ChouCho - DreamRiser

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HabiHolic
[HabiHolic's Normal]
I wrote some inconsistencies to General.
Unsnapped green sections
00:42:405 - snap to 00:42:416
00:48:040 - snap to 00:48:053
00:56:952 - snap to 00:56:962
01:23:134 - snap to 01:23:144
01:34:769 - snap to 01:34:780
01:46:405 - snap to 01:46:416
01:58:040 - snap to 01:58:053
02:03:678 - snap to 02:03:689
02:12:589 - snap to 02:12:598
02:38:770 - snap to 02:38:780
03:02:042 - snap to 03:02:053
03:08:769 - snap to 03:08:780
03:09:496 - snap to 03:09:507
03:10:042 - snap to 03:10:053
03:10:769 - snap to 03:10:780
03:13:678 - snap to 03:13:689
03:13:680 - snap to 03:13:689
03:34:043 - snap to 03:34:053
03:52:951 - snap to 03:52:962

ALL no fix... I do not know what I'm saying.
00:21:325 (3) - add clap fix
00:21:689 (4) - remove clapfix
00:24:234 (4) - remove clap to reversefix
00:24:234 (4) - add clap to endfix
00:26:235 (2) - add clap to startfix
00:29:143 (3) - ^fix
00:49:689 (4,5,6) - chage to this Differently fix
02:05:325 (5,6,7) - same abovefix
03:13:689 (2) - NCfix

Hmm...to be honest,this diff have some problem.
I feel uncomfortable rhythm.


good luck.[/quote]

http://puu.sh/1Pa83
Neroh
Hey! I really love this song, and I got a friend of mine to try it out, and he really enjoyed it :)
He recorded it for insane difficulty, thought this might help for maybe a preview of it for you too :)

direct link: http://www.youtube.com/watch?v=CxJaMyJ4V1A
Topic Starter
scanter

TicClick wrote:

mod requested via pm (✿◠‿◠)

[General]
  1. Please, fix your background, it looks really shrunk (lol). Seems that you just resized it to fit 1024:768 criteria. Well, you can use something like 1366:768 since widescreens are supported now or go with 1024:768, but please don't resize, crop image instead to save ratio! If you lost the original, here's the link: http://cdn1.gelbooru.com//images/1489/9b7c0a67584d34748cdee2717e375208.jpg
  2. You don't need ちょうちょ in tags since you already have it in ArtistUnicode field


All fix

  1. 00:13:325 (1) - add finish fix
  2. 00:17:325 (5) - I would remove it and start a slider from 00:17:507, also remove 00:17:871 (6) too, add a slider there and connect them with a note to follow the music better: http://puu.sh/1RTjb fix
  3. 00:20:598 - I would start slider here (to follow the vocals) fix
  4. 00:21:325 (6,7,1) - I really don't like how they look together, so change them? http://puu.sh/1RTxH fix my owns
  5. 00:35:871 (1,2,3,4) - I'm afraid this square has too big and sudden spacing change, so I think you should make it smaller (1.2 instead of 1.5, for example) My thinks also same. Thank you.
  6. 00:38:598 (6) - move it down, so note will be "inside" of it? http://puu.sh/1RTzw fix
  7. 00:39:144 (7) - I would make it curvy, because the previous slider was curvy and I think it'll look better fix
  8. 01:02:780 (1) - use a finish here, not a clap fix
  9. 01:09:871 (4) - uh.. make a beat blanket or something? http://puu.sh/1RTMZ fix
  10. 01:12:962 - add a circle? Though I'm not sure this looks empty sound. no fix
  11. 01:21:689 (5,6) - it's too boring after 01:20:235 (1,2,3,4), change for more active play? http://puu.sh/1RTPg (please note that I added circle up there) fix
  12. 01:36:053 (4) - I would remove it, then add a circle on the red tick and start a slider from 01:36:235 to follow the vocals better (change next slider to a circle or move it forward on timeline) fix my owns
  13. 01:36:962 (6,7,8) and 01:39:871 (6,7,8) - I feel there's something wrong with these, but I can't explain what exactly is wrong. Just ignore this line okay. fix. my think is same. look so bad this rhythm.
  14. 01:46:416 (1) - isn't it too close to previous object? I don't feel like anti-jumping here fix
  15. 01:50:053 (3,4,5) - they don't look good together. I suggest to change their shapes a bit so they fit each other: http://puu.sh/1RUdC fix
  16. 02:00:780 (5) - change to two circles? hmm. Okay. I'm prefer your owns
  17. 02:08:053 (5) - missed a clap fix

empty space
  1. 02:18:416 (8) - use finish instead of a clap fix
  2. 02:30:053 (1) - ^ (because finish fits more) fix
  3. 02:35:144 (7) - I would change it to two notes to follow vocals better Nope. I think this look better.
  4. 02:37:325 (5,6) - same as with 01:21:689 (5,6) ("it's too boring after 02:35:871 (1,2,3,4), change for more active play?") fix
  5. 02:53:325 (1,2,3) - they overlap each other a little on their ends, try fixing it fix
  6. 02:58:416 (1,2,3,4) - eww, too many linear sliders in a row, and they don't really fit each other. I don't really know what to suggest, so I'm just pointing this out fix
  7. 03:07:144 (1,2) - remove finish hitsound to avoid spamming it I think, turn down volume is right a way. OK. I consider that.
  8. 03:08:780 (1) - sounds too loud for this part of music fix
  9. 03:19:507 (1) - add a finish? fix and add finish each other big white ticks
  10. 03:20:416 (4) - looks broken lol, better make it less curvy (same for 03:23:325 (4) and 03:21:871 (4) fix
  11. 03:26:780 (6) - new combo should be here fix
  12. 03:31:144 (1,5) - how about adding a finish to beginning Nope. I feels like that empty sound.
  13. 03:33:325 - add a note to follow the vocals link plz.? I don't think about how to place that.
  14. 03:36:962 (1) - forgot finish lol. yes :D
  15. 03:39:871 (1,2,3,4,5,6,7) - the whole pattern looks bad because of overlaps and/or inaccurate stacks. Don't force symmetry, map something cool instead (curvy sliders are preferrable) fix
  16. If you follow the suggestion above, I hope you'll move 03:42:053 (9) somewhere else, because the combo after it goes this way and it might be a bit uncomfortable to play fix
  17. 03:45:689 (1,2) - please fix them, so they fit the circle between them: http://puu.sh/1RWot
fix


That's it. I could continue with my mod if I wasn't yawning all the time; probably I'm too sleepy to mod in a proper manner, so I think I'll better stop.

Sorry that I didn't check your Hard and Insane diffs. If you still want to get them modded by me, remind me later and I'll finish my mod. Almost there, only Insane is left unmodded. Sorry that it takes this long, I had some troubles with my notebook getting overheated.
Thanks your best quality mod. take it easy man ;)
Cloudchaser
Hi!

Timing: All its okay.

Blue color: Suggestions or coments.
Red color: High recommend.

Insane

00:38:963 (1,2,3) - remove NC
00:41:053 (1) - this spinner is a bit close to a circle and it sounds much better if you move 00:41:144 (1) - at 00:42:416 -
00:54:599 (3) - more distance, i suggest cuz is too near to (1) I'd like it if the slider symmetrical
02:12:053 (3) - Sounds better with a clap.
02:26:052 (7) - What do you think if you move this slider to x:60 y:228, this connect with 02:26:598 (8) - http://puu.sh/1S0xS
02:34:235 (7) - -A- decrease a little the distance, i recommend x:92 y:224

Hard

00:08:235 (2) - this circle haven't got the same distance than 00:08:416 (3,4) - move one grip http://puu.sh/1S0LP
01:23:144 (1) - The circle sounds weird, is not necessary here, can you delete it?
Hard diff its ok

Bobong's Hard

Delete some useless green lines like 03:33:962 -

AR -1

The spinners ARE the SAME in all difficults so 03:45:689 (1) - fix it.
00:20:780 (8) - delete it or fix the sound, but I think you should delete it
00:21:325 - add circle
00:24:325 (9) - delete it cuz is not necessary a stream anyway sound bad
00:31:689 (4,5,6) - more distance
00:38:780 - at 00:42:780 - fill it with more notes.
01:59:507 (5) - resnap it
02:00:053 (6) - ^
02:00:598 (7) - ^
02:01:325 (2) - ^ white line to red
02:02:053 (4) - ^ white line
02:03:144 - add circle
02:13:962 (6) - move it at 02:14:144 - [strike]but you should fix the placement now
nevermind lel
02:29:144 (11) - remove it
02:59:144 - at 03:02:053 - breaktime
I see hard isn't finished, so i can't continue
I only see many issues.[/strike]
Was deleted? :cry:

I skipped Easy and Normal cuz its ok
GL!
Topic Starter
scanter

-Cloudchaser wrote:

Hi!

Timing: All its okay.

Blue color: Suggestions or coments.
Red color: High recommend.

Insane

00:38:963 (1,2,3) - remove NC I appeal jump as new combo. I steady this.
00:41:053 (1) - this spinner is a bit close to a circle and it sounds much better if you move 00:41:144 (1) - at 00:42:416 - Looks good. if i modded MAT/BAT, I change that.
00:54:599 (3) - more distance, i suggest cuz is too near to (1) I'd like it if the slider symmetrical fix
02:12:053 (3) - Sounds better with a clap. More strange..
02:26:052 (7) - What do you think if you move this slider to x:60 y:228, this connect with 02:26:598 (8) - http://puu.sh/1S0xS Move x:8, y:252
02:34:235 (7) - -A- decrease a little the distance, i recommend x:92 y:224 I don't think move here.

Hard

00:08:235 (2) - this circle haven't got the same distance than 00:08:416 (3,4) - move one grip http://puu.sh/1S0LP fix
01:23:144 (1) - The circle sounds weird, is not necessary here, can you delete it? Nope.
Hard diff its ok Thank you :D
TicClick
  1. 00:01:145 (1,2,3) - it's kinda uncomfortable to get 300 on these, because they appear too sudden
  2. 00:04:235 (4) - how about adding a little curve? It will look nice together with notes
  3. 00:05:598 - add a note to make triplet?
  4. 00:07:145 (5,6,7,8,1) - this slider doesn't really follow a curve you created with this tiny stream
  5. 00:13:325 (1,2,3,4,5,6,7,8) - tooooo booooooring. This is Insane after all, I wouldn't like running around in circles
  6. 00:22:053 (1,2) - move them up a bit and keep the spacing, because I don't like the way I have to move my hand after following the previous notes
  7. 00:23:508 (5) - please bend it to the other side for a better play experience
  8. 00:24:963 (1,2) - I would make them look the same, because now they have a bit different curve
  9. 00:32:235 - please start the slider from this big white tick to follow the vocals better
  10. 00:33:690 (1,2,3) - this is really uncomfortable to play. At first you move your hand to the left, but then you suddently break your smooth movement and go in the opposite direction.

Please, try to avoid such patterns where you have to change direction of your movement so roughly. In future, I'll just say that such moments don't have a "flow" (that's a common term and modders often say it). I also will give a short explanation and/or advice on how you can improve such parts.

Okay, now back to the modding.
  1. 00:35:689 (9,10,11) - yep, here you break the flow again. To fix it, simply change the direction of the second slider, so it will go up to next notes
  2. 00:39:508 (1,2,3,4) - In my opinion, there are too many finishes. Just keep the only one on the big white tick
  3. 00:52:235 (3) - you better start this slider from the red tick on its end to follow the vocals better
  4. 00:52:780 (5,6) - I don't feel like it should be an anti-jump, better use the same spacing here
  5. 00:55:145 (5,6) - please move these notes somewhere else, because the previous slider was placed right on them and it may not look good (especially when you come back on the same place few times in a row)
  6. 00:56:417 (3,7) - add claps please (first one to follow the song, second to complete the hitsound pattern)
  7. 00:56:963 (1,2,3) - it doesn't have a flow, because you have to move up after hitting a note and you only move a little on the horizontal
  8. 00:58:235 (1,2) - if you try to make them look like their ends form a stack (http://puu.sh/1SVQ7), it will look better! Just reverse the 2nd one, then use spacing 0.07 or something like this, then reverse it back). If you agree, do the same for all the next sliders ending at the same points
  9. 01:02:781 (1) - better use a finish instead of a clap
  10. 01:08:054 (6,9,10) - add claps here, they sound sooo nice!
  11. 01:22:417 (1,2,3,4,5,6,7,8,9) - please, no. There's no any sound in the music that sounds like a stream, so all you do is overmapping. Player doesn't follow the music here, so this stream makes no sense. Just remove it and map something less intensive

some space
  1. 01:37:144 (7,8,9,1) - this pattern doesn't have a flow too, because at first you move counter-clockwise and then you change your direction suddently *makes a sad face*
  2. 01:38:053 (2,3) - too little spacing, plese use something like 1.1 (just move the bottom slider down)
  3. 01:46:417 (1,2,3) - doesn't look nice, so I'd recommend to change it somehow for a better visual experience (possible solution: http://osu.ppy.sh/ss/585038)
  4. 01:53:144 (5) - I would bend it to the other side so it plays better
  5. 02:05:508 (2,3,4) - too many finishes, please remove them
  6. 02:07:871 (5) - please start it from the red tick on its end to follow vocals better. Also, I would stack all the notes exactly in the center, it would be more logical
  7. 02:12:598 - by adding a repeat to your slider, you skipped a very important beat which means that here begins the new part of the music. Please, remove repeat from the slider and add a note on this big white tick, so people can actually play it, not just hold a key while passing the slider
  8. 02:14:416 (6) - please, don't stack it with the previous slider, there's absolutely no point to do so. Better move it somewhere else or remap this part using non-zero spacing. Also, decrease the jump distance between 02:14:416 (6,7)
  9. 02:18:416 (1) - use a finish instead of a clap because it sounds better
  10. 02:18:961 (3,4,5,6) - this pattern has no flow, because you have to move your cursor in a very chaotic way, and there's nothing smooth or logic
  11. 02:22:234 (5,6,7,8,9,10,1) - there's nothing in the music that sounds like a stream, so you overmapped it again. Please, remove the stream and map something that follows the music
  12. 02:24:599 (2,3) - kind of uncomfortable to play too, because the note is placed not where the slider leads you to
  13. 02:29:961 (10) - add a clap? I don't knowww
  14. 02:30:234 (2,3,4,5) - sort of uncomfortable to play too, but I'll leave that on your decision
  15. 02:33:326 (2,3,4) - this pattern doesn't have a flow at all, because you have to jump back and then move in a direction that is opposite to jump direction. Please, remap it
  16. 02:35:144 (3,4,5,6,7,8,9,10) - you overmapped the music again, please follow it instead of putting a stream that makes no sense
  17. 02:38:052 (1,2,3,4,5,6,7,8,9) - exactly the same
  18. 02:35:871 (1) - add a finish to the beginning

Sorry that I didn't mod the whole diff, but it's tiring to point out so many mistakes, so I lasted only for 2/3. Good luck, you need more mods!

P.S. If you have any questions about my mod, ask them. Also, don't forget to fix the things I pointed out in General section in my previous post.
Topic Starter
scanter

TicClick wrote:

  1. 00:01:145 (1,2,3) - it's kinda uncomfortable to get 300 on these, because they appear too sudden I don't know what do you mean.
  2. 00:04:235 (4) - how about adding a little curve? It will look nice together with notes fix
  3. 00:05:598 - add a note to make triplet? fix
  4. 00:07:145 (5,6,7,8,1) - this slider doesn't really follow a curve you created with this tiny stream fix
  5. 00:13:325 (1,2,3,4,5,6,7,8) - tooooo booooooring. This is Insane after all, I wouldn't like running around in circles changed new pattern
  6. 00:22:053 (1,2) - move them up a bit and keep the spacing, because I don't like the way I have to move my hand after following the previous notes fix
  7. 00:23:508 (5) - please bend it to the other side for a better play experience fix linear slider
  8. 00:24:963 (1,2) - I would make them look the same, because now they have a bit different curve fix
  9. 00:32:235 - please start the slider from this big white tick to follow the vocals better I think, drum & guitar sound much better.
  10. 00:33:690 (1,2,3) - this is really uncomfortable to play. At first you move your hand to the left, but then you suddently break your smooth movement and go in the opposite direction.
fix my owns.
Please, try to avoid such patterns where you have to change direction of your movement so roughly. In future, I'll just say that such moments don't have a "flow" (that's a common term and modders often say it). I also will give a short explanation and/or advice on how you can improve such parts. OK. this is my first map. I try to change follow

Okay, now back to the modding. yepp :D
  1. 00:35:689 (9,10,11) - yep, here you break the flow again. To fix it, simply change the direction of the second slider, so it will go up to next notes fix
  2. 00:39:508 (1,2,3,4) - In my opinion, there are too many finishes. Just keep the only one on the big white tick fix
  3. 00:52:235 (3) - you better start this slider from the red tick on its end to follow the vocals better change new pattern
  4. 00:52:780 (5,6) - I don't feel like it should be an anti-jump, better use the same spacing here ^
  5. 00:55:145 (5,6) - please move these notes somewhere else, because the previous slider was placed right on them and it may not look good (especially when you come back on the same place few times in a row) fix
  6. 00:56:417 (3,7) - add claps please (first one to follow the song, second to complete the hitsound pattern) fix
  7. 00:56:963 (1,2,3) - it doesn't have a flow, because you have to move up after hitting a note and you only move a little on the horizontal fix
  8. 00:58:235 (1,2) - if you try to make them look like their ends form a stack (http://puu.sh/1SVQ7), it will look better! Just reverse the 2nd one, then use spacing 0.07 or something like this, then reverse it back). If you agree, do the same for all the next sliders ending at the same points fix
  9. 01:02:781 (1) - better use a finish instead of a clap fix
  10. 01:08:054 (6,9,10) - add claps here, they sound sooo nice! fix. not added clap on 9
  11. 01:22:417 (1,2,3,4,5,6,7,8,9) - please, no. There's no any sound in the music that sounds like a stream, so all you do is overmapping. Player doesn't follow the music here, so this stream makes no sense. Just remove it and map something less intensive
my thinks also same. thank you :D
some space !?
  1. 01:37:144 (7,8,9,1) - this pattern doesn't have a flow too, because at first you move counter-clockwise and then you change your direction suddently *makes a sad face* fix
  2. 01:38:053 (2,3) - too little spacing, plese use something like 1.1 (just move the bottom slider down) fix
  3. 01:46:417 (1,2,3) - doesn't look nice, so I'd recommend to change it somehow for a better visual experience (possible solution: http://osu.ppy.sh/ss/585038) fix
  4. 01:53:144 (5) - I would bend it to the other side so it plays better fix
  5. 02:05:508 (2,3,4) - too many finishes, please remove them fix
  6. 02:07:871 (5) - please start it from the red tick on its end to follow vocals better. Also, I would stack all the notes exactly in the center, it would be more logical stack notes are yes. but I don't need to chase vocals.
  7. 02:12:598 - by adding a repeat to your slider, you skipped a very important beat which means that here begins the new part of the music. Please, remove repeat from the slider and add a note on this big white tick, so people can actually play it, not just hold a key while passing the slider fix
  8. 02:14:416 (6) - please, don't stack it with the previous slider, there's absolutely no point to do so. Better move it somewhere else or remap this part using non-zero spacing. Also, decrease the jump distance between 02:14:416 (6,7) fix my owns.
  9. 02:18:416 (1) - use a finish instead of a clap because it sounds better fix
  10. 02:18:961 (3,4,5,6) - this pattern has no flow, because you have to move your cursor in a very chaotic way, and there's nothing smooth or logic fix
  11. 02:22:234 (5,6,7,8,9,10,1) - there's nothing in the music that sounds like a stream, so you overmapped it again. Please, remove the stream and map something that follows the music fix
  12. 02:24:599 (2,3) - kind of uncomfortable to play too, because the note is placed not where the slider leads you to fix
  13. 02:29:961 (10) - add a clap? I don't knowww lol. no fix
  14. 02:30:234 (2,3,4,5) - sort of uncomfortable to play too, but I'll leave that on your decision Move different way.
  15. 02:33:326 (2,3,4) - this pattern doesn't have a flow at all, because you have to jump back and then move in a direction that is opposite to jump direction. Please, remap it T.T fix
  16. 02:35:144 (3,4,5,6,7,8,9,10) - you overmapped the music again, please follow it instead of putting a stream that makes no sense fix
  17. 02:38:052 (1,2,3,4,5,6,7,8,9) - exactly the same fix
  18. 02:35:871 (1) - add a finish to the beginning
fix


Sorry that I didn't mod the whole diff, but it's tiring to point out so many mistakes, so I lasted only for 2/3. Good luck, you need more mods!

P.S. If you have any questions about my mod, ask them. Also, don't forget to fix the things I pointed out in General section in my previous post.
Thank you ~
NewRulerNA
hi
found a issue. you must fix it.

[HabiHolic's Normal]
  1. 03:13:689 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.


gl
K i A i
강조해야할 부분은 나름의 방법으로(?) 강조했습니다

[easy]
232961 - how about make this point's volume to 5%?
-----
00:01:690 (1) - how about make this slider more vertically?
00:02:962 (3) - add soft-hitfinish sound at the start point
00:04:599 (1) - how about make this slider more vertically?
00:05:871 (3) - add soft-hitfinish sound at the start point
00:05:871 (3,4) - how about make this slider more roundly?
00:07:508 (1) - add finish sound at the start point
00:08:962 (2) - add soft-hitfinish sound at the start point / add clap sound at the last point
00:10:417 (1) - add clap sound
00:32:235 (3) - how about make this slider more roundly?
00:42:053 (2) - keep 1.4 distance
00:45:689 (3,4) - how about make this slider more flatly?
00:48:235 (1) - add finish sound at the start point
01:11:507 (1) - how about make this slider more roundly?
01:13:689 (3) - add clap sound at the last point
02:00:962 (1) - how about make this slider more roundly?
02:32:962 (1) - make 4 beat snap decrease (cause this is easy diff)
03:07:871 (1) - add clap sound at last point
03:09:144 (2) - add clap sound at start point

[노멀]
+ 설마 노멀 이하 난이도에 디스턴스 안키고 매핑하시나요?

232961 - 타이밍 포인트 이거만 볼륨 5%로 조정해보시는건 어떤가요
-----
00:02:961 (4) - 시작 부분엔 클랩보다는 피니시
00:05:870 (3) - ^ / 좀 더 둥글게 만들어보세요
00:09:507 (5) - 시작 부분에 소프트 피니시
00:10:416 (1) - 시작 부분에 클랩
00:17:507 (3) - 시작 부분에 피니시(혹은 소프트 피니시)
00:35:870 (5) - 둥근 부분을 아래로 향하게 만들어보세요
00:48:053 (1) - 시작 부분에 피니시
01:11:507 (1) - 시작 부분에 소프트 피니시!!
01:12:779 (2) - 시작 부분에 피니시
01:14:416 (1) - ^!!
01:12:779 (2) - 둥글게 만들어보세요
01:14:416 (1,2) - ^
01:58:779 (2) - 디스턴스 지키세요
02:06:779 (1) - 시작 부분에 피니시!
02:16:779 (3) - 디스턴스 지키세요
02:28:415 (2) - 둥글게 만들어보세요
02:30:052 (1,2) - ^
02:32:961 (1) - 클랩 보다는 피니시
03:25:325 (1) - 피니시!!
03:29:507 (2,1,2) - 둥글게?
03:42:052 (4) - 둥글게? + 둥근 부분이 위를 향하게

[하드]
+ 하드라고 해도 디스턴스 변화는 아주 가끔씩 주는게 좋습니다~

232871 - 232962로 옮겨주세요~ / 볼륨을 5%로 해보는건 어떤가요?
00:02:598 (2) - 끝 부분에 소프트 피니시~
00:03:689 (4) - 시작 부분에 소프트 피니시~ + 꺾이는 부분이 좀 더 중간쪽으로 가게 해 보시는건 어떤가요?
(이런 식으로 꺾이는 부분은 의도하는 부분이 아니라면 슬라이더의 중간 부분을 기준으로 꺾이게, 그리고 너무 경사지지 않고 좀 더 완만하게 꺾이는게 보기 좋습니다)
00:06:598 (4) - ^
00:05:507 (2) - 끝 부분에 소프트 피니시~
00:06:598 (4) - 시작 부분에 소프트 피니시~
00:07:507 (1) - 시작 부분에 피니시~
00:17:507 (6) - ^
00:26:235 (5) - 이 슬라이더도 꺾이는 부분에 대해선 위와 동일합니다
00:29:689 (1) - NC 제거
00:30:780 (3) - NC
00:48:053 (2) - 시작 부분에 피니시~
01:11:507 (1) - ^
01:10:962 (6) - 디스턴스 늘려주세요~
01:15:325 (4) - 끝 부분에 소프트 피니시~
01:17:325 (1) - 시작 부분에 피니시~
01:22:053 (6,7) - 노트 분위기를 탈 때, 스핀 바로 이전의 노트이므로 점프를 똑같이 적용해주는게 더 좋아보여요~
01:41:871 (4) - 이 슬라이더도 꺾이는 부분에 대해선 위와 동일합니다
01:55:507 (2) - 피니시 대신 클랩~
01:56:234 (4) - ^
03:32:962 (6) - 한 번 리버스 하게 해주세요~
03:39:871 (1,2,3,4,5,6,7,8,9) - 나쁜건 아닌데 노트가 좀 몰려있어보이는군요..

[인센]
232961 - 타이밍 포인트 이거만 볼륨 5%로 조정해보시는건 어떤가요
-----
00:01:145 (1,2) - 휘슬!
00:02:963 (1) - 시작 부분에 피니시
00:05:872 (1) - ^
00:07:508 (1) - 시작 부분에 소프트 피니시
00:09:508 (6) - 시작 부분에 피니시
00:10:416 (1,3) - ,00:10:963 (1,3) - ,00:11:507 (1,3) - ,00:12:054 (1,3) - 서로의 위치를 바꿔보시는건 어떤가요?
00:19:872 (3) - 끝 부분에 휘슬
00:20:963 (6) - 시작 부분에 휘슬
00:21:690 (8) - 휘슬
00:22:417 (2) - 시작 부분에 휘슬
00:22:781 (3) - 끝 부분에 휘슬
00:23:872 (6) - 시작 부분에 휘슬
00:24:599 (8) - 휘슬
00:28:599 (3) - ^
00:29:053 (7,8) - 1스냅 뒤로 이동해주세요
+ 00:29:326 (1) - 와 겹치게 해주세요
+ 00:29:326 (1) - 뉴콤보를 없애주세요
+ 00:29:053 (7) - 뉴콤보 추가!
00:39:508 (1,2,3,4,5) - 안티점프, 그리고 갑자기 디스턴스가 변하기 때문에 각 노트마다 뉴콤보를 적용해주는게 좋을 것 같아요
00:48:599 (3,4,5) - 조금 더 모양을 평평하게 해보시는건 어떤가요?
01:14:416 (1) - 피니시!!
01:15:690 (7) - 소프트 피니시!!
01:17:325 (1) - 피니시!!
01:18:599 (5) - 소프트 피니시!!
01:35:508 (3) - 끝 부분에 휘슬
01:38:417 (3) - ^
01:39:507 (6) - 시작 부분에 휘슬
02:54:599 (4) - 시작 부분에 피니시
03:32:962 (2) - 한 번 리버스 되게 해주세요~
03:36:962 (1) - 시작 부분에 피니시 추가~
Topic Starter
scanter

K i A i wrote:

강조해야할 부분은 나름의 방법으로(?) 강조했습니다

[하드] 맵이 맘에 안 들어서 1.1로 리매핑했어요.
+ 하드라고 해도 디스턴스 변화는 아주 가끔씩 주는게 좋습니다~

232871 - 232962로 옮겨주세요~ / 볼륨을 5%로 해보는건 어떤가요?
00:02:598 (2) - 끝 부분에 소프트 피니시~
00:03:689 (4) - 시작 부분에 소프트 피니시~ + 꺾이는 부분이 좀 더 중간쪽으로 가게 해 보시는건 어떤가요?
(이런 식으로 꺾이는 부분은 의도하는 부분이 아니라면 슬라이더의 중간 부분을 기준으로 꺾이게, 그리고 너무 경사지지 않고 좀 더 완만하게 꺾이는게 보기 좋습니다)
00:06:598 (4) - ^
00:05:507 (2) - 끝 부분에 소프트 피니시~
00:06:598 (4) - 시작 부분에 소프트 피니시~
00:07:507 (1) - 시작 부분에 피니시~
00:17:507 (6) - ^
00:26:235 (5) - 이 슬라이더도 꺾이는 부분에 대해선 위와 동일합니다
00:29:689 (1) - NC 제거
00:30:780 (3) - NC
00:48:053 (2) - 시작 부분에 피니시~
01:11:507 (1) - ^
01:10:962 (6) - 디스턴스 늘려주세요~
01:15:325 (4) - 끝 부분에 소프트 피니시~
01:17:325 (1) - 시작 부분에 피니시~
01:22:053 (6,7) - 노트 분위기를 탈 때, 스핀 바로 이전의 노트이므로 점프를 똑같이 적용해주는게 더 좋아보여요~
01:41:871 (4) - 이 슬라이더도 꺾이는 부분에 대해선 위와 동일합니다
01:55:507 (2) - 피니시 대신 클랩~
01:56:234 (4) - ^
03:32:962 (6) - 한 번 리버스 하게 해주세요~
03:39:871 (1,2,3,4,5,6,7,8,9) - 나쁜건 아닌데 노트가 좀 몰려있어보이는군요..

[인센]
232961 - 타이밍 포인트 이거만 볼륨 5%로 조정해보시는건 어떤가요
-----
00:01:145 (1,2) - 휘슬! okay
00:02:963 (1) - 시작 부분에 피니시 okay
00:05:872 (1) - ^ okay
00:07:508 (1) - 시작 부분에 소프트 피니시 okay
00:09:508 (6) - 시작 부분에 피니시 Nope
00:10:416 (1,3) - ,00:10:963 (1,3) - ,00:11:507 (1,3) - ,00:12:054 (1,3) - 서로의 위치를 바꿔보시는건 어떤가요? 그럴까도 생각해봤는데 노트가 내려가는 느낌을 받았어요. 이건 그냥 이대로 갈께요
00:19:872 (3) - 끝 부분에 휘슬 okay
00:20:963 (6) - 시작 부분에 휘슬 okay
00:21:690 (8) - 휘슬 Nope
00:22:417 (2) - 시작 부분에 휘슬 okay
00:22:781 (3) - 끝 부분에 휘슬 okay
00:23:872 (6) - 시작 부분에 휘슬 okay
00:24:599 (8) - 휘슬 Nope
00:28:599 (3) - ^ Nope
00:29:053 (7,8) - 1스냅 뒤로 이동해주세요 무슨 말인지 모르겠어요..
+ 00:29:326 (1) - 와 겹치게 해주세요 이거두.
+ 00:29:326 (1) - 뉴콤보를 없애주세요 Nope
+ 00:29:053 (7) - 뉴콤보 추가! Nope
00:39:508 (1,2,3,4,5) - 안티점프, 그리고 갑자기 디스턴스가 변하기 때문에 각 노트마다 뉴콤보를 적용해주는게 좋을 것 같아요 00:40:962 (5) 이거에만 적용했어요.
00:48:599 (3,4,5) - 조금 더 모양을 평평하게 해보시는건 어떤가요? okay
01:14:416 (1) - 피니시!! Nope
01:15:690 (7) - 소프트 피니시!! Nope
01:17:325 (1) - 피니시!! Nope
01:18:599 (5) - 소프트 피니시!! Nope
01:35:508 (3) - 끝 부분에 휘슬 okay
01:38:417 (3) - ^ okay
01:39:507 (6) - 시작 부분에 휘슬 okay
02:54:599 (4) - 시작 부분에 피니시 Nope
03:32:962 (2) - 한 번 리버스 되게 해주세요~ 가운데에 서클 하나 찍었어요.
03:36:962 (1) - 시작 부분에 피니시 추가~ okay
Thank you ~
indyinyou
[Insane]
00:02:962 : add fin
00:03:690 : ^
00:05:871 : ^
00:06:598 : ^
00:12:598 : whistle
00:07:507 : fin
00:17:507 : ^
00:18:236 : ^
00:31:507 : whistle
00:32:416 : ^
00:33:690 : ^
00:34:416 : ^
00:35:326 : ^
00:36:601 : ^
00:37:326 : ^
00:39:871 : clap volum 45 - 50 %
00:40:598 : ^
00:45:144 : whistle
00:45:325 : ^
00:46:780 : fin
00:47:325 : ^
00:48:053 : remove clap add whistle + fin
00:48:144 : remove note ?
00:48:235 : ^
00:48:416 : if you remove note at 00:48:144 / NC here and add whistle
00:49:871 : remove fin add whistle
00:48:962 : whistle
00:49:144 : ^
00:50:598 : ^
00:51:144 : remove clap add fin
00:51:507 : clap
00:51:689 : remove clap add fin
00:52:053 : whistle
00:52:235 : clap
00:52:416 : fin
00:52:780 : whistle
00:52:962 : clap
00:53:325 : whistle
00:53:507 : ^
00:57:689 : ^
00:57:871 : ^
00:58:235 : ^
00:58:598 : ^
00:59:144 : ^
00:59:325 : ^
00:59:871 : ^
01:00:780 : ^
01:01:507 : ^
01:02:053 : ^
01:02:235 : ^
01:03:689 : ^
01:04:053 : ^
01:04:416 : ^
01:05:144 : ^
01:05:689 : ^
01:06:417 : ^
01:06:598 : ^
01:07:325 : ^
01:09:325 : ^
01:09:507 : ^
01:09:872 : ^
01:10:235 : ^
01:10:780 : ^
01:10:962 : ^
01:12:053 : fin
01:12:780 : ^
01:13:507 : ^
01:15:144 : whistle
01:15:325 : ^
01:15:690 : ^
01:16:054 : ^
01:16:598 : ^
01:16:780 : ^
01:17:325 : fin and whistle
01:18:053 : whistle
01:18:235 : ^
01:18:599 : fin and whistle
01:19:507 : whistle
01:47:144 : ^
01:48:053 : ^
01:48:416 : remove whistle
01:48:598 : whistle
01:49:325 : ^
01:50:053 : ^
01:50:962 : ^
01:52:962 : ^
01:55:871 : ^
01:56:053 : ^
02:00:780 : ^
02:00:962 : ^
02:02:416 : fin
02:02:962 : ^
02:04:598 : whistle
02:04:780 : ^
02:06:235 : ^
02:06:780 : remove clap add fin
02:07:144 : clap
02:07:325 : remove clap add fin
02:08:053 : fin
02:08:416 : remove clap
02:08:598 : clap
02:08:962 : fin

they're just suggestions

if you like my hitsound mod plz tell me i ll back a full mod
Topic Starter
scanter

indyinyou wrote:

[Insane]
00:02:962 : add fin
00:03:690 : ^
00:05:871 : ^
00:06:598 : ^
00:12:598 : whistle
00:07:507 : fin
00:17:507 : ^
00:18:236 : ^
00:31:507 : whistle
00:32:416 : ^
00:33:690 : ^
00:34:416 : ^
00:35:326 : ^
00:36:601 : ^
00:37:326 : ^
00:39:871 : clap volum 45 - 50 %
00:40:598 : ^
00:45:144 : whistle
00:45:325 : ^
00:46:780 : fin
00:47:325 : ^
00:48:053 : remove clap add whistle + fin
00:48:144 : remove note ?
00:48:235 : ^
00:48:416 : if you remove note at 00:48:144 / NC here and add whistle
00:49:871 : remove fin add whistle
00:48:962 : whistle
00:49:144 : ^
00:50:598 : ^
00:51:144 : remove clap add fin
00:51:507 : clap
00:51:689 : remove clap add fin
00:52:053 : whistle
00:52:235 : clap
00:52:416 : fin
00:52:780 : whistle
00:52:962 : clap
00:53:325 : whistle
00:53:507 : ^
00:57:689 : ^
00:57:871 : ^
00:58:235 : ^
00:58:598 : ^
00:59:144 : ^
00:59:325 : ^
00:59:871 : ^
01:00:780 : ^
01:01:507 : ^
01:02:053 : ^
01:02:235 : ^
01:03:689 : ^
01:04:053 : ^
01:04:416 : ^
01:05:144 : ^
01:05:689 : ^
01:06:417 : ^
01:06:598 : ^
01:07:325 : ^
01:09:325 : ^
01:09:507 : ^
01:09:872 : ^
01:10:235 : ^
01:10:780 : ^
01:10:962 : ^
01:12:053 : fin
01:12:780 : ^
01:13:507 : ^
01:15:144 : whistle
01:15:325 : ^
01:15:690 : ^
01:16:054 : ^
01:16:598 : ^
01:16:780 : ^
01:17:325 : fin and whistle
01:18:053 : whistle
01:18:235 : ^
01:18:599 : fin and whistle
01:19:507 : whistle
01:47:144 : ^
01:48:053 : ^
01:48:416 : remove whistle
01:48:598 : whistle
01:49:325 : ^
01:50:053 : ^
01:50:962 : ^
01:52:962 : ^
01:55:871 : ^
01:56:053 : ^
02:00:780 : ^
02:00:962 : ^
02:02:416 : fin
02:02:962 : ^
02:04:598 : whistle
02:04:780 : ^
02:06:235 : ^
02:06:780 : remove clap add fin
02:07:144 : clap
02:07:325 : remove clap add fin
02:08:053 : fin
02:08:416 : remove clap
02:08:598 : clap
02:08:962 : fin

they're just suggestions

if you like my hitsound mod plz tell me i ll back a full mod
Sorry. I don't need to all fix my hitsound. :( I fixed a few by your mod btw thank you ~ :oops:
Kuria
really fun map you made there :D
hope it can got ranked soon!
TheVileOne
I wasn't in the best state of mind when I modded Easy. I'll save the rest of the difficulties for tomorrow.
Easy
I can't guarantee my mod is 100% accurate, so use good judgment when deciding what to change/fix. Usually my spacing suggestions are valid. Everything is a suggestion, so you can ignore most if not all of it, but I will probably not like it if you skipped over some of the spacing issues.

00:22:054 (1,2,3) - Spacing should be equal.
01:52:235 (1) - I'm just not sure about this slider. The beat goes offbeat, but this is on beat. It sounds weird. I would have mapped it in such a way to have 01:53:507 - mapped, but that's me. It's probably fine.
02:02:417 (2) - Perhaps move second point up a unit or two?
02:03:871 (1,2,3) - you should make the spacing equal here. Grid snap off if you have to.
02:28:235 (5) - Sounds so much better on that red tick where the vocals start :/
02:28:235 (5,6,1) - Spacing change here is distracting.
03:04:962 (1,1) - Should try to avoid overlaps like this if possible. If you can't then its fine.
03:31:144 (1) - Move to x 279, y 289? (Not sure, so do only if you like it)
03:39:144 (3,4,1,2) - Best if this was 1.3 snap. Shouldn't go below 1.3
YTYuyu
you requested for a MAT, and you got one :D. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[-iCo-'s Easy]
increase the AR by 1 and decrease the OD by 1 as well. the AR is because it'll flow smoother for beginners, and the OD because it makes things easier for them IMO.
00:02:416 (2) - hmm...i'm unsure of this slider because beginners may see this and they might hit the note as if it's a circle IMO, so in this case, replace this 1/2 slider for a circle to make things easier for beginners.
00:02:962 (3) - add a finish at the beginning. i can hear cymbals at the beginning of this slider and the finish would show emphasis to the song during gameplay.
00:05:325 (2) - same as 00:02:416.
00:05:871 (3) - same as 00:02:962, but this is up to you considering that this shows emphasis in the vocals and that there are no cymbals from what i hear.
00:24:963 (1,2,3) - the transition looks really awkward to follow because the gap between (2,3) is uneven and that may throw off beginners during gameplay, and it shows the inconsistent spacing here. make the gap the same as (1,2) for a steady flow to the map during gameplay.
00:30:780 (1) - i don't see the use of this normal-hitnormal because it sounds unfitting and it breaks the current hitsound pattern and that's the claps. it'd be better if you remove it so that nothing is distracting.
00:32:235 (3) - add a normal-hitnormal at the end of this slider so that it'll be consistent with the end of (1) in the hitsound pattern. not having it breaks the current pattern IMO.
00:33:690 (1,3) - same as above, but for this one, add them at the end for both sliders.
00:38:053 (2) - ^
00:32:235 (3,1) - personally i don't like the transitioning here because going from 1 slider to the other like this feels too far for beginners to reach and they might not be confident in this. why don't you move this note here. the flow would be steady and it'll be easier to get to for beginners during gameplay IMO.
00:38:053 (2,1) - i feel that the transitioning needs to be fixed here. that smooth and calm feeling to the song is gone once (1) is hit. and the direction going from down to up doesn't look right IMO. i highly suggest that you do this pattern. it'll be easier to follow and it'll continue that calm feeling to the song for beginners during gameplay.
00:45:689 (3,4,5) - i find the transitioning awkward to follow because they're curved sliders and the direction from (2,3) feels awkward to follow, and the gap from (3,4) look too far apart for beginners to reach to. it'd flow smoother during gameplay if you can do something like this] so that it'd be easier to get to for beginners during gameplay.
00:49:690 (2) - add a finish at the beginning for emphasis in the cymbals in this part of the song during gameplay.
00:51:872 (2,3) - move (2) up and stack (3) at the beginning of (2) that's mentioned above. overlaps like this one may bother beginners and it makes the diff look bad, and i feel that if you stack this note on (2). i find that the transition would be smoother during gameplay IMO.
00:56:235 (1) - perhaps you can delete this so that you can give beginners plenty of time to recover after the next note?
01:00:962 (2,4) - to make the diff more fun for beginners, how about moving these notes up a bit so that it'll look like a zig-zag pattern. i think that going in a linear pattern feels boring for beginners during gameplay IMO. it should look like this.
01:02:780 (1,2) - if you follow the suggestion above, then move these sliders here. (1)'s arc should be under (3), and (2) should be stacked on (2,4) at the previous combo. i think that doing this would give off a smooth feeling for beginners during gameplay.
01:11:507 (1) - that finish at the end sounds unfitting and it ruins the flow in the hitsounding during gameplay. it'd sound a lot better if you can remove the finish at the end so that it doesn't sound that distracting.
01:13:689 (3) - make this a straight slider because it'll keep the flow steady during gameplay. the direction the curve is taking feels awkward to follow for me during gameplay IMO.
01:14:417 (1) - perhaps you can add a finish at the beginning for emphasis in the BGM, and to show that a new pattern occurs?
01:34:780 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2) - i took the liberty to re-arrange these notes to a smoother pattern in my eyes. use the code below if you wanna see, and you're free to change up any patterns you don't find flowy.
48,56,94780,6,0,P|124:40|196:52,1,140,0|8,0:0|0:0,0:0:0
240,128,95871,1,0,0:0:0
304,200,96235,2,0,P|377:215|453:199,1,140,0|8,0:0|0:0,0:0:0
268,296,97690,6,0,P|192:312|120:296,1,140,0|8,0:0|0:0,0:0:0
72,224,98780,1,0,0:0:0
132,144,99144,2,0,P|205:129|281:145,1,140,0|8,0:0|0:0,0:0:0
84,76,100599,6,0,P|208:48|328:76,2,245,0|8|0,0:0|0:0|0:0,0:0:0
84,173,103507,2,0,P|208:201|328:173,2,245,0|8|0,0:0|0:0|0:0,0:0:0
80,272,106416,6,0,P|116:287|156:291,1,70,4|8,2:0|0:0,0:0:0
244,288,107144,2,0,P|284:288|316:276,1,70,0|8,0:0|0:0,0:0:0
353,189,107871,2,0,P|423:189,2,70,0|8|0,0:0|0:0|0:0,0:0:0
284,120,108962,1,8,0:0:0
188,104,109326,6,0,P|137:55,2,70,0|8|0,0:0|0:0|0:0,0:0:0
240,188,110417,1,8,0:0:0
244,276,110780,2,0,P|244:352,2,70,0|8|0,0:0|0:0|0:0,0:0:0
328,228,111871,1,8,0:0:0
384,308,112235,6,0,P|460:312|464:248,2,140,0|8|0,0:0|0:0|0:0,0:0:0
196,248,114417,1,8,0:0:0
01:55:144 (1,2,3) - i find it smoother to follow for beginners if you can make this go in a diagonal pattern like this. the current flow feels a bit too forced to follow for me during gameplay IMO.
02:09:690 (1) - end this spinner till 02:11:144 so that it'll be consistent with the last spinner before the 1st kiai. it plays inconsistently during gameplay since the drums stop here and it also plays awkwardly if it keeps going IMO.
02:18:417 (1) - a finish at the beginning should be there for emphasis for the cymbals. i can hear them in the BGM and it sounds empty without it.
02:21:326 (2) - i find it smoother if you can move this slider down so that it feels smoother and easier to follow for beginners during gameplay IMO. it should look like this.
02:24:236 (1) - remove the clap at the end. it breaks consistency with the current clap pattern at the 2nd and 4th ticks and it sounds unfitting to this part of the song.
02:27:144 (4) - NC here because it'll be consistent with the majority of your combos in this diff.
02:32:962 (1,1) - you need to find a way to make a gap for beginners to recover. give at least 1-3 beats for beginners to recover in time for the next note. with the gap like this, it'll be hard for them to react in time.
02:46:053 (3,4) - the spacing here is inconsistent with the gap at 1:37 whereas the others in this combo are at around 1:30. switch to this DS and fix the spacing from there so that it'll play consistency during gameplay.
02:50:417 (3) - move this note between the end of (2) and the beginning of (1). if you see, it'll look nicer although the flow won't change much as it creates a triangle for this combo.
03:02:053 (1) - extend this slider till 03:04:598 because if you do, it'll flow to the vocals a lot smoother and the current pattern may throw off beginners considering that the vocals start again 1/2 late at the repeat slider.
03:04:962 (1) - ^
make the 2 sliders like this. i think that if you do this, it'll flow smoother and it'll look nicer with the blankets in effect IMO.
88,80,182053,6,0,P|91:186|216:224,2,245,4|2|0,2:0|0:0|0:0,0:0:0
176,132,184962,6,0,P|280:160|287:289,2,245,0|2|0,0:0|0:0|0:0,0:0:0
03:10:780 (1) - same as 02:09:690, but end it at 03:12:053 since the vocals stop there.
03:19:508 (1,2,1) - try this pattern instead. i think the blankets in this part take place in this as it affects the flow in a good way and i feel that following this would look fun for beginners to follow IMO. the code is below if you can't see properly.
224,132,199508,6,0,P|334:171|385:258,1,210,0|8,0:0|0:0,0:0:0
290,243,200963,2,0,P|199:215|128:301,1,210,0|8,0:0|0:0,0:0:0
222,308,202417,6,0,P|333:330|383:250,1,210,0|8,0:0|0:0,0:0:0
03:27:871 (4) - align this note to (2) to form a diamond. the hitburst is still hidden from (20 and that may impact beginners as they may not know where the note is. in easy diffs, the note should be visible, nothing is covering that 1 note so that it'd be easier for beginners during gameplay.
03:44:962 (3,4) - this will be hard to follow for beginners and the transition is awkward to follow. since the next note is next to the repeat, it will give beginners a hard time to get that note and since they may most likely focus on the middle of the slider considering that they don't know how wide the gap is for the sliderball. it'd be easier if you can align (4) to the beginning/end of (3).[color]
03:46:780 - [color=#FF0000]i'm suggesting a decrescendo on this spinner so that it'll go along with the guitar in this part.if you don't know what this means, it means that you should add timing points on each part of the spinner...for example; 03:47:871. and so on. there still that sound during the spin of the spinner since it sounds unfitting with the fade out of the guitar.

you need to fix your spacing in several parts. the majority of them most likely play inconsistently and it'll break the flow of the map, and idk if you're using 1.30 or 1.40, but it's recommended if you can stick to 1 DS pattern, and since this is a easy diff, i highly suggest that you keep the DS under to 1.20 at least. right now i feel that 1.30-1.40 is too large of a gap during gameplay for beginners IMO.

[HabiHolic's Normal]
consider increasing each stat(except CS). i find the settings too low for a normal diff since you already have an easy diff IMO.
00:02:961 (4) - replace the clap for a finish at the beginning because it'll show emphasis in the cymbals in this part of the song.
00:05:325 (2) - add a drum clap at the beginning since the drum clap sounds similar to the drum in the BGM IMO.
00:07:325 (1) - reduce this slider by 1/2 because right now, the slider ending there plays awkwardly and it doesn't fit with this part of the song IMO.
00:09:507 (5) - add a finish at the beginning. same reason as 00:02:961.
00:10:416 (1) - same as 00:07:325.
00:16:234 (1) - move this note down and adjust this slider so that it'll blanket the end of (2). i find that this overlap looks bad in a diff like this during gameplay IMO
00:19:143 (1) - the clap at the sliderbody and at the end is unnecessary because it breaks consistency with the current clap pattern during gameplay.
00:20:234 (2) - for this one, add claps at the beginning and end and remove the clap at the repeat. same reason as above.
00:21:689 (4) - this is why the claps at the last few places would break consistency with the clap pattern. since you have a clap here, i don't see a reason why the claps should be at the 1st and 3rd tick..it sounds unfitting and it breaks the clap pattern like i said on my suggestions.
00:23:870 (3,4) - patterns like these would feel really awkward to follow because the circle is beside the repeat arrow and that will get in the way in the map. it'd be easier if you can align (4) to (3)...not like this, but do Ctrl+G on (40 so that it'd be easier to get to for players.
00:29:689 (4) - stack this note on the beginning of (1) because i find doing something like this smoother and neater during gameplay IMO. note that you have to move around (2,3) if you want to do this.
00:30:780 (5) - make this note a NC because this is where the lyrics change in the song. i'm guessing that this is most likely a mistake in this case.
00:32:235 (3,4) - the spacing here is inconsistent. space out (4) so that the flow would be steady during gameplay.
00:43:870 (4) - i was expecting a repeat on this slider so that it'll show emphasis in the vocals. in other words, it'll follow "itsumo"
00:45:689 (5) - NC here. same reason as 00:30:780.
00:49:689 (4,6) - add finishes at the beginning for emphasis in the cymbals. it feels empty without it during gameplay.
00:51:143 (1) - same as above, but at the end.
01:08:598 (4) - same as 00:30:780.
01:34:779 (1,2) - adjust (1) and make (2) a straight slider because it'll keep the flow steady in this part. from what i see, this patterns feels awkward to follow during gameplay considering that (2) is curved in that direction.
01:51:143 (4) - add a clap at the end. it'll be consistent with the current clap pattern, and if you want, you can remove the clap at the end of (3) mainly because it breaks the consistency with the claps.
01:58:779 (2) - space this note out. it's too close to each other and the flow is already broken once (2) is hit during gameplay.
02:05:871 (7) - same as 00:49:689.
02:24:235 (4) - same as 00:30:780.
03:19:507 (5) - *nazi* i suggest fixing this slider so that there would be no bumps or edges on this slider and it'll flow smoothly during gameplay, also make this a NC for the same reasons as 00:30:780.
03:45:689 (1,2) - you can make this easier by removing (2) and adding a repeat on (1). players don't need to time it correctly during gameplay if you remove it IMO.
03:46:962 (1) - same as easy about the decrescendo.
my concern is the hitsounding and the consistency. there are several patterns that don't fit with the song and if you play it, it plays awkwardly for me. consider going back to the diff and fixing the hitsounds, especially the finishes that have the cymbals as the BGM.

[Hard]
00:02:598 (2) - same as normal.
00:04:598 (1) - ^, but at the end.
00:05:507 (2) - same as 00:02:598, ^
00:09:507 (7) - ^, but at the beginning.
00:20:416 (4,5) - i find the flow in this pattern really awkward because of the direction (5) is taking from (4) and that's slightly up. it ruins the smooth feeling to the diff during gameplay. i suggest that you should do something like this because the flow is steady throughout the whole diff.
00:22:053 (1,2,3,4,5) - re-arrange your pattern like this. the transition to the next combo looks bad and i don't see the flow in the current pattern during gameplay considering that the spacing is so close IMO. here's the code if you want to see what it really looks like.
148,160,22053,6,0,P|140:196|160:256,1,75,2|0,0:0|0:0,0:0:0
220,248,22416,2,0,P|249:221|289:213,1,75,2|0,0:0|0:0,0:0:0
352,244,22780,2,0,P|304:316|224:324,1,150,2|2,0:0|0:0,0:0:0
173,347,23325,1,0,0:0:0
103,317,23507,2,0,P|71:289|62:254,1,75,2|0,0:0|0:0,0:0:0
00:24:780 (1,2,3,4,5,6,7,8,9) - same as above, but it's better if i give you the code since it wouldn't show the pattern properly.
412,80,24780,5,2,0:0:0
336,72,24962,2,0,P|258:113|268:186,1,150,2|2,0:0|0:0,0:0:0
271,240,25507,2,0,P|334:279|394:229,1,150,2|2,0:0|0:0,0:0:0
463,224,26053,1,0,0:0:0
415,167,26235,2,0,P|413:113|335:72,1,150,2|2,0:0|0:0,0:0:0
263,93,26780,1,0,0:0:0
191,114,26962,2,0,P|134:165|174:242,1,150
228,232,27507,1,0,0:0:0
256,164,27689,1,2,0:0:0
00:41:144 (1) - move this spinner back by 1/4 because since it's a hard diff, it wouldn't hurt to challenge these players in their reaction, and plus doing this spins to the vocals smoothly during gameplay.
00:51:689 (3) - same as 00:02:598.
01:04:962 (6) - this isn't stacked properly and i feel that this would affect the flow in this during gameplay considering that this isn't stacked properly. stack this on the end of (4) so that the transition is smoother during gameplay IMO.
01:15:871 (5) - make this note a NC mainly because of the change in the BGM and lyrics in this part of the song.
03:46:871 (1) - same as easy.
same comment as normal.

[Insane]
00:02:963 (1) - same as normal.
00:05:326 (3) - ^
00:07:235 (6) - i don't see a use of this note. i think it'd be better if you can delete this since this map is overmapped during gameplay IMO.
00:12:598 (1) - remove the NC here. the BGM from the triangular pattern is still connected and make (2) a NC because of the change in the BGM.
00:50:599 (5,6) - i find it easier to follow if you can stack this note on (4). the spacing change here threw me off for a bit during gameplay.
01:20:963 (3,4) - keep the spacing for this one evened out because the vocal pitch continues and there's no change in the BGM. it'll keep the flow steady in his part of the song during gameplay.
01:21:690 (6,7) - ^
01:54:781 (2,3,4,5,1) - i don't see a use of this stream i highly suggest that you remove them because the stream in this part is overmapped and it doesn't follow anything related to the music. replace them for sliders that follow the music and make it challenging for them at the same time.
02:03:507 (6,7,8,9,1) - ^
03:44:962 (9) - i don't find the repeat fitting because it breaks the flow in the rhythm of the notes. i suggest that you replace the repeat for a 1/2 slider and a circle to keep the flow going for this combo. it'll look even more fun for players if it keeps going during gameplay.
03:46:871 (1) - same comment as easy.
same comment as normal.

and i guess that's it. i don't think that this is ready for a bubble yet because of the comments i mentioned. look for more mods in the meantime and don't give up on this map. GL :D.
HabiHolic

Byakugan249 wrote:

you requested for a MAT, and you got one :D. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[-iCo-'s Easy]
increase the AR by 1 and decrease the OD by 1 as well. the AR is because it'll flow smoother for beginners, and the OD because it makes things easier for them IMO.
00:02:416 (2) - hmm...i'm unsure of this slider because beginners may see this and they might hit the note as if it's a circle IMO, so in this case, replace this 1/2 slider for a circle to make things easier for beginners.
00:02:962 (3) - add a finish at the beginning. i can hear cymbals at the beginning of this slider and the finish would show emphasis to the song during gameplay.
00:05:325 (2) - same as 00:02:416.
00:05:871 (3) - same as 00:02:962, but this is up to you considering that this shows emphasis in the vocals and that there are no cymbals from what i hear.
00:24:963 (1,2,3) - the transition looks really awkward to follow because the gap between (2,3) is uneven and that may throw off beginners during gameplay, and it shows the inconsistent spacing here. make the gap the same as (1,2) for a steady flow to the map during gameplay.
00:30:780 (1) - i don't see the use of this normal-hitnormal because it sounds unfitting and it breaks the current hitsound pattern and that's the claps. it'd be better if you remove it so that nothing is distracting.
00:32:235 (3) - add a normal-hitnormal at the end of this slider so that it'll be consistent with the end of (1) in the hitsound pattern. not having it breaks the current pattern IMO.
00:33:690 (1,3) - same as above, but for this one, add them at the end for both sliders.
00:38:053 (2) - ^
00:32:235 (3,1) - personally i don't like the transitioning here because going from 1 slider to the other like this feels too far for beginners to reach and they might not be confident in this. why don't you move this note here. the flow would be steady and it'll be easier to get to for beginners during gameplay IMO.
00:38:053 (2,1) - i feel that the transitioning needs to be fixed here. that smooth and calm feeling to the song is gone once (1) is hit. and the direction going from down to up doesn't look right IMO. i highly suggest that you do this pattern. it'll be easier to follow and it'll continue that calm feeling to the song for beginners during gameplay.
00:45:689 (3,4,5) - i find the transitioning awkward to follow because they're curved sliders and the direction from (2,3) feels awkward to follow, and the gap from (3,4) look too far apart for beginners to reach to. it'd flow smoother during gameplay if you can do something like this] so that it'd be easier to get to for beginners during gameplay.
00:49:690 (2) - add a finish at the beginning for emphasis in the cymbals in this part of the song during gameplay.
00:51:872 (2,3) - move (2) up and stack (3) at the beginning of (2) that's mentioned above. overlaps like this one may bother beginners and it makes the diff look bad, and i feel that if you stack this note on (2). i find that the transition would be smoother during gameplay IMO.
00:56:235 (1) - perhaps you can delete this so that you can give beginners plenty of time to recover after the next note?
01:00:962 (2,4) - to make the diff more fun for beginners, how about moving these notes up a bit so that it'll look like a zig-zag pattern. i think that going in a linear pattern feels boring for beginners during gameplay IMO. it should look like this.
01:02:780 (1,2) - if you follow the suggestion above, then move these sliders here. (1)'s arc should be under (3), and (2) should be stacked on (2,4) at the previous combo. i think that doing this would give off a smooth feeling for beginners during gameplay.
01:11:507 (1) - that finish at the end sounds unfitting and it ruins the flow in the hitsounding during gameplay. it'd sound a lot better if you can remove the finish at the end so that it doesn't sound that distracting.
01:13:689 (3) - make this a straight slider because it'll keep the flow steady during gameplay. the direction the curve is taking feels awkward to follow for me during gameplay IMO.
01:14:417 (1) - perhaps you can add a finish at the beginning for emphasis in the BGM, and to show that a new pattern occurs?
01:34:780 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2) - i took the liberty to re-arrange these notes to a smoother pattern in my eyes. use the code below if you wanna see, and you're free to change up any patterns you don't find flowy.
48,56,94780,6,0,P|124:40|196:52,1,140,0|8,0:0|0:0,0:0:0
240,128,95871,1,0,0:0:0
304,200,96235,2,0,P|377:215|453:199,1,140,0|8,0:0|0:0,0:0:0
268,296,97690,6,0,P|192:312|120:296,1,140,0|8,0:0|0:0,0:0:0
72,224,98780,1,0,0:0:0
132,144,99144,2,0,P|205:129|281:145,1,140,0|8,0:0|0:0,0:0:0
84,76,100599,6,0,P|208:48|328:76,2,245,0|8|0,0:0|0:0|0:0,0:0:0
84,173,103507,2,0,P|208:201|328:173,2,245,0|8|0,0:0|0:0|0:0,0:0:0
80,272,106416,6,0,P|116:287|156:291,1,70,4|8,2:0|0:0,0:0:0
244,288,107144,2,0,P|284:288|316:276,1,70,0|8,0:0|0:0,0:0:0
353,189,107871,2,0,P|423:189,2,70,0|8|0,0:0|0:0|0:0,0:0:0
284,120,108962,1,8,0:0:0
188,104,109326,6,0,P|137:55,2,70,0|8|0,0:0|0:0|0:0,0:0:0
240,188,110417,1,8,0:0:0
244,276,110780,2,0,P|244:352,2,70,0|8|0,0:0|0:0|0:0,0:0:0
328,228,111871,1,8,0:0:0
384,308,112235,6,0,P|460:312|464:248,2,140,0|8|0,0:0|0:0|0:0,0:0:0
196,248,114417,1,8,0:0:0
01:55:144 (1,2,3) - i find it smoother to follow for beginners if you can make this go in a diagonal pattern like this. the current flow feels a bit too forced to follow for me during gameplay IMO.
02:09:690 (1) - end this spinner till 02:11:144 so that it'll be consistent with the last spinner before the 1st kiai. it plays inconsistently during gameplay since the drums stop here and it also plays awkwardly if it keeps going IMO.
02:18:417 (1) - a finish at the beginning should be there for emphasis for the cymbals. i can hear them in the BGM and it sounds empty without it.
02:21:326 (2) - i find it smoother if you can move this slider down so that it feels smoother and easier to follow for beginners during gameplay IMO. it should look like this.
02:24:236 (1) - remove the clap at the end. it breaks consistency with the current clap pattern at the 2nd and 4th ticks and it sounds unfitting to this part of the song.
02:27:144 (4) - NC here because it'll be consistent with the majority of your combos in this diff.
02:32:962 (1,1) - you need to find a way to make a gap for beginners to recover. give at least 1-3 beats for beginners to recover in time for the next note. with the gap like this, it'll be hard for them to react in time.
02:46:053 (3,4) - the spacing here is inconsistent with the gap at 1:37 whereas the others in this combo are at around 1:30. switch to this DS and fix the spacing from there so that it'll play consistency during gameplay.
02:50:417 (3) - move this note between the end of (2) and the beginning of (1). if you see, it'll look nicer although the flow won't change much as it creates a triangle for this combo.
03:02:053 (1) - extend this slider till 03:04:598 because if you do, it'll flow to the vocals a lot smoother and the current pattern may throw off beginners considering that the vocals start again 1/2 late at the repeat slider.
03:04:962 (1) - ^
make the 2 sliders like this. i think that if you do this, it'll flow smoother and it'll look nicer with the blankets in effect IMO.
88,80,182053,6,0,P|91:186|216:224,2,245,4|2|0,2:0|0:0|0:0,0:0:0
176,132,184962,6,0,P|280:160|287:289,2,245,0|2|0,0:0|0:0|0:0,0:0:0
03:10:780 (1) - same as 02:09:690, but end it at 03:12:053 since the vocals stop there.
03:19:508 (1,2,1) - try this pattern instead. i think the blankets in this part take place in this as it affects the flow in a good way and i feel that following this would look fun for beginners to follow IMO. the code is below if you can't see properly.
224,132,199508,6,0,P|334:171|385:258,1,210,0|8,0:0|0:0,0:0:0
290,243,200963,2,0,P|199:215|128:301,1,210,0|8,0:0|0:0,0:0:0
222,308,202417,6,0,P|333:330|383:250,1,210,0|8,0:0|0:0,0:0:0
03:27:871 (4) - align this note to (2) to form a diamond. the hitburst is still hidden from (20 and that may impact beginners as they may not know where the note is. in easy diffs, the note should be visible, nothing is covering that 1 note so that it'd be easier for beginners during gameplay.
03:44:962 (3,4) - this will be hard to follow for beginners and the transition is awkward to follow. since the next note is next to the repeat, it will give beginners a hard time to get that note and since they may most likely focus on the middle of the slider considering that they don't know how wide the gap is for the sliderball. it'd be easier if you can align (4) to the beginning/end of (3).[color]
03:46:780 - [color=#FF0000]i'm suggesting a decrescendo on this spinner so that it'll go along with the guitar in this part.if you don't know what this means, it means that you should add timing points on each part of the spinner...for example; 03:47:871. and so on. there still that sound during the spin of the spinner since it sounds unfitting with the fade out of the guitar.

you need to fix your spacing in several parts. the majority of them most likely play inconsistently and it'll break the flow of the map, and idk if you're using 1.30 or 1.40, but it's recommended if you can stick to 1 DS pattern, and since this is a easy diff, i highly suggest that you keep the DS under to 1.20 at least. right now i feel that 1.30-1.40 is too large of a gap during gameplay for beginners IMO.

[HabiHolic's Normal]
consider increasing each stat(except CS). i find the settings too low for a normal diff since you already have an easy diff IMO.
00:02:961 (4) - replace the clap for a finish at the beginning because it'll show emphasis in the cymbals in this part of the song.
00:05:325 (2) - add a drum clap at the beginning since the drum clap sounds similar to the drum in the BGM IMO.
00:07:325 (1) - reduce this slider by 1/2 because right now, the slider ending there plays awkwardly and it doesn't fit with this part of the song IMO.
00:09:507 (5) - add a finish at the beginning. same reason as 00:02:961.
00:10:416 (1) - same as 00:07:325.
00:16:234 (1) - move this note down and adjust this slider so that it'll blanket the end of (2). i find that this overlap looks bad in a diff like this during gameplay IMO
00:19:143 (1) - the clap at the sliderbody and at the end is unnecessary because it breaks consistency with the current clap pattern during gameplay.
00:20:234 (2) - for this one, add claps at the beginning and end and remove the clap at the repeat. same reason as above.
00:21:689 (4) - this is why the claps at the last few places would break consistency with the clap pattern. since you have a clap here, i don't see a reason why the claps should be at the 1st and 3rd tick..it sounds unfitting and it breaks the clap pattern like i said on my suggestions.
00:23:870 (3,4) - patterns like these would feel really awkward to follow because the circle is beside the repeat arrow and that will get in the way in the map. it'd be easier if you can align (4) to (3)...not like this, but do Ctrl+G on (40 so that it'd be easier to get to for players.
00:29:689 (4) - stack this note on the beginning of (1) because i find doing something like this smoother and neater during gameplay IMO. note that you have to move around (2,3) if you want to do this.
00:30:780 (5) - make this note a NC because this is where the lyrics change in the song. i'm guessing that this is most likely a mistake in this case.
00:32:235 (3,4) - the spacing here is inconsistent. space out (4) so that the flow would be steady during gameplay.
00:43:870 (4) - i was expecting a repeat on this slider so that it'll show emphasis in the vocals. in other words, it'll follow "itsumo"
00:45:689 (5) - NC here. same reason as 00:30:780.
00:49:689 (4,6) - add finishes at the beginning for emphasis in the cymbals. it feels empty without it during gameplay.
00:51:143 (1) - same as above, but at the end.
01:08:598 (4) - same as 00:30:780.
01:34:779 (1,2) - adjust (1) and make (2) a straight slider because it'll keep the flow steady in this part. from what i see, this patterns feels awkward to follow during gameplay considering that (2) is curved in that direction.
01:51:143 (4) - add a clap at the end. it'll be consistent with the current clap pattern, and if you want, you can remove the clap at the end of (3) mainly because it breaks the consistency with the claps.
01:58:779 (2) - space this note out. it's too close to each other and the flow is already broken once (2) is hit during gameplay.
02:05:871 (7) - same as 00:49:689.
02:24:235 (4) - same as 00:30:780.
03:19:507 (5) - *nazi* i suggest fixing this slider so that there would be no bumps or edges on this slider and it'll flow smoothly during gameplay, also make this a NC for the same reasons as 00:30:780.
03:45:689 (1,2) - you can make this easier by removing (2) and adding a repeat on (1). players don't need to time it correctly during gameplay if you remove it IMO.
03:46:962 (1) - same as easy about the decrescendo.
my concern is the hitsounding and the consistency. there are several patterns that don't fit with the song and if you play it, it plays awkwardly for me. consider going back to the diff and fixing the hitsounds, especially the finishes that have the cymbals as the BGM.

[Hard]
00:02:598 (2) - same as normal.
00:04:598 (1) - ^, but at the end.
00:05:507 (2) - same as 00:02:598, ^
00:09:507 (7) - ^, but at the beginning.
00:20:416 (4,5) - i find the flow in this pattern really awkward because of the direction (5) is taking from (4) and that's slightly up. it ruins the smooth feeling to the diff during gameplay. i suggest that you should do something like this because the flow is steady throughout the whole diff.
00:22:053 (1,2,3,4,5) - re-arrange your pattern like this. the transition to the next combo looks bad and i don't see the flow in the current pattern during gameplay considering that the spacing is so close IMO. here's the code if you want to see what it really looks like.
148,160,22053,6,0,P|140:196|160:256,1,75,2|0,0:0|0:0,0:0:0
220,248,22416,2,0,P|249:221|289:213,1,75,2|0,0:0|0:0,0:0:0
352,244,22780,2,0,P|304:316|224:324,1,150,2|2,0:0|0:0,0:0:0
173,347,23325,1,0,0:0:0
103,317,23507,2,0,P|71:289|62:254,1,75,2|0,0:0|0:0,0:0:0
00:24:780 (1,2,3,4,5,6,7,8,9) - same as above, but it's better if i give you the code since it wouldn't show the pattern properly.
412,80,24780,5,2,0:0:0
336,72,24962,2,0,P|258:113|268:186,1,150,2|2,0:0|0:0,0:0:0
271,240,25507,2,0,P|334:279|394:229,1,150,2|2,0:0|0:0,0:0:0
463,224,26053,1,0,0:0:0
415,167,26235,2,0,P|413:113|335:72,1,150,2|2,0:0|0:0,0:0:0
263,93,26780,1,0,0:0:0
191,114,26962,2,0,P|134:165|174:242,1,150
228,232,27507,1,0,0:0:0
256,164,27689,1,2,0:0:0
00:41:144 (1) - move this spinner back by 1/4 because since it's a hard diff, it wouldn't hurt to challenge these players in their reaction, and plus doing this spins to the vocals smoothly during gameplay.
00:51:689 (3) - same as 00:02:598.
01:04:962 (6) - this isn't stacked properly and i feel that this would affect the flow in this during gameplay considering that this isn't stacked properly. stack this on the end of (4) so that the transition is smoother during gameplay IMO.
01:15:871 (5) - make this note a NC mainly because of the change in the BGM and lyrics in this part of the song.
03:46:871 (1) - same as easy.
same comment as normal.

[Insane]
00:02:963 (1) - same as normal.
00:05:326 (3) - ^
00:07:235 (6) - i don't see a use of this note. i think it'd be better if you can delete this since this map is overmapped during gameplay IMO.
00:12:598 (1) - remove the NC here. the BGM from the triangular pattern is still connected and make (2) a NC because of the change in the BGM.
00:50:599 (5,6) - i find it easier to follow if you can stack this note on (4). the spacing change here threw me off for a bit during gameplay.
01:20:963 (3,4) - keep the spacing for this one evened out because the vocal pitch continues and there's no change in the BGM. it'll keep the flow steady in his part of the song during gameplay.
01:21:690 (6,7) - ^
01:54:781 (2,3,4,5,1) - i don't see a use of this stream i highly suggest that you remove them because the stream in this part is overmapped and it doesn't follow anything related to the music. replace them for sliders that follow the music and make it challenging for them at the same time.
02:03:507 (6,7,8,9,1) - ^
03:44:962 (9) - i don't find the repeat fitting because it breaks the flow in the rhythm of the notes. i suggest that you replace the repeat for a 1/2 slider and a circle to keep the flow going for this combo. it'll look even more fun for players if it keeps going during gameplay.
03:46:871 (1) - same comment as easy.
same comment as normal.

and i guess that's it. i don't think that this is ready for a bubble yet because of the comments i mentioned. look for more mods in the meantime and don't give up on this map. GL :D.
all fix~ thanks~
http://puu.sh/1VL5b
Topic Starter
scanter

Byakugan249 wrote:

you requested for a MAT, and you got one :D. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Hard]
00:02:598 (2) - same as normal. fix
00:04:598 (1) - ^, but at the end. fix
00:05:507 (2) - same as 00:02:598, ^ fix
00:09:507 (7) - ^, but at the beginning. no fix
00:20:416 (4,5) - i find the flow in this pattern really awkward because of the direction (5) is taking from (4) and that's slightly up. it ruins the smooth feeling to the diff during gameplay. i suggest that you should do something like this because the flow is steady throughout the whole diff. It looks good ! thank you ~
00:22:053 (1,2,3,4,5) - re-arrange your pattern like this. the transition to the next combo looks bad and i don't see the flow in the current pattern during gameplay considering that the spacing is so close IMO. here's the code if you want to see what it really looks like. Sure. why not
148,160,22053,6,0,P|140:196|160:256,1,75,2|0,0:0|0:0,0:0:0
220,248,22416,2,0,P|249:221|289:213,1,75,2|0,0:0|0:0,0:0:0
352,244,22780,2,0,P|304:316|224:324,1,150,2|2,0:0|0:0,0:0:0
173,347,23325,1,0,0:0:0
103,317,23507,2,0,P|71:289|62:254,1,75,2|0,0:0|0:0,0:0:0
00:24:780 (1,2,3,4,5,6,7,8,9) - same as above, but it's better if i give you the code since it wouldn't show the pattern properly. Okay!
412,80,24780,5,2,0:0:0
336,72,24962,2,0,P|258:113|268:186,1,150,2|2,0:0|0:0,0:0:0
271,240,25507,2,0,P|334:279|394:229,1,150,2|2,0:0|0:0,0:0:0
463,224,26053,1,0,0:0:0
415,167,26235,2,0,P|413:113|335:72,1,150,2|2,0:0|0:0,0:0:0
263,93,26780,1,0,0:0:0
191,114,26962,2,0,P|134:165|174:242,1,150
228,232,27507,1,0,0:0:0
256,164,27689,1,2,0:0:0
00:41:144 (1) - move this spinner back by 1/4 because since it's a hard diff, it wouldn't hurt to challenge these players in their reaction, and plus doing this spins to the vocals smoothly during gameplay. I'm search for this pattern as well as all fixed
00:51:689 (3) - same as 00:02:598. No fix.
01:04:962 (6) - this isn't stacked properly and i feel that this would affect the flow in this during gameplay considering that this isn't stacked properly. stack this on the end of (4) so that the transition is smoother during gameplay IMO. Nice! fix
01:15:871 (5) - make this note a NC mainly because of the change in the BGM and lyrics in this part of the song. fix
03:46:871 (1) - same as easy. fix
same comment as normal.

[Insane]
00:02:963 (1) - same as normal. fix
00:05:326 (3) - ^ fix
00:07:235 (6) - i don't see a use of this note. i think it'd be better if you can delete this since this map is overmapped during gameplay IMO. fix
00:12:598 (1) - remove the NC here. the BGM from the triangular pattern is still connected and make (2) a NC because of the change in the BGM. fix
00:50:599 (5,6) - i find it easier to follow if you can stack this note on (4). the spacing change here threw me off for a bit during gameplay. fix
01:20:963 (3,4) - keep the spacing for this one evened out because the vocal pitch continues and there's no change in the BGM. it'll keep the flow steady in his part of the song during gameplay. fix
01:21:690 (6,7) - ^ fix
01:54:781 (2,3,4,5,1) - i don't see a use of this stream i highly suggest that you remove them because the stream in this part is overmapped and it doesn't follow anything related to the music. replace them for sliders that follow the music and make it challenging for them at the same time. fix
02:03:507 (6,7,8,9,1) - ^ fix
03:44:962 (9) - i don't find the repeat fitting because it breaks the flow in the rhythm of the notes. i suggest that you replace the repeat for a 1/2 slider and a circle to keep the flow going for this combo. it'll look even more fun for players if it keeps going during gameplay. fix
03:46:871 (1) - same comment as easy. fix
same comment as normal.

and i guess that's it. i don't think that this is ready for a bubble yet because of the comments i mentioned. look for more mods in the meantime and don't give up on this map. GL :D.
hwew. so long :D btw, Thank you.
TheVileOne
I can't look at that mod. 249, never mod anything of mine.
Topic Starter
scanter

TheVileOne wrote:

I can't look at that mod. 249, never mod anything of mine.
I'm really helped your mod. :D btw thank you ~
TheVileOne
I'm not finished. no need to kudosu this.

General

Artist and title do not belong in tags. Remove them.

Easy
Kiais are slightly unsnapped. Resnap inheriteds.
02:12:598 (2) Note follows a spinner should be new combo


Normal
This song is too long for me to recheck my mod for errors.

Lots of end snapping errors. check AiMod

00:12:598 (4,1) - Sort of bothers me that this isn't a perfect blanket. It doesn't look too difficult to fix.
00:22:052 (1,2) - Form is not that great. I suggest mapping this part in such a way that you can blanket these without creating overlap. http://osu.ppy.sh/ss/593859 < I like how this flows.
00:24:234 (4) - Just doesn't sound like it goes with the previous rhythm. If anything the slider would go here 00:23:871 -.
00:24:235 - There should be a whistle sound here.
00:26:779 (3) - adjust the end of this to make a better blanket around next note?
00:38:416 (3) - Maybe move the middle point down a couple units? Comparing it to 01:53:506 (2,3) - I think this is a cleaner example of this pattern.
00:43:143 (3,4) - Transition looks a bit random. It might be better if the slider started as the second object. Might.. I'm not sure. Regardless if you do that 00:42:780 - I suggest having a whistle here so that it's easier to pick up the beat through the low hitsounds.
00:43:871 - Whistle to improve readability. I'm curious as your opinion to having a whistle on long white ticks or at least some of them.
00:45:325 (5) - Do not stack this under that slider in a normal or any difficulty really. I think you need to either remap this or find a way to make it more playable.
00:46:779 (2) - Start with finish
01:02:780 (1) - Doesn't need a finish IMO. also this pattern does flow very well. Here's my suggestion for the next three notes.
01:02:780 (1) - Move to x 36 y 92 01:03:871 (2) - x 276 y 200 01:04:416 (3) - x 420 y 92 I replaced the finish with a whistle. http://osu.ppy.sh/ss/593904
01:04:416 (3,4) - Snap shouldn't go above 1.5 here. My pattern change about will get it down to 1.65, but you should bring it down further.
01:06:961 (3,1) - Is this spacing really necessary?
01:39:870 (4) - End with a whistle?
01:50:052 (2,3,4) - doesn't look as nice as 00:34:416 (2,3,4) - IMO. Is there any reason why you're using 0.9 snap when you mapped this same area at 1.0 snap the first time? You're even using the same patterns.
03:13:689 (2) Note follows a spinner- add new combo.
02:15:506 (1,2) - Align these sliders better? http://osu.ppy.sh/ss/593931
03:04:962 (1,2,3) - Make exactly 1.0?
03:10:053 (1) - sounds better without a finish IMO.
03:17:871 (3,4) - Line up better?
03:19:507 (1) - If you were going for symmetry, this isn't symmetrical.
03:22:053 (4,1) - Use 1.0 here. It interferes with the shape when you change the snap.
03:32:962 (3) - 1 unit left.
03:33:326 (4) - 1 unit down
03:33:689 - Lower the volume of this end. It sounds weird.
03:37:326 (1,2,3,1,2,3,4) - I'm not sure I like this hitsounding. It's not accurately mapped to the actual supporting back. But I'm not sure whether its more proper to follow the supporting beat (the one that switches to red ticks). i'll just leave this as a comment that i'm not sure about this. It could be fine. If you like it you can probably keep it.
03:47:144 (1) - End on long white tick

Hard
I hope you don't mind some nazi modding.

00:01:689 (1,2) - This is not the same as 00:04:598 (1,2) -. the way you have them positioned I assume you were trying to have them be the same. Even if this was not the case I recommend you make them the same, just flipped.
00:09:325 (6) - Really small but change y to 111 instead.
00:10:416 (1,2,3,4,5,6,7,8,9) - Really suggest you turn grid snap off and made all the spacing 1.1
00:14:962 (7,8,9) - ^
00:22:416 (2,3) - Rotate 2 so that the start and the end will be the same distance from 3. What do you think?
00:24:962 (2,3) - Slightly misaligned. 3 needs to be moved roughly 1 unit to the right. Fix spacing afterwards. Oh and on a side note this pattern is kind of boring is you ask me. There's also overlap here 00:27:871 (1) - . There's probably a much better pattern out that. You should backup your difficulty before you try this in case you don't like. http://osu.ppy.sh/ss/594006 http://osu.ppy.sh/ss/594007 If you do this, there's quite a bit more overlap at this point, but it's a more interesting pattern overall. If you could make it more interesting and not have overlap that would be great! Up to you though.
00:32:598 (6,7,8) - Grid snap off, make closer to 1.10
00:39:871 (1) - Clap
00:40:598 (3) - ^
00:56:598 (2) - For some reason this is awkward to me. The parts later in the song that are like this play fine. This seems to be the beat http://puu.sh/1W3KO If you want to keep,I suggest making the snap 1.10 here, and making the curved slider a bit softer.
01:02:234 (6,7) - Use 1.2 snap. You haven't ended the combo yet.
01:02:416 (7,1) - Two things: 1: Line up better, 2: Use 1.10 snap.
01:35:144 (2,3) - Exactly 1.10
01:39:507 (6,1) - ^
01:48:780 (7,8,9) - ^
01:55:507 (1) - Clap
01:56:234 (3) - ^
02:00:962 (6) - Add finish
02:02:780 (3) - ^ (end)
02:16:780 (4,5,6,7) - Plays weird to me. I don't like that knob. It interferes with the flow.
02:18:416 (8) - Next combo should start here since you did so in other parts of the song.
02:22:416 (3,4) - Exactly 1.2 flows better IMO.
02:54:598 (5,6,7,8) - Exactly 1.10?
02:57:871 (7,8,1) - I think it would be better if it followed the symmetry exhibited here 02:56:780 (3,4,5) -
03:10:416 (2) - Remove finish?
03:42:780 (1,2,3,4,5,6,7,8,9,10) - Exactly 1.10 like first part.
03:46:780 (1) - Finish

Insane
I believe most of my suggestions were sound, but I can't guarantee my initial opinion was distorted due to mapping preferences.

Unsnapped objects- check Aimod

00:03:690 (3) - start with whistle
00:18:781 (9) - I suggest moving much higher so that players coming off the previous slider will be able to hit it and then curve downward towards the triple. http://puu.sh/1W5hG Might not be the best position, but it works.
00:20:963 (6,7,8,9,1,2,3) - I think this could be improved. might want to backup your difficulty in case you want to change back. I felt 1,2 should have been more of a jump instead. So I came up with this http://osu.ppy.sh/ss/594071 Here's the code for it.

312,64,20963,2,0,P|216:76|180:156,1,180,2|2,0:0|0:0,0:0:0
222,242,21508,1,0,0:0:0
318,290,21690,1,0,0:0:0
415,242,21872,1,0,0:0:0
356,152,22053,6,0,P|313:131|273:144,1,90,2|0,0:0|0:0,0:0:0
132,207,22417,2,0,P|95:181|84:134,1,90,2|0,0:0|0:0,0:0:0

If you want my opinion 00:19:145 (1,2) - would flow better as a jump too if you could make it work.
00:25:507 (2,3,4) - Try this http://puu.sh/1W5AL Consider a similar transition here 00:26:235 (4,5,6) -
00:32:053 (6,7,8,9) - I suggest making the spacing more consistent here.
00:34:417 (4) - Move to x 222 y 89? Looks better to me.
00:35:326 (7,8,9) - Exactly 1.10.
00:36:054 (10,11,1) - So awkward. The transition into the next combo should not be a jump and I highly recommend you make 1 a slider due to the lack of beat here. You do not want to end a jump with no beat. http://osu.ppy.sh/ss/594081 I rather like it when you go backward to hit 11. Perhaps experiment with the note placed around here.
00:39:871 (2) - clap
00:40:598 (4) - ^
00:42:781 (1) - I don't recommend starting this so close to the spinner hitburst.
00:52:053 (4,1) - I'm not sure about this being so close. The pattern you chose through here is unusual so I'll leave it to you to figure out what kind of flow you want if you change this.
00:58:235 (1,2) - Please stack the ends. It looks bad.
00:59:690 (5,1) - 1.10 flows better
01:00:963 (4) - Move up 1 unit?
01:01:144 (1,2) - Stack ends.
01:02:963 (2,3) - Increase spacing here?
01:04:416 (1,2) - Perhaps turning these notes into a slider would work better. It would match 01:02:963 (2,3) - . You could have a blanket on that other slider like so . http://osu.ppy.sh/ss/594089 slider 3 should be rotated somewhat, because that angle was just bad IMO.
01:05:690 (1) - Remove finish?
01:06:417 (4,5) - I don't understand this jump. Why are you increasing the spacing so much larger than the other jumps? It doesn't fit and doesn't look good. I suggest making it like all the other jumps.
01:09:508 (3,4,5) - Closer to 1.10 flows better.
01:14:416 (1,2,3,4,5) - Not perfectly aligned. Align better?
01:16:599 (3,4,5) - Avoid flattening out here? http://osu.ppy.sh/ss/594103 (actually the pattern should be more left than seen in the screenshot)
01:18:781 (1) - finish doesn't fit IMO. Finish sound is here 01:18:599 (5) -
01:18:599 (5,1) - Isn't really a jump sound IMO. If you ask me 01:18:598 - should be a repeat slider. http://osu.ppy.sh/ss/594106 Just a suggestion. I'm not sure if you were going for anything.
01:34:780 (1,2) - Mirror isn't perfect.
01:35:508 (3) - Find a better spot for this. You can safely make a jump for this note too. The end should be closer to 01:36:053 (4) - because the flow doesn't support it and 01:38:417 (3,4) - wasn't a large jump.
01:37:689 (1,2,3) - ^ Although this one looks better.
01:39:145 (5,6) - 1.2 snap.
01:40:053 (7,8,9) - Spacing should be equal.
01:41:871 (4,5,6) - Ugly IMO. Please try to create some form of symmetry or soften that transition. Rough doesn't work.
01:48:416 (9,10) - Ugh.. make sliders more similar?
01:58:416 (1) - Same comment about starting near spinner hitburst
02:00:598 - Add note or move next note to here. either way move the next note from where it is. Finally 02:01:144 - add note here, because why would you skip this sound? Eh actually this wouldn't be consistent with how you mapped the first part. So it's up to you to figure out what to do.
02:02:780 (5) - end with finish
02:03:326 (6,7,8) - Strange transition. all these sounds are the same. There should be no reason why one of the sound gaps is mapped much large than the other.
02:22:416 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I would prefer to play at 1.2 snap rather than 1.1.
02:38:052 (1) - There wasn't a new combo here in the other difficulties.
03:14:235 (2,3) - Parallel sliders look much better IMO. http://osu.ppy.sh/ss/594143
03:29:325 (5,6) - 1.12 like the rest of the combo.
03:36:962 (2) Note follows a spinner- add new combo.

Conclusion

Here's your star.
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