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Ceui - Amorossia [OsuMania|Osu]

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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2020年11月2日 at 18:49:40

Artist: Ceui
Title: Amorossia
Source: Koi to Senkyo to Chocolate
Tags: kaze no naka no primrose 風の中のプリムローズ TOKI
BPM: 170
Filesize: 9069kb
Play Time: 04:28
Difficulties Available:
  1. Amorossia (4.66 stars, 624 notes)
  2. Hard (3.62 stars, 465 notes)
  3. Normal (1.76 stars, 220 notes)
  4. TOKI no koi - 8Key (1.69 stars, 997 notes)
  5. TOKI no Uta - 8Key (2.56 stars, 1671 notes)
Download: Ceui - Amorossia
Information: Scores/Beatmap Listing
---------------
每一次钢琴柔缓的音律配上Ceui清澈无垢的歌声,就会像是治愈的轻声细语,温婉动人地诉说着最单纯的情感物语。曾为游戏版的《恋爱与选举与巧克力》演唱主题曲的Ceui再次与本作结缘,不仅担当TV动画的片尾曲,而且还亲自负责词曲创作。名为“风中的报春花”的这首ED,宛若向人们预言幸福的使者,携带着红色、粉色、黄色、白色等等缤纷多彩的花瓣,组成了佑树与千里们青春的快乐和感动。c/w曲《Amorossia》则是一首透着异域风情的作品,波澜壮阔的曲势仿佛将人置身于一个全新的世界中,Ceui素净的高音更是一曲华美的圣歌,吟诵着别样的温柔。
其实这介绍的是整个album, 有一半应该放到风中的报春花

* Resurrected to update to fix storyboard widescreen support, and add mania diffs back which were lost from puush

其实我还挺喜欢这个图的,虽然是早期图,在我对自己所有图的好感度里可以排到前五名
* 第一名是147258,第二名belladonna,第三名awayuki,第四名群青の箱

数了一下做的图加起来一百张了,加上没上传的部分可能更多吧
也算是圆满的结束(?)
sunshy_old
233
pw384
i figure out how moe you are 233
Topic Starter
[CSGA]Ar3sgice

384059043 wrote:

i figure out how moe you are 233
;w;
RL_Tibbar
XP被我玩坏了,进不去
之后开始玩W7娘,但W7死活打不开esu;w;

W7娘:怪我咯?
RL_Tibbar
顺带一提,W7娘的音效渲染好赞(好像是XP没装声卡驱动233
Topic Starter
[CSGA]Ar3sgice

OSUtoto wrote:

XP被我玩坏了,进不去
之后开始玩W7娘,但W7死活打不开esu;w;

W7娘:怪我咯?
#(思考) ww
Curisu
这介绍文艺到爆

+star
Topic Starter
[CSGA]Ar3sgice

Curisu wrote:

这介绍文艺到爆

+star
thanks www
Curisu
对了tag+ Kaze no Naka no Primrose(c/w专辑)
Topic Starter
[CSGA]Ar3sgice

Curisu wrote:

对了tag+ Kaze no Naka no Primrose(c/w专辑)
lkx_Shore
这介绍,为什么我想到的是Song of cao ni ma
Topic Starter
[CSGA]Ar3sgice

lkx_shore wrote:

这介绍,为什么我想到的是Song of cao ni ma
你的思想太枣糕了, 手熊炸
happy30
Testplay ~ no kudosu please
Replay

cool map, you've got a pretty unique style that fits these small circles.
There were a few things I noticed while playing though.

In the beginning it felt as if you were using 3/4 sliders followed by a circle too often, but I got used to it pretty fast.
The first and the second break were a bit too long D: I think you can map the half of both of them.
The end is actually pretty anti-climatic. In one of the last breaks you hear the music building up... but you get only 1 circle followed by another break xD
To make this work better I really recommend you to make a SB. a SB that fades into black after that single note or so. Also you should've mapped the outro I think. The last kiai was a bit disappointing too because it was too short. Speaking of kiai, the kiais at the end of sections, at the begin of breaks felt out of place a bit.
Topic Starter
[CSGA]Ar3sgice
Thanks!
Mikkuri
~random from #modreqs~ :D
*this map is really hard to mod hitsound, I will mod some unrankable stuff too. you can ignore this mod if useless*

[General]
please add kiai time in Amorossia diff at 04:01:875
find another BG that's better because you're using 900x675

[Normal]
seems you have too many useless green line (Inherited points), please remove some
  1. 01:22:522 (1) - add whistle
  2. 01:24:817 (1) - add whistle tail
  3. 01:28:170 (1) - add whistle
  4. 01:52:258 (1) - move to 01:52:170
  5. 02:47:228 (1) - add whistle
  6. 02:52:875 (1) - ^
  7. 04:06:287 (1) - add hitsound at head? I don't know which hitsound you wanna use
[Hard]
there's some useless green line in this diff too, please remove some
  1. 01:17:934 (4) - remove whistle tail
  2. 01:18:287 (5) - add whistle
  3. 01:22:523 (6) - ^
  4. 01:28:170 (1) - add whistle
  5. 02:08:758 (5) - change whistle to clap?
  6. 02:12:111 (2) - add clap at reverse
  7. 02:14:758 (5) - add clap tail
  8. 02:47:228 (4) - add whistle
  9. 02:48:464 (5) - remove whistle
  10. 02:48:640 (6) - add whistle head
  11. 02:49:170 (8) - ^
  12. 02:52:875 (7) - add whistle head
  13. 04:06:287 (1) - same as Normal
  14. 04:07:170 (4) - remove whistle tail
  15. 04:07:699 (5) - add whistle
  16. 04:07:875 (6) - remove whistle tail
  17. 04:08:228 (1) - add whistle head
[Amorossia]
  1. 01:20:934 (2) - remove whistle head
  2. 01:22:523 (1) - add whistle head
  3. 01:22:875 (2) - add whistle tail
  4. 01:23:758 (6) - unsnapped slider
  5. 01:23:758 (6) - add whistle tail
  6. 01:24:464 (9) - add whistle
  7. 01:25:346 (5) - add whistle head
  8. 01:25:875 (7) - ^
  9. 01:26:758 (3) - ^
  10. 01:27:287 (5) - ^
  11. 01:28:170 (1) - ^
  12. 02:08:758 (6) - change whistle to clap?
  13. 02:12:287 (1) - add clap
  14. 02:15:111 (9) - add clap head
  15. 02:47:228 (1) - add whistle head
  16. 02:48:464 (1) - remove whistle head & add whistle tail
  17. 02:49:170 (5) - add whistle
  18. 02:52:875 (1) - add whistle head
  19. 04:07:875 (2) - remove whistle tail
  20. 04:08:228 (3) - add whistle
That's all :o
Topic Starter
[CSGA]Ar3sgice
Fixed most of the problems, thanks!

BG size is fine in rules, resizing may cause quality loss so i kept its size (cut to 4:3).
Rare
m4m
sry for little pointing out.
[Normal]
01:00:993 (4) - pref straight slider http://osu.ppy.sh/ss/674580
01:06:111 (4) - how about this http://puu.sh/2oHHI
01:17:228 (2) - more curved slider http://osu.ppy.sh/ss/674584
01:33:817 - break time start at here
02:07:346 (1,2) - try to adjustment symmetry http://puu.sh/2oHSH
02:58:522 - break time start at here
03:43:699 - ^

[Hard]
AR-1 because this map is hard in spite of the high AR.
01:24:111 (4,5) - hard to see jumps in hard diff.
01:29:758 (6) - try use spacing 1.3x jumps.
01:49:699 (4) - add new combo
02:28:170 - add spinner? end this at 02:29:405 -

[Insane]
01:08:052 (2) - change to 1/2 slider?
01:21:552 (4,5) - unreadable placement. you should fix it.
02:29:934 (2) - change to 1/2 slider?
Topic Starter
[CSGA]Ar3sgice

Rare wrote:

m4m
sry for little pointing out.
[Normal]
01:00:993 (4) - pref straight slider http://osu.ppy.sh/ss/674580 ok
01:06:111 (4) - how about this http://puu.sh/2oHHI o.o no
01:17:228 (2) - more curved slider http://osu.ppy.sh/ss/674584
01:33:817 - break time start at here ok
02:07:346 (1,2) - try to adjustment symmetry http://puu.sh/2oHSH ok
02:58:522 - break time start at here
03:43:699 - ^

[Hard]
AR-1 because this map is hard in spite of the high AR. ok
01:24:111 (4,5) - hard to see jumps in hard diff. ..4,5?
01:29:758 (6) - try use spacing 1.3x jumps. too much jump..
01:49:699 (4) - add new combo yes
02:28:170 - add spinner? end this at 02:29:405 - good

[Insane]
01:08:052 (2) - change to 1/2 slider? no change
01:21:552 (4,5) - unreadable placement. you should fix it. fixed
02:29:934 (2) - change to 1/2 slider?
thanks!
Pururut
233 准备RANK了吗....但是我没星了 Orz.
Topic Starter
[CSGA]Ar3sgice

XiaoP_GJ wrote:

233 准备RANK了吗....但是我没星了 Orz.
/.\ 先找找mod, rank的话看情况决定..
Natsu
Hi from my Queue

General
  • All fine here o3o
Normal:
  • 01:06:993 try to place this in the center on the grid gonna be nice if you do
    01:12:464 x:438 y:49 to fix the little distance error there
    01:13:522 so weird start the slider in the red tick and finish it on the downbeat mmm maybe try another rhythm here
    01:15:464 x: 70 y:315 to have the same distance maybe this is nazi but i thing is good point it
    01:51:464 this finish here sound so weird for me maybe remove it?
    01:56:405 whistle here gonna be nice to fit the vocals imo
    01:56:405 (1) - about this slider i thing you can improve the curve actually look really bad
Hard:
  • 00:49:170 (2,3) - reverse they for better rhythm actually is not good cuz slider start in the red tick and is confuse because hidden the circle under the slider better reverse the rhythm like this:
    01:29:052 (3,4) - ^
    02:14:228 (3,4) - ^
    01:51:464 this finish here sound so weird for me maybe remove it?
    01:56:405 whistle here gonna be nice to fit the vocals
    02:24:640 (5) - this slider look weird but i do that kind of slider too is fine ^^
Amorossia:
  • 00:34:787 move this to 00:34:875 , 00:35:317 to 00:35:405 since i feel the sound in that points
    00:42:993 Add a slider better like you did on hard to fit the vocals better since i dont know why you did different here
    01:05:758 i dont understand why you make this pause here you can place some beats there following vocals very well imo
    00:45:817 I thing finish fit better here but just my opinion if you follow this do it in all the diffs
    01:08:405 try this rhythm fit alot better:
    01:09:817 ^ you can do something symilar here since the actual slider dont fit well imo
    01:11:758 (4,5) - i really dont like this overslap but maybe can you try to stack (4) with (5) tail gonna be nice if you do this
    01:21:817 (6,7,8) - why you dont stack (6) in the head of (7) and (8) in the tail of (7) gonna be more fun and fit with your previous pattern
    01:22:523 (1,2,3) - this so hard to read imo can you do it in other way?
    01:51:464 this finish here sound so weird for me maybe remove it?
    01:56:405 whistle here gonna be nice to fit the vocals
    02:26:934 add circle following vocals
    02:27:111 ^
    02:33:111 try this rhythm gonna fit better with vocals imo:
Nice map hope I help you in something GL sorry for the delay but was very sick orz
Topic Starter
[CSGA]Ar3sgice
fixed something, thanks!
MillhioreF
[Amorossia] testplay as requested in my queue~


Major complaints:
* None, good job!

Minor complaints:
* 00:35:581 (5,1) - This jump feels really weird, especially with silent hitsounds. Not sure how to fix.
* 02:33:640 - There's a break here for ~1.5 measures, but no break at 00:42:993 for 2 measures? Seems inconsistent...

Awesomeness:
* 00:57:111 (1,2,3,4,5,1,2,3,4,5) - This is pretty nice!
* 02:18:993 (1,2,3,4,5,1,2,3,4,5) - ^
* 03:54:993 (1) - WHOA
* 04:00:640 (1) - whoa
* 04:01:875 (2) - WHOAAAA


Really weird map x.x but still fun! I'm not even sure how to mod it, the song and map are so strange~
scanter

MillhioreF wrote:

* 03:54:993 (1) - WHOA
* 04:00:640 (1) - whoa
* 04:01:875 (2) - WHOAAAA

lol dat presentation
nice map & song ;) GL anyway :D
Topic Starter
[CSGA]Ar3sgice

MillhioreF wrote:

Minor complaints:
* 00:35:581 (5,1) - This jump feels really weird, especially with silent hitsounds. Not sure how to fix. hmm, change to 35%, maybe because of sliderticks?
* 02:33:640 - There's a break here for ~1.5 measures, but no break at 00:42:993 for 2 measures? Seems inconsistent... because here is high pitch(? break seems better

Awesomeness:
* 00:57:111 (1,2,3,4,5,1,2,3,4,5) - This is pretty nice!
* 02:18:993 (1,2,3,4,5,1,2,3,4,5) - ^
* 03:54:993 (1) - WHOA
* 04:00:640 (1) - whoa
* 04:01:875 (2) - WHOAAAA 233


Really weird map x.x but still fun! I'm not even sure how to mod it, the song and map are so strange~
thanks www
ssssssssssssssss
呀吼!

[Amorossia]
00:35:581 (5) - 我是觉得在柔和段子里用圆滑滑条比较好啦,看个人喜好
00:46:875 (7) - 头部的那个“叮”的音效在这个时间往后的一小段里的下法略杂乱,只在重拍加或者每隔固定时间加试试?
00:48:287 (6) - 你确定不该把这个clap加到下一拍么。。。或者这个clap留着在下一拍也加一个clap?
00:53:228 (1,2,3,4,5,6,7,8,9) - 这一段不用finish的理由?
00:57:111 (1,3) - 两个finish(其实设定上不是finish?)的配合使用很棒
00:59:934 (3) - 音量再低一些~
01:18:111 (8) - 不应该把whistle加到这里,应该01:18:287 - 这里比较合适。要是我的话我这么神的音效我宁愿拆note也要配合音效。
01:32:758 (1,2,3,4) - 要是我的话我会按音调来排这串,哈-(平)-吧-(降)- 打-(升)- 剋!,打和剋中间跳一下。
01:45:375 - 为啥空了。。。配合钢琴加note不是很棒么~
01:48:640 (3) - 这边的音效略突兀,不如用默认的soft whistle来得好,其他的一些地方也是。包括02:27:464 (4) - 01:02:758 (5) - 02:30:287 (3,4,5) -
02:10:523 (1) - 这个叮声不适合这段。具体来说,这个叮声更适合在感情强烈的地方用作点缀用,放到这里就显得略突兀。相比起来02:18:640 (12) - 这里的whistle就很适合。
02:57:464 (1,2,3,4) - 同最上面说的
03:12:817 - 如果是跟弦乐的话这里加个圈?03:15:640 - 这里也是
03:40:170 (2) - 把这个滑条结束到03:40:522 - ,然后03:40:699 - 加圈以跟歌词?
03:54:993 (1) - 艾玛sb好酷炫,赞一个

窝只会mod音效和节奏(哭)
总的来说有些地方的音效显得略杂乱,也许是我理解不能,不过我个人偏向于工整一些的hitsound set。而且有些地方似乎为了配合note而对hitsound进行了不太完美的取舍。这也是我感到遗憾的地方。]
但是毕竟瑕不掩瑜。hitsound确实很用心,排列也没什么可挑剔的。值一颗星。


[Hard]
01:30:817 (2,3) - 触到进度饼了0.0
02:24:640 (5) - 有点难看。。。
其他的节奏和音效建议基本都在最高难度提过了,就不说了

[Normal]
01:56:405 (1) - 有点难看。。

没啥好挑的了,星拿好
Topic Starter
[CSGA]Ar3sgice
改了几个叮, 那个finish试过, 效果不太理想就换clap了, 其实如果有更合适的sample set可以单加在那里

normal那滑条你们怎么都觉得难看, 我花了很久才围出来的, 233
eveless
Request from The Lazy Queue@がんばらない

[General]
  1. dn\k这个SB结束后天亮的实在是太快了感觉就是吧唧一下然后世界就出现了(你在说什么,建议亮的过程也加一个Fade渐出效果
    而且感觉既然做了那么整体上都可以考虑做一个SB……比如刚开始到00:45:817 (1) - 都可以做一个由黑到亮的效果
[Amorossia]
  1. 图是做的还可以,但是感觉整体都太硬了。比如从note的走位和角度和slider的弧度以及对节奏上的处理以及有些地方的排版都有一种很硬的感觉.
    00:45:817 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - 比如这里,整体note的走向让我以为我在玩djmax,就是xxxxxxx←
    oooooo→这样来回几次,然后note的角度还大多都是直线.大部分的slider也是直来直去,除了个别是弯的。
    再比如01:12:111 (5,6,7) - 这里的连打也是直直的下去的,你说搞不成弯的至少玩点斜的弧度嘛~_~. 再加上还有各种3连藏直线slider尾这种。
    02:30:287 (3,4,5) - 像这些其实完全不用这么直的,毕竟可以配合vocal制造弧度那么何乐而不为呢。当然,忽略vocal尾音也是这图很大一个特点——姑且称之为特点,虽然说很有个人特色,但是毕竟还是让这图更加硬了,同样的地方如果是我当然我会选择在vocal尾音下慢速sldier.
    而像02:57:464 (1,2,3,4) - 这种尾音的音阶越来越高的地方,我个人是推荐note走向越来越高而不是越来越低。
    03:18:993 (3,1,2,3) - 从3开始音就是往上了,所以建议slider翻转一下向上而不是向下,后面的note就更不提,无论是音量或者音阶都应该是指向上而不是下 。当然其实03:18:287 (1,2,3) - 的排版我也非常不喜欢……建议重排。
    而这之后的整个vocal part都非常非常非常非常非常的硬。slider都很直不说,哪怕是弯的slider感觉也是很硬的那种。而其中大致可以分为3个part. 这三个part从音高到音量到乐器都是在逐渐升高/增多/丰满再趋近于安静的,完全可以从spacing音量和slider速度以及节奏上制造这种递进递减的效果。03:37:170 - 这里记得加个note.毕竟是跟vocal走的,故意忽略感觉也很不是个滋味。
    04:01:875 (2) - 而像是在这里,结束在u而无视了ta, 更是突出了这种硬。这是一个词,uta,歌。你把这个歌字都切成了两半,就更别提这首歌了……
[Hard]
  1. note叠的太厉害了,我觉得AR不加1对不起社会良心
  2. 00:42:993 (3) - 无论是从乐器还是vocal方面来考虑我觉得要不就提前1/2结束要不就提前1/1然后00:43:522这里开始加个note或slider.
  3. 00:56:405 (4,5,6) - 从音阶上来考虑这里不应该叠,和前面一直前进的感觉不一样,这里是高上去了之后还有一个收音的感觉
  4. 01:06:993 (2) - 从整张图的整体上来看这个note完全没必要
  5. 01:21:993 (3,4,5,6) - spacing不一样的道理在哪里呢?
  6. 01:47:228 (1,2,3,1,2,3) - 这边的节奏有点莫名+非常不友好。
  7. 02:31:699 (1,2,1,2) - 这边的变速趋势其实感觉有点不太对,首先02:31:699 (1,2) - 这里太快,02:33:111 (2) - 其次这里我觉得还是应该慢,所以其实如果不变或者变得比较小比较好吧。
[Normal]
  1. 01:33:111 (2) - 这里听起来非常古怪,建议往前移1/2开始然后结束位置不变。
  2. 01:51:464 (2) - 整个diff spread这里的音效都建议取缔,非常不适合的感觉
  3. 01:54:287 (3) - 和上面一样。
  4. 02:33:111 (3) - 提前1/2结束吧,按照你之前都是在尾音结束,不懂为什么这里要ru唱了1/2再结束
  5. 02:38:758 (2) - 最低难度好像这样遮不太好?
  6. 02:40:699 (4) - 其实我觉得往后1/2再结束会比较好,从乐器的概括性角度上来说。
  7. 02:54:817 (5) - 同之前。
  8. 03:18:640 (2) - 这一组音应该是结束在1/2之后的地方才毕竟对。
  9. 03:33:817 (2) - 保持平行啊亲,就算不打算保持平行那么至少也做点不同形状嘛。
  10. 04:22:522 (3) - 怎么都应该是提前1/2开始?当然结束的位置不变。
Topic Starter
[CSGA]Ar3sgice
好评!

天亮那个会和break混合亮度, 我也不知道怎么做好, 233

太硬的话我是这么感觉才这么放的, 如那个介绍所说应该是气势磅礴的那种所以要比较硬对不对233

其他的改了2/3吧大概

goodbye wrote:

AR不加1对不起社会良心
加了1也不好啊, 还有不叠的慢速部分, 平均下来的话还可以, 而且良心是谁说呢么bybf

goodbye wrote:

01:21:993 (3,4,5,6) - spacing不一样的道理在哪里呢?
比较美观 而且打的时候前面的会叠起来www

goodbye wrote:

02:40:699 (4) - 其实我觉得往后1/2再结束会比较好,从乐器的概括性角度上来说。
乐器的概括性 好!
Pokie
16:9/16:10/4:3 are the recommended ratios for background image, w/e I had resized a new one with 1366x768 here: http://puu.sh/2uErv (Source) Edit: 前個link莫名失效…, 換了個Source link

我樂理老師死的早, 不過仔細聽一下會發現背景的大提琴在(以舊offset的)第二拍開始, 每1/2出現一個音階, 一組共有6個音(正好3/4的一小節)。再加上19秒後的加強都在舊offset的第二拍上, 我認為offset應該調到00:00:642 - 而不是00:06:641 -。以及第二條紅線刪一下。

Storyboard方面我覺得還是找個會SB的人幫你重新弄一下比較好, 現在的效果實在無比的生硬。 以及最好直接做份純effect的full sb, 現在只有一小段出現效果, 柑橘無比的坑。

以及除了e姐提到的排版問題外, 節奏也下的有點過度集密。在伴奏幾乎算沒有的情況下, 跑去跟音樂裡的咚咚咚音讓我無法脫離手熊思狀態…嘛, 簡約的說, 這張圖放在overmap討論正絕贊進行中的時間段來說, 實在有點…不, 是十分的危險。

於是我們先來等等看其他狗狗的意見吧_(:3 」∠)_
Topic Starter
[CSGA]Ar3sgice
这不科学 为什么这大图比我的大图大

sb的话 嗯 其实我不会做233

updated
Pokie
http://iqdb.org/ 這是個好東西
Nyquill
modding out of my love for ceui <3
[Normal]
01:20:934 (4) - 对新手好一点吧,把这个unstack. http://puu.sh/2uIi2
01:56:405 (1) - 哈哈这些红点。没办法让这个没有红点,好看一点吗?这个滑条很长,所有的人都会在看这个滑条很长时间。

[Hard]
01:22:875 - 这个section的whistle都哪里去了?
03:26:581 (4) - 我感觉这个因该是1/6 http://puu.sh/2uI94

[Amorossia]
00:34:523 (1,2,3,4) - 有可能用1/3开始不是特别的好的主意。要是你想留着这个组合的话,最好把图的开头放在00:26:052, 因为这个时候开始有鼓的声音,有时间可以让玩你的图的人熟习节奏。要不然,把这个组合该成slider也好。
00:53:228 (1) - Finish instead of clap?
00:54:287 (5) - Missing a clap at the start of this.
00:54:640 (6) - Finish instead of clap?
01:08:405 (3,4) - 好好好好好好
01:19:699 (6) - 感觉这上面因该有个NC。
01:20:758 (1) - 这上面因该没有NC.放在01:20:934 (2) 上面绘更好。
01:24:464 (9) - 少了个whistle
01:31:523 (8) - ^
02:09:111 (1) - 我只感觉这个section的1/4有一点过多的overmap,因为要是音乐里真的有这些节奏的话我玩的时候一点也没听到。切实我感觉稍微少一点1/4就好了。比如说,02:10:081 (7) 可以删掉,02:14:140 (5) 可以删掉,然后切实差不多了。。。但是我不知道别的BAT会怎么说,最好小心一点,多删点。
02:42:464 (5) - 这个还真的很难打,别的这样的节奏的组合没有这么的难打,打的时候有一点没有准备。我想,最好ctrl-g或者找别的办法。
02:50:934 (5) - 这个也稍微远了一点,就稍微近一点就行了 http://puu.sh/2uHWp
03:26:581 (1,2,3) - 这个timing我很怀疑是错的。。我跟些BAT谈一下。 跟those谈了一下,说这样就可以了。lolcubes说想在查一下。

玩这图的时候超爽,要是愿意删一些overmap就会更好了,
Topic Starter
[CSGA]Ar3sgice

Nyquill wrote:

modding out of my love for ceui <3
[Normal]
01:20:934 (4) - 对新手好一点吧,把这个unstack. http://puu.sh/2uIi2
01:56:405 (1) - 哈哈这些红点。没办法让这个没有红点,好看一点吗?这个滑条很长,所有的人都会在看这个滑条很长时间。 没红点形状也是那样啊, 改了

[Hard]
01:22:875 - 这个section的whistle都哪里去了? 加了
03:26:581 (4) - 我感觉这个因该是1/6 http://puu.sh/2uI94 好评

[Amorossia]
00:34:523 (1,2,3,4) - 有可能用1/3开始不是特别的好的主意。要是你想留着这个组合的话,最好把图的开头放在00:26:052, 因为这个时候开始有鼓的声音,有时间可以让玩你的图的人熟习节奏。要不然,把这个组合该成slider也好。 不好, 而且这是3/4不是1/3, 背景鼓声(? 多明显给人个放松的feeling
00:53:228 (1) - Finish instead of clap?
00:54:287 (5) - Missing a clap at the start of this. 这段改了下 4clap 5whistle
00:54:640 (6) - Finish instead of clap?
01:08:405 (3,4) - 好好好好好好
01:19:699 (6) - 感觉这上面因该有个NC。
01:20:758 (1) - 这上面因该没有NC.放在01:20:934 (2) 上面绘更好。
01:24:464 (9) - 少了个whistle
01:31:523 (8) - ^ 这一段改了
02:09:111 (1) - 我只感觉这个section的1/4有一点过多的overmap,因为要是音乐里真的有这些节奏的话我玩的时候一点也没听到。切实我感觉稍微少一点1/4就好了。比如说,02:10:081 (7) 可以删掉,02:14:140 (5) 可以删掉,然后切实差不多了。。。但是我不知道别的BAT会怎么说,最好小心一点,多删点。 这两个删了感觉接不上去, 不过这里不是kiai段确实过了点, 我另外的地方删了几个
02:42:464 (5) - 这个还真的很难打,别的这样的节奏的组合没有这么的难打,打的时候有一点没有准备。我想,最好ctrl-g或者找别的办法。 跳尾啊, 这里我感觉不难, 不改
02:50:934 (5) - 这个也稍微远了一点,就稍微近一点就行了 http://puu.sh/2uHWp 这个改了下
03:26:581 (1,2,3) - 这个timing我很怀疑是错的。。我跟些BAT谈一下。 跟those谈了一下,说这样就可以了。lolcubes说想在查一下。 好复杂

玩这图的时候超爽,要是愿意删一些overmap就会更好了,
thanks!
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