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EGOIST - Namae no Nai Kaibutsu

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Xiaolin
Come on rank this, this was pending for 2 years ~ ;w;

Star for chu ~ <3
jonathanlfj
SPOILER

Yauxo wrote:

[lfj's Normal]
The kiais are flipped, arent they? :c pretty sure they are the same as other diffs...

■ 00:28:246 (1) - Blanket could need some improvement (wont go nazi on these, but just for the ones that look like they were supposed to be blankets)
00:33:579 (1) - How about this? 3's repeat could be silenced or see the 2nd example. The way it is now sounds really awkward to me with these short breaks in it. I guess that kinda relates to different mapping styles, but thats what I think about it. (Same suggestion goes for similar combos) these were intended to follow the consistant piano in the background while keeping up with the vocals, i would say its a matter of style

00:43:413 (3) - If youre willing to add some more difficulty into this you could also do this the issue is i dont want any continual 1/2s in this, but i will consider this if other people ask
■ 00:52:246 (1) - place the middle tick over (2)'s slidertick for an even better blanket :3
■ 01:47:413 (1) - 1/2 repeatable?
■ 01:52:746 (3) - ^, generally for all of these kinds. I think that a repeatable sounds better to the vocals
■ 03:29:246 (5) - add a circle here for the sake of consistency?
03:29:579 (1) - yiss :D

Imo the diff could have some more circle in them (to fill empty space like 01:07:913 (4) - , but I understand that this is the Easy-Normal thingy and that that'd probably too much to ask for (I guess?) so I guess thats fine) i can try converting some sliders into circles to compensate for this

[dat other Insane]
■ 03:13:579 (1) - more pixel mafia, y212
■ 03:41:246 (1) - 03:51:913 (1) - Gonna be honest, didnt expect this one to slow down and I dont think that using the same kind of slider as the fast ones before is a good way to handle this i've got numerous testplays on this part and people seem to have no problem playing it, this is referenced from miss you and i quite like how it fits here

Bat mapping too high for my noob modding D: Gj on these and sorry for nazi'ing here and there :3

Tari wrote:

Normal



  1. 00:27:413 (2) - I would add a new combo here, you seem to be keeping the circles one separate combo themselves and that huge break could be a big pain on the drain of the map just saying, even if hp drain is low adding a new combo here wouldn't hurt , + your going from circle to -> slider here so that's already a indication. also for consistency with 01:47:413 (1) - later
  2. 00:48:913 (3,1) - They're already closely symmetrical how about you just make them symmetrical by putting the notes in the same x-axis for here? I know it seems unnecessary because of the new combo there but I think it would make the map a bit cleaner don't you think so? i personally like this slightly diagonal feel since symmetry is not what im trying to enforce in this section
  3. 00:49:807 - Music gets alot stronger here but there isn't any volume change here, you should increase the volume of this green line by at least 10% because the music indeed does get louder here.
  4. 02:09:246 - ^ consistency.
  5. 00:44:246 - Oh if you don't know a sudden increase in note volume Id suggest you make this green line here 55% volume , it'll make more sense if you do this one only if you do the above. this one i think its fine since i switched to drum sample and it sounds louder than the soft
  6. 01:20:246 (3,4) - To be honest, I'd remove 4 and extend 3 to the white tick , the pause from slider 3 and the next note should be there, it fits way better with the music, especially since the instruments stop around the same time the vocals stop too. also please try to lower the volume of that slider end to about 40% too I think it'll fit really well with the music
    04:26:912 (2,3) - Same as above. i have remapped this part to better fit the rhythm
  7. 01:47:413 (1) - I can clearly hear a harp sound in the start of the slider? maybe you should add a whistle to the start of the slider?
  8. 02:37:579 (2) - I would place them so they're parallel , makes it look alot better with the previous slider there. and looks like the hard curves are done in purpose also. http://puu.sh/aChXt.jpg
  9. 02:49:579 (1) - The whole pattern has a change of polarity at the start of 02:50:913 (2) - because the whole pattern was suppose to lead to the symmetry pattern at start of 02:50:913 (2) - but it's not. I'd say you should make this slider face down , vertically that would make the pattern make much more sense to me.
  10. 03:18:913 (1) - What is this random whistle usage here e.e

lfj' Insane



  1. 01:03:579 (5) - New combo on this, these enlarged circle jumps would be easier to read if you added them.
  2. 01:29:413 (5) - We need more trianglessss and less squares QQQ try : http://puu.sh/aCrqn.jpg would be better :3
So good map D:
mod replies, if i didnt comment then i fixed it as-is
Thanks for the mods!
http://puu.sh/aDNs0.zip
Topic Starter
LunarSakuya

Tari wrote:

obligatory mod post incoming, I want to see this ranked :(




Hard



  1. 00:34:246 (2) - The flow towards the next note would be better if you made this slider face down http://puu.sh/aCkKJ.jpg also it'll look nice with previous note because your tilting it just slightly so it won't look bad with that note either. Fixed
  2. 00:38:913 (1) - This looks really ugly with the previous slider, I'd put it so it's symmetrical to the previous slider like this : http://puu.sh/aClDx.jpg despite the new combo there i would really recommend you do this anyway Fixed i think
  3. 00:48:746 (6) - Reverse selection here? the circle jumps would be more readable if you added a slider jump first and give players some time to react to that slider jump since the previous note is holding this jump would be easy and help players see that there is a jump about to come. Fixed
  4. 01:10:746 (8) - There is a stacking error here, should be at the same place as the previous note's slider end Fixed
  5. 01:17:579 (5) - Add a new combo here so there is consistency with the new combo you added 01:18:913 (1) - or remove the new combo from 01:18:913 (1) - and you don't need to add a new combo at 5 i checked all kiais for inconsistencies but i saw none?
  6. 02:37:579 (4) - ^
  7. 01:49:913 (5) - Whistle needs to be added, in fact they're alot of missing whistles in this section but I'll mention the places you could add them Fixed
  8. 01:52:246 (3) - ^ Fixed
  9. 03:31:913 (8) - I'd rather add a new combo here , the symmetry of this pattern ends and is broken completely by this note 03:31:913 (8) - and you want to make sure the symmetry pattern is only 1 combo i see what you mean but i kinda prefer consistency in this case. the note may not be symmetric but it isn't randomly placed either
  10. 03:55:413 (7) - I want you to center this, it'll make the map much cleaner :c make sure you adjust the spacing of 03:56:246 (8) - if you decide to move 7 here. Fixed
  11. 04:17:413 (2) - I like what you did before at 01:10:746 (8) - you provided a little jump there and I would like you to do it here too , try to place them like this : http://puu.sh/aCpXW.jpg Fixed

Insane



  1. 00:42:246 (5,6) - I'd rather you make this part more jumpy, your putting throughout the map I would make them like this : http://puu.sh/aCpOJ.jpg that would flow well. Fixed
  2. 01:06:746 (1) - Little issue here, but the stacking here is incredibly noticeable I'd prefer if you stack the end correctly with the start of 01:05:413 (1) - that overlap you can totally see here :P Fixed lol it was just coincidence but oh well
  3. 01:20:746 (7,8,9) - Ahh the normal hits sound really strange here I'd remove the normal hits from the red tick or add them on every beat here , it'll make them sound better to be honest. sounds ok imo =v=
  4. 02:22:413 (2) - You should really increase the spacing on this one, that previous slider gives so much room for reaction that practically a jump towards this note wouldn't be as hard to play. Fixed
  5. 03:13:579 (9) - I would new combo this note because this beat here is part of the new measure and I'd recommend some more hp recovery after such a long hard combo. Fixed
  6. 03:40:246 (1,2,3) - This pattern I wish you could of made 1 and 3 symmetrical it would of been better, alot better and really fits with the way you map sometimes since you did symmetry alot in this diff. Fixed
  7. 04:32:246 (1,2,3,4,5,6,7) - Reduce the spacing of each these jumps by a little bit? this part's supposed to be a bit harder since it's the last stretch and all w
So good map D:
Thanks so much Tari~~

and ty Lapis for the star xD

updated all diffs
Tinkle
I really want Eggroll ! xD
Natteke desu
Hirrou
[lfj's Insane]
00:38:079 (3) -on tail 00:38:413 (4) - try to add soft whistles here
00:42:246 (5) - you can add whistles here aswell(tail again) 00:42:913 (3) - and here(head)
02:10:246 (3,4) - well,whats about making them a bit more symmetrical? Yea, maybe it's your style or something but these two looks kinda messy
02:12:246 (1,3,1) - try to add finishes on these sliders (heads)
02:14:246 (3,4) - soft whistles or something like here? o:
02:19:746 (3) - try to add drum finish here, it sounds cool with the clap wich you used immo
02:23:579 (1,2,3,4,1) - well maybe it's just me but i found flow here a bit unnatural, consider something like that :
check the movement in pattern wich i suggested here
02:25:579 (1) - remove whistle and add normal finish
02:40:579 (5) - try to add drum finish, 02:41:079 (8) - same, on tail
02:44:246 (1) - finish on head
02:46:913 (1,1) - ^
02:49:579 (1) - ^
02:50:079 (2) - same
02:50:913 (1) - and here
03:06:580 (4) - try to add clap here (tail) and 03:07:079 (2) - here
^also if you accepting clap you could add soft whistle here 03:07:913 (6) -
aaand you can continue this hitsounds patter to 03:13:579 (1) -
03:24:246 (1) - 03:34:913 (1) - you could use here simple 2/4 clap pattern (or maybe normalhits, dunno)
04:13:913 (4) - use soft sampleset on tail, please
For the last kiai : check finishes wich i already suggested in simmilar part

[Insane]
01:03:246 (2,3) - maybe it's just me, but try to replace them with circles, for strange reason it feels much better :D
01:58:913 (1) - make a better blanket with 01:58:246 (6) -
01:59:579 (3,5) - make them a bit more symmetrical
02:10:579 (4) - try to move this slider to 47|137 or so
02:48:246 (1,2) - a better blanket please
04:38:579 (1) - nc :o?
also check hitsounds wich i suggested for jonathanlfj's diff, they might work with yours aswell

rest looks fine for me
Good luck!
Topic Starter
LunarSakuya

EvilElvis wrote:

Hirrou

[Insane]
01:03:246 (2,3) - maybe it's just me, but try to replace them with circles, for strange reason it feels much better :D Fixed
01:58:913 (1) - make a better blanket with 01:58:246 (6) - Fixed
01:59:579 (3,5) - make them a bit more symmetrical Fixed
02:10:579 (4) - try to move this slider to 47|137 or so Fixed
02:48:246 (1,2) - a better blanket please this is on purpose
04:38:579 (1) - nc :o? Fixed
also check hitsounds wich i suggested for jonathanlfj's diff, they might work with yours aswell sure~

rest looks fine for me
Good luck!
thanks!!

@jonny: the update is from a small timing fix
jonathanlfj
EvilElvis

EvilElvis wrote:

Hirrou
[lfj's Insane]
00:38:079 (3) -on tail 00:38:413 (4) - try to add soft whistles here most of my whistle patterns are following the piano in the background. I will apply them if i see fit
00:42:246 (5) - you can add whistles here aswell(tail again) 00:42:913 (3) - and here(head)
02:10:246 (3,4) - well,whats about making them a bit more symmetrical? Yea, maybe it's your style or something but these two looks kinda messy made the second one curve in a different direction
02:12:246 (1,3,1) - try to add finishes on these sliders (heads) finish will sound too much imo, which is why i used whistles
02:14:246 (3,4) - soft whistles or something like here? o: yes
02:19:746 (3) - try to add drum finish here, it sounds cool with the clap wich you used immo sounds a little out of place for me...
02:23:579 (1,2,3,4,1) - well maybe it's just me but i found flow here a bit unnatural, consider something like that : hmm i was trying to create a gradually increasing spacing effect here, your idea was nice but then the last spacing was too anti-climatic for me
check the movement in pattern wich i suggested here
02:25:579 (1) - remove whistle and add normal finish there is no finish in the music here...
02:40:579 (5) - try to add drum finish, 02:41:079 (8) - same, on tail again, sounds a bit too much for me
02:44:246 (1) - finish on head
02:46:913 (1,1) - ^
02:49:579 (1) - ^
02:50:079 (2) - same
02:50:913 (1) - and here i prefer to add finishes only when the music contain them
03:06:580 (4) - try to add clap here (tail) and 03:07:079 (2) - here
^also if you accepting clap you could add soft whistle here 03:07:913 (6) - these claps are nice, i didnt add whistles but instead added more claps
aaand you can continue this hitsounds patter to 03:13:579 (1) -
03:24:246 (1) - 03:34:913 (1) - you could use here simple 2/4 clap pattern (or maybe normalhits, dunno) this section is too soft to have claps
04:13:913 (4) - use soft sampleset on tail, please uhh there is a rather heavy beat here so i prefer the normal sound
For the last kiai : check finishes wich i already suggested in simmilar part
Thanks for modding! http://puu.sh/aUwVw.zip
Oracle
Is this getting ranked before my new term starts? =A=
captin1
soon(tm)
Asphyxia


General



  1. There's some inconsistencies in kiai-times, you might wanna check that if you guys decide to make them the same.
  2. Unsnapped green line in Normal, Hard and Insane at 02:04:249
  3. I'd raise the volume on every diff ~10%, the current hitsounds are good but they could be louder, don't you think? Maybe just me or my osu! volume being too low.

lfj's Normal



  1. +1 OD, it feels really weird that only this difficulty has this kind of settings, just raise it so the difficulty spread would get better setting-wise? And since you're not using that many complex rhythms, I don't see why not. :P
  2. 00:30:913 (1,2) - There's some blankets like this and 00:38:913 (1,3) - that could use some improvement, it's not a huge thing, just something if you want to polish your difficulty to the top notch.
  3. 01:16:246 (1,2) - Both of these repeats sound really empty due to their length so you could add whistles to the repeats? (Sorry, I suck with hitsounding but this seems cool to me so hey, worth the shot xD)
  4. 01:22:913 (3,4) - Doesn't look really that great compared to your earlier mapping due to the funny transition, you could rotate 01:23:579 (4) - a bit more
    to create a roundish form with 01:21:913 (2,3) - ?
  5. 02:36:246 (1,2) - Please take note that if you applied the whistle suggestion, it would go here too and all similar places!
  6. 02:42:913 (3,4) - Probably just flipped the other kiai to this? Anyway the transition suggestion would go here too then so yeah.
  7. Nice Normal

Hard



  1. There weren't really anything huge to say since this plays wonderfully and loved your style here. Sometimes your triple usage (e.g 00:41:413 (6,7,1) - ) felt kind of too much and made the Hard play a bit too hard for what I wanted it to play but obviously that's just me.
  2. 01:16:079 (1,2) - Wouldn't it make more sense to switch the NC's? You followed stanzas earlier so I guess this should too?
    Note; 01:26:746 (1,2) - is the same
  3. 04:33:246 (9,10) - I really suggest you to turn these into a 1/2 slider, the way this pattern played wasn't really as enjoyable as your other patterns and I think this would play a ton better with the 1/2 slider.

Insane




  • Good, just few things I want to mention;
  1. 01:09:746 (5,6,7) - Since you used mostly jumps before this, hitting 3 notes like this isn't really the best idea. I think you should come up with a small jump pattern in order this to feel more comfortable to play and match with your previous jumps and stuff, I got better results with this;
  2. 01:48:246 (4) - NC? It feels kinda weird that it's in the same combo as 01:47:413 (1,2,3) - .
  3. 01:52:746 (1) - Not sure if you follow the stanza NC pattern here too but with that logic, wouldn't it be more reasonable to 01:52:246 (8,1) - switch NC's?
  4. 02:23:913 (4) - If you can, try to move this slider a bit move to the right because when I testplayed this, this slider felt so close to 02:23:579 (3) - compared to 02:22:913 (1,2) - which wasn't really ideal if you ask me. Having something more consistent would definitely play better
  5. 03:08:246 (1) - The stops here play so well, great job <3
  6. 03:13:579 (1) - I'd remove this NC if I were you, you didn't seem to NC any of the other notes like 01:32:246 (8) - or 02:52:246 (11) - so this one feels quite inconsistent.
  7. 04:38:913 (3) - If you want to, this note could be moved to x:316 y:12 to create a better ending effect and making a cool triangle with 1's end, 2's head

lfj's Insane



  1. Something like overall, your 1st and 2nd kiai's first half seems to be spacing-wise kind of.... small compared to the second half, I really advice you to boost the spacing a bit or make some jumps, it'd make the diff more challenging and that's just good imo.
  2. 00:36:746 (3,4) - This small spacing kinda plays badly if you ask me, it was really confusing to play. If you want to introduce spaced triplets, you should use similar spacing to 00:45:579 (1,2,3) - , would play a ton better.
  3. 02:51:913 (6,7,1) - This didn't play really that great, wasn't too comfortable due to the extremely small spacing between the 1/4 sliders and how they've placed. Could you change it into something more natural, like this?

A really beautiful mapset you got here, call me back~
jonathanlfj

Asphyxia wrote:



lfj's Normal



  1. +1 OD, it feels really weird that only this difficulty has this kind of settings, just raise it so the difficulty spread would get better setting-wise? And since you're not using that many complex rhythms, I don't see why not. :P used OD3.5 Instead
  2. 00:30:913 (1,2) - There's some blankets like this and 00:38:913 (1,3) - that could use some improvement, it's not a huge thing, just something if you want to polish your difficulty to the top notch. fixed, these were done when i had like 2 ranked maps lol
  3. 01:16:246 (1,2) - Both of these repeats sound really empty due to their length so you could add whistles to the repeats? (Sorry, I suck with hitsounding but this seems cool to me so hey, worth the shot xD) done and applied to other kiais as well
  4. 01:22:913 (3,4) - Doesn't look really that great compared to your earlier mapping due to the funny transition, you could rotate 01:23:579 (4) - a bit more i was trying to create a double blanket here with 01:21:579 (1,2)
    to create a roundish form with 01:21:913 (2,3) - ?
  5. 02:36:246 (1,2) - Please take note that if you applied the whistle suggestion, it would go here too and all similar places! yeah
  6. 02:42:913 (3,4) - Probably just flipped the other kiai to this? Anyway the transition suggestion would go here too then so yeah. same reason as stated earlier (i used to copy paste back in the days too lolol)
  7. Nice Normal

lfj's Insane



  1. Something like overall, your 1st and 2nd kiai's first half seems to be spacing-wise kind of.... small compared to the second half, I really advice you to boost the spacing a bit or make some jumps, it'd make the diff more challenging and that's just good imo. made some spacing adjustments, tried not to break the overall flow
  2. 00:36:746 (3,4) - This small spacing kinda plays badly if you ask me, it was really confusing to play. If you want to introduce spaced triplets, you should use similar spacing to 00:45:579 (1,2,3) - , would play a ton better. i think you point it to the wrong object, but i increased the spacing at 00:36:746 (4,5,6) for a more flowy pattern
  3. 02:51:913 (6,7,1) - This didn't play really that great, wasn't too comfortable due to the extremely small spacing between the 1/4 sliders and how they've placed. Could you change it into something more natural, like this? i enlarged the spacing instead, i want to big slider jump to be exclusive for the last kiai via symmetry
Thanks for modding Asphyxia~

@Sakuya: i will leave the kiai consistency and volume suggestions under general to you, if you think its better to change it then you can change it for me as well
http://puu.sh/bC9ZK.zip
Fycho
psfycho pass <3
Topic Starter
LunarSakuya

Asphyxia wrote:



General



  1. There's some inconsistencies in kiai-times, you might wanna check that if you guys decide to make them the same. Fixed
  2. Unsnapped green line in Normal, Hard and Insane at 02:04:249 Fixed
  3. I'd raise the volume on every diff ~10%, the current hitsounds are good but they could be louder, don't you think? Maybe just me or my osu! volume being too low. Bumped up the volume by 10% in my kiais. I think jonnys' are good


Hard



  1. There weren't really anything huge to say since this plays wonderfully and loved your style here. Sometimes your triple usage (e.g 00:41:413 (6,7,1) - ) felt kind of too much and made the Hard play a bit too hard for what I wanted it to play but obviously that's just me. yeah I tried to limit the amount I put in there. Hopefully it balances itself out with the map
  2. 01:16:079 (1,2) - Wouldn't it make more sense to switch the NC's? You followed stanzas earlier so I guess this should too? Fixed
    Note; 01:26:746 (1,2) - is the same Fixed
  3. 04:33:246 (9,10) - I really suggest you to turn these into a 1/2 slider, the way this pattern played wasn't really as enjoyable as your other patterns and I think this would play a ton better with the 1/2 slider. Fixed

Insane




  • Good, just few things I want to mention;
  1. 01:09:746 (5,6,7) - Since you used mostly jumps before this, hitting 3 notes like this isn't really the best idea. I think you should come up with a small jump pattern in order this to feel more comfortable to play and match with your previous jumps and stuff, I got better results with this; Fixed
  2. 01:48:246 (4) - NC? It feels kinda weird that it's in the same combo as 01:47:413 (1,2,3) - . Fixed
  3. 01:52:746 (1) - Not sure if you follow the stanza NC pattern here too but with that logic, wouldn't it be more reasonable to 01:52:246 (8,1) - switch NC's? Fixed
  4. 02:23:913 (4) - If you can, try to move this slider a bit move to the right because when I testplayed this, this slider felt so close to 02:23:579 (3) - compared to 02:22:913 (1,2) - which wasn't really ideal if you ask me. Having something more consistent would definitely play better Fixed
  5. 03:08:246 (1) - The stops here play so well, great job <3 ty~
  6. 03:13:579 (1) - I'd remove this NC if I were you, you didn't seem to NC any of the other notes like 01:32:246 (8) - or 02:52:246 (11) - so this one feels quite inconsistent. i put this here because of another mod but i guess i can change it back
  7. 04:38:913 (3) - If you want to, this note could be moved to x:316 y:12 to create a better ending effect and making a cool triangle with 1's end, 2's head Fixed

A really beautiful mapset you got here, call me back~
Thanks so muucchh <3
Asphyxia
Bubbled! ~


(∩`-´)⊃━☆゚.*・。゚
Topic Starter
LunarSakuya
uugghghughughg life saver tyyyyyyy
Lust
really small IRC mod

log
18:24 LunarSakuya: lol it got bubbled gg
18:26 Lust: okay lets go
18:27 LunarSakuya: lool omg
18:28 Lust: do you have time to go over things in irc if i find anything
18:28 LunarSakuya: yeah sure
18:31 Lust: jonny's diff is so good ahhh =A=
18:31 LunarSakuya: ikr wtf
18:32 LunarSakuya: you know how like usually you want to take the hardest diff
18:32 LunarSakuya: here im just like w.e cool lmao
18:38 *Lust is editing [http://osu.ppy.sh/b/425890 EGOIST - Namae no Nai Kaibutsu [Insane]]
18:38 LunarSakuya: sup
18:39 Lust: 01:57:579 (5,6) - find a different location for 6, because while 5 is being played 6 appears and the player is already looking down there, but since the slider head of 5 is still like doing its thing it obstructs the slider end of 5 confusing the player
18:39 Lust: like i thought 5 was a circle tbh
18:39 Lust: not 5
18:39 Lust: 6
18:40 LunarSakuya: lol ok i'll unstack
18:42 LunarSakuya: https://osu.ppy.sh/ss/2055912is this ok
18:42 LunarSakuya: rip link
18:43 LunarSakuya: https://osu.ppy.sh/ss/2055912
18:43 Lust: yeah thats swood
18:44 LunarSakuya: lool
18:44 *Lust is editing [http://osu.ppy.sh/b/425387 EGOIST - Namae no Nai Kaibutsu [lfj's Normal]]
18:44 Lust: 03:29:579 (1) - good god
18:45 LunarSakuya: god lord
18:45 LunarSakuya: good*
18:45 Lust: ok other than that map is great

What we fixed:
  1. A confusing pattern in the Insane

Poke me when you are ready
Topic Starter
LunarSakuya
/slaps Lust
captin1
wow the snake
Lust
this is pretty gucci

great mapset, beautiful song

you and jonny both deserve the qualification!
Asphyxia
YESSSSSSSSssssssssssssssssssssssssss

Grats you guys this is awesomeeeeeee!
Topic Starter
LunarSakuya
Thankssssss :D :D :D
finally lmaoo
/slaps captin, asphyxia, jonny
Trust
snaaaake

grats
jonathanlfj
Now you know how it feels to get snaked
Gratz~
Natteke desu
oh wow it's happened, congrats!
dem red page
Aka
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
Satellite

Aka wrote:

YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
Sellenite
full 0.0
FYCHO-PASS!
HabiHolic
Gratz sakuya!!
F D Flourite
Finally it got ranked, congratz!!
Quilt
wow omedetou
Senritsu
Gratz~ / >w<)/
Raose
rip jonny's eggroll :C
Topic Starter
LunarSakuya
Thxs everyone =v=
IamKwaN
Congratulations! ლ(╹ε╹ლ)
Oracle
YEAHHHHHHHHHHHHHH
gratz sakuya!!!!! :) :) :)
meiikyuu
ok
BeatofIke
Gratz
NAI_old_1
good!
Vodermiene
hzgzgzgrdthjtrssdfghjkloiusdf 8-) 8-) 8-) 8-) 8-) :? :? :? :? :? 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
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