forum

HoneyWorks - Kokuhaku Yokou Renshuu

posted
Total Posts
80
Topic Starter
HeatKai
This beatmap was submitted using in-game submission on Tuesday, May 21, 2013 at 7:01:54 PM

Artist: HoneyWorks
Title: Kokuhaku Yokou Renshuu
Tags: Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao Confession Rehearsal ChorusP
BPM: 185
Filesize: 24497kb
Play Time: 02:37
Difficulties Available:
  1. alacat's Confession (3.92 stars, 206 notes)
  2. My Confession (4.9 stars, 444 notes)
  3. pieguy's Confession (2.09 stars, 148 notes)
  4. ychao's Confession (4.99 stars, 361 notes)
Download: HoneyWorks - Kokuhaku Yokou Renshuu
Download: HoneyWorks - Kokuhaku Yokou Renshuu (no video)
Information: Scores/Beatmap Listing
---------------
For Usagijirosan :3!
pieguy's = Easy
alacat's = Normal
ychao's = Hard
Mine = Insane
Niva
HeatKai asked me to playtest at first, but turned into offset check xD

SPOILER
14:11 HeatKai: Niva
14:12 HeatKai: can test play my beatmap :3?
14:12 Niva: yap?
14:12 Niva: oh
14:12 Niva: I'm not on tablet atm... can only play on weekend orz :3
14:12 HeatKai: orz
14:12 Niva: is it a hard map?
14:12 HeatKai: yeah
14:12 HeatKai: quite hard
14:12 HeatKai: lol
14:12 Niva: if not I can test with mouse
14:12 Niva: o.o...
14:12 Niva: link? xD
14:12 *HeatKai is listening to [http://osu.ppy.sh/b/198676 HoneyWorks feat. Megpoid Gumi - Confession Rehearsal]
14:13 Niva: ok dl'ing~
14:14 HeatKai: :3
14:15 Niva: done~
14:16 Niva: orz ._.
14:16 HeatKai: hahaha
14:17 Niva: umm
14:19 Niva: not that hard imo, just high spacing :D
14:19 HeatKai: yes :3 that's hard for mouse xD
14:19 HeatKai: if we didn't used to it
14:19 HeatKai: =~=''
14:19 HeatKai: so how was it ;w;
14:19 Niva: ehh, btw
14:19 Niva: why you used this combo color for a cheerful song ._.
14:19 HeatKai: bg
14:19 HeatKai: =.=
14:20 Niva: I prefer
14:20 Niva: light pink/light blue? idk :D
14:21 HeatKai: ermm I'm colour blind actually :p
14:21 HeatKai: wait let me try..
14:22 HeatKai: ok done :3
14:22 Niva: umm, plus
14:22 Niva: 02:35:349 (5,6,7) - ctrl+g (6)?
14:23 Niva: you can see I can't read this part's spacing well xD
14:23 HeatKai: update now :3
14:23 HeatKai: oh wait :3 checking
14:23 HeatKai: ctr g 6?
14:23 HeatKai: ok
14:24 Niva: spacing is tricky on some part o.o
14:24 Niva: but I think it's fine xD
14:24 HeatKai: yeay \:3/
14:24 Niva: eh... I don't want to mod for now orz
14:25 HeatKai: of course -w-
14:25 HeatKai: you're BAT :3
14:25 HeatKai: rank this later
14:25 HeatKai: wahahaha
14:26 HeatKai: well thanks again Niva :3
14:26 Niva: btw one more HeatKai
14:26 Niva: first offset 1125 (for me) xD
14:26 Niva: np :D
14:27 HeatKai: 1125?
14:27 Niva: yep
14:27 HeatKai: how to
14:27 Niva: I can feel it's much better in the chorus xD
14:27 HeatKai: snap it again
14:27 Niva: umm?
14:27 HeatKai: how to resnap
14:27 Niva: change via timing tab?
14:28 Niva: between 'design' and 'song setup'
14:28 HeatKai: since right now ,the circles and slider will be mistimed
14:28 HeatKai: snap object to new timing?
14:28 Niva: umm, via this one I mean http://osu.ppy.sh/ss/522786
14:29 Niva: it'll auto-resnap xD
14:29 HeatKai: change it like that?
14:29 HeatKai: omg
14:29 HeatKai: i change it in timing setup panel D:
14:29 Niva: orz, yes~
14:29 Niva: xD
14:29 HeatKai: wait i'll go outside again
14:29 Niva: ok2 :D
14:30 HeatKai: now I need to reduce the offset until 1125?
14:30 HeatKai: right?
14:30 Niva: oh, yes
14:30 HeatKai: ok done :3
14:30 Niva: :3
14:30 Niva: good luck on this mapset HeatKai~
14:30 HeatKai: thank you Niva!
14:30 HeatKai: yeay :3

(btw, HeatKai, forget to say that the 4/4 actually starts in 01:40:376)
EDIT: However you can also add another 4/4 timing line on 01:42:970 (as you used previously) to make it sound correct on Nightcore mod (:

:3
Topic Starter
HeatKai
all done for now :3
alacat
sorry for the delay :o

http://puu.sh/26AnF

and don't forget to put japanese title ;)



: 告白予行練習
Topic Starter
HeatKai
fix the title! and thank you! move to pending :3
mintong89
Mod as request o.o

[ychao's Confession]

00:08:419 (7) - NC and and remove 00:08:905 (1) - this NC? because lyric start at 00:08:419 (7) - but not 00:08:905 (1) - .
00:38:581 (4) - yeah it's ok. but if you see carefully, 00:38:257 (2,3,4) - this should be triangle is better.
00:43:608 (4) - (Head) clap is better imo.
00:44:905 (8) - (Head) ^
00:48:473 (3,5) - if this two slider are same point is more better. i suggest 00:48:473 (3) - delete and 00:49:121 (5) - copy this and CTRL-H and replace that slider.
01:07:121 (6) - Combo is too long imo. NC here.
01:36:472 (9) - ^
01:40:367 (1) - (Head) Finish.

[My Confession]

...(╯‵Д′)╯彡┻━┻
i mean perfect~

[alacat's Confession]

01:40:376 - -> 01:42:808 - why you don't make this part?


[pieguy's Confession]

perfect desu =v=

that's all. sorry for poor mod ((((;゚Д゚)))))))
star~
alacat

mintong89 wrote:

[alacat's Confession]

01:40:376 - -> 01:42:808 - why you don't make this part? I made Break time here :3
Thank you for modding ;)
MerryGate
from #modreqs

[General]
->BG pixels edit 1024x768(1366x768)?


[My Confession]
There are too many unsnapped object.
SPOILER
01:28:700 (1) - Unsnapped slider (start).
01:28:700 (1) - Unsnapped slider (end).
01:29:025 (2) - Unsnapped slider (start).
01:29:025 (2) - Unsnapped slider (end).
01:29:673 (3) - Unsnapped slider (start).
01:29:673 (3) - Unsnapped slider (end).
01:29:998 (4) - Unsnapped slider (start).
01:29:998 (4) - Unsnapped slider (end).
01:30:646 (5) - Unsnapped slider (start).
01:30:646 (5) - Unsnapped slider (end).
01:30:971 (6) - Unsnapped slider (start).
01:30:971 (6) - Unsnapped slider (end).
01:31:619 (1) - Unsnapped circle.
01:31:862 (2) - Unsnapped slider (start).
01:31:862 (2) - Unsnapped slider (end).
01:32:187 (3) - Unsnapped slider (start).
01:32:187 (3) - Unsnapped slider (end).
01:32:511 (4) - Unsnapped slider (start).
01:32:511 (4) - Unsnapped slider (end).
01:32:916 (1) - Unsnapped slider (start).
01:32:916 (1) - Unsnapped slider (end).
01:33:565 (2) - Unsnapped slider (start).
01:33:565 (2) - Unsnapped slider (end).
01:33:889 (3) - Unsnapped slider (start).
01:33:889 (3) - Unsnapped slider (repeat).
01:33:889 (3) - Unsnapped slider (end).
01:34:862 (1) - Unsnapped circle.
01:35:025 (2) - Unsnapped circle.
01:35:187 (3) - Unsnapped circle.
01:35:349 (4) - Unsnapped circle.
01:35:511 (5) - Unsnapped circle.
01:35:835 (1) - Unsnapped slider (start).
01:35:835 (1) - Unsnapped slider (repeat).
01:35:835 (1) - Unsnapped slider (end).
01:36:808 (2) - Unsnapped slider (start).
01:36:808 (2) - Unsnapped slider (repeat).
01:36:808 (2) - Unsnapped slider (end).
01:37:781 (3) - Unsnapped circle.
01:38:106 (4) - Unsnapped circle.
01:38:430 (5) - Unsnapped circle.
00:01:125 (1) - add finish
00:01:125 (1,2,3) - change to this pattern. This circle pattern isn't comfortable. (Maybe irritate players)
I think (3) stack to end of (2) is good. Also it may be better to slow down slider.
00:03:719 (1,2,3) - ^
00:05:503 (1,2,3,4,5) - Stack triple, and make triangle.
00:06:152 - add circle?
00:06:314 (1,2,3,4) - It was boring for me.
00:13:611 (1,2,3,4,5) -
00:14:097 (4) - finish to start
00:14:584 (5) - ^ (If you dont change pettern, ignore this)
00:21:070 - 00:21:719 - 00:22:368 - 00:23:016 - Why you didn't place circle?
00:23:179 (1,2,3,4,5,6,7,8) - randam specing is okay~ but kinda bad flow
Please refer my code.
SPOILER
424,88,22368,1,0,0:0:0:0:
332,112,22530,2,0,B|292:80|244:96|244:96|196:124|152:100,1,190
300,20,23016,1,0,0:0:0:0:
332,112,23179,5,0,0:0:0:0:
299,203,23341,1,0,0:0:0:0:
228,267,23503,1,8,0:0:0:0:
133,250,23665,1,0,0:0:0:0:
237,131,23827,1,0,0:0:0:0:
299,203,23989,1,0,0:0:0:0:
318,296,24151,1,8,0:0:0:0:
256,371,24313,1,0,0:0:0:0:
318,296,24476,6,0,P|388:236|480:248,1,190,0|8,0:0|0:0,0:0:0:0:
00:23:179 (1,5) - finish?
00:28:043 (4,5,6,7,8,9,10) - I really dont know why you ignored the many sounds.
00:29:665 (9,10,11) - This rhythm is better. And 00:30:314 (11,1) - this jump is unnecessary imo.
00:30:962 (1,2,3,4,5,6,7,8,9) - Since gradually increase sound.
SPOILER
256,48,30962,5,8,0:0:0:0:
161,65,31124,1,0,0:0:0:0:
253,85,31287,1,0,0:0:0:0:
115,127,31449,1,0,0:0:0:0:
255,122,31611,1,0,0:0:0:0:
114,201,31773,1,0,0:0:0:0:
268,156,31935,1,0,0:0:0:0:
142,273,32097,1,0,0:0:0:0:
293,187,32260,1,0,0:0:0:0:
00:46:530 (5,6,7) - change to this?
00:50:097 (7) - clap
00:50:422 (1,2,3,4,5,1,2,3,4,5,6) - Why you swapped whistle and clap?
00:58:206 (1) ~ too fast slider lol well, okay.
01:02:908 (3,4,5) - remove whistle
01:02:908 (3,4,5,7) - add "soft" whistle(use soft sampleset or add greel line)
01:17:016 (3,4,5,6,7,8,9,10) - make symmetry? well, nazi mod.
01:28:691 (1,2) ~ Hmm...I think drum hitosound isnt fit the music... If I were you, I would use soft hitsound.
If you were accept soft hitsound, add clap to start of 01:29:016 (2) -
01:29:664 (3) - ^
01:30:637 (5) - ^
01:31:934 (2,3,4) - hmm...? if you want to use such rhythm, change to this.
01:33:880 (3) - clap to start
01:34:853 (1,2,3,4,5) - Drum?
01:35:826 (1) - clap to start
01:36:799 (2) - ^
01:37:772 (3,4) - Drum?
01:49:457 (5,6,7) - Same as 00:46:530 (5,6,7) -
01:55:943 - To my mind, this break is unnecessary.
02:05:673 (1,2,3,4,5,6,7,8) - Same as 01:02:908 (3,4,5,7) -


[ychao's Confession]
Same as Insane, but...
SPOILER
01:29:658 (2) - Unsnapped slider (start).
01:29:658 (2) - Unsnapped slider (end).
01:30:475 (5) - Unsnapped circle.
01:32:097 (2) - Unsnapped circle.
01:35:016 (2) - Unsnapped circle.
01:35:989 (6) - Unsnapped circle.
01:40:367 (1) - Unsnapped slider (start).
01:40:367 (1) - Unsnapped slider (end).
01:44:258 (8) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (repeat).
01:49:772 (5) - Unsnapped slider (end).
01:51:069 (3) - Unsnapped slider (start).
01:51:069 (3) - Unsnapped slider (end).
01:51:394 (4) - Unsnapped slider (start).
01:51:394 (4) - Unsnapped slider (end).
01:51:880 (5) - Unsnapped circle.
01:52:529 (7) - Unsnapped circle.
01:53:988 (3) - Unsnapped circle.
01:54:637 (6) - Unsnapped slider (start).
01:54:637 (6) - Unsnapped slider (repeat).
01:54:637 (6) - Unsnapped slider (end).
01:58:529 (1) - Unsnapped slider (start).
01:58:529 (1) - Unsnapped slider (end).
02:11:177 (9) - Unsnapped slider (start).
02:11:177 (9) - Unsnapped slider (end).
02:18:637 (7) - Unsnapped slider (start).
02:18:637 (7) - Unsnapped slider (end).
02:19:285 (1) - Unsnapped circle.
02:27:231 (2) - Unsnapped circle.
02:29:664 (1) - Unsnapped slider (start).
02:29:664 (1) - Unsnapped slider (end).
02:33:880 (7) - Unsnapped circle.
1st red line should be 00:01:125 -
2nd one 01:18:962 -
3rd one 01:40:376 -


Some jump is difficult a little for hard player...?(00:30:959 (3,4,5,6,7,8,9,10) - , 00:49:608 (6,7,8,9,10) - etc.)
But, very very beautiful map!


[alacat's Confession]
01:12:476 (3) - whistle?

ごめんなさい、特に指摘する所が無かったです。


[pieguy's Confession]
If you had used sampleset, your work was able to reduce lol
00:43:935 (2) - finish to start
00:45:233 (1) - ^
01:18:962 - I think this break is too long.
01:47:186 (4) - NC?


good luck
Topic Starter
HeatKai
the background is fine :) thanks for modding! really helped!
ychao

mintong89 wrote:

00:08:419 (7) - NC and and remove 00:08:905 (1) - this NC? because lyric start at 00:08:419 (7) - but not 00:08:905 (1) - . Not sure how I missed that but done.
00:38:581 (4) - yeah it's ok. but if you see carefully, 00:38:257 (2,3,4) - this should be triangle is better. Rearranged.
00:43:608 (4) - (Head) clap is better imo. Clap it is then.
00:44:905 (8) - (Head) ^ Ditto.
00:48:473 (3,5) - if this two slider are same point is more better. i suggest 00:48:473 (3) - delete and 00:49:121 (5) - copy this and CTRL-H and replace that slider. Changed.
01:07:121 (6) - Combo is too long imo. NC here. NC-ed.
01:36:472 (9) - ^ Ditto.
01:40:367 (1) - (Head) Finish. Unsure about this, but will heed the suggestion for now.

MerryGate wrote:

Same as Insane, but...
SPOILER
01:29:658 (2) - Unsnapped slider (start).
01:29:658 (2) - Unsnapped slider (end).
01:30:475 (5) - Unsnapped circle.
01:32:097 (2) - Unsnapped circle.
01:35:016 (2) - Unsnapped circle.
01:35:989 (6) - Unsnapped circle.
01:40:367 (1) - Unsnapped slider (start).
01:40:367 (1) - Unsnapped slider (end).
01:44:258 (8) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (repeat).
01:49:772 (5) - Unsnapped slider (end).
01:51:069 (3) - Unsnapped slider (start).
01:51:069 (3) - Unsnapped slider (end).
01:51:394 (4) - Unsnapped slider (start).
01:51:394 (4) - Unsnapped slider (end).
01:51:880 (5) - Unsnapped circle.
01:52:529 (7) - Unsnapped circle.
01:53:988 (3) - Unsnapped circle.
01:54:637 (6) - Unsnapped slider (start).
01:54:637 (6) - Unsnapped slider (repeat).
01:54:637 (6) - Unsnapped slider (end).
01:58:529 (1) - Unsnapped slider (start).
01:58:529 (1) - Unsnapped slider (end).
02:11:177 (9) - Unsnapped slider (start).
02:11:177 (9) - Unsnapped slider (end).
02:18:637 (7) - Unsnapped slider (start).
02:18:637 (7) - Unsnapped slider (end).
02:19:285 (1) - Unsnapped circle.
02:27:231 (2) - Unsnapped circle.
02:29:664 (1) - Unsnapped slider (start).
02:29:664 (1) - Unsnapped slider (end).
02:33:880 (7) - Unsnapped circle.
1st red line should be 00:01:125 -
2nd one 01:18:962 -
3rd one 01:40:376 -

Red ticks retimed and notes/sliders resnapped.

Some jump is difficult a little for hard player...?(00:30:959 (3,4,5,6,7,8,9,10) - , 00:49:608 (6,7,8,9,10) - etc.) I am aware of these, was planning to work on some anyway :)
But, very very beautiful map! Thanks!
Thanks mintong89 and MerryGate for your mods.
alacat
>MerryGate

fix ... orz I forgot to add it :o

Thank you for modding !!

http://puu.sh/274eQ
Topic Starter
HeatKai
updted
Stefan
Hey.

[General]
- So.. I saw that ReySHeL's Taiko Mapset got bubbled with the Artist "HoneyWorks". I am not sure what's okay now. You also could move "ChorusP" to the Tags but if it's wrong, then ignore this.

[pieguy]
00:14:097 (1,2) - Try to move them a bit away from each other. They are touching themselves.
00:58:206 (1) - Move the white Sliderpoint at 160;228. Better curve.
02:01:132 (1,2) - It sounds very weird imo. I suggest to replace (1) for a Slider until 02:01:781, remove (2) and adding a Circle at 02:02:105.
02:21:240 (4) - I find that a simple Circle is totally enough.

[alacat]
02:36:808 (1,2) - Instead of making two 1/2 Slider, I would perfer one with one repeat and a Circle at 02:37:294. It plays better imo.

Seriously, you CAN'T find anything there. Inb4 someone makes a Nazi Mod at this Diff

[HeatKai]
I find it better to start at 00:06:314 since the other Mapper did too and it sounds better imo.
00:12:800 (6) - Remove it, imo it does not fits well.

[ychao]
00:16:527 (8) - The slower Slider feels horrible to play. I perfer to keep the normal Speed here.
00:30:959 (3,4,5,6,7,8,9,10) - This is way too hard to read for a Hard (?) Diff. You should change it to a simple Circle which goes clockwise.
01:43:120 (2,3) - This Jump makes no sense here. Players are more supposed to continue the "curve" here (if you switch 3 with 4).
02:02:741 (7) - Stack it on (8)? Feels cooler to play.

At all, it's a fine Mapset. I cannot said what I should think about ychao's Diff. Honestly, I would not call it as typical Hard Diff. But pointing out every part which would be too fast or too jumpy would not make any sense since I have this sight. However, please change 00:30:959 (3,4,5,6,7,8,9,10). This has nothing to do in a Hard Diff.
ychao

Stefan wrote:

00:16:527 (8) - The slower Slider feels horrible to play. I perfer to keep the normal Speed here. Hmmm, SV=1 it is then.
00:30:959 (3,4,5,6,7,8,9,10) - This is way too hard to read for a Hard (?) Diff. You should change it to a simple Circle which goes clockwise. Yes, already working on it from earlier mods.
01:43:120 (2,3) - This Jump makes no sense here. Players are more supposed to continue the "curve" here (if you switch 3 with 4). I am inclined to keep this for now, though this will easily change in the wake of more similar opinions.
02:02:741 (7) - Stack it on (8)? Feels cooler to play. Stacked.

At all, it's a fine Mapset. I cannot said what I should think about ychao's Diff. Honestly, I would not call it as typical Hard Diff. But pointing out every part which would be too fast or too jumpy would not make any sense since I have this sight. However, please change 00:30:959 (3,4,5,6,7,8,9,10). This has nothing to do in a Hard Diff. For a start, the jumps are intentional to avoid making the map a rather dull one, but as more mods pour in I'll be sure to modify/improve on those. Rest assured I am well aware of these! ;)
Cheers for the mod, Stefan!

@HK: will pm when done with the updates, as per usual. 8-)
Topic Starter
HeatKai
About the starting,I like it that way sorry :c.. but the circle is deleted~!
I will update everything when the mapper is done fixing it~
EDIT: UPDATED, seems like pieguy is afk from the game,so I fix it a bit but won't change how he map.
pieguyn

MerryGate wrote:

[pieguy's Confession]
If you had used sampleset, your work was able to reduce lol @_@
00:43:935 (2) - finish to start sure
00:45:233 (1) - ^ ^
01:18:962 - I think this break is too long. mapped like in the other diffs
01:47:186 (4) - NC? I just put a NC every 8 beats ._.// so leave it like this for now
thanks for mod~~

Stefan wrote:

[pieguy]
00:14:097 (1,2) - Try to move them a bit away from each other. They are touching themselves. it seems they're not o-o
00:58:206 (1) - Move the white Sliderpoint at 160;228. Better curve. ok
02:01:132 (1,2) - It sounds very weird imo. I suggest to replace (1) for a Slider until 02:01:781, remove (2) and adding a Circle at 02:02:105. I don't want to keep using the same rhythm, so I did something different here.. I think it sounds fine enough
02:21:240 (4) - I find that a simple Circle is totally enough. I think it gives a better feeling here, plus it fits the song better
thanks for mod :)
osu file format v12

[General]
AudioFilename: HoneyWorks feat.GUMI.mp3
AudioLeadIn: 1000
PreviewTime: 6314
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 88691
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Confession Rehearsal
TitleUnicode:告白予行練習
Artist:HoneyWorks
ArtistUnicode:HoneyWorks
Creator:HeatKai
Version:pieguy's Confession
Source:
Tags:Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao kokuhaku yokou renshu ChorusP
BeatmapID:213170
BeatmapSetID:68736

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-240,"confessionrehearsal.avi"
//Break Periods
2,17216,25630
2,77865,87251
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1125,324.324324324324,4,2,0,60,1,0
15233,-100,4,1,0,60,0,0
17016,-100,4,1,0,70,0,0
26746,-100,4,2,0,80,0,0
30962,-100,4,1,0,80,0,0
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Combo2 : 249,181,217

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Topic Starter
HeatKai
done updated~!
WVS
~~

pieguy:
actually, this diff could use more hitsounds to remove some boring parts like alacat's but it's all up to you.
1. 01:17:908 - put the break time at 01:18:962 - would be better (drag it into the 3/4 timing)
2. 01:29:664 (2) - sampleset Drum + Finish?
3. 02:11:511 - end Kiai then start Kiai again at 02:11:835 - ?
4. 02:27:078 (1) - what's the point of finish in here o.o .. doesn't really make sense.. try remove it then add whistle on 02:27:403 (2) - ?
-

alacat:
1. 00:15:395 - S:C2 here + clap?
2. 01:08:584 - end Kiai then start Kiai again at 01:08:908 - ?
-

ychao:
cool
-

heatkai:
instead of using claps in some parts, how about using the N:C1 Clap?
1. 00:11:016 (1) - sampleset soft? sounds too harsh
2. 00:11:179 (2) - sampleset soft + finish at slider's head sounds better
3. 00:30:962 (1,2,3,4,5,6,7,8,9) - patterns like these are hard to follow and it's too mainstream (?) try this YEAH.
4. 01:02:746 (1,2,3,4,5,6,7,8) - these whistles makes my ears bleed- remove it. after you remove them, try to add some inherited points then increase the volume of the streams per beat, something like this
5. 01:31:853 (2,3,4) - noo why sliders ;_; circles are much better
6. 01:49:457 (5,6,7) - something like this works better actually (but it's up to you to change it or not.)
7. 02:05:673 (1,2,3,4,5,6,7,8) - same like #4
-


Didn't helps: No KD.
Kinda helps but nah: No KD.
Helps: KD.
Topic Starter
HeatKai
~~
/me runs

I'll update tommorow,right now on laptop
EDIT: DONE WAITING FOR OTHERS~
Pokie
Request from Forum PM

As your request, and I'm here. I've checked all difficulties roughly for twice, actually they are pretty fine and almost ready for ranking in my view - except yours. I'd inform you in the first word: As I've mapped the same song in some days ago, my opinions would be kinda tough and different of yours. Feel free to ignore them if you feel bad.

 My Confession

  1. First of all, the overall spacing is kind of awful in a serious level. It's pointless for not to follow the spacing when it supposed to be, for example:
    00:01:611 (2,3) - 0.50x > 0.24x, the spacing is exactly halfed. Apparently it could be spaced in 0.5x or even more, like this:
    00:30:800 (11,1) - 1.00x>3.02x, we need to think before doing action. Lets think about the problem here, does it -really- fit such a huge jump? Here's a no for myself, I'd like to start (1) from the current position of (6), like this:
    01:05:989 (4,5,6,7,8,9,1) - 1/4 slider+1/4 streams, the flow is like a racing car in full speed - and suddenly, 01:06:800 (1) - is placed with 0.5x....what? Even stacking with 01:06:476 (9) - would make it way more better :(
     
  2. 2nd point, the patterns are disregarding "a flow" completely. Indeed they're mostly placed as a blanket pattern but without flow, the pattern lost it's meaning.
    00:58:206 - 02:01:132 - Not to mention how bad it plays...I'm disappointed.
     
  3. 3rd point, I can't really understand your thinking about rhythm. Once it was tightly paced like 2~3 beats, and you added "short breaks" (1/1) in the same combo.
    00:08:422 (1,2,3,4,5,6,7) - (1,2,3,4) is based on vocal, and you started to follow hit-hats when vocal is still going on (5,6,7).
    00:14:260 (4) - Totally placed on a wrong beat, it should be started from 1/2 beats earlier.
    00:41:341 (5,6,7) - Hey, I heard only 1/2 from music D:
    01:17:016 (3,4,5,6,7,8,9,10) - Similar to above, 1/4 only appears from 01:17:179 - to 01:17:341 - .
    01:58:213 (1,2,3,4,5) - You've followed 1/4 drums correctly on these combos, but actually there are 1/4 hit-hats at 01:59:511 - as well.
    02:10:700 (3,4,5) - Again, these 1/4s are needless.
     
  4. 4th, and the last point, hitsoundings.
     
    :(
     
    I'd better leave some directions for you here instead of taking your time to check all over the map:
    1. Not to abuse finishs.
    2. Drum sets could be used on a suitable place, but not randomly.

That's all I wanted to tell. IIRC you've asked for plenty test play before started to get moddings, idk if I act like a bad ass by complaining your map isn't good enough or what...
But to be honest, HeatKai. You've 9 ranked maps already, I'd say you're an experienced mapper. But I can't believe such map is made by some one who's supposed to know mapping tech well.
Please, map something meaningful and makes sense! That would be more appreciate by learning how to map better!

Good luck ;)
Topic Starter
HeatKai
Thanks Pokie! It's not that I'm not agree with you but I do fix most of it and I discuss something with Niva too.
Discussion with Niva
17:05 HeatKai: omg is it really that bad T_T
17:06 HeatKai: Niva would mind try my beatmap again?
17:07 Niva: umm, Confession Rehearsal?
17:07 HeatKai: yes
17:07 Niva: sure~ give me some moment
17:07 HeatKai: I wonder does Pokie says is true?
17:08 Niva: o.o? it's gone from my map list
17:08 Niva: let me re-dl again >_<
17:08 HeatKai: and are you agree with the Pokie's mod,because Pokie point out everything like the whole diff is bad :o
17:08 *HeatKai is listening to [http://osu.ppy.sh/b/213170 HoneyWorks - Confession Rehearsal]
17:11 Niva: yep, still downloading xD
17:11 Niva: oh
17:11 *Niva is listening to [http://osu.ppy.sh/b/220918 HoneyWorks - Confession Rehearsal]
17:11 Niva: My / ychao's?
17:11 HeatKai: My
17:13 Niva: orz Pomuta PM'd me orz :D
17:13 HeatKai: lol
17:17 HeatKai: I wanted to know whether do you agree on everything what Pokie's post or what =w=''
17:17 Niva: umm, ychao = hard?
17:17 HeatKai: yeah should be
17:19 Niva: yep, spacing is unexpected on some places... ._.
17:19 Niva: not really sure about hitsounding though
17:20 HeatKai: the spacing I can see that and it can be fix easily but the others like,2nd 3rd 4th point of Pokie's post
17:22 Niva: that (8) is off-screen in HR orz :D
17:22 Niva: ok, let me see the post once more though
17:24 Niva: about the second point
17:24 Niva: it's more into 'unbalanced' imo
17:25 Niva: 1.0x -> 1.5x, I think 1.2 should fit more...
17:25 HeatKai: but most of player that testplay likes 1.5 tho.
17:26 Niva: 02:10:700 (3,4,5) - orz I agree with this one ofc :D
17:26 HeatKai: oh ya that one i agree too
17:26 HeatKai: really feels awkward xD
17:26 Niva: xD
17:26 HeatKai: how bout the others?
17:27 Niva: finishes are quite random, yep
17:28 Niva: for example you put finish here 02:13:457 (6) -
17:28 Niva: but no finish here 02:16:700 (1) -
17:28 Niva: although there's cymbal also...
17:28 HeatKai: oh I didn't notice that
17:29 HeatKai: so..now random finishes,the random 1/4,spacing.and? what would you want me to fix
17:29 Niva: but idk, when I testplay I didn't get really distracted by it~
17:29 Niva: spacing mostly ._.
17:29 HeatKai: would you mind help me point it out?
17:30 HeatKai: i don't really have problem because i'm the mapper lol
17:30 Niva: umm, okay
17:30 Niva: the spacing I don't expect while playing is
17:30 Niva: that circles Pokie screenshoted
17:31 Niva: 00:30:800 (11,1) -
17:31 Niva: 00:43:449 (4) -
17:32 Niva: 01:06:962 (2) - (because (9,1) and (1,2) is equally spaced but with different time)
17:33 Niva: 02:10:700 (3,4,5) - this pattern
17:33 Niva: and 02:35:348 (5,6) -
17:33 HeatKai: http://osu.ppy.sh/ss/656294 changed it to this
17:34 HeatKai: i wonder if you remember or not,02:35:511 (6) - this slider you're the one who ask to ctrl+r in irc xD
17:34 Niva: o.o?
17:34 Niva: a... is it really me ._.
17:34 HeatKai: yes
17:34 Niva: btw yep, that pattern would work~
17:34 Niva: >_<
17:34 HeatKai: HAHA
17:35 HeatKai: You're not being honest
17:35 Niva: umm, I forget, really ._.
17:35 HeatKai: but the ending is fine imho xD so i won't change it either
17:35 Niva: :D
17:35 HeatKai: so is that all? :3
17:36 HeatKai: 00:30:800 (11,1) - I will fix this,many people do mention about this
17:36 Niva: the parts where I got trouble while playing, yep
17:38 HeatKai: ok fixing it now
17:38 Niva: (:
17:38 HeatKai: is that all ? or should i fix more from pokie's mod? maybe you can point which one that you're agree?
17:38 Niva: umm, 'random finishes' are just try to hear the song's cymbals more carefully actually~
17:39 HeatKai: ok! I'll fix that after the circle so is this fine?http://osu.ppy.sh/ss/656299
17:39 Niva: about the rhythm Pokie mentioned, I personally think your current rhythm is usable
17:40 Niva: but it's up to you whether to fix Pokie's or not :D
17:40 Niva: umm, definitely better now~
17:40 HeatKai: newer version http://osu.ppy.sh/ss/656300
17:40 Niva: yep~
17:42 Niva: umm, as I mentioned earlier, in my opinion the flow kinda breaks because of the 1.0x -> 1.5x xD
17:42 Niva: just my opinion though...
17:43 HeatKai: i didn't change that because people have fun playing that part :I everytime i ask about that part,they say it was fine
17:43 HeatKai: maybe after i fix some more pokie's mod i'm going to ask for some more testplay
17:55 Niva: umm, did you PM'ed something while I'm disconnected? >_<
17:55 HeatKai: I dc'ed too well yeah
17:55 HeatKai: i didn't change that because people have fun playing that part :I everytime i ask about that part,they say it was fine
17:56 Niva: oh, not my side's problem though
17:56 HeatKai: after i fix some more pokie's mod then i'm going to ask for some more testplay maybe?
17:56 Niva: anyway feel free to save and use this chatlog if you needed it HeatKai :D
17:56 Niva: okay~
I'm going to get some comment or suggestions about the places that doesn't feel right first. :3
Pokie
I've read the chat log, and some feedback here ;) :

I should apologize if my words were hurting you, since it's not a sight view as a MAT who should spread out bubbles, but as a mapper who make maps as well. It's always a benefit for improving yourself to be better and mature on everything, I'm glad to see that you're fine to accept these.

And...yea :< In my opinion, test plays doesn't help much if your map includes some serious issues. I'd recommend to get some specific moddings properly, which would be way more helpful! And I'm welcome for assisting as well, feel free to poke me in IRC if you've any questions. >_</
KRZY
IRC modded, used both osu!client and mIRC for PMs so the logs are a bit weird :P

SPOILER
06:05 HeatKai: hi KRZY :)
06:05 HeatKai: I wonder would you mind testplay my beatmap?
06:05 KRZY: i wouldnt mind
06:05 KRZY: link?
06:05 *HeatKai is listening to [http://osu.ppy.sh/b/220918 HoneyWorks - Confession Rehearsal]
06:05 HeatKai: the diff is "My confession" thanks :)
06:06 HeatKai: I want some comment because Pokie says something about my diff :p
06:06 KRZY: is this gumi?
06:06 HeatKai: yes
06:09 KRZY: yeah i can see a couple of places where it didn't play right
06:09 KRZY: sec
06:10 KRZY: u want this in IRC or in a modpost?
06:11 HeatKai: Irc
06:11 KRZY: k
06:13 KRZY: 00:09:233 (5,6,7) - Stack notes under these so that it looks like this, and see how that sounds/plays http://puu.sh/2izT7
06:13 KRZY: 00:16:692 (1) - NC
06:14 HeatKai: so I should just stack it?
06:14 KRZY: ya that'd be fine
06:14 HeatKai: ok
06:14 KRZY: the kiai is mapped to the drums right
06:15 HeatKai: most of it yes,and some based on the voice too
06:17 KRZY: Alright so this is just going to be a suggestion
06:17 KRZY: and by that I mean a weaker suggestion
06:17 HeatKai: oh ok suggestions are good
06:17 HeatKai: xD
06:18 KRZY: I think, with the speedup in kiai, it might be better to follow the vocals mainly and follow the drums only at fill-ins
06:18 KRZY: so um
06:18 KRZY: the next screenshot will start with 00:58:206 (1) -
06:19 KRZY: http://puu.sh/2izYh http://puu.sh/2izYq http://puu.sh/2izYF http://puu.sh/2izYO
06:19 KRZY: don't worry about placement for a sec
06:19 KRZY: and see how that sounds to you
06:19 HeatKai: ok let me try first
06:19 KRZY: ok
06:20 HeatKai: it ends at?
06:20 KRZY: 01:06:476 (16) -
06:24 HeatKai: it do sounds good,but i'm more to the drums I guess.i don't feels comfortable with this one :/ sorry
06:24 KRZY: yeah it's totally fine
06:24 KRZY: it's how i would have done it i guess lol
06:25 HeatKai: oh xD
06:25 KRZY: k continuing
06:25 HeatKai: well because I'm basically sticked to Taiko mapping lol
06:25 KRZY: i see lol
06:25 HeatKai: xD
06:25 HeatKai: I'm more to instrument
06:25 HeatKai: x3
06:25 KRZY: 01:08:584 (1,2) - maybe stack this? This didn't play very well
06:25 KRZY: same goes to second kiai
06:25 HeatKai: oh the anti jump?
06:25 KRZY: it'd be consistent with 01:13:449 (1,2) - too if you stack
06:26 HeatKai: anti spacing*
06:26 KRZY: yeah
06:26 KRZY: the antijump that led into the kiai was good
06:26 KRZY: but that one felt awkward
06:26 HeatKai: ermm this would be more fun,but ok xD
06:27 KRZY: 01:17:016 (3,4,5,6,7,8) - personally i think this would play better without the slider http://puu.sh/2iA5U
06:27 KRZY: but up to you
06:27 KRZY: 01:38:421 (5) - you can make this have consistent spacing by um
06:28 KRZY: moving it to 178, 84
06:28 KRZY: 176,84
06:28 KRZY: or somewhere around there
06:28 KRZY: cuz right now it looks a bit warped? idk if that's the right word http://puu.sh/2iA7z
06:28 HeatKai: yeah done
06:29 HeatKai: fix both of that ^
06:33 HeatKai: so i should add a circle perhaps?
06:36 HeatKai: lol forgot to read that oops wrong link
06:36 KRZY: lol
06:36 HeatKai: so i should delete that first 2 circles
06:36 HeatKai: then make it as repeat?
06:37 KRZY: i made it as a repeat since all three beats have bass drums on it
06:37 KRZY: but it's up to you
06:39 HeatKai: fixed
06:39 KRZY: great
06:39 KRZY: my last suggestion is to remove 02:20:348 (5)
06:39 KRZY: since compared to 02:20:916 (7,8,9), where the pattern clearly follows the drums,
06:39 KRZY: what
06:39 KRZY: well the link still works
06:39 KRZY: anyway
06:40 KRZY: in contrast, 02:20:348 (5) does not have a beat on it
06:40 HeatKai: deleted
06:40 KRZY: right that's all from me
06:41 KRZY: good luck with the mapset
06:41 HeatKai: http://osu.ppy.sh/ss/656352 can't be map beautifully,3 things and the spacing is far xD
06:41 HeatKai: well thank you! post this irc in the forum :3! wanna kudosu!
06:41 KRZY: alright
06:41 KRZY: also
06:41 KRZY: lemme try that spacing sec
06:44 HeatKai: ok
06:45 HeatKai: Why are you so pro D: I'm not creative
06:45 HeatKai: I'm art-blind
06:45 HeatKai: lol
06:46 KRZY: you bet i am too lol but i guess mapping more helps

the code for a certain part of the map
139,88,118862,1,0,0:0:0:0:
139,88,119024,2,0,P|144:112|171:129,2,47.5
136,324,119511,1,0,0:0:0:0:
Topic Starter
HeatKai
nice suggestions ;w; I love it thanks KRZY!

Pokie wrote:

I've read the chat log, and some feedback here ;) :

I should apologize if my words were hurting you, since it's not a sight view as a MAT who should spread out bubbles, but as a mapper who make maps as well. It's always a benefit for improving yourself to be better and mature on everything, I'm glad to see that you're fine to accept these.

And...yea :< In my opinion, test plays doesn't help much if your map includes some serious issues. I'd recommend to get some specific moddings properly, which would be way more helpful! And I'm welcome for assisting as well, feel free to poke me in IRC if you've any questions. >_</
don't worry! I'll ask someone who can testplay and gives suggestions xD
it's ok I'm good :3/ Pokie moe~
Crimmi
Modding, CrimmiStyle!

Red, Gotta fix.
Blue, Suggestion
Personal Opinion

General


  1. "kokuhaku yokou renshu ChorusP" is missing in the tags in "[ychao's Confession]".

pieguy's Confession


Good, clean difficulty.

alacat's Confession


02:21:889 (x) - Maybe add a note here so it ends properly?

My Confession


AR -1
NOTE: Why i'm saying this is because you have 185 BPM, 1.90 SV & on top of that, you got 1.50x slider speed at the Kiai which makes it more difficult to play with your current AR. I tried it with AR 8, and it's as equally as good, but try it first before responding.

00:15:070 (7) - Stack this under (1).
01:42:970 (1,2,3,4,5) - Fix this pattern like this: http://puu.sh/2k7go

ychao's Confession


The Kiai times aren't in sync with the other difficulties:

The 3 previous difficulties have these Kiai times:

  1. Kiai #1: 00:58:206 - 01:17:665
  2. Kiai #2: 02:01:132 - 02:21:889
This is the current Kiai setting:

  1. Kiai #1: 00:58:206 - 01:08:584
  2. Kiai #2: 02:01:123 - 02:11:502
There are also some green points you need to snap:

SPOILER
01:44:258 - snap to 01:44:267
01:45:556 - snap to 01:45:565
01:55:934 - snap to 01:55:943
01:58:366 - snap to 01:58:375
01:59:826 - snap to 01:59:835
02:01:123 - snap to 02:01:132
02:10:691 - snap to 02:10:700
02:11:015 - snap to 02:11:024
02:11:502 - snap to 02:11:511
02:21:880 - snap to 02:21:889
02:26:096 - snap to 02:26:105
02:32:258 - snap to 02:32:267
02:34:853 - snap to 02:34:862
02:36:475 - snap to 02:36:484

That's it I guess, I hope this mod is useful to you! (sorry if it's a bit small) :D
Topic Starter
HeatKai
i fix the second mod on my diff and the tags on ychao's diff.
NOTE: ychao update your diff first,then fix the diff.
Leorda
Yo

[General]
* Your diff name makes players confuse because they don't know which is harder/easier diff. Consider to change diff name into difficulty name (e.g. "pieguy's Easy", "Hard")


[pieguy's Confession]
00:49:773 (3) - Move to X;136 and Y:180 for better flow (nazi)
00:51:719 (2,1) - Can you add an object between this object? I feels empty for this space
00:56:908 (3) - Normal-sampleset here is not fit, use soft-sample
01:55:943 (1,1) - Same suggestion as 00:51:719 (2,1)


[alacat's Confession]
00:23:179 (4) - Replace this slider into 2 slider, since you snap the object every white tick, like 00:20:584 (3,4)
00:54:962 (4) - Make a same slider as 00:54:314 (3)? (nazi)
01:29:664 (2) - Add clap at repeating slider
01:31:610 (3) - ^
01:35:827 (4) - Add clap at head slider


[My Confession]
00:06:152 - Add note here since your previous pattern is following guitar
00:15:070 (6) - Move 3 grid right for stacking (1)? (nazi)
00:51:719 (1,2,3,4,5,6) - Spacing of (1,2,3) is not equal with (4,5,6). Is this intentional?
00:57:881 (7) - Remove 1 repeating slider, so the players will easily get 300 in next object
01:02:746 (1,2,3,4,5,6,7,8) - Whistle here doesn't fit
02:05:673 (1,2,3,4,5,6,7,8) - ^
02:21:889 (1) - Silence this spinner at end?


[ychao's Confession]
* AR +1?

01:09:233 (2) - New combo here, since previous slider is a 0,5x slider
02:01:132 - Unsnapped kiai times (nazi)
02:11:511 - ^


Good luck
alacat
pieguyn

WVS wrote:

pieguy:
actually, this diff could use more hitsounds to remove some boring parts like alacat's but it's all up to you. not sure exactly what's wrong, maybe point out a specific example so I can check it? :P
1. 01:17:908 - put the break time at 01:18:962 - would be better (drag it into the 3/4 timing) oh, I thought I did that >< done
2. 01:29:664 (2) - sampleset Drum + Finish? I'm not very comfortable with drum sampleset at all so I'll just leave it ._.
3. 02:11:511 - end Kiai then start Kiai again at 02:11:835 - ? oh I think it should be fine, the other diffs don't do this so I'd like to keep it consistent @_@
4. 02:27:078 (1) - what's the point of finish in here o.o .. doesn't really make sense.. try remove it then add whistle on 02:27:403 (2) - ? removed finish, but didn't add whistle to keep with pattern
thanks for mod :) :)

Leorda wrote:

[pieguy's Confession]
00:49:773 (3) - Move to X;136 and Y:180 for better flow (nazi) ok
00:51:719 (2,1) - Can you add an object between this object? I feels empty for this space ok :3
00:56:908 (3) - Normal-sampleset here is not fit, use soft-sample imo normal hitsound creates more of a "stop" feeling here, so keep it for now
01:55:943 (1,1) - Same suggestion as 00:51:719 (2,1) done :3
thanks for mod~ =w=

SPOILER
osu file format v12

[General]
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AudioLeadIn: 1000
PreviewTime: 6314
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
Bookmarks: 88691
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Confession Rehearsal
TitleUnicode:告白予行練習
Artist:HoneyWorks
ArtistUnicode:HoneyWorks
Creator:HeatKai
Version:pieguy's Confession
Source:
Tags:Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao kokuhaku yokou renshu ChorusP
BeatmapID:213170
BeatmapSetID:68736

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
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Topic Starter
HeatKai
all updated waiting for ychao's diff.
edit:ychao is a lazy panda.
ychao


Here it is. Sorry for the delay :o

Thanks for the mod, Crimmi and Leorda. Remapped for the most part for better flow; Kiai times are synchronised and those unsnapped timing points resnapped.
Topic Starter
HeatKai
at last! updated XD
Andrea
~pieguy's Confession~
  1. 00:56:908 (3,1) - I'd try to avoid stacking these two objects together, it might be confusing to read for beginners at first sight.
  2. 00:58:206 (1) - Add a finish at the begin of this slider to emphasize with the strong beat of the song.
  3. 01:55:943 (1,1) - Try to place these two objects on the same place, to follow your previous pattern.
  4. 02:01:132 (1) - Add a finish on this circle to emphasize with the strong beat of the song.
  5. 02:27:078 (1) - It would be better if you don't center this circle after spinner due to the previous hitburst, try to place it here instead.
~alacat's Confession~
  1. 00:56:908 (3,4) - I don't like these two circles stacked together, make them like this instead.
  2. 01:38:421 (1) - Remove this new combo from here, it's not necessary to have it.
  3. 01:59:835 (3,4) - I don't like these two circles stacked together, make them like I said above.
  4. 02:36:808 (1,2) - Inconsistent spacing, please make sure to fix it with using distance snap properly.
~My Confession~
  1. 00:23:827 (5) - New combo due to the jump and spacing change.
  2. 00:36:638 (4,5) - I'd prefer if you keep the same spacing on the whole pattern, this small jump feels too random to me.
  3. 00:46:530 (5) - New combo due to the new stanza and music change.
  4. 00:51:719 (1,2,3) - Wrong spacing, please make sure to fix this with distance snap correctly.
  5. 00:56:908 (5) - New combo due to the new stanza and spacing change.
  6. 01:32:907 (1) - Add a clap at the begin and end of this slider, it feels like you're missing it.
  7. 02:11:511 (1,2) - This pattern might be confusing to read at first sight, I think it would be better if you stack these two objects together, like you did on the other kiai time.
~ychao's Confession~
  1. Increase HP Drain and OD by at least 1 or 2 ticks, it's way too low for this kind of difficulty right now.
  2. 01:08:584 (1) - Even though there's a new combo here, this anti-jump plays really bad, move this slider somewhere else please.
  3. 01:51:403 (4) - This slider is touching the HP Bar, try to move it down a bit please.
  4. 02:21:889 (1) - Add a whistle at the end of this spinner to emphasize with the guitar on the music.
Topic Starter
HeatKai

Andrea wrote:

~My Confession~
  1. 02:11:511 (1,2) - This pattern might be confusing to read at first sight, I think it would be better if you stack these two objects together, like you did on the other kiai time.
Everything fixed except this :)!
waiting for others.
ychao

Andrea wrote:

~ychao's Confession~
  1. Increase HP Drain and OD by at least 1 or 2 ticks, it's way too low for this kind of difficulty right now.
  2. 01:08:584 (1) - Even though there's a new combo here, this anti-jump plays really bad, move this slider somewhere else please.
  3. 01:51:403 (4) - This slider is touching the HP Bar, try to move it down a bit please.
  4. 02:21:889 (1) - Add a whistle at the end of this spinner to emphasize with the guitar on the music.
Thanks for the mod, Andrea. Effected all your suggestions.

Latest update.
Topic Starter
HeatKai
waiting for alacat and pieguy now :3
alacat
Thanks andrea ~ :3

http://puu.sh/2xtLu
Topic Starter
HeatKai
waiting for pieguy now :)
pieguyn

Andrea wrote:

~pieguy's Confession~
  1. 00:56:908 (3,1) - I'd try to avoid stacking these two objects together, it might be confusing to read for beginners at first sight. I think it's fine, there's a lot of time until the next note + the new hitburst makes it a lot easier to see. also, I'm not sure how I can change it without breaking my pattern @_@
  2. 00:58:206 (1) - Add a finish at the begin of this slider to emphasize with the strong beat of the song. yep
  3. 01:55:943 (1,1) - Try to place these two objects on the same place, to follow your previous pattern. done~~
  4. 02:01:132 (1) - Add a finish on this circle to emphasize with the strong beat of the song. yep
  5. 02:27:078 (1) - It would be better if you don't center this circle after spinner due to the previous hitburst, try to place it here instead. ok =w=
thanks for mod :)

osu file format v12

[General]
AudioFilename: HoneyWorks feat.GUMI.mp3
AudioLeadIn: 1000
PreviewTime: 6314
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 88691
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Confession Rehearsal
TitleUnicode:告白予行練習
Artist:HoneyWorks
ArtistUnicode:HoneyWorks
Creator:HeatKai
Version:pieguy's Confession
Source:
Tags:Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao kokuhaku yokou renshu ChorusP
BeatmapID:213170
BeatmapSetID:68736

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-240,"confessionrehearsal.avi"
//Break Periods
2,17216,25630
2,78962,87251
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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