugoh: yeah
23:33 HanzeR: hm
23:33 HanzeR: hmmmmm
23:34 Yuugoh: also 00:08:476 (1) this note, I feel like it would be better as a slider like 00:08:476 (1) that one
23:35 HanzeR: what about like this
23:35 HanzeR: http://puu.sh/1GvZU
23:35 Yuugoh: fuu
23:35 Yuugoh: 00:08:476 (1) this
23:35 Yuugoh: l2link
23:35 Yuugoh: 00:08:476 (1)- this
23:35 HanzeR: haha
23:35 Yuugoh: so that's how it works
23:36 Yuugoh: and that 00:26:626 (1)-
23:36 Yuugoh: I hate how my puush isn't working
23:37 HanzeR: aah
23:38 Yuugoh: and that image you puushed seems about right
23:38 HanzeR: hah ok cool
23:38 Yuugoh: 01:06:076 (1)-
23:39 Yuugoh: Perhaps let the slider end on this note instead?
23:39 HanzeR: ohh hm that works
23:39 Yuugoh: it feels a bit out of place, and placing a note right after a spinner isn't very common in this level of difficulty
23:40 Yuugoh: I lvoe your sliderticks btw
23:40 HanzeR: haha really
23:40 HanzeR: i might have to change it though t-t
23:41 Yuugoh: aww really? why?
23:41 HanzeR: the easy is like 700 combo solely because of the ticks haha
23:41 HanzeR: not sure if score matters anymore though
23:41 HanzeR: i guess it doesnt
23:43 Yuugoh: if a shitty bat/mat tells you that's wrong
23:43 Yuugoh: tell him he's wrong
23:43 HanzeR: rofl
23:43 Yuugoh: it's not a rule nor a guideline and it adds to the fucking map
23:44 HanzeR: yeah hopefully it wont be an issue
23:47 Yuugoh: well this diff looks fine to me
23:48 Yuugoh: 00:53:776 (1)-
23:49 Yuugoh: this is one of the coolest return sliders I've heard in a while actually
23:49 Yuugoh: I don't know if it's intentional, but it matches the sound pan of the drum crashes perfectly
23:49 HanzeR: ohh really
23:49 HanzeR: which diff haha
23:49 Yuugoh: start
23:50 Yuugoh: gonna begin with middle now
23:51 HanzeR: okkk
23:56 Yuugoh: man I really don't like how the approach circles of those triples stack
23:57 Yuugoh: don't even know why
23:57 HanzeR: hahaha
23:57 HanzeR: hnm
23:58 HanzeR: the ones here are off by 1 grid i think
23:58 HanzeR: 00:36:301 (1,2)-
23:58 HanzeR: might be why
23:58 HanzeR: im so lazy when it comes to these things XD
23:58 HanzeR: esp in easy diffs haha
23:58 Yuugoh: xD
23:58 Yuugoh: this diff is actually pretty hard for a 4.5 star hard
23:59 Yuugoh: first off, I'd suggest a one tick bigger circlesize
23:59 HanzeR: hmmm
23:59 Yuugoh: and the hitsound on 00:18:076 (1)- sounds a bit out of place with the music
00:00 HanzeR: i might go -1 on ar i think
00:00 HanzeR: too
00:01 Yuugoh: yeah I was thinking about that too
00:01 Yuugoh: haven't tried playing with it yet though
00:02 HanzeR: im not sure about the cs though
00:02 HanzeR: it might be too easy to 3mod then
00:02 HanzeR: lol
00:02 Yuugoh: hm..
00:03 Yuugoh: yeah I guess the cs is fine
00:05 Yuugoh: I'm assuming you're following vocals on 00:29:926 (7)-
00:05 Yuugoh: then I think it should be one tick longer
00:06 HanzeR: aa ok
00:06 HanzeR: yeah i hear that too
00:06 Yuugoh: alright nice
00:07 Yuugoh: lol I forgot about that 'new' circle slider thing
00:07 Yuugoh: I was all like wow his circle sliders are good
00:08 HanzeR: hahahah nopeee
00:08 HanzeR: that thing saved me x.x
00:08 Yuugoh: oh and after checking it, ar-1 is a good idea
00:08 HanzeR: yeah i like it better
00:08 HanzeR: plays better on hr too /o/
00:09 Yuugoh: makes the ninjatriples less ninja
00:13 Yuugoh: 00:51:076 (3)-
00:14 Yuugoh: shouldn't this note keep the hitsound pattern up?
00:14 HanzeR: i was thinking that but hm
00:15 HanzeR: i used the whistles really for the parts where her voice has that chorus effect on it
00:15 HanzeR: and since it ends on the note before that
00:15 HanzeR: it sounds weird though without the whsitel your right
00:16 Yuugoh: it makes the note lose value even though it's of equal value as the rest of the pattern
00:17 HanzeR: yeah
00:18 Yuugoh: I should really mod with standard skin lol, whistels don't sound like whistels at all with my skin xD
00:19 HanzeR: ohhh really haha
00:19 HanzeR: i just leave hitsounds to their own usually, they can be really cool on some maps
00:19 Yuugoh: I don't override custom hitsounds
00:20 HanzeR: aah
00:20 HanzeR: oh i see
00:20 Yuugoh: it's just whistels and normal sounds get ping-pongified
00:20 Yuugoh: and claps are more like a drumsnare hit
00:20 HanzeR: lol
00:23 Yuugoh: okay about hitsounds
00:23 Yuugoh: the pattern 00:51:076 (3)- 01:45:076 (2)-
00:24 Yuugoh: uhh
00:24 Yuugoh: that's a bad link xD
00:24 Yuugoh: from 01:42:076 (1)-
00:25 Yuugoh: it sounds a lot cooler to me if you put a clap on every second white tick instead of a whistle
00:25 Yuugoh: kinda like you do starting from 01:45:676 (3)-
00:25 Yuugoh: in fact, exactly
00:25 Yuugoh: oh wait the whistles were for her voice effect huh..
00:26 Yuugoh: I guess if you want to be consitent with that, you can keep it if you want
00:27 HanzeR: hmmm]
00:27 Yuugoh: I gotta say that I didn't hear her voice effect until you mentioned it though :p
00:28 Yuugoh: but I'm more of a drum/guitar guy anyway so that might just be me
00:28 HanzeR: haha yeah
00:28 HanzeR: i wanst sure why it felt like the start of the chorus had more 'energy' than the rest
00:28 HanzeR: then i listened to it and heard that
00:29 Yuugoh: but but
00:29 Yuugoh: the claps give me much more of a catchy energetic beat fealing than whistles do
00:30 Yuugoh: actually hold on, lemme put a normal skin on
00:30 HanzeR: haha
00:30 HanzeR: do you have default hitsounds on
00:30 HanzeR: on mine the claps are almost indistinguishable from the normal ones really
00:30 HanzeR: just a little different
00:31 Yuugoh: ah man osu! standard skin, this brings nostalgia
00:31 HanzeR: haha
00:32 Yuugoh: lol you're right the claps don't do shit on this skin
00:32 Yuugoh: ok keep it like this xD
00:32 HanzeR: right aha
00:32 HanzeR: ok
00:33 Yuugoh: okay gonna play finish now
00:33 *Yuugoh is playing Leftymonster - START [Finish]
00:33 Yuugoh: wait wat
00:33 HanzeR: orz it says mine is different
00:33 Yuugoh: try now
00:33 Yuugoh: I updated it
00:37 HanzeR: is the offset wrong
00:37 HanzeR: lol
00:37 Yuugoh: lol idk
00:37 Yuugoh: so much 100
00:37 HanzeR: yeah o.o
00:37 HanzeR: aha
00:37 Yuugoh: hm.. I'm not the most accurate person though and OD8 is usually kinda rough on me
00:41 Yuugoh: I'm not sure
00:41 Yuugoh: second playthrough 90% acc
00:41 HanzeR: weiirdd
00:41 Yuugoh: but asking in #modhelp for an offset check never hurts
00:41 HanzeR: yeah
00:41 Yuugoh: if someone actually does help
00:42 Yuugoh: though for some reason people often help whe it comes to offset for some reason
00:43 HanzeR: free kds /o/
00:43 Yuugoh: meh kd's
00:43 HanzeR: jeeze
00:43 Yuugoh: sup?
00:44 HanzeR: that was an impressive number of 100s lol
00:44 Yuugoh: ahaha
00:44 Yuugoh: lemme try again
00:44 HanzeR: esp with that combo
00:45 Yuugoh: well it's better
00:47 Yuugoh: bleh
00:47 HanzeR: haha
00:47 HanzeR: think i should go od7
00:47 HanzeR: maybe
00:47 HanzeR: hmm
00:47 Yuugoh: it's been a trend lately to have low od maps
00:48 Yuugoh: but I don't think it's a good trend
00:48 HanzeR: haha
00:48 Yuugoh: I'd suggest asking #modhelp or wasn't there a thread on th forums for timing checks?
00:48 HanzeR: this was originall cs5 too
00:48 HanzeR: yeah
00:48 Yuugoh: dunno how fast that is though
00:49 Yuugoh: cs4 feels a lot better than 5 :p
00:51 HanzeR: yeahh
00:51 HanzeR: i figured it would just invite lots of 1 votes if it ever got ranked too
00:51 HanzeR: l;ol
00:52 Yuugoh: but your name isn't val0108
00:52 Yuugoh: of course your map isn't gonna be ranked
00:53 HanzeR: hahahahahaha orz
00:53 HanzeR: so true
00:53 Yuugoh: well
00:53 Yuugoh: I still have shitty acc on od7 xD
00:53 HanzeR: hmm
00:53 HanzeR: try changing the offset to 71 and see if thats better
00:55 Yuugoh: lol 95%
00:56 HanzeR: orz there we go
00:57 Yuugoh: okay ended with 92
00:57 Yuugoh: but it's an improvement
01:00 Yuugoh: I feel like offset 69 works even better
01:01 HanzeR: yeahhhh
01:01 HanzeR: t-t now i have to change all these little green lines
01:02 Yuugoh: okay time to actually check the map xD
01:02 Yuugoh: aww :(
01:02 HanzeR: haha
01:05 Yuugoh: I see what your doing at 00:18:069 (1)- but I feel like another circle on that white tick and starting the spinner
01:05 Yuugoh: after that sounds kinda nice
01:05 Yuugoh: do you agree?
01:07 HanzeR: ohh thats pretty cool
01:07 HanzeR: http://puu.sh/1GyfQ
01:09 Yuugoh: man it's hard to testplay with the standard skin
01:10 Yuugoh: hm.. I've put that not onx:420, y:200 to get in the spinny mood
01:10 Yuugoh: but that would be counterproductive if people spun the other way anyway so I think your position is better
01:11 HanzeR: yeah i spin that way haha
01:17 Yuugoh: consider swapping 01:59:169 (2)- and 01:59:319 (3)- for a more smooth flow
01:18 Yuugoh: though I can see you love snap-back jumps, this part of the map kinda relies on flow more than snappy
01:18 Yuugoh: movement
01:19 HanzeR: yeah taht does feel better
01:19 HanzeR: that
01:23 Yuugoh: I have some wierd shit going on at 02:28:419 (2)-
01:23 Yuugoh: could you puush a screenshot of that pattern, I think I messed something up by accident
01:23 HanzeR: hmm
01:23 HanzeR: http://puu.sh/1GyDZ
01:26 Yuugoh: Okay I reverted it back to normal
01:26 Yuugoh: it still feels a bit odd
01:26 Yuugoh: why is there a triple there?
01:27 Yuugoh: I feel like it follows the music and mapflow better without 02:28:051 (2)-
01:30 HanzeR: it probably follows the music better but i think its really awkward to switch from clicking on the downbeat to the
01:30 HanzeR: upbeat like that
01:30 HanzeR: the stream is kind of a transition i guess
01:32 Yuugoh: wait where do you swith from downbeat to upbeat then?
01:32 Yuugoh: btw the same story applies to 02:32:401-
01:34 HanzeR: mm
01:38 HanzeR: i dunno it plays really weird wihout the stream there i think
01:38 HanzeR: i should probably add a note between the 4/4 slider and the 1/2 slider
01:38 HanzeR: that follows the music exactly but it isnt very fun i guess
01:39 Yuugoh: hm..
01:39 Yuugoh: fun > music tbh
01:40 Yuugoh: and isn't a note between the 4/4 and the 1/2 the current situation? or is that what you meant?
01:41 HanzeR: a note on the red tick and then the slider on the white
01:43 Yuugoh: then what about that single note at? 02:28:426 (5)-
01:43 Yuugoh: I feel like I'm misunderstanding something xD
01:43 HanzeR: id have to delete it
01:43 Yuugoh: right
01:43 Yuugoh: lets see how that is
01:44 HanzeR: i dunno i did it like this
01:44 HanzeR: http://puu.sh/1Gz9g
01:46 Yuugoh: hm.. I that could work but only with better placement
01:46 Yuugoh: let's see if that''s possible
01:47 Yuugoh: guh if only my puush worked
01:48 HanzeR: http://puu.sh/1GzdH
01:48 Yuugoh: I'm thinking put the circle at 468, 168
01:49 Yuugoh: and then make the slider a straight one that fits with the follow-up pattern
01:50 Yuugoh: http://imgur.com/80Qca
01:51 Yuugoh: blegh fix my puush please peppy
01:51 HanzeR: hahaa i was literally doing the same exact thing
01:51 HanzeR: http://puu.sh/1GziP
01:51 Yuugoh: nice :p
01:51 Yuugoh: I feel like this solves it quite nicely
01:52 HanzeR: yup
01:54 Yuugoh: oh
01:54 Yuugoh: 02:51:526 (1)- and 02:51:601 (2)-
01:55 Yuugoh: what do you think about turning those into a more motion stream instead of stacked notes
01:55 HanzeR: like from where
01:55 HanzeR: not sure how i could make that flow properly
01:58 Yuugoh: uhh
01:58 Yuugoh: like, pushing them to.. 8 o'clock towards the end of that 4/4 slider
01:59 Yuugoh: I feel like the motion that comes from the slider get's slightly killed if you put a stack there
02:00 HanzeR: hm what about this
02:00 HanzeR: http://puu.sh/1Gzvo
02:00 Yuugoh: sort of how charles never stacks his notes at the start of a slider but keeps them spread out (even though with
02:00 Yuugoh: little spacing)
02:01 Yuugoh: fuck that completly messes up the note that comes after the slider
02:02 Yuugoh: 02:52:276 (4)-
02:02 Yuugoh: now I feel like you'll have too much speed xD
02:02 HanzeR: haha
02:04 HanzeR: i could just move 4 closer to to the end iguess
02:04 Yuugoh: but your poor symmetry
02:05 HanzeR: hahaha
02:05 HanzeR: like this kinda works i guess
02:05 HanzeR: http://puu.sh/1GzCK
02:09 Yuugoh: haha that kinda takes the reason for changing the triplet away but I like this
02:10 HanzeR: haha
02:15 Yuugoh: how do you feel about this? http://imgur.com/NhIsQ
02:15 Yuugoh: it gives that slight break a bit more feeling
02:17 HanzeR: hm
02:18 HanzeR: it could work
02:18 HanzeR: but stream jumps liek that are kind of weird i think
02:19 HanzeR: plus i might have one too many ways to piss off hd players in this section already haha
02:19 Yuugoh: lol hd players are gonna hate this map
02:20 HanzeR: haha
02:21 Yuugoh: but you can keep the streamjump out if you don't see it fitting in, it was only a small suggestion
02:22 Yuugoh: what about 02:32:401- btw?
02:23 Yuugoh: I actually forgot I removed that myself and now I'm even more convinced it sounds better without it
02:23 HanzeR: ohh yeah
02:23 HanzeR: haha
02:27 HanzeR: i kind of went like this i guess
02:27 HanzeR: http://puu.sh/1GA65
02:30 Yuugoh: yes yes that's nice
02:30 Yuugoh: woa it's getting late lol
02:30 Yuugoh: 02:30 xD
02:30 HanzeR: ohhh really haha
02:30 HanzeR: asdfz
02:31 HanzeR: YEAH
02:31 Yuugoh: o.O
02:31 HanzeR: i should go eat --
02:31 HanzeR: aha

Realtime modding is the best modding
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