i'm only here to mod the dance diff since it's the most talked about diff. i'll see what i can do to help.
this is what i got for the mod for dance. i'm doing what i can to make the map fun for you and for other players. the notes i mentioned effects the transition and flow in the diff, making the player feel uncomfortable while playing. i'm sure you don't want that to happen. the SV is already high enough to consider this the hardest diff, but with the overmapped notes in play, like i said, it feels unfitting to follow and the flow is already gone once the overmapped notes are hit. anyways that's all i got to say. i hope you take these suggestions into consideration and i wish you GL.
Dance
- 00:18:444 (1) - Delete this note. i don't see the resemblance of this note since you're following the piano here.
- 00:20:093 (4,5,6) - replace this for a 1/2 slider and a circle since it follows the BGM and vocals nicely during gameplay. the 3 circles play unfittingly during gameplay.
- 00:21:082 (1) - same as 00:18:444 but the vocals in this part.
- 00:23:806 (1) - i find that this circle breaks the transitioning in this part and it plays unfittingly during gameplay, so in this part delete this circle so that the transition feels smoother to follow.
- 00:25:455 (9) - ^
- 00:26:773 (2) - for this one, same as above, but it'll be consistent with (3,4) since the pattern is the same in the notes.
- 00:31:801 (2,3) - you should delete (3) and extend (2) by 1/4 because it'll feel a lot smoother to follow during gameplay.
- 00:33:779 (1,2,3) - the triplet plays awkwardly for me and it doesn't follow the music at all for me. you can do 2 things: replace all this for a 1/2 slider or remove (2), but un-stack (1,3) for a potential jump pattern in this part.
- 00:41:609 (4) - this will effect the transition from (5,6) and it may catch players off guard during gameplay, the jump is hard enough, but the note here is unnecessary in this part, so you have to delete it.
- 00:46:883 (4) - same as above, but for the 2 sliders.
- 00:50:839 (2) - ^
- 01:00:347 (6,7,8,9) - this stream feels overmapped since there's no drums going by 1/4. so in this case, delete this and add a 1/2 slider because it sounds more fitting to the BGM and vocals during gameplay.
- 01:02:407 (1) - same as 00:46:883, but just the note alone is in the way.
- 01:06:034 (2) - ^
- 01:06:363 (4) - ^
- 01:07:023 (2,4) - ^
- 01:08:671 (3,5) - ^
- 01:09:330 (1,3) - ^
- 01:09:990 (1,4) - ^
- 01:12:957 (2) - ^
- 01:13:781 (1,2,3) - for this one keep (2) and delete (1,3) to follow the music a lot better and (1,3) are overmapped in this part.
- 01:16:253 (4) - same as 01:02:407.
- 01:16:913 (2,4,6,1) - ^
- 01:19:550 (2) - ^
- 01:22:187 (2) - ^
- 01:23:506 (3,3) - ^
- 01:37:694 (1) - ^
- 01:40:166 (2,4) - ^
- 01:44:946 (1) - ^
this is what i got for the mod for dance. i'm doing what i can to make the map fun for you and for other players. the notes i mentioned effects the transition and flow in the diff, making the player feel uncomfortable while playing. i'm sure you don't want that to happen. the SV is already high enough to consider this the hardest diff, but with the overmapped notes in play, like i said, it feels unfitting to follow and the flow is already gone once the overmapped notes are hit. anyways that's all i got to say. i hope you take these suggestions into consideration and i wish you GL.