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posted

Lally wrote:

Hi owo/ here for giving some suggestions for the easy diff o3o \( ゚ヮ゚ )

[Easy]
  • Quiz-chan
  1. 00:59:363 (2,3) - what about to place this 2 objects like: Not much of change, eh? Fine, ok :D
  2. 01:02:639 (2,3) - try to don't stack objectsin the easyer diff of the mapset Nyaaah.... I don't think I changed it well. Did I? :s
  3. 01:26:432 (1,1) - for an easy diff is a bit hard imo,try to leave more time between spinner and circle/slider Fine.
  4. 01:31:949 (1,2) - i don't really like how this pattern is made what about to made for the first 01:31:949 (1) - this slider a copy of 01:33:328 (2) - and place it like: ; to make a triangle form pattern with the prev 2 objects Good this way? *changes*

    and after give a totaly another form to 01:33:328 (2) - to form a blanket with the prev slider, something in this way: *whew* ok


ç_ç hope to see this map ranked soon <3 Aww, thanks, me too <3
Thanks for your second mod!!
posted
I'm always stalking this map o3o

*leave some cookies and a star here*
posted
Aww, thanks Lally! <3

@-GN:
Well, I am trying, but just when I am online, he's sleeping most of the time, which means I barely get to contact him. :s
posted

Lally wrote:

Hi owo/ here for giving some suggestions for the easy diff o3o

[Easy]
Mystyk
[*]01:50:225 (1,2) - this pattern : 01:49:535 (5,1,2) - flows not so good i would say to leave the (5) where it is and change the position of 01:50:225 (1,2) - in something like:
I tried doing what you suggested, but it's not good, Quiz-chan would have to change their part, moreover, I don't think it flows badly, I also tried changing the shape (or direction) of the slider, but I didn't like it because of the previous pattern, but thanks for the mod!
posted
"His"?! Fix that, please. Alternatively, use "them".

Alrightie...
posted
Suggestion
High suggestion/must fix

[General]
• Nothing.

[RAIN]
In some parts the yellow combo color is strange to see, I'd suggest to change it in another color would that fits those parts

Reiji:
00:03:673 (1,2,3,4,1) - Fix this star a little bit
00:49:018 (6) - Add a note here and then stack it on 00:48:673 (4) - this one, the pattern becomes more awesome and fun to play (and that note fits the music)!
02:40:225 (8) - Add a new combo on this note to emphasize 02:40:225 (8,9,10,11) - this square pattern as you did 02:45:742 (1) - here (if that becomes a big problem with combos than don't add it)

Aleks:
00:16:087 (3) - Reverse this slider, it's more cool to play after 00:15:397 (2) - this slider
00:56:604 (2) - Reverse this slider and then reverse 00:57:121 (3) - this one too, the pattern will flow better
01:40:915 (5) - Move this slider at x:484 y:80 to keep 01:39:880 (1,2) - this spacing from head to head

01:41:432 (1) - Stack this note under 01:40:570 (4) - 's end better or make a manual stack to make it more visibile
03:34:708 (1) - Aaaaa this yellow, why? I'd change it with another color until 03:44:363 (1) - here

IceBeam:
00:32:294 (3) - This slider is almost touching the HP bar, I'd move it a bit under
01:08:501 (5) - Try to remake this slider, it's curved a little bad in the two extremes
01:56:087 (8) - Remove the finish from the head and then add a new one on 01:55:915 (7) - this note to keep the finishes consistency in the KIAI. Try adding another finish on 02:01:604 (6) - its end

narakucrimson:
00:34:018 (1) - Add a finish with a low volume on this note
02:07:811 (1) - Move this slider at x:108 y:276 to improve 02:06:432 (5,1) - this blanket
03:56:777 (1) - As I said to Aleks I'd change this color until the end
04:00:225 (7,1) - Add two finishes on their heads
04:03:673 (1) - Add a finish on its head

[Escalation]
00:02:294 (5) - Move this slider 1 square to left in the tiny grid to improve 00:01:949 (4,5) - this blanket
00:10:570 (6) - Rotate this slider by 39° clockwise and then move it at x:300 y:200
00:16:087 (4) - Move this slider 1 square un in the tiny grid to improve 00:16:087 (4,5) - this blanket
00:34:018 (6,7) - Fix this stack, the note is not stacked under 00:34:018 (6) - this slider's end
00:45:052 (1) - until 01:06:432 (5) - use normal-finishes only as you did 01:51:259 (1) - is this kiai
01:18:156 (1) - Move this slider a bit left, I'd not overlap 01:17:121 (4,1) - these two elements
01:51:949 (3,1) - I'd not overlap these two elements, try moving 01:52:639 (1) - this slider a bit up keeping 01:52:466 (4,1) - this blanket
02:06:432 (5) - Add a new combo on this element and then remove the finish from its head to keep the consistency (just look 01:55:397 (1) - here and 02:00:915 (1) - here, you didn't use finishes)
02:23:328 (1,2) - Improve the stack at their end
03:15:397 (6) - Add a new combo on this slider
03:26:087 (3) - Move this slider at x:120 y:212 to make a triangle with 03:25:397 (1,2,3) - these three elements
03:47:294 (8) - Add a note here and then move it at x:256 y:284
03:52:466 (7) - Add a note here and then move it at x:256 y:196
03:57:983 (8) - Copy this note and then paste it 03:58:328 (10) - here
04:02:466 (5) - Add a note here
I suggested to add these notes to make it harder but I'd add notes in the remaining red ticks too (03:50:052 (9) - ...)

[Hard]
00:22:983 (1,1) - Improve this blanket a little bit and then try to make a triangle with 00:22:983 (1,1,2) - these three elements (sliderhead and 2 notes)
00:25:397 (3,6) - Improve this stack a little bit
00:39:535 (1,2,3,4,1,2,3,4) - Try to make two squares with these 8 beats instead of two triangles
00:53:846 (2) - Move this slider at x:108 y:256 to improve 00:53:328 (1,2) - this blanket
00:55:397 (6) - The second repeat is really hard to predict
02:11:259 (4) - Remove the finish from its head, it breaks the finishes consistency in the KIAI
02:32:639 (6) - Move this beat at x:80 y:316 to make a triangle with 02:31:949 (4,5,6) - these three elements
03:48:501 (1) - Add a finish on its head
03:54:018 (4) - 03:59:535 (1) - 04:05:052 (4) - Same as above for these three sliders
04:03:328 (4) - Remove this whistle

[Normal]
00:34:018 (5) - Stack this slider on 00:31:949 (3) - this note
00:47:811 (1,2) - Improve this blanket a little bit
00:53:328 (1,2) - Same as above
01:51:604 (1) - If you play the map 01:50:225 (1,2,3) - the third stacked element goes touch it. I'd try to flip 01:50:225 (1,2,3) - these elements vertically and then make a blanket with 01:50:915 (3,1) - these two elements
01:54:018 (1,2) - 01:59:535 (1,2) - 02:05:052 (3,4) - Same as 00:47:811 (1,2) -
01:56:777 (1) - Add a finish on this note
02:32:639 (1,2) - Fix this blanket a little bit
02:54:708 (1,3) - Make a blanket with these two elements
03:21:777 (1) - Useless greenline here
03:21:863 (1) - ^
03:31:604 (2) - Move this slider a bit down, I'd not overlap 03:29:880 (5,2) - these two elements

[Easy]
Use HP2 and OD2 to balance the spread

• Nothing to say except that there are some useless greenlines:
01:28:501 (1) - Useless greenline here
01:29:535 (2) - ^
02:54:708 (3) - ^
03:21:777 (1) - ^
03:21:863 (1) - ^
This map is just awesome. I hope it will get ranked soon, good luck!
posted

Nemis wrote:

Suggestion
High suggestion/must fix

[General]
• Nothing.

[RAIN]
In some parts the yellow combo color is strange to see, I'd suggest to change it in another color would that fits those parts
I will take care of RAIN's combo colors and the colorhaxing.

[Escalation]
00:02:294 (5) - Move this slider 1 square to left in the tiny grid to improve 00:01:949 (4,5) - this blanket sure
00:10:570 (6) - Rotate this slider by 39° clockwise and then move it at x:300 y:200 I think it is not necessary. Even if it blankets the new (1), the spacing would be wrong.
00:16:087 (4) - Move this slider 1 square un in the tiny grid to improve 00:16:087 (4,5) - this blanket okay
00:34:018 (6,7) - Fix this stack, the note is not stacked under 00:34:018 (6) - this slider's end yep
00:45:052 (1) - until 01:06:432 (5) - use normal-finishes only as you did 01:51:259 (1) - is this kiai I rather wouldn't TBH. I don't know if this makes sense to anyone, but I made normal finishes in the second kiai because it is kind of "stronger", it also has vocals in it.
01:18:156 (1) - Move this slider a bit left, I'd not overlap 01:17:121 (4,1) - these two elements Yeah
01:51:949 (3,1) - I'd not overlap these two elements, try moving 01:52:639 (1) - this slider a bit up keeping 01:52:466 (4,1) - this blanket Fine
02:06:432 (5) - Add a new combo on this element and then remove the finish from its head to keep the consistency (just look 01:55:397 (1) - here and 02:00:915 (1) - here, you didn't use finishes) I did it completely different somehow now, meh.
02:23:328 (1,2) - Improve the stack at their end I don't know if it's fine now.
03:15:397 (6) - Add a new combo on this slider meh... ok
03:26:087 (3) - Move this slider at x:120 y:212 to make a triangle with 03:25:397 (1,2,3) - these three elements I didn't do it exactly on x120:y212, but nearly the same.
03:47:294 (8) - Add a note here and then move it at x:256 y:284 Rather not, I like the current setup.
03:52:466 (7) - Add a note here and then move it at x:256 y:196 Sorry, not here either.
03:57:983 (8) - Copy this note and then paste it 03:58:328 (10) - here I don't quite understand how that should be arranged... :S
04:02:466 (5) - Add a note here ^
I suggested to add these notes to make it harder but I'd add notes in the remaining red ticks too (03:50:052 (9) - ...) I think I shouldn't add that many more notes, they might not always follow the rhythm.

[Hard]
00:22:983 (1,1) - Improve this blanket a little bit and then try to make a triangle with 00:22:983 (1,1,2) - these three elements (sliderhead and 2 notes) done
00:25:397 (3,6) - Improve this stack a little bit That is only visible in-editor anyway, but ok.
00:39:535 (1,2,3,4,1,2,3,4) - Try to make two squares with these 8 beats instead of two triangles meh... squares too mainstream.
00:53:846 (2) - Move this slider at x:108 y:256 to improve 00:53:328 (1,2) - this blanket Fixed
00:55:397 (6) - The second repeat is really hard to predict Not really; once the player passed the first slider of this kind, which would be 00:49:880 (3) - this, he might also recognize this slider as a bi-repeat slider.
02:11:259 (4) - Remove the finish from its head, it breaks the finishes consistency in the KIAI I didn't know I added this... rofl
02:32:639 (6) - Move this beat at x:80 y:316 to make a triangle with 02:31:949 (4,5,6) - these three elements yeee, why not
03:48:501 (1) - Add a finish on its head fine
03:54:018 (4) - 03:59:535 (1) - 04:05:052 (4) - Same as above for these three sliders ^ ^ ^
04:03:328 (4) - Remove this whistle It emphasizes the drum snare, so I wouldn't wanna.

[Normal]
00:34:018 (5) - Stack this slider on 00:31:949 (3) - this note of course
00:47:811 (1,2) - Improve this blanket a little bit okay
00:53:328 (1,2) - Same as above ^
01:51:604 (1) - If you play the map 01:50:225 (1,2,3) - the third stacked element goes touch it. I'd try to flip 01:50:225 (1,2,3) - these elements vertically and then make a blanket with 01:50:915 (3,1) - these two elements This was quite hard to re-arrange, but ok.
01:54:018 (1,2) - 01:59:535 (1,2) - 02:05:052 (3,4) - Same as 00:47:811 (1,2) - first and second, ok. third, no.
01:56:777 (1) - Add a finish on this note yep
02:32:639 (1,2) - Fix this blanket a little bit okay
02:54:708 (1,3) - Make a blanket with these two elements yeah
03:21:777 (1) - Useless greenline here adjusted
03:21:863 (1) - ^ ^
03:31:604 (2) - Move this slider a bit down, I'd not overlap 03:29:880 (5,2) - these two elements fine

[Easy]
Use HP2 and OD2 to balance the spread Changed, waiting on Mystyk's response.

• Nothing to say except that there are some useless greenlines:
01:28:501 (1) - Useless greenline here Erased
01:29:535 (2) - ^ ^
02:54:708 (3) - ^ ^
03:21:777 (1) - ^ ^
03:21:863 (1) - ^ ^
This map is just awesome. I hope it will get ranked soon, good luck! Thanks a lot!!
Thanks for your mod!!
posted
thanks but didn't change anything
posted

Nemis wrote:

[RAIN]
Aleks:
00:16:087 (3) - Reverse this slider, it's more cool to play after 00:15:397 (2) - this slider oO" no
00:56:604 (2) - Reverse this slider and then reverse 00:57:121 (3) - this one too, the pattern will flow better i see your point, but changed in another way by my own taste
01:40:915 (5) - Move this slider at x:484 y:80 to keep 01:39:880 (1,2) - this spacing from head to head since i changed something, let's fix that too.
01:41:432 (1) - Stack this note under 01:40:570 (4) - 's end better or make a manual stack to make it more visibile no, unnecessary
03:34:708 (1) - Aaaaa this yellow, why? I'd change it with another color until 03:44:363 (1) - here idk, quiz made this color hax, better ask him
thanks.

My changes here : http://puu.sh/3Hl26.osu
posted
again "him"... use "them"!

Fixed the colorhax and added Aleks' changes. Waiting on the other mappers' responses...
I asked dkun, but it seems my map ranked last on his list, so this might take a while... also asked Faust for feedback/another recheck. Let's see where this is going.

EDIT: Also, while I'm at it, I sincerely thank you all, all those, who have been supporting me so far. I felt this to be very necessary, being grateful does some good... maaan, thanks again!! To all of you! And also:

How? I simply don't understand: how does this map find at least 51 people loving it? I am really glad you are actually enjoying this! Just I simply can't understand why... xP But I guess that's normal.
posted
Nazicheck for Mystyk's easy!

00:09:185 make this more symmetrical, like this: http://puu.sh/3KN9D.jpg You have more sliders that looks like this one but whom are not symmetrical so I suggest you looking into those as well! :)
00:11:944 lower note placement by 1x level 4 grid
00:25:392 as you can see here http://puu.sh/3KNhA.jpg, this slider looks pretty random. Tou should arc it with the previous two combos, something like this http://puu.sh/3KNni.jpg
00:42:289 place this here for symmetry x:204 y:292
01:02:978 (3,1) select both and place here x:411 y:232

It sounds much better if you end the spinner here 01:28:841 and start mapping from here 01:29:185
02:06:427 (2,1) could coat these two a little better!
02:42:634 (2,1) coat better pls
03:29:185 wouldn't this look better? http://puu.sh/3KNTa.jpg
posted

Liiraye wrote:

Nazicheck for Mystyk's easy! Mystyk's collab, I say!

00:11:944 lower note placement by 1x level 4 grid Okay
00:42:289 place this here for symmetry x:204 y:292 duh, very nazi, but ok
01:02:978 (3,1) select both and place here x:411 y:232 What does that change?!?

It sounds much better if you end the spinner here 01:28:841 and start mapping from here 01:29:185 That'd be too short for below-average players to follow, so rather not.
02:42:634 (2,1) coat better pls Well, I'd say, the blanketing is flawless
03:29:185 wouldn't this look better? http://puu.sh/3KNTa.jpg Doesn't make that much of a difference, but ok
Thanks for your mod!!
posted
Hi! Excellent song! let me give it a chance :)

[Easy:]

Mystyk:

• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway.
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo
• 01:25:392 (4) - (^)
• 03:14:099 (T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least

Quiz-Chan:

• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects.

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is


[Normal:]

• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to x:88 y:200. I think the flow here will increase.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well.

I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing.
Doing that, a lot of the blankets + patterns will become much better than now, believe me.


Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. This is not a good thing, makes the beatmap really repetitive and boring.
It also has some weird overlaps between the objects that make me feel weird too.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me.


[Hard:]

• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to x:356 y:284
• 00:57:634 (1,2) - Same here, try moving (2) to x:204 y:168
• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this:

• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this

• 01:59:358 (4,5) - Ctrl+g for a better flow (?
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others.
• 03:01:944 (T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to x:100 y:192
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?

- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way.

[Escalation:]

• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo
• 01:16:254 (2) - Place this note in x:360 y:188, it flows and looks better to me
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced
• 03:01:944 (T) - Same as Hard.
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that
• 04:05:478 (4) - (^)
• 04:06:341 (5) - (^)
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (?

- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself

[RAIN:]

- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3


The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/
Well, hope this mod helps you..
Good Luck with this mapset!
posted

mancuso_JM_ wrote:

Hi! Excellent song! let me give it a chance :)

[Easy:]

Quiz-Chan:

• 00:17:461 (5,1) - As far as I see, you follow the downbeats to place your combos. So, for consistency swap the combo placement in these objects yeah sure
• 01:00:910 (4) - Remove the whistle in this slider, for consistency with the whole of the chorus, I know this pattern, but it is the only time that appear in the chorus, so this is not consistent at all imo. I'd use soft finishes instead Removed the whistle
• 01:37:461 (1,2) - Inconsistent spacing between the sliders, in addition (2) is touching the Drain bar and this looks really bad during the gameplay. Make sure to fix this up, is not that difficult, believe me. I dunno how.
• 01:56:082 (3) - Don't use these whistles for the sake of the consistency in the whole of the difficulty. In general sound fine, but the consistency is a better thing in the whole of a difficulty ...duh
• 01:59:530 (1) - This whistle at the slider end sounds really random, use a soft finish instead fine
• 03:48:151 (2,3) - Stacked objects are hard to read to new players, I highly recommend you to unstack these objects. After all, they are learning how stacks work and this is really not that hard to hit.

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is
Awesome!

[Normal:]

• 00:01:599 (2,3) - This blanket looks so ''forced''. Basically, looks bad for that reason, try to evaluate when a blanket can be good for the map, and not force that just because you want. You should try other variety here, because this looks bad esthetically talking Why does this look forced? It is a pixel-perfect blanket that doesn't ruin overall flow. Forced blankets would have obvious flaws, this one doesn't, even when you make the hitobjects much smaller, it remains perfect.
• 00:10:565 (5) - Do a Ctrl+J - Ctrl+H and Ctrl+G in this Slider, and then move it to x:88 y:200. I think the flow here will increase. It was just that way for a little variety, but I'm ok with that idea.
• 00:11:944 (6,1) - For consistency in the first part of the map, swap the combo in these objects. Sure thing.
• 00:12:634 (1,2) - Hmm.. Forced blanket. Try other variety pls Same reason as above.
• 00:22:978 (1,2) - Ugh.. This plays and flow pretty well. In case this is sarcasm, I will not change this. In case it is not, thanks.

I won't mention more stuff like that, because is pretty much the same thing always. Just want to suggest you to increase the distance snap, if you want to blanketing as you did in the first part. Try using 1.10x (in those sections where you used 0.50x slider speed) and adapting all the hitobjects with this spacing. The spacing is reasonable and constant because x1,0. I guess it can stay that way.
Doing that, a lot of the blankets + patterns will become much better than now, believe me. They won't become any better, but maybe a little more uncongested. The patterns the way they are right now are really enjoyable, IMO.

Meh.. You used a lot the copy/paste in this difficulty, this make me feel weird while i'm modding :/. I mean, I wrote that in the creator's words. You need to expect things like that.
This is not a good thing, makes the beatmap really repetitive and boring. True, true, but I actually suck at mapping easier diffs, at least I mapped one that is very clean and has perfect sliders.
It also has some weird overlaps between the objects that make me feel weird too. Overlaps? If yes, they're not critical.
Well, I personally dislike the way what you mapped this difficulty, so I prefer to skip this difficulty. If you want to know all my thoughts, feel free to contact me. Everyone has their own taste, but it seems I didn't arouse yours with this diff.

[Hard:]

• 00:51:599 (3,4) - I think the flow becomes better if you unstack these objects, at least I enjoyed more this pattern during the gameplay without this stack. Maybe you can move (4) to x:356 y:284 Actually, it flows well when both stacked and unstacked, so I'll choose your example.
• 00:57:634 (1,2) - Same here, try moving (2) to x:204 y:168 Really reluctant about this one, but ok.
• 01:05:392 (4) - *A bit nazi* - What about doing a Flip horizontally (ctrl+H) in this Slider and reduce the curve in it? Actually, it seems really pronuncated, I thought in something like this: Naaah'I'd really like to keep it that way... no idea why. I like it kinda.

• 01:18:668 (1) - Hmm.. I find this combo unneded. Would be better if you remove it from here Okay.
• 01:21:599 (2) - This slider is not covering the music properly, I think it is in there to keep the 'blanketing' pattern specially. So, I suggest you to reduce this slider length in 1/2 and then add a note in 01:21:944. Yeah, right.
• 01:27:634 (3,5) - Weird overlap during the gameplay, would be better to fix that. If you want my idea, feel free to contact me Soo subtle, no need to fix, actually. Besides, at the time I was applying the mod, you weren't online. Sorry!
• 01:40:910 (2,3,4) - A constant pattern, flows better than the stack between (3,4). You can maybe do something like this This stack is my little gimmick here, not that your idea flows badly, I am just more fond of what I did first.

• 01:59:358 (4,5) - Ctrl+g for a better flow (? Actually, okay.
• 02:35:392 (1,2,3,4) - I expected more density in this pattern, some notes over 1/2 or something like this. I mean, comparing with the rest of the sections similar as this one, this is much easier than the others. What do you suggest?
• 03:01:944 (T) - What about using a soft sampleset in this 4 notes? In my personal point of view, sounds better Okay.
• 03:25:047 (1) - For a better flow with the following note, I suggest you a ctrl+h in this slider and then move it to x:100 y:192 Did this on purpose, this does not have to flow in an introverted way, does it?
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Contradiction with another previous mod. Anyway, added.

- Not bad in general. I liked the way what you mapped this difficulty, and is much better than Normal in my way. Glad you liked it!

[Escalation:]

• 00:45:047 - 01:07:116 - Here in the kiai section I highly suggest you to use 1.1x in distance snapping because every objects are too close between them and all the blankets look really forced (same issue as I found in Normal). Doing that, everything will look cleaner than now Much easier to handle here, so ok.
• 01:08:151 (3,4) - Would be better if you unstack these object, looks better imo okay
• 01:16:254 (2) - Place this note in x:360 y:188, it flows and looks better to me Contradiction with another mod! Decide, people! °^° Anyway, changed.
• 01:20:392 (4) - *Nazi* - Move this slider 1 grid up, to fix the blanket. Actually looks forced Fine by me.
• 03:01:944 (T) - Same as Hard. Okay, okay
• 03:32:289 (2,3,4) - This flow just weird. I think a Ctrl+G btween (3,4) is better in my opinion. In addition, this slider looks pretty overlaped Eeeeh, things would be too ordinary then. I wanted some spice here.
• 03:59:530 (4) - Meh.. I didn't expect this slider in 1/1 with 2 repetitions, it plays just odd comparing the rest of this section. Try other harder thing, or delete the last reptitio and add a note instead I have no idea anymore, tell me what you would do.
• 04:04:616 (5) - This note is useless. There is no need to use this note because there is no sound at this place, don't do that just to do this pattern hard, use a jump instead or something like that Contradiction with another mod.... for God's sake, fixed.
• 04:05:478 (4) - (^) ^
• 04:06:341 (5) - (^) ^
• 04:06:427 (7) - New Combo to emphasize the effect in the instrumental (? Okay

- Not bad, but some overlaps look pretty bad, I think. Try to check them out by yourself I don't think I will necessarily fix something.

[RAIN:]

- Best diff. in the mapset. Everything looks clean, just some 3/4 sounds weird in some part but the rest looks really clean.
Good Job guys, nothing to point out here :3


The mapset itself is not that bad, but I really dislike your normal.
Maybe it is a personal like or something like that, but the copy/paste is not the thing that I like to see in maps :/
Yes, definitely your personal taste. Some others told me the same, but the majority liked the diff, sorta.
Well, hope this mod helps you.. It did!
Good Luck with this mapset!
Thanks a lot!
Thank you very much for your mod!!
posted
As Mystyk requested :3

[Easy]
  1. 00:00:910 (1) - the finish in the top sounds loudly imo, maybe can increase the volume to 40% or lower?
  2. 00:11:944 (1) - how about use normal and finish in there to fit 00:00:910 (1) -
  3. 00:24:703 (2) - change to a 1/1-slider? it's more fitting the music imo
  4. 00:56:082 (1) - remove the finish in the top? it doesn't sound well
  5. 01:05:737 (3) - suggest to use soft-additions in the top
  6. 01:51:772 (1) - well.. some bats maybe would say that change the ds in the easy is unneccsary.
  7. 01:59:530 (1) - how about stack with 01:57:806 (2) - and also 02:10:565 (1) - with 02:08:841 (2) -
  8. 02:29:875 (1) - add finish in the top
  9. 03:30:565 (1) - add whistle in the end


well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
posted

Chloe wrote:

As Mystyk requested :3

[Easy]
  1. 00:11:944 (1) - how about use normal and finish in there to fit 00:00:910 (1) - Maybe that would be "consistent" then, but it is absolutely nonsensical because there is no heavy beat in the background as in 00:00:910 (1) -
  2. 00:56:082 (1) - remove the finish in the top? it doesn't sound well I am gonna give this a gooood think.
  3. 01:05:737 (3) - suggest to use soft-additions in the top Actually, no hitsound on the slider start would be more suitable. I erase the first one.
  4. 01:51:772 (1) - well.. some bats maybe would say that change the ds in the easy is unnecessary. Oh dear, didn't see that. Thanks!
  5. 01:59:530 (1) - how about stack with 01:57:806 (2) I don't wanna change the arcs too much because I'm lazy, so no. :P
  6. 02:29:875 (1) - add finish in the top I'll think about this, too.
  7. 03:30:565 (1) - add whistle in the end There's no sound that needs a whistle, so no.


well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
Thanks for your mod!!
posted

Liiraye wrote:

Nazicheck for Mystyk's easy! - it's a collab!

00:09:185 make this more symmetrical, like this: http://puu.sh/3KN9D.jpg You have more sliders that looks like this one but whom are not symmetrical so I suggest you looking into those as well! :) - no to this one, because I wanted it to be a blanket - http://puu.sh/3MjPC.jpg
00:25:392 as you can see here http://puu.sh/3KNhA.jpg, this slider looks pretty random. Tou should arc it with the previous two combos, something like this http://puu.sh/3KNni.jpg - alright
02:06:427 (2,1) could coat these two a little better! - I think it is already alright o.o but I placed it a little bit to the right by turning off grid snap

mancuso_JM_ wrote:

Hi! Excellent song! let me give it a chance :)

[Easy:]

Mystyk:

• 00:05:047 (4) - This Whistle at the slider end sounds odd to me, specially because I think the previous ones follow the vocals. So, for consistency would be better if you remove it from there - changed
• 00:30:565 (1,2) - For newbies, I think is better if you keep the 2/1 distance between the hitobjects, at least in this first section, I think that if you do that the will catch the rhythm easiely because of the constant previous 2/1 patterns. So, would be better if you move (2) to 00:32:634 - (1/1 forward) and then reduce it by 1/1 as well. Doing that, you will follow the highest pitch in the instrumental anyway. - changed
• 01:22:289 (3) - Ugh.. Weird soft finish at the slider end :/. I'd use a normal clap instead, sounds better imo - changed
• 01:25:392 (4) - (^) - changed
• 03:14:099 (T) - Since here, the hitsounds are almost inaudible, I really don't understand why you did that. Increase the hitsounds volume here till 35% at least - changed, and I would like to add, that it was Quiz-chan who dealt with inherited section if I remember correctly, but I raied it to 35%

- I didn't catch at all those finishes in Chorus, in Mystyk's parts, they sound a bit weird to me. Also, you could also be more consistent with the hitsounding, I mean, Mystyk's parts are not really consistent with Quiz' parts, but anyways I have to say that they don't sound really bad.
In general, the whole of the difficulty works as is
- I think the first 2 choruses are consistent, because we both used soft finishes, and the last chorus might be weird, because hi didn't put objects on all of the big beats, and I mainly put claps on the big beats X_X I changed a few hitsounds in the last chorus, but not too much

Chloe wrote:

As Mystyk requested :3

[Easy]
  1. 00:00:910 (1) - the finish in the top sounds loudly imo, maybe can increase the volume to 40% or lower? - sure
  2. 00:24:703 (2) - change to a 1/1-slider? it's more fitting the music imo - well it's not a bad idea, but the beginning of the song is slow, and you suggest the opposite of what mancus suggested, so it might be better for players to just click a hit circle


well, I'm poor in hitsound, so feel free to ignore these suggestions~ ;)
Thanks for the mod everyone! *.*
http://puu.sh/3Ml7X.osu
posted
Star Priority System is shit...
BATs, I don't wanna sound too big-headed, but I've waited long enough now, so pleeeeaaase, can we finally get this going? I find it unfair how some 6 days old maps get bubbled immediately , but this one isn't even noticed by BATs.

No boast at all, I just want you to know how I feel. I mean, I got the last star icon 3 months ago. The map's an old grandma with an SP of +109 and anyone barely cares. That is just sad.
*whine whine*
posted
Hi there

[Hard]
00:43:668 (1) - Spacing?
02:48:668 (3) - Add 1 repeating slider for better flow?

That's all I got.... call me again when you done
posted
Whew, it seems I uploaded a wrong template for Hard. It was completely messed up and had Escalation's timing sections (a bug?). Anyway, hopefully that's done for now.

@Leorda:
Thanks for the mod, applied both suggestions.

@dkun:

I'm sorry, OK?
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