1. osu! forums
  2. osu!
  3. Gameplay & Rankings
show more
posted
Simplest analogy to describe the problem that you think is technical error and not human error:
Draw a straight line with your mouse. Your hand moves in an arc.

Relative positioning is in essence the ultimate weakness, but the major component in this weakness is the "4th dimension" - TIME.

It is ONLY a problem when the user plays a map that goes on for too long without breaks and involves too much movement in this duration... and "too long" differs from person to person as you get better at subconsciously handling the relative positioning errors. But there is a limit, even for the best.

Discussed many times - already agreed upon - but very few maps (always top tier skill level) cause a problem.

And yes a lot of mice have sensors that cause random amounts of acceleration, in fact every mouse does this to some degree, even the g400 - though it is measured as low as 0.5% variance, which is negligible.

Krier's uses the Mionix Naos 5000 which uses the Avago ADNS 9500 laser sensor and has up to a 10% variance in acceleration caused by mouse firmware, but he plays fine with it. It is more about adaptation than anything else.

And I jump better with a mouse than I do with a tablet for some odd reason! Mesita and other mouse players express the same opinion.
Practice =/= Theory.
posted

RaneFire wrote:

Simplest analogy to describe the problem that you think is technical error and not human error:
Draw a straight line with your mouse. Your hand moves in an arc.

Relative positioning is in essence the ultimate weakness, but the major component in this weakness is the "4th dimension" - TIME.

It is ONLY a problem when the user plays a map that goes on for too long without breaks and involves too much movement in this duration... and "too long" differs from person to person as you get better at subconsciously handling the relative positioning errors. But there is a limit, even for the best.

Discussed many times - already agreed upon - but very few maps (always top tier skill level) cause a problem.

And yes a lot of mice have sensors that cause random amounts of acceleration, in fact every mouse does this to some degree, even the g400 - though it is measured as low as 0.5% variance, which is negligible.

Krier's uses the Mionix Naos 5000 which uses the Avago ADNS 9500 laser sensor and has up to a 10% variance in acceleration caused by mouse firmware, but he plays fine with it. It is more about adaptation than anything else.

And I jump better with a mouse than I do with a tablet for some odd reason! Mesita and other mouse players express the same opinion.
Practice =/= Theory.
So much true, tho this problem appears for me only if there's at least 3min long map without breaks and spinners, which happens very rarely
posted
This often has been an issue for me for longer maps. Whenever I get a break, I always pause and make sure I re-position my mouse again.

EDIT:

SteRRuM wrote:

tho this problem appears for me only if there's at least 3min long map without breaks and spinners, which happens very rarely
Basically this
posted
I believe what we have discussed so far. It clearly shows that tablet users aren't vulnerable to hardware errors. :(
posted
I hate when people exaggerate the disadvantage of a mouse.

Tablets ARE vulnerable to a lot of errors, making such a statement clearly proves you do not own a tablet.

edit: When I bought a new cheap mouse, it didn't have drifting (although it progressively got worse over the next few months)
posted
lets bring these awesome paint pictures back we had in the last thread about this
posted
Rubbish.

As I've said before it's a scientifically proven fact that mouse players have larger testicles than those that use tablet, buny will back me up on this one. That's all that matters, not all this tosh.
posted
Ok guys the point about this thread is not to discuss "how a tablet is better than a mouse or vice versa" I seriously do not want to see how people are stating things from another thread.

The point is to discuss or potentially find a solution to the hardware errors in a mouse. Don't you think it is at least 1% relevant to a mouse player's gameplay when it comes to hardware acceleration?

buny wrote:

Tablets ARE vulnerable to a lot of errors, making such a statement clearly proves you do not own a tablet.
What kind of errors do Tablets have? >> My statement was pointing towards this question.
posted

Syboooo wrote:

buny wrote:

Tablets ARE vulnerable to a lot of errors, making such a statement clearly proves you do not own a tablet.
What kind of errors do Tablets have? >> My statement was pointing towards this question.
Since the most popular tablet is wacom etc...

The position of the cursor is determined via EMR (Electro-magnetic Resonance)... pinpointed by a cicruit NOT at the tip of the pen. This means that when you change the angle of the pen, the cursor moves, even if the tip is in the same place. Easy to adapt to though, I don't find it a problem.

Some people can't hover (keep the pen tip within 3mm of the tablet at all times - the actual circuit is about 10mm away from the surface). They suffer frequent disconnects between pen and tablet and miss notes.

If your tablet came with a cable that is too short, please buy a good quality SHORT (signal degradation can occur over long lengths, as well as reducing the activation distance between pen and tablet) male-A to female-A extension cable instead of plugging it into a USB hub, using a hub causes input delay and the tracking frequency (normally 125hz) becomes pretty random. (Applies to mice too but what the heck.)

These are errors that I know of, but they aren't as bad as they sound.
posted
Also, Wacom tablet drivers have always been dysfunctional for me (and a lot of people, judging from the articles and threads I've read when troubleshooting) since they seem to stop running after a while during start up and need to be reinstalled. There's also accidentally pressing the pen buttons, which count as clicking and can mess up jumps and snapping, although you can disable that from the properties window. The only other thing I can name is the lack of stability as compared to mouses; which can be particuarly detrimental during a tense moment.
posted

Syboooo wrote:

lolcubes wrote:

Either my muscle memory compensates for this already or you just have a really bad mouse. :v
Did you close your eyes while spinning? (which negates muscle memory) and I don't believe I have a bad mouse (kinzu v2)
Actually, when you close your eyes, only muscle memory remains. What's negated is hand-eye co-ordination, which is what compensates for any sort of drift.
posted

LaVolpe024 wrote:

Rubbish.

As I've said before it's a scientifically proven fact that mouse players have larger testicles than those that use tablet, buny will back me up on this one. That's all that matters, not all this tosh.
Yes and remember to use c/v guise
posted
Mouse is masterrace, please increase bonus for mouse users too because of the great disadvantages they have, obviously tablets don't have any disadvantages and instantly make you cookiezi.
/sarcasm
Please sign in to reply.