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Yoshino Aoki - Theme Of Mega Man Battle Network 6

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Birdy
~popner's q~

[Moway]
fine by me

[Normal]
00:19:324 (3,4) -


00:24:395 (5) - Consider adding a clap.
00:27:775 (1,2,3,4,5) - Consider removing some of the claps.
00:34:958 (1) - Move it so (3)'s end won't touch this one's track.
00:36:648 (1) - Ugly shape.

[PMT]
00:09:888 (6,7) - Touching, move 6 or 7 away.
00:22:282 (3) - Endpoint x244 y140 if you'd like a blanket there.
00:29:042 (3) - This long slider doesn't fit in a part like this.

[Insane]
00:18:268 (2) - x356 y208
00:27:141 (5) - Better just use a normal curve here.
00:38:761 (5,6,7,8) - This long straight lines aren't a good choice, make something creative.

good luck
P o M u T a

Static Noise Bird wrote:

~popner's q~

[PMT]
00:09:888 (6,7) - Touching, move 6 or 7 away. This is No problem overlap.
00:22:282 (3) - Endpoint x244 y140 if you'd like a blanket there. nice suggestion fixed.
00:29:042 (3) - This long slider doesn't fit in a part like this. fmm, Finally Done.



good luck
ty modding~ :)


SPOILER
osu file format v12

[General]
AudioFilename: megaman.mp3
AudioLeadIn: 1000
PreviewTime: 18057
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Theme Of Mega Man Battle Network 6
TitleUnicode:Theme Of Mega Man Battle Network 6
Artist:Yoshino Aoki
ArtistUnicode:Yoshino Aoki
Creator:Arnold0
Version:PMT's Hard
Source:Mega Man Battle Network 6
Tags:GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BeatmapID:208138
BeatmapSetID:67834

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"megaman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1669,410.958904109589,4,1,0,70,1,0
18057,422.535211267606,4,1,0,70,1,0
40028,-100,4,1,0,60,0,0
40451,-100,4,1,0,50,0,0
40873,-100,4,1,0,40,0,0
41296,-100,4,1,0,30,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,0,255
Combo4 : 0,0,255
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 255,128,128
Combo8 : 128,255,128

[HitObjects]
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280,124,2285,2,0,B|240:136|240:136|244:188|176:228,1,160
136,297,2901,2,0,P|132:337|136:377,1,80,8|0,0:0|0:0,0:0:0:0:
216,376,3312,2,0,P|220:336|216:296,1,80
176,228,3723,2,0,B|136:209|124:177|84:153,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,228,4545,2,0,L|336:228,1,80,8|0,0:0|0:0,0:0:0:0:
400,180,4956,6,0,L|464:128,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,228,5573,2,0,B|324:276|324:276|276:296|232:336,1,160
152,336,6189,2,0,L|72:336,1,80,8|0,0:0|0:0,0:0:0:0:
24,272,6600,2,0,P|96:228|140:168,1,160,0|8,0:0|0:0,0:0:0:0:
188,104,7216,2,0,B|236:80|236:80|284:80|284:80|330:44,1,160
410,44,7833,2,0,L|410:3,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
410,124,8244,5,4,0:0:0:0:
410,124,8449,1,0,0:0:0:0:
410,124,8655,1,8,0:0:0:0:
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24,192,15436,2,0,L|104:192,1,80,4|0,0:0|0:0,0:0:0:0:
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256,188,25768,1,0,0:0:0:0:
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300,120,28197,6,0,B|236:120|188:92|188:92|144:92,1,160,4|8,0:0|0:0,0:0:0:0:
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64,172,29042,2,0,P|84:232|124:272,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
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256,192,37071,2,0,L|256:272,1,80,8|0,0:0|0:0,0:0:0:0:
256,352,37493,1,0,0:0:0:0:
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180,328,37916,2,0,P|144:308|116:280,1,80,8|0,0:0|0:0,0:0:0:0:
76,212,38338,2,0,B|56:168|20:144|20:144|20:112,2,120
156,212,39183,2,0,L|200:212,2,40
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276,200,41507,2,0,L|356:200,1,80
196,200,42141,2,0,L|276:200,1,80,8|0,0:0|0:0,0:0:0:0:

↑ update code
Froztic
hi, from popner's queue

all are suggestions unless underline.

[General]
• uncapital Of in the title. i'm not sure about Megaman

[Timing]
remove all red timing sections and use this one
1669,410.958904109589,4,1,0,70,1,0
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
don't forget to snap other inherited timing sections

[Moway's Easy]
  1. 00:16:052 - end spinner here, then add notes here 00:17:285 | 00:17:696
  2. 00:34:958 (1) - changed to half-beat slider.
[Normal]
kiai : 00:18:057 - 00:24:817
  1. 00:05:573 (5) - curved the other way round, and move up a bit
  2. 00:10:093 (6) - curved this more.
  3. 00:13:175 (1) - remove nc
[PMT's Hard]
00:42:141 (6) - ctrl+h ?

nice diff here.

[Insane]
kiai : 00:18:057 - 00:24:817
  1. 00:02:696 (1) - new combo
  2. 00:09:066 (6,7,8) - how about this
  3. 00:23:127 (4,5,6,7,8,9,10) - these pacement can be better than this
  4. 00:27:775 (1) - remove nc
  5. 00:28:197 (3) - new combo
  6. 00:28:831 (1) - remove nc
  7. 00:29:571 (1) - ^
  8. 00:29:887 (3) - new combo
GL :)

on edit: forget to add timing mod.
P o M u T a

Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.


[PMT's Hard]
00:42:141 (6) - ctrl+h ? spacing 0.25 o.o sorry, no change ;_;

nice diff here. thanks~

GL :)
Topic Starter
Arnold0

Static Noise Bird wrote:

~popner's q~


[Normal]
00:19:324 (3,4) -
okey

00:24:395 (5) - Consider adding a clap. yep
00:27:775 (1,2,3,4,5) - Consider removing some of the claps.yep
00:34:958 (1) - Move it so (3)'s end won't touch this one's track. Huh it's soo small? it make it 2 (or 3 don't remenber) grid down like this it looks fine so I wont change more
00:36:648 (1) - Ugly shape. Fixed

[Insane]
00:18:268 (2) - x356 y208 Okey
00:27:141 (5) - Better just use a normal curve here. Fixed
00:38:761 (5,6,7,8) - This long straight lines aren't a good choice, make something creative. Changed a little

good luck
Thanks for mod.
Topic Starter
Arnold0

Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.

[General]
• uncapital Of in the title. i'm not sure about Megaman

[Timing]
remove all red timing sections and use this one
1669,410.958904109589,4,1,0,70,1,0
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
don't forget to snap other inherited timing sections


[Normal]
kiai : 00:18:057 - 00:24:817
  1. 00:05:573 (5) - curved the other way round, and move up a bit
  2. 00:10:093 (6) - curved this more.
  3. 00:13:175 (1) - remove nc
^ done all

[Insane]
kiai : 00:18:057 - 00:24:817 Yep
  1. 00:02:696 (1) - new combo Yep
  2. 00:09:066 (6,7,8) - how about this Done something similar
  3. 00:23:127 (4,5,6,7,8,9,10) - these pacement can be better than this IDK how to change these and I don't think they are so bad... Will change if some more complain
  4. 00:27:775 (1) - remove nc yep
  5. 00:28:197 (3) - new combo yep
  6. 00:28:831 (1) - remove nc yep
  7. 00:29:571 (1) - ^ yep
  8. 00:29:887 (3) - new combo yep
GL :)

on edit: forget to add timing mod.
Thanks.
I'll try timing mod and edit for saying if I take or not.

EDIT : With listening at 25% I looks like your timing is not realy good so I'll wait for more experienced timer sorry :\
LKs
hi

[general]

if the GD mappers don't mind, setting kiai-times for their diffs?

00:17:285 (1) - Unsnapped slider (end) in normal

notes sound very off around the second red section, try this http://puu.sh/2qslC

[Insane]

placement:

00:01:258 (1,2,3,4) - trying to convey some conception about placement. I rotated and reshaped slider1 and then let spacing between 123 even http://puu.sh/2qrqR refer to the pic it's almost the same with yours but it looks more symmetrical, solid and satisfactory, since the structure appears
00:03:312 (4,5,6) - spacing 1.28 is awkward, with this spacing you can neither steer clear of overlaps nor you can have a nice overlap, players will be afraid of the only connection splits even it actually won't. that's it, this kind of spacings convey a feeling of unstable, thus no matter it's an alignment of curve it looks not good. http://puu.sh/2qrAD this is what we tend to put, although it's normal, it plays solid. ofc I'm not letting you change all 1/4s in your map, you can keep it in mind and use it later
00:04:340 (1,2,3) - ^again, bad flow as well. another way here can help you set a proper spacing. http://puu.sh/2qrEl people's reaction toward imbalanced SV:spacing are various, sometimes the discrepancy is great, but for this map it's not
00:05:984 (1,2,3) - patterns like this always been omitted. I used blank line depicting your trace and blue line to depict the ideal one. the difference is minor but things get changed massivelyhttp://puu.sh/2qrNk actually if you map anything this is a useful tip
00:08:449 (4,5,6,7,8) - ^ think of cursor's movement while playing this, is this the best way in visual and playing?
00:09:477 (1,2,3) - ^ the slider is curved and two notes parallel to x axis
00:09:888 (2,3,4,5,6,7,1,2) - ^ sadly, I can't figure out what' your logic while mapping. notes formed an acute angle but sliders are slightly curved, inregardless of they are curved randomly

Easy is fine. Hard and Normal have some tiny issues I mentioned above, go refine the placement :3
Aunxfb
Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Audio File -While I understand that the fadeout is from the game itself, I don't like it very much at
all. :P How about an alternative? >Mediafire Link<
Note: This is from [Rockman EXE 5DS & 6 Music Encyclopedia]

Bg - looked kinda deformed to me, how about change to http://static.minitokyo.net/downloads/1 ... 1307334626 or http://static.minitokyo.net/downloads/4 ... 1967893423 ? Or you can just resize the original background with maintained aspect ratio :)


[Insane]
00:09:066 (6,7,8,1) - how about change to 00:09:272 (6) - ,00:09:374 (7) - ,00:09:477 (1) - instead? like:http://puu.sh/2rLu8/c290bd8e40 , it matches the music better imo.
00:13:792 (2,3) - how about change into stacks? It's common to see stacks in Insane difficulty, but this map seem to have less of them.
00:16:874 (2) - ^
00:19:535 (1) - ^
00:29:042 (6,7,8,1) - add circle on those 1/4 ticks to make it a stream?

[PMT's Hard]
Can't find anything :P

[Normal]
00:06:395 (7) - make it into slider that ends at 00:06:600 - ?
00:24:817 (1,2) -a little empty in between, add a note or two?(eg:add a circle here 00:25:873 - and here 00:26:085 - )
00:36:648 (1,2) - ^
00:38:338 (3,1) - ^

[Moway's Easy]
Can't find anything :P

Pretty good already, Gl for Rank :D
Topic Starter
Arnold0

LKs wrote:

hi

[general]

if the GD mappers don't mind, setting kiai-times for their diffs? IDK I'll ask them if they want to use a differant one before.

00:17:285 (1) - Unsnapped slider (end) in normal Timing issue

notes sound very off around the second red section, try this http://puu.sh/2qslC Tryed but nope after that some sliders sound realy off

[Insane]

placement:

00:01:258 (1,2,3,4) - trying to convey some conception about placement. I rotated and reshaped slider1 and then let spacing between 123 even http://puu.sh/2qrqR refer to the pic it's almost the same with yours but it looks more symmetrical, solid and satisfactory, since the structure appears Think fixed
00:03:312 (4,5,6) - spacing 1.28 is awkward, with this spacing you can neither steer clear of overlaps nor you can have a nice overlap, pThink fixedter it's an alignment of curve it looks not good. http://puu.sh/2qrAD this is what we tend to put, although it's normal, it plays solid. ofc I'm not letting you change all 1/4s in your map, you can keep it in mind and use it later Okey I tried to do the same as yours
00:04:340 (1,2,3) - ^again, bad flow as well. another way here can help you set a proper spacing. http://puu.sh/2qrEl people's reaction toward imbalanced SV:spacing are various, sometimes the discrepancy is great, but for this map it's not Because of spacing issues after changing the one before I touched this but idk if it's okey
00:05:984 (1,2,3) - patterns like this always been omitted. I used blank line depicting your trace and blue line to depict the ideal one. the difference is minor but things get changed massivelyhttp://puu.sh/2qrNk actually if you map anything this is a useful tip IDK if fixed but changed
00:08:449 (4,5,6,7,8) - ^ think of cursor's movement while playing this, is this the best way in visual and playing? IDK if fixed but changed a little
00:09:477 (1,2,3) - ^ the slider is curved and two notes parallel to x axis IDK what's wrong so no change now
00:09:888 (2,3,4,5,6,7,1,2) - ^ sadly, I can't figure out what' your logic while mapping. notes formed an acute angle but sliders are slightly curved, inregardless of they are curved randomly I wanted to change dirrection. I changed a little positions of notes so they are not stright line, idk if this okey or not è_é

Easy is fine. Hard and Normal have some tiny issues I mentioned above, go refine the placement :3

Aunxfb wrote:

Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Audio File -While I understand that the fadeout is from the game itself, I don't like it very much at
all. :P How about an alternative? >Mediafire Link<
Note: This is from [Rockman EXE 5DS & 6 Music Encyclopedia] Don't want to change now (also having bad connexion now so I don't want to lose time with downloads)

Bg - looked kinda deformed to me, how about change to http://static.minitokyo.net/downloads/1 ... 1307334626 or http://static.minitokyo.net/downloads/4 ... 1967893423 ? Or you can just resize the original background with maintained aspect ratio :)
Link dead and also my friend did this BG using photoshop so no change


[Insane]
00:09:066 (6,7,8,1) - how about change to 00:09:272 (6) - ,00:09:374 (7) - ,00:09:477 (1) - instead? like:http://puu.sh/2rLu8/c290bd8e40 , it matches the music better imo. Okey
00:13:792 (2,3) - how about change into stacks? It's common to see stacks in Insane difficulty, but this map seem to have less of them. I realy don't like this kind of 2 notes 1/4 stacks while playing myself so nope
00:16:874 (2) - ^ Stacks with 3 notes works so yep
00:19:535 (1) - ^ Okey
00:29:042 (6,7,8,1) - add circle on those 1/4 ticks to make it a stream? I don't think it fit

[PMT's Hard]
Can't find anything :P

[Normal]
00:06:395 (7) - make it into slider that ends at 00:06:600 - ? Nope becaute there is already many 1/2 before so it let a little pause to the player
00:24:817 (1,2) -a little empty in between, add a note or two?(eg:add a circle here 00:25:873 - and here 00:26:085 - ) Nope because of the sound I folowed and it's normal so a little break is not bad
00:36:648 (1,2) - ^ ^
00:38:338 (3,1) - ^^

[Moway's Easy]
Can't find anything :P

Pretty good already, Gl for Rank :D
Thanks for mod and sorry for my lazyness è_é
Topic Starter
Arnold0
Revive...
Still need a good timing ..............
JhowM

Arnold0 wrote:

Revive...
Still need a good timing ..............
BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
P o M u T a
o_o
Topic Starter
Arnold0
I realy should revive this if someone think he can found good timing please help ^.^
JhowM

Arnold0 wrote:

I realy should revive this if someone think he can found good timing please help ^.^

JhowM wrote:

BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
may put it 3 ms earlier
P o M u T a
Arnold0: please update my diff

SPOILER
osu file format v12

[General]
AudioFilename: megaman.mp3
AudioLeadIn: 1000
PreviewTime: 18057
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Theme Of Mega Man Battle Network 6
TitleUnicode:Theme Of Mega Man Battle Network 6
Artist:Yoshino Aoki
ArtistUnicode:Yoshino Aoki
Creator:Arnold0
Version:PMT's Hard
Source:Mega Man Battle Network 6
Tags:GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BeatmapID:208138
BeatmapSetID:67834

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"megaman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1669,410.958904109589,4,1,0,70,1,0
18057,422.535211267606,4,1,0,70,1,0
40028,-100,4,1,0,60,0,0
40451,-100,4,1,0,50,0,0
40873,-100,4,1,0,40,0,0
41296,-100,4,1,0,30,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,0,255
Combo4 : 0,0,255
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 255,128,128
Combo8 : 128,255,128

[HitObjects]
356,104,1668,6,0,L|432:80,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
280,124,2285,2,0,B|240:136|240:136|244:188|176:228,1,160
136,297,2901,2,0,P|132:337|136:377,1,80,8|0,0:0|0:0,0:0:0:0:
216,376,3312,2,0,P|220:336|216:296,1,80
176,228,3723,2,0,B|136:209|124:177|84:153,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,228,4545,2,0,L|336:228,1,80,8|0,0:0|0:0,0:0:0:0:
400,180,4956,6,0,L|464:128,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,228,5573,2,0,B|324:276|324:276|276:296|232:336,1,160
152,336,6189,2,0,L|72:336,1,80,8|0,0:0|0:0,0:0:0:0:
24,272,6600,2,0,P|96:228|140:168,1,160,0|8,0:0|0:0,0:0:0:0:
188,104,7216,2,0,B|236:80|236:80|284:80|284:80|330:44,1,160
410,44,7833,2,0,L|410:3,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
410,124,8244,5,4,0:0:0:0:
410,124,8449,1,0,0:0:0:0:
410,124,8655,1,8,0:0:0:0:
410,124,8860,2,0,L|410:284,1,160
329,364,9477,2,0,L|329:284,1,80,8|0,0:0|0:0,0:0:0:0:
309,206,9888,2,0,P|284:172|252:152,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
329,284,10504,2,0,P|272:236|192:248,1,160
132,300,11121,2,0,P|100:320|60:316,1,80,8|0,0:0|0:0,0:0:0:0:
44,236,11532,6,0,P|76:216|116:220,1,80
192,248,11942,1,8,0:0:0:0:
256,296,12148,2,0,P|328:324|408:316,1,160
484,288,12764,2,0,B|492:260|480:236|480:236|480:208,1,80,8|0,0:0|0:0,0:0:0:0:
480,128,13175,2,0,P|436:68|356:56,1,160,0|8,0:0|0:0,0:0:0:0:
360,216,13997,2,0,P|404:276|484:288,1,160,0|8,0:0|0:0,0:0:0:0:
308,288,14819,6,0,L|228:288,1,80,4|0,0:0|0:0,0:0:0:0:
24,192,15436,2,0,L|104:192,1,80,4|0,0:0|0:0,0:0:0:0:
308,96,16052,2,0,L|228:96,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,16463,12,4,18057,0:0:0:0:
256,284,18479,6,0,P|296:288|336:284,1,80,8|0,0:0|0:0,0:0:0:0:
408,248,18902,2,0,P|444:224|480:212,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,212,19535,1,0,0:0:0:0:
260,192,19747,2,0,B|208:192|208:192|168:156|168:156|112:156,1,160,0|8,0:0|0:0,0:0:0:0:
144,80,20380,2,0,B|196:80|196:80|236:116|236:116|292:116,1,160
372,116,21014,2,0,L|372:76,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
420,180,21437,6,0,L|476:236,1,80
420,293,21859,2,0,L|363:236,1,80,8|0,0:0|0:0,0:0:0:0:
316,172,22282,2,0,P|280:144|244:140,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
252,220,22916,1,0,0:0:0:0:
252,220,23127,1,0,0:0:0:0:
376,120,23549,1,8,0:0:0:0:
376,120,23761,1,0,0:0:0:0:
376,120,23972,2,0,L|376:36,1,80
296,40,24395,2,0,L|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
280,156,24711,1,0,0:0:0:0:
256,188,24817,6,0,P|228:216|188:232,1,80
120,196,25240,2,0,P|148:168|188:152,1,80,8|0,0:0|0:0,0:0:0:0:
256,188,25662,1,0,0:0:0:0:
256,188,25768,1,0,0:0:0:0:
256,188,25873,1,0,0:0:0:0:
320,236,26085,1,8,0:0:0:0:
384,188,26296,1,0,0:0:0:0:
448,236,26507,6,0,L|448:316,1,80
448,236,26930,2,0,L|448:156,1,80,8|0,0:0|0:0,0:0:0:0:
448,76,27352,2,0,L|484:56,2,40
380,120,27775,1,8,0:0:0:0:
360,120,27880,1,0,0:0:0:0:
340,120,27986,1,0,0:0:0:0:
320,120,28092,1,0,0:0:0:0:
300,120,28197,6,0,B|236:120|188:92|188:92|144:92,1,160,4|8,0:0|0:0,0:0:0:0:
64,92,28831,1,0,0:0:0:0:
64,172,29042,2,0,P|84:232|124:272,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
144,188,29887,2,0,P|191:229|245:244,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
220,164,30733,2,0,P|296:169|351:113,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,31683,12,4,34958,0:0:0:0:
256,192,35803,6,0,L|176:192,1,80
256,192,36226,2,0,L|336:192,1,80,4|0,2:0|0:0,0:0:0:0:
256,192,36648,6,0,L|256:104,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,37071,2,0,L|256:272,1,80,8|0,0:0|0:0,0:0:0:0:
256,352,37493,1,0,0:0:0:0:
256,352,37599,1,0,0:0:0:0:
256,352,37704,1,0,0:0:0:0:
180,328,37916,2,0,P|144:308|116:280,1,80,8|0,0:0|0:0,0:0:0:0:
76,212,38338,2,0,B|56:168|20:144|20:144|20:112,2,120
156,212,39183,2,0,L|200:212,2,40
176,136,39606,2,0,L|220:136,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,60,40028,5,0,0:0:0:0:
196,60,40240,1,0,0:0:0:0:
196,60,40451,1,8,0:0:0:0:
196,60,40662,2,0,L|356:60,1,160
276,200,41507,2,0,L|356:200,1,80
196,200,42141,2,0,L|276:200,1,80,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Arnold0

JhowM wrote:

Arnold0 wrote:

I realy should revive this if someone think he can found good timing please help ^.^

JhowM wrote:

BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
may put it 3 ms earlier
Okey used this with 20 & 19540. It seams the slider snapping issue in insane is fixed but the end is on red ticks where I think it should be on white. Willl see what BAT's will think about this.
P o M u T a : updated with the same timing as mine, if you think there is a problem with the new timing we will see what we can do. I snapped all your green lines.

EDIT : Addind a red line at 19754 - 142bpm by P o M u T a advice, to keep the white lines at the good place.
JhowM
I was going to tell you this

Arnold0 wrote:

EDIT : Addind a red line at 19754 - 142bpm by P o M u T a advice, to keep the white lines at the good place.
Kihhou
I've been browsing the modding forums and see you asking for BPM help with this.
I'm new to beatmapping but I'm pretty sure i have the BPM down.

EDIT: There were small extra BPM changes that i missed so i just added those. It may seem messy but hey, it works.

Red Timing Point 1
Offset: 20
BPM: 146.000

Red Timing Point 2
Offset: 18102
BPM: 144.500

Red Timing Point 3
Offset: 21423
BPM: 141.200

Red Timing Point 4
Offset: 24822
BPM: 142.500

Red Timing Point 5
Offset: 34927
BPM: 140.910
P o M u T a
umm,
00:41:536 - After this time heard bit off. not perfect.
Kihhou

P o M u T a wrote:

umm,
00:41:536 - After this time heard bit off. not perfect.
Oops. I changed the BPM to 140.910 for red timing point 5. hope that works
[Luxord]
[General]
Inconsistency in PreviewTime:
- [Insane] : 18102
- [Moway's Easy] : 18057
- [Normal] : 18102
- [PMT's Hard] : 18102

Inconsistent Kiai times as well.

Inconsistency in uninherited (red) timing sections:
- [Insane] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [Moway's Easy] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [Normal] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [PMT's Hard] Red timing sections at:
00:00:020, BPM of 146.000
00:19:543, BPM of 142.000
00:19:754, BPM of 142.000

[Mogway's easy]
Snapping
00:19:751 (2) - Unsnapped end of the slider.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:286 (2) - Unsnapped start of the slider.
00:22:286 (2) - Unsnapped end of the slider.
00:23:131 (3) - Unsnapped start of the slider.
00:23:131 (3) - Unsnapped end of the slider.
00:24:821 (1) - Unsnapped start of the slider.
00:24:821 (1) - Unsnapped end of the slider.
00:26:511 (2) - Unsnapped start of the slider.
00:26:511 (2) - Unsnapped end of the slider.
00:28:201 (1) - Unsnapped start of the slider.
00:28:201 (1) - Unsnapped end of the slider.
00:29:047 (2) - Unsnapped start of the slider.
00:29:047 (2) - Unsnapped end of the slider.
00:29:892 (3) - Unsnapped start of the slider.
00:29:892 (3) - Unsnapped slider (repeat).
00:29:892 (3) - Unsnapped end of the slider.
00:31:582 (1) - Unsnapped spinner (start).
00:31:582 (1) - Unsnapped spinner (end).
00:34:962 (1) - Unsnapped circle.
00:36:652 (1) - Unsnapped start of the slider.
00:36:652 (1) - Unsnapped end of the slider.
00:38:342 (2) - Unsnapped start of the slider.
00:38:342 (2) - Unsnapped end of the slider.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.
00:40:878 (2) - Unsnapped start of the slider.
00:40:878 (2) - Unsnapped end of the slider.
00:41:723 (3) - Unsnapped start of the slider.
00:41:723 (3) - Unsnapped end of the slider.

Unsnapped inherited (green) sections at:
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Normal]
Snapping
00:19:751 (4) - Unsnapped end of the slider.
00:20:807 (5) - Unsnapped start of the slider.
00:20:807 (5) - Unsnapped end of the slider.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:497 (2) - Unsnapped circle.
00:22:920 (3) - Unsnapped start of the slider.
00:22:920 (3) - Unsnapped end of the slider.
00:23:554 (4) - Unsnapped start of the slider.
00:23:554 (4) - Unsnapped end of the slider.
00:24:399 (5) - Unsnapped circle.
00:24:821 (1) - Unsnapped start of the slider.
00:24:821 (1) - Unsnapped end of the slider.
00:26:300 (2) - Unsnapped start of the slider.
00:26:300 (2) - Unsnapped end of the slider.
00:26:828 (3) - Unsnapped start of the slider.
00:26:828 (3) - Unsnapped end of the slider.
00:27:779 (1) - Unsnapped start of the slider.
00:27:779 (1) - Unsnapped end of the slider.
00:28:624 (2) - Unsnapped start of the slider.
00:28:624 (2) - Unsnapped end of the slider.
00:29:469 (3) - Unsnapped start of the slider.
00:29:469 (3) - Unsnapped end of the slider.
00:30:314 (4) - Unsnapped start of the slider.
00:30:314 (4) - Unsnapped end of the slider.
00:31:159 (5) - Unsnapped circle.
00:31:582 (1) - Unsnapped start of the slider.
00:31:582 (1) - Unsnapped end of the slider.
00:33:272 (2) - Unsnapped start of the slider.
00:33:272 (2) - Unsnapped end of the slider.
00:34:117 (3) - Unsnapped start of the slider.
00:34:117 (3) - Unsnapped end of the slider.
00:34:962 (1) - Unsnapped start of the slider.
00:34:962 (1) - Unsnapped end of the slider.
00:36:018 (2) - Unsnapped circle.
00:36:230 (3) - Unsnapped circle.
00:36:441 (4) - Unsnapped circle.
00:36:652 (1) - Unsnapped start of the slider.
00:36:652 (1) - Unsnapped end of the slider.
00:38:131 (2) - Unsnapped circle.
00:38:342 (3) - Unsnapped start of the slider.
00:38:342 (3) - Unsnapped end of the slider.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.
00:41:089 (2) - Unsnapped circle.
00:41:511 (3) - Unsnapped circle.
00:41:723 (4) - Unsnapped start of the slider.
00:41:723 (4) - Unsnapped end of the slider.
00:42:356 (5) - Unsnapped circle.

Unsnapped inherited (green) sections at:
00:24:821 - snap to 00:24:824
00:36:648 - snap to 00:36:655
00:41:089 - snap to 00:41:092
00:41:511 - snap to 00:41:514
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Insane]
Snapping

00:19:962 (2) - Unsnapped start of the slider.
00:19:962 (2) - Unsnapped end of the slider.
00:20:490 (3) - Unsnapped start of the slider.
00:20:490 (3) - Unsnapped end of the slider.
00:20:807 (4) - Unsnapped circle.
00:21:018 (5) - Unsnapped circle.
00:21:230 (6) - Unsnapped circle.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:075 (2) - Unsnapped circle.
00:22:497 (3) - Unsnapped start of the slider.
00:22:497 (3) - Unsnapped end of the slider.
00:23:131 (4) - Unsnapped circle.
00:23:342 (5) - Unsnapped circle.
00:23:554 (6) - Unsnapped circle.
00:23:765 (7) - Unsnapped circle.
00:23:976 (8) - Unsnapped circle.
00:24:082 (9) - Unsnapped circle.
00:24:187 (10) - Unsnapped circle.
00:24:399 (1) - Unsnapped circle.
00:24:504 (2) - Unsnapped circle.
00:24:610 (3) - Unsnapped circle.
00:24:716 (4) - Unsnapped circle.
00:24:821 (5) - Unsnapped circle.
00:25:032 (6) - Unsnapped start of the slider.
00:25:032 (6) - Unsnapped end of the slider.
00:25:455 (7) - Unsnapped circle.
00:25:878 (8) - Unsnapped circle.
00:26:089 (9) - Unsnapped circle.
00:26:300 (1) - Unsnapped circle.
00:26:406 (2) - Unsnapped circle.
00:26:511 (3) - Unsnapped circle.
00:26:828 (4) - Unsnapped circle.
00:27:145 (5) - Unsnapped start of the slider.
00:27:145 (5) - Unsnapped end of the slider.
00:27:568 (6) - Unsnapped circle.
00:27:779 (7) - Unsnapped circle.
00:27:990 (8) - Unsnapped circle.
00:28:201 (1) - Unsnapped start of the slider.
00:28:201 (1) - Unsnapped end of the slider.
00:28:624 (2) - Unsnapped circle.
00:28:730 (3) - Unsnapped circle.
00:28:835 (4) - Unsnapped circle.
00:28:941 (5) - Unsnapped circle.
00:29:047 (6) - Unsnapped start of the slider.
00:29:047 (6) - Unsnapped end of the slider.
00:29:575 (7) - Unsnapped circle.
00:29:680 (8) - Unsnapped circle.
00:29:892 (1) - Unsnapped start of the slider.
00:29:892 (1) - Unsnapped end of the slider.
00:30:314 (2) - Unsnapped circle.
00:30:420 (3) - Unsnapped circle.
00:30:525 (4) - Unsnapped start of the slider.
00:30:525 (4) - Unsnapped repeat of the slider.
00:30:525 (4) - Unsnapped end of the slider.
00:31:159 (5) - Unsnapped start of the slider.
00:31:159 (5) - Unsnapped end of the slider.
00:31:582 (1) - Unsnapped spinner (start).
00:31:582 (1) - Unsnapped spinner (end).
00:33:483 (1) - Unsnapped circle.
00:33:589 (2) - Unsnapped circle.
00:33:800 (3) - Unsnapped circle.
00:33:906 (4) - Unsnapped start of the slider.
00:33:906 (4) - Unsnapped end of the slider.
00:34:328 (5) - Unsnapped circle.
00:34:434 (6) - Unsnapped start of the slider.
00:34:434 (6) - Unsnapped end of the slider.
00:34:962 (1) - Unsnapped spinner (start).
00:34:962 (1) - Unsnapped spinner (end).
00:36:018 (1) - Unsnapped circle.
00:36:230 (2) - Unsnapped circle.
00:36:441 (3) - Unsnapped circle.
00:36:652 (1) - Unsnapped circle.
00:36:863 (2) - Unsnapped circle.
00:37:075 (3) - Unsnapped start of the slider.
00:37:075 (3) - Unsnapped end of the slider.
00:37:392 (4) - Unsnapped start of the slider.
00:37:392 (4) - Unsnapped end of the slider.
00:37:709 (5) - Unsnapped circle.
00:37:920 (6) - Unsnapped circle.
00:38:131 (1) - Unsnapped circle.
00:38:237 (2) - Unsnapped circle.
00:38:342 (3) - Unsnapped circle.
00:38:554 (4) - Unsnapped circle.
00:38:765 (5) - Unsnapped start of the slider.
00:38:765 (5) - Unsnapped end of the slider.
00:39:082 (6) - Unsnapped start of the slider.
00:39:082 (6) - Unsnapped end of the slider.
00:39:399 (7) - Unsnapped circle.
00:39:610 (8) - Unsnapped circle.
00:39:821 (9) - Unsnapped circle.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.0
0:40:455 (2) - Unsnapped start of the slider.
00:40:455 (2) - Unsnapped end of the slider.
00:40:772 (3) - Unsnapped start of the slider.
00:40:772 (3) - Unsnapped end of the slider.
00:41:089 (4) - Unsnapped circle.
00:41:300 (5) - Unsnapped circle.
00:41:511 (6) - Unsnapped start of the slider.
00:41:511 (6) - Unsnapped end of the slider.
00:41:934 (7) - Unsnapped circle.
00:42:145 (8) - Unsnapped start of the slider.
00:42:145 (8) - Unsnapped end of the slider.

Unsnapped inherited (green) sections at:
00:24:814 - snap to 00:24:824
00:36:652 - snap to 00:36:655
00:41:089 - snap to 00:41:092
00:41:511 - snap to 00:41:514
00:41:934 - snap to 00:41:937
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Hard]
Nothing to see. ._.
10crystalmask01
Yo, testplay from queue 8-)

Easy


Looks like an old school map, so I won't critique on the flow since it's still neat and organized well.

Normal


The rhythm could still use a bit more consistency in it. For example, the objects at 00:17:280 (1) - and 00:34:962 (1,2,3,4,1) - should be similar, since the rhythm's the same.

PMT's Hard


Really good.

Didn't pass Insane..sorry ;w;


Also, about the timing. I took a look at it, and I did manage to find the correct timing points (I hope!)
SPOILER
[TimingPoints]
1663,410.958904109589,4,1,0,70,1,0
18101,422.535211267606,4,1,0,70,1,1
24861,-100,4,1,0,70,0,0
36692,-100,4,1,0,70,0,1
41129,-100,4,1,0,50,0,1
41551,-100,4,1,0,40,0,1
41974,-100,4,1,0,30,0,0
42185,-100,4,1,0,20,0,0
42396,-100,4,1,0,10,0,0

See if they're correct.

Good luck!
JhowM
I have already posted the timing twice, will not do again.
BanchoBot
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