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Inoue Marina - Watashi no Ki-mo-chi (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
ampzz
This beatmap was submitted using in-game submission on Thursday, 13 June 2013 at 11:56:13 PM

Artist: Inoue Marina
Title: Watashi no Ki-mo-chi (TV Size)
Source: Boku wa Tomodachi ga Sukunai
Tags: kimochi arimori satomi Tom-H@ck ED Ending J-rock My Feelings Haganai redjuice copter-kun Kurosanyan Kite
BPM: 180
Filesize: 13091kb
Play Time: 01:26
Difficulties Available:
  1. Copter's Easy (2.95 stars, 104 notes)
  2. Insane (5 stars, 386 notes)
  3. Kite's Hard (4.93 stars, 226 notes)
  4. Kurosanyan's Taiko Muzukashii (4.78 stars, 399 notes)
  5. Kurosanyan's Taiko Oni (5 stars, 578 notes)
  6. Normal (4.29 stars, 161 notes)
Download: Inoue Marina - Watashi no Ki-mo-chi (TV Size)
Download: Inoue Marina - Watashi no Ki-mo-chi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Marina's vocal work combined with the guitar riffs makes one amazing song.

Watashi no Ki-mo-chi

Artist: Inoue Marina
BPM: 180
Length: 1:29
Genre: J-rock

Difficulties:
  • Copter's Easy - Copter-kun
    Normal - ampzz
    Kite's Hard - Kite
    Another - ampzz
Difficulties by Kurosanyan:
  • Kurosanyan's Muzukashii
    Kurosanyan's Oni
Thanks to modders; Faust and Nyquill.
Faust
\:D/
Copter-kun
Here's the difficulty you requested:

qoot8123
via M4M request~
[General]
  1. remove vedio in taiko diffs
[Muzukashii]
  1. 00:03:382 (1,2,3,4,5,6) - this part is a bit hard in muzu, i think you should change it easier
  2. 00:06:049 (1,2,3,4,5,6) - ^
  3. 00:08:549 (4,5,6,7,8,9,10,1,1) - 1/4 between 1/2 is hard
  4. 00:46:715 (1,2,1,1,1,2,3,4,1) - ^
  5. 00:48:216 (2,1,1,2,1,2,3,1,1,1,2,3,1,1) - ^
  6. 00:57:382 (1,2,1,1,1,2,3,4,1) - ^
  7. 00:58:883 (2,1,1,2,1,2,3,1,1,1,2,3,1,1) - ^
    Nice map! but it is hard><
[Oni]
  1. OD-1 . when open Hardrock mod,acc must be terrible :?
  2. 00:20:049 - k??
  3. 01:05:382 - k??
    Nice!
That's all.
Good Luck~
;)
Kurosanyan

qoot8123 wrote:

via M4M request~
[General]
  1. remove vedio in taiko diffs Uh, I thought it was. Done.
[Muzukashii]
  1. 00:03:382 (1,2,3,4,5,6) - this part is a bit hard in muzu, i think you should change it easier Replaced with a slider
  2. 00:06:049 (1,2,3,4,5,6) - ^ ^
  3. 00:08:549 (4,5,6,7,8,9,10,1,1) - 1/4 between 1/2 is hard You're just telling me to remove all my 1/4 patterns and I don't think it's the hardest thing in my map so I'll ignore the rest, sorry.
  4. 00:46:715 (1,2,1,1,1,2,3,4,1) - ^
  5. 00:48:216 (2,1,1,2,1,2,3,1,1,1,2,3,1,1) - ^
  6. 00:57:382 (1,2,1,1,1,2,3,4,1) - ^
  7. 00:58:883 (2,1,1,2,1,2,3,1,1,1,2,3,1,1) - ^
    Nice map! but it is hard><
[Oni]
  1. OD-1 . when open Hardrock mod,acc must be terrible :? It's not. Train your accuracy more.
  2. 00:20:049 - k?? Nope I'm following the drums and it's easier this way imo
  3. 01:05:382 - k?? ^
    Nice!
Coro
Taiko mod~
All are suggestions unless in red.

[Muzukashii]
nothing 0_0

[Oni]
00:32:549 - maybe use ddddd? short slider will essentially become this
00:33:382 - remove finish? doesn't sound like a place to put it.

excellent map as usual, Kuro~
Kurosanyan

CoroQuetz wrote:

[Oni]
00:32:549 - maybe use ddddd? short slider will essentially become this Nope, I really like the slider here and it makes a nice pattern imo. I don't really want to change it.
00:33:382 - remove finish? doesn't sound like a place to put it. Yup

excellent map as usual, Kuro~ Thanks :)
@ampzz: Just remove the finish hitsound on this note 00:33:382 (1) - and the mod is fixed.
Decipher
another taiko mod ;;;; I'm horribly sorry I will leave now;;;

Muzu

00:51:549 - k? ._.

Oni

00:32:549 - slider? how about changing this to d ddd? ._.

great taiko, so just these m(_ _)m
Kurosanyan

Light Usagi wrote:

another taiko mod ;;;; I'm horribly sorry I will leave now;;;

Muzu

00:51:549 - k? ._. It's k already...

Oni

00:32:549 - slider? how about changing this to d ddd? ._. d ddd K would not fit here. Maybe d d K, but anyway I prefer my slider. It fits well with the flow imo.

great taiko, so just these m(_ _)m
Decipher

Kurosanyan wrote:

00:51:549 - k? ._. It's k already...
typo, I meant d orz
Firce777
[Muzukashii]
00:38:549 (8) - k?
00:53:049 (2) - d?
00:53:216 (3) - remove this note?
nice map, no much to say :D

[Oni]
00:38:549 (8) - k?
00:42:299 (1) - k?
00:52:965 (1) - ^
nice map also :D

sorry for my suck mod D:
Kite
Hard diff without hitsounds http://puu.sh/27DMD
Not sure if you wanted to make hitsounds, let me know

Also here the stuff from the irc mod

SPOILER
02:42 Kite: 00:29:882 (3,4) - really huge jump here and seems out of place
02:44 Kite: 00:03:716 (6) - here too, maybe map something like http://osu.ppy.sh/ss/623995
02:49 Kite: 01:20:716 (4) - might turn this circle into a 1/1 slider
00:38:216 (5,6) - ctrl+g these, plays better imo
Topic Starter
ampzz
Thanks for the difficulty and the quick touch-up mod on my Insane, Kite. <3
Mikkuri
accept from #modreqs
*hitsound mod only, you can ignore this mod if useless*

[General]
perfect!
good job :3

[Copter's Easy]
hmm, nothing to say about hitsound here
nice one hehe

[Normal]
hard to mod hitsound, but it's good already
  1. 01:26:549 (1) - end this slider at 01:28:382 as same as other diff. and add whistle maybe
[Kite's Hard]
  1. 00:17:716 (4) - add clap
  2. 00:20:382 (2) - ^
  3. 00:24:049 (4) - add clap tail
[Insane]
  1. 00:12:382 (5) - nc here lol not hitsound mod
  2. 00:41:049 (5) - add clap
  3. 00:41:716 (8) - ^
  4. 00:43:049 (2) - add clap at reverse instead of head slider, sound better
  5. 00:45:216 (2) - add finish head
  6. 00:53:882 (3) - add clap head
  7. 00:54:716 (6) - add clap
  8. 01:10:716 (1) - add finish
That's all /o/
this map can bubble! just saying haha
Topic Starter
ampzz

0OoMickeyoO0 wrote:

accept from #modreqs
*hitsound mod only, you can ignore this mod if useless*

[General]
perfect!
good job :3

[Copter's Easy]
hmm, nothing to say about hitsound here
nice one hehe

[Normal]
hard to mod hitsound, but it's good already
  1. 01:26:549 (1) - end this slider at 01:28:382 as same as other diff. and add whistle maybe - Done.
[Kite's Hard]
  1. 00:17:716 (4) - add clap
  2. 00:20:382 (2) - ^
  3. 00:24:049 (4) - add clap tail
[Insane]
  1. 00:12:382 (5) - nc here lol not hitsound mod
  2. 00:41:049 (5) - add clap - Done.
  3. 00:41:716 (8) - ^ - Didn't like the over population of hitclap spam here as this particular beat has a softer tone to it.
  4. 00:43:049 (2) - add clap at reverse instead of head slider, sound better - Decided against this proceeding to remove the slap hitsound altogether from the slider, changed the first 2 red ticks in this combo to a soft sample set without anything additional then added whistles on the red tick circles after the repeat slider which sounds really nice now.
  5. 00:45:216 (2) - add finish head - Done but went with a better change and removed the whistle plus swapped the sampleset for the head to a soft.
  6. 00:53:882 (3) - add clap head - Done.
  7. 00:54:716 (6) - add clap - Done.
  8. 01:10:716 (1) - add finish - Done.
That's all /o/
this map can bubble! just saying haha
Thanks a bunch for the mod and such a positive comment. <3
mash1024
nice!
CXu
Sup.

[General]
  1. The current ranked version of this uses "." instead of "-" in the song title. Consider changing for consistency (though I do agree that "・" might be closer to "-" than ".", so ehh).
  2. Add "My Feelings" and "Haganai" to tags.
  3. I never thought I would tell you this, but your volume is too low :P I'd say aroud 50~60% for the normal sections, and 70% or maybe even 80% for the chorus. You could also add a few volume increases/decreases like 00:12:049. Here's my take on volume: http://puu.sh/2q2T1
[Copter's Easy]
  1. 00:02:716 (2) - Move this to 96;332. It doesn't follow distance snap, but it shouldn't matter much nonetheless because of the blanketing (it makes a nice "pattern" so it won't be hard to read or anything. It's not a huge difference in DS anyway, and barely noticeable).
  2. 00:18:549 (2) - Whistle on head for consistency with 00:23:883 (3).
  3. 00:33:049 (5) - The time between (4,5) is just so long this part feels weird to play. Especially since the note is on the opposite side of where the sliderpath seems to be pointing. By ctrl+h (5) and the notes after it until the spinner, then rearranging it a bit, you'll get something that plays much better imo, without actually changing the rhythm.
  4. 00:40:716 (1) - Might want to move this closer to the spinner; it is an easy after all. Try 212;176
  5. 00:48:049 (4) - New combo for consistency. You mostly have new combo every 2 stanzas during the chorus.
  6. 00:53:049 (4) - Hitting something in 3/2 rhythm correctly is pretty hard for a beginner. It's questionably all right at 00:50:549 (1) as that's a slider, which is more lenient, but for this note I'd say changing back from red to white ticks using a repeat on (3) would play much better. This requires a bit of rearranging though.
  7. 01:05:382 (2,1) - Swap new combo.
  8. 01:26:049 (3) - Shorten by 1/2 and let the spinner start at 01:26:543 - instead.
[Normal]
  1. 00:08:549 (5,6) - Add whistles to both of these. You do so in Insane, and it sounds good.
  2. 00:10:882 (3,4) - (3) sliderend and (4), same as above. Etc.
  3. 00:21:216 (3) - Move 3rd anchor point to 68;224 and sliderend to 168;324 for better blanketing to (4).
  4. 00:35:049 (6) - Intentional whistle on sliderbody? If not, remove it. Actually, remove it even if it's intentional, as I don't hear anything in the music that goes well with it.
  5. 00:44:882 (1,2) - I know you have the new combo here because of the "My Pace", but I still think the new combo feels better at (2) as that's where the new phase begins.
  6. 00:59:382 (2) - Ehh, a straight slider looks better here imo.
  7. 01:16:716 - Add a note here stacked on (1). This makes it easier to hit the switch from white to red, follows the guitar, and smoothly transfer you to th vocals.
[Kite's Hard]
  1. I'm not really sure if I want you to keep the current AR or reduce it to AR7...
  2. Speaking of which, why do you use 3 points when making straight sliders? I mean, if they're for making slight curves, some of these are so slight I wouldn't ever notice in-game.
  3. 00:24:549 (5) - Having this tilt a bit to the right (so the path goes exactly through the slidertick of (4) looks better imo.
  4. 00:27:049 (6) - Could as well just line this up with (5) :P
  5. 00:32:549 (6) - Add a whistle on sliderhead? To accompany the guitar.
  6. I don't really have anything to say for this. Good job.
[Insane]
  1. 00:05:049 (6) - I really don't agree with this jump. It's the only jumps between 00:01:383 - 00:06:716, and the music doesn't call for a jump either.
  2. 00:08:549 (6,7,8,9) - Please space this evenly, as it currently looks and plays more awkwardly than it needs to. The guitar is playing pretty evenly (bleh I'm so bad at explaining).
  3. 00:15:049 (2,3,4,5) - Eh, looks much better if you either move (5) up a bit (sharp angle) or (3) down a bit (curving).
  4. 00:18:216 (5,6) - Well, I can read it, but the antijump still feels weird in play, especially since they're both in the same combo. Adding a new combo at (6) could help. It stays consistent to 00:23:882 (1).
  5. 00:19:549 (10,11) - Random spacing change makes this look pretty blargh, and it's easily fixable: http://osu.ppy.sh/ss/678410
  6. 00:21:216 (6) - New combo; consistent with 00:26:716 (1).
  7. 00:21:632 (7,8,9,10) - Same as the earlier stream. I don't remember what I moved around so here's a random screenshot: http://osu.ppy.sh/ss/678411
  8. 00:28:049 (1) - These are pretty awesome, but can be a bit hard to read, especially the first one. Imo, moving the note even closer, and angling it inwards (towards the sliderpath) will make it easier to read: http://osu.ppy.sh/ss/678415 For consistency, do so with the others as well.
  9. 00:38:716 (1) - Change sampleset to Normal, and additions to Soft.
  10. 00:44:882 (1,2) - Swap new combo?
  11. 00:47:882 (1,2,3) - Inconsistent spacing again; same reason as 00:08:549.
  12. 00:55:549 (1,2) - If you did the earlier swap.
I can't mod Taiko, so that's all. Good luck!
Topic Starter
ampzz

CXu wrote:

Sup.

[General]
  1. The current ranked version of this uses "." instead of "-" in the song title. Consider changing for consistency (though I do agree that "・" might be closer to "-" than ".", so ehh). - Wikipedia labels it with the hypens so going to leave it.
  2. Add "My Feelings" and "Haganai" to tags. - Done.
  3. I never thought I would tell you this, but your volume is too low :P I'd say aroud 50~60% for the normal sections, and 70% or maybe even 80% for the chorus. You could also add a few volume increases/decreases like 00:12:049. Here's my take on volume: http://puu.sh/2q2T1
Done across all the difficulties and now it all sounds correct after realising I had music turned down accidentally. xD.

[Copter's Easy]
Applied some of this myself(since I hitsounded it in the first place) but the mapping portions are up to Copter.

[Normal]
  1. 00:08:549 (5,6) - Add whistles to both of these. You do so in Insane, and it sounds good. - Done.
  2. 00:10:882 (3,4) - (3) sliderend and (4), same as above. Etc. - Done.
  3. 00:21:216 (3) - Move 3rd anchor point to 68;224 and sliderend to 168;324 for better blanketing to (4). - Done.
  4. 00:35:049 (6) - Intentional whistle on sliderbody? If not, remove it. Actually, remove it even if it's intentional, as I don't hear anything in the music that goes well with it. - Oops, no idea how that happened. Thanks for the pick up!
  5. 00:44:882 (1,2) - I know you have the new combo here because of the "My Pace", but I still think the new combo feels better at (2) as that's where the new phase begins. - Done.
  6. 00:59:382 (2) - Ehh, a straight slider looks better here imo. - Done, does look nicer indeed.
  7. 01:16:716 - Add a note here stacked on (1). This makes it easier to hit the switch from white to red, follows the guitar, and smoothly transfer you to th vocals. - Done.
[Kite's Hard]
Kite's call on this.

[Insane]
  1. 00:05:049 (6) - I really don't agree with this jump. It's the only jumps between 00:01:383 - 00:06:716, and the music doesn't call for a jump either. - Remapped it a bit so now it all flows better.
  2. 00:08:549 (6,7,8,9) - Please space this evenly, as it currently looks and plays more awkwardly than it needs to. The guitar is playing pretty evenly (bleh I'm so bad at explaining). - Done. Another remapped section in the end. xD
  3. 00:15:049 (2,3,4,5) - Eh, looks much better if you either move (5) up a bit (sharp angle) or (3) down a bit (curving). - Went fr the latter and continued with the flow.
  4. 00:18:216 (5,6) - Well, I can read it, but the antijump still feels weird in play, especially since they're both in the same combo. Adding a new combo at (6) could help. It stays consistent to 00:23:882 (1). - Remapped this entire section and now everything flows nicely.
  5. 00:19:549 (10,11) - Random spacing change makes this look pretty blargh, and it's easily fixable: http://osu.ppy.sh/ss/678410 - Done. Speed map touch-up ftw!
  6. 00:21:216 (6) - New combo; consistent with 00:26:716 (1). - Done.
  7. 00:21:632 (7,8,9,10) - Same as the earlier stream. I don't remember what I moved around so here's a random screenshot: http://osu.ppy.sh/ss/678411 - Done.
  8. 00:28:049 (1) - These are pretty awesome, but can be a bit hard to read, especially the first one. Imo, moving the note even closer, and angling it inwards (towards the sliderpath) will make it easier to read: http://osu.ppy.sh/ss/678415 For consistency, do so with the others as well. - Done and I would agree that it plays nicer now.
  9. 00:38:716 (1) - Change sampleset to Normal, and additions to Soft. - Done.
  10. 00:44:882 (1,2) - Swap new combo? - Done.
  11. 00:47:882 (1,2,3) - Inconsistent spacing again; same reason as 00:08:549. - Done.
  12. 00:55:549 (1,2) - If you did the earlier swap. - Done.
I can't mod Taiko, so that's all. Good luck!
Thanks a lot for the very helpful mod CXu. <3

Caused me to get some motivation on remapping quite a few sections on my own accord to make the Insane and some of my own Normal to be a more enjoyable piece to play.
hopperhtkn
Did a IRC mod after being asked to test play~

SPOILER
2013-03-30 01:23 hopperhtkn: I feel slider is late
2013-03-30 01:25 ampzz: Hmm, which slider?
2013-03-30 01:26 hopperhtkn: maybe
2013-03-30 01:26 hopperhtkn: this slider
2013-03-30 01:26 hopperhtkn: 00:10:039 (5) -
2013-03-30 01:27 hopperhtkn: http://osu.ppy.sh/ss/679100
2013-03-30 01:27 hopperhtkn: too long
2013-03-30 01:28 ampzz: Ah, this slider follows the guitar.
2013-03-30 01:29 ampzz: When playing that on the guitar it's a long hold.
2013-03-30 01:29 hopperhtkn: umm
2013-03-30 01:30 hopperhtkn: but I feel it sounds weird.
2013-03-30 01:31 hopperhtkn: 00:19:039 (2,3,4,5,6) -
2013-03-30 01:31 ampzz: hmm, I'll keep it in mind.
2013-03-30 01:31 hopperhtkn: more spaving
2013-03-30 01:31 hopperhtkn: http://osu.ppy.sh/ss/679105
2013-03-30 01:31 hopperhtkn: okay
2013-03-30 01:31 hopperhtkn: 00:28:039 (1,2) -
2013-03-30 01:31 hopperhtkn: http://osu.ppy.sh/ss/679108
2013-03-30 01:31 hopperhtkn: too
2013-03-30 01:32 ampzz: It's a 'soft' vocal section so wanted to keep 00:19:049 (2,3,4,5,6) - closer together.
2013-03-30 01:32 hopperhtkn: too neally...
2013-03-30 01:32 hopperhtkn: *nearly
2013-03-30 01:33 hopperhtkn: I recommend DS0.4
2013-03-30 01:34 ampzz: I had .4 originally.
2013-03-30 01:34 ampzz: CXu modded it saking a closer snap works better.
2013-03-30 01:37 hopperhtkn: it's one player's opinion
2013-03-30 01:40 ampzz: Alrighty then, I'll keep it in mind.

thanks for your request :)
Topic Starter
ampzz

hopperhtkn wrote:

Did a IRC mod after being asked to test play~

SPOILER
2013-03-30 01:23 hopperhtkn: I feel slider is late
2013-03-30 01:25 ampzz: Hmm, which slider?
2013-03-30 01:26 hopperhtkn: maybe
2013-03-30 01:26 hopperhtkn: this slider
2013-03-30 01:26 hopperhtkn: 00:10:039 (5) -
2013-03-30 01:27 hopperhtkn: http://osu.ppy.sh/ss/679100
2013-03-30 01:27 hopperhtkn: too long
2013-03-30 01:28 ampzz: Ah, this slider follows the guitar.
2013-03-30 01:29 ampzz: When playing that on the guitar it's a long hold.
2013-03-30 01:29 hopperhtkn: umm
2013-03-30 01:30 hopperhtkn: but I feel it sounds weird.
2013-03-30 01:31 hopperhtkn: 00:19:039 (2,3,4,5,6) -
2013-03-30 01:31 ampzz: hmm, I'll keep it in mind.
2013-03-30 01:31 hopperhtkn: more spaving
2013-03-30 01:31 hopperhtkn: http://osu.ppy.sh/ss/679105
2013-03-30 01:31 hopperhtkn: okay
2013-03-30 01:31 hopperhtkn: 00:28:039 (1,2) -
2013-03-30 01:31 hopperhtkn: http://osu.ppy.sh/ss/679108
2013-03-30 01:31 hopperhtkn: too
2013-03-30 01:32 ampzz: It's a 'soft' vocal section so wanted to keep 00:19:049 (2,3,4,5,6) - closer together.
2013-03-30 01:32 hopperhtkn: too neally...
2013-03-30 01:32 hopperhtkn: *nearly
2013-03-30 01:33 hopperhtkn: I recommend DS0.4
2013-03-30 01:34 ampzz: I had .4 originally.
2013-03-30 01:34 ampzz: CXu modded it saking a closer snap works better.
2013-03-30 01:37 hopperhtkn: it's one player's opinion
2013-03-30 01:40 ampzz: Alrighty then, I'll keep it in mind.

thanks for your request :)
Thanks for both the play test and post play comments as it made me think over some other combos as well which could also do with the same similar tweaking.
Birdy
Okay, here we go.

[Easy]
00:12:049 (1,2) - Adjust blanket better.
00:37:383 (3) - Move end 2 squares down for better symmetry with previous.

[Normal]
00:01:383 (1,2) - Adjust this, so that (1) blankets (2) better and (2)'s end won't be under (1)'s track.
01:18:216 (3) - x:244 y:132

[Hard]
00:53:382 (1,2) - Would be better symmetrical.

[Insane]
00:03:049 (3,5) - Collision, please don't make them touch.
00:21:632 (2,3,4,5) - Curve could be smoother, it just turns at (4) after nearly straight line now.
00:27:716 (11) - Move endpoint one square right.

Sorry for a rather small mod, it seems quite fine already.
Topic Starter
ampzz

Static Noise Bird wrote:

Okay, here we go.

[Easy]
00:12:049 (1,2) - Adjust blanket better. - Done.
00:37:383 (3) - Move end 2 squares down for better symmetry with previous. - Done.

[Normal]
00:01:383 (1,2) - Adjust this, so that (1) blankets (2) better and (2)'s end won't be under (1)'s track. - Done.
01:18:216 (3) - x:244 y:132 - Done and corrected the next part of this combo to flow better.

[Insane]
00:03:049 (3,5) - Collision, please don't make them touch. - Oops, fixed.
00:21:632 (2,3,4,5) - Curve could be smoother, it just turns at (4) after nearly straight line now. - Done, completely forgot about this stuff up.
00:27:716 (11) - Move endpoint one square right. - Done.

Sorry for a rather small mod, it seems quite fine already.
Thanks for the mod.
Nemis
[General]
Your background should be 1024*768px

[Copter's Easy]
00:44:049 (3) - Make this slider adherent with 00:43:716 (2) - , it's good to see
00:55:049 (3) - this slider <u>seems</u> 00:53:382 (1) - , it's bad to see two times
01:21:716 (2) - Make this slider adherent with 01:21:383 (1) -

[Normal]
I suggest to use OD4
00:10:049 (2,3) - Try to make something different, sincerly I don't like this pattern
01:17:216 (2) - Move it in the center
01:18:216 (3) - Same as above
01:18:549 (4) - Move it 1 square to right in the Tiny grid since it's not in the center

[Kite's Hard]
This diff is done really good, I like it a lot! I only suggest to use HP6, I think HP5 is low for a Hard difficulty

[Insane]
00:02:049 (5) - Make this slider more adherent with 00:01:882 (4) -
00:03:382 (5) - Make this slider more adherent with 00:03:215 (4) - (or move it 1 square to right in the tiny grid)
00:05:382 (1,2,3,4,5,6,7) - I think you should remap this pattern: I don't think that the spacing changes have got a sense
00:05:382 (1,2,3,4,5,6,7) - CTRL + G
00:18:216 (5) - Move it 1 square to right in the tiny grid to make this slider more adherent with 00:18:549 (1) - 's end
00:19:716 (6) - (If you move ^) move this slider 1 square to right to stack it under 00:18:216 (5) -
00:32:549 (2,3,4,5,6,7,8) - You should remap this stream without the grid snap 'cause streams with low distance snap are hard to map in a grid
00:38:549 (7) - x:48 y:256?
00:56:382 (2) - You should make this slider more adherent with 00:55:882 (1) -
01:12:216 (6) - CTRL + G on this and on 01:12:549 (7) - would be really nice!
01:23:549 (1) - You should move this combo on 01:23:882 (4) -
Topic Starter
ampzz

Nemis wrote:

[General]
Your background should be 1024*768px - Widescreen background resolution is allowed to be 1366x768 from what I know.

[Copter's Easy]
00:44:049 (3) - Make this slider adherent with 00:43:716 (2) - , it's good to see- Done.
00:55:049 (3) - this slider <u>seems</u> 00:53:382 (1) - , it's bad to see two times- Changed around.
01:21:716 (2) - Make this slider adherent with 01:21:383 (1) - - Done.

[Normal]
I suggest to use OD4- Done.
00:10:049 (2,3) - Try to make something different, sincerly I don't like this pattern- I like it so unless there's more complaiunts about it, it'll stay..
01:17:216 (2) - Move it in the center - Done.
01:18:216 (3) - Same as above- Done.
01:18:549 (4) - Move it 1 square to right in the Tiny grid since it's not in the center- Done.

[Kite's Hard]
This diff is done really good, I like it a lot! I only suggest to use HP6, I think HP5 is low for a Hard difficulty

[Insane]
00:02:049 (5) - Make this slider more adherent with 00:01:882 (4) - - Done.
00:03:382 (5) - Make this slider more adherent with 00:03:215 (4) - (or move it 1 square to right in the tiny grid)
00:05:382 (1,2,3,4,5,6,7) - I think you should remap this pattern: I don't think that the spacing changes have got a sense- Done.
00:18:216 (5) - Move it 1 square to right in the tiny grid to make this slider more adherent with 00:18:549 (1) - 's end - Done.
00:19:716 (6) - (If you move ^) move this slider 1 square to right to stack it under 00:18:216 (5) - - Moved this entire pattern so it snaps correctly.
00:32:549 (2,3,4,5,6,7,8) - You should remap this stream without the grid snap 'cause streams with low distance snap are hard to map in a grid - Done.
00:38:549 (7) - x:48 y:256? - Went for something different here instead to ramp up the flow.
00:56:382 (2) - You should make this slider more adherent with 00:55:882 (1) - - Done.
01:12:216 (6) - CTRL + G on this and on 01:12:549 (7) - would be really nice!- This does make it more fun to play, I agree.
01:23:549 (1) - You should move this combo on 01:23:882 (4) -
Thanks for the mod.
Faust
Hi.

Did anyone tell you comboburst-0's width is larger than the allowed size ? (500x)

Copter's Easy:

- 00:40:716 (1,2) - So anti-climatic. Am pretty sure you can do something like getting rid of these and instead placing a slider at - 00:40:549 until - 00:41:049 -
Try it and see if you like that.

- 00:43:382 (1) - Shift this to - 00:43:216 - Make sure to level out the spacing while you're at it.

- 00:44:049 (3) - Suggestion ?

- 01:16:382 (1) - Not going to blanket this thing ? If you do, just make some curvature.

Normal:

Pretty solid level of engagement, though I don't see why you decide to use linear-styled sliders on the occasion.

- 00:37:882 (5) - Feels like this needs more distance from the previous note.

- 01:16:882 (1) - Hmm, remove the new combo here and place it on the next slider instead ?

- 01:19:549 (1) - Rather you removed this note, and moved - 01:18:549 (4) - to - 01:18:716 -

- 01:25:049 (3) - Shift to - 01:25:216 - , remove - 01:26:049 (4) -

Kite's Hard:

Already mentioned the lack of video playing on this difficulty in-game.

Insane:

This diff packs the heat of the song.

No qualms about this, but I'll add that soft-hitclaps sound so much better during the second half of the map.
Normal clapping as it is now sounds so obnoxious while the soft-sample version just seams itself into the song without being a ruckus.

Seen this thing months prior to this, so it's quite nice that it's all polished now.
Topic Starter
ampzz

Faust wrote:

Hi.

Did anyone tell you comboburst-0's width is larger than the allowed size? (500x) - I know that now.

Normal:

Pretty solid level of engagement, though I don't see why you decide to use linear-styled sliders on the occasion. - Redid the sliders to all have curvature since it actually fits in comparison to the Insane.

- 00:37:882 (5) - Feels like this needs more distance from the previous note.

- 01:16:882 (1) - Hmm, remove the new combo here and place it on the next slider instead ?

- 01:19:549 (1) - Rather you removed this note, and moved - 01:18:549 (4) - to - 01:18:716 -

- 01:25:049 (3) - Shift to - 01:25:216 - , remove - 01:26:049 (4) -
- Applied all of this. -

Kite's Hard:

Already mentioned the lack of video playing on this difficulty in-game. - My bad, fixed.

Insane:

This diff packs the heat of the song. - Thanks a lot. : D

No qualms about this, but I'll add that soft-hitclaps sound so much better during the second half of the map.
Normal clapping as it is now sounds so obnoxious while the soft-sample version just seams itself into the song without being a ruckus. - Applied this and it does sound better.

Seen this thing months prior to this, so it's quite nice that it's all polished now.
Mirage
[Copter's Easy]

  1. 00:15:049 (4) - I would put a NC here for consistency.
  2. 00:37:383 (3) - Put whistle on the body too, it follows the voice.
  3. 01:08:382 (4) - I would put a NC here for consistency.
[Normal]

  1. 00:32:549 (6) - This goes under the HP bar, move it somewhere else?
  2. 00:37:882 (1) - Try this: http://puu.sh/2vz0J ?
  3. 01:16:049 (3) - Since this HAS to be a NC, I would remove 01:14:882 (1) - and 01:17:216 (1) - then
  4. 01:18:716 (4) - Add this one and remove next.
  5. 01:25:216 (4) - NC.
[Kite's Hard]

  1. 00:43:216 (2) - Use normal hits for consistency please.
[Insane]

  1. 00:27:382 (9) - 11 combos is pretty high, just put a short one here. (NC)
  2. 00:32:216 (1) - This breaks the flow; Ctrl+G or do something else?
  3. 00:36:049 (10) - NC here instead of next.
  4. 01:22:549 (8) - This spacing is pretty low considered the triples jump, breaks the flow a bit, but keep it if you want.
  5. 01:24:216 (7) - http://puu.sh/2vzyW Put it here instead?
  6. 01:26:382 (10) - NC.
Very nice mapset.
Topic Starter
ampzz

Maddy wrote:

[Copter's Easy]

  1. 00:15:049 (4) - I would put a NC here for consistency. - Was a bad spot for the NC, removed the repeat slider out for two 1/1 sliders and a circle on the metronome with the NC there.
  2. 00:37:383 (3) - Put whistle on the body too, it follows the voice. - Done.
  3. 01:08:382 (4) - I would put a NC here for consistency. - Done.
[Normal]

  1. 00:32:549 (6) - This goes under the HP bar, move it somewhere else? - Swapped the combo up to make it all fit in the game area.
  2. 00:37:882 (1) - Try this: http://puu.sh/2vz0J ? - I prefer how I have it so no as it follows the vocals purely.
  3. 01:16:049 (3) - Since this HAS to be a NC, I would remove 01:14:882 (1) - and 01:17:216 (1) - then - Done.
  4. 01:18:716 (4) - Add this one and remove next. - Done.
  5. 01:25:216 (4) - NC. - Didn't apply this. Changed the comboing in this area around so that it made more sense.
[Kite's Hard]

  1. 00:43:216 (2) - Use normal hits for consistency please.
[Insane]

  1. 00:27:382 (9) - 11 combos is pretty high, just put a short one here. (NC) - Having a NC for something like this is silly in my opinion.
  2. 00:32:216 (1) - This breaks the flow; Ctrl+G or do something else? - Fluked it with a bit of repositioning and changing the style of this slider.
  3. 00:36:049 (10) - NC here instead of next. - That one was a mistake for NC, my bad, fixed.
  4. 01:22:549 (8) - This spacing is pretty low considered the triples jump, breaks the flow a bit, but keep it if you want. - Played this section on mouse and tablet quite a bit without it feeling
  5. 01:24:216 (7) - http://puu.sh/2vzyW Put it here instead? - Prefer where it is at the moment.
  6. 01:26:382 (10) - NC. - Why? This doesn't deserve the NC as it's still a part of the same band of music
Very nice mapset.
Thanks for the mod.
UnderminE
Easy
00:25:383 (1,3) - better use same sliders
01:11:716 - this whistle sounds totally weird here, like suddenly "what"

Normal
00:13:216 (3,4) - same line?
00:22:382 (4) - 1 grid right
00:26:382 (2,3) - stack
00:29:549 (5,6) - stack
00:34:882 (5,6) - stack
00:41:716 (4,5) - stack
00:56:382 (1,3) - hmm, using same sliders would look better
01:09:049 (3,4) - stack
01:09:882 (5,6) - stack
01:14:882 (4,5) - stack

insane
00:28:716 (4,2) - stack
00:49:549 (2,3,4,5,6,7) - these streams don't make sense ;_;
dunno if i've heard correct, but i think you used Drum-sound set here. Use them a bit louder than the other hitsounds since they are harder to hear than others. Feels like as if the note is silent.

Hard
00:46:716 (5) - add curve?
Hard is pretty nice.

Good luck /o/
Topic Starter
ampzz

UnderminE wrote:

Easy
00:25:383 (1,3) - better use same sliders - Done.
01:11:716 - this whistle sounds totally weird here, like suddenly "what" - Oops, fixed.

Normal
00:13:216 (3,4) - same line? - Oops, fixed.
00:22:382 (4) - 1 grid right - Done.
00:26:382 (2,3) - stack - I prefer how it is at the moment, since it's a differing vocal but will change if anyone else states it would be better as a stack.
00:29:549 (5,6) - stack - Same as above.
00:34:882 (5,6) - stack - Same as above.
00:41:716 (4,5) - stack - Same as above.
00:56:382 (1,3) - hmm, using same sliders would look better - Done.
01:09:049 (3,4) - stack - Done.
01:09:882 (5,6) - stack - Done.
01:14:882 (4,5) - stack - Same reason as others above.

insane
00:28:716 (4,2) - stack - Oops, fixed.
00:49:549 (2,3,4,5,6,7) - these streams don't make sense ;_; - Opted for simplifying the drum rolls at the end of the sliders as they fall on weird 1/8th timing and would play like shit.
dunno if i've heard correct, but i think you used Drum-sound set here. Use them a bit louder than the other hitsounds since they are harder to hear than others. Feels like as if the note is silent. - Which ones?

Good luck /o/
Thanks for the mod D-chan~ ♥
those
[General]
  1. Offset (+15); 1383 is my finding.
  2. Consider ending the Kiai section at 01:04:049 - instead.
[Insane]
  1. 00:10:049 (5) - Whistle here, right?
  2. 01:09:716 (6) - Spacing unnecessarily small; something closer to 1.00x or 1.10x would be better.
[Hard]
  1. There seems to be some missing objects in the intro section. The first two (after 00:02:216 - and 00:04:882 - ) are not as awkward as the blanked part after 00:15:549 - . I suppose an object to join the sections would play better, otherwise if it's intentional perhaps try to explain this?
Topic Starter
ampzz

those wrote:

[General]
  1. Offset (+15); 1383 is my finding. - Offset was already set to that though? - http://puu.sh/2NhEy.png
  2. Consider ending the Kiai section at 01:04:049 - instead. - For me I feel that the chorus ends at its current location as these extra few seconds don't have the same feeling to them so I would like to keep it as is.
[Insane]
  1. 00:10:049 (5) - Whistle here, right? - Oops, forgot that.
  2. 01:09:716 (6) - Spacing unnecessarily small; something closer to 1.00x or 1.10x would be better. - Applied this and also reformed the combo following it slightly to cater to this change.
Thanks, those.
those
Then it must've been 1398. There was something horribly wrong with the offset when I downloaded it and played.
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