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Hideyuki Fukasawa - Theme of Felicia ~ U.S.A. [Osu|Taiko]

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Topic Starter
Aurele
This beatmap was submitted using in-game submission on 4 janvier 2013 at 18:42:30

Artist: Hideyuki Fukasawa
Title: Theme of Felicia ~ U.S.A.
Source: Marvel vs. Capcom 3: Fate of Two Worlds
Tags: Ultimate Takayuki Iwai Hideki Okugawa playstation ps3 xbox 360 Roddie hybrid579 United States of America Danceclub mancusojuanmattos
BPM: 138
Filesize: 2236kb
Play Time: 01:02
Difficulties Available:
  1. Easy (0,87 stars, 41 notes)
  2. Hard (4,64 stars, 133 notes)
  3. Mancuso's Taiko Muzukashii (4,72 stars, 215 notes)
  4. Mancuso's Taiko Oni (4,83 stars, 354 notes)
  5. Normal (2,23 stars, 65 notes)
  6. Roddie's Insane (5 stars, 199 notes)
Download: Hideyuki Fukasawa - Theme of Felicia ~ U.S.A.
Information: Scores/Beatmap Listing
---------------
And here we go for a Marvel vs Capcom 3 song from Crimmi's project!
Easy by me
Normal by me
Hard by me
Insane by Roddie
Muzukashii by mancusojuanmattos
Oni by mancusojuanmattos
Topic Starter
Aurele

Beatmap Information





Artist: Hideyuki Fukasawa
Title: Theme of Felicia ~ U.S.A
From: Marvel vs. Capcom 3: Fate of the Two Worlds
A beatmap from: Crimmi's project!

~Special Thanks to:~
Roddie: For the amazing help for the mp3, background, comboburst, timing and his Guest Difficulty!
mancusojuanmattos: For his awesome two Taiko Difficulties!
Luanny: For the fabulous Taiko Background! Had to delete it, sorry D:

Thank you guys!


Difficulties

Easy by me (Done!)
Normal by me (Done!)
Hard by me (Done!)
Insane by Roddie (Done!)
Muzukashii by mancusojuanmattos (Done!)
Oni by mancusojuanmattos (Done!)


*Updates*
  1. 12-11-2012: Submited Map and moved to Pending!
  2. 12-12-2012: Updated with XinCrin, DakeDekaane, DaxMasterix, Kokatsu's mods!
  3. 12-20-2012: Updated with Nexy, -Bakari-, Flask's mods!
  4. 12-27-2012: Updated with BCI's mod!
  5. 01-03-2013: Updated with Kawayi Rika's mod!
    :arrow: Bubbled by Kawayi Rika
  6. 01-04-2013: Updated with Chewin's mod!
    :arrow: Ranked! by Chewin

*Modders* (Different Modders : 10) (Recheck : 0) (Total Mod : 10)
  1. XinCrin
  2. DakeDekaane
  3. DaxMasterix (Taiko)
  4. Kokatsu (Taiko)
  5. Nexy
  6. -Bakari-
  7. Flask
  8. BCI (Taiko)
  9. Kawayi Rika
  10. Chewin
[Luanny]
first? c:
Topic Starter
Aurele

[Luanny] wrote:

first? c:
Thanks for the BG ♥
XinCrin
Hi Gabe

[Easy]

• 00:00:019 (1) Why not put a whistle at the end of the slider? . Sounds good with the music imo
• 00:03:497 (1) Put a whistle in the beginning of the Slider for the same reason as above
• 00:12:192 (Inherited Point) Although the volume down to 50%, still feel the very high hitsounds . Sound more
smooth if the volume down to 40% in my opinion
• 00:29:584 (4) Move this slider one grid to the left to get a better alignment with previous sliders or just move
it to x :304 y:304
• 00:58:279 (2,3) I see you're using a spacing of 0.8x. But why these notes, use spacing of 0.9x ? . Move these
notes with spacing of 0.8x to have the same consistency of spacing

[Normal]

• 00:14:801 (4) Remove this slider, then to (3) CTRL+C -> CTRL+V -> CTRL+H Here 00:14:801 and finally a CTRL + G .
Use these steps because the flow between (3) and (4) is not very good, if not understood well, I leave a
screenshoot :

or Code :

184,344,14801,2,0,P|113:323|105:255,1,150,0|2,0:0|1:2,0:0:0

• 00:20:018 (1) You forgot to put a normal SampleSet , at the end of the slider
• 00:56:540 (1) ^ in the reverse of the slider
• 00:56:540 Why did you stop using the SampleSet normal from here ? . You followed the pattern for easy and hard,
but this diff. did not you wear D:

[Hard]

• 00:03:062 (7,8,9) I don't like this stream flows. Maybe you could stack these circles ?
• 00:29:584 (5) In my opinion you should reduce your volume to the finish or just use a whistle , because the
instrumental, no loud sound that requires a finish. And maybe it sounds a bit wrong
• 01:02:627 (1) Move this circle one grid to the left, that is aligned to the center of the grid is better imo

[Roddie's Insane]

Nice diff ~

I really like the map, but I do not like you to leave without hitsounds many notes.
I leave a star and Good luck
mancuso_JM_
Omg.. I won't do that again when this map gets ranked D:
XinCrin

mancusojuanmattos wrote:

Omg.. I won't do that again when this map gets ranked D:

O.O so pro mancu
DakeDekaane
Hi o/

Mod time as requested /o/

[Easy]
Very few maps with this Circle Size looks good, this is one of them, personally I don't like too many circular sliders, but I won't complain further about this. No unrankable or weird stuff to my eyes, only some suggestions.

:P v This is aesthetical (some nazi) stuff v :P
00:02:627 (2) - I couldn't see from a good angle, but I think this is nicer

140,268,2627,2,0,P|104:312|48:348,1,120,2|0,0:0|0:0,0:0:0
00:09:584 (2) - Move the last anchor to x:144 y:136
00:14:801 (2) - Move the 2nd anchor to x:416 y:268 and tada! a nice blanket c:
00:44:366 (1,2) - Moar (near) perfection

356,144,44366,6,0,P|384:252|288:320,1,240,2|0,0:0|0:0,0:0:0
200,288,45671,2,0,P|236:240|292:220,1,120,2|2,1:2|0:0,0:0:0
:P ^ End ^ :P

[Normal]
Same as Easy, purely suggestions, except this:
:!: 00:44:801 (2) - But we were playing quiet and nicely :( Replace it for two circles or one slider, like this


:P v This is aesthetical (some nazi) stuff v :P
00:01:758 (3) - Let's make this more perfect.

328,252,1758,2,0,P|392:232|412:152,2,150,0|0|2,0:0|0:0|0:0,0:0:0
00:03:497 (2) - ^ Move the 2nd anchor x:132 y:140 and the last x:196 y:124.
00:10:453 (1) - Maybe not circular
:P ^ End ^ :P

[Hard]
One of the very few Hard diffs I like and enjoy to play, just suggestions :3

00:26:758 (2,3,4) - Maybe put the notes in this stream closer to each other, maybe like this, don't forget fix the spacing for 00:27:845 (5) if you do this.
00:53:279 (4,5,6,7) - Maybe a curve or a zigzag pattern here, linear looks a bit bad
01:00:888 - I was lost in this part, maybe due to my lack of skill, but try this
or or any variation x3

[Roddie's Insane]
Nice diff, as expected from a MAT. I have some suggestions.

00:28:279 (5) - Maybe NC here instead 00:28:714 (1), as you change the instrument you're following.
00:29:584 - Maybe a note here, it fits and sounds good.

It may need some little working more, that's all from my part, good luck o/
Kei
I was going to suggest similar aesthetical stuff about the easy diff so I'll wait till you update the map to mod it.
DaxMasterix
Taiko Mod at request.. huh
*Mancuso: Modeare en Ingles.. porque el TMT me esta evaluando .w.

Mancuso's Taiko Oni:
  1. 00:04:149 (2) - This object need be ''d'' For make a consistency with 00:00:671 (2,1) .. Sounds better too =w=)b
  2. 00:04:475 (1) - Oh and this can be ''k'' for the same reason ^.. But with 00:02:736 (2,1).. Is a pattern jump but can be read like.. ''Fusion'' of the 2 first Patterns.. Imo.. makes a good effect.. xD
  3. 00:18:279 (3) - And a note ''d'' in this position or in 00:18:497 ... You choose >:3
  4. 00:52:192 (1) - d (?
  5. 00:54:149 (2) - Move this object to 00:54:366 or erase the note..
  6. 00:56:540 (2) - d
Mancuso's Taiko Muzukashii:
  1. 00:17:627 (2) - Erase this note. And move the spinner to this place.. and fix the size after of that.. xD
  2. 00:20:888 (1) - d
Okay.. the diffs don't have any big problem..xD Great work retry mancuso :33 Good luck in the rank of the map =w= ... And yeah.. sorry for the short mod.. xDD
Roddie

DakeDekaane wrote:

[Roddie's Insane]
Nice diff, as expected from a MAT. Thanks. (: I have some suggestions.

00:28:279 (5) - Maybe NC here instead 00:28:714 (1), as you change the instrument you're following. Hmm.... very well.
00:29:584 - Maybe a note here, it fits and sounds good. Yeah about that. I didn't leave this part empty intentionally. There was a note on the white tick before. Hm.. Anyway, a note is added there.
Thank you, Dake.

http://puu.sh/1zPno
Kokatsu
Did some IRC-work with mancu for his Taikos.

Chatlog
20:07  *mancusojuanmattos is listening to [http://osu.ppy.sh/b/198761 Hideyuki Fukasawa - Theme of Felicia ~ U.S.A.]
20:07 mancusojuanmattos: Muzu and Oni, 1:00 lenght
20:07 Kokatsu: you and your goddamn theme-songs :D
20:07 mancusojuanmattos: so, you will not have to spend a lot of time modding this
20:07 mancusojuanmattos: lol
20:07 Kokatsu: got time now?
20:07 Kokatsu: for irc?
20:07 mancusojuanmattos: yep
20:08 Kokatsu: kay, i'll just play both
20:08 mancusojuanmattos: I'll spect you
20:08 *Kokatsu is playing [http://osu.ppy.sh/b/198763 Hideyuki Fukasawa - Theme of Felicia ~ U.S.A. [Mancuso's Taiko
20:09 Kokatsu: ignore my acc
20:09 Kokatsu: :D
20:09 mancusojuanmattos: haha
20:09 mancusojuanmattos: ok
20:11 Kokatsu: i hate low-bpm maps :<
20:11 Kokatsu: okay, muzu firstr?
20:11 mancusojuanmattos: lol
20:11 mancusojuanmattos: ok
20:12 Kokatsu: hp4 on a 1min song?
20:12 Kokatsu: that's more futsuu-ish
20:12 Kokatsu: go for 5
20:12 mancusojuanmattos: ok, ok 5..
20:12 Kokatsu: then increase hp on oni by 1 aswell
20:12 mancusojuanmattos: done
20:12 Kokatsu: the music itself is quiet quiet
20:12 Kokatsu: lol
20:13 Kokatsu: reduce vol. by a bit?
20:13 mancusojuanmattos: xD
20:13 Kokatsu: wait, lets see what fits
20:13 mancusojuanmattos: -10%? I think that would fit
20:13 Kokatsu: yea
20:14 Kokatsu: maybe even 15
20:14 Kokatsu: in muzu 10 is fine, but i guess 15 would fit better on oni
20:14 Kokatsu: since of higher density
20:14 Kokatsu: to keep it consistent, go for -15 on both?
20:14 Kokatsu: or just do as you like :D
20:15 mancusojuanmattos: it is reasonable -10 in Muzu and -15 in Oni
20:15 Kokatsu: as mentioned, do as you like ;)
20:15 Kokatsu: just reduce it xD
20:15 mancusojuanmattos: haha, done
20:15 Kokatsu: ;)
20:16 Kokatsu: 00:17:627 (2) - remove it?
20:16 Kokatsu: there is no beat in the music and the spinner feels weird after that note
20:17 Kokatsu: the spinner would just follow the music fine
20:17 mancusojuanmattos: alright then
20:18 Kokatsu: 00:40:018 (2,3,4,1,1,2) - does this follow the music?
20:18 Kokatsu: it doesn't feel like it does and the beat is weird for muzu
20:19 mancusojuanmattos: 00:40:345 (3)- Moved this 1/4 forward
20:19 Kokatsu: oh, try to snap it on 1/3
20:19 Kokatsu: every 2cnd beat
20:19 Kokatsu: that sounds right o__o
20:20 mancusojuanmattos: no, This would be weird then
20:20 Kokatsu: why weird?
20:20 mancusojuanmattos: I just want to keep the 1/1, 1/2 or 1/4..
20:20 Kokatsu: but the music is 1/3 o__O
20:21 mancusojuanmattos: if I add a 1/3 in the middle of a 1/2 and 1/4, this will be Hard and Weird for a muzu
20:21 Kokatsu: there is no 1/4 around
20:21 mancusojuanmattos: I don't think that 1/2 is a good thing here..
20:22 mancusojuanmattos: I'm listening in 25% playback and I found more reasonable the 1/4 instead of 1/3
20:22 Kokatsu: okay, then just keep it, was just a suggestion :p
20:22 mancusojuanmattos: I just moved (3) 1/4 forward
20:22 Kokatsu: kay
20:23 Kokatsu: 00:53:497 (2,3) -
20:23 Kokatsu: they are too close to eachother IMO
20:23 Kokatsu: would reduce the slider by 1~2 ticks
20:23 mancusojuanmattos: oh.. and fits better with the song
20:23 mancusojuanmattos: fixed
20:24 Kokatsu: 00:59:801 (2,2) - remove them both, the big-patterns are hard enough and these don't belong to a beat
20:24 Kokatsu: in the music
20:25 mancusojuanmattos: okie
20:25 Kokatsu: 01:02:627 (1) - this should be big don
20:25 Kokatsu: or small kat
20:25 mancusojuanmattos: big don-
20:25 Kokatsu: the big kat sound really doesn't fit D:
20:26 Kokatsu: i actually prefer small kat tbh
20:26 mancusojuanmattos: fixed in oni too.
20:26 Kokatsu: oh, why do you allways shorten your name to mancuso?
20:26 Kokatsu: mancu sounds better imo :<
20:27 mancusojuanmattos: yes, could be :P
20:27 Kokatsu: q__q
20:27 Kokatsu: let's take an example
20:27 Kokatsu: "hey mancu, how are you? :3"
20:28 Kokatsu: or
20:28 Kokatsu: "hey mancuso, how are you? :3"
20:28 mancusojuanmattos: haha, I prefer mancu too..
20:28 Kokatsu: that sounds just unfriendly :x
20:28 Kokatsu: then stop calling ur guest diffs mancuso xD
20:28 mancusojuanmattos: but I'm called as mancuso
20:28 Kokatsu: q__q
20:28 mancusojuanmattos: all my gd are Mancuso's
20:28 mancusojuanmattos: ...
20:28 mancusojuanmattos: it is more 'professional'
20:29 mancusojuanmattos: haha xD
20:29 Kokatsu: lol
20:29 Kokatsu: "professional" xD
20:29 Kokatsu: okay, back to oni
20:29 Kokatsu: or start with oni
20:29 mancusojuanmattos: haha, ok
20:29 Kokatsu: i feel like 1,6 SV is too much for that rather calm song
20:30 Kokatsu: just my opinion, if you like it, keep it
20:30 Kokatsu: it just feels calmer with 1,4
20:30 mancusojuanmattos: I thought the same, but it play slow the 1,4 in this map
20:30 mancusojuanmattos: I prefer to leave the 1,6
20:31 Kokatsu: i don't feel taht the map gets too slow with 1,4
20:31 Kokatsu: *that
20:32 mancusojuanmattos: if another say me something about that, I'll probably change.. but I'll leave it for now
20:32 Kokatsu: kk
20:32 Kokatsu: 00:00:671 (2,1,1,1) - dk kd like you do afterwards? sounds better
20:33 mancusojuanmattos: Ok
20:34 Kokatsu: 00:31:540 (4,5,6) - all don?
20:35 mancusojuanmattos: that's sound good
20:35 mancusojuanmattos: done
20:35 Kokatsu: sure it does :P
20:35 Kokatsu: wait, i got some places for big's
20:35 Kokatsu: just have to find them again q__q
20:35 mancusojuanmattos: lol
20:37 Kokatsu: 00:32:736 (1,1,2,1) -
20:37 Kokatsu: remove (2) and make (1) big kat?
20:38 mancusojuanmattos: no, this really follow the music well.. and the big kat is not that necesary in there
20:38 mancusojuanmattos: I feel more necesary the 4-plet
20:38 mancusojuanmattos: xD
20:38 Kokatsu: okay
20:39 Kokatsu: then screw the rest of the places i got xD
20:39 Kokatsu: would basically be the same
20:39 Kokatsu: that's it <3
mancuso_JM_

DaxMasterix wrote:

Taiko Mod at request.. huh
*Mancuso: Modeare en Ingles.. porque el TMT me esta evaluando .w. haha, dale.

Mancuso's Taiko Oni:
  1. 00:04:149 (2) - This object need be ''d'' For make a consistency with 00:00:671 (2,1) .. Sounds better too =w=)b
  2. 00:04:475 (1) - Oh and this can be ''k'' for the same reason ^.. But with 00:02:736 (2,1).. Is a pattern jump but can be read like.. ''Fusion'' of the 2 first Patterns.. Imo.. makes a good effect.. xD Ok, kd dk (or vice versa) in all this first section
  3. 00:18:279 (3) - And a note ''d'' in this position or in 00:18:497 ... You choose >:3 But in both cases sound unnecesary because is not acting anything in the music. leave it as it is.
  4. 00:52:192 (1) - d (? Sounds good. Replaced
  5. 00:54:149 (2) - Move this object to 00:54:366 or erase the note.. But it is following the instrumental properly
  6. 00:56:540 (2) - d Ok
Mancuso's Taiko Muzukashii:
  1. 00:17:627 (2) - Erase this note. And move the spinner to this place.. and fix the size after of that.. xD Yes, kokatsu mentioned me that in the IRC mod, I fixed in there :3
  2. 00:20:888 (1) - d Done.
Okay.. the diffs don't have any big problem..xD Great work retry mancuso :33 Good luck in the rank of the map =w= ... And yeah.. sorry for the short mod.. xDD
Thanks Daxy! :D

Kokatsu wrote:

Did some IRC-work with mancu for his Taikos.

Chatlog
20:07  *mancusojuanmattos is listening to [http://osu.ppy.sh/b/198761 Hideyuki Fukasawa - Theme of Felicia ~ U.S.A.]
20:07 mancusojuanmattos: Muzu and Oni, 1:00 lenght
20:07 Kokatsu: you and your goddamn theme-songs :D
20:07 mancusojuanmattos: so, you will not have to spend a lot of time modding this
20:07 mancusojuanmattos: lol
20:07 Kokatsu: got time now?
20:07 Kokatsu: for irc?
20:07 mancusojuanmattos: yep
20:08 Kokatsu: kay, i'll just play both
20:08 mancusojuanmattos: I'll spect you
20:08 *Kokatsu is playing [http://osu.ppy.sh/b/198763 Hideyuki Fukasawa - Theme of Felicia ~ U.S.A. [Mancuso's Taiko
20:09 Kokatsu: ignore my acc
20:09 Kokatsu: :D
20:09 mancusojuanmattos: haha
20:09 mancusojuanmattos: ok
20:11 Kokatsu: i hate low-bpm maps :<
20:11 Kokatsu: okay, muzu firstr?
20:11 mancusojuanmattos: lol
20:11 mancusojuanmattos: ok
20:12 Kokatsu: hp4 on a 1min song?
20:12 Kokatsu: that's more futsuu-ish
20:12 Kokatsu: go for 5
20:12 mancusojuanmattos: ok, ok 5..
20:12 Kokatsu: then increase hp on oni by 1 aswell
20:12 mancusojuanmattos: done
20:12 Kokatsu: the music itself is quiet quiet
20:12 Kokatsu: lol
20:13 Kokatsu: reduce vol. by a bit?
20:13 mancusojuanmattos: xD
20:13 Kokatsu: wait, lets see what fits
20:13 mancusojuanmattos: -10%? I think that would fit
20:13 Kokatsu: yea
20:14 Kokatsu: maybe even 15
20:14 Kokatsu: in muzu 10 is fine, but i guess 15 would fit better on oni
20:14 Kokatsu: since of higher density
20:14 Kokatsu: to keep it consistent, go for -15 on both?
20:14 Kokatsu: or just do as you like :D
20:15 mancusojuanmattos: it is reasonable -10 in Muzu and -15 in Oni
20:15 Kokatsu: as mentioned, do as you like ;)
20:15 Kokatsu: just reduce it xD
20:15 mancusojuanmattos: haha, done
20:15 Kokatsu: ;)
20:16 Kokatsu: 00:17:627 (2) - remove it?
20:16 Kokatsu: there is no beat in the music and the spinner feels weird after that note
20:17 Kokatsu: the spinner would just follow the music fine
20:17 mancusojuanmattos: alright then
20:18 Kokatsu: 00:40:018 (2,3,4,1,1,2) - does this follow the music?
20:18 Kokatsu: it doesn't feel like it does and the beat is weird for muzu
20:19 mancusojuanmattos: 00:40:345 (3)- Moved this 1/4 forward
20:19 Kokatsu: oh, try to snap it on 1/3
20:19 Kokatsu: every 2cnd beat
20:19 Kokatsu: that sounds right o__o
20:20 mancusojuanmattos: no, This would be weird then
20:20 Kokatsu: why weird?
20:20 mancusojuanmattos: I just want to keep the 1/1, 1/2 or 1/4..
20:20 Kokatsu: but the music is 1/3 o__O
20:21 mancusojuanmattos: if I add a 1/3 in the middle of a 1/2 and 1/4, this will be Hard and Weird for a muzu
20:21 Kokatsu: there is no 1/4 around
20:21 mancusojuanmattos: I don't think that 1/2 is a good thing here..
20:22 mancusojuanmattos: I'm listening in 25% playback and I found more reasonable the 1/4 instead of 1/3
20:22 Kokatsu: okay, then just keep it, was just a suggestion :p
20:22 mancusojuanmattos: I just moved (3) 1/4 forward
20:22 Kokatsu: kay
20:23 Kokatsu: 00:53:497 (2,3) -
20:23 Kokatsu: they are too close to eachother IMO
20:23 Kokatsu: would reduce the slider by 1~2 ticks
20:23 mancusojuanmattos: oh.. and fits better with the song
20:23 mancusojuanmattos: fixed
20:24 Kokatsu: 00:59:801 (2,2) - remove them both, the big-patterns are hard enough and these don't belong to a beat
20:24 Kokatsu: in the music
20:25 mancusojuanmattos: okie
20:25 Kokatsu: 01:02:627 (1) - this should be big don
20:25 Kokatsu: or small kat
20:25 mancusojuanmattos: big don-
20:25 Kokatsu: the big kat sound really doesn't fit D:
20:26 Kokatsu: i actually prefer small kat tbh
20:26 mancusojuanmattos: fixed in oni too.
20:26 Kokatsu: oh, why do you allways shorten your name to mancuso?
20:26 Kokatsu: mancu sounds better imo :<
20:27 mancusojuanmattos: yes, could be :P
20:27 Kokatsu: q__q
20:27 Kokatsu: let's take an example
20:27 Kokatsu: "hey mancu, how are you? :3"
20:28 Kokatsu: or
20:28 Kokatsu: "hey mancuso, how are you? :3"
20:28 mancusojuanmattos: haha, I prefer mancu too..
20:28 Kokatsu: that sounds just unfriendly :x
20:28 Kokatsu: then stop calling ur guest diffs mancuso xD
20:28 mancusojuanmattos: but I'm called as mancuso
20:28 Kokatsu: q__q
20:28 mancusojuanmattos: all my gd are Mancuso's
20:28 mancusojuanmattos: ...
20:28 mancusojuanmattos: it is more 'professional'
20:29 mancusojuanmattos: haha xD
20:29 Kokatsu: lol
20:29 Kokatsu: "professional" xD
20:29 Kokatsu: okay, back to oni
20:29 Kokatsu: or start with oni
20:29 mancusojuanmattos: haha, ok
20:29 Kokatsu: i feel like 1,6 SV is too much for that rather calm song
20:30 Kokatsu: just my opinion, if you like it, keep it
20:30 Kokatsu: it just feels calmer with 1,4
20:30 mancusojuanmattos: I thought the same, but it play slow the 1,4 in this map
20:30 mancusojuanmattos: I prefer to leave the 1,6
20:31 Kokatsu: i don't feel taht the map gets too slow with 1,4
20:31 Kokatsu: *that
20:32 mancusojuanmattos: if another say me something about that, I'll probably change.. but I'll leave it for now
20:32 Kokatsu: kk
20:32 Kokatsu: 00:00:671 (2,1,1,1) - dk kd like you do afterwards? sounds better
20:33 mancusojuanmattos: Ok
20:34 Kokatsu: 00:31:540 (4,5,6) - all don?
20:35 mancusojuanmattos: that's sound good
20:35 mancusojuanmattos: done
20:35 Kokatsu: sure it does :P
20:35 Kokatsu: wait, i got some places for big's
20:35 Kokatsu: just have to find them again q__q
20:35 mancusojuanmattos: lol
20:37 Kokatsu: 00:32:736 (1,1,2,1) -
20:37 Kokatsu: remove (2) and make (1) big kat?
20:38 mancusojuanmattos: no, this really follow the music well.. and the big kat is not that necesary in there
20:38 mancusojuanmattos: I feel more necesary the 4-plet
20:38 mancusojuanmattos: xD
20:38 Kokatsu: okay
20:39 Kokatsu: then screw the rest of the places i got xD
20:39 Kokatsu: would basically be the same
20:39 Kokatsu: that's it <3
And Thanks Koka for the IRC! ;)

Muzu
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Version:Mancuso's Taiko Muzukashii
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osu file format v10

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Version:Mancuso's Taiko Oni
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256,196,31105,1,8,0:0:0
256,196,31323,1,8,0:0:0
256,196,31540,5,0,0:0:0
256,196,31758,1,0,0:0:0
256,196,31975,1,0,0:0:0
256,196,32192,5,8,0:0:0
256,196,32301,5,0,0:0:0
256,196,32410,1,0,0:0:0
256,196,32518,5,8,0:0:0
256,196,32736,5,0,0:0:0
256,196,32845,5,8,0:0:0
256,196,32953,1,8,0:0:0
256,196,33062,5,0,0:0:0
256,196,33388,1,0,0:0:0
256,196,33497,1,0,0:0:0
256,196,33714,1,0,0:0:0
256,196,33823,5,8,0:0:0
256,196,33932,1,8,0:0:0
256,196,34149,5,0,0:0:0
256,196,34258,1,0,0:0:0
256,196,34366,1,0,0:0:0
256,196,34584,1,0,0:0:0
256,196,34801,5,8,0:0:0
256,196,35018,5,0,0:0:0
256,196,35127,1,0,0:0:0
256,196,35236,5,8,0:0:0
256,196,35345,1,8,0:0:0
256,196,35453,5,0,0:0:0
256,196,35562,1,0,0:0:0
256,196,35888,1,0,0:0:0
256,196,35997,1,0,0:0:0
256,196,36106,5,8,0:0:0
256,196,36215,1,8,0:0:0
256,196,36323,5,0,0:0:0
256,196,36432,1,0,0:0:0
256,196,36540,5,8,0:0:0
256,196,36758,5,0,0:0:0
256,196,36975,1,0,0:0:0
256,196,37084,1,0,0:0:0
256,196,37192,5,8,0:0:0
256,196,37410,5,0,0:0:0
256,196,37627,1,0,0:0:0
256,196,37736,5,8,0:0:0
256,196,37845,5,0,0:0:0
256,196,38062,5,8,0:0:0
256,196,38279,5,0,0:0:0
256,196,38497,1,0,0:0:0
256,196,38605,1,0,0:0:0
256,196,38714,1,0,0:0:0
256,196,38823,5,8,0:0:0
256,196,38932,5,0,0:0:0
256,196,39149,5,8,0:0:0
256,196,39258,5,0,0:0:0
256,196,39366,1,0,0:0:0
256,196,39475,5,8,0:0:0
256,196,39692,5,0,0:0:0
256,196,39801,5,8,0:0:0
256,196,39910,1,8,0:0:0
256,196,40018,5,0,0:0:0
256,196,40236,1,0,0:0:0
256,196,40453,5,8,0:0:0
256,196,40562,1,8,0:0:0
256,196,40671,5,0,0:0:0
256,196,40888,1,0,0:0:0
256,196,41105,1,0,0:0:0
256,196,41214,5,8,0:0:0
256,196,41323,5,0,0:0:0
256,196,41540,5,8,0:0:0
256,196,41758,5,0,0:0:0
256,196,42192,1,0,0:0:0
256,196,42301,5,8,0:0:0
256,196,42410,5,0,0:0:0
256,196,42627,1,0,0:0:0
256,196,42845,5,8,0:0:0
256,196,42953,5,0,0:0:0
256,196,43062,5,8,0:0:0
256,196,43171,1,8,0:0:0
256,196,43279,5,0,0:0:0
256,196,43388,5,8,0:0:0
256,196,43497,5,0,0:0:0
256,196,43714,1,0,0:0:0
256,196,43932,5,8,0:0:0
256,196,44040,5,0,0:0:0
256,196,44149,1,0,0:0:0
256,196,44366,1,0,0:0:0
256,196,44475,1,0,0:0:0
256,196,44584,5,8,0:0:0
256,196,44692,1,8,0:0:0
256,196,44801,5,0,0:0:0
256,196,44910,1,0,0:0:0
256,196,45018,1,0,0:0:0
256,196,45127,5,8,0:0:0
256,196,45236,5,0,0:0:0
256,196,45453,1,0,0:0:0
256,196,45671,1,0,0:0:0
256,196,45779,1,0,0:0:0
256,196,45888,1,0,0:0:0
256,196,46105,1,0,0:0:0
256,196,46323,5,8,0:0:0
256,196,46432,1,8,0:0:0
256,196,46540,5,0,0:0:0
256,196,46758,5,8,0:0:0
256,196,46866,1,8,0:0:0
256,196,46975,1,8,0:0:0
256,196,47301,1,8,0:0:0
256,196,47410,5,0,0:0:0
256,196,47627,5,8,0:0:0
256,196,47845,5,4,0:0:0
256,196,48171,1,4,0:0:0
256,196,48497,1,4,0:0:0
256,196,48714,1,4,0:0:0
256,196,48932,1,0,0:0:0
256,196,49040,5,8,0:0:0
256,196,49149,5,0,0:0:0
256,196,49366,1,0,0:0:0
256,196,49584,1,0,0:0:0
256,196,49692,1,0,0:0:0
256,196,49801,5,8,0:0:0
256,196,50018,5,0,0:0:0
256,196,50236,5,8,0:0:0
256,196,50671,1,8,0:0:0
256,196,50888,5,0,0:0:0
256,196,51105,5,8,0:0:0
256,196,51432,1,8,0:0:0
256,196,51541,5,0,0:0:0
256,196,51650,1,0,0:0:0
256,196,51758,5,8,0:0:0
256,196,51866,1,8,0:0:0
256,196,51975,5,0,0:0:0
256,196,52084,1,0,0:0:0
256,196,52192,1,0,0:0:0
256,196,52518,5,8,0:0:0
256,196,52627,5,0,0:0:0
256,196,52845,5,8,0:0:0
256,196,53062,5,0,0:0:0
256,196,53171,5,8,0:0:0
256,196,53388,1,8,0:0:0
256,196,53497,5,0,0:0:0
256,196,53714,5,8,0:0:0
256,196,53932,5,0,0:0:0
256,196,54149,1,0,0:0:0
256,196,54584,1,4,0:0:0
256,196,54910,1,0,0:0:0
256,196,55236,1,4,0:0:0
256,196,55453,1,0,0:0:0
256,196,55671,5,8,0:0:0
256,196,55997,5,0,0:0:0
256,196,56105,1,0,0:0:0
256,196,56323,5,8,0:0:0
256,196,56540,5,0,0:0:0
256,196,56758,1,0,0:0:0
256,196,56866,5,8,0:0:0
256,196,57084,5,0,0:0:0
256,196,57192,5,8,0:0:0
256,196,57410,5,0,0:0:0
256,196,57518,1,0,0:0:0
256,196,57736,1,0,0:0:0
256,196,57845,1,0,0:0:0
256,196,58062,1,0,0:0:0
256,196,58171,5,8,0:0:0
256,196,58279,5,0,0:0:0
256,196,58497,1,0,0:0:0
256,196,58714,5,8,0:0:0
256,196,58932,5,0,0:0:0
256,196,59149,1,4,0:0:0
256,196,59475,5,6,0:0:0
256,196,59801,1,8,0:0:0
256,196,60018,5,4,0:0:0
256,196,60345,1,6,0:0:0
256,196,60671,5,8,0:0:0
256,196,60888,5,4,0:0:0
256,196,61214,5,8,0:0:0
256,196,61323,1,8,0:0:0
256,196,61540,1,8,0:0:0
256,196,61649,1,8,0:0:0
256,196,61758,5,0,0:0:0
256,196,61975,1,0,0:0:0
256,196,62084,1,0,0:0:0
256,196,62192,5,8,0:0:0
256,196,62410,5,0,0:0:0
256,196,62627,1,4,0:0:0
Topic Starter
Aurele
Oh, thank you mancuso for getting mods!
I will update soon (:

XinCrin wrote:

Hi Gabe

[Easy]

• 00:00:019 (1) Why not put a whistle at the end of the slider? . Sounds good with the music imo hm, I've did what you've suggested. I've delete all the whistle on the third line (which is a downbeat), and added whistles on every big white-lines. (So in other words, in all downbeats exept the second one)
• 00:03:497 (1) Put a whistle in the beginning of the Slider for the same reason as above
• 00:12:192 (Inherited Point) Although the volume down to 50%, still feel the very high hitsounds . Sound more smooth if the volume down to 40% in my opinion To be honest, I will say no, it keeps the consistency with the first Inherited Timing points which as a volume of 50%
• 00:29:584 (4) Move this slider one grid to the left to get a better alignment with previous sliders or just move it to x :304 y:304 Should be good now
• 00:58:279 (2,3) I see you're using a spacing of 0.8x. But why these notes, use spacing of 0.9x ? . Move these notes with spacing of 0.8x to have the same consistency of spacing Omg, nice catch! Changed!

[Normal]

• 00:14:801 (4) Remove this slider, then to (3) CTRL+C -> CTRL+V -> CTRL+H Here 00:14:801 and finally a CTRL + G . Want to know something really funny? The slider is the same exact thing as before. All I've did is to move this slider one grid up, so it could be perfectly aligned with the end of the previous slider. So in other word, I've fixed that point, but in another way. Thanks!
Use these steps because the flow between (3) and (4) is not very good, if not understood well, I leave a screenshoot :

or Code :

184,344,14801,2,0,P|113:323|105:255,1,150,0|2,0:0|1:2,0:0:0

• 00:20:018 (1) You forgot to put a normal SampleSet , at the end of the slider
• 00:56:540 (1) ^ in the reverse of the slider Omgomg, when mapping, I've only added the objects and i kinda forgot to add the hitsounds. Thanks you for showing!
• 00:56:540 Why did you stop using the SampleSet normal from here ? . You followed the pattern for easy and hard, but this diff. did not you wear D: That was a pure mistake! AHAH.

[Hard]

• 00:03:062 (7,8,9) I don't like this stream flows. Maybe you could stack these circles ? To be honest, I like it like that D:
• 00:29:584 (5) In my opinion you should reduce your volume to the finish or just use a whistle , because the instrumental, no loud sound that requires a finish. And maybe it sounds a bit wrong That's true.. it sounds a bit wrong but I've placed it there because of the Easy difficulty. But anyways, I've replaced it by a whistle.
• 01:02:627 (1) Move this circle one grid to the left, that is aligned to the center of the grid is better imo Good!

[Roddie's Insane]

Nice diff ~

I really like the map, but I do not like you to leave without hitsounds many notes. Don't worry, it was a mistake of mine. I wanted to make the Normal difficulty a bit fast and I've only placed the objects first and then, I forgot to add the hitsounds. But thank you for remembering it to me!
I leave a star and Good luck

DakeDekaane wrote:

Hi o/

Mod time as requested /o/

[Easy] All fixed.
Very few maps with this Circle Size looks good, this is one of them, personally I don't like too many circular sliders, but I won't complain further about this. No unrankable or weird stuff to my eyes, only some suggestions.

:P v This is aesthetical (some nazi) stuff v :P
00:02:627 (2) - I couldn't see from a good angle, but I think this is nicer

140,268,2627,2,0,P|104:312|48:348,1,120,2|0,0:0|0:0,0:0:0
00:09:584 (2) - Move the last anchor to x:144 y:136
00:14:801 (2) - Move the 2nd anchor to x:416 y:268 and tada! a nice blanket c:
00:44:366 (1,2) - Moar (near) perfection

356,144,44366,6,0,P|384:252|288:320,1,240,2|0,0:0|0:0,0:0:0
200,288,45671,2,0,P|236:240|292:220,1,120,2|2,1:2|0:0,0:0:0
:P ^ End ^ :P

[Normal]
Same as Easy, purely suggestions, except this:
:!: 00:44:801 (2) - But we were playing quiet and nicely :( Replace it for two circles or one slider, like this I will say no for this one since it perfectly fits with the sounds. I've also tried to make it more harder since it's a Normal and not an Easy. But if you give me some more suggestions/explaination on how and why I should fix it, I will do it. Fixed for the others.


:P v This is aesthetical (some nazi) stuff v :P
00:01:758 (3) - Let's make this more perfect.

328,252,1758,2,0,P|392:232|412:152,2,150,0|0|2,0:0|0:0|0:0,0:0:0
00:03:497 (2) - ^ Move the 2nd anchor x:132 y:140 and the last x:196 y:124.
00:10:453 (1) - Maybe not circular
:P ^ End ^ :P

[Hard]
One of the very few Hard diffs I like and enjoy to play, just suggestions :3

00:26:758 (2,3,4) - Maybe put the notes in this stream closer to each other, maybe like this, don't forget fix the spacing for 00:27:845 (5) if you do this. I prefer not since I've used the distance snap.
00:53:279 (4,5,6,7) - Maybe a curve or a zigzag pattern here, linear looks a bit bad I like what I've did here since 1,2,3 makes a triangle, 3,4,5 makes another triangle and I'm keept the flow with the next two circles.
01:00:888 - I was lost in this part, maybe due to my lack of skill, but try this
or or any variation x3 Wouldn't it sounds a bit weird? I've tried to follow the sounds here.

[Roddie's Insane]
Nice diff, as expected from a MAT. I have some suggestions.

00:28:279 (5) - Maybe NC here instead 00:28:714 (1), as you change the instrument you're following.
00:29:584 - Maybe a note here, it fits and sounds good.

It may need some little working more, that's all from my part, good luck o/
Thank both for the mod!
mosluv
Please find a better background and mp3 quality. The BG is so boring to look at and she looks so squished. The volume on the mp3 is so low.

Easy:
  • This difficulty looks like you didn't spend any time on it. Maybe it's just me but I don't think an easy should only have notes on white ticks. You may be able to think of better patterns as well. Right now it looks like you just placed the hitcircles/sliders wherever DS took you except for a few places like 00:52:192 (1,2).
Normal:
  • You should work on your note placements on here. Just like in easy; most of it like looks like you just placed it anywhere. The way I do it is by thinking if it will flow well and be fun at the same time. I know it is much harder to get easier difficulties to be fun, but you should try. Look at some of your favorite maps, they might help.
  1. 00:01:758 (3) - New combo? The music changes here.
  2. 00:03:062 (1) - Remove new combo if you do the above.
  3. 00:03:497 (2) - NC
  4. 00:04:801 (3) - Remove NC.
  • I think you see the new combo pattern here.
  1. 00:12:192 (3) - Stack this under the 2? I think it flows better.
Hard:
  1. 00:01:758 (6) - New combo? The music starts out like this and you even have a new combo on 00:03:497 (1).
  2. 00:05:236 (3) - ^
  3. 00:08:714 (3) - ^
  4. 00:12:192 (1) - Stack under 3. Flows better.
  5. 00:30:127 (2) - This can be confusing because of all the 1/2 notes before it.
  6. 00:37:084 (2) - Normal-hit sounds bad.
  7. 00:48:497 (5) - Finish.
Roddie's Insane:
  • Didn't find anything.
I can't mod taiko, sorry. These are all suggestions. Feel free to ignore them all. ;o
riffy
not from my queue.

[General]
  1. skin looks a bit weir without score-comma.png picture
  2. I'd recommend you to use AudioLeadIn 2000. 3000 is too long, imo.
  3. Try Slider Tick Rate 2! It will fitw with the music much better!
[Easy]
  1. 00:00:019 (1) - I'm not sure about finish hitsound here. I'd try to make it less loud. >.</
  2. 00:27:845 (2) - try whistle on slider-body? I think it will fit here.
[Normal]
  1. Slider velocity here is quite fast and distance spacing doesn't make it easier. I'd reduce HP Drain by one tick to make diff easier (and more balanced).
  2. 00:16:540 (2) - I'd start this slider at 00:16:105 - and put reverse on it. To make it more fitting.
  3. 00:23:062 - are you sure about missed beat here? i think there's should be a circle with clap hitsound.
  4. 00:44:801 (2) - Normal diffs should be interesting to play.. but can you make it fun without 1/4s? It's quite hard to read and IT'S TOO FAST for Normal players, i think.
[Hard]
  1. 00:33:497 - missed beat here confuses me a lot. i got 50 during first and second testplays.
  2. 00:37:084 (2) - I'd recommend you o replace it with reversed 1/4 slider (start at 00:36:975). It will make rhythm more consistent here, imo.
[Roddie's Insane]
  1. You have a great flow with amazing rhythm. Try to increase HP Drain by 1 tick? it will make diff more enjoyable, imo.
~~~~~~~~~~~~~~~

My post is too short because I don't like this kind of music, sorry! >.</ I did my best here, but still..
Flask
Hi my favorite MAT again ♥ Mod Request via forum PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. As -Moeri- said, add score-common to your skin :3
  2. Use Audio-Lead In 2000 or even 2500. 3000 is too long (3000+19=3019 D:)
  3. Offset 26(+7). Only use my offset if you agree with that. Anyway I'll use Offset 19 to mod your map x.x

[ Easy]
  1. 00:05:671 (2) - I feel placing at 00:06:105 - (1/1 later) is better since it's consistent with 00:02:627 (2) - and 00:09:584 (2) - .
  2. 00:49:584 (1,2) - nazi here. I think (1)'s end is too fat too (2)'s head because they're straight. Maybe do something like this to make their distance shorter? http://puu.sh/1ANgi
  3. 00:52:192 (1) - (end) why whistle? It's inconsistent with 00:56:540 (1) - 00:58:279 (2) - ! Add whistle to all or just remove the whistle yeah.
[ Normal]
  1. 00:06:975 (2) - move this 1 gird left, I hate overlapping D:
  2. 00:10:018 (7) - NC here to keep consistent with 00:03:062 (1,1) - or you just want to make something special here o.o
  3. 00:44:801 (2) - I think this slider is a bit hard to Normal diff. Remove a reserve so the beginner can hit the following object easier.
[ Hard]
  1. 00:53:497 (5) - 1 gird right to make a better triangle with (3,4)
    Pretty well in Hard diff, but I'm not sure that so many notes at blue ticks would be hurting the player or not even it's fitting with music in Hard diff... well I don't know.
[ Insane]
  1. 00:24:801 (1) - finish to keep consistent with other diffs?
  2. 00:51:323 - Add note here? I hear a sound in the music, and keep 1/2 rhythm is better ._.
Awesome. Take my star <3
Topic Starter
Aurele

Nexy wrote:

Please find a better background and mp3 quality. The BG is so boring to look at and she looks so squished. The volume on the mp3 is so low.
We have talked about this on #modhelp~

Easy:
  • This difficulty looks like you didn't spend any time on it. Maybe it's just me but I don't think an easy should only have notes on white ticks. You may be able to think of better patterns as well. Right now it looks like you just placed the hitcircles/sliders wherever DS took you except for a few places like 00:52:192 (1,2).
I can understand what you're talking about here but I don't want to make my Easy too much Hard.. That's why they are looking like that.

Normal:
  • You should work on your note placements on here. Just like in easy; most of it like looks like you just placed it anywhere. The way I do it is by thinking if it will flow well and be fun at the same time. I know it is much harder to get easier difficulties to be fun, but you should try. Look at some of your favorite maps, they might help.
  1. 00:01:758 (3) - New combo? The music changes here.
  2. 00:03:062 (1) - Remove new combo if you do the above.
  3. 00:03:497 (2) - NC
  4. 00:04:801 (3) - Remove NC.
  • I think you see the new combo pattern here. Should be good now.
  1. 00:12:192 (3) - Stack this under the 2? I think it flows better. I prefer not since it's not pretty good to have stacks on a Normal difficulty. So I will keep it that way.
Hard:
  1. 00:01:758 (6) - New combo? The music starts out like this and you even have a new combo on 00:03:497 (1).
  2. 00:05:236 (3) - ^
  3. 00:08:714 (3) - ^
  4. 00:12:192 (1) - Stack under 3. Flows better. I prefer how it is right now since, when seing at 00:11:105 (3,1) - , the note (3) goes up. So I guess it can be the same thing?
  5. 00:30:127 (2) - This can be confusing because of all the 1/2 notes before it. Changed for a slider.
  6. 00:37:084 (2) - Normal-hit sounds bad. Deleted
  7. 00:48:497 (5) - Finish. Well, I will decline this one for a reason. Why adding a finish at this place when the next object has a finish? To be honest, it won't sound good since first, it has a normal sampleset and also, there's already a finish after it.
Roddie's Insane:
  • Didn't find anything.
I can't mod taiko, sorry. These are all suggestions. Feel free to ignore them all. ;o

-Bakari- wrote:

not from my queue.

[General]
  1. skin looks a bit weir without score-comma.png picture
  2. I'd recommend you to use AudioLeadIn 2000. 3000 is too long, imo.
  3. Try Slider Tick Rate 2! It will fitw with the music much better!
[Easy]
  1. 00:00:019 (1) - I'm not sure about finish hitsound here. I'd try to make it less loud. >.</ Well, all the difficulties starts with a finish o_o
  2. 00:27:845 (2) - try whistle on slider-body? I think it will fit here.
[Normal] All done.
  1. Slider velocity here is quite fast and distance spacing doesn't make it easier. I'd reduce HP Drain by one tick to make diff easier (and more balanced).
  2. 00:16:540 (2) - I'd start this slider at 00:16:105 - and put reverse on it. To make it more fitting.
  3. 00:23:062 - are you sure about missed beat here? i think there's should be a circle with clap hitsound.
  4. 00:44:801 (2) - Normal diffs should be interesting to play.. but can you make it fun without 1/4s? It's quite hard to read and IT'S TOO FAST for Normal players, i think.
[Hard]
  1. 00:33:497 - missed beat here confuses me a lot. i got 50 during first and second testplays. Erm, I've tried it too and I was able to make a 300 with it o_o.. To be honest, it won't make it good if I add something here since there's no sound I could emphasize with. I will keep it like that.
  2. 00:37:084 (2) - I'd recommend you o replace it with reversed 1/4 slider (start at 00:36:975). It will make rhythm more consistent here, imo.
[Roddie's Insane]
  1. You have a great flow with amazing rhythm. Try to increase HP Drain by 1 tick? it will make diff more enjoyable, imo.
~~~~~~~~~~~~~~~

My post is too short because I don't like this kind of music, sorry! >.</ I did my best here, but still..

Flask wrote:

Hi my favorite MAT again ♥ Mod Request via forum PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. As -Moeri- said, add score-common to your skin :3
  2. Use Audio-Lead In 2000 or even 2500. 3000 is too long (3000+19=3019 D:)
  3. Offset 26(+7). Only use my offset if you agree with that. Anyway I'll use Offset 19 to mod your map x.x

[ Easy] All done.
  1. 00:05:671 (2) - I feel placing at 00:06:105 - (1/1 later) is better since it's consistent with 00:02:627 (2) - and 00:09:584 (2) - .
  2. 00:49:584 (1,2) - nazi here. I think (1)'s end is too fat too (2)'s head because they're straight. Maybe do something like this to make their distance shorter? http://puu.sh/1ANgi
  3. 00:52:192 (1) - (end) why whistle? It's inconsistent with 00:56:540 (1) - 00:58:279 (2) - ! Add whistle to all or just remove the whistle yeah.
[ Normal]
  1. 00:06:975 (2) - move this 1 gird left, I hate overlapping D: Spacing.
  2. 00:10:018 (7) - NC here to keep consistent with 00:03:062 (1,1) - or you just want to make something special here o.o It's already consistent due to Nexy's mod.
  3. 00:44:801 (2) - I think this slider is a bit hard to Normal diff. Remove a reserve so the beginner can hit the following object easier. Deleted from Baka Bakari's mod.
[ Hard]
  1. 00:53:497 (5) - 1 gird right to make a better triangle with (3,4) Ok.
    Pretty well in Hard diff, but I'm not sure that so many notes at blue ticks would be hurting the player or not even it's fitting with music in Hard diff... well I don't know.
[ Insane]
  1. 00:24:801 (1) - finish to keep consistent with other diffs?
  2. 00:51:323 - Add note here? I hear a sound in the music, and keep 1/2 rhythm is better ._.
Awesome. Take my star <3
Updated!
Thanks guys for useful mods :3
BCI
hi Gabe, feel free to slap me due to my lazy- and slowness :3

[General]
peppy said TaikoBGs is unrankable Dx p/2000248 maybe i was misreading but check it please; for me it's good

[EZ]
00:00:019 (1) - whistle at start and remove finish please. at 00:03:497 (1) - you don't use it but there's the same melody~ and finish sounds too noisy with low volume .mp3

Gabe wrote:

00:00:019 (1) - I'm not sure about finish hitsound here. I'd try to make it less loud. >.</ Well, all the difficulties starts with a finish o_o
Normal and Roddie's don't starts with a finish >< so keep consictency or remove it ;__;
00:30:888 - since BGM goes at clearly 1/2 here, you can add a note here for chalenging (i think you don't put it here due to spinner?)
00:46:540 - here goes smf like slap owo so you can do at 00:45:671 (2) repeat (if i was right, the reason that you don't do that is ^, if it is, ignore me)
i agree with Nexy here, but i see your point. sorry, my Easy-mapping style is different so i dislike this diff a bit. >.<

[NM]
00:06:975 (1) - why change the spacing? this ugly overlap, ff- i think have a 1.05 DS isn't a big problem so you can manually fix it/move it with 1.0 DS if you don't want 1.05 here and avoid most part of this overlap (read the Flask's, there's less than 1.0 spacing ;_;)
00:23:062 (3,4,5,1) - personally i want to see here (1,2,3,4) (combo placement)
00:30:888 - since BGM goes at clearly 1/2 here (so copypasta) you can map this part like http://puu.sh/1F5ms you have a less-than-3-star Normal, so you can add some challenging here :/
00:33:932 (1,2) - do their rhythm like http://puu.sh/1F5nW it fits the BGM nicely and add some challenging again :3
00:54:801 - why this timing section here? have no effect (copiled from Easy, i see, but in EZ you have finish, and here haven't)

[Muzu]
00:11:105 (1) - how about d instead of D, now i feel to noisy
00:13:497 (3,4,5) - how about k k here, i don't hear the kkk (please explain me if you want to keep it, i'm interesting owo)
00:26:323 (1) - RNC here (d showing as k and k as d in editor after this place lolol)
00:33:062 (2) - how about D here? smf like poow in BGM and kiai~ at the kiai end and the same poow you have a D, sooo~
00:40:018 (2) - D here for consisitency if you do ^
00:54:584 (3) - how about d

[Oni]
00:11:105 (1) - same as Muzu
00:33:062 (2) - ^
00:40:018 (2) - ^

[HD]
HP -1 or -2 pls >< you have 4 in Normal, and 7 in not-so-hard Hard even Insane have 7 too... suggest -2, but -1 at least.
00:03:062 (7,8,9) - move it like this http://puu.sh/1F5Bq current is ruin the flow imo
00:20:018 (2) - second point one grid up? idk why, but i guess this is more awesome
00:20:671 (3) - second point two grid up and last point one grid left if you do ^
00:50:018 (5) - x:124 y:264 for good.. ah overlap? owo with previous (5) don't forget to move (6,7,8) for stack (8) with begin of this slider if you do this.
01:01:214 - this
01:02:084 - and this can be mappable in hard diff >< my suggestion: http://puu.sh/1F5IB

[IN]
00:11:323 (2) - it will be nice to have whistles at all the slider (begin, repeat and end)

good luck Gabe-nyan, sorry for slow and pood mod again~ ;_;
Topic Starter
Aurele

BCI wrote:

hi Gabe, feel free to slap me due to my lazy- and slowness :3

[General]
peppy said TaikoBGs is unrankable Dx p/2000248 maybe i was misreading but check it please; for me it's good

[EZ]
00:00:019 (1) - whistle at start and remove finish please. at 00:03:497 (1) - you don't use it but there's the same melody~ and finish sounds too noisy with low volume .mp3 Done

Gabe wrote:

00:00:019 (1) - I'm not sure about finish hitsound here. I'd try to make it less loud. >.</ Well, all the difficulties starts with a finish o_o
Done
Normal and Roddie's don't starts with a finish >< so keep consictency or remove it ;__;
00:30:888 - since BGM goes at clearly 1/2 here, you can add a note here for chalenging (i think you don't put it here due to spinner?) Exactly
00:46:540 - here goes smf like slap owo so you can do at 00:45:671 (2) repeat (if i was right, the reason that you don't do that is ^, if it is, ignore me)
i agree with Nexy here, but i see your point. sorry, my Easy-mapping style is different so i dislike this diff a bit. >.< That's alright.

[NM]
00:06:975 (1) - why change the spacing? this ugly overlap, ff- i think have a 1.05 DS isn't a big problem so you can manually fix it/move it with 1.0 DS if you don't want 1.05 here and avoid most part of this overlap (read the Flask's, there's less than 1.0 spacing ;_;) Done, but it may be still overlapped since it's not consistent on the timeline. So that's why it's more closer than the other objects.
00:23:062 (3,4,5,1) - personally i want to see here (1,2,3,4) (combo placement) Done
00:30:888 - since BGM goes at clearly 1/2 here (so copypasta) you can map this part like http://puu.sh/1F5ms you have a less-than-3-star Normal, so you can add some challenging here :/
00:33:932 (1,2) - do their rhythm like http://puu.sh/1F5nW it fits the BGM nicely and add some challenging again :3
00:54:801 - why this timing section here? have no effect (copiled from Easy, i see, but in EZ you have finish, and here haven't) Done

[HD]
HP -1 or -2 pls >< you have 4 in Normal, and 7 in not-so-hard Hard even Insane have 7 too... suggest -2, but -1 at least. Done
00:03:062 (7,8,9) - move it like this http://puu.sh/1F5Bq current is ruin the flow imo Done
00:20:018 (2) - second point one grid up? idk why, but i guess this is more awesome Tried to make a blanket with both sliders, no change.
00:20:671 (3) - second point two grid up and last point one grid left if you do ^
00:50:018 (5) - x:124 y:264 for good.. ah overlap? owo with previous (5) don't forget to move (6,7,8) for stack (8) with begin of this slider if you do this. Done
01:01:214 - this ?
01:02:084 - and this can be mappable in hard diff >< my suggestion: http://puu.sh/1F5IB I prefer not since it makes a pattern with the previous objects.

[IN]
00:11:323 (2) - it will be nice to have whistles at all the slider (begin, repeat and end) Done

good luck Gabe-nyan, sorry for slow and pood mod again~ ;_;
Kawayi Rika
Hi ~ Gabe ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change AudioLeadIn to 2500 please,2000 a bit short.

[Roddie's Insane]


  1. 00:30:018 (2) - Add new combo and Remove 00:29:584 (1).
  2. 00:30:888 (2) - Same as above.
  3. 00:31:758 (2) - ^

[Hard]


  1. 00:26:214 - 20% volume is too low,change at least 40%.
  2. 00:29:692 - ^
  3. 00:39:258 - Add a circle to here,follow with music.

[Normal]


  1. 00:50:453 (4) - Remove finish and end to 00:51:432 - is better.

[Easy]


  1. 00:50:453 (2) - Same as Normal.

OK ~ I guess that's all ~

Call me back recheck ~ when you are ready ~
;)
Stefan
Congrats for Rank, Gabe
Topic Starter
Aurele
I will look at it after I am back home, thank you Rika!

Edit: Alright, Updated. I haven't changed what you suggested for Normal and Easy.

Thank you Kawayi Rika!
Roddie

Kawayi Rika wrote:

[Roddie's Insane]


  1. 00:30:018 (2) - Add new combo and Remove 00:29:584 (1). Okay.
  2. 00:30:888 (2) - Same as above. ^
  3. 00:31:758 (2) - ^ ^
Thank you, Rika :D

http://puu.sh/1J4k6
mancuso_JM_

BCI wrote:

hi Gabe, feel free to slap me due to my lazy- and slowness :3

[Muzu]
00:11:105 (1) - how about d instead of D, now i feel to noisy I prefer the big don here, it gives a better touch around the big kats for me.
00:13:497 (3,4,5) - how about k k here, i don't hear the kkk (please explain me if you want to keep it, i'm interesting owo) Hmm.. listen the music in 25% playback please. You will notice the hit in there.
00:26:323 (1) - RNC here (d showing as k and k as d in editor after this place lolol) lol.. This was not intentional xD.
00:33:062 (2) - how about D here? smf like poow in BGM and kiai~ at the kiai end and the same poow you have a D, sooo~ Since I have a simple 1/2 rhythm here, I'll add it the finish.
00:40:018 (2) - D here for consisitency if you do ^ Done.
00:54:584 (3) - how about d Nah, remak better the Big don here.

[Oni]
00:11:105 (1) - same as Muzu Explained in Muzu.
00:33:062 (2) - ^
00:40:018 (2) - ^ To the last 2 things, I will leave as it is because I'm following the drums nearer than in the Muzu. I prefer to keep the 1/4 pattern because follow better the music.
Thanks for mod BCI :3

Muzu
osu file format v11

[General]
AudioFilename: Theme of Felicia.mp3
AudioLeadIn: 2000
PreviewTime: 11975
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Theme of Felicia ~ U.S.A.
TitleUnicode:Theme of Felicia ~ U.S.A.
Artist:Hideyuki Fukasawa
ArtistUnicode:Hideyuki Fukasawa
Creator:Gabe
Version:Mancuso's Taiko Muzukashii
Source:Marvel vs. Capcom 3: Fate of Two Worlds
Tags:Ultimate Takayuki Iwai Hideki Okugawa playstation ps3 xbox 360 Roddie hybrid579 United States of America Danceclub mancusojuanmattos
BeatmapID:198763
BeatmapSetID:68776

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Theme of Felicia.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
19,434.782608695652,4,1,1,60,1,0
33062,-100,4,1,1,60,0,1
48714,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,104,32
Combo2 : 0,210,210

[HitObjects]
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256,200,62627,1,4,0:0:0

I didn't make any change in the oni

Btw, The Audio Lead-In is inconsistent between the difficulties (Easy/Hard 3000, Normal/Insane 2000), maybe you can re-adjust to 2500 as Rika said, but please do NOT touch the Taiko diff. 2000 is enough in Taiko, really
Kawayi Rika
OK ~ Looks much better ~

Here you go :3


Topic Starter
Aurele
Thank you very much Rika!~
XinCrin
oh Gabe Go Go
Konei
Yow, go Gabe ~
Chewin
mod requested via IRC

~General~

  1. Each diff is starting on 00:00:019 so I don't undestand why you set a different audio lead-in in taiko diffs. I suggest you to make it consistent using 2500 in taiko diffs as well
~Easy~

  1. 00:10:453 (1) - This sudden 20% volume on slider head could confuse players. I was thinking something like to use 30% on slider head, 40% on repeat and keeping 50% on the end. To be short: raise volume of first 2 green lines by 10% and 5%
  2. 00:27:845 (2) - I would remove whistle from slider body, it sounds too loud and really bad IMO I guess you wanted to use it only on slider head (to keep your hitsound consistency on each downbeat like you did till now)
  3. 00:34:801 (3) - This slider sounds too empty without hitsounds on head and tail.. What about to add whistle on slider head and finish on downbeat? It'd be symmetric and consistent with 00:38:279 (2). I would say same thing for this other slider 00:41:758 (3), those 2 whistle + finish on downbeat sound pretty nice
  4. 00:50:453 (2) - Mh, this slider needs 40% whistle on slider head, it fits perfectly
  5. 00:52:192 (1) - Let's see here. I really don't understand why you are breaking hitsound consistency on this last part, from here till the end of the map. I'm going to give you some suggestions about hitsounding on this last part, let's start:
    SPOILER
    00:52:192 (1) - 40% whistle on head and set Normal sampleset on slider tail
    00:53:932 (2) - 40% whistles on head and tail
    00:56:540 (1) - Normal sampleset on slider head adding 40% whistle on tail
    00:58:279 (2) - 40% Whistle on this circle
    00:59:149 (1) - 40% whistle on this slider head and 30%-20% on tail
    01:02:192 (1) - I'd decrease this finish volume till 40% or 35% because it sounds too loud at the moment in my opinion
~Normal~

  1. 00:07:845 (3) - To make the spacing consistent you need to move this circle 1 grid on the right. Moreover, I'd ctrl + G 00:07:410 (2,3) positions because the flow looks.. more logical in this way: http://puu.sh/1JvEY
  2. 00:10:453 (1,2,3) - I'd say same thing I wrote in "Easy" diff about hitsounds volume
  3. 00:26:975 (1,2,3) - Why this slow volume ç_ç What about to raise it till 35% at least? It sounds too empty..
  4. 00:30:453 (1) - Mh, setting Normal sampleset that circle would sound better
  5. 00:36:540 (1) - Finish or maybe.. whistle? The important is to add something still for the same reason: the sound looks too empty
  6. 00:41:758 (3) - Still finish or whistle on slider tail. About next elements I'd apply same hitsound suggestions I wrote in the easy
~Hard~

  1. 00:18:714 (6) - I'd move the last waypoint some grid down. This straight slider would flow better IMO
  2. 00:39:801 (8) - What about to move this circle on x:288 y:268 to make a triangular symmetric jump together with 00:39:584 (7,1)? I think it'd be more flowing to play http://puu.sh/1JvUk
  3. 00:58:932 (7) - Move to x:168 y:288 so that it's symmetric and consistent with 00:58:714 (6,1)
  4. 00:59:366 (2,3) - I'd overlap these 2 circles with 00:58:932 (7) one, (moved from my previous suggestion)
  5. 01:02:627 (1) - (bit nazi) Overlap this circle with 01:00:235 (2,3) °ç°
~Roddie's Insane~

  1. 00:10:453 (1,2) - I'd add whistle on both sliders heads
  2. 00:32:627 (2) - This whistle on slider body sounds really bad, remove it since you didn't use it on other sliders
  3. 00:44:584 (x) - Listening the music with 25% playback rate I can hear a sound here. What about to add circle? Stacked triple with 00:44:366 (3,4) would fit much better (both in rhythm/sound/gameplay/flow)
  4. 01:01:758 (6) - I'd set new combo, also to avoid this only longer combo with 10 elements
Roddie

Chewin wrote:

~Roddie's Insane~
  1. 00:10:453 (1,2) - I'd add whistle on both sliders heads Alright.
  2. 00:32:627 (2) - This whistle on slider body sounds really bad, remove it since you didn't use it on other sliders Huh. Good job spotting that. Thought there wasn't really. Whistle removed.
  3. 00:44:584 (x) - Listening the music with 25% playback rate I can hear a sound here. What about to add circle? Stacked triple with 00:44:366 (3,4) would fit much better (both in rhythm/sound/gameplay/flow) No it doesn't really. Although I will remove the note from 00:44:475 and replace that with a slider. I'll have the slider end on 00:44:801. That seems better that way.
  4. 01:01:758 (6) - I'd set new combo, also to avoid this only longer combo with 10 elements Okay, sure.
Thanks, Chewin.

http://puu.sh/1Jyxp
Topic Starter
Aurele

Chewin wrote:

mod requested via IRC

~General~

  1. Each diff is starting on 00:00:019 so I don't undestand why you set a different audio lead-in in taiko diffs. I suggest you to make it consistent using 2500 in taiko diffs as well
~Easy~

  1. 00:10:453 (1) - This sudden 20% volume on slider head could confuse players. I was thinking something like to use 30% on slider head, 40% on repeat and keeping 50% on the end. To be short: raise volume of first 2 green lines by 10% and 5% So, if I understand what you said, the first timing is now 30%, on the reverse arrow is now to 40% and the third one (which is at the end of the slider), I keep it the same.
  2. 00:27:845 (2) - I would remove whistle from slider body, it sounds too loud and really bad IMO I guess you wanted to use it only on slider head (to keep your hitsound consistency on each downbeat like you did till now) Oh, I haven't seen this one, fixed
  3. 00:34:801 (3) - This slider sounds too empty without hitsounds on head and tail.. What about to add whistle on slider head and finish on downbeat? It'd be symmetric and consistent with 00:38:279 (2). I would say same thing for this other slider 00:41:758 (3), those 2 whistle + finish on downbeat sound pretty nice I made the slider consistent by adding whistle at the beginning of the slider. I won't add a finish at the end since it will sound too loud and the reason I've added a finish to 00:40:018, it's because it has a loud sound which fits with the finish.
  4. 00:50:453 (2) - Mh, this slider needs 40% whistle on slider head, it fits perfectly Ok
  5. 00:52:192 (1) - Let's see here. I really don't understand why you are breaking hitsound consistency on this last part, from here till the end of the map. I'm going to give you some suggestions about hitsounding on this last part, let's start: Tried to do like you suggested
    SPOILER
    00:52:192 (1) - 40% whistle on head and set Normal sampleset on slider tail
    00:53:932 (2) - 40% whistles on head and tail
    00:56:540 (1) - Normal sampleset on slider head adding 40% whistle on tail
    00:58:279 (2) - 40% Whistle on this circle
    00:59:149 (1) - 40% whistle on this slider head and 30%-20% on tail
    01:02:192 (1) - I'd decrease this finish volume till 40% or 35% because it sounds too loud at the moment in my opinion
~Normal~

  1. 00:07:845 (3) - To make the spacing consistent you need to move this circle 1 grid on the right. Moreover, I'd ctrl + G 00:07:410 (2,3) positions because the flow looks.. more logical in this way: http://puu.sh/1JvEY Alright! done
  2. 00:10:453 (1,2,3) - I'd say same thing I wrote in "Easy" diff about hitsounds volume ^
  3. 00:26:975 (1,2,3) - Why this slow volume ç_ç What about to raise it till 35% at least? It sounds too empty.. ^
  4. 00:30:453 (1) - Mh, setting Normal sampleset that circle would sound better Indeed, done
  5. 00:36:540 (1) - Finish or maybe.. whistle? The important is to add something still for the same reason: the sound looks too empty Done
  6. 00:41:758 (3) - Still finish or whistle on slider tail. About next elements I'd apply same hitsound suggestions I wrote in the easy For the finish or whistle, it will sound like there's too much sounds and I personally think it won't fit here. So, rejected.
~Hard~

  1. 00:18:714 (6) - I'd move the last waypoint some grid down. This straight slider would flow better IMO Done
  2. 00:39:801 (8) - What about to move this circle on x:288 y:268 to make a triangular symmetric jump together with 00:39:584 (7,1)? I think it'd be more flowing to play http://puu.sh/1JvUk Done
  3. 00:58:932 (7) - Move to x:168 y:288 so that it's symmetric and consistent with 00:58:714 (6,1) Erm.. you want me to put it like that? http://osu.ppy.sh/ss/556385
  4. 00:59:366 (2,3) - I'd overlap these 2 circles with 00:58:932 (7) one, (moved from my previous suggestion) It makes it consistent with the next pattern http://osu.ppy.sh/ss/556388 , so, no :v
  5. 01:02:627 (1) - (bit nazi) Overlap this circle with 01:00:235 (2,3) °ç° Alright! Done~
Thank you Chewin! ♥
Edit: Forgot to answer about the lead-in. Mancuso asked me to keep it the way it was, so I kept it.
Updated!
Chewin
Nice mapset.

Ranked
Topic Starter
Aurele
Thank you very much Chewin!♥
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