DragonForce - Valley of the Damned

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Topic Starter
Kayne
Well I think it's ready for being approved again now..?
dqs01733
could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Roxas

dqs01733 wrote:

could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Meh. Seriously meh.

I liked your part so I wanted to keep it with some little modifications.

But well, you know what? I'm gonna map as I like and with correct snapping, I'm sick of everyone complaining about this map.
xdominik
I feel like this map was better when it was qualified . The removal of the guitar solo was bad idea in my opinion , it created pretty awkard moment in the one of most memorable and intensive parts of song and beatmap . I think most player like me had felt fun and excitment when was playing that part so I think it would be wise to bring that one back but in the end it's just a opinion
RikiH_
cancer slider

125,264,428381,6,0,B|143:225|227:193|275:230|311:272|311:272|336:302|390:370|542:317|551:197|429:67|333:170,1,667.741935483871
[ KronixWolff ]
the map was much better from when the solo was there at the beginning and the circles would go into a stream it was more fun pls add it back :c
Makan1
I hope this can get re-qualified again :>
Topic Starter
Kayne

Makan1 wrote:

I hope this can get re-qualified again :>
I hope too but as always its not easy to find someone that wants to check it.
Ppus

Makan1 wrote:

I hope this can get re-qualified again :>
i too but sometimes beatmaps graveyard don't goes for rank or approval.
E n d
Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
Topic Starter
Kayne

E n d wrote:

Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
I'll revive in this month, I'll promise :c
Hollow Delta
I asked to mod this.

Apocalypse
00:15:496 (3,4) - Arrange the circles like this: http://puu.sh/pWlsZ/aef7b708be.jpg
00:16:996 (1) - Move to x:420 y:322
00:19:396 (1) - Move to x:376 y:44
00:19:546 (2) - Move to x:276 y:192
00:24:496 (3,4) - Curve these sliders like this: http://puu.sh/pWlLr/d4ef00022e.jpg (This feeds into 5 really well.)
00:26:596 (1) - Move to x:392 y:356
00:27:496 (5,6) - Move to this position and ctrl + g: http://puu.sh/pWmkP/b8ec3ae43d.jpg
01:09:196 (4,5) - Make these sliders curve into each other. Like this: http://puu.sh/pWp9U/bdb28df114.jpg
01:22:996 (1,2) - Sorry, but these look very bad. Make a pattern or a picture with these.
02:16:396 (3) - Curve this slider so it feeds into 4.
02:22:396 (2) - Curve this slider so it feeds into 3.
02:30:646 (2) - Move to x:172 y:252
02:30:796 (3) - ONLY DO THIS IF YOU DID THE LAST ONE. Shift the beginning of the slider to x:260 y:272
03:01:846 (2,3) - Arrange these sliders like this: http://puu.sh/pWpuz/2f96308895.jpg
03:48:946 (1) - Replace with a triple.
05:20:296 (8) - Move and Change the slider to this: http://puu.sh/pWpIQ/727896745a.jpg
Danii
are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
Topic Starter
Kayne

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
Danii

Kayne wrote:

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
maybe. still it's your map, therefore you have to decide
Maruyu
saying the ranked system sucks is just an excuse to quit :p

push it dude, nice map
Mazzerin
TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
Topic Starter
Kayne

Mazzerin wrote:

TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
he also fixed those
Danii
yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^
00:58:696 (6) -i understand your idea with repeat sliders 00:56:296 (7) - 00:58:696 (6) - but emphasize sounds via stream here is better idea imo. Make here this

01:04:096 (2,1) - hmm too close, or spread them out, or make here beautiful overlap (move 01:04:396 (3,4,5,6,1) - to 108 112 for example)

01:32:296 (13,14,15,16,1) - direct stream piece and curve slider looks ugly. This is better look for me

03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - 03:53:671 (1) - firstly, this sliders starting too early, secondly, i noticed that you can emphasize weird drums using 1/12 (cursor in 03:41:396 - )

03:45:646 - maybe put here two notes to contrast with triple 03:48:946 (1,2,3) - ?

04:44:596 (1,3) - hmm too close, move note right
01:36:796 (1,7) - maybe stack? overlap feels weird (and also move 01:38:146 (6) - a bit up for save symmetry in jumps)

01:43:096 (4,2) - located too close

06:16:762 (1,1) - problems with stack?

06:19:805 (2) - move end of slider to 361 283 for better blanket with 06:19:370 (1) -
02:50:896 (2,3,4) - make here repeat kickslider to kontrast with repeat 02:53:296 (2) -

05:31:396 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - compared to the rest part this is more intense. Maybe increase spacing here?

good luck guys
Topic Starter
Kayne

Danii wrote:

yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad this was supposed to be a stack lol (btw I also fixed other stacks on other parts, thanks

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider uh nah, i prefer my idea

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams just added a note

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here okay nice idea

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example your idea isnt bad but i mapped vocal here, so i prefer my antijumps

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal nah Im not following vocals here

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream well I prefer the 32 notes stream, you can see it as a warmup for the final deathstream (?)

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^ mazzerin modded the rhythm here, so I think its fine without these mods

good luck guys
Useful mod, thanks, maybe we'll fix more things when other members will be online
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