DragonForce - Valley of the Damned

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RikiH_
(Best english) Note that I don't want to sound rude or anything. I just don't like when people come here and "omg clean you ears" without even trying to help.

This said, if you decide to DQ a map, at least make clear what we have to fix. You can't just post "DQed for now, bye", it doesn't help at all and it's frustrating.

Last thing, it appears that the map is bugged for some people, so we should find a solution for it, and also fix the very last slider.
Okoratu
the last slider
and the Snapping in the GUITAR ONLY part

are more than enough to start finding a solution

Instead of denying those people saying that things are wrongly snapped you could like... listen closely to the solo again because that's where people mentioned the problems ._.
Topic Starter
Kayne

Okoratu wrote:

the last slider
and the Snapping in the GUITAR ONLY part

are more than enough to start finding a solution
Well with the last slider, it's only a bug that WE CAN'T fix. At least we can put slidertick 1, if they don't wanna solve it.
With the snapping in the guitar part, tell us WHAT WE HAVE TO FIX, like "These objectives are 1/3 not 1/4", and not only "okay find a solution yourself cya lmao".

PS: I listened it, but it looks fine TO ME at 1/4, if you think that's not fine, so tell me where.
RikiH_
I'm not denying anything, I just don't understand what we need to fix since I listened to the part you pointed out and 1/4 sounds ok. I'm probably retarded then.
Charles445
See if you actually try snapping to the guitar that strictly, you'll realize how much wasted effort it is, as the guitar is incredibly loose and unpredictable.
It's like that for the entire song, only the drums are consistent (and even then... they do take liberties)

So here's the deal, the only semi-reliable beat in that entire section is the white ticks. The very highest pitch the guitar reaches every time.
As it is now, the player is waiting for each white tick, and mentally filling in the rest as 1/4.
If it were mapped 1/3, the player would still have to mentally fill in the rest, just as 1/3 this time.

It sucks equally either way.
This sort of thing doesn't have a "good" or "correct" solution, usually. Just the "least shit" one.
If you ask me, I'd rather be doing 1/4.
Topic Starter
Kayne
Talked with Starry. He's not forcing us to fix things, he just want different opinions about that.
Starry-

RikiH_ wrote:

(Best english) Note that I don't want to sound rude or anything. I just don't like when people come here and "omg clean you ears" without even trying to help.

This said, if you decide to DQ a map, at least make clear what we have to fix. You can't just post "DQed for now, bye", it doesn't help at all and it's frustrating
I disqualified the map as there is a discussion that needs to take place about the whole snapping situation at 03:37:396 - , along with the tick rate and drain with HR. Perhaps I should've mentioned that in my original post, but as you all were discussing it beforehand I simply assumed you knew what was up. Regardless it would have been disqualified anyways for the drain.

Things such as "clean your ears" or "listen carefully" really isn't constructive either, I agree.

Charles445 wrote:

So here's the deal, the only semi-reliable beat in that entire section is the white ticks. The very highest pitch the guitar reaches every time.
As it is now, the player is waiting for each white tick, and mentally filling in the rest as 1/4.
If it were mapped 1/3, the player would still have to mentally fill in the rest, just as 1/3 this time.

It sucks equally either way.
This sort of thing doesn't have a "good" or "correct" solution, usually. Just the "least shit" one.
If you ask me, I'd rather be doing 1/4.
The thing is with this, the guitar really does sound like (to me, at least) a really loose 1/3. I'd argue it would be a lot easier for the player to "mentally fill in" the 1/3 that it would be to fill in the 1/4, simply because the guitar is being played at the loose 1/3 itself. Obviously the guitar being so loose is near impossible to map accurately and still be decent to play, but the main decision here now that needs to take place is whether to make this 1/4 or 1/3.

I'd say it would be best of collecting opinions from others before making a final decision.
RikiH_

Starry- wrote:

I disqualified the map as there is a discussion that needs to take place about the whole snapping situation at 03:37:396 - , along with the tick rate and drain with HR. Perhaps I should've mentioned that in my original post, but as you all were discussing it beforehand I simply assumed you knew what was up. Regardless it would have been disqualified anyways for the drain.

Things such as "clean your ears" or "listen carefully" really isn't constructive either, I agree.
Got it, it's fine then, let's wait for more opinions. Oh, thank you Charles for your reply.

I just think we need to find a way to fix the bugs, which are the most important at the moment
deetz

Starry- wrote:

The thing is with this, the guitar really does sound like (to me, at least) a really loose 1/3. I'd argue it would be a lot easier for the player to "mentally fill in" the 1/3 that it would be to fill in the 1/4, simply because the guitar is being played at the loose 1/3 itself. Obviously the guitar being so loose is near impossible to map accurately and still be decent to play, but the main decision here now that needs to take place is whether to make this 1/4 or 1/3.
This is pretty much what I was about to type lmao. It sounds a loooot closer to the actual music to me when you use 1/3 to map it instead of 1/4, where the player needs to make up the "conflicting beat" to tap along to, at least up to 03:56:596 - where the drums come back.

Another possible way to do this could be to map only the drum sounds from 03:37:396 - all the way up to 03:56:596 - with breaks in between each one.

Just my two cents.
dqs01733
03:56:596 - so at this timestamp for example, the constant rhythm im hearing from the lead guitar is this lol http://puu.sh/m8dJF.jpg. then there are the other rhythm diversions the lead guitar makes which are equal or even more dumb than the main one already was. 03:58:396 - http://puu.sh/m8dVK.jpg. I just picked out some random parts of the lead guitar solos and i didnt hear it do 1/4 rhythm at all. The only time i heard any real 1/4 rhythm was the percussion on parts like these 04:04:996 (1,2,3,4,5,6,7,8,9,10) - 04:14:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - , OR the rhythm guitar doing their 1/4 thing, which was never longer than 7 notes anyways. So I dont think any of that warrants the really long 1/4 streaming sections this map currently has.

SO if you wanna make the map right technically u could just insert a constant 1/4 hihat rhythm thats barely audible? idk tho

Edit: and 03:56:596 - was just an example, itse pretty much everything inbetween 03:37:396 - 05:32:596 - except the parts that are already not mapped constant 1/4, that has weird lead guitar rhythm,
Topic Starter
Kayne
So, I listened to that part using 25% playback rate. The guitar actually is not 1/4. Probably the rhythm that dqs01733 suggested is almost right, but following it would make the map completely unplayable. Honestly, I can't notice any problem while listening/playing that part, and I think 1/4 is more playable than that rhythm. Maybe we can fix some parts that sound completely off, idk.
thanks to riki translator SRL.
dqs01733

Kayne wrote:

So, I listened to that part using 25% playback rate. The guitar actually is not 1/4. Probably the rhythm that dqs01733 suggested is almost right, but following it would make the map completely unplayable. Honestly, I can't notice any problem while listening/playing that part, and I think 1/4 is more playable than that rhythm. Maybe we can fix some parts that sound completely off, idk.
thanks to riki translator SRL.
My proposed solution

add constant 1/4 hihat rhythm between 03:56:596 - 05:32:596 - , therefore it should be technically correct and every beat is mapped to something. The guitar is kinda flushed out anyways because of all the other instruments so its not really easy to tell the screwed up rhythm, atleast for me it wasnt very clear until i played at 50% playback. So i dont think this would pose any problem to the player

but between 03:37:396 - 03:56:596 - its VERY clear that its something like a 1/3 rhythm, no 1/2 rhythm or anything to "mentally fill in" the 1/4's. deetz suggestion works really well here, it helps the player ease in to the intense section a bit and also a clear contrast between the intensities of the sections.
Topic Starter
Kayne

dqs01733 wrote:

Kayne wrote:

So, I listened to that part using 25% playback rate. The guitar actually is not 1/4. Probably the rhythm that dqs01733 suggested is almost right, but following it would make the map completely unplayable. Honestly, I can't notice any problem while listening/playing that part, and I think 1/4 is more playable than that rhythm. Maybe we can fix some parts that sound completely off, idk.
thanks to riki translator SRL.
My proposed solution

add constant 1/4 hihat rhythm between 03:56:596 - 05:32:596 - , therefore it should be technically correct and every beat is mapped to something. The guitar is kinda flushed out anyways because of all the other instruments so its not really easy to tell the screwed up rhythm, atleast for me it wasnt very clear until i played at 50% playback. So i dont think this would pose any problem to the player

but between 03:37:396 - 03:56:596 - its VERY clear that its something like a 1/3 rhythm, no 1/2 rhythm or anything to "mentally fill in" the 1/4's. deetz suggestion works really well here, it helps the player ease in to the intense section a bit and also a clear contrast between the intensities of the sections.
That can go for me.
RikiH_
Riki Translator Srl™

Since 1997.
Roxas

mithew wrote:

yo clean out your ears why the hell is the solo 1/4
My ears are so clean you can't even imagine. I can easily put every single beat in time. Do you really think that'd be playable? I guess no. Think before speaking, thanks.

Gonna fix that soon with 1/3s as dqs01733 said.
Chyo-Kun
inb4 "This snapping isn't right and can't be made COMPLETELY right, thus the map is unrankable either way"
Roxas
Stream part. Adjusted from 03:37:396 - to 03:56:496 - , everything in 1/3. That slowdown looks really really shitty though. Happy now?

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TheKingHenry
Allright after some random shit skillful measures I managed to make the beatmap to work; others might ofc have this prob still
Yauxo
Can we please also change the tickrate from 2 to 1 to fix the HR bug?
RikiH_
Wow guys, good idea to change that part in 1/3, it's completely shitty now. Please don't update it, let's just keep 1/4.

And change slidertick rate to 1.

Ps: Next time try to be less arrogant and more helpful, thanks
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