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posted

mithew wrote:

03:55:396 (4,5) - these two should end on white ticks
fixed.
posted
cool map
posted
I really enjoyed playing this beatmap, although it didn't feel right playing a CS4 dragonforce map XD
posted
Well I think it's ready for being approved again now..?
posted
could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
posted

dqs01733 wrote:

could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Meh. Seriously meh.

I liked your part so I wanted to keep it with some little modifications.

But well, you know what? I'm gonna map as I like and with correct snapping, I'm sick of everyone complaining about this map.
posted
I feel like this map was better when it was qualified . The removal of the guitar solo was bad idea in my opinion , it created pretty awkard moment in the one of most memorable and intensive parts of song and beatmap . I think most player like me had felt fun and excitment when was playing that part so I think it would be wise to bring that one back but in the end it's just a opinion
posted
cancer slider

125,264,428381,6,0,B|143:225|227:193|275:230|311:272|311:272|336:302|390:370|542:317|551:197|429:67|333:170,1,667.741935483871
posted
the map was much better from when the solo was there at the beginning and the circles would go into a stream it was more fun pls add it back :c
posted
I hope this can get re-qualified again :>
posted

Makan1 wrote:

I hope this can get re-qualified again :>
I hope too but as always its not easy to find someone that wants to check it.
posted

Makan1 wrote:

I hope this can get re-qualified again :>
i too but sometimes beatmaps graveyard don't goes for rank or approval.
posted
Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
posted

E n d wrote:

Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
I'll revive in this month, I'll promise :c
posted
I asked to mod this.

Apocalypse
00:15:496 (3,4) - Arrange the circles like this: http://puu.sh/pWlsZ/aef7b708be.jpg
00:16:996 (1) - Move to x:420 y:322
00:19:396 (1) - Move to x:376 y:44
00:19:546 (2) - Move to x:276 y:192
00:24:496 (3,4) - Curve these sliders like this: http://puu.sh/pWlLr/d4ef00022e.jpg (This feeds into 5 really well.)
00:26:596 (1) - Move to x:392 y:356
00:27:496 (5,6) - Move to this position and ctrl + g: http://puu.sh/pWmkP/b8ec3ae43d.jpg
01:09:196 (4,5) - Make these sliders curve into each other. Like this: http://puu.sh/pWp9U/bdb28df114.jpg
01:22:996 (1,2) - Sorry, but these look very bad. Make a pattern or a picture with these.
02:16:396 (3) - Curve this slider so it feeds into 4.
02:22:396 (2) - Curve this slider so it feeds into 3.
02:30:646 (2) - Move to x:172 y:252
02:30:796 (3) - ONLY DO THIS IF YOU DID THE LAST ONE. Shift the beginning of the slider to x:260 y:272
03:01:846 (2,3) - Arrange these sliders like this: http://puu.sh/pWpuz/2f96308895.jpg
03:48:946 (1) - Replace with a triple.
05:20:296 (8) - Move and Change the slider to this: http://puu.sh/pWpIQ/727896745a.jpg
posted
are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
posted

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
posted

Kayne wrote:

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
maybe. still it's your map, therefore you have to decide
posted
saying the ranked system sucks is just an excuse to quit :p

push it dude, nice map
posted
TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
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