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Suzuki Konomi - DAYS of DASH (TV Size) [Osu|Taiko]

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mintong89
\~液~/
Chewin
hi kpy, mod requested via IRC

~General~

  1. I think your current offset is a bit early. I checked and tested it and I have 830, +8ms from your current one. Change it only if you agree.
  2. Slider tick 2 fits the song best (there are some sounds in the middle of slider that can be filled using slider tick 2). There is one more important reason to use it, because you are using slow downs on the hardest diffs and you need to set tick 2 at least on those diff.
~Easy~

  1. 00:01:947 (2) - You should keep consistency with 00:04:947 (2), then according to this you need to add soft default whistle on this circle or remove it from 00:04:947 (2), but I'd opt for adding it.
  2. 00:12:822 (1) - Finish on this slider head sounds divinely. I highly suggest you to add it because it also would emphasize that clash in the cymbals on downbeat
  3. 00:19:759 (2) - What about to move some grid down? It looks it's touching HP bar (because of HP bar shadow) and it's ugly to see. I suggest you to move it a bit
  4. 00:57:822 (1) - I dont't like this shape.. If I wanted to keep it I'd make this slider straight removing those red waypoints, but if you want to keep them I would make it in this way, it'd flow better IMO: http://osu.ppy.sh/ss/576771
  5. 01:01:197 (5) - I think it's better to add new combo here because the vocal is already finished on 01:00:447 (4) tail. According to this then add new combo here, remove it from 01:03:259 (1) adding it on 01:03:634 (2) as well. This combo setting would follow the vocal rhythm and so it'd flow better
  6. 01:09:822 (1) - Is this SC:2 finish used on purpose? SC:1 would fit better IMO
  7. 01:21:822 - Why don't you add spinner that starts here and ends on 01:22:947 with 5% volume? It'd be perfect imo
~JauiPlaY's Normal~

  1. 00:13:197 (1) - I'd remove this circle because it's too soon after the spinner being a normal diff and, moreover, its approach circle could be confused with previous spinner's one because the circle is placed on the center.. It could confuse players and it isn't good being a Normal diff.
  2. 00:16:384 (2,3) - Mh.. honestly I don't think it's a good idea to stack these 2 elements because the 00:16:384 (2) is snapped 1/2 after 00:15:822 (1) and being snapped 1/1 before than 00:16:759 (3) the stack is pretty confusing. I mean that the stack should be on 00:15:822 (1,2) and not on 00:16:384 (2,3) because of rhythm you decided to use. I highly suggest you to unstack all the elements, it'd be better.
  3. 00:24:915 (1) - The vocal here is starting on the next red tick.. Well, move this spinner 1/4 later reducing it till 00:27:072 according to vocal sound.
  4. 00:27:822 - I really don't undestand why you didn't map this part.. There is no reason to keep the break time being a TV size. Don't be lazy and map something here, pls
  5. 01:18:447 (1) - Remove new combo and add it on 01:19:197 (2). It looks more logical
  6. 01:21:634 (1) - The vocal is still going after the current spinner end. The end should be snapped 1/2 later
~Hard~

  1. AR -1? Fits better being Hard diff
  2. 00:05:509 (2) - There should be new combo here because of slow down.. if you want to keep it you need to use slider tick 2, and so it's better to fix the issue adding new combo removing it from 00:05:322 (1) maybe. (But, according to what I have written in "general" you need to add slider tick 2.)
  3. 00:12:822 to 00:23:884 - .. Why have you mapped this part with 0.75x timing section? I don't undestand, really.. You mapped the next part with same rhythm with 1.00x, you must fix it, pls.
  4. 00:15:447 (1) - It'd be better to remove 2 repeats here adding a circle on the downbeat 00:15:822. It's enough confusing atm IMO
  5. 00:52:197 (2,3) - You must space these 2 circles further, because the next 00:52:572 (3,4) are snapped 1/2 and you are using the same spacing than 00:52:197 (2,3) that are snapped 1/1. It's confusing.
  6. 01:15:634 (x) - It looks too empty without a circle here. What about to add one?
  7. 01:21:634 (1) - Soft defaut whistle sounds pretty nice on this slider tail
~Curisu~

  1. Is this a guest diff? Yes, I guess. You need to specify which diff it is, then rename it to "Curisu's Insane".
  2. 00:10:759 (2) - This whistle should be set on default setting ;3
  3. 00:22:947 (1) - I don't see a reason to set new combo here, honestly. It's totally useless since the previous combo 00:22:197 (1,2) is too short. I suggest you to remove it
  4. 00:24:634 (1) - Finish on this reverse arrow would sound pretty nice considering that there is downbeat there, and the sound looks too empty atm without any kind of hitsound c.c
  5. 01:14:884 (4) - New combo here removing it from 01:15:165 (1) instead, looks more logical, according to vocal rhythm.
  6. 01:21:728 (1) - Same of Normal diff
~Insane~

  1. 00:12:822 to 00:23:884 - Orz.. I'd say same of Hard diff.
  2. 01:12:259 (4) - CTRL + G flows better during gameplay, believe me
  3. 01:21:634 (1) - Same of Hard
I'm loving your mapping style, except for those random slowdowns in your diff.
I'd be glad to rank it but I guess you need to ask for a rebubble first (also because you need to change the slider tick to 2 for those slowdowns), and then, you can call me back after your bubble has been restored.
Topic Starter
kanpakyin

Chewin wrote:

~General~

  1. I think your current offset is a bit early. I checked and tested it and I have 830, +8ms from your current one. Change it only if you agree. //Don't agree. I have tested the timing with multiple player. 832 seems the best
  2. Slider tick 2 fits the song best (there are some sounds in the middle of slider that can be filled using slider tick 2). There is one more important reason to use it, because you are using slow downs on the hardest diffs and you need to set tick 2 at least on those diff.
~Easy~

  1. 00:01:947 (2) - You should keep consistency with 00:04:947 (2), then according to this you need to add soft default whistle on this circle or remove it from 00:04:947 (2), but I'd opt for adding it.
  2. 00:12:822 (1) - Finish on this slider head sounds divinely. I highly suggest you to add it because it also would emphasize that clash in the cymbals on downbeat //nope. I only add finish on strong accent. You can listen it, there is no any strong accent, so I won't add it.
  3. 00:19:759 (2) - What about to move some grid down? It looks it's touching HP bar (because of HP bar shadow) and it's ugly to see. I suggest you to move it a bit
  4. 00:57:822 (1) - I dont't like this shape.. If I wanted to keep it I'd make this slider straight removing those red waypoints, but if you want to keep them I would make it in this way, it'd flow better IMO: http://osu.ppy.sh/ss/576771
  5. 01:01:197 (5) - I think it's better to add new combo here because the vocal is already finished on 01:00:447 (4) tail. According to this then add new combo here, remove it from 01:03:259 (1) adding it on 01:03:634 (2) as well. This combo setting would follow the vocal rhythm and so it'd flow better
  6. 01:09:822 (1) - Is this SC:2 finish used on purpose? SC:1 would fit better IMO
  7. 01:21:822 - Why don't you add spinner that starts here and ends on 01:22:947 with 5% volume? It'd be perfect imo //stopped it at 01:22:759 - instead because the vocal volume decreased at 01:22:759 - , so I stop it at 01:22:759 - for the echo effect.
~Hard~

  1. AR -1? Fits better being Hard diff
  2. 00:05:509 (2) - There should be new combo here because of slow down.. if you want to keep it you need to use slider tick 2, and so it's better to fix the issue adding new combo removing it from 00:05:322 (1) maybe. (But, according to what I have written in "general" you need to add slider tick 2.)
  3. 00:12:822 to 00:23:884 - .. Why have you mapped this part with 0.75x timing section? I don't undestand, really.. You mapped the next part with same rhythm with 1.00x, you must fix it, pls. //Here is the explaination: You can hear that the drum set of the music is different from next part. Also, clearly this part this more calm than next part. Base on these reasons, I decided to use x0.75.
  4. 00:15:447 (1) - It'd be better to remove 2 repeats here adding a circle on the downbeat 00:15:822. It's enough confusing atm IMO
  5. 00:52:197 (2,3) - You must space these 2 circles further, because the next 00:52:572 (3,4) are snapped 1/2 and you are using the same spacing than 00:52:197 (2,3) that are snapped 1/1. It's confusing.
  6. 01:15:634 (x) - It looks too empty without a circle here. What about to add one? //nope, I would like to emphise the drum there.
  7. 01:21:634 (1) - Soft defaut whistle sounds pretty nice on this slider tail


~Curisu~ //I got the permission of mapper to fix his diff.

  1. Is this a guest diff? Yes, I guess. You need to specify which diff it is, then rename it to "Curisu's Insane".
  2. 00:10:759 (2) - This whistle should be set on default setting ;3 //nope, i guess he was using that for the drum
  3. 00:22:947 (1) - I don't see a reason to set new combo here, honestly. It's totally useless since the previous combo 00:22:197 (1,2) is too short. I suggest you to remove it //he is using this for symmetry.
  4. 00:24:634 (1) - Finish on this reverse arrow would sound pretty nice considering that there is downbeat there, and the sound looks too empty atm without any kind of hitsound c.c
  5. 01:14:884 (4) - New combo here removing it from 01:15:165 (1) instead, looks more logical, according to vocal rhythm.
  6. 01:21:728 (1) - Same of Normal diff //Same as easy.
~Insane~

  1. 00:12:822 to 00:23:884 - Orz.. I'd say same of Hard diff. //Same as hard.
  2. 01:12:259 (4) - CTRL + G flows better during gameplay, believe me //nope. I do this to make sure the spacing of 01:11:509 (2,3,4) - are roughly the same.
  3. 01:21:634 (1) - Same of Hard
I'm loving your mapping style, except for those random slowdowns in your diff.
I'd be glad to rank it but I guess you need to ask for a rebubble first (also because you need to change the slider tick to 2 for those slowdowns), and then, you can call me back after your bubble has been restored.
thanks. btw I only write stuffs that i didn't fix. Mapper didn't want to fix his guest diff name, so explanned it in creator's word.
Curisu
imo diff name [Curisu] is ok and will not be changed.

ask kpy to fix some issues cuz I am busy in exam.

ty~
HakuNoKaemi
Actually
  1. Using NC on slowdown is just nosense. And it's not a rule, neither it make them easier to preview
  2. Diffs can have a non-stardard name as long you can see what diff is. And you don't need anything to know that the diff was between Hard and Insane.
  3. Is really easy to see why he used the slower SV
  4. "Slow down" is not a reason to force a mapper to use slidertick 2. And this is one of the song that feel nicer with slidertick 1, since there aren't no continuous 1/2. Still, it's a mapper choice.
  5. (JauiPlayS's Normal) Instead of the "you're just being lazy", see why he choosed to use a break. He used it because the vocal did stop for a little part (Still, you can pretty much use 2 spinners there instead
a mod's mod.
Chewin

HakuNoKaemi wrote:

Actually
  1. Using NC on slowdown is just nosense. And it's not a rule, neither it make them easier to preview Who said that it's a rule? Not me. I just was suggesting to add it to warn players about the slowdown
  2. Diffs can have a non-stardard name as long you can see what diff is. And you don't need anything to know that the diff was between Hard and Insane. Oh my dear, you need to read ranking criteria rules. This mapset http://osu.ppy.sh/s/32211 has been already discussed because of those diff names, and I have talked with other XATs and we have decided that every diff with random GD name needs to be specified ALWAYS. I considered that mapset an exception because it has been submitted 1 years ago, and it looks dumb to pop/unrank it just for this.
  3. Is really easy to see why he used the slower SV No it isn't, considering that the map has been mapped especially using 0.70x timing section, and this is really no sense. But it isn't a big issue, if the mapper wants to keep it, he will be able to keep it. It's not a rule.
  4. "Slow down" is not a reason to force a mapper to use slidertick 2. And this is one of the song that feel nicer with slidertick 1, since there aren't no continuous 1/2. Still, it's a mapper choice. I'm going to tell you again: read ranking criteria. The song has normal BPM, it isn't doubled, and, according to this, since he has used some slowdowns and speedups, he must use slider tick 2, according to ranking criteria.
  5. (JauiPlayS's Normal) Instead of the "you're just being lazy", see why he choosed to use a break. He used it because the vocal did stop for a little part (Still, you can pretty much use 2 spinners there instead Oh my god. It was implied that I meant to use some spinners since only spinners can be used there, being the vocal just an "AAAA" lol.
a mod's mod. Thank you for your mod, but I lol'd sorry :\
*flies away*
Curisu
呵呵
Topic Starter
kanpakyin
Reply from JauiPlaY

JauiPlaY wrote:

All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
HakuNoKaemi

kanpakyin wrote:

Reply from JauiPlaY

JauiPlaY wrote:

All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
You can say him to use the two spinner like I suggested some posts ago~
Kawayi Rika
Modded map via IRC ~

We fixed a spacing in Hard 00:57:072 (1,2,3) - , changed rhythm in normal 01:20:884 (2) - ,easy :01:18:072 (3) - change to 1/1.

Nice map ~ Here you go again :3



IRC Log
21:42 Kawayi Rika: 00:34:384 (3) - 这slider 好像有点危险呢
21:42 kanpakyin: 重疊那個?
21:42 Kawayi Rika: 嗯
21:42 kanpakyin: 沒事...我經常用
21:43 Kawayi Rika: 。额
21:45 Kawayi Rika: 00:45:822 (5) - 这还是跟歌词吧 1/2
21:46 kanpakyin: 我想和之前的一堆1/2平衡~
21:46 kanpakyin: 所以用1/1
21:48 Kawayi Rika: SliderBorder 删掉吧 太鼓 没用
21:48 kanpakyin: 統一一下
21:48 kanpakyin: 會比較好吧= =
21:49 Kawayi Rika: 太鼓用不着 那东西反正 删不删 随你...
21:49 kanpakyin: 以免被Chewin搞事 還是算了...
21:55 Kawayi Rika: hard : 00:05:509 (1,2,3) - 25% 听着好像是这样
21:56 Kawayi Rika: http://puu.sh/1R3sF
21:57 kanpakyin: 恩- - 我就想Hard就不搞5連...直接一個long slider拖過去就好
21:57 Kawayi Rika: /.\
22:00 Kawayi Rika: 00:57:072 (1,3) - 这俩换位置不?
22:00 Kawayi Rika: 总觉的3 离下个note 有点远
22:01 kanpakyin: 換了
22:01 kanpakyin: 位置
22:01 kanpakyin: 其實就 00:57:447 (2,3) - 掉轉了...
22:02 kanpakyin: 可是00:57:822 (3,1) - 間距縮小了
22:02 Kawayi Rika: 1和3 换 比较好吧
22:03 Kawayi Rika: normal : 00:06:072 (2) - 这个我觉得没必要硬用1/4, 1/2照样合曲
22:06 kanpakyin: 1/4 可以...因為這是之前1/4的延續 <_<
22:06 Kawayi Rika: break time 也没必要 在normal
22:06 kanpakyin: 晤...這個JPY解釋了
22:06 kanpakyin: 在thread倒數第2個post
22:07 Kawayi Rika: 00:48:447 (3,2) -
22:07 Kawayi Rika: 这为啥不搞对称
22:08 kanpakyin: 00:47:697 (1,2,3) - 等邊3角形? lol
22:09 Kawayi Rika: 唔 要搞对称就搞到底嘛
22:10 Kawayi Rika: 00:58:197 - 这里空着真是 奇怪 听着
22:10 kanpakyin: 他map with vocal - -
22:10 kanpakyin: 我也沒轍 / \
22:10 kanpakyin: 不過還不算特別違和
22:11 Kawayi Rika: vocal 的话
22:11 Kawayi Rika: 01:20:884 (2) -
22:11 Kawayi Rika: 1/1 + 个 note
22:12 Kawayi Rika: 死鸭子
22:13 kanpakyin: fixed
22:13 kanpakyin: 不過直是slider~
22:13 kanpakyin: 只是
22:13 kanpakyin: 效果除了來~
22:13 Kawayi Rika: 额
22:14 Kawayi Rika: 瞎了 连Easy 也是小圈
22:14 Kawayi Rika: 良心呢
22:15 kanpakyin: 哭了 T_T 我的Easy一直都是這圈 0 0
22:15 Kawayi Rika: 。。
22:16 Kawayi Rika: 00:05:322 (3) - 这拉到白线吧
22:16 Kawayi Rika: easy
22:17 kanpakyin: 我覺得第一個drum收會好一點
22:17 kanpakyin: 而且1.5spacing不太難~
22:18 Kawayi Rika: 唔 白线结束对 新手简单而已 我的建议是
22:19 Kawayi Rika: 00:15:447 (1) - 这个完全off了 我觉得..
22:19 Kawayi Rika: 00:14:322 (2,1) - 这俩换过来吧 节奏
22:20 kanpakyin: 00:15:447 (1) - 折返可以對上vocal...而且這排版可以和前面平衡
22:21 Kawayi Rika: 00:15:822 - 这里才是歌词
22:21 kanpakyin: ga 對上了 <_<
22:21 Kawayi Rika: 知道 但是那是第2个音 听起来不顺
22:22 kanpakyin: 麻 先保留吧 = =
22:24 Kawayi Rika: 01:18:072 (3) - 这考虑换1/1 ? 3个 1/2 有点压力
22:25 kanpakyin: k
Strawberry
好!
Curisu
gogogo
Chewin
Mapset rechecked via IRC.
We have added "opening" to the tags, moved a circle in curisu's diff to make the jump symmetric, reduced a spinner in the normal diff.
Well, it's time to go here.

Ranked

(ノ*◡*)ノ
Suimya
Gratz :3
YTYuyu
oh yey finally~ my favorite song in Sakurasou \o/

congratz on the rank kpy-sama ;)
Pokie
恭喜kpy~
Nesk
Good map only thing is..the skin :L its annoying
-Neipezi
\:D/
Curisu
Finally :D gratz~



lol
No_Gu
小贤哥哥嫁给我
SamiPale
共洗你呀~ (?
mintong89

SamiPale wrote:

共洗你呀~ (?
Melophobia
congratz kappakyin!!
Kazumamon
Thanks for this Beatmap

here an Insane Preview:



http://www.youtube.com/watch?v=Nc-Oc4BL ... xA&index=1
Railgun97

kanpakyin wrote:

Sure, please do a Muzu diff if possible. You can make oni diff as an addition, but miuzu diff is a must. Thanks!
Kunieda
Gratz.. And mint too :)
KSHR
could not mod this before getting rank.. sry T^T
gratz anyway, kppy! :)
Dark Fang
just saying, tag has an error

tags display 'ending' on forum, but in .osu files , i can't find 'ending' tag. - instead 'opening' -
if this map keeping now, players can't search this map by input 'ending' in game

P.S

i heard some problem can fix itself without unranking
alejandraandrea
so cute nice
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