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Pendulum - Witchcraft

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DW28A
Thanks !
Topic Starter
quiz-chan_DELETED

DW28A wrote:

Thanks !
...?
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Maybe add "dnb" to the tags. Apart from that, nothing.
  2. Tick rate 2 ? T.T The drums are a constant 1/2 here, it would fit better.
Easy
  1. 00:09:190 (3,4) - These could easily look better by making a more proper blanket.
  2. 00:24:708 (1) - This baet feels off. What's expected in this case would be for it to be 1/1 before, on the big white tick, because it makes more sense and is easier to follow.
  3. 00:43:674 (4) - For the comboing to be more consistent, this slider shouldn't have a repeat, and there should be a circle where it used to end. Also, generally avoid using sliderends on storng beats, especially if you're troggling a kiai time where the slider ends.
  4. 00:43:674 (4,1,2) - It would be better because more understandable to use a slider for the first few times this rhythm appears. Right now, having circles instantly might be quite confusing because this rythm involves 1/2 beats, while there was no such beat ever before in the map.
  5. 00:57:466 (1,2) - These could easily look better, too.
  6. 01:23:328 (4) - 02:29:535 (4) - 03:49:535 (4) - Missing clap on the slider's end ?
  7. 02:27:121 (1,3) - Make them properly symmetric waves ? These look a bit weird
  8. 02:43:673 (1) - If you're willing to, you should give this a smoother curve - current shape has sharp inner edges
  9. 03:50:570 (1) - Starting with this, the claps are on the wrong tick if you want to keep them consistant. They should be on big white ticks - 1/1 after their current placement.
Normal
  1. 01:32:983 (2,3) - 01:44:018 (2,3) - This was very confusing to me. All the stacks before were 1/1, and I didn't expect a 1/2 rhyhm here, because the vocals don't go for such rhythm.
  2. 01:50:915 (3) - Same problem as in Easy - the slider ends on a strong beat and ruins the comboing.
  3. 02:02:294 (1,2) - Make these two blanket each other better ? especially the end... These two and all the other similar ones actually
Hard
  1. AR7 OD4 is a very bad difficulty setting. This kind of OD is used for lower diffs - your Normal has it - so there is basically no difference between Hard and Normal in terms of accuracy, and a huge gap between Hard and the two Insanes. It also makes the Hard feel abnormally easy.
  2. 00:43:673 (1,2) - this felt a bit too big for this part - might be because the rest of the circles are spaced with 1.0 distance snapping apart from the jumps. I think it'd be better to reduce this a bit.
  3. 01:03:846 (3,4) - This looks awfully weird and kinda bad. It would be better to stack them properly.
  4. 01:18:156 (1,1,2) - 01:23:673 (1,1) - 02:24:363 (1,1) - This was confusing as all hell. The slow slider is a gimmick that I didn't expect AT ALL in a Hard diff, and it comes extremely surprising because I don't find anything in the song to justifiy it. The spacing after this is a bit weird, but has been used before in the diff. Really, don' tmake this a slow slider.
  5. 01:48:501 (1,2,3) - this is pretty original, I liked it
  6. 02:32:466 (5,6) - 02:46:087 (5,6) - 03:27:639 (4,5) - 03:33:156 (5,6) - looks bad. Just use a stack, or proper spacing
Escalation
  1. ... meh. You started overmapping after "Insane"... which spoils the fun.
  2. 01:44:018 (2,3,4) - that was pretty cool
  3. 02:06:949 (6,7) - this jump has horrible flow. It would flow much better if the slider was going to the left.
  4. 02:11:949 (1) - hidden under 02:11:259 (3) -
  5. 02:15:052 (1,2) - Very surprising jump, all the more so because 02:16:087 (3,1) - looks the same but the time gap is different
  6. 02:49:190 (1,2) - very confusing because 02:46:432 (1,2,1,2) - were jumps and... the pattern is similar. You can add a circle on the x axis at 02:49:708 - to fix it
  7. 03:18:156 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This stream has a very weird shape that's pretty hard to follow. Maybe make it simpler or reduce the distance between the circles ?
  8. 03:44:535 (1) - It might be better to remove this note. The jump as it is is quite surprising, and the rhythms you used before imply there would be no circle here
  9. 04:06:259 (4,5,6) - Move this down so it makes a triangle with 04:05:915 (2,3) - because it feels pretty inconsistent right now: you use a superjump on 2,3 but then 3,4 is boring DS'd
RAIN
I'm globally okay with the diff so have a cat

EDIT: I was so focused on the map I forgot to pop >.> taking the bubble for the Hard diff settings and slow sliders, and the hidden slider in insane
Topic Starter
quiz-chan_DELETED

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Maybe add "dnb" to the tags. Apart from that, nothing. "Drum'n'Bass" will already do, I guess.
  2. Tick rate 2 ? T.T The drums are a constant 1/2 here, it would fit better. No way. Apply that to the easier diffs: does that *look* good IYO?
Easy
  1. 00:09:190 (3,4) - These could easily look better by making a more proper blanket.
  2. 00:24:708 (1) - This baet feels off. What's expected in this case would be for it to be 1/1 before, on the big white tick, because it makes more sense and is easier to follow.
  3. 00:43:674 (4) - For the comboing to be more consistent, this slider shouldn't have a repeat, and there should be a circle where it used to end. Also, generally avoid using sliderends on storng beats, especially if you're troggling a kiai time where the slider ends.
  4. 00:43:674 (4,1,2) - It would be better because more understandable to use a slider for the first few times this rhythm appears. Right now, having circles instantly might be quite confusing because this rythm involves 1/2 beats, while there was no such beat ever before in the map.
  5. 00:57:466 (1,2) - These could easily look better, too.
  6. 01:23:328 (4) - 02:29:535 (4) - 03:49:535 (4) - Missing clap on the slider's end ?
  7. 02:27:121 (1,3) - Make them properly symmetric waves ? These look a bit weird
  8. 02:43:673 (1) - If you're willing to, you should give this a smoother curve - current shape has sharp inner edges
  9. 03:50:570 (1) - Starting with this, the claps are on the wrong tick if you want to keep them consistant. They should be on big white ticks - 1/1 after their current placement.
Updated (BounceBabe).

Normal
  1. 01:32:983 (2,3) - 01:44:018 (2,3) - This was very confusing to me. All the stacks before were 1/1, and I didn't expect a 1/2 rhyhm here, because the vocals don't go for such rhythm. Destroys flow if you ask me but... ok.
  2. 01:50:915 (3) - Same problem as in Easy - the slider ends on a strong beat and ruins the comboing. Deal w/it. As for the following combo, it isn't too short, I'll keep this as it is ATM.
  3. 02:02:294 (1,2) - Make these two blanket each other better ? especially the end... These two and all the other similar ones actually Mkay.
Hard
  1. AR7 OD4 is a very bad difficulty setting. This kind of OD is used for lower diffs - your Normal has it - so there is basically no difference between Hard and Normal in terms of accuracy, and a huge gap between Hard and the two Insanes. It also makes the Hard feel abnormally easy. I'll raise it by +2 then. Oh, and HP Drain too. But I think it was actually quite fine.
  2. 00:43:673 (1,2) - this felt a bit too big for this part - might be because the rest of the circles are spaced with 1.0 distance snapping apart from the jumps. I think it'd be better to reduce this a bit. Exaclty, reduced by a bit.
  3. 01:03:846 (3,4) - This looks awfully weird and kinda bad. It would be better to stack them properly. Sure thing.
  4. 01:18:156 (1,1,2) - 01:23:673 (1,1) - 02:24:363 (1,1) - This was confusing as all hell. The slow slider is a gimmick that I didn't expect AT ALL in a Hard diff, and it comes extremely surprising because I don't find anything in the song to justifiy it. The spacing after this is a bit weird, but has been used before in the diff. Really, don' tmake this a slow slider. Okay.
  5. 01:48:501 (1,2,3) - this is pretty original, I liked it Glad to hear that!
  6. Just use a stack, or proper spacing- looks bad.
    02:32:466 (5,6) - Definitely no. This is a refinement in my eyes, normal stacking would ruin flow IMO.
    02:46:087 (5,6) - Just the same as above.
    03:27:639 (4,5) - Well, ok, I can handle this one.
    03:33:156 (5,6) - Uhm... yeah, ok, this one too.
Escalation
  1. ... meh. You started overmapping after "Insane"... which spoils the fun. That is up to discussion, that's just matter of taste.
  2. 01:44:018 (2,3,4) - that was pretty cool Nice!
  3. 02:06:949 (6,7) - this jump has horrible flow. It would flow much better if the slider was going to the left. Uhm... sure.
  4. 02:11:949 (1) - hidden under 02:11:259 (3) - In my eyes, it isn't but... yeah, ok. Is this right now?
  5. 02:15:052 (1,2) - Very surprising jump, all the more so because 02:16:087 (3,1) - looks the same but the time gap is different So? Surprising doesn't mean buzzkilling.
  6. 02:49:190 (1,2) - very confusing because 02:46:432 (1,2,1,2) - were jumps and... the pattern is similar. You can add a circle on the x axis at 02:49:708 - to fix it I'll apply your suggestion.
  7. 03:18:156 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This stream has a very weird shape that's pretty hard to follow. Maybe make it simpler or reduce the distance between the circles? I think I keep this. Pretty simple reason: the curves are circular and beautiful. I like them.
  8. 03:44:535 (1) - It might be better to remove this note. The jump as it is is quite surprising, and the rhythms you used before imply there would be no circle here Okay then.
  9. 04:06:259 (4,5,6) - Move this down so it makes a triangle with 04:05:915 (2,3) - because it feels pretty inconsistent right now: you use a superjump on 2,3 but then 3,4 is boring DS'd I guess I'll keep this too. A final jump on hardest part wouldn't hurt, since it isn't really overmapped now.
RAIN
I'm globally okay with the diff so have a cat

EDIT: I was so focused on the map I forgot to pop >.> taking the bubble for the Hard diff settings and slow sliders, and the hidden slider in insane
Thanks for taking your time!!
Elly-chan
random modding.

[General]
  1. add 'dnb' to the tags as shiro suggested. not only is it searched more than the long term 'drum'n'bass', but it also is easier to search up. i also advise changing your current tag 'drum'n'bass' to 'drum and bass' for a more clean search. if not, try 'drum' and 'bass' only.
[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize.
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here.
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes.
  6. 01:34:708 - blanket this better for aesthetic purposes.
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it?
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize?
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that).
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics?
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious.

[Normal]
  1. lower the hp drain by one.
  2. 00:27:121 (1) - this breaks the flow.. i liked the other areas you used this slider, but try something more like an arc here, like this. it flows much better.
  3. 00:53:328 (5) - add a new combo to keep consistent with your current combo pattern that was used previous to this and in the second kiai where this part is somewhat similarly mapped if not copy-pasted.
  4. 02:49:190 (3) - nice blanket. but i do want to point out that this doesn't follow the music to the best of it's abilities. could you possibly shorten the slider to here so it's mapped to finish at the bass drop and then add a note where it originally ended?
  5. 02:56:432 (7) - new combo here, please. it emphasizes the drums here and it's a tad bit long for an easier difficulty's combo length.
  6. 02:54:363 (3) - same as above, but consider cutting the slider down to here to follow the vocals for a more unique effect instead.
  7. 03:14:018 (1, 2) - these sliders are kind of.. oddly placed together on the playfield. can you try doing something like what you did at 03:08:501 (1, 2) - so it blankets a bit better?
overall a nice normal difficulty. it looks pretty clean already, so not much to say about it aside from small stuff.

[Hard]
  1. 00:36:432 (3, 4) - could you maybe replace these sliders with something that follows the vocals a bit better? i'm fine with the (4) slider but the (3) slider's duration covers three seperate words where other sliders like at 00:32:294 - cover only two. maybe make these into something like this.
  2. 00:57:639 (4) - new combo to keep consistent with your combo pattern.
  3. 02:24:880 (1) - remove the nc here, the previous nc only lasted one slider and should be extended to keep consistent the combo pattern.
  4. 02:35:397 (1, 2, 3, 4) - this plays pretty mild for a hard. can you try making the beat pattern a bit less 1/2 following here and do something like what you did with the blue combo that comes after this?
  5. 02:46:259 (6) - can you either directly stack this under five or space it out please?
very nice hard difficulty. loved almost everything about it.

[Escalation]
  1. 00:57:121 (3) - unstack this and instead do something like this for better flow.
switching this map to a star icon for the time being since this is the second mod after it was popped. don't worry, i have intentions of rebubbling.
Topic Starter
quiz-chan_DELETED

Elly-chan wrote:

first half of mod
random modding.

[General]
  1. add 'dnb' to the tags as shiro suggested. not only is it searched more than the long term 'drum'n'bass', but it also is easier to search up. i also advise changing your current tag 'drum'n'bass' to 'drum and bass' for a more clean search. if not, try 'drum' and 'bass' only.
[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize.
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here.
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes.
  6. 01:34:708 - blanket this better for aesthetic purposes.
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it?
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize?
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that).
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics?
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious.

Updated (BounceBabe)

[Normal]
  1. lower the hp drain by one. okay
  2. 00:27:121 (1) - this breaks the flow.. i liked the other areas you used this slider, but try something more like an arc here, like this. it flows much better. I can't seem to figure out how this breaks the flow. An arc would not improve it if you ask me.
  3. 00:53:328 (5) - add a new combo to keep consistent with your current combo pattern that was used previous to this and in the second kiai where this part is somewhat similarly mapped if not copy-pasted. 'kay
  4. 02:49:190 (3) - nice blanket. but i do want to point out that this doesn't follow the music to the best of it's abilities. could you possibly shorten the slider to here so it's mapped to finish at the bass drop and then add a note where it originally ended? Changed this somehow.
  5. 02:56:432 (7) - new combo here, please. it emphasizes the drums here and it's a tad bit long for an easier difficulty's combo length. Sure thing
  6. 02:54:363 (3) - same as above, but consider cutting the slider down to here to follow the vocals for a more unique effect instead.I don't remember if I fixed this with the suggestion above *so awkward*
  7. 03:14:018 (1, 2) - these sliders are kind of.. oddly placed together on the playfield. can you try doing something like what you did at 03:08:501 (1, 2) - so it blankets a bit better? You can try and set it up to see for yourself, that in that case, an overlap would occur with that previous long arc.
overall a nice normal difficulty. it looks pretty clean already, so not much to say about it aside from small stuff. Thanks!

second half
[Hard]
  1. 00:36:432 (3, 4) - could you maybe replace these sliders with something that follows the vocals a bit better? i'm fine with the (4) slider but the (3) slider's duration covers three seperate words where other sliders like at 00:32:294 - cover only two. maybe make these into something like this. Did it my way.
  2. 00:57:639 (4) - new combo to keep consistent with your combo pattern. Aye.
  3. 02:24:880 (1) - remove the nc here, the previous nc only lasted one slider and should be extended to keep consistent the combo pattern. Sure thing.
  4. 02:35:397 (1, 2, 3, 4) - this plays pretty mild for a hard. can you try making the beat pattern a bit less 1/2 following here and do something like what you did with the blue combo that comes after this? But it plays soooo smooth :c
  5. 02:46:259 (6) - can you either directly stack this under five or space it out please? nyaaaa..... ok. ;~;
very nice hard difficulty. loved almost everything about it. I am so glad to hear (read) that!

[Escalation]
  1. 00:57:121 (3) - unstack this and instead do something like this for better flow. I'll take the example!
switching this map to a star icon for the time being since this is the second mod after it was popped. don't worry, i have intentions of rebubbling.
( ovo)/
Beige
Go Go ~ :3
Elly-chan
can bouncebabe supply me some reasons why some of the mods i gave her for her diff weren't fixed? i do not feel comfortable rebubbling with some of those being fixed, which i could discuss with her over irc uvu"
Topic Starter
quiz-chan_DELETED
Handled and answered the mod above!! °u°

EDIT: Also, I meanwhile noticed that after the update, not just not much was fixed; indeed, nothing from your mod has been applied, Elly
I messaged BB already, but she won't reply... u_û

EDIT #2: OK, I rechecked the PM update, in fact, it contained one or two fixes, but those were just NCs.


EDIT #3: huh...
Is this map going to die or what?
I am running out of patience here.


EDIT #4: You know what? I've had it. BounceBabe doesn't want my map to get through the ranking process, it seems. She has lost interest in this game, that might be true, but she could at least just answer the messages I sent her. But, oh hell no, that's too demanding. I am sick of this and I don't wanna put my finger on this, again. I don't know if I will change my mind, but for the moment, I am really livid about this. tyvm for understanding

EDIT #5: OK, I may be really mad about this, but I had promised Aleks to get this ranked, hadn't I.
Lally
if a GD mapper is afk from the game, the mapper (Quiz-chan) should care about all the diffs imo o3o why don't you give a look alone and reply to the mod what for you is right to fix, this map waited enought time for now
Topic Starter
quiz-chan_DELETED

Lally wrote:

if a GD mapper is afk from the game, the mapper (Quiz-chan) should care about all the diffs imo o3o why don't you give a look alone and reply to the mod what for you is right to fix, this map waited enought time for now
...and that's not like... forbidden?

I'll just quote a PM in which jericho2442 wrote:

I´ll get her to check it out after her finals are done, thats more important atm
Now I dunno anymore.
:/
Aleks719

Quiz-chan wrote:

...and that's not like... forbidden?
it's not tbh. depends on mapper anyway.
D33d
If the guest mapper is reasonable and understands that their absence is holding up the map, then I see no problem with it. If you can't get hold of them, then go ahead and change things.
Topic Starter
quiz-chan_DELETED
I am really sorry, BounceBabe, but I guess I'll have to take care of this. You won't have to be too mad at me, will ya.
You could have answered my message which I sent you 2 weeks ago, so...

Elly-chan wrote:

[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize. Okay
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here. I handled this with a slider
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well. Now guess what, I did it that way beFORE I read this.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742. I got this.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes. Sure
  6. 01:34:708 - blanket this better for aesthetic purposes. Okay
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it? Fixed already
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize? Fixed as well
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that). Okay
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics? Sure
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious. I re-hitsounded the diff. I hope you like it a little more now.... >_>
Did some other minor changes, and renamed the diff to BB's Easy, so there is at least a hint of whose diff the player will be playing.
There is no going back anymore because I don't have another copy of the old version left. Updated.

Let's finally get this to Ranked status, now!
And suddenly, nothing happened...
UnderminE
Come oon rank rank rank
Topic Starter
quiz-chan_DELETED
Updated some hitsounds in Escalation and changed overall AudioLeadIn to 1500.
NAO GIF MEH BUBBLEZ


...

;~;

I think the BATs like to troll me, huh? I feel so trolled, you know...
If you really like to see me raging around, just continue doing this.
I am so about to freak out, that's why....!!
aRiskOfRain
here's a chat log of some IRC goodness

RAIN:

TO WHOM IT MAY CONCERN:

I have noticed in this difficulty, there is a little bit of an over-use of patterns such as this:



IE: where there is a 3/4 length slider leading directly into the next note. This is a little bit problematic, because in this song, there are very few, if any, places where the end of these sliders fall on anything in the music. As Quiz-chan so elegantly puts it, it's completely rhythmically unappealing. An example of where it works, and works well, is at 02:39:880 (7), where if you remove the slider, you can still hear that pattern. 02:40:915 (1), just after... not so much.

ICEBEAM:

00:24:018 (3) - I know it's a bit nitpicky, but that slider is not pretty, please do symmetrify it up a bit.
01:51:604 (2,3)/01:52:983 (6,7) - these could easily just be stacks (and so on for this section). I'm not so sure overusing these antijumps like this is such a good idea, because...
02:58:846 (3,4) - ...these antijumps are really impactful, and have a real meaning to them. Overuse earlier on sort of cheapens the technique, if you get what I'm saying.

REIJI-RJ:

00:45:052 to 00:55:915 - delicious, om nom, nom nom.

ALEKS719:

01:00:225 (1,2,3,4,5,6,7,8) - this is pretty much unreadable, that decreased spacing is nonsensical.
03:36:087 (5) - This slowdown is just strange, considering on that distorted synth sting before this section, the slider speed increases, as to emphasize the distortion. Decreasing the slider speed here therefore seems like an odd decision.
Aleks719

DiamondCrash wrote:

ALEKS719:

01:00:225 (1,2,3,4,5,6,7,8) - this is pretty much unreadable, that decreased spacing is nonsensical. uhhhh, i don't find it unreadable/unfitting, all testplayers didn't have problems with it
03:36:087 (5) - This slowdown is just strange, considering on that distorted synth sting before this section, the slider speed increases, as to emphasize the distortion. Decreasing the slider speed here therefore seems like an odd decision. m, okay
thanks for modding~
Topic Starter
quiz-chan_DELETED
Re-awesome'ified Extreme part in Escalation. BETTAH NAO? :P
D33d
I'm quite vehement in suggesting that those vertical manual stacks be changed to normal stacks. There's no need for them as they are. As DC said, it causes the more effective antijumps to be cheapened. I agree with him about the 3/4 sliders' overuse as well, because there's no need for it and they weaken the feel of the music considerably. There are some parts, such as IceBeam's(?) part in the bridge, where a bunch of really slow patterns go around and around. It's boring. I'll look for that and point it out later.

If I'm in the mood, then I'll mod the entire set. No promises, but I would like to see this polished up here and there.
IceBeam
thanks for mod,DC,but I'd like to keep those stacks as they are if it's possible,it's just expression of my style
and that slider shape was intentional,I didn't aim to make it symmetrical ;)

so not making changes so far,though if it bothers you - I can fix stuff
aRiskOfRain

IceBeam wrote:

thanks for mod,DC,but I'd like to keep those stacks as they are if it's possible,it's just expression of my style
I guess that's okay, but it just seems a bit strange having it everywhere - try not to make it a gimmick, otherwise you lose the effect.

D33d wrote:

I'm quite vehement in suggesting that those vertical manual stacks be changed to normal stacks. There's no need for them as they are. As DC said, it causes the more effective antijumps to be cheapened. I agree with him about the 3/4 sliders' overuse as well, because there's no need for it and they weaken the feel of the music considerably.
Thanks for saying what I wanted to say in about 25% of the words :P
Topic Starter
quiz-chan_DELETED
Also remapped a little part of Frenzy and excessively overused whistles in the Maximum Power part of Escalation. Hope it's better now. :D
quaternary
Mapset is really, really fun, especially Escalation. Might even be the best ever ;)

All of these are suggestions!

[BB's Easy]
You forgot the "DnB" tag which is present in other diffs.
Your name is fading in and out and in again and it's a mess. I would suggest fading it out at the first break and leaving it out.
02:43:673 (1) Don't make this repeat and just put a circle on "club"?
02:54:708 (1) No.

[Normal]
great!

hitsounds seem quiet...
01:59:535 (1,2) immediately recognized this as a copypasta, maybe change it?
02:28:156 (2) Make this match with the end of the grey slider.

[Hard]
Very good!
00:49:880 (3) (and others) one less repeat?
03:42:983 (1) keep mapping to the thing those yellow notes were on, instead of spinning here.
03:18:156 (1) repeating slider instead.

[Escalation]
[Normal]
00:31:949 (3) maybe get rid of that sharp angle?

[Frenzy]
03:01:949 (1,2,3) delete? If not, I think this fits the voice better.
03:10:225 (1,2,3,4) is it possible for these to make a better pentagon? This looks a little lopsided
03:13:673 (1) remove the new combo, and put it on the previous slider. Make sure to fix the combos a bit later

[Maximum]
Maybe a pulsing storyboard for that Maximum Power sign? Also it would be cool if you could storyboard some brighter kiai on here, because there is a LOT of power in this section.

[Rain]
[Overall]
Lead-in should be 1500ms to match the other diffs.
Kiai should match other diffs.
Leave "Guest Diff - Collab" onscreen for longer. also the fadeout seems quick.
tick rate -1? Ticks make a lot of noise in this map. You might need to turn down the drain one step to compensate
02:13:587 the break here is kind of long. Maybe put something in the second half of it?

[Icebeam]
01:07:121 (1) and 01:12:639 (1) Looks kind of sloppy, maybe make something like this and then turn it a bit.
03:51:259 (7) Move this up so it lines up with (3).

[Naraku]
01:18:156 (1) and 01:23:673 (1) - see icebeam's mod about sliders.
03:18:156 (1) maybe put a stream here like in Escalation?
04:06:432 (5) clap. Maybe toggle kiai really fast here to get a fountain. probably unrankable though.

[Reiji-RJ]
00:11:604 (4) line up with (2)?
03:31:777 (6) - Move left and down a bit so it lines up with the other four notes.

So how did I do with my first mod?
Topic Starter
quiz-chan_DELETED

tuddster wrote:

Mapset is really, really fun, especially Escalation. Might even be the best ever ;) Glad to hear that :)

All of these are suggestions!

[BB's Easy]
You forgot the "DnB" tag which is present in other diffs. Thanks for pointing out an unrankability!!
Your name is fading in and out and in again and it's a mess. I would suggest fading it out at the first break and leaving it out. That wouldn't make sense, would it? It would be just like in RAIN.
02:43:673 (1) Don't make this repeat and just put a circle on "club"? Even without repeat, the slider ends on "club".
02:54:708 (1) No. Yes. All I could do would be a 4/1 slider that repeats once.

[Normal]
great! Thanks!

hitsounds seem quiet... meh... you're right.
01:59:535 (1,2) immediately recognized this as a copypasta, maybe change it? haha, the entire diff is a C&P diff.
02:28:156 (2) Make this match with the end of the grey slider. sure

[Hard]
Very good! Thanks!
00:49:880 (3) (and others) one less repeat? I get your idea behind this, but I am sorry, I wanna keep it this way. :c
03:42:983 (1) keep mapping to the thing those yellow notes were on, instead of spinning here. To make it match the rhythm, I need to use 1/4 objects because there's a short drumroll coming up. But this is a Hard, so I'd rather not insert 1/4 rhythms.
03:18:156 (1) repeating slider instead. Sorry, but this spinner is mapped to the sound in the background that doesn't have a certain pitch because its pitch is raising constantly.

[Escalation]
[Normal]
00:31:949 (3) maybe get rid of that sharp angle? Only alternative I could think of would be a wave. But that wouldn't flow well compared to this slider.

[Frenzy]
03:01:949 (1,2,3) delete? If not, I think this fits the voice better. The hit-normals represent a syllable of the singer each and the soft-whistles are there because there's a strong synth sound that sounds every 1/2 beat. It sounds like a rock guitar.
03:10:225 (1,2,3,4) is it possible for these to make a better pentagon? This looks a little lopsided It actually isn't. But I changed something minor on it.
03:13:673 (1) remove the new combo, and put it on the previous slider. Make sure to fix the combos a bit later The new combo wasn't set just to follow the vocals, but the rhythm line. Otherwise, the entire quiet half of the Frenzy part would look completely different.

[Maximum]
Maybe a pulsing storyboard for that Maximum Power sign? Also it would be cool if you could storyboard some brighter kiai on here, because there is a LOT of power in this section. Not a bad idea after all!
Thanks a lot for your mod!

@Reiji,IceBeam,Naraku
I would also like these things to be fixed:
[Rain]
[Overall]
tick rate -1? Ticks make a lot of noise in this map. Besides, they are not really necessary.
02:13:587 the break here is kind of long. Maybe put something in the second half of it?

[Icebeam]
03:51:259 (7) Move this up so it lines up with (3). definitely!

[Naraku]
03:18:156 (1) maybe put a stream here like in Escalation? c:

[Reiji-RJ]
00:11:604 (4) line up with (2)? why not?

tuddster wrote:

So how did I do with my first mod?
Quite nicely!

[ ]

Added a decent flashing effect. Please re-dl and tell me if I need epilepsy warning now!
quaternary
nice flashing sb! It is present in all diffs though so you should at least center it there. It looks sloppy off-center like that

I'll throw stars at you after this :P
Topic Starter
quiz-chan_DELETED
Updated the SB again + added flashing to RAIN!
though it might be somehow intrusive....

btw tuddster, thanks for the offer, but you shouldn't waste your star. I have enough :P

EDIT:
Last but not least, added flash to BB's diff too, but here only every second beat, because the diff is not as fast-paced as the others with SB.
Reiji-RJ

DiamondCrash wrote:

REIJI-RJ:

00:45:052 to 00:55:915 - delicious, om nom, nom nom. owowowww =w=

tuddster wrote:

[Rain]

[Reiji-RJ]
00:11:604 (4) line up with (2)? it is stack D:
03:31:777 (6) - Move left and down a bit so it lines up with the other four notes. gradual distance increase~


Thank you~

http://puu.sh/3b93E.osu
Topic Starter
quiz-chan_DELETED
bump
Don't die again... >:c

EDIT: good-fucking-bye, map, rest in peace...
Aurele
Seems like Elly won't be able to bubble this map again.

Bad Bad Elly.
narakucrimson
Hey,

Even though you got mad at me the other day for apparently no logical reason, you still made me feel a little bad.

So here I am, gonna pst a few things that I feel I NEED to repeat, and with which I'd help if I had enough time. These are:

  1. God, PLEASE, do something about those combo colours. It simply makes no sense to have 8 COMBO COLOURS for no real good reason.
    There's a bunch of creative things that you could do with them, such as:
    1. Colourhaxing [RAIN] so that each mapper has a distinctive colour, and a common colour amongst all of us. Like: Reiji - Orange/Grey , Aleks - Blue/Grey, IceBeam - Green/Grey, Me - Purple/Grey. On the rest of the difficulties you could dispose of the grey, since it doesn't really fit in the mapset except for something exceptional.
    2. Using different colours depending on which section of the map you're in - for example, use 4 colours on the start, then change two colours when the pace goes faster, then change the other two colours on the chorus, and so on. I'd recommend the colours on the chorus to be the brightest.
    And, who knows, there could be an infinity of cool stuff to do! Not just have 8 colours because "fuck it, I can have 8 colours!".
  2. Man, seriously, that background is way too colourful. You don't really create a feeling to the map - usually, when it's more monochrome, you can give a certain feeling to the map, play with your combo colors, skinning, SBing, etc... With all those colours on the BG, it just doesn't help. I can actually help you with this. A good idea would be to have it "tuned" to a colour of your choice (which I can do), and then, for the SB in [RAIN], change the colour of the background image according to the mapper of each section. Hell, that would be cool!
Those are the things that bug me the most. I had already told you via PM but you didn't really consider any of this. I want to know what others think about this as well.
Believe me, this will bring a whole new sensation to your map, a greatly refreshing one.

That's all bro, you're dismissed.
Rise above.
Topic Starter
quiz-chan_DELETED
I'll apply your idea with the colorhaxing and a little more, but I'll do it with the already existing colors.
Otherwise, I added a simple flash for every diff. Warning: it's veeery simple.

EDIT: It no longer looks simple. I love it now, whaddya think, Naraku?
BounceBabe
Sorry, but this is my creation and i don't let anyone ever change stuff on my difficulties unless you have permission. You didn't ask for permission to adjust the mods on my difficultie. I was willing to take a look if you at least made good choices on changing the difficultie and if you could adjust them to my style, but you couldn't. Please delete my difficultie or change it back to my last update if you want to keep it.
Topic Starter
quiz-chan_DELETED

BounceBabe wrote:

Sorry, but this is my creation and i don't let anyone ever change stuff on my difficulties unless you have permission. You didn't ask for permission to adjust the mods on my difficultie. I was willing to take a look if you at least made good choices on changing the difficultie and if you could adjust them to my style, but you couldn't. Please delete my difficultie or change it back to my last update if you want to keep it.
Actually, you are wrong. I asked you per forum PM, you never answered, so I guess, tough luck.
F.Y.I., I sent that message around 2 months ago.

D33d wrote:

If the guest mapper is reasonable and understands that their absence is holding up the map, then I see no problem with it. If you can't get hold of them, then go ahead and change things.
Anyway, let's see what the BATs are about to say.
BounceBabe
You didn't ask for my permission though and i updated my difficultie and sent it to you, but then you suddenly applied the mods on your own. This has nothing to do with a BATs decicion you know, it is mine. I won't say it once again, please delete my diff or put it back to how it was, when i gave it to you, updated, the last time.
Topic Starter
quiz-chan_DELETED

BounceBabe wrote:

You didn't ask for my permission though and i updated my difficultie and sent it to you, but then you suddenly applied the mods on your own. This has nothing to do with a BATs decicion you know, it is mine. I won't say it once again, please delete my diff or put it back to how it was, when i gave it to you, updated, the last time.
I did ask, check your folder. And no, I *will* let BATs decide.
narakucrimson
@Quiz: She's got a point, you should do what she asks for (otherwise it's like stealing content).

@BounceBabe: Still, you don't seem reasonable at all. The owner of the map is counting on you to answer PMs and be efficient on your updating times, yet you aren't. Then the reason changes have to be made is YOUR fault. If you're gonna participate in a mapset then at least you should take care of your own content.
I say you shouldn't bitch so much about it, you're threatening the owner with removing your diff, when you could simply ask for it to be reverted in a good way. So why the hell aren't you doing that, and instead being so agressive?
You say you're bored of osu!, I don't see why I shouldn't be thinking you're just a stubborn girl that can't afford not being nice at all. If you aren't, prove otherwise. Period.


Now, on-topic:

Looks better, I'd rather have the colours match our name's colours... Also the grey could be a little darker in all difficulties.

Also, really, how hard is it to make this? ¬¬
dkun
To the both of you -- please calm down. I'm going to be very blunt in what I'm about to say next, please understand.

@ BounceBabe: Please give Quiz a break. This map has gone through a lot and I (for one) would really like to see this finally get ranked. I understand he's made changes without your prior approval, but could you please look over them and see if you approve of it? It's true that it's not a BAT's decision whether a guest difficulty is touched, yes. But you also have to realize that it's on his mapset and you gave him rights to use it when you originally gave him the difficulty. This is the paradox we have with guest difficulties.

@ Quiz: I understand the long wait you've gone through waiting for someone to get back to this map. I want to see this spread its wings in the ranked column of the forum. But this goes the other way for you -- if a guest mapper wants to do changes for themselves, let them. A BAT shouldn't say "Yes, you can do it yourself!" if the GD mapper is against it. I'm going to be here, and I'm not leaving anytime soon. So please privately sort out this issue between the both of you.

I ask you both to go through the difficulty together from the point of BB's last update and look through the current mods. When both parties are happy, please (@ the both of you) contact me back.
Topic Starter
quiz-chan_DELETED
...

Quiz-chan wrote:

There is no going back anymore because I don't have another copy of the old version left. Updated.
BounceBabe

narakucrimson wrote:

@BounceBabe:
I say you shouldn't bitch so much about it, you're threatening the owner with removing your diff, when you could simply ask for it to be reverted in a good way. I asked normally for it to be removed, i wasn't threatening at all. So why the hell aren't you doing that, and instead being so agressive? Where was i agressive? I only don't want my own map to be touched by others, it's my right to ask for it. I don't see the problem here, i would remove a guest difficultie as well if the creator of it would ask for this. That has nothing to do with "threatening", it's a decicion what i've made and i wish to get at least respected and not getting such answers and then people call me disrespectful.
You say you're bored of osu!, I don't see why I shouldn't be thinking you're just a stubborn girl that can't afford not being nice at all. Why am i not "nice at all"?, what kind of "rule" did i break or better what did i do wrong to deserve this comment from you. And i am NOT bored of osu!, i am just sad over how far the community went. I am against this "rank-for-rankability-system". It doesn't leave any space for the creator. And that's why i want not these kind of changes on my difficultie.

Quiz-chan wrote:

There is no going back anymore because I don't have another copy of the old version left. // Well, you do. If you didn't delete my last message to you over the update, then you still have it.
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