DragonForce - Valley of the Damned

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Ppus

Makan1 wrote:

I hope this can get re-qualified again :>
i too but sometimes beatmaps graveyard don't goes for rank or approval.
E n d
Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
Topic Starter
Kayne

E n d wrote:

Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
I'll revive in this month, I'll promise :c
Bubblun
I asked to mod this.

Apocalypse
00:15:496 (3,4) - Arrange the circles like this: http://puu.sh/pWlsZ/aef7b708be.jpg
00:16:996 (1) - Move to x:420 y:322
00:19:396 (1) - Move to x:376 y:44
00:19:546 (2) - Move to x:276 y:192
00:24:496 (3,4) - Curve these sliders like this: http://puu.sh/pWlLr/d4ef00022e.jpg (This feeds into 5 really well.)
00:26:596 (1) - Move to x:392 y:356
00:27:496 (5,6) - Move to this position and ctrl + g: http://puu.sh/pWmkP/b8ec3ae43d.jpg
01:09:196 (4,5) - Make these sliders curve into each other. Like this: http://puu.sh/pWp9U/bdb28df114.jpg
01:22:996 (1,2) - Sorry, but these look very bad. Make a pattern or a picture with these.
02:16:396 (3) - Curve this slider so it feeds into 4.
02:22:396 (2) - Curve this slider so it feeds into 3.
02:30:646 (2) - Move to x:172 y:252
02:30:796 (3) - ONLY DO THIS IF YOU DID THE LAST ONE. Shift the beginning of the slider to x:260 y:272
03:01:846 (2,3) - Arrange these sliders like this: http://puu.sh/pWpuz/2f96308895.jpg
03:48:946 (1) - Replace with a triple.
05:20:296 (8) - Move and Change the slider to this: http://puu.sh/pWpIQ/727896745a.jpg
Danii
are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
Topic Starter
Kayne

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
Danii

Kayne wrote:

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
maybe. still it's your map, therefore you have to decide
Maruyu
saying the ranked system sucks is just an excuse to quit :p

push it dude, nice map
Mazzerin
TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
Topic Starter
Kayne

Mazzerin wrote:

TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
he also fixed those
Danii
yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^
00:58:696 (6) -i understand your idea with repeat sliders 00:56:296 (7) - 00:58:696 (6) - but emphasize sounds via stream here is better idea imo. Make here this

01:04:096 (2,1) - hmm too close, or spread them out, or make here beautiful overlap (move 01:04:396 (3,4,5,6,1) - to 108 112 for example)

01:32:296 (13,14,15,16,1) - direct stream piece and curve slider looks ugly. This is better look for me

03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - 03:53:671 (1) - firstly, this sliders starting too early, secondly, i noticed that you can emphasize weird drums using 1/12 (cursor in 03:41:396 - )

03:45:646 - maybe put here two notes to contrast with triple 03:48:946 (1,2,3) - ?

04:44:596 (1,3) - hmm too close, move note right
01:36:796 (1,7) - maybe stack? overlap feels weird (and also move 01:38:146 (6) - a bit up for save symmetry in jumps)

01:43:096 (4,2) - located too close

06:16:762 (1,1) - problems with stack?

06:19:805 (2) - move end of slider to 361 283 for better blanket with 06:19:370 (1) -
02:50:896 (2,3,4) - make here repeat kickslider to kontrast with repeat 02:53:296 (2) -

05:31:396 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - compared to the rest part this is more intense. Maybe increase spacing here?


good luck guys
Topic Starter
Kayne

Danii wrote:

yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad this was supposed to be a stack lol (btw I also fixed other stacks on other parts, thanks

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider uh nah, i prefer my idea

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams just added a note

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here okay nice idea

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example your idea isnt bad but i mapped vocal here, so i prefer my antijumps

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal nah Im not following vocals here

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream well I prefer the 32 notes stream, you can see it as a warmup for the final deathstream (?)

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^ mazzerin modded the rhythm here, so I think its fine without these mods

good luck guys
Useful mod, thanks, maybe we'll fix more things when other members will be online
RikiH_
http://puu.sh/rDmNM/9000f03622.osu

Fixed Danii's mod. Thanks a lot :)

bns move your ass thx
Danii

RikiH_ wrote:

bns move your ass thx
Topic Starter
Kayne

Danii wrote:

RikiH_ wrote:

bns move your ass thx
Stupendo92
I think AR 9,5 will be good. I like the map in general
yam
01:12:046 (4,1) - feels awkward js :[[
Topic Starter
Kayne

Stupendo92 wrote:

I think AR 9,5 will be good. I like the map in general
Ar9.5 on a 200bpm is weird af
sheela
Surprise mod!

00:14:596 - Two points have conflicting volume settings, so I guess red timing point should have 80% too.

[Kayne]
  1. 00:14:896 until 00:31:396 - I feel like you inverted the spacing in this part, especially sliders like 00:14:896 (1,2) -. If I were you I would shorten their distance. The guitar at 00:15:196 (2) - plays it low in a way, as compared to 00:14:896 (1) - it sounds that the guitarist puts more intensity to that note. So I think a shorter distance fits this melody. Whilst a melody like 00:16:396 (4,5) - could have a bigger distance than 00:16:096 (3,4) -, since (5) stands on a snare with the guitar beat, which are heard as a big sound to me, so a bigger spacing would emphasize that part. In addition to that, you can turn the sliders into two hitcircles instead, to truly get that feeling of emphasis.
  2. 03:07:396 (1,2,3,4,5) - Why do you suddenly stop the rhythm with pauses? I don't think this is not fitting well when the music still stays at a same tone and majority for this part is filled with triplets and sliders. A rhythm like this: http://i.imgur.com/qcNimBo.png should be enough and fitting if you don't want a higher density.
  3. 03:31:696 (2,3,4,5,6,7,8,9,10,11,12,13) - This shouldn't be a stream if the drum beats are all on the red and white ticks with the exception of 03:31:771 -.
  4. 04:32:596 - Probably minor, but the spacing of the stream got smaller if you compare the other streams in the kiai part.


[RikiH_]
  1. 01:20:446 (7) - I don't see what supports the big distance between 01:20:296 (6,7) -. Probably I would move (7) around x:336 y:179 to shorten the spacing.


[-kevincela-]
  1. 01:35:296 (4,5,6) - Maybe the spacing between (4,5) could be higher than (5,6), because of the snare on (5). The spacing between (5,6) didn't make sense if (6) hits a lower drum sound. The vocal doesn't also suggest this.
  2. 01:45:196 (3,4,5) - Above is applicable to this.
  3. 02:00:496 - Maybe you can instead replace this to a 1/4 repeat slider that ends on 02:00:721 - to emphasize the next stream part. Currently the kickslider on 02:00:646 - wasn't feeling right to me, as if it was sudden.
  4. 06:26:761 (2,3,1) - Might want to do manual stacking because it doesn't look pretty in gameplay.
  5. 06:28:065 (1,2) - Shortening this distance while increasing the spacing of 06:28:500 (2,1) - will accentuate the crash sound on 06:28:934 -.


[Roxas]
  1. 04:01:396 until 04:03:196 - Maybe not a big deal, but the spacing got shorter, as compared to 03:56:596 and 03:58:996 -, and I don't see you reuse the same small distance anywhere in the streams part.
  2. 05:03:796 (1,2,3) - The spacing gets inconsistent here, and it doesn't look neat with the streams. I suggest you re-arrange them.


That's quite it I guess. Feel free to call me back!
Topic Starter
Kayne

sheela wrote:

Surprise mod!

00:14:596 - Two points have conflicting volume settings, so I guess red timing point should have 80% too.

[Kayne]
  1. 00:14:896 until 00:31:396 - I feel like you inverted the spacing in this part, especially sliders like 00:14:896 (1,2) -. If I were you I would shorten their distance. The guitar at 00:15:196 (2) - plays it low in a way, as compared to 00:14:896 (1) - it sounds that the guitarist puts more intensity to that note. So I think a shorter distance fits this melody. Whilst a melody like 00:16:396 (4,5) - could have a bigger distance than 00:16:096 (3,4) -, since (5) stands on a snare with the guitar beat, which are heard as a big sound to me, so a bigger spacing would emphasize that part. In addition to that, you can turn the sliders into two hitcircles instead, to truly get that feeling of emphasis.
  2. 03:07:396 (1,2,3,4,5) - Why do you suddenly stop the rhythm with pauses? I don't think this is not fitting well when the music still stays at a same tone and majority for this part is filled with triplets and sliders. A rhythm like this: http://i.imgur.com/qcNimBo.png should be enough and fitting if you don't want a higher density.
  3. 03:31:696 (2,3,4,5,6,7,8,9,10,11,12,13) - This shouldn't be a stream if the drum beats are all on the red and white ticks with the exception of 03:31:771 -.
  4. 04:32:596 - Probably minor, but the spacing of the stream got smaller if you compare the other streams in the kiai part.


[RikiH_]
  1. 01:20:446 (7) - I don't see what supports the big distance between 01:20:296 (6,7) -. Probably I would move (7) around x:336 y:179 to shorten the spacing.


[-kevincela-]
  1. 01:35:296 (4,5,6) - Maybe the spacing between (4,5) could be higher than (5,6), because of the snare on (5). The spacing between (5,6) didn't make sense if (6) hits a lower drum sound. The vocal doesn't also suggest this.
  2. 01:45:196 (3,4,5) - Above is applicable to this.
  3. 02:00:496 - Maybe you can instead replace this to a 1/4 repeat slider that ends on 02:00:721 - to emphasize the next stream part. Currently the kickslider on 02:00:646 - wasn't feeling right to me, as if it was sudden.
  4. 06:26:761 (2,3,1) - Might want to do manual stacking because it doesn't look pretty in gameplay.
  5. 06:28:065 (1,2) - Shortening this distance while increasing the spacing of 06:28:500 (2,1) - will accentuate the crash sound on 06:28:934 -.


[Roxas]
  1. 04:01:396 until 04:03:196 - Maybe not a big deal, but the spacing got shorter, as compared to 03:56:596 and 03:58:996 -, and I don't see you reuse the same small distance anywhere in the streams part.
  2. 05:03:796 (1,2,3) - The spacing gets inconsistent here, and it doesn't look neat with the streams. I suggest you re-arrange them.


That's quite it I guess. Feel free to call me back!
replied in game~ :'3
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