Thank you ;w;~JBHyperion wrote:
Mod by PM request - probably won't be that helpful since I'm a trash Std player but what the hell, let's go
General Comments:Apocalypse:
- Song Folder: No issues
- Song Setup: Combo colour (4) is quite bold compared to the others which are more pale - perhaps try something like 60,255,190 ?
- Metadata: No issues
- Timing: Not sure that 04:44:584 is really prominent enough to warrant a kiai fountain, but what the hell
- Hitsounds: No issues
- AImod: No issues
Kayne
- 00:37:834 (2,3) - Sharp angle makes this blanket look kinda ugly, I'd move up to y-128, DS change should be acceptable for the pattern you've got here Fixed
- 00:51:334 (4,5,1) - This feels like it produces an awfully sharp flow leading into the stream, not sure how comfortable this is to play. Perhaps try something like this instead? - https://osu.ppy.sh/ss/3235621 - The slider (4) is moved down to stack with 00:49:984 (3) -, (5) moved to the left slightly to maintain 1.0x DS, and then 00:51:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - was moved to be vertically above (5) again Fixed
- 06:39:373 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 pattern follows the drums, which is fine, but the guitar pattern, which is way more prominent has a more interesting polyrhythm. Without throwing a bunch of notes down myself I can't be sure, but it might be possible to map this instead in an intuitive way that provides some variety to the more calm outro I think I'll fix it later today
- 06:42:851 (1) - Similar to the previous section of music, but mapped completely differently. There's a good deal of calming outro from 06:49:807 onwards, and you're skipping so many cool guitar rhythms so it might be worth maintaining some of the intensity until you get to this point Same
Roxas
- 01:17:284 (6,7,1,2) - In the previous combo there was a triple and then a 5-note stream, but here, a much simpler pattern. Considering the two sections of music are of equal intensity and follow the same instrument pattern, I feel the difference between them is a little strange. You can afford to up the intensity here (01:17:284 (6,1,2) could be two triples and 01:17:584 (7) a 1/2 slider to avoid the awkward pause), since your next few measures starting from 01:18:184 (3) are already less densely mapped
- 01:23:434 (2) - Probably not worth the trouble since you already have symmetry and a blanket here, but could you make it so that this slider follws the path of the previous stream section 01:22:384 (1,2,3,4,5) more closely?
- 04:00:784 (1,2) and 04:10:384 (1,2) - Perhaps add a little wiggle to these sliders for the high pitched guitar sounds?
- 04:54:184 (1,2,3,4,5,6,7,8,9) - I guess these overlapping streams aren't too hard to read considering AR9 and the repeat slider (5), but you might want to think about an alternative in case someone decides they have to go
-Kevincela-
- 01:34:234 - I wasn't expecting so many pauses like this in this section. There's nothing strictly wrong with them, but it leads to a significant drop in intensity following on from the previous section that leaves it a little disjointed IMO. I'd keep the pauses between 01:40:984 (1,2,3,4,5) as the finality on these drum beats provides more emphasis, but I would consider adding circles in the rest to be more consistent with the surrounding sections Well you can be right but I don't think he wants to fix this.
- 01:47:584 (1) - What's the reason for this NC? The anti-jump between 01:47:284 (2,1) -? I'm not sure it's really necessary Fixed
- 01:58:984 (1) - Why have the repeat on the blue tick when the prominent vocal and drum notes are on the red tick? Would be better to split this into two 1/1 sliders I think as you did for 01:57:784 (1,2) He will fix this
RikiH_
- 02:56:584 (1,2) - Eh, these are awfully close to the health bar and might overlap with some skinned ones. Could you move them down slightly? Fixed
Apologies for theshitshort mod, but this is all from me. Hopefully you find this helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
Good luck! (:
Thank you <3Foror wrote:
Even though I failed this map like a 4th from the end because I have no stamina I enjoyed it! Hope it gets ranked, good luck :p
pls found me someone that want to mod/check it, i literally PMed ALL BNs in one day this summer and nobody wanted to do it. "Nope I can't" "Ok I'll check it later", these replies, I really can't do nothing if BNs are too lazy to mod a marathon. sorry.Bence wrote:
pls resurrect
p/4237332Kayne wrote:
pls found me someone that want to mod/check it, i literally PMed ALL BNs in one day this summer and nobody wanted to do it. "Nope I can't" "Ok I'll check it later", these replies, I really can't do nothing if BNs are too lazy to mod a marathon. sorry.Bence wrote:
pls resurrect
You modded it already, when you weren't a BN. What.Yuii- wrote:
HAHAHHAHAHA "I literally PMed ALL BNs" in one day.
I have NO messages from you.
Jeez, these people.
Hail Zaros wrote:
the map changed a lot since i last saw it.. but this is not really a mod, just wondering about a few parts..
04:45:634 (4) - is this meant to be placed so weirdly like so? really breaks the rhythm imho Listen better to the guitar
05:32:284 (5) - feels really out of place.. might just be me. idk let's ask tothe bitchriki
06:07:460 (2) - odd placement, nothing really major.. What do you mean? This is like a zig-zag (?)
07:08:380 (1) - can you fix the end of this slider looking really weird pls. Wait, what do you mean? Are u talking about the sound or the form of the slider?
otherwise i like most of the changes, get it ranked already!
Kayne wrote:
Hail Zaros wrote:
06:07:460 (2) - odd placement, nothing really major.. What do you mean? This is like a zig-zag (?) the sliders play very awkwardly imho, maybe make them curvy or something? the placement itself breaks the flow that this map contains a lot of, however.
07:08:380 (1) - can you fix the end of this slider looking really weird pls. Wait, what do you mean? Are u talking about the sound or the form of the slider? the shape
Thank you ;v;~Pittigbaasje wrote:
Heyy !
I happened to spot some small things
Apocalypse
01:09:784 (4,5) - Not sure why you didn't blanket this. It would look better if you did in some way. Fixed ;w;
01:59:434 (2) - The "nothing" after this slider feels weird, how about changing this slider to a repeat slider and getting rid of 02:00:034 (3) - ? You're right for me, let's ask to kevin :c
I found it weird that this slider: 03:00:784 (2) - does capture him singing "By~" , while this slider: 03:03:034 (2) - does not Fixed ;w;
06:21:764 (9) - this blanket is sliiightly off. Don't think that's a big issue tho xD sssssh
Goodluck !
LOL okayHinsvar wrote:
hahahahahahah I hate myself
if this post hasn't been changed to contain a full mod 72 hours after this is posted feel free to annoy me any time
Thanks~ ;;Hinsvar wrote:
Let's just make a new post.wow
- Consider using slider tick rate 2 considering the high amount of notes every half beats in the song? done
- Kayne
- 00:33:784 (1,2,3) - Why do you suddenly make the rhythm way less intense here? There are still notes on the red ticks between these, and the music doesn't slow down or something, which makes the small spacing here causing the gameplay to be awkward. (Same as 00:43:384 (1,2).) yeah you're right lol
- 03:03:184 (3) - ...Are you sure you didn't place the clap on a wrong place? For me it feels really out of place as is. yep lol
- 03:07:834 (3,4) - Move (4) so it'll be on the left of (3) instead on the right? It creates a better flow. fiiixed~
- 06:47:199 - Did you forget a clap here? ssssssssssh
- 06:57:199 (3) - ^ wat nop (?)
- -kevincela-
- 01:40:984 (1,2,3,4,5) - I have to admit that this is a... weird rhythm choice. If you want to do this, at least increase the spacing here so the intensity of the map won't be broken. Fixed
- 01:59:434 (2,3) - I'm also not sure about leaving 01:59:884 empty. It just feels strange to me. I personally would just add a repeat on 01:59:434 (2) than doing something like this, but it's up to you. Fixed
- 06:37:960 (1) - Is this note really necessary? It starts on a weird place (a blue tick) and doesn't really make sense. Fixed
yeah
I shouldn't have left this for months
I'm really sorry
Call me back for a recheck.
♥♥~~BeatofIke wrote:
We only removed thumbs.db file.
The map plays good and flows well tbh. Bubble #2 ~
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Testplays has been done, the timing looks fine for them~Charles445 wrote:
Did a full re-time, new offset is +12, but that might not work for everybody, would be a good idea to get some testplays in to see if it's something like +8 in reality (due to fluctuating offset due to human performance)
New ending timing should work for everyone though.
Popping because timing changes, good luck with this setSPOILER[TimingPoints]
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Thankssss ♥~ :33-Nya- wrote:
Did IRC stuff:IRC17:10 Kayne: Hi, can i ask here for a check on a map with 2 bubbles? ;;
17:11 -Nya-: Helo, you mean a map for approval?
17:11 Kayne: Yep
17:11 -Nya-: I guess. Link me.
17:11 *Kayne is listening to [https://osu.ppy.sh/b/675734 DragonForce - Valley of the Damned]
17:12 Kayne: that^
17:14 -Nya-: Downloading
17:14 Kayne: Nice :3
17:17 -Nya-: An expert SB'er did check your SB, right?
17:18 Kayne: Uh, why are you asking?
17:18 Kayne: Anyway nope :<
17:19 -Nya-: Meh, doesn't really look like it is needed. It's not a complicated SB
17:20 Kayne: Yep lol, that's why I asked that
17:20 Kayne: it's simple imho-
17:20 -Nya-: Don't you think you maybe have to activate the epilepsy warning? I mean, there are a few pulses in the SB.
17:21 -Nya-: Probably not really required, but just putting it out there
17:21 -Nya-: Preview point isn't snapped. You have to fix that.
17:21 -Nya-: Snap it to 01:51:196 -
17:22 Kayne: Idk I don't think it's needed, the pulses are so weak
17:22 Kayne: oh yeah, snapped
17:22 -Nya-: Meh, leave the warning then
17:23 -Nya-: Since you have a SB, you can activate the widescreen support. Your choice
17:23 Kayne: The SB was made a lot of time ago, it will look ugly with that ><
17:23 Kayne: its all done in 4:3
17:23 Kayne: not 16:9
17:23 -Nya-: Ah ok
17:24 -Nya-: Why HP only 5? Lol.
17:24 Kayne: The end drains really much with HR
17:24 Kayne: really too much
17:24 Kayne: It will be impossible to HR with an higher drain
17:24 Kayne: testplays have been done
17:24 Kayne: for that
17:24 -Nya-: Ok, then. Just curious
17:24 Kayne: that's the reason for the NC spam at the end and the final slider instead of a spinner
17:25 Kayne: Wait, what did you mean with "leave the warning"? Should i put it or should i not? ;;
17:25 -Nya-: 00:16:996 (1) - Personally, I wouldn't stack this. It prevents the smooth flow that you have going
17:25 Kayne: sry im bad at english lol
17:25 -Nya-: It means you should not put it
17:26 Kayne: Okay ty :3
17:26 Kayne: uh, you mean that i should do like this
17:26 Kayne: *uploading*
17:27 Kayne: http://osu.ppy.sh/ss/4176737 or just to use a normal spacing?
17:27 -Nya-: No, no, not like the pic
17:27 -Nya-: Just normal spacing
17:27 Kayne: Will it be fine with reverse instead of that beat normal-spaced?
17:28 -Nya-: http://puu.sh/m3DBd/0aff470c51.jpg
17:28 -Nya-: Ehr, wouldn't it be more work then?
17:28 -Nya-: Like you have space the other objects then too
17:28 -Nya-: If this will be too difficult, then you can ignore that suggestion
17:28 Kayne: i think that it would be harder to fix the spacing
17:29 -Nya-: Just trying to improve the flow a bit
17:29 Kayne: Uuuuh, honestly
17:29 Kayne: if this is not a big problem
17:29 Kayne: i prefer the way i mapped
17:29 Kayne: but if you think the flow is too weird
17:29 Kayne: i can fix ofc
17:29 -Nya-: Lol, it's fine then. Just subjective
17:29 -Nya-: My own style
17:29 Kayne: Okay lol
17:30 -Nya-: 00:28:696 (5,1) - This stack looks weird.
17:30 -Nya-: http://puu.sh/m3DKp/efcb40b2ab.jpg
17:31 Kayne: right here
17:31 Kayne: fixed
17:33 -Nya-: 00:33:796 (1,2,3,4,5,6,7,8,9,10,11) - This combo goes up to 11 which is longer than the rest. I think you have to add NC somewhere.
17:34 Kayne: 00:34:846 (6) - better here or
17:34 Kayne: 00:35:296 (7) - here?
17:34 -Nya-: The 7
17:35 Kayne: kay
17:35 -Nya-: 01:03:196 (11) - I would add NC here, personally.
17:36 Kayne: 01:02:896 (7) - isnt better here?
17:37 -Nya-: I guess it doesn't matter since I just feel the combo has to be shorter. I suggested the sliders cause it just looks better
17:38 Kayne: yes you're right but it will be a 1 - 2 - 1
17:38 Kayne: but kay, done anyway, it looks better :3
17:38 -Nya-: Ok, lol
17:39 -Nya-: 02:55:546 (2,4) - I would stack this
17:40 Kayne: me too but rikiH_ doesn't want lol
17:40 -Nya-: Then it's fine
17:40 Kayne: c:
17:42 -Nya-: 05:06:271 (2) - Shouldn't there be a new combo here?
17:43 Kayne: yes
17:43 Kayne: lol
17:43 Kayne: fixed
17:44 Kayne: oh wait, yesterday I remapped ~20s of the solo and wanted to add it before the 2nd bubble
17:44 -Nya-: 06:20:240 (3) - Same here
17:44 Kayne: damn, can I give it to you and let you check if it can go?
17:44 Kayne: fixed
17:45 -Nya-: Let me just finish here
17:45 Kayne: kay sry :<
17:46 -Nya-: Lol, done
17:46 Kayne: nice~
17:46 -Nya-: You can update
17:46 Kayne: what can I do for that part now? :c
17:47 -Nya-: You can add it if you want
17:47 Kayne: With the solo updated?
17:47 Kayne: Okay okay thanks, i will :3
17:47 -Nya-: I'm just here to see if everything is fine for rank, lol
17:48 Kayne: updated
17:48 Kayne: 04:37:396 (1) - the "new part" is from here
17:48 Kayne: 04:44:596 (1) - to here
17:48 -Nya-: The preview point is still not snapped.
17:48 Kayne: less than 10 secs wtf
17:48 Kayne: uh>
17:49 Kayne: whatttt im pretty sure i fixed it
17:49 Kayne: OH
17:49 Kayne: kay im dumb
17:49 Kayne: sry--
17:49 Kayne: ctrl z
17:50 Kayne: fixed
17:51 -Nya-: Ok, update
17:51 Kayne: already did it
17:51 Kayne: c:
17:52 -Nya-: Everything looks fine
17:53 -Nya-: I just have to get someone to place this in pending
17:53 Kayne: Nice :3
17:53 Kayne: a QAT do you mean?
17:54 -Nya-: I ask global moderators
17:54 -Nya-: Not sure if QAT's can
17:54 Kayne: Okay lol
17:54 Kayne: I'll wait here
17:59 -Nya-: QAT's can move it, so Bakari is gonna do it
17:59 Kayne: Oh nice
17:59 -Nya-: Ok, moved
17:59 -Nya-: Can I approve it? >.<
18:00 Kayne: Yeah :3
Ready~!Approved~