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8#Prince - fake doll

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Quilt
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Pokie
Seems fine to have unused sections, plus I don't agree those spacing was such weird .-. I'm sorry.

And for Garven-san's modding....ALL CLEAR! ROGER!
Garven
Roger roger.
Topic Starter
alacat
pokie and Garven Thanks ~ :oops:
Frostmourne
someone rank this plzz
Pokie

Frostmourne wrote:

someone rank this plzz
Chewin
hi alacat ♥

~General~

  1. #3 kiai time in fake diff should end on 02:43:492
  2. Rename both diff to "Pokie" and "Fake"? It looks bad to see only "Normal" diff with first capitalized letter
  3. Slider tick 2 on all diffs? You used it on fake diff due to speed ups but it would be nice to use slider tick 2 on pokie and normal diff as well
~Normal~

  1. 00:57:129 (2) - If I'm not wrong this pattern 00:56:447 (1,2) is following vocal sound. According to this you should reduce the slider (2) by 1/2 adding a circle (with clap) on the next white tick 00:57:811. It fits the music much better, here's the timeline:
  2. 01:21:902 (1,2,3) - Honestly I don't like how this pattern flows. I was thinking about something like this:
    SPOILER


    484,168,81902,6,0,P|472:216|488:272,1,99.9999999999999,2|8,0:0|0:0,0:0:0
    400,316,82811,2,0,P|288:344,1,99.9999999999999,2|8,0:0|0:0,0:0:0
    204,320,83720,2,0,P|164:292|108:296,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0
    272,244,85083,1,8,0:0:0
  3. 01:38:265 (4) - There should be new combo here to keep consistency with your previous part: 01:25:538 (1)
  4. 01:42:811 (4) - Mh, maybe new combo? It's too far from 01:41:447 (3) on timeline and so it would be better setting new combo on this slider IMO
  5. 02:10:992 (3) - New combo would fit nice on this circle because new calm part is starting here
  6. 02:27:356 (1) - What about to add finish with drum sampleset? It sounds pretty nice :3
  7. 02:55:538 (5) - Same of 01:42:811 (4)
~pokie~

  1. OD-1 being an hard diff
  2. 00:17:356 (4) - You should remove this whistle from slider body to keep consistency with next sliders. I guess it is a mistake
  3. 01:08:038 (2) - I'd reduce this slider by 1/4 adding a circle on 01:08:379 because I can hear a sound on that white tick :\
  4. 01:09:856 (3) - Orz, same here. Reduce by 1/2 adding a circle on the red line 01:10:311
  5. 01:42:811 (1) - This sudden silenced slider tail confuses players and it's unrankable. Well, increase the volume till 20% at least (I lready explained you on No_Gu mapset if you remember)
  6. 02:28:947 (1) - You know, this really confused me. Increase the volume thanks. Same for 02:43:492 (1)
~fake~

  1. 01:31:220 (4) - (nazi) 1 grid down to make the jump between 01:30:992 (3,4,5) symmetrical
  2. 01:50:083 (4) - 1,82x spacing with 01:50:083 (4)? To make the spacing consistent since the combo is still going
  3. 02:25:538 (11,1) - I'd switch new combo here, it'd look more logical
  4. 02:56:447 (1) - drum finish with 30-40% volume for this spinner end would fit perfectly
If you dedide to set slider tick 2 on normal and pokie diffs you'll have to ask for a rebubble and you can call me back for rank ;3
Topic Starter
alacat

Chewin wrote:

hi alacat ♥ ya :3 Chewin!

~General~

  1. #3 kiai time in fake diff should end on 02:43:492 okey fix !
  2. Rename both diff to "Pokie" and "Fake"? It looks bad to see only "Normal" diff with first capitalized letter fix my diff (changed "Fake")
  3. Slider tick 2 on all diffs? You used it on fake diff due to speed ups but it would be nice to use slider tick 2 on pokie and normal diff as well no >< I told Garven about this ! I want to keep current pattern :3!
~Normal~

  1. 00:57:129 (2) - If I'm not wrong this pattern 00:56:447 (1,2) is following vocal sound. According to this you should reduce the slider (2) by 1/2 adding a circle (with clap) on the next white tick 00:57:811. It fits the music much better, here's the timeline:
  2. 01:21:902 (1,2,3) - Honestly I don't like how this pattern flows. I was thinking about something like this:
    SPOILER


    484,168,81902,6,0,P|472:216|488:272,1,99.9999999999999,2|8,0:0|0:0,0:0:0
    400,316,82811,2,0,P|288:344,1,99.9999999999999,2|8,0:0|0:0,0:0:0
    204,320,83720,2,0,P|164:292|108:296,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0
    272,244,85083,1,8,0:0:0
  3. 01:38:265 (4) - There should be new combo here to keep consistency with your previous part: 01:25:538 (1)
  4. 01:42:811 (4) - Mh, maybe new combo? It's too far from 01:41:447 (3) on timeline and so it would be better setting new combo on this slider IMO
  5. 02:10:992 (3) - New combo would fit nice on this circle because new calm part is starting here
  6. 02:27:356 (1) - What about to add finish with drum sampleset? It sounds pretty nice :3
  7. 02:55:538 (5) - Same of 01:42:811 (4)
okey , all fix Normal diff~ Thanks :)

~fake~

  1. 01:31:220 (4) - (nazi) 1 grid down to make the jump between 01:30:992 (3,4,5) symmetrical okey :3!
  2. 01:50:083 (4) - 1,82x spacing with 01:50:083 (4)? To make the spacing consistent since the combo is still going mm, no change here ><
  3. 02:25:538 (11,1) - I'd switch new combo here, it'd look more logical fix.
  4. 02:56:447 (1) - drum finish with 30-40% volume for this spinner end would fit perfectly okey ~ added but I think soft sound is fit here >.< so I added soft-finish !
If you dedide to set slider tick 2 on normal and pokie diffs you'll have to ask for a rebubble and you can call me back for rank ;3 yay :oops:
Chewin , Thank you for modding :)

Waiting for pokie chan ;)
Pokie
It's....It's Chewin!! <3

Chewin wrote:

~pokie~

  1. OD-1 being an hard diff
  2. 00:17:356 (4) - You should remove this whistle from slider body to keep consistency with next sliders. I guess it is a mistake Ahhh why there's a sliderwhistle ;w; Fixed
  3. 01:08:038 (2) - I'd reduce this slider by 1/4 adding a circle on 01:08:379 because I can hear a sound on that white tick :\ Okke (Difficulty up)
  4. 01:09:856 (3) - Orz, same here. Reduce by 1/2 adding a circle on the red line 01:10:311 Too~
  5. 01:42:811 (1) - This sudden silenced slider tail confuses players and it's unrankable. Well, increase the volume till 20% at least (I lready explained you on No_Gu mapset if you remember) Yea I did remember it. Though I can't really feel there are 5% stuffs while mapping (runs) Also fixed the speed changes on timing section which are not in used. So it won't be weird in Taiko mode.
  6. 02:28:947 (1) - You know, this really confused me. Increase the volume thanks. Same for 02:43:492 (1) Done
A..ah I also did some self-modding after fixes, gonna write them here for a record. (If it's needed?)
SPOILER
00:30:992 (1) - fixed the spacing here, seems too insane .-.
01:07:356 (1,2,3,4,5,1,2,3,4,5,6,1) - Fixed the pattern's position a bit, hope it doesn't suck.
02:54:629 (1) - Shaped this slider better
03:00:083 (1,2,3,1,2,3,4,5,6,7,8) - Moved these stuff to center
03:03:265 (6) - Tried not to overlap this one, should be more readable with HR or HD
03:08:265 (5,6) - Reduced a bit this jump
03:10:311 (1,2,3) - Changed position


Thanks for reminding that 5% issue again xD /didn't noticed

http://puu.sh/1IH59
Topic Starter
alacat
Thanks!!

update ~ :!:
Chewin
Pokie why did you change your kiai times? ç_ç
Make it consistent like before:

Pokie
http://puu.sh/1IQq0 :o Ahhhhhhh I thought I just fixed up those unused sections, I'm sorry!
Quilt
8-)
Chewin
This mapset is just.. awesome. You can have my heart now, alacat *-*

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Topic Starter
alacat
Thanks Chewin >3<
Aurele
Nice Avatar Chewin >w<

Congratulation alacat~
Chyo-Kun
gratz ^^
Lally
gratz \:D/

my hand as avatar ;3;
Pokie
/me late
せんせいおめでとう( ´▽`)
Kanari
Yay! ~
Congrats on rank alacat! >w<
zaczac
(੭ु꒪꒫꒪)੭ु omedeto~!!
Colin Hou
happy 201314day you guys
Gamu
ヽ(o゚~゚)ノ おめでとうございます~ ヽ(゚~゚o)ノ
Garven
owo
meiikyuu
omedeto~~~~~~~~~~~~~~~~
Fionana
ome! :)
y u c a
おめでとうございます :)
10nya
omedeto alacat-nyan :3~
Frostmourne
yeahhh alacat \^^/
YTYuyu
yatta ala-chan \:D/

congratz on the rank ;)
h3k1ru
(*゚ェ゚*)
hoLysoup
Congrats aLaneko! :>
Sonico Makaron
congratz :o
Beren
ヾ(。・ω・。)
Rare
う、うわああ
Nichiyouki
yay :)
Congrats alacat :3
cRyo[iceeicee]
ヽ(*・ω・)ノ
mana vayne
gratz
song <3
DarknessAngel
grats baka :3
merchat7
congrats!
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