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EGOIST - Namae no Nai Kaibutsu

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jonathanlfj
first~
and star \o/
and can i take normal then? seems ur soloing insane
Topic Starter
LunarSakuya

jonathanlfj wrote:

first~
and star \o/
and can i take normal then? seems ur soloing insane
aww thanks a lot xDD<3
and still working around with diff spread, i'll let you know later ;)
Kairi
<3 !
Athena Tennos
two god map!~
>_<!~
EGOIST-_old
holy lord only full version on osu! so far

がんばれ~!
Quilt
♪ヽ(・∀・)ノ♪
Wreath
we'll wait for you until when complete it :3
Topic Starter
LunarSakuya
oh god.. Lol
inspire_
Thanks for working on this man, especially now that psycho-pass ended, it's imperative to the well being of our psycho-passes that this be finished.
Topic Starter
LunarSakuya
Ohaha my psycho pass is going up with this job too
xD I'll revive this eventually! ( ´ ▽ ` )ノ
jonathanlfj
asdfasdfasdfasdfasdfasd
AnreFM
My psycho pass is going up with this<3
HabiHolic
[jonathanlfj's Normal]

00:31:746 (2) - https://osu.ppy.sh/ss/1120608
00:35:579 (3) - add whistle
00:40:913 (4) - ^
01:28:746 (3) - How about this Rhythm ?


02:37:579 (2) - https://osu.ppy.sh/ss/1120620
03:02:913 (1) - delete note?
03:18:246 (2) - http://osu.ppy.sh/ss/1120621
03:20:913 (2) - https://osu.ppy.sh/ss/1120622

all suggestion~ good luck~
jonathanlfj

HabiHolic wrote:

[jonathanlfj's Normal]

00:31:746 (2) - https://osu.ppy.sh/ss/1120608 sure
00:35:579 (3) - add whistle
00:40:913 (4) - ^ dont feel whistles fit in these places since the music is rather quiet
01:28:746 (3) - How about this Rhythm ? i tried to avoid having connected 1/2 rhythms in this diff, wound want to keep this for the sake of difficulty control


02:37:579 (2) - https://osu.ppy.sh/ss/1120620 did something similar
03:02:913 (1) - delete note? ok
03:18:246 (2) - http://osu.ppy.sh/ss/1120621
03:20:913 (2) - https://osu.ppy.sh/ss/1120622 kinda breaks spacing here, i'd just sacrifice the symmetry
all suggestion~ good luck~
Thanks for the mod!
http://puu.sh/5qHyp.zip
Megurine Luka
Still active

~☆

Mine is dead.
Topic Starter
LunarSakuya
Thanks Luka xDDD
Mine's trying to not be dead
Kiiwa
great song :3
jonathanlfj
eggrolls are delicious

EDIT: JUMPPPP
Frostmourne

jonathanlfj wrote:

eggrolls are delicious

EDIT: STARRRR
Asphyxia
now it's +12 sp rank plz
meiikyuu
-n-?
F D Flourite
Wow... Sakuya you finally remember this. XD
[GB]Rush_FTK
Seemed a well-listening songs.Thank you to bring this songs to us.

Here are some suggestion.
Mod
I'm sorry for my poor English at first..
Sorry if my mod is terrible... I hope my mod can help you.


[General]
Warning(You must fix it):
- Green line is not snapped.(02:24:249→02:24:246)

[lfj's Normal]
Warning(You must fix it):
- Object is not snapped.(04:19:911/04:31:911)

Suggestion:
- 00:41:246 add a note since there has a stress note.
- At least OD+1 Please,Since it's normal difficult.

My Opinion:
- DR=4 OD=4?
- 03:34:913 ~ 03:56:246 break a little too long?
- 02:51:913 (4,1) Use circle in 02:51:913 and 02:52:079. let spinner begin at 02:52:246.
- 04:38:579 (4,1) Use circle in 04:38:579 and 04:38:746. let spinner begin at 04:38:913.

[Hard]
Suggestion:
- 02:52:329 (1) Let the spinner end up at 02:54:579,add a note in 02:54:746,add a spinner at 02:54:913 ~ 02:57:079.

My Opinion:
- 00:22:913 (1,1) there is no any stress note in 00:22:996.Why not let Spinner begin at 00:22:913?
- 00:42:913 (4) Played a little uncomfortable.
- 02:06:579 (7) turnover it?

[Insane]
Suggestion:
- 03:48:246 add a note.

My Opinion:
- 00:22:913 (1,1) Same as hard.
- 01:02:246 (7,8) swap?
- 01:02:246 (7,8) mobe to x=20 y=92?
- 04:25:079 ~ 04:38:579 not finished?

[eggroll]

My Opinion:
- DR+1?
- 00:22:913 (1,1) Same as hard.
- 01:10:746 (6,1) NC former rather than latter.
- 01:34:829 add a note.
- 02:37:413 (6) - move to x=180 y =122.seemed more comfortable.
- 03:06:913 (1,2,3,4,5,6) make 03:06:913 (1,2,3,4,5) to a star truck.then put 03:07:913 (6) in the star's center.
- 04:41:496 add a note.

A awesome beatmap! :)
Good luck! :)

EDITON:(2014/07/19)
Mod
[General]
Warning(You must fix it):
- Green line is not snapped.(02:04:249→02:04:246)
(Sorry for my caresless)

[ljf's Insane]
My Opinion:
Looked same as eggroll.keeping my suggestion about eggroll's difficult.

[Others]
Btw ,Is there any rules that "Beatmaps will not be ranked if it isn't has kiai time."?
Topic Starter
LunarSakuya

Rush_FTK wrote:

Seemed a well-listening songs.Thank you to bring this songs to us.

Here are some suggestion.
[box=Mod]I'm sorry for my poor English at first..
Sorry if my mod is terrible... I hope my mod can help you.


[General]
Warning(You must fix it):
- Green line is not snapped.(02:24:249→02:24:246) i did not seem to find a green line here?

[lfj's Normal]
Warning(You must fix it):
- Object is not snapped.(04:19:911/04:31:911) Fixed


[Hard]
Suggestion:
- 02:52:329 (1) Let the spinner end up at 02:54:579,add a note in 02:54:746,add a spinner at 02:54:913 ~ 02:57:079.

My Opinion:
- 00:22:913 (1,1) there is no any stress note in 00:22:996.Why not let Spinner begin at 00:22:913? i'll keep this because i wanted to emphasize the cymbal in the music
- 00:42:913 (4) Played a little uncomfortable. Fixed
- 02:06:579 (7) turnover it? should be ok imo

[Insane]
Suggestion:
- 03:48:246 add a note. theres a note~

My Opinion:
- 00:22:913 (1,1) Same as hard.
- 01:02:246 (7,8) swap?
- 01:02:246 (7,8) mobe to x=20 y=92? fixed a bit differently
- 04:25:079 ~ 04:38:579 not finished? just finished =v=


A awesome beatmap! :)
Good luck! :)
Thanks for the mod!!
jonathanlfj
good bye eggroll
we will miss you
kisata

time to return the favor<3

[General]
uwaaaaa, there's nothing wrong here...

[Insane]
  1. 00:45:413 (6) - ctrl+G? movement between 5 + 6 currently is a bit odd
  2. 00:59:413 (4) - you could have done something cool with the 1/4 drums here i guess ;_;
  3. 01:29:079 (3,4,5,1) - You could make a square with these! It would kinda look cool asthetic wise...
  4. 01:50:913 (2) - if you're doing a whistle every two measures, shouldn't there be one here? or are the whistles attached to something else?
  5. 03:13:746 - aww, I was kind of hoping you'd map this part like jonny did - the piano has some really nice stuff in there
fantastic

[Mama Jonny's Insane]
  1. 00:27:413 (1) - I'm not a fan of this slider to start. The vocal rhythm there would be much better represented by a repeat slider (repeat on 00:27:413 (1) - ) rather than a slow, twisty slider.
  2. 01:10:746 (6) - Shouldn't the NC be here, rather than 01:10:913 (1) - ?????? If we're going by phrasing at least, the vocal fits in with that idk.
  3. 02:30:746 (5) - saaaamme as above ^ ?
too good for me

[Hard]
  1. 00:49:079 (7) - later on, you handle this as two circles (specifically here 02:09:079 (7,8) - ) - why can't the same be done here, i think it would fit better and put the correct emphasis on 00:49:246 - ! There are a few more instances of that drum stop that could be done the same way too, up to you though ww
  2. 03:07:579 (5,6,7) - t-this might be a bit confusing for hard players, not sure though
  3. 03:25:579 (5) - why didn't you ctrl - g this? it would look so prettttyyy! same with 03:28:246 (5) - ;w;
  4. 03:40:246 (1,2,3) - omg aaaaaaaa hngggngngnghgngf
  5. 04:09:079 - some of the gaps in this whole section were a bit confusing - there are a couple places where I was expecting a note due to vocals or bass, but there wasn't one there (like right here for instane)
wow, i'm totally copying this hard for any hard diffs i'm making in the future

[Mama Jonny's Normal]
  1. www circles too big www
This map is too pro for my modding skills. Hope this helps even slightly, and good luck~! (frankly this shouldn't really be kd-able ww)
smallboat
HI,Sakuya. o/

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

1.Seems can add sliderslide mute the sliderslide sound?
2.Add 'ghost' tag?

[lfj's Normal]

02:21:579 (3) - 中間忘了clap?
02:25:579 (1) - 似乎前端能加finish

[Hard] (Seems missed many whistle?)

00:36:246 (5) - Forget to add a NC here?
00:52:246 (1) - Perhaps can stack better.
00:57:579 (3) - Forget to add a NC here? (Like 00:41:579 (1).)
01:48:246 (1) - Add a whistle? (Because you have add this in ins diff)
01:53:579 (1) - ^
01:58:913 (1) - Seems missed a whistle again.(Because you have add this in ins diff)
02:01:579 (1) - ^
02:04:246 (1) - Missed drum hs?
02:00:579 (5) - Perhaps can use ctrl+g.
02:18:913 (8) - Try to set a NC here?
02:40:246 (4) - Set a NC and remove clap,change whistle? (Look 02:40:246 (1) in ins diff)
03:53:579 (4) - NC?
04:17:413 (1,2) - Swap NC? (Check 04:17:579 (1) in ins diff.)
04:21:579 (6) - Add a NC?
04:26:913 (4) - ^

[Insane]

00:50:079 (2) - Perhaps can stack better.
01:18:746 (5) - Move to (312|212) make anti-jump?
02:12:746 (2) - Stack 02:10:913 (1) head?
02:41:079 (8) - Perhaps can use ctrl+g?
03:27:579 (3,4) - Feel add whistle at head is good better.(Like 03:24:913 (3,4).)
03:33:246 (3) - Perhaps can stack better.
04:10:913 (4) - DS changed(jump),so I suggest can set a NC here.

[lfj's Insane]

00:58:746 (7,8,9) - 也許可以整組移左邊一點避免overlap,保持這一組combo整體性? (像前面2組就沒碰到)
01:10:246 (4) - 這兩個由於是大跳,所以這NC一下應該比較好讀。
01:10:746 (6,1) - Vocal是從(6)開始出來的,看看要不要交換NC?
01:17:079 (4,6) - 感覺use ctrl+g還比較順?
01:22:079 (2) - 看看能是否跟前面的note stack一下?
01:28:246 (1) - 也許能彎一點,別overlap到(4)?
02:10:913 (1) - 試試ctrl+g?
02:23:913 (7,8) - 這一組cb的flow好像不太順暢,看看這兩個ctrl+g,試試?
02:30:246 (3,4,5,1) - 同01:10:246到01:10:746

Good luck ~ :D
jonathanlfj
Rush_FTK

Rush_FTK wrote:

[lfj's Normal]
Warning(You must fix it):
- Object is not snapped.(04:19:911/04:31:911) fixed

Suggestion:
- 00:41:246 add a note since there has a stress note. i would prefer leaving a break here to separate the vocal verses
- At least OD+1 Please,Since it's normal difficult.

My Opinion:
- DR=4 OD=4? did DR3.5 and OD3
- 03:34:913 ~ 03:56:246 break a little too long? i originally had a note in the middle but removed it to not catch players off-guard
- 02:51:913 (4,1) Use circle in 02:51:913 and 02:52:079. let spinner begin at 02:52:246. i want to stress the down beat here since using a spinner would rid the hitsound
- 04:38:579 (4,1) Use circle in 04:38:579 and 04:38:746. let spinner begin at 04:38:913. as above

[eggroll]

My Opinion:
- DR+1? i dont want the player to struggle at keeping the drain alive
- 00:22:913 (1,1) Same as hard. there is a finish there
- 01:10:746 (6,1) NC former rather than latter. sure
- 01:34:829 add a note. thats way too troll, since it will force the player to stop spinning
- 02:37:413 (6) - move to x=180 y =122.seemed more comfortable. moved it to a similar location
- 03:06:913 (1,2,3,4,5,6) make 03:06:913 (1,2,3,4,5) to a star truck.then put 03:07:913 (6) in the star's center. i can see your point here but then im forced to make an anti jump, which will make this pattern a lot harder to read
- 04:41:496 add a note. same as 01:34:829

afappy

apaffy wrote:


i have taught you well, but you forgot to FIRE IN THE HOLE

[Mama Jonny's Insane]
  1. 00:27:413 (1) - I'm not a fan of this slider to start. The vocal rhythm there would be much better represented by a repeat slider (repeat on 00:27:413 (1) - ) rather than a slow, twisty slider. yeah i planned to nuke this lol
  2. 01:10:746 (6) - Shouldn't the NC be here, rather than 01:10:913 (1) - ?????? If we're going by phrasing at least, the vocal fits in with that idk. yeah
  3. 02:30:746 (5) - saaaamme as above ^ ? oui
too good for me and i was like yooooooooo

[Mama Jonny's Normal]
  1. www circles too big www well its the lowest diff
[/notice]

smallboat

smallboat wrote:

[lfj's Normal]

02:21:579 (3) - 中間忘了clap? 中间不是2/4线啊
02:25:579 (1) - 似乎前端能加finish 觉得有些太突出了

[lfj's Insane]

00:58:746 (7,8,9) - 也許可以整組移左邊一點避免overlap,保持這一組combo整體性? (像前面2組就沒碰到)
01:10:246 (4) - 這兩個由於是大跳,所以這NC一下應該比較好讀。其实我觉得这里antijump比jump更难读所以改成之后NC了
01:10:746 (6,1) - Vocal是從(6)開始出來的,看看要不要交換NC? 恩这里
01:17:079 (4,6) - 感覺use ctrl+g還比較順? 这里考虑到了01:17:413 (6,1) 的flow
01:22:079 (2) - 看看能是否跟前面的note stack一下? 改好看了一些
01:28:246 (1) - 也許能彎一點,別overlap到(4)? 改成了blanket
02:10:913 (1) - 試試ctrl+g? 打起来有点难flow也不对劲
02:23:913 (7,8) - 這一組cb的flow好像不太順暢,看看這兩個ctrl+g,試試?
02:30:246 (3,4,5,1) - 同01:10:246到01:10:746 一样的setup
Thanks for modding~
http://puu.sh/aj5oV.zip
Topic Starter
LunarSakuya

apaffy wrote:


time to return the favor<3 <3

[General]
uwaaaaa, there's nothing wrong here...

[Insane]
  1. 00:45:413 (6) - ctrl+G? movement between 5 + 6 currently is a bit odd i think i'll keep this for now, the pulling back motion seemed ok and i wanted to keep the spacing a bit conservative here
  2. 00:59:413 (4) - you could have done something cool with the 1/4 drums here i guess ;_; Fixed~
  3. 01:29:079 (3,4,5,1) - You could make a square with these! It would kinda look cool asthetic wise... i made like a rhombus lmao
  4. 01:50:913 (2) - if you're doing a whistle every two measures, shouldn't there be one here? or are the whistles attached to something else? Fixed. yeah i was basing it mainly off what i heard rip
  5. 03:13:746 - aww, I was kind of hoping you'd map this part like jonny did - the piano has some really nice stuff in there im debating this lol..ghufajkdseds
fantastic

[Hard]
  1. 00:49:079 (7) - later on, you handle this as two circles (specifically here 02:09:079 (7,8) - ) - why can't the same be done here, i think it would fit better and put the correct emphasis on 00:49:246 - ! There are a few more instances of that drum stop that could be done the same way too, up to you though ww fixed
  2. 03:07:579 (5,6,7) - t-this might be a bit confusing for hard players, not sure though changed to illuminati triangle
  3. 03:25:579 (5) - why didn't you ctrl - g this? it would look so prettttyyy! same with 03:28:246 (5) - ;w; i wanted to keep a wavy motion with the cursor orz
  4. 03:40:246 (1,2,3) - omg aaaaaaaa hngggngngnghgngf gnhnghnhgnhg
  5. 04:09:079 - some of the gaps in this whole section were a bit confusing - there are a couple places where I was expecting a note due to vocals or bass, but there wasn't one there (like right here for instane) fixed i hope
wow, i'm totally copying this hard for any hard diffs i'm making in the future

[Mama Jonny's Normal]
  1. www circles too big www wwwwwwww
This map is too pro for my modding skills. Hope this helps even slightly, and good luck~! (frankly this shouldn't really be kd-able ww) no you are kd-able w
thxs for kawaii mod ~~~

smallboat wrote:

HI,Sakuya. o/

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

1.Seems can add sliderslide mute the sliderslide sound? i think it'll be ok =v=
2.Add 'ghost' tag? huh?


[Hard] (Seems missed many whistle?) yes fixed lol

00:36:246 (5) - Forget to add a NC here? oops
00:52:246 (1) - Perhaps can stack better. Fixed
00:57:579 (3) - Forget to add a NC here? (Like 00:41:579 (1).) Fixed
01:48:246 (1) - Add a whistle? (Because you have add this in ins diff) Fixed
01:53:579 (1) - ^ Fixed
01:58:913 (1) - Seems missed a whistle again.(Because you have add this in ins diff) Fixed
02:01:579 (1) - ^ Fixed
02:04:246 (1) - Missed drum hs? ?
02:00:579 (5) - Perhaps can use ctrl+g. Fixed
02:18:913 (8) - Try to set a NC here? i kept to maintain consistency
02:40:246 (4) - Set a NC and remove clap,change whistle? (Look 02:40:246 (1) in ins diff) Fixed
03:53:579 (4) - NC? Fixed
04:17:413 (1,2) - Swap NC? (Check 04:17:579 (1) in ins diff.) Fixed
04:21:579 (6) - Add a NC? kept this
04:26:913 (4) - ^ Fixed

[Insane]

00:50:079 (2) - Perhaps can stack better. Fixed
01:18:746 (5) - Move to (312|212) make anti-jump? Fixed
02:12:746 (2) - Stack 02:10:913 (1) head? i'll keep the pinwheel w
02:41:079 (8) - Perhaps can use ctrl+g? Fixed
03:27:579 (3,4) - Feel add whistle at head is good better.(Like 03:24:913 (3,4).) Fixed
03:33:246 (3) - Perhaps can stack better. Fixed
04:10:913 (4) - DS changed(jump),so I suggest can set a NC here. Fixed

Good luck ~ :D
Thanks! <3
jonathan's diffs updated too

jonathanlfj wrote:

apaffy wrote:


i have taught you well, but you forgot to FIRE IN THE HOLE
wow apaffy you missed
kisata

LunarSakuya wrote:

jonathanlfj wrote:

i have taught you well, but you forgot to FIRE IN THE HOLE
wow apaffy you missed
s-sorry... ;w;

edit: star!
Kiiwa
omg please rank it
Yauxo
Hi there, random mod passing by :3
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ It wouldve been amazing if the outro wouldve been mapped, it's still pretty strong and having it not mapped like this feels like a waste :c

[lfj's Normal]
The kiais are flipped, arent they? :c

■ 00:28:246 (1) - Blanket could need some improvement (wont go nazi on these, but just for the ones that look like they were supposed to be blankets)
00:33:579 (1) - How about this? 3's repeat could be silenced or see the 2nd example. The way it is now sounds really awkward to me with these short breaks in it. I guess that kinda relates to different mapping styles, but thats what I think about it. (Same suggestion goes for similar combos)

00:43:413 (3) - If youre willing to add some more difficulty into this you could also do this
■ 00:52:246 (1) - place the middle tick over (2)'s slidertick for an even better blanket :3
■ 01:47:413 (1) - 1/2 repeatable?
■ 01:52:746 (3) - ^, generally for all of these kinds. I think that a repeatable sounds better to the vocals
■ 03:29:246 (5) - add a circle here for the sake of consistency?
03:29:579 (1) - yiss :D

Imo the diff could have some more circle in them (to fill empty space like 01:07:913 (4) - , but I understand that this is the Easy-Normal thingy and that that'd probably too much to ask for (I guess?) so I guess thats fine)

[Hard]
Map looks completely fine to me, so have some overlap pixel beauty treatment (sorry ;w;)

■ How about AR 7,5? As Normal has AR5, I think the transition to AR7 or 7,5 would be more enjoyable. (Ive modded this with AR7,5 and I think it's fine)
■ 01:10:746 (8) - Pixel Mafia, move to y327
■ 01:21:246 (5) - How about adding low volume whistles and raising the volume up on every repeat? Adds a nice little effect imo
■ 02:06:246 (6) - More Pixel Mafia, move to x473 and 02:07:579 (3) - +1 on each coord
■ 02:23:246 (2) - +1x
■ 02:37:579 (4) - +1y
■ 02:40:746 (3) - Maybe ctrl h this one? Would feel better imo
03:04:246 (1) - Have (1) and the previous (2) + (3) be a nice triangle. Also Try to adjust 03:04:246 (1,2,3,4) - so that 03:04:246 (1,2,1) - is just the same as 03:03:246 (2,3,1) -
■ 03:51:913 (3) - +1y
■ 04:14:246 (3) - +1 each coord
■ 04:17:413 (2) - Should be an overlap with 04:17:579 (1) - imo. It's similar to 04:20:079 (7,1) - 's vocal line and an overlap makes this feel more impressive and strong .. or something ._.

[Insane]
■ 01:10:746 (9) - 355/95. Less of a nazi actually, it's easy to spot while playing and looks meh
■ 00:49:579 (1) - Resnap this one to 0,10 DS (to be the same as 02:09:579 (1) - (and because it looks better))
■ 03:15:579 - Remove that green line
■ 03:34:579 (3) - Probably just me, but I think a slowdown like 03:28:913 (1) - would fit here as well
■ 03:46:079 - This empty beat feels off as the following beat continues without any breaks like this. Consider adding a circle here for consistency? Maybe also replace 03:46:246 (3,4) - with a slider then
04:12:746 (2,3,4) - I have to hate you now because I know that I'll not be able to guess these when playing HDHR D: Nothing too wrong with these though

[dat other Insane]
■ 03:13:579 (1) - more pixel mafia, y212
■ 03:41:246 (1) - 03:51:913 (1) - Gonna be honest, didnt expect this one to slow down and I dont think that using the same kind of slider as the fast ones before is a good way to handle this

Bat mapping too high for my noob modding D: Gj on these and sorry for nazi'ing here and there :3
Topic Starter
LunarSakuya

Yauxo wrote:

Hi there, random mod passing by :3
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ It wouldve been amazing if the outro wouldve been mapped, it's still pretty strong and having it not mapped like this feels like a waste :c
hmm I'll consider it. It's strong but the beat wasn't as obvious as the other parts? Didn't wanna drag out the drain time either


[Hard]
Map looks completely fine to me, so have some overlap pixel beauty treatment (sorry ;w;)

■ How about AR 7,5? As Normal has AR5, I think the transition to AR7 or 7,5 would be more enjoyable. (Ive modded this with AR7,5 and I think it's fine) yeah i found both to be not too bad imo. I decided to keep 8 for now mainly bc of the higher bpm and note density
■ 01:10:746 (8) - Pixel Mafia, move to y327 Fixed
■ 01:21:246 (5) - How about adding low volume whistles and raising the volume up on every repeat? Adds a nice little effect imo just added whistle on head xD
■ 02:06:246 (6) - More Pixel Mafia, move to x473 and 02:07:579 (3) - +1 on each coord
■ 02:23:246 (2) - +1x Fixed
■ 02:37:579 (4) - +1y Fixed
■ 02:40:746 (3) - Maybe ctrl h this one? Would feel better imo tried to make this transition a bit more interesting
03:04:246 (1) - Have (1) and the previous (2) + (3) be a nice triangle. Also Try to adjust 03:04:246 (1,2,3,4) - so that 03:04:246 (1,2,1) - is just the same as 03:03:246 (2,3,1) - Fixed, was slightly confused with the latter suggestion
■ 03:51:913 (3) - +1y Fixed
■ 04:14:246 (3) - +1 each coord Fixed
■ 04:17:413 (2) - Should be an overlap with 04:17:579 (1) - imo. It's similar to 04:20:079 (7,1) - 's vocal line and an overlap makes this feel more impressive and strong .. or something ._. yea it's a good observation lol but I wanted a jump for these kinds of parts like at 02:30:746 (7,1) -


[Insane]
■ 01:10:746 (9) - 355/95. Less of a nazi actually, it's easy to spot while playing and looks meh Fixed
■ 00:49:579 (1) - Resnap this one to 0,10 DS (to be the same as 02:09:579 (1) - (and because it looks better)) Fixed
■ 03:15:579 - Remove that green line Fixed
■ 03:34:579 (3) - Probably just me, but I think a slowdown like 03:28:913 (1) - would fit here as well hmm it's supposed to speed up with the crescendo =v=
■ 03:46:079 - This empty beat feels off as the following beat continues without any breaks like this. Consider adding a circle here for consistency? Maybe also replace 03:46:246 (3,4) - with a slider then Fixed
04:12:746 (2,3,4) - I have to hate you now because I know that I'll not be able to guess these when playing HDHR D: Nothing too wrong with these though orz

Bat mapping too high for my noob modding D: Gj on these and sorry for nazi'ing here and there :3
Thanks a lot!! xD i was gonna post in the queue for m4m but

@Kiiwa omg i will <3
Tari
obligatory mod post incoming, I want to see this ranked :(



Normal



  1. 00:27:413 (2) - I would add a new combo here, you seem to be keeping the circles one separate combo themselves and that huge break could be a big pain on the drain of the map just saying, even if hp drain is low adding a new combo here wouldn't hurt , + your going from circle to -> slider here so that's already a indication. also for consistency with 01:47:413 (1) - later
  2. 00:48:913 (3,1) - They're already closely symmetrical how about you just make them symmetrical by putting the notes in the same x-axis for here? I know it seems unnecessary because of the new combo there but I think it would make the map a bit cleaner don't you think so?
  3. 00:49:807 - Music gets alot stronger here but there isn't any volume change here, you should increase the volume of this green line by at least 10% because the music indeed does get louder here.
  4. 02:09:246 - ^ consistency.
  5. 00:44:246 - Oh if you don't know a sudden increase in note volume Id suggest you make this green line here 55% volume , it'll make more sense if you do this one only if you do the above.
  6. 01:20:246 (3,4) - To be honest, I'd remove 4 and extend 3 to the white tick , the pause from slider 3 and the next note should be there, it fits way better with the music, especially since the instruments stop around the same time the vocals stop too. also please try to lower the volume of that slider end to about 40% too I think it'll fit really well with the music
    04:26:912 (2,3) - Same as above.
  7. 01:47:413 (1) - I can clearly hear a harp sound in the start of the slider? maybe you should add a whistle to the start of the slider?
  8. 02:37:579 (2) - I would place them so they're parallel , makes it look alot better with the previous slider there. and looks like the hard curves are done in purpose also. http://puu.sh/aChXt.jpg
  9. 02:49:579 (1) - The whole pattern has a change of polarity at the start of 02:50:913 (2) - because the whole pattern was suppose to lead to the symmetry pattern at start of 02:50:913 (2) - but it's not. I'd say you should make this slider face down , vertically that would make the pattern make much more sense to me.
  10. 03:18:913 (1) - What is this random whistle usage here e.e

Hard



  1. 00:34:246 (2) - The flow towards the next note would be better if you made this slider face down http://puu.sh/aCkKJ.jpg also it'll look nice with previous note because your tilting it just slightly so it won't look bad with that note either.
  2. 00:38:913 (1) - This looks really ugly with the previous slider, I'd put it so it's symmetrical to the previous slider like this : http://puu.sh/aClDx.jpg despite the new combo there i would really recommend you do this anyway
  3. 00:48:746 (6) - Reverse selection here? the circle jumps would be more readable if you added a slider jump first and give players some time to react to that slider jump since the previous note is holding this jump would be easy and help players see that there is a jump about to come.
  4. 01:10:746 (8) - There is a stacking error here, should be at the same place as the previous note's slider end
  5. 01:17:579 (5) - Add a new combo here so there is consistency with the new combo you added 01:18:913 (1) - or remove the new combo from 01:18:913 (1) - and you don't need to add a new combo at 5
  6. 02:37:579 (4) - ^
  7. 01:49:913 (5) - Whistle needs to be added, in fact they're alot of missing whistles in this section but I'll mention the places you could add them
  8. 01:52:246 (3) - ^
  9. 03:31:913 (8) - I'd rather add a new combo here , the symmetry of this pattern ends and is broken completely by this note 03:31:913 (8) - and you want to make sure the symmetry pattern is only 1 combo
  10. 03:55:413 (7) - I want you to center this, it'll make the map much cleaner :c make sure you adjust the spacing of 03:56:246 (8) - if you decide to move 7 here.
  11. 04:17:413 (2) - I like what you did before at 01:10:746 (8) - you provided a little jump there and I would like you to do it here too , try to place them like this : http://puu.sh/aCpXW.jpg

Insane



  1. 00:42:246 (5,6) - I'd rather you make this part more jumpy, your putting throughout the map I would make them like this : http://puu.sh/aCpOJ.jpg that would flow well.
  2. 01:06:746 (1) - Little issue here, but the stacking here is incredibly noticeable I'd prefer if you stack the end correctly with the start of 01:05:413 (1) - that overlap you can totally see here :P
  3. 01:20:746 (7,8,9) - Ahh the normal hits sound really strange here I'd remove the normal hits from the red tick or add them on every beat here , it'll make them sound better to be honest.
  4. 02:22:413 (2) - You should really increase the spacing on this one, that previous slider gives so much room for reaction that practically a jump towards this note wouldn't be as hard to play.
  5. 03:13:579 (9) - I would new combo this note because this beat here is part of the new measure and I'd recommend some more hp recovery after such a long hard combo.
  6. 03:40:246 (1,2,3) - This pattern I wish you could of made 1 and 3 symmetrical it would of been better, alot better and really fits with the way you map sometimes since you did symmetry alot in this diff.
  7. 04:32:246 (1,2,3,4,5,6,7) - Reduce the spacing of each these jumps by a little bit?

lfj' Insane



  1. 01:03:579 (5) - New combo on this, these enlarged circle jumps would be easier to read if you added them.
  2. 01:29:413 (5) - We need more trianglessss and less squares QQQ try : http://puu.sh/aCrqn.jpg would be better :3
So good map D:
Xiaolin
Come on rank this, this was pending for 2 years ~ ;w;

Star for chu ~ <3
jonathanlfj
SPOILER

Yauxo wrote:

[lfj's Normal]
The kiais are flipped, arent they? :c pretty sure they are the same as other diffs...

■ 00:28:246 (1) - Blanket could need some improvement (wont go nazi on these, but just for the ones that look like they were supposed to be blankets)
00:33:579 (1) - How about this? 3's repeat could be silenced or see the 2nd example. The way it is now sounds really awkward to me with these short breaks in it. I guess that kinda relates to different mapping styles, but thats what I think about it. (Same suggestion goes for similar combos) these were intended to follow the consistant piano in the background while keeping up with the vocals, i would say its a matter of style

00:43:413 (3) - If youre willing to add some more difficulty into this you could also do this the issue is i dont want any continual 1/2s in this, but i will consider this if other people ask
■ 00:52:246 (1) - place the middle tick over (2)'s slidertick for an even better blanket :3
■ 01:47:413 (1) - 1/2 repeatable?
■ 01:52:746 (3) - ^, generally for all of these kinds. I think that a repeatable sounds better to the vocals
■ 03:29:246 (5) - add a circle here for the sake of consistency?
03:29:579 (1) - yiss :D

Imo the diff could have some more circle in them (to fill empty space like 01:07:913 (4) - , but I understand that this is the Easy-Normal thingy and that that'd probably too much to ask for (I guess?) so I guess thats fine) i can try converting some sliders into circles to compensate for this

[dat other Insane]
■ 03:13:579 (1) - more pixel mafia, y212
■ 03:41:246 (1) - 03:51:913 (1) - Gonna be honest, didnt expect this one to slow down and I dont think that using the same kind of slider as the fast ones before is a good way to handle this i've got numerous testplays on this part and people seem to have no problem playing it, this is referenced from miss you and i quite like how it fits here

Bat mapping too high for my noob modding D: Gj on these and sorry for nazi'ing here and there :3

Tari wrote:

Normal



  1. 00:27:413 (2) - I would add a new combo here, you seem to be keeping the circles one separate combo themselves and that huge break could be a big pain on the drain of the map just saying, even if hp drain is low adding a new combo here wouldn't hurt , + your going from circle to -> slider here so that's already a indication. also for consistency with 01:47:413 (1) - later
  2. 00:48:913 (3,1) - They're already closely symmetrical how about you just make them symmetrical by putting the notes in the same x-axis for here? I know it seems unnecessary because of the new combo there but I think it would make the map a bit cleaner don't you think so? i personally like this slightly diagonal feel since symmetry is not what im trying to enforce in this section
  3. 00:49:807 - Music gets alot stronger here but there isn't any volume change here, you should increase the volume of this green line by at least 10% because the music indeed does get louder here.
  4. 02:09:246 - ^ consistency.
  5. 00:44:246 - Oh if you don't know a sudden increase in note volume Id suggest you make this green line here 55% volume , it'll make more sense if you do this one only if you do the above. this one i think its fine since i switched to drum sample and it sounds louder than the soft
  6. 01:20:246 (3,4) - To be honest, I'd remove 4 and extend 3 to the white tick , the pause from slider 3 and the next note should be there, it fits way better with the music, especially since the instruments stop around the same time the vocals stop too. also please try to lower the volume of that slider end to about 40% too I think it'll fit really well with the music
    04:26:912 (2,3) - Same as above. i have remapped this part to better fit the rhythm
  7. 01:47:413 (1) - I can clearly hear a harp sound in the start of the slider? maybe you should add a whistle to the start of the slider?
  8. 02:37:579 (2) - I would place them so they're parallel , makes it look alot better with the previous slider there. and looks like the hard curves are done in purpose also. http://puu.sh/aChXt.jpg
  9. 02:49:579 (1) - The whole pattern has a change of polarity at the start of 02:50:913 (2) - because the whole pattern was suppose to lead to the symmetry pattern at start of 02:50:913 (2) - but it's not. I'd say you should make this slider face down , vertically that would make the pattern make much more sense to me.
  10. 03:18:913 (1) - What is this random whistle usage here e.e

lfj' Insane



  1. 01:03:579 (5) - New combo on this, these enlarged circle jumps would be easier to read if you added them.
  2. 01:29:413 (5) - We need more trianglessss and less squares QQQ try : http://puu.sh/aCrqn.jpg would be better :3
So good map D:
mod replies, if i didnt comment then i fixed it as-is
Thanks for the mods!
http://puu.sh/aDNs0.zip
Topic Starter
LunarSakuya

Tari wrote:

obligatory mod post incoming, I want to see this ranked :(




Hard



  1. 00:34:246 (2) - The flow towards the next note would be better if you made this slider face down http://puu.sh/aCkKJ.jpg also it'll look nice with previous note because your tilting it just slightly so it won't look bad with that note either. Fixed
  2. 00:38:913 (1) - This looks really ugly with the previous slider, I'd put it so it's symmetrical to the previous slider like this : http://puu.sh/aClDx.jpg despite the new combo there i would really recommend you do this anyway Fixed i think
  3. 00:48:746 (6) - Reverse selection here? the circle jumps would be more readable if you added a slider jump first and give players some time to react to that slider jump since the previous note is holding this jump would be easy and help players see that there is a jump about to come. Fixed
  4. 01:10:746 (8) - There is a stacking error here, should be at the same place as the previous note's slider end Fixed
  5. 01:17:579 (5) - Add a new combo here so there is consistency with the new combo you added 01:18:913 (1) - or remove the new combo from 01:18:913 (1) - and you don't need to add a new combo at 5 i checked all kiais for inconsistencies but i saw none?
  6. 02:37:579 (4) - ^
  7. 01:49:913 (5) - Whistle needs to be added, in fact they're alot of missing whistles in this section but I'll mention the places you could add them Fixed
  8. 01:52:246 (3) - ^ Fixed
  9. 03:31:913 (8) - I'd rather add a new combo here , the symmetry of this pattern ends and is broken completely by this note 03:31:913 (8) - and you want to make sure the symmetry pattern is only 1 combo i see what you mean but i kinda prefer consistency in this case. the note may not be symmetric but it isn't randomly placed either
  10. 03:55:413 (7) - I want you to center this, it'll make the map much cleaner :c make sure you adjust the spacing of 03:56:246 (8) - if you decide to move 7 here. Fixed
  11. 04:17:413 (2) - I like what you did before at 01:10:746 (8) - you provided a little jump there and I would like you to do it here too , try to place them like this : http://puu.sh/aCpXW.jpg Fixed

Insane



  1. 00:42:246 (5,6) - I'd rather you make this part more jumpy, your putting throughout the map I would make them like this : http://puu.sh/aCpOJ.jpg that would flow well. Fixed
  2. 01:06:746 (1) - Little issue here, but the stacking here is incredibly noticeable I'd prefer if you stack the end correctly with the start of 01:05:413 (1) - that overlap you can totally see here :P Fixed lol it was just coincidence but oh well
  3. 01:20:746 (7,8,9) - Ahh the normal hits sound really strange here I'd remove the normal hits from the red tick or add them on every beat here , it'll make them sound better to be honest. sounds ok imo =v=
  4. 02:22:413 (2) - You should really increase the spacing on this one, that previous slider gives so much room for reaction that practically a jump towards this note wouldn't be as hard to play. Fixed
  5. 03:13:579 (9) - I would new combo this note because this beat here is part of the new measure and I'd recommend some more hp recovery after such a long hard combo. Fixed
  6. 03:40:246 (1,2,3) - This pattern I wish you could of made 1 and 3 symmetrical it would of been better, alot better and really fits with the way you map sometimes since you did symmetry alot in this diff. Fixed
  7. 04:32:246 (1,2,3,4,5,6,7) - Reduce the spacing of each these jumps by a little bit? this part's supposed to be a bit harder since it's the last stretch and all w
So good map D:
Thanks so much Tari~~

and ty Lapis for the star xD

updated all diffs
Tinkle
I really want Eggroll ! xD
Natteke desu
Hirrou
[lfj's Insane]
00:38:079 (3) -on tail 00:38:413 (4) - try to add soft whistles here
00:42:246 (5) - you can add whistles here aswell(tail again) 00:42:913 (3) - and here(head)
02:10:246 (3,4) - well,whats about making them a bit more symmetrical? Yea, maybe it's your style or something but these two looks kinda messy
02:12:246 (1,3,1) - try to add finishes on these sliders (heads)
02:14:246 (3,4) - soft whistles or something like here? o:
02:19:746 (3) - try to add drum finish here, it sounds cool with the clap wich you used immo
02:23:579 (1,2,3,4,1) - well maybe it's just me but i found flow here a bit unnatural, consider something like that :
check the movement in pattern wich i suggested here
02:25:579 (1) - remove whistle and add normal finish
02:40:579 (5) - try to add drum finish, 02:41:079 (8) - same, on tail
02:44:246 (1) - finish on head
02:46:913 (1,1) - ^
02:49:579 (1) - ^
02:50:079 (2) - same
02:50:913 (1) - and here
03:06:580 (4) - try to add clap here (tail) and 03:07:079 (2) - here
^also if you accepting clap you could add soft whistle here 03:07:913 (6) -
aaand you can continue this hitsounds patter to 03:13:579 (1) -
03:24:246 (1) - 03:34:913 (1) - you could use here simple 2/4 clap pattern (or maybe normalhits, dunno)
04:13:913 (4) - use soft sampleset on tail, please
For the last kiai : check finishes wich i already suggested in simmilar part

[Insane]
01:03:246 (2,3) - maybe it's just me, but try to replace them with circles, for strange reason it feels much better :D
01:58:913 (1) - make a better blanket with 01:58:246 (6) -
01:59:579 (3,5) - make them a bit more symmetrical
02:10:579 (4) - try to move this slider to 47|137 or so
02:48:246 (1,2) - a better blanket please
04:38:579 (1) - nc :o?
also check hitsounds wich i suggested for jonathanlfj's diff, they might work with yours aswell

rest looks fine for me
Good luck!
Topic Starter
LunarSakuya

EvilElvis wrote:

Hirrou

[Insane]
01:03:246 (2,3) - maybe it's just me, but try to replace them with circles, for strange reason it feels much better :D Fixed
01:58:913 (1) - make a better blanket with 01:58:246 (6) - Fixed
01:59:579 (3,5) - make them a bit more symmetrical Fixed
02:10:579 (4) - try to move this slider to 47|137 or so Fixed
02:48:246 (1,2) - a better blanket please this is on purpose
04:38:579 (1) - nc :o? Fixed
also check hitsounds wich i suggested for jonathanlfj's diff, they might work with yours aswell sure~

rest looks fine for me
Good luck!
thanks!!

@jonny: the update is from a small timing fix
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