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Crash With autoplay in editor [duplicate]

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4
Topic Starter
Sushi
osu! crashes with a particular scenario in the editor :
- Enter the test mode (F5)
- Enable the autoplay mode (A)
- Disable it (A)
- Enable it again :arrow: Crash

Happens on every tested map,

StackTrace
System.NullReferenceException: Object reference not set to an instance of an object.
at #5j.#6j.#8V(Object , Keys )
at #nm.#vm.#g.#wm.Invoke(Object , Keys )
at #nm.#vm.#56(Keys )
at #jm.#Bm.#L7(List`1 )
at #jm.#Bm.#q4()
at #Gn.#In.#kr()
at #Tc.#Zc.#Yr()
at #Tc.#Zc.#9r(Object , EventArgs )
at #Tc.#3c.#ws()
at #Tc.#id.#Ku(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #Tc.#id.#fs()
at #Tc.#Zc.#fs()
at #Gn.#Fn.#Ojb(String )
lolcubes
Indeed.
Aurele
t/107604

This thread has the same problem, which was created one hour ago.
James2250
Guess will confirm the other one and mark this as duplicate. Doesn't really matter either way.
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