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Mutato Muzika - Polar

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Topic Starter
Oddasat90
This beatmap was submitted using in-game submission on 1. helmikuu 2015 at 2:25:44

Artist: Mutato Muzika
Title: Polar
Source: Crash Bandicoot 2: Cortex Strikes Back
Tags: Iz-Ko Totally Bear It Down
BPM: 160
Filesize: 3173kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1,37 stars, 107 notes)
  2. Hard (2,52 stars, 188 notes)
  3. Iz's Polar Bear (3,01 stars, 206 notes)
  4. Normal (1,93 stars, 157 notes)
Download: Mutato Muzika - Polar
Information: Scores/Beatmap Listing
---------------
Yes, this is soundtrack from Crash Bandicoot 2: Cortex Strikes Back from Polar levels. Enjoy!~
Hard diff added (24th June) so you maybe have to redownload this. Diffs are still welcome.
Iz's Polar Bear added 29th June.
Normal and especially Hard needs still modding!

Resurrected 1st Feb 2015
Birdy
[Yleiskatsaus]
Taustakuvan pitäisi olla 1024x768, ei 960x768
.mp3 pitäisi olla korkeintaan 192kbps, ei 228kbps
Lisää hitsoundeja
Lisää "New Comboja"
Käytä pienempää gridiä seuraavalla kerralla, saa paljon siistimpää jälkeä ja vähemmän välierroreja ym.

[Easy]
00:13:125 (7) - Liian lähellä edellistä
00:18:000 (3) - Vie pois edellisen alta
00:21:000 (1) - Pois nelosen alta
00:23:250 (5) - Siirrä kohtaan 00:23:062 tai kauemmaksi nelosesta
00:25:312 (2) - Liian lähellä edellistä
01:09:937 (3) - ^
01:11:062 (5) - ^
01:12:000 (1) - Siirrä loppua yksi ruutu ylöspäin
01:36:000 (1,2) - Pois edellisten alta
01:39:562 (2) - Liian lähellä edellistä

[Normal]
00:12:562 (2,3) - Yksi ruutu vasemmalle
00:17:437 (4) - Yllättävä rytminvaihto, otetaan huomioon että tämän pitäisi olla "Normal".
00:22:687 (6) - Liian lähellä edellistä
00:24:000 (1) - Liian kaukana edellisestä
00:25:312 (2) - Vie pois edellisen alta
00:26:062 (3,4) - Ei hyppyjä Normaleihin, kiitos
00:27:000 (1) - Pois kolmosen alta
01:03:000 (1) - Liian kaukana edellisestä
01:06:750 (3) - Liian lähellä edellistä
01:08:625 (7) - Vie pois seuraavan päältä
01:18:000 (1,2,3,4,5,6) - Liian isot välit
01:37:875 (5) - Pois seiskan päältä
01:38:437 (6) - Liian lähellä edellistä (siirrä kohtaan 01:38:250 koska tuo on muutenkin hämäävä)
Topic Starter
Oddasat90
^ Kaikki korjattu ja kiitos modaamisesta! Auttoi kyllä paljon. :)
Ja koetan muistaa käyttää pienempää gridiä seuraavassa mapissa.
Drazors
From Mod queue Non m4m Service

[General]

1. I suggest to more precising on Circle and Slider Placement, you should increase the Grid level into 3.
2. Where's the Preview Point. Set on 00:21:000 (1) - (My Opinion). Set it on all diff.

[Easy]

1. I see a lot of Inconstant Spacing. It's Playable but, I suggest those circles and sliders' distances are in the order
2. 00:55:125 (1) - Add Clap. I prefer it.
3. 00:55:500 (2,3,4) - Remove Clap
4.00:58:125 (1) - Same as 2
5. 00:58:500 (2,3,4) - Same as 3
6. 00:59:625 (5) - Change into Slider with distance 1 beat and add finish in the end of slider

[Normal]

1. For normal, It's too fast to have a value of SV = 1.40. Try to reduce it.
2. 01:03:562 (2,3) - Change it into a slider, it's more simple than 2 circles that may confuse the player
3. 01:07:500 (5) - Watch the Spacing. It may confuse the player
4. 00:16:500 (3) - In the end of slider, add Clap
5. 00:29:625 (6) - Add Reverse and Finish in the end of slider
6. 00:42:000 (1,2) - I think those circle was overlapped by a slider which may disturbed the view. Move those circle so the player could see a clear view.

Good luck~ :)
Zero__wind
Hey friend, I'm here just to encourage newbie mappers

Genereal
maybe remove the countdown?
hitsound volume too loud, not enjoyable, change to 30% may be better.
And learn to adjust volume in certain part of the music, such as lower the volume when there is a short reverse dashing back and forth etc.
try to make your structure smooth and beautiful, an basically, obey the distance snap
your map now is playable but not enjoyable I think, for the element too dull and the shapes not so beautiful.
maybe try some certain patterns like this:


and maybe like this:


also may like this:


And it's your own turn to show your creativity now ^_^
Topic Starter
Oddasat90

razorleaf wrote:

From Mod queue Non m4m Service

[General]

1. I suggest to more precising on Circle and Slider Placement, you should increase the Grid level into 3. | Ok~
2. Where's the Preview Point. Set on 00:21:000 (1) - (My Opinion). Set it on all diff. | I was originally wondering that where I can set Preview Point, but now I founded it and for my mind, yours point fits very well.

[Easy]

1. I see a lot of Inconstant Spacing. It's Playable but, I suggest those circles and sliders' distances are in the order | I tried to fix it. I hope that I understood it correctly.
2. 00:55:125 (1) - Add Clap. I prefer it. | Done!
3. 00:55:500 (2,3,4) - Remove Clap | Done!
4.00:58:125 (1) - Same as 2 | Done!
5. 00:58:500 (2,3,4) - Same as 3 | Done!
6. 00:59:625 (5) - Change into Slider with distance 1 beat and add finish in the end of slider | Done!

[Normal]

1. For normal, It's too fast to have a value of SV = 1.40. Try to reduce it. | I reduced it to 1.20. I hope that this is enough
2. 01:03:562 (2,3) - Change it into a slider, it's more simple than 2 circles that may confuse the player | Done!
3. 01:07:500 (5) - Watch the Spacing. It may confuse the player | I moved notes little
4. 00:16:500 (3) - In the end of slider, add Clap | Done!
5. 00:29:625 (6) - Add Reverse and Finish in the end of slider | Done! For my ears it sounds bit odd, but I understand your point.
6. 00:42:000 (1,2) - I think those circle was overlapped by a slider which may disturbed the view. Move those circle so the player could see a clear view. | Done!

Good luck~ :)
Thanks for modding razorleaf! :)
Kudosu ~
______________________________________________

Zero__wind wrote:

Hey friend, I'm here just to encourage newbie mappers

Genereal
maybe remove the countdown? | Done!
hitsound volume too loud, not enjoyable, change to 30% may be better. | Done!
And learn to adjust volume in certain part of the music, such as lower the volume when there is a short reverse dashing back and forth etc. | Ok, I'll fix it later if I learn it.
try to make your structure smooth and beautiful, an basically, obey the distance snap | Ok
your map now is playable but not enjoyable I think, for the element too dull and the shapes not so beautiful.
maybe try some certain patterns like this: | I'll try make some little things like those later. ^^ Must think first.


and maybe like this:


also may like this:


And it's your own turn to show your creativity now ^_^
Thanks for surprise modding! :)
Kudosu, even though I have not done everything yet, but maybe I do them tomorrow or later today ! ^^
Rotte
This mapset have some problems,

For example,

in Normal diff

00:18:750 (3,4) - spacing
00:20:437 (1,2) - ^
00:22:312 (5,6,7) - ^
00:23:625 (8,9,1) - spacing

If you want to rank this mapset,remap plz
and you must have 2 diff(E/N and Hard,not E and N)
jonathanlfj
modding as requested~
seems like new mapper, welcome to the mapping world~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is...
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there

[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod)
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4)
00:18:000 (3) - add new combo here
00:26:250 (3) - take one repeat off so it follows the heavy sounds better
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point)
00:59:625 (5) - add clap on the head of this slider for consistency
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes
01:30:000 (1) - add clap

[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo
00:11:625 (8,1) - spacing between the two is too far, bring them closer
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider)
00:26:250 (4,1) - again, bring the two closer
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music
00:46:125 (4,1) - same as above
00:47:625 (4) - add a repeat to this slider
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here
01:27:000 (5) - add clap to end of slider
01:36:000 (1,2) - make this just one slider, plays better imo

I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^
Topic Starter
Oddasat90

jonathanlfj wrote:

modding as requested~
seems like new mapper, welcome to the mapping world~ | Thanks!

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~ | Ok, I'll try to do Hard diff then, sometimes
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is... | I know, this is hard to put Kiai Time to this song but I think it all the time.
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there

[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod) | +1's done and I'll try to fix spacing problems when I have better time
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4) | Done!
00:18:000 (3) - add new combo her | Done!
00:26:250 (3) - take one repeat off so it follows the heavy sounds better | Done!
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point) | Done!
00:59:625 (5) - add clap on the head of this slider for consistency | Done!
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes | Done!
01:30:000 (1) - add clap | Done!

[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo | Done!
00:11:625 (8,1) - spacing between the two is too far, bring them closer | Done!
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider) | Done!
00:26:250 (4,1) - again, bring the two closer | Done!
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music | Done!
00:46:125 (4,1) - same as above | Done!
00:47:625 (4) - add a repeat to this slider | It sounds too odd for my ears.
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here | Done!
01:27:000 (5) - add clap to end of slider | Done!
01:36:000 (1,2) - make this just one slider, plays better imo | Done!

I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^ | Ok, later and thanks! :)
Thanks for modding!
Kudosu
Topic Starter
Oddasat90
Oops! :D
Topic Starter
Oddasat90
Fixed some objects to 'smooth and beautiful'. :) Nothing else.
jtd1
Love the Crash Bandicoot Maps. Don't let this die 8-)

Easy

00:23:062 (5) Remove hitsound, I don't think it sounds right.
01:35:062 (4) Feels out of time with the tune. I think you should match it to the spring sounds in the track.
01:41:062 (4) ^ Same as above

Normal

00:09:000 (1-4) Maybe consider making these follow the tune rather than the background drum beats, I can't hear the drums between beats (1-8).
00:43:125 (4) - Should remove the repeat. I might be in disagreement with others, reading their mods, but it's my opinion.

All my own opinion, see if you agree! :D
Hope this gets ranked soon, Osu! needs some Crash maps! :)
jtd1
bump
Haganeproductio
C'mon people, we have to get this ranked like all the other Crash Bandicoot maps ;;___;;
Topic Starter
Oddasat90
Aw, sorry for being unactive! But now I revived this and gonna check jtd1's mod later. :)
jtd1
Take your time. Just say you'll get this ranked 8-)
Topic Starter
Oddasat90
Now I did it!

jtd1 wrote:

Love the Crash Bandicoot Maps. Don't let this die 8-)

Easy

00:23:062 (5) Remove hitsound, I don't think it sounds right. | Done!
01:35:062 (4) Feels out of time with the tune. I think you should match it to the spring sounds in the track. | Done!
01:41:062 (4) ^ Same as above | Done!

Normal

00:09:000 (1-4) Maybe consider making these follow the tune rather than the background drum beats, I can't hear the drums between beats (1-8). | Done!
00:43:125 (4) - Should remove the repeat. I might be in disagreement with others, reading their mods, but it's my opinion. | Done, let's see how other modders wiil react! ;)

All my own opinion, see if you agree! :D
Hope this gets ranked soon, Osu! needs some Crash maps! :)
Thanks for modding! Kudosu (gave it to your anotrer post because the mod one was too old!)

At the same time I did some own changes just because spacing problems and stuff. I hope it's better now.
Haganeproductio
Mitä nyt nopeasti kokeilin tuota päivitettyä normalia, vaikutti ihan hyvältä. Hieman turhan hidas ja helppo meikäläisen makuun. Onko ajatuksia hardin suhteen? Kun täältä osu!n maailmasta löytyy näitä hieman hullumpia pelaajia jotka pitävät Crashista :'3 Ei siis mitään ihan mahdotonta vaan perus hard että olisi hieman haastetta normaliin verrattuna. Ei ole siis pakko. Tai jos ei omasta takaa suju hardien pelaaminen/mappaaminen, niin ainahan voit pyytää jotakuta tekemään sellaisen tai auttamaan siinä. Tämähän on siis vain ehdotus. Mitään ei ole pakko tehdä.
Topic Starter
Oddasat90

Haganeproductio wrote:

Mitä nyt nopeasti kokeilin tuota päivitettyä normalia, vaikutti ihan hyvältä. Hieman turhan hidas ja helppo meikäläisen makuun. Onko ajatuksia hardin suhteen? Kun täältä osu!n maailmasta löytyy näitä hieman hullumpia pelaajia jotka pitävät Crashista :'3 Ei siis mitään ihan mahdotonta vaan perus hard että olisi hieman haastetta normaliin verrattuna. Ei ole siis pakko. Tai jos ei omasta takaa suju hardien pelaaminen/mappaaminen, niin ainahan voit pyytää jotakuta tekemään sellaisen tai auttamaan siinä. Tämähän on siis vain ehdotus. Mitään ei ole pakko tehdä.
Juu, oon tässä sitä Hardia nyt tehnytkin ja nyt uppasin sen juuri. Jos haluaa mapin ranked tasolle niin pitää ainakin olla väh. 2 diffiä jotka on Easy/Normal ja Hard/Insane eli hard oli mielessä jo kauan aikaa kun joku tuolla joskus aikaisemmin siitä mainitsikin. Tuo hard saattaa tosin kallistua hieman insanen puolelle mutta modaamista se vielä vaatii kuitenkin. ^^ Samalla päivitin taas vanhoja vaikeustasoja.

English:
Hard diff added! (You maybe have to redownload this map) Easy and Normal updated again! :)
Edit/ Kiai Time added finally!
Haganeproductio
Kokeilin tuota hardiakin nyt ja pakko sanoa että se vaatii vielä paljon muokkaamista, mutta hyvillä jäljillä oltiin. Pisteet siitä. Olin jo torua turhan pienestä cirle sizestä ja nopeudesta jolla nuotit tulee, mutta tajusinkin että olin unohtanut hardrockin päälle :'D Hehe.

[hard]
Ennen ensimmäistä breakia, seiskan jälkeen voisit laittaa nuotin tai kaksi, koska tuntuu siltä että homma loppuu hieman seinään. Itse kokeilin laittaa kohtiin 00:41:625 ja 00:41:812 kaksi päällekkäin ja sitten vielä yhden hieman erilleen näistä kahdesta kohtaan 00:42:000. Kuulosti heti paremmalta omaan korvaan.

Ensimmäisen breakin jälkeen tuleva kiai time. Kohtaan 00:50:625 voisi laittaa yhden nuotin, koska seuraava tulee hieman myöhemmin ja edellinen jää hieman orvoksi rytmiltään. En tiedä, voihan se kai ilmankin olla mutta itse ainakin laittaisin kyseiseen kohtaan nuotin.

Toisen breakin jälkeen. 01:07:875 miiiiksi tuo nelonen on tuollain? Pari kertaa mappia kokeillessa en saanut kertaakaan sitä. Noh, kai se voi tuollain jäädä mutta sanoinpahan vain että itse en saa sitä millään.

Ja tosiaankin, itsekin olen vasta aloittelija mappaamisen kanssa, että ei kannata iiihan tosissaan ottaa noita ehdotuksiani ^^'
IzzyWuff
Holy s*it i love you to do this song! :D

General:

Change the offset on the timing for 2, i think sounds a little better.
And for the Hard diff use more faster sliders, in the timing try to do 1,60 in slider velocity

Hard:
It's a shame because this song have too much to offer, try to do crazy jumps and not repetitive circles
I recommended to use distance snap sometimes, because in some circles...emm...are slightly crooked

And the most important...Don't make too many breaks D: becomes troublesome
Topic Starter
Oddasat90

Haganeproductio wrote:

Kokeilin tuota hardiakin nyt ja pakko sanoa että se vaatii vielä paljon muokkaamista, mutta hyvillä jäljillä oltiin. Pisteet siitä. Olin jo torua turhan pienestä cirle sizestä ja nopeudesta jolla nuotit tulee, mutta tajusinkin että olin unohtanut hardrockin päälle :'D Hehe. | Kiitoksia kumminkin!

[hard]
Ennen ensimmäistä breakia, seiskan jälkeen voisit laittaa nuotin tai kaksi, koska tuntuu siltä että homma loppuu hieman seinään. Itse kokeilin laittaa kohtiin 00:41:625 ja 00:41:812 kaksi päällekkäin ja sitten vielä yhden hieman erilleen näistä kahdesta kohtaan 00:42:000. Kuulosti heti paremmalta omaan korvaan. | Poistin koko breakin mutta lisäsin ehdotuksesi siihen kumminkin.

Ensimmäisen breakin jälkeen tuleva kiai time. Kohtaan 00:50:625 voisi laittaa yhden nuotin, koska seuraava tulee hieman myöhemmin ja edellinen jää hieman orvoksi rytmiltään. En tiedä, voihan se kai ilmankin olla mutta itse ainakin laittaisin kyseiseen kohtaan nuotin. | Lisätty!

Toisen breakin jälkeen. 01:07:875 miiiiksi tuo nelonen on tuollain? Pari kertaa mappia kokeillessa en saanut kertaakaan sitä. Noh, kai se voi tuollain jäädä mutta sanoinpahan vain että itse en saa sitä millään. | Hmm, se on ihan piruuttaan siellä kai. :P En poistanut sitä vielä mutta siirsin sitä lähemmäksi tuota rykelmää. Jos muut modaajat sanoo jotain tuosta niin sitten nelonen voi poistua tuosta asemasta.

Haganeproductio wrote:

Ja tosiaankin, itsekin olen vasta aloittelija mappaamisen kanssa, että ei kannata iiihan tosissaan ottaa noita ehdotuksiani ^^'

Kudosu täältä silti pesee, oleppa hyvä! Ja kiitos modaamisesta kumminkin! :)
______________________________________________

Iz-Ko wrote:

Holy s*it i love you to do this song! :D

General:

Change the offset on the timing for 2, i think sounds a little better. | Done!
And for the Hard diff use more faster sliders, in the timing try to do 1,60 in slider velocity | Done! (It destroyed some objects but then hard diff became to remapped)

Hard:
It's a shame because this song have too much to offer, try to do crazy jumps and not repetitive circles | Okay
I recommended to use distance snap sometimes, because in some circles...emm...are slightly crooked | Roger! :D I'll try to find those points and snap them later.

And the most important...Don't make too many breaks D: becomes troublesome | Do you mean osu! breaks or breaks between beats? However I removed 1 break from each diff and tried to make hard better and more intense.
Thanks so much for modding! :)
Kudosu
Pipse Cola
Mod Request

Easy

00:36:002 (1,2,3) - Do them like this or sth:
00:42:002 (1) - This one needs a nicer shape, this is important for easy diff, because it looks a bit boring and end it at 00:43:314 -.
00:45:002 (1) - This one looks okay, but it should end at 00:46:314 -.
01:30:000 (1,2,3) - In Easy you should stick to the same Distance snap every time, otherwise it is confusing for newbies who are meant to play the diff.
01:41:062 (4,5,1) - ^
00:09:000 (1,2,1) - ^
00:19:500 (2,1,2,3) - ^ No I think you know what I mean, just use the same DS everywhere in this Diff.


Normal

00:07:500 (4) - I think all these reverses are unnecessary, do the rythm like this?
00:09:187 (1,2,3,4,5,6,7,8) - These do not fit to anything in the song o.o Redo this part completely
00:13:500 (4,1) - This Move is too difficult for beginners to read and to play, overlapp here
00:19:875 (5,1,2) - ^
00:26:062 (3,4) - ^
00:38:812 (1,2) - ^
00:45:750 (3,1,2,3) - This Rythm is wrong, here is the correct one:
00:51:002 (1,1) - The Note is too soon after the spinner for a Normal Diff.
00:55:500 (5,1) - Again overlapp these two.
00:57:000 (1,2) - ^
00:58:500 (5,1) - ^
01:13:502 (2) - To get the right rythm you should move 2 in time to 01:13:314 -.
01:16:502 (2) - Again to get it right move it in time to 01:16:314 -.
01:19:502 (4) - NC.
01:22:500 (4) - NC.
01:24:000 (1,2,3,4,5) - Give these sliders a shape, they should have a Curve or Corner, fits to the song. (Corner is better imo)


Hard

00:15:375 (1,2,3,4) - You are missing so much sounds to map in this part, I know u probably like this, but you really should mapp the whole song here.
00:20:437 (1,2,3) - Here all should have the same distance.
00:25:312 (4,5,6,7) - 5,6,7 have to be nearer together than 4,5.
00:29:625 (1,2) - Are these two supposed not to be in the middle?
00:32:812 (1,2,3) - Keep the same distance between all these.
00:43:127 (4,5) - Put them far away, like in the timeline!
00:48:189 - Add a Note here.
00:55:502 (4,5,6,7) - These jumps are too hard imo, they look more Insane to me.
00:58:502 (4,5,6,7,8) - ^
Use the same distance between 01:13:500 (5,6,7) - and 01:16:500 (5,6,7) - since the song is similar here.
01:18:000 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't reall know about that, it looks okay, but not that nice to me...
01:35:062 (9,10,1) - These distances are wrong.
01:41:627 (1,2) - Kind of confusing o.o think about changing it.


I suggest overlooking your hard and normal diff completely!

Anyway, Good Luck with your map, funny song^^
Cheers, InC0 :)
Haganeproductio
Yleistä:
Oli ihan hyvä idea ottaa kaikista vaikeusasteista pois tuo ensimmäinen break. Jotenkin mappeja pelatessa tuli sellainen fiilis että se on hieman turha ja vei arvokasta peliaikaa. Etenkin kun kyseiset mapit eivät ole niin raskaita käsille, että taukoja pitäisi olla useitakin. Hyvä veto siis ;3

Easy
Vitonen kohdassa 00:23:064 jotenkin on todella orpo ja eikä oikein tunnu sopivan sellaisenaan tuohon kohtaan. Kokeilin muuttaa sen lyhyeksi slideriksi, joka alkaa nykyisestä kohdastaan ja loppuu kohtaan 00:23:252 ja sen perään vielä yksittäinen nuotti kohtaan 00:23:627. Kuulostaa heti hiukan paremmalta, mutta en tiedä onko se hieman liian vaikeahko ratkaisu kun kyseessä on sentäs easy. Tai sitten voit korvata ehdottamani sliderin ihan nuoteilla, eli jättää vitosen sellaiseksi kuin se on ja kohtaan 00:23:252 ja 00:23:627 tulisi sitten vielä sille kaverit.
Toki tämä oli vain mielipiteeni ja jos se nykyisenä on mielestäsi parempi, voit jättää sen sellaiseksi tai jos keksit paremman ratkaisun niin mikäs siinä C:

Normal
Tarkistaisitko kohdasta 00:09:189 alkavan combosetin joka loppuu kasiin kohtaan 00:11:814. Hieman nuotin vierestä menee tuo setti vai räpelsinkö itse jotain että näin kävi.
Kohdasta 00:45:752 kolmonen jotenkin sekoittaa rytmiä. Ei sovi siis sellaisenaan tuohon kohtaan. Voi olla että tosiaankin tein jotain että koko mappi hieman meni sekaisin joistain kohti, mutta muuten normal näyttää olevan suurin piirtein kohdillaan.

Hard
00:15:337 alkava vaaleansininen setti on hieman tylsä ja turhan helppo. Kokeile laittaa nuotteja aina kohtaan 00:19:877 asti tällä lailla:
Tulee heti enemmän hardin tasoista näpäyttelyä. Kohtaan 00:20:252 voisi laittaa vielä yhden nuotin ennen seuraavaa komboa...

Kohdan 01:07:877 nelonen on nyt paljon paremmassa kohtaa, että sen kerkeää saamaan kiinni eikä se ole iiiihan liikaa jonon ulkopuolella. Kiitos tästä. Muutkin arvostavat tätä.


En keksi oikeastaan muuta vikaa näistä enää. Varmaan piakkoin tämäkin mappi pääsee rankatuksi~ Ainakin toivottavasti.
Topic Starter
Oddasat90
Well, I was ready with those mods yesterday, but when thunderstorm became I hadn't time to upload updates and post response. But now It's here:

InC0nceNtrateD wrote:

Mod Request

Easy

00:36:002 (1,2,3) - Do them like this or sth: | Done!
00:42:002 (1) - This one needs a nicer shape, this is important for easy diff, because it looks a bit boring and end it at 00:43:314 -. | Done!
00:45:002 (1) - This one looks okay, but it should end at 00:46:314 -. | Okay
01:30:000 (1,2,3) - In Easy you should stick to the same Distance snap every time, otherwise it is confusing for newbies who are meant to play the diff. | Done!
01:41:062 (4,5,1) - ^ | Done!
00:09:000 (1,2,1) - ^ | Done!
00:19:500 (2,1,2,3) - ^ No I think you know what I mean, just use the same DS everywhere in this Diff. | Done!


Normal

00:07:500 (4) - I think all these reverses are unnecessary, do the rythm like this? | Done as suggested
00:09:187 (1,2,3,4,5,6,7,8) - These do not fit to anything in the song o.o Redo this part completely | I used your suggestions
00:13:500 (4,1) - This Move is too difficult for beginners to read and to play, overlapp here | Done!
00:19:875 (5,1,2) - ^ | Done!
00:26:062 (3,4) - ^ | Done!
00:38:812 (1,2) - ^ | Done!
00:45:750 (3,1,2,3) - This Rythm is wrong, here is the correct one: | Fixed
00:51:002 (1,1) - The Note is too soon after the spinner for a Normal Diff. | Note removed
00:55:500 (5,1) - Again overlapp these two. | Done!
00:57:000 (1,2) - ^ | Done!
00:58:500 (5,1) - ^ | Done!
01:13:502 (2) - To get the right rythm you should move 2 in time to 01:13:314 -. | Done!
01:16:502 (2) - Again to get it right move it in time to 01:16:314 -. | Done!
01:19:502 (4) - NC. | Roger
01:22:500 (4) - NC. | Roger, I was originally thinking about putting a new combo for this and ^
01:24:000 (1,2,3,4,5) - Give these sliders a shape, they should have a Curve or Corner, fits to the song. (Corner is better imo) | Done, I used both, corner and curves.

Hard

00:15:375 (1,2,3,4) - You are missing so much sounds to map in this part, I know u probably like this, but you really should mapp the whole song here. | Okay
00:20:437 (1,2,3) - Here all should have the same distance. | Roger
00:25:312 (4,5,6,7) - 5,6,7 have to be nearer together than 4,5. | Roger
00:29:625 (1,2) - Are these two supposed not to be in the middle? | Maybe not
00:32:812 (1,2,3) - Keep the same distance between all these. | Okay
00:43:127 (4,5) - Put them far away, like in the timeline! | Done!
00:48:189 - Add a Note here. | Done!
00:55:502 (4,5,6,7) - These jumps are too hard imo, they look more Insane to me. | Took them closer now
00:58:502 (4,5,6,7,8) - ^ | Same comment as above
Use the same distance between 01:13:500 (5,6,7) - and 01:16:500 (5,6,7) - since the song is similar here. | Done!
01:18:000 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't reall know about that, it looks okay, but not that nice to me... | Well, it maybe have too much "space" between beats but I did nothing at this time
01:35:062 (9,10,1) - These distances are wrong. | Fixed
01:41:627 (1,2) - Kind of confusing o.o think about changing it. | Removed that slider. (1)


I suggest overlooking your hard and normal diff completely!

Anyway, Good Luck with your map, funny song^^
Cheers, InC0 :)
| Thanks so much! :)
Your mod was totally useful! :D
Well here is Kudosu, here you are! And again, thanks for modding!
______________________________________________

Haganeproductio wrote:

Yleistä:
Oli ihan hyvä idea ottaa kaikista vaikeusasteista pois tuo ensimmäinen break. Jotenkin mappeja pelatessa tuli sellainen fiilis että se on hieman turha ja vei arvokasta peliaikaa. Etenkin kun kyseiset mapit eivät ole niin raskaita käsille, että taukoja pitäisi olla useitakin. Hyvä veto siis ;3 | Juu, ajattelin itsekin noin poistaessani niitä taukoja ;)

Easy
Vitonen kohdassa 00:23:064 jotenkin on todella orpo ja eikä oikein tunnu sopivan sellaisenaan tuohon kohtaan. Kokeilin muuttaa sen lyhyeksi slideriksi, joka alkaa nykyisestä kohdastaan ja loppuu kohtaan 00:23:252 ja sen perään vielä yksittäinen nuotti kohtaan 00:23:627. Kuulostaa heti hiukan paremmalta, mutta en tiedä onko se hieman liian vaikeahko ratkaisu kun kyseessä on sentäs easy. Tai sitten voit korvata ehdottamani sliderin ihan nuoteilla, eli jättää vitosen sellaiseksi kuin se on ja kohtaan 00:23:252 ja 00:23:627 tulisi sitten vielä sille kaverit.
Toki tämä oli vain mielipiteeni ja jos se nykyisenä on mielestäsi parempi, voit jättää sen sellaiseksi tai jos keksit paremman ratkaisun niin mikäs siinä C: | Kokeillaan tuota sun slider järjestelyä ensin ja katsotaan sitten mitä muut sanoo. ^^

Normal
Tarkistaisitko kohdasta 00:09:189 alkavan combosetin joka loppuu kasiin kohtaan 00:11:814. Hieman nuotin vierestä menee tuo setti vai räpelsinkö itse jotain että näin kävi. | Et räpeltänyt, se oli valmiiksi outo. ^^ Mutta muutin koko kohdan täydellisesti edellisen modaajan mukaan.
Kohdasta 00:45:752 kolmonen jotenkin sekoittaa rytmiä. Ei sovi siis sellaisenaan tuohon kohtaan. Voi olla että tosiaankin tein jotain että koko mappi hieman meni sekaisin joistain kohti, mutta muuten normal näyttää olevan suurin piirtein kohdillaan. | Edellinen modaaja ehti tässäkin ensin.

Hard
00:15:337 alkava vaaleansininen setti on hieman tylsä ja turhan helppo. Kokeile laittaa nuotteja aina kohtaan 00:19:877 asti tällä lailla: | Muutettu edellisen modaajan ehdotuksen mukaan. ^^'
Tulee heti enemmän hardin tasoista näpäyttelyä. Kohtaan 00:20:252 voisi laittaa vielä yhden nuotin ennen seuraavaa komboa... | Tehty!

Kohdan 01:07:877 nelonen on nyt paljon paremmassa kohtaa, että sen kerkeää saamaan kiinni eikä se ole iiiihan liikaa jonon ulkopuolella. Kiitos tästä. Muutkin arvostavat tätä. | ^^


En keksi oikeastaan muuta vikaa näistä enää. Varmaan piakkoin tämäkin mappi pääsee rankatuksi~ Ainakin toivottavasti. | YES! osu! needs more Crash! :)
Kudosu, meinasin aluksi jättää sut ilman kudosua kun en meinannut huomata tuota yhtä modausta, ja tässä kävi nyt niin että huomasin sun viestin vasta edellisen modaajan jälkeen ja olin siihen mennessä tehnyt tähän mappiin jo kaikki hänen suositukset sekä teille tuli hieman päällekkäisyyksiä. :oops: Mutta olen tosi kiitollinen sulle kun jaksat tätä mappia tarkistella. :D Otappa nyt toinen kudosu siitä hyvästä. ^^
Haganeproductio
Mielelläni yritän auttaa ja tosiaankin meikäläisellä kesti tuon viestin kirjoittamisessa pari tuntia kun kävin läpi kaikki vaikeusasteet pariin otteeseen ja tuli sellainen hieman meh-fiilis kun tajusin että joku olikin jo kerennyt laitta modia ennen miuta :'D

Mutta kyllä, lisää Crashia! Sitä ei voi koskaan olla liikaa.
IzzyWuff
Little guest diff ^^ i hope you like it

Mutato Muzika - Polar (Oddasat90) [Iz's Polar Bear].osu

osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 21000
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:Polar
TitleUnicode:Polar
Artist:Mutato Muzika
ArtistUnicode:Mutato Muzika
Creator:Oddasat90
Version:Iz's Polar Bear
Source:Crash Bandicoot 2: Cortex Strikes Back
Tags:
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168,232,66752,1,8,0:0:0:0:
72,200,67127,2,0,P|16:128|48:56,1,160,0|8,0:0|0:0,0:0:0:0:
34,68,67689,1,0,0:0:0:0:
104,24,67877,1,0,0:0:0:0:
168,72,68064,1,0,0:0:0:0:
248,56,68252,2,0,B|312:16|344:88|408:24,1,160,8|0,0:0|0:0,0:0:0:0:
464,176,69002,5,2,0:0:0:0:
344,224,69377,1,0,0:0:0:0:
272,224,69564,1,2,0:0:0:0:
120,176,69939,1,2,0:0:0:0:
232,88,70502,2,0,P|336:40|456:104,1,240,2|4,0:0|0:0,0:0:0:0:
136,128,72002,6,0,P|80:144|48:208,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
120,248,72752,1,0,0:0:0:0:
216,272,73127,2,0,L|288:224,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
432,56,73877,1,0,0:0:0:0:
368,128,74252,1,0,0:0:0:0:
464,200,74627,2,2,L|464:288,1,60.0000022888184
464,336,75002,5,8,0:0:0:0:
376,336,75377,1,0,0:0:0:0:
288,336,75752,2,0,P|200:328|144:240,1,180.000006866455,0|8,0:0|0:0,0:0:0:0:
32,128,76877,1,0,0:0:0:0:
144,128,77252,1,0,0:0:0:0:
256,48,77627,1,2,0:0:0:0:
256,48,77814,1,2,0:0:0:0:
256,128,78002,6,0,P|232:192|272:264,1,120,4|0,0:0|0:0,0:0:0:0:
320,272,78377,2,0,P|344:208|304:136,1,120
384,104,78752,1,0,0:0:0:0:
448,152,78939,1,0,0:0:0:0:
464,240,79127,2,0,B|496:296|496:296|456:368,1,120.000004577637
392,304,79502,2,0,B|344:352|312:312|272:360,1,120.000004577637
200,304,79877,5,8,0:0:0:0:
200,80,80439,1,8,0:0:0:0:
296,80,80627,1,4,0:0:0:0:
392,80,80814,1,0,0:0:0:0:
440,160,81002,2,0,B|496:208|496:208|496:296,1,120.000004577637
400,272,81377,2,0,L|272:272,1,120.000004577637
184,256,81752,2,0,B|184:192|184:192|224:144,1,120.000004577637
312,152,82127,2,0,L|312:280,1,120.000004577637
240,336,82502,1,0,0:0:0:0:
112,320,82877,6,8,B|40:256|112:200|192:160|128:80,1,240
176,48,83627,1,4,0:0:0:0:
264,80,84002,2,2,P|384:72|472:176,1,240.000009155274
408,216,85314,1,2,0:0:0:0:
320,240,85502,2,2,P|272:280|192:288,1,120.000004577637
216,208,86252,5,8,0:0:0:0:
168,144,86439,1,0,0:0:0:0:
120,80,86627,1,8,0:0:0:0:
72,24,86814,1,0,0:0:0:0:
16,96,87002,2,2,P|-40:128|-16:192,1,120.000004577637
64,224,87752,1,2,0:0:0:0:
136,288,88127,1,2,0:0:0:0:
160,192,88502,1,4,0:0:0:0:
Topic Starter
Oddasat90
^ Great! Added it today to this mapset. :)
At the same time I did basically some hitsounds additions to old diffs.
Cerulean Veyron
Hi ! From my queue

Ahhh... Crash ~ One of my favorite games ~ =D

[General]
- Aren't you checking AiMod?? You better check it for good and see how many warnings you have > http://puu.sh/3rS9L/c102d74431.png
- Tags shouldn't be empty like that, add something related in the tags.
- Distance snap is one of the most important tool in the map editor, but your beatmap is not using it. going to be really confusing to players. i see 0.7x, 0.9x, 1.1x, The best distance spacing is 0.8x.
- You shouldn't use white combo color, it would be blinding during kiai times.
- Breaktime should be consistent in all difficulties, But Guest Difficulties can ignore this.

[Easy]
00:09:000 (1,2) - these two sliders has too many repeats, reduce it by one and add a note after it.
00:10:500 (2,1) - Fix distance problem.
00:15:000 (1,2,1,2) - What's the use of repeats?? reduce it.
00:49:500 (4,1) - A REALLY TINY overlap between them, change the slider's position.
00:56:625 (5,1) - Another distance problem.
01:07:500 (2,3) - reduce the repeats, plus distance problem.
01:33:562 (2,4) - same as i mention on 00:49:500 (4,1) -

- Nice, but try to avoid making too many repeats on the sliders, it gets a little boring to other players.
[Normal]
00:07:500 (4,5) - Reduce the repeats, also it would confuse the players.
00:13:500 (4) - That's so many repeats!! reduce it and add something after it.
00:26:064 (3,1) - Just like in the previous diff, The repeats and the distance.
00:38:814 (1) - reduce the repeats here too.
00:55:500 (5) - ^
00:58:500 (5) - ^
01:01:500 (5) - ^
01:31:500 (4) - ^
01:37:500 (3,4) - Distance problem again.

- The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
- You should use 0.8x Distance spacing, and i don't see any cool patterns in this diff and the previous diff.
[Hard]
  • I think this diff is overmapped, which is unrankable. You should look at the ranked maps in the editor mode and try to learn how they made it. (ex: Symmetrical sliders, Hexagon notes, etc.)
-----------------------
I hope this mod was helpful to you.
Anyways, Good Luck ~ =)
VoidnOwO
En juurikaan mappaa itse, eli nämä nyt on vain mielipiteitä pelaajalta.

Tuohon hardin overmappaukseen liittyen, kannattaa hankkia vahvistus joltakulta ennenkun lähdet kauheasti karsimaan nappeja pois tms. Katoin sitä editorissa ja piruuttani vielä pyysin kaveria, joka ei ole ennen osua pelannut, testaamaan, sai parilla yrityksellä läpi. Jos tuo on muka vaikeutensa takia overmapped, niin jotain on standardeissa vialla.

Muutamia overlappeja on, mutta saat ne korjattua helposti samalla kun grid snappaat nuo napit.

Lupaathan saada tän rankatuksi? :)
Topic Starter
Oddasat90

GrayKaiser82 wrote:

Hi ! From my queue

Ahhh... Crash ~ One of my favorite games ~ =D

[General]
- Aren't you checking AiMod?? You better check it for good and see how many warnings you have > http://puu.sh/3rS9L/c102d74431.png | Those snap errors deleted, but I don't understand that Kiai-thing..
- Tags shouldn't be empty like that, add something related in the tags. | Iz-Ko added to tags 'cause of diff
- Distance snap is one of the most important tool in the map editor, but your beatmap is not using it. going to be really confusing to players. i see 0.7x, 0.9x, 1.1x, The best distance spacing is 0.8x. | Actually I used that distance snap tool in Easy, Normal and partly in Hard diff. What those 0.8x actually means?
- You shouldn't use white combo color, it would be blinding during kiai times. | Roger
- Breaktime should be consistent in all difficulties, But Guest Difficulties can ignore this. | Roger

[Easy]
00:09:000 (1,2) - these two sliders has too many repeats, reduce it by one and add a note after it. | Done!
00:10:500 (2,1) - Fix distance problem. | Done? Not sure, 'cause I changed position of those already and I can't remember original distances.
00:15:000 (1,2,1,2) - What's the use of repeats?? reduce it. | Used more and more different sliders
00:49:500 (4,1) - A REALLY TINY overlap between them, change the slider's position. | Done!
00:56:625 (5,1) - Another distance problem. | Fixed
01:07:500 (2,3) - reduce the repeats, plus distance problem. | Fixed
01:33:562 (2,4) - same as i mention on 00:49:500 (4,1) - | How number 2 has an effect to number 4? However, still fixed.

- Nice, but try to avoid making too many repeats on the sliders, it gets a little boring to other players. | Roger
[Normal]
00:07:500 (4,5) - Reduce the repeats, also it would confuse the players. | Done and added circle at the end
00:13:500 (4) - That's so many repeats!! reduce it and add something after it. | Done!
00:26:064 (3,1) - Just like in the previous diff, The repeats and the distance. | Done and fixed
00:38:814 (1) - reduce the repeats here too. | Done!
00:55:500 (5) - ^ | Done!
00:58:500 (5) - ^ | Done!
01:01:500 (5) - ^ | That part is a break now.
01:31:500 (4) - ^ | Done!
01:37:500 (3,4) - Distance problem again. | Fixed

- The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
- You should use 0.8x Distance spacing, and i don't see any cool patterns in this diff and the previous diff. | I suck at decilious patterns at this time but I'll take my time to learn make some and then I can improve this map better ^^ I'm still wondering about that distance snap value thing.
[Hard]
  • I think this diff is overmapped, which is unrankable. You should look at the ranked maps in the editor mode and try to learn how they made it. (ex: Symmetrical sliders, Hexagon notes, etc.) | I'm trying to improve this Hard diff all the time, but overmapped? Next post by BRBP speaks something other than this but let's see what other modders/persons will say
-----------------------
I hope this mod was helpful to you.
Anyways, Good Luck ~ =)
Thanks, it was very helpful! :) But I hope that you or someone can explain for me what that 0.8x distance snap thing actually means.
Kudosu
______________________________________________

BRBP wrote:

En juurikaan mappaa itse, eli nämä nyt on vain mielipiteitä pelaajalta.

Tuohon hardin overmappaukseen liittyen, kannattaa hankkia vahvistus joltakulta ennenkun lähdet kauheasti karsimaan nappeja pois tms. Katoin sitä editorissa ja piruuttani vielä pyysin kaveria, joka ei ole ennen osua pelannut, testaamaan, sai parilla yrityksellä läpi. Jos tuo on muka vaikeutensa takia overmapped, niin jotain on standardeissa vialla. | Katsotaan nyt mitä muut sanoo vielä siitä. ^^ Modaamista tuo vielä vaatii kuitenkin ja tuun kyllä sitä muuntelemaankin ainakin jonkun verran.

Muutamia overlappeja on, mutta saat ne korjattua helposti samalla kun grid snappaat nuo napit. | Katson niitä sitten myöhemmin kun nyt osun editori on ärsyttävällä päällä, sain hätinä GrayKaiser82:n modin tehtyä äsken. :P

Lupaathan saada tän rankatuksi? :) | Tähtään siihen vaikka vaarana voi vieläkin oman toivon menetys. :D Minimi SP on jo saavutettu mutta luulen, että tämä mappi ei ole vielä kyllin hyvä BATille lähetettäväksi.
Kiitoksia kommentista!
btw, allekirjoituksessasi on aika tutun kuuloinen lausahdus, ainakin mun korvaan. ;)
jtd1


Where it says "Next: 0.71x", that is where it should be 0.8x. This is located at the top right hand corner of the beatmap in the editing section.
Distance Snap normally makes it 1.0x.

To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
And hey presto 8-), it is done.

I can't sort out the distance snap issues that other modders have pointed out, it's up to you to fix the distance snap. It is your map, after all.

Now to mod your map again, since I've become a tiny bit better at modding maps since I last posted. Only took 6 months to improve a tiny bit. :P

Tags: Add "Bear" "down" "it" "Totally", as this track plays in the levels Bear Down, Bear It and Totally Bear in the game

Easy

01:07:494 (2,3) - Consider repeating the slider to replace (3), I think newbies will be confused by this.
01:35:084 (4,5) - Move these 2 notes back a tick so they are on the white tick.
01:41:007 (4,5) - ^

Normal

00:20:887 (1) - Move this note back a tick so it's on the white tick
00:26:031 (3,4) - In my opinion, you should knock out (4) and extend the repeat slider to replace it. It might throw a few people off as (4) is hidden under the slider.
00:30:395 - 00:32:422 - Re-do this section? Seems a bit too easy compared to previous sections imo
00:37:566 (5,6,7) - Move each to the right by one grid space, so (5) is directly under the slider and (6) and (7) have the same distance snap of 0.67x
00:38:813 (1) - Move the slider somewhere else? Up to you on this one, but it might throw a few people off
00:45:671 (3) - Doesn't sound right to me. Replace with this pattern:

00:52:500 - Add a note here

Hard

Imo it isn't overmapped, just needs tweaking to improve.

You haven't fixed the Snapping Issues in this difficulty. Open AiMod and have a look. I presume you know how to sort them out because you fixed them in Easy and Normal.

00:13:405 (4) - Repeat one more time to reach the white tick
00:17:250 - Add a note
00:18:200 (Where the red tick is around this time) - Add a note
00:18:750 - Add a note
00:40:527 (5) - Doesn't sound right to me. Replace with a slider that starts at 00:40:500 and ends at 00:40:875
00:43:325 - Add a slider that starts on the red tick at this time to the next red tick (Around 00:43:700)
00:48:550 - Add a note on the red tick.
00:51:750 (3) - Replace with a single circle.
01:34:875 (9) - Replace with 2 circles, one at 01:34:875 and one at 01:35:250
01:35:625 (10) - Replace this slider with a circle
01:36:565 (2) - Replace repeating slider with a note at 01:36:565 and a slider which starts at 01:36:945 (Red Tick) and ends at 01:37:315 (Red Tick)
01:40:875 - Add a note here
01:41:065 (12) - Remove slider and replace with circle at 01:41:250 and a circle at 01:41:625.

Iz's Polar Bear

00:29:800 (6,7) - Move slightly closer together
00:51:375 - Add a note
01:05:623 - Lower hitsound volume, I couldn't hear which part of the track this repeating slider is meant to match
01:27:377 (5) - Object's end is out of the screen, according to AiMod.

Not mapping anymore of the track, Iz-Ko? It's a shame, because this is a very good map. This track does end at 01:42:000 Fyi.

The mp3 file is also too big, as the song ends at 01:42:000 and not at 02:03:610. Are you going to cut it down or do you want me to do it.
If you want me to cut it, PM me your e-mail address and I'll send it when I can.

That's all, good luck and keep going! :D
Topic Starter
Oddasat90

jtd1 wrote:



Where it says "Next: 0.71x", that is where it should be 0.8x. This is located at the top right hand corner of the beatmap in the editing section.
Distance Snap normally makes it 1.0x. | Thanks for this! Now distance is usually 0.8x. in Easy and Normal. Well, my distance snap always makes something around 0.7x.

To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
And hey presto 8-), it is done. | Done!

I can't sort out the distance snap issues that other modders have pointed out, it's up to you to fix the distance snap. It is your map, after all. | first response above

Now to mod your map again, since I've become a tiny bit better at modding maps since I last posted. Only took 6 months to improve a tiny bit. :P

Tags: Add "Bear" "down" "it" "Totally", as this track plays in the levels Bear Down, Bear It and Totally Bear in the game | Sure!

Easy

01:07:494 (2,3) - Consider repeating the slider to replace (3), I think newbies will be confused by this. | Done!
01:35:084 (4,5) - Move these 2 notes back a tick so they are on the white tick. | Originally I almost said Nope to this, but actually it sounded very cool. Done!
01:41:007 (4,5) - ^ | Done!

Normal

00:20:887 (1) - Move this note back a tick so it's on the white tick | Done!
00:26:031 (3,4) - In my opinion, you should knock out (4) and extend the repeat slider to replace it. It might throw a few people off as (4) is hidden under the slider. | Done!
00:30:395 - 00:32:422 - Re-do this section? Seems a bit too easy compared to previous sections imo | It's just a short easy segment + I'm unable to invent something clever to this.
00:37:566 (5,6,7) - Move each to the right by one grid space, so (5) is directly under the slider and (6) and (7) have the same distance snap of 0.67x | Position and distance changed.
00:38:813 (1) - Move the slider somewhere else? Up to you on this one, but it might throw a few people off | Moved A LITTLE BIT?
00:45:671 (3) - Doesn't sound right to me. Replace with this pattern: | Done!

00:52:500 - Add a note here | Nope, it comes too early after spinner (for normal diff)

Hard

Imo it isn't overmapped, just needs tweaking to improve. | ^^

You haven't fixed the Snapping Issues in this difficulty. Open AiMod and have a look. I presume you know how to sort them out because you fixed them in Easy and Normal. | It totally messed up slider velocity! (same 1.60, but velocity was still different) I'm too tired to fix both, snap and velocity now but maybe sometimes.

00:13:405 (4) - Repeat one more time to reach the white tick | Done!
00:17:250 - Add a note | Done!
00:18:200 (Where the red tick is around this time) - Add a note | Nope, too odd
00:18:750 - Add a note | Done!
00:40:527 (5) - Doesn't sound right to me. Replace with a slider that starts at 00:40:500 and ends at 00:40:875 | Done!
00:43:325 - Add a slider that starts on the red tick at this time to the next red tick (Around 00:43:700) | Done!
00:48:550 - Add a note on the red tick. | Done!
00:51:750 (3) - Replace with a single circle. | Done!
01:34:875 (9) - Replace with 2 circles, one at 01:34:875 and one at 01:35:250 | Done!
01:35:625 (10) - Replace this slider with a circle | Done!
01:36:565 (2) - Replace repeating slider with a note at 01:36:565 and a slider which starts at 01:36:945 (Red Tick) and ends at 01:37:315 (Red Tick) | Done!
01:40:875 - Add a note here | Done!
01:41:065 (12) - Remove slider and replace with circle at 01:41:250 and a circle at 01:41:625. | Done!

Iz's Polar Bear | to Iz-Ko: Tags and Kiai time fixed by me already which have to do to all diffs. But nothing else modded.

00:29:800 (6,7) - Move slightly closer together
00:51:375 - Add a note
01:05:623 - Lower hitsound volume, I couldn't hear which part of the track this repeating slider is meant to match
01:27:377 (5) - Object's end is out of the screen, according to AiMod.

Not mapping anymore of the track, Iz-Ko? It's a shame, because this is a very good map. This track does end at 01:42:000 Fyi.

The mp3 file is also too big, as the song ends at 01:42:000 and not at 02:03:610. Are you going to cut it down or do you want me to do it.
If you want me to cut it, PM me your e-mail address and I'll send it when I can. | I'll cut it by myself soon.

That's all, good luck and keep going! :D
Thanks for modding again! :)
Kudosu
IzzyWuff

jtd1 wrote:

Iz's Polar Bear

00:29:800 (6,7) - Move slightly closer together Done
00:51:375 - Add a note I don't think it's necessary a note there
01:05:623 - Lower hitsound volume, I couldn't hear which part of the track this repeating slider is meant to match fixed
01:27:377 (5) - Object's end is out of the screen, according to AiMod. mmm, i don't think it's a problem D:

Not mapping anymore of the track, Iz-Ko? It's a shame, because this is a very good map. This track does end at 01:42:000 Fyi. Maped the last 20 seconds xD
jtd1

jtd1 wrote:

To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
Haven't done this for Hard Difficulty...

Also, Unsnapped Notes on Hard Difficulty and Iz's Polar Bear. Check AiMod for this.

Distance Snap looks better for Easy and Normal by the way. :)
Topic Starter
Oddasat90

jtd1 wrote:

jtd1 wrote:

To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
Haven't done this for Hard Difficulty... | Done now!

Also, Unsnapped Notes on Hard Difficulty and Iz's Polar Bear. Check AiMod for this. | Later, plz..

Distance Snap looks better for Easy and Normal by the way. :) | Thanks!
sheela
Hi! From my queue~

[Hard]
A lot of unsnapped things.

[Iz's Polar Bear]
A lot of unsnapped things.

Good Luck!
jtd1

sheela901 wrote:

[Hard]
A lot of unsnapped things.

[Iz's Polar Bear]
A lot of unsnapped things.
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