Thx for so many stars 445 xD
I asked ppl for mods around, just need to wait for them xD
Sorry for not being very active
I asked ppl for mods around, just need to wait for them xD
Sorry for not being very active
LunarSakuya wrote:
me ME
General
is good xDDDDD
Normal
00:46:721 (1) - Soft Finish sounds better imo Fixed
00:52:547 (3,4) - Make a slider maybe, stream feels a bit fast for beginners I think they'll be fine, so no change (I'm so evil LOL)
00:53:712 (1,2) - ^ ^
01:00:119 (1) - Lower volume at end (if you do theres the other diffs ofc) We good with this, no change
Hard
00:06:090 (4,5,6) - Try this rhythm http://osu.ppy.sh/ss/578856 Fixed
00:11:187 (7) - Move this note to the next white tick, finish fits there imo Aw, I don't get this ;w;
00:54:003 (2) - Something like this for a circle-ish pattern? lol might be messy though http://osu.ppy.sh/ss/578858 I think this is too confusing, so no change xD
Cute map!! xD Good luck! Thanks me <3
I was busy lollllllSkyDevil wrote:
y u no have ranked this yet
I am trying to get on osu more often now LOL (finally)Charles445 wrote:
Hooray, updated!
Yeah sorry, I will work on this map after my AP tests (so like on May 17th).bug sniper wrote:
It's too bad this map had to go into the graveyard. I was really looking forward to it.
Ye.Charles445 wrote:
Cool, it;'s revived
Could you put a whistle at 00:46:721 - on my diff please? Thx
InC0nceNtrateD wrote:
Mod Request
Normal
I am sorry, but in my opinion, this is not a Normal Diff, the DS is a bit too high, you require fasttap of 206 BPM here, what is definitely not Normal.
If you keep these things, you should rename the diff at least to Normal +.
Examples:
00:04:780 (1,2,3) - E.g here, this is not normal^^ It looks quite too hard to be a Normal diff
00:16:430 (1,2,3) - 200 High Bpm Fasttap, please not in normal diff.
00:52:547 (3,4,5,1,2,3) - Same here.
Other things, if you keep it the way you got it:
00:08:275 (4,5) - Make the 4 lead to the 5, you should be able to create a fluctive movement here.
00:11:770 (1,2,3) - Maybe give them a shape? curve, corner or sth
00:35:362 (2,4) - These two should have a shape as well imo.
00:39:731 (1) - Doublecurve maybe? Because he talks weird in this time
00:52:547 (3,4,5,1,2,3) - Even if you do not want to make it lower dff, please remove these ._.
00:59:246 (2,3) - Just an option I found out by chance ^^:
01:00:119 (1) - Why a different Ending from Easy diff?
Hard
00:12:935 (5,6,7,8,9) - This pattern is nice, but gets confusing due to the Low AR, Decide if you higher AR or find any other way
00:21:382 (2,3,4,5,6,7) - Dunno if things like these are too hard, they just look like No, 39 [0108] to me
00:26:916 (4) - Correct x: 281for perfect stack to end of 5.
00:43:226 (3,4,5) - This seems to be quite hard for Hard as well.
00:54:294 (3) - Correct y: 144 for stack with end of 1.
00:55:168 (6,7) - Overlap here, stacking seems not that good, because u usually let one beat pause when using stacking like this.
01:00:119 (1) - Again different ending? I suggest keeping one for all diffs.
All in all your maps are all nice to play, but Hard and Normal seem to be very hard for their names. Whatever, well done
and Good Luck!
Cheers, InC0
Thanks for the mod!InC0nceNtrateD wrote:
Insane
00:28:954 (4,1,2) - Strg+ G to 4, Swap 1,2 in timeline, awesome to play. IIRC this was pointed out before, I still want the 3 and 4 to be moving the same direction to contrast with the 1 and 2 that came before it
00:50:799 (4) - Correct x: 359, y:207 for perfect stack with end of 1. Hmm, not sure if this is worth changing. It might give hidden folk a harder time and could potentially throw off the spacing here, but it would look better. Going to avoid changing it for now.
00:57:789 (2,3) - Make a stream here? Map only has one stream and it's short, I want to keep this diff simple and more focused on movement and aiming.
01:00:119 (1) - Same as in hard. I like the spinner going DONK at the end, it also needs a spinner in the map
Natsu wrote:
HI~ GiNa, Charles445 and Tsusuko HelloGeneral:
- Clean
Hard:
- OD -1 for better diff spread since insane got 7 too o.o or maybe Charless can go with od 8 on hes diff I lowered mine to 7
- 00:04:488 this part is important maybe you want to add somethink here Fixed
- 00:07:110 (1,2,3,4,5,6,7,8) - this part is a little overlapped and this make alot of confuse o.o try to make it clean for better readability No change, I think this part is fine
- 00:11:187 should be somethink here since that spot feel so empty imo add a circle or convert previous circle in a 1/2 slider Fixed
- 00:12:935 NC the flower gonna look better also the music change a little here Fixed
- 00:22:984 you map the previous vocals whhy you ignore it here 00:22:984 No change
- 00:30:411 soft finish fit better the song for me Fixed
- 00:39:294 (8,9) - this 2 circles sound really weird and confuse me when I play they 2 sound alot better If you add another one here 00:39:149 Fixed
- 00:41:770 this play really awkward since break all the flow of the song use a jump like previous instead and remove the NC I follow the vocal there
- 00:43:663 look really bad for me why you dont stack it perfect on 00:42:644 tail No change
- 00:48:469 (7) - add 1 more repeat to follow the music properly No change
Normal:
- AR 5 OD 4 HP 4 fit better this diff also better diff spread o3o Fixed
- 00:03:615 (3,1) - fix the distance Fixed
- 00:10:751 this finish sound really bad remove it and add whistle sound alot better Fixed
- 00:25:751 fix distance with previous Fixed
- 00:39:294 ^ Fixed
- 00:47:595 (2,3) - same as above Fixed
Nicemap really like all the diffs shooting a star here :pThank you
還有神一樣的第一千個postmintong89 wrote:
迟了 ><[General]
The Hitsound is a bit noisy, use soft-sampleset? No change, I think the hitsound is fine as it is.[Hard]其他看起来还可以orz
00:02:450 (1,3) - 感觉有点太弯 Fixed
00:09:440 (1,2,3) - (2) 和 (3) 倒转怎么样 看起来比较flow Fixed
加油! 如果这mod没帮助别给KD神一樣的2kds
360,92,28081,6,0,P|400:99|440:76,1,80,2|0,0:0|0:0,0:0:0:0:If you feel like remember to fix the spacing in the next note
281,143,28372,2,0,P|242:135|206:152,1,80,2|0,0:0|0:0,0:0:0:0:
216,295,28663,2,0,L|261:201,1,80
124,264,28954,2,0,L|89:336,1,80
22,208,29246,1,0,0:0:0:0:
57,136,29391,1,0,0:0:0:0:
105,58,29537,2,0,P|142:72|195:49,2,80
Makyu wrote:
Hello there, from my queue
I'm not a relly good modder and I'm still learning, I hope I helped a bit atleast, only opinions for this mod:[Tsusuko's Easy]
Nothing important, just personal opinionsReally good made this difficulty, you did a great job
- 00:26:333 (1,2,3) - I think this change is too sudden for a newbie player, they might get confused about how fast fast they have to press the the slider, I think making (1,2) a slider is better.
- 00:54:294 (1,2,3) - same for this combo
- 00:59:537 - I think it sounds better if you silence this slider tail, or making the volume really low, sounds better imo
[Normal]Nothing much to say, I like the structure, just some visual changes, but that's only my personal opinion
- 00:03:032 (2) - For visual, you can change the shape of this slider: http://puu.sh/jgIIp/775a772526.jpg something like this, I think it looks much better, just my opinion.
[Hard]I like the structure of this set, but you have some errors, like ending sliders in the stronger beat/snare just a few of them, try to avoid doing that in your future maps, just do something like that with a strong justification
- 00:07:110 (1,2,3,4) - I think a bit of a change here can be good, I think the best you can do is usin (1) as 1/2 slider, it flows much better
- 00:08:712 (6,7) - this spacing is incosintent, you changed without aparently reason, I don't think it should be a problem tho
- 00:14:391 (2) - I don't really like how this plays, instead of usin a 1/4 slider you can use a normal 1/2 slider
- 00:17:013 (3) - I feel that if you stack this with (4) it will plays much better
- 00:28:081 (1,2,3,4,5,6) - I feel that this pattern is really simple for what you could really do there, what about something like this:
360,92,28081,6,0,P|400:99|440:76,1,80,2|0,0:0|0:0,0:0:0:0:If you feel like remember to fix the spacing in the next note
281,143,28372,2,0,P|242:135|206:152,1,80,2|0,0:0|0:0,0:0:0:0:
216,295,28663,2,0,L|261:201,1,80
124,264,28954,2,0,L|89:336,1,80
22,208,29246,1,0,0:0:0:0:
57,136,29391,1,0,0:0:0:0:
105,58,29537,2,0,P|142:72|195:49,2,80- 00:39:149 (8,9,10) - I feel this doesn't really flow good, what about this? http://puu.sh/jgJGG/7563659821.jpg
- 00:41:770 (1) - stacking will feel better
- 00:43:226 (3,4,5) - you can make this this sudden change flow better by overlapping (5) with (4): http://puu.sh/jgJM0/b257fce990.jpg
- 00:44:391 (1) - I you liked the previous I recommend you to move this note here: x:257 y:358
- 00:45:848 (1,2) - you can make something like you did 00:43:226 (3,4,5) - here to emphasize the change of rhythm, I think it will feels way better
- 00:52:255 (2,3,4) - I dont feel that stacking this notes in a kiai is a good idea, you should make something different imo, because playing kiai the player wants to move the mouse around, just by stacking it I think it feels empty, what about this? http://puu.sh/jgK3q/7cd5ae3139.jpg
- 00:57:207 (5) - Intead of a 2/1 slider following the vocal, I feel that to end the kiai time you should follow the instruments
- 00:58:372 (1,2,3,4) - I don't really know what are you following here, I don't really feel like playing instruments or vocal, I think this can work much better: http://puu.sh/jgKdE/ffcdd1de8e.jpg
some visual improvements can be applied here but like I said before, that's just my very personal opinion
Keep going for the rank.