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Frostmourne wrote:
someone rank this plzz
484,168,81902,6,0,P|472:216|488:272,1,99.9999999999999,2|8,0:0|0:0,0:0:0
400,316,82811,2,0,P|288:344,1,99.9999999999999,2|8,0:0|0:0,0:0:0
204,320,83720,2,0,P|164:292|108:296,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0
272,244,85083,1,8,0:0:0
Chewin , Thank you for moddingChewin wrote:
hi alacat ♥ ya :3 Chewin!
~General~~Normal~
- #3 kiai time in fake diff should end on 02:43:492 → okey fix !
- Rename both diff to "Pokie" and "Fake"? It looks bad to see only "Normal" diff with first capitalized letter → fix my diff (changed "Fake")
- Slider tick 2 on all diffs? You used it on fake diff due to speed ups but it would be nice to use slider tick 2 on pokie and normal diff as well→ no >< I told Garven about this ! I want to keep current pattern :3!
okey , all fix Normal diff~ Thanks
- 00:57:129 (2) - If I'm not wrong this pattern 00:56:447 (1,2) is following vocal sound. According to this you should reduce the slider (2) by 1/2 adding a circle (with clap) on the next white tick 00:57:811. It fits the music much better, here's the timeline:
- 01:21:902 (1,2,3) - Honestly I don't like how this pattern flows. I was thinking about something like this:
SPOILER484,168,81902,6,0,P|472:216|488:272,1,99.9999999999999,2|8,0:0|0:0,0:0:0
400,316,82811,2,0,P|288:344,1,99.9999999999999,2|8,0:0|0:0,0:0:0
204,320,83720,2,0,P|164:292|108:296,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0
272,244,85083,1,8,0:0:0- 01:38:265 (4) - There should be new combo here to keep consistency with your previous part: 01:25:538 (1)
- 01:42:811 (4) - Mh, maybe new combo? It's too far from 01:41:447 (3) on timeline and so it would be better setting new combo on this slider IMO
- 02:10:992 (3) - New combo would fit nice on this circle because new calm part is starting here
- 02:27:356 (1) - What about to add finish with drum sampleset? It sounds pretty nice :3
- 02:55:538 (5) - Same of 01:42:811 (4)
~fake~If you dedide to set slider tick 2 on normal and pokie diffs you'll have to ask for a rebubble and you can call me back for rank ;3 yay
- 01:31:220 (4) - (nazi) 1 grid down to make the jump between 01:30:992 (3,4,5) symmetrical okey :3!
- 01:50:083 (4) - 1,82x spacing with 01:50:083 (4)? To make the spacing consistent since the combo is still going mm, no change here ><
- 02:25:538 (11,1) - I'd switch new combo here, it'd look more logical fix.
- 02:56:447 (1) - drum finish with 30-40% volume for this spinner end would fit perfectly okey ~ added but I think soft sound is fit here >.< so I added soft-finish !
A..ah I also did some self-modding after fixes, gonna write them here for a record. (If it's needed?)Chewin wrote:
~pokie~
- OD-1 being an hard diff
- 00:17:356 (4) - You should remove this whistle from slider body to keep consistency with next sliders. I guess it is a mistake Ahhh why there's a sliderwhistle ;w; Fixed
- 01:08:038 (2) - I'd reduce this slider by 1/4 adding a circle on 01:08:379 because I can hear a sound on that white tick :\ Okke (Difficulty up)
- 01:09:856 (3) - Orz, same here. Reduce by 1/2 adding a circle on the red line 01:10:311 Too~
- 01:42:811 (1) - This sudden silenced slider tail confuses players and it's unrankable. Well, increase the volume till 20% at least (I lready explained you on No_Gu mapset if you remember) Yea I did remember it. Though I can't really feel there are 5% stuffs while mapping (runs) Also fixed the speed changes on timing section which are not in used. So it won't be weird in Taiko mode.
- 02:28:947 (1) - You know, this really confused me. Increase the volume thanks. Same for 02:43:492 (1) Done