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Mutato Muzika - Polar

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Topic Starter
Oddasat90
This beatmap was submitted using in-game submission on 1. helmikuu 2015 at 2:25:44

Artist: Mutato Muzika
Title: Polar
Source: Crash Bandicoot 2: Cortex Strikes Back
Tags: Iz-Ko Totally Bear It Down
BPM: 160
Filesize: 3173kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1,37 stars, 107 notes)
  2. Hard (2,52 stars, 188 notes)
  3. Iz's Polar Bear (3,01 stars, 206 notes)
  4. Normal (1,93 stars, 157 notes)
Download: Mutato Muzika - Polar
Information: Scores/Beatmap Listing
---------------
Yes, this is soundtrack from Crash Bandicoot 2: Cortex Strikes Back from Polar levels. Enjoy!~
Hard diff added (24th June) so you maybe have to redownload this. Diffs are still welcome.
Iz's Polar Bear added 29th June.
Normal and especially Hard needs still modding!

Resurrected 1st Feb 2015
Birdy
[Yleiskatsaus]
Taustakuvan pitäisi olla 1024x768, ei 960x768
.mp3 pitäisi olla korkeintaan 192kbps, ei 228kbps
Lisää hitsoundeja
Lisää "New Comboja"
Käytä pienempää gridiä seuraavalla kerralla, saa paljon siistimpää jälkeä ja vähemmän välierroreja ym.

[Easy]
00:13:125 (7) - Liian lähellä edellistä
00:18:000 (3) - Vie pois edellisen alta
00:21:000 (1) - Pois nelosen alta
00:23:250 (5) - Siirrä kohtaan 00:23:062 tai kauemmaksi nelosesta
00:25:312 (2) - Liian lähellä edellistä
01:09:937 (3) - ^
01:11:062 (5) - ^
01:12:000 (1) - Siirrä loppua yksi ruutu ylöspäin
01:36:000 (1,2) - Pois edellisten alta
01:39:562 (2) - Liian lähellä edellistä

[Normal]
00:12:562 (2,3) - Yksi ruutu vasemmalle
00:17:437 (4) - Yllättävä rytminvaihto, otetaan huomioon että tämän pitäisi olla "Normal".
00:22:687 (6) - Liian lähellä edellistä
00:24:000 (1) - Liian kaukana edellisestä
00:25:312 (2) - Vie pois edellisen alta
00:26:062 (3,4) - Ei hyppyjä Normaleihin, kiitos
00:27:000 (1) - Pois kolmosen alta
01:03:000 (1) - Liian kaukana edellisestä
01:06:750 (3) - Liian lähellä edellistä
01:08:625 (7) - Vie pois seuraavan päältä
01:18:000 (1,2,3,4,5,6) - Liian isot välit
01:37:875 (5) - Pois seiskan päältä
01:38:437 (6) - Liian lähellä edellistä (siirrä kohtaan 01:38:250 koska tuo on muutenkin hämäävä)
Topic Starter
Oddasat90
^ Kaikki korjattu ja kiitos modaamisesta! Auttoi kyllä paljon. :)
Ja koetan muistaa käyttää pienempää gridiä seuraavassa mapissa.
Drazors
From Mod queue Non m4m Service

[General]

1. I suggest to more precising on Circle and Slider Placement, you should increase the Grid level into 3.
2. Where's the Preview Point. Set on 00:21:000 (1) - (My Opinion). Set it on all diff.

[Easy]

1. I see a lot of Inconstant Spacing. It's Playable but, I suggest those circles and sliders' distances are in the order
2. 00:55:125 (1) - Add Clap. I prefer it.
3. 00:55:500 (2,3,4) - Remove Clap
4.00:58:125 (1) - Same as 2
5. 00:58:500 (2,3,4) - Same as 3
6. 00:59:625 (5) - Change into Slider with distance 1 beat and add finish in the end of slider

[Normal]

1. For normal, It's too fast to have a value of SV = 1.40. Try to reduce it.
2. 01:03:562 (2,3) - Change it into a slider, it's more simple than 2 circles that may confuse the player
3. 01:07:500 (5) - Watch the Spacing. It may confuse the player
4. 00:16:500 (3) - In the end of slider, add Clap
5. 00:29:625 (6) - Add Reverse and Finish in the end of slider
6. 00:42:000 (1,2) - I think those circle was overlapped by a slider which may disturbed the view. Move those circle so the player could see a clear view.

Good luck~ :)
Zero__wind
Hey friend, I'm here just to encourage newbie mappers

Genereal
maybe remove the countdown?
hitsound volume too loud, not enjoyable, change to 30% may be better.
And learn to adjust volume in certain part of the music, such as lower the volume when there is a short reverse dashing back and forth etc.
try to make your structure smooth and beautiful, an basically, obey the distance snap
your map now is playable but not enjoyable I think, for the element too dull and the shapes not so beautiful.
maybe try some certain patterns like this:


and maybe like this:


also may like this:


And it's your own turn to show your creativity now ^_^
Topic Starter
Oddasat90

razorleaf wrote:

From Mod queue Non m4m Service

[General]

1. I suggest to more precising on Circle and Slider Placement, you should increase the Grid level into 3. | Ok~
2. Where's the Preview Point. Set on 00:21:000 (1) - (My Opinion). Set it on all diff. | I was originally wondering that where I can set Preview Point, but now I founded it and for my mind, yours point fits very well.

[Easy]

1. I see a lot of Inconstant Spacing. It's Playable but, I suggest those circles and sliders' distances are in the order | I tried to fix it. I hope that I understood it correctly.
2. 00:55:125 (1) - Add Clap. I prefer it. | Done!
3. 00:55:500 (2,3,4) - Remove Clap | Done!
4.00:58:125 (1) - Same as 2 | Done!
5. 00:58:500 (2,3,4) - Same as 3 | Done!
6. 00:59:625 (5) - Change into Slider with distance 1 beat and add finish in the end of slider | Done!

[Normal]

1. For normal, It's too fast to have a value of SV = 1.40. Try to reduce it. | I reduced it to 1.20. I hope that this is enough
2. 01:03:562 (2,3) - Change it into a slider, it's more simple than 2 circles that may confuse the player | Done!
3. 01:07:500 (5) - Watch the Spacing. It may confuse the player | I moved notes little
4. 00:16:500 (3) - In the end of slider, add Clap | Done!
5. 00:29:625 (6) - Add Reverse and Finish in the end of slider | Done! For my ears it sounds bit odd, but I understand your point.
6. 00:42:000 (1,2) - I think those circle was overlapped by a slider which may disturbed the view. Move those circle so the player could see a clear view. | Done!

Good luck~ :)
Thanks for modding razorleaf! :)
Kudosu ~
______________________________________________

Zero__wind wrote:

Hey friend, I'm here just to encourage newbie mappers

Genereal
maybe remove the countdown? | Done!
hitsound volume too loud, not enjoyable, change to 30% may be better. | Done!
And learn to adjust volume in certain part of the music, such as lower the volume when there is a short reverse dashing back and forth etc. | Ok, I'll fix it later if I learn it.
try to make your structure smooth and beautiful, an basically, obey the distance snap | Ok
your map now is playable but not enjoyable I think, for the element too dull and the shapes not so beautiful.
maybe try some certain patterns like this: | I'll try make some little things like those later. ^^ Must think first.


and maybe like this:


also may like this:


And it's your own turn to show your creativity now ^_^
Thanks for surprise modding! :)
Kudosu, even though I have not done everything yet, but maybe I do them tomorrow or later today ! ^^
Rotte
This mapset have some problems,

For example,

in Normal diff

00:18:750 (3,4) - spacing
00:20:437 (1,2) - ^
00:22:312 (5,6,7) - ^
00:23:625 (8,9,1) - spacing

If you want to rank this mapset,remap plz
and you must have 2 diff(E/N and Hard,not E and N)
jonathanlfj
modding as requested~
seems like new mapper, welcome to the mapping world~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is...
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there

[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod)
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4)
00:18:000 (3) - add new combo here
00:26:250 (3) - take one repeat off so it follows the heavy sounds better
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point)
00:59:625 (5) - add clap on the head of this slider for consistency
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes
01:30:000 (1) - add clap

[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo
00:11:625 (8,1) - spacing between the two is too far, bring them closer
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider)
00:26:250 (4,1) - again, bring the two closer
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music
00:46:125 (4,1) - same as above
00:47:625 (4) - add a repeat to this slider
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here
01:27:000 (5) - add clap to end of slider
01:36:000 (1,2) - make this just one slider, plays better imo

I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^
Topic Starter
Oddasat90

jonathanlfj wrote:

modding as requested~
seems like new mapper, welcome to the mapping world~ | Thanks!

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~ | Ok, I'll try to do Hard diff then, sometimes
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is... | I know, this is hard to put Kiai Time to this song but I think it all the time.
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there

[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod) | +1's done and I'll try to fix spacing problems when I have better time
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4) | Done!
00:18:000 (3) - add new combo her | Done!
00:26:250 (3) - take one repeat off so it follows the heavy sounds better | Done!
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point) | Done!
00:59:625 (5) - add clap on the head of this slider for consistency | Done!
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes | Done!
01:30:000 (1) - add clap | Done!

[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo | Done!
00:11:625 (8,1) - spacing between the two is too far, bring them closer | Done!
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider) | Done!
00:26:250 (4,1) - again, bring the two closer | Done!
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music | Done!
00:46:125 (4,1) - same as above | Done!
00:47:625 (4) - add a repeat to this slider | It sounds too odd for my ears.
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here | Done!
01:27:000 (5) - add clap to end of slider | Done!
01:36:000 (1,2) - make this just one slider, plays better imo | Done!

I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^ | Ok, later and thanks! :)
Thanks for modding!
Kudosu
Topic Starter
Oddasat90
Oops! :D
Topic Starter
Oddasat90
Fixed some objects to 'smooth and beautiful'. :) Nothing else.
jtd1
Love the Crash Bandicoot Maps. Don't let this die 8-)

Easy

00:23:062 (5) Remove hitsound, I don't think it sounds right.
01:35:062 (4) Feels out of time with the tune. I think you should match it to the spring sounds in the track.
01:41:062 (4) ^ Same as above

Normal

00:09:000 (1-4) Maybe consider making these follow the tune rather than the background drum beats, I can't hear the drums between beats (1-8).
00:43:125 (4) - Should remove the repeat. I might be in disagreement with others, reading their mods, but it's my opinion.

All my own opinion, see if you agree! :D
Hope this gets ranked soon, Osu! needs some Crash maps! :)
jtd1
bump
Haganeproductio
C'mon people, we have to get this ranked like all the other Crash Bandicoot maps ;;___;;
Topic Starter
Oddasat90
Aw, sorry for being unactive! But now I revived this and gonna check jtd1's mod later. :)
jtd1
Take your time. Just say you'll get this ranked 8-)
Topic Starter
Oddasat90
Now I did it!

jtd1 wrote:

Love the Crash Bandicoot Maps. Don't let this die 8-)

Easy

00:23:062 (5) Remove hitsound, I don't think it sounds right. | Done!
01:35:062 (4) Feels out of time with the tune. I think you should match it to the spring sounds in the track. | Done!
01:41:062 (4) ^ Same as above | Done!

Normal

00:09:000 (1-4) Maybe consider making these follow the tune rather than the background drum beats, I can't hear the drums between beats (1-8). | Done!
00:43:125 (4) - Should remove the repeat. I might be in disagreement with others, reading their mods, but it's my opinion. | Done, let's see how other modders wiil react! ;)

All my own opinion, see if you agree! :D
Hope this gets ranked soon, Osu! needs some Crash maps! :)
Thanks for modding! Kudosu (gave it to your anotrer post because the mod one was too old!)

At the same time I did some own changes just because spacing problems and stuff. I hope it's better now.
Haganeproductio
Mitä nyt nopeasti kokeilin tuota päivitettyä normalia, vaikutti ihan hyvältä. Hieman turhan hidas ja helppo meikäläisen makuun. Onko ajatuksia hardin suhteen? Kun täältä osu!n maailmasta löytyy näitä hieman hullumpia pelaajia jotka pitävät Crashista :'3 Ei siis mitään ihan mahdotonta vaan perus hard että olisi hieman haastetta normaliin verrattuna. Ei ole siis pakko. Tai jos ei omasta takaa suju hardien pelaaminen/mappaaminen, niin ainahan voit pyytää jotakuta tekemään sellaisen tai auttamaan siinä. Tämähän on siis vain ehdotus. Mitään ei ole pakko tehdä.
Topic Starter
Oddasat90

Haganeproductio wrote:

Mitä nyt nopeasti kokeilin tuota päivitettyä normalia, vaikutti ihan hyvältä. Hieman turhan hidas ja helppo meikäläisen makuun. Onko ajatuksia hardin suhteen? Kun täältä osu!n maailmasta löytyy näitä hieman hullumpia pelaajia jotka pitävät Crashista :'3 Ei siis mitään ihan mahdotonta vaan perus hard että olisi hieman haastetta normaliin verrattuna. Ei ole siis pakko. Tai jos ei omasta takaa suju hardien pelaaminen/mappaaminen, niin ainahan voit pyytää jotakuta tekemään sellaisen tai auttamaan siinä. Tämähän on siis vain ehdotus. Mitään ei ole pakko tehdä.
Juu, oon tässä sitä Hardia nyt tehnytkin ja nyt uppasin sen juuri. Jos haluaa mapin ranked tasolle niin pitää ainakin olla väh. 2 diffiä jotka on Easy/Normal ja Hard/Insane eli hard oli mielessä jo kauan aikaa kun joku tuolla joskus aikaisemmin siitä mainitsikin. Tuo hard saattaa tosin kallistua hieman insanen puolelle mutta modaamista se vielä vaatii kuitenkin. ^^ Samalla päivitin taas vanhoja vaikeustasoja.

English:
Hard diff added! (You maybe have to redownload this map) Easy and Normal updated again! :)
Edit/ Kiai Time added finally!
Haganeproductio
Kokeilin tuota hardiakin nyt ja pakko sanoa että se vaatii vielä paljon muokkaamista, mutta hyvillä jäljillä oltiin. Pisteet siitä. Olin jo torua turhan pienestä cirle sizestä ja nopeudesta jolla nuotit tulee, mutta tajusinkin että olin unohtanut hardrockin päälle :'D Hehe.

[hard]
Ennen ensimmäistä breakia, seiskan jälkeen voisit laittaa nuotin tai kaksi, koska tuntuu siltä että homma loppuu hieman seinään. Itse kokeilin laittaa kohtiin 00:41:625 ja 00:41:812 kaksi päällekkäin ja sitten vielä yhden hieman erilleen näistä kahdesta kohtaan 00:42:000. Kuulosti heti paremmalta omaan korvaan.

Ensimmäisen breakin jälkeen tuleva kiai time. Kohtaan 00:50:625 voisi laittaa yhden nuotin, koska seuraava tulee hieman myöhemmin ja edellinen jää hieman orvoksi rytmiltään. En tiedä, voihan se kai ilmankin olla mutta itse ainakin laittaisin kyseiseen kohtaan nuotin.

Toisen breakin jälkeen. 01:07:875 miiiiksi tuo nelonen on tuollain? Pari kertaa mappia kokeillessa en saanut kertaakaan sitä. Noh, kai se voi tuollain jäädä mutta sanoinpahan vain että itse en saa sitä millään.

Ja tosiaankin, itsekin olen vasta aloittelija mappaamisen kanssa, että ei kannata iiihan tosissaan ottaa noita ehdotuksiani ^^'
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