\~液~/
thanks. btw I only write stuffs that i didn't fix. Mapper didn't want to fix his guest diff name, so explanned it in creator's word.Chewin wrote:
~General~~Easy~
- I think your current offset is a bit early. I checked and tested it and I have 830, +8ms from your current one. Change it only if you agree. //Don't agree. I have tested the timing with multiple player. 832 seems the best
- Slider tick 2 fits the song best (there are some sounds in the middle of slider that can be filled using slider tick 2). There is one more important reason to use it, because you are using slow downs on the hardest diffs and you need to set tick 2 at least on those diff.
~Hard~
- 00:01:947 (2) - You should keep consistency with 00:04:947 (2), then according to this you need to add soft default whistle on this circle or remove it from 00:04:947 (2), but I'd opt for adding it.
- 00:12:822 (1) - Finish on this slider head sounds divinely. I highly suggest you to add it because it also would emphasize that clash in the cymbals on downbeat //nope. I only add finish on strong accent. You can listen it, there is no any strong accent, so I won't add it.
- 00:19:759 (2) - What about to move some grid down? It looks it's touching HP bar (because of HP bar shadow) and it's ugly to see. I suggest you to move it a bit
- 00:57:822 (1) - I dont't like this shape.. If I wanted to keep it I'd make this slider straight removing those red waypoints, but if you want to keep them I would make it in this way, it'd flow better IMO: http://osu.ppy.sh/ss/576771
- 01:01:197 (5) - I think it's better to add new combo here because the vocal is already finished on 01:00:447 (4) tail. According to this then add new combo here, remove it from 01:03:259 (1) adding it on 01:03:634 (2) as well. This combo setting would follow the vocal rhythm and so it'd flow better
- 01:09:822 (1) - Is this SC:2 finish used on purpose? SC:1 would fit better IMO
- 01:21:822 - Why don't you add spinner that starts here and ends on 01:22:947 with 5% volume? It'd be perfect imo //stopped it at 01:22:759 - instead because the vocal volume decreased at 01:22:759 - , so I stop it at 01:22:759 - for the echo effect.
- AR -1? Fits better being Hard diff
- 00:05:509 (2) - There should be new combo here because of slow down.. if you want to keep it you need to use slider tick 2, and so it's better to fix the issue adding new combo removing it from 00:05:322 (1) maybe. (But, according to what I have written in "general" you need to add slider tick 2.)
- 00:12:822 to 00:23:884 - .. Why have you mapped this part with 0.75x timing section? I don't undestand, really.. You mapped the next part with same rhythm with 1.00x, you must fix it, pls. //Here is the explaination: You can hear that the drum set of the music is different from next part. Also, clearly this part this more calm than next part. Base on these reasons, I decided to use x0.75.
- 00:15:447 (1) - It'd be better to remove 2 repeats here adding a circle on the downbeat 00:15:822. It's enough confusing atm IMO
- 00:52:197 (2,3) - You must space these 2 circles further, because the next 00:52:572 (3,4) are snapped 1/2 and you are using the same spacing than 00:52:197 (2,3) that are snapped 1/1. It's confusing.
- 01:15:634 (x) - It looks too empty without a circle here. What about to add one? //nope, I would like to emphise the drum there.
- 01:21:634 (1) - Soft defaut whistle sounds pretty nice on this slider tail
~Curisu~ //I got the permission of mapper to fix his diff.~Insane~
- Is this a guest diff? Yes, I guess. You need to specify which diff it is, then rename it to "Curisu's Insane".
- 00:10:759 (2) - This whistle should be set on default setting ;3 //nope, i guess he was using that for the drum
- 00:22:947 (1) - I don't see a reason to set new combo here, honestly. It's totally useless since the previous combo 00:22:197 (1,2) is too short. I suggest you to remove it //he is using this for symmetry.
- 00:24:634 (1) - Finish on this reverse arrow would sound pretty nice considering that there is downbeat there, and the sound looks too empty atm without any kind of hitsound c.c
- 01:14:884 (4) - New combo here removing it from 01:15:165 (1) instead, looks more logical, according to vocal rhythm.
- 01:21:728 (1) - Same of Normal diff //Same as easy.
I'm loving your mapping style, except for those random slowdowns in your diff.
- 00:12:822 to 00:23:884 - Orz.. I'd say same of Hard diff. //Same as hard.
- 01:12:259 (4) - CTRL + G flows better during gameplay, believe me //nope. I do this to make sure the spacing of 01:11:509 (2,3,4) - are roughly the same.
- 01:21:634 (1) - Same of Hard
I'd be glad to rank it but I guess you need to ask for a rebubble first (also because you need to change the slider tick to 2 for those slowdowns), and then, you can call me back after your bubble has been restored.
*flies away*HakuNoKaemi wrote:
Actuallya mod's mod. Thank you for your mod, but I lol'd sorry :\
- Using NC on slowdown is just nosense. And it's not a rule, neither it make them easier to preview Who said that it's a rule? Not me. I just was suggesting to add it to warn players about the slowdown
- Diffs can have a non-stardard name as long you can see what diff is. And you don't need anything to know that the diff was between Hard and Insane. Oh my dear, you need to read ranking criteria rules. This mapset http://osu.ppy.sh/s/32211 has been already discussed because of those diff names, and I have talked with other XATs and we have decided that every diff with random GD name needs to be specified ALWAYS. I considered that mapset an exception because it has been submitted 1 years ago, and it looks dumb to pop/unrank it just for this.
- Is really easy to see why he used the slower SV No it isn't, considering that the map has been mapped especially using 0.70x timing section, and this is really no sense. But it isn't a big issue, if the mapper wants to keep it, he will be able to keep it. It's not a rule.
- "Slow down" is not a reason to force a mapper to use slidertick 2. And this is one of the song that feel nicer with slidertick 1, since there aren't no continuous 1/2. Still, it's a mapper choice. I'm going to tell you again: read ranking criteria. The song has normal BPM, it isn't doubled, and, according to this, since he has used some slowdowns and speedups, he must use slider tick 2, according to ranking criteria.
- (JauiPlayS's Normal) Instead of the "you're just being lazy", see why he choosed to use a break. He used it because the vocal did stop for a little part (Still, you can pretty much use 2 spinners there instead Oh my god. It was implied that I meant to use some spinners since only spinners can be used there, being the vocal just an "AAAA" lol.
JauiPlaY wrote:
All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
You can say him to use the two spinner like I suggested some posts ago~kanpakyin wrote:
Reply from JauiPlaYJauiPlaY wrote:
All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
SamiPale wrote:
共洗你呀~ (?
kanpakyin wrote:
Sure, please do a Muzu diff if possible. You can make oni diff as an addition, but miuzu diff is a must. Thanks!