forum

Daniel Ingram - Babs Seed

posted
Total Posts
140
show more
wa_
Here you go http://puu.sh/1uiQa
I hope you approve it. ;)
Blaziken
Sadly, I still suck at hit sounding so I would not be able to create a good enough GD for this map.
NaomiMinette
Heh, and I was JUST about to ask if anyone mapped this. Hope this gets ranked :)
Ruxify
Thank you so much!
ColdTooth
Going to mod this and make a guest difficulty. Would love to make an Easy or Extra!
ColdTooth
EDIT: HERE IS MY EASY FOR YOU GUYS http://puu.sh/1xcKW

Babs Seed~ Babs Seed~ God that song is stuck in head!

[General]

Kiai times for each chorus?
00:24:970 - 00:39:193 -
01:07:637 - 01:21:859 -
01:36:081 - 01:44:970 -

[Insane]

Eww.. AR7 while hard is AR8

00:27:637 (6) - Might flow better http://puu.sh/1xbuk
00:38:748 (10) - Finish. Soft or Normal your choice
00:40:526 (1) - Remove NC
00:56:081 (3) - Repeat slider could have a normal finish as an addition
00:57:859 (5) - End slider
01:10:304 (6) - Same here for the flow. Just paste the other part to this.
01:21:415 (10) - Finish. Soft or normal
01:32:304 - Note?

[wa's Hard]

Before I continue, why is this AR8 when Insane is AR7?

00:15:193 (3) - Copy 00:14:304 (1) - and make it symmetrical.
00:25:859 (3,4) - Spacing!
00:29:859 (4) - One to the right?
00:42:748 (1) - One down for spacing?
00:51:637 (1) - Down one
00:51:637 (1,2,3,4,5,6,7) - Whoa whoa whoa. Spacing.. especially at 00:52:526 (4,5,6,7) -
01:03:193 (3,4,5) - ^
01:22:748 (3) - Could paste the slider 01:21:859 (1) - so it be much more cleaner and flows right~
01:42:304 (3,4,5,6) - Spacing...
01:44:970 (1) - This slider doesn't really flow for me. Maybe two beats?
01:47:193 (4) - Remove finish
Topic Starter
Shohei Ohtani
this nigga is finished.

I'll look at your mod in a bit
DakeDekaane
Why am I here? ._.

Well, I'll not complain, mod this as a map, and get out.

[General]

No kiai time? well~

[Easy]

Try to make better some blankets, it will give a nice look to the diff.

HP Drain 0, I know this is an easy but, increase it at least by 2~
Approach Rate seems too slow to me, make it 2 or even 3.
Increase Overall Difficulty by 1 if you like, maybe it would make it not too easy.

00:08:526 (2,3) - Fix spacing
00:08:970 (3,1) - This overlap looks really ugly, either stack the head of 00:10:748 (1) and the tail of 00:08:970 (3) or move it to another place.
00:08:526 (2,3) - Spacing
00:41:859 (1,2,3) - Do this in a curve, in a line looks very simple :c
01:05:859 (2,2) - Try to avoid overlaps like this in easier diffs, and let's try to make the map friendly to newbies.
01:21:859 (1,2,3) - Curve this
01:23:637 (1,2,3) - ^

[Normal]

Oddly, I couldn't find anything wrong, but I suggest take a deep look into sliders shapes.

[wa's Hard]

I'd increase the Circle Size by 1, as you have it now is quite easy for a Hard.

00:14:304 (1,2,3,4) - What about trying something like this, looks tidier and all notes are pretty visible.
00:22:748 (3,7) - This looks bad, stack the head of 00:24:081 (7) with the tail of 00:22:748 (3), or move it in another way.
00:32:081 (1,2,3) - Try this, looks nicer :3
01:00:970 (2) - What? Move it away, one cannot figure that there's a note there.


[Insane]

Increase OD by 2, too easy to play with OD 5.

I think that's all from my part, good luck o/
ColdTooth

DakeDekaane wrote:

Why am I here? ._. Because


[Easy]

Try to make better some blankets, it will give a nice look to the diff.

HP Drain 0, I know this is an easy but, increase it at least by 2~ Increased by one
Approach Rate seems too slow to me, make it 2 or even 3. Nah
Increase Overall Difficulty by 1 if you like, maybe it would make it not too easy. I'll think about this.

00:08:526 (2,3) - Fix spacing But it is fixed already..
00:08:970 (3,1) - This overlap looks really ugly, either stack the head of 00:10:748 (1) and the tail of 00:08:970 (3) or move it to another place. Fixed
00:08:526 (2,3) - Spacing Eh.. it's already been fixed.
00:41:859 (1,2,3) - Do this in a curve, in a line looks very simple :c Alright
01:05:859 (2,2) - Try to avoid overlaps like this in easier diffs, and let's try to make the map friendly to newbies. I wanted to copy the last chorus beat into this.
01:21:859 (1,2,3) - Curve this No
01:23:637 (1,2,3) - ^ ^
Thanks for the mod~

http://puu.sh/1zyj4
wa_
Ok, I changed something.
http://puu.sh/1Aqxy
Thanks to VinylDash14 and DakeDekaane :)
ColdTooth
http://puu.sh/1Bhno

I fixed some stuff on my own.
Aurele
Add wa_ VinylDash14 since they both did Guest Difficulties?
cirno-_old
Promised to take a look

Easy
This is ultra-ultra-easy. Consider raising some of the difficulty.
Consider raising slider velocity a hair to make the reverse slider arrows more visible.
Overal it plays well. Good flow. I'd create different sliders than just beziers and straight ones though.

Normal
00:25:859 (2) - I don't get why that red point is still there

Hard is good. Consider +1AR.


Insane
+1AR
There are too many sliders. This feels like a 2nd hard. If you like it the way it is, consider +1 OD.

00:30:304 (5,6) - Do something with circles here. So many sliders.
01:11:193 (1,2,3,4,5,6,7) - Feels repetitive since around 30:00 you had the same thing.
Rokk
I can beat Insane with 93%, and I'm a pretty bad player. Insane feels more like Hard, as was suggested earlier. Perhaps raise Insane's difficulty a bit by cutting down on the sliders.

Adding a few Kiai Time would be a welcome addition too.
misiek200m
Really nice map!! ^^
Maybe add "mlp" tag?
Xagrok
Few things to point out.

[General]
Maybe change the Artist to Daniel Ingram and move Michelle Creber and Madeline Peters to the Tags?
Add mlp fim cmc Cutie Mark Crusaders to the tags?
How about some custom hitcolours?
No kiai time? I'd set it from 00:24:970 to 00:42:748 and one more from 01:07:637 to 01:21:415.

[Insane]
00:11:637 (4) The slider is a little bit offscreen here.

Being Captain Obvious, yay. Good Luck!
rezoons
Hi ^-^,
I've done a quick mod. Did'nt really find a lot of things.

Vinyl Dash's Easy
00:28:526 (1) - Why a new combo in a middle of a sentence.
00:30:128 (1) - Same here. I suggest that you put the new combo at 00:28:081 and 00:29:859.
00:54:748 - Maybe add a note.
01:17:859 (2) - Same remark about the new combo.
01:38:081 (1) - If you want to match the lyric start the slider 1/2 beat later.
01:41:415 (1) - ^
01:44:970 (1) - Start the spinner 1/2 beat later and add a finish hitsound.

Normal
00:39:415 (1) - Maybe start the spinner 1/2 beat later.
00:41:859 (1) - Add a finish hitsound at the end of the slider (like in easy difficulty).
00:57:415 (1) - The note is not perfectly aligned with 2 and 3.

wa's Hard
01:17:637 (5) - The position of this note is weird.
01:47:193 (4) - Finish hitsound?

Insane
*I think 7 is a litlle bit low for an insane approach rate*
00:26:859 (2) - The clap hitsound doesn't sound right. Remove it or add a clap on the note 1 and 3.
01:09:526 (2) - ^
01:47:193 (1) - Finish hitsound?
Topic Starter
Shohei Ohtani
I'll let Vinyl and wa_ do their changes if they want to. I'm gonna keep AR at 7 because the song doesn't seem to call for 8 (but if more people mention it to be an issue, I'll consider it)
wa_

rezoons wrote:

wa's Hard
01:17:637 (5) - The position of this note is weird. fixed
01:47:193 (4) - Finish hitsound? I think same whistle sounds better
http://puu.sh/1IC7T thanks :)

One suggestion to beatmap folder: soft-hitwhistle.wav seems too long, you should cut it to reduce beatmap file size.
Topic Starter
Shohei Ohtani
I'll look at the file in a bit owo. I'm not the greatest at audio editing, lol

also yay thanks ouo
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • 01:43:193 This seems like an odd time to end the Kiai time.
[VinylDash's Easy:]

  • 00:17:859 (1,2,3,4) If you wanted to keep consistency, you could replicate the rhythm at 00:14:304 (1,2,3,4)
    00:38:304 (3) This looks oddly placed. Maybe do something like this? (Sorry, the distance space isn't perfect but you'll get the idea.)
    00:39:193 (1) Having more than one repeat isn't a very good idea in an Easy.
    * 00:54:748 It feels too empty without a circle (it may also improve the flow of this section).
    01:30:748 (1,2,3,4,1) I think it would look better if you put these in a "flower" pattern and then make a blanked with 1 (slider) and 2 (blue combo)
[Normal:]

  • It looks a bit too spaced out. Maybe lower the distance spacing a bit? Just a thought.
    00:13:637 It feels like there should be a circle here to me.
[wa's Hard:]

  • 00:39:859 Add a circle maybe?
    00:42:748 (1) This new combo doesn't seem too necessary.
    * 01:10:748 (5) It would sound better if there was a clap on the start point.
    * 01:18:081 It breaks the flow if there isn't anything here, especially since this didn't happen in the first part of the chorus.
    01:22:748 (3) This looks a bit odd to me. I think you should make it look symmetrical with 01:21:859 (1)
    01:28:526 (7) To me, it looks better if the red point in the middle of the slider was not a red point (sorry, don't know the exact terms).
[Insane:]

  • Why does this have different combo colors than the rest of the difficulties?
    00:17:415 (10) This would make more sense (according to the pattern set from 7,8, and 9) if this was facing the other direction.
    * 00:26:859 (2) I don't think this circle is really necessary.
    * 01:09:526 (2) ^
Sorry for the short mod. Good luck with mapping. :)

Good luck with mapping. :) Oops, duplicate.
TheVileOne
Great song, great map. I will give this a mod soon.
wa_

CrestRising wrote:

[wa's Hard:]

  • 00:39:859 Add a circle maybe? fixed
    00:42:748 (1) This new combo doesn't seem too necessary. fixed
    * 01:10:748 (5) It would sound better if there was a clap on the start point. fixed
    * 01:18:081 It breaks the flow if there isn't anything here, especially since this didn't happen in the first part of the chorus. fixed
    01:22:748 (3) This looks a bit odd to me. I think you should make it look symmetrical with 01:21:859 (1) fixed
    01:28:526 (7) To me, it looks better if the red point in the middle of the slider was not a red point (sorry, don't know the exact terms). well, I don't know what you mean :?
Thanks for mod :) http://puu.sh/1IW3k
Topic Starter
Shohei Ohtani
I'll give you kudosu so I don't forget later. Expect the changes to be up by 6PM PST (Busy atm)
ColdTooth

rezoons wrote:

Hi ^-^,
I've done a quick mod. Did'nt really find a lot of things.

Vinyl Dash's Easy
00:28:526 (1) - Why a new combo in a middle of a sentence. Because of the beat.
00:30:128 (1) - Same here. I suggest that you put the new combo at 00:28:081 and 00:29:859. ^ I trust big white ticks for new combos.
00:54:748 - Maybe add a note. Fine.
01:17:859 (2) - Same remark about the new combo. Same reason why I told the last two fixes..
01:38:081 (1) - If you want to match the lyric start the slider 1/2 beat later. That will ruin the easy for the end IMO. I focused mostly on the beat.
01:41:415 (1) - ^ ^
01:44:970 (1) - Start the spinner 1/2 beat later and add a finish hitsound. No, andYes

CrestRising wrote:

Hi there, from my queue.
* = Slightly more suggested than others.


[VinylDash's Easy:]

  • 00:17:859 (1,2,3,4) If you wanted to keep consistency, you could replicate the rhythm at 00:14:304 (1,2,3,4) It's fine where it is right now.
    00:38:304 (3) This looks oddly placed. Maybe do something like this? (Sorry, the distance space isn't perfect but you'll get the idea.) I'll look into it.
    00:39:193 (1) Having more than one repeat isn't a very good idea in an Easy. But it represents the beat :U
    * 00:54:748 It feels too empty without a circle (it may also improve the flow of this section). Been told before, its fixed.
    01:30:748 (1,2,3,4,1) I think it would look better if you put these in a "flower" pattern and then make a blanked with 1 (slider) and 2 (blue combo) Thats actually not a bad idea. I'll think about it.
I was a bit picky with both mods. I only followed the beat, and very little vocals. Mapping vocals for me is really complicated.

http://puu.sh/1JRiN
Teru21
Hi XD m4m from my queue XD okay lets check this X3

[General]
consider this kiai , 00:24:970 end -> 00:42:748 ?

[VinylDash's Easy]
00:15:193 (2) - 1 grid to the right , for a symmetric look with 00:14:304 (1)
00:19:193 (2,3,4) - like this? http://puu.sh/1K9kK
00:24:526 (3,1,2) - ^ copy paste and rotate
00:26:748 (1,2,1) - somehow this looks messy. how bout like this? http://puu.sh/1K9mj
00:32:970 (2,1) - not symmetric enough
00:33:859 (1,2,1) - could make it like this? http://puu.sh/1K9qx
00:35:637 (1,2,1,2) - if you change this ^ . how bout like this? http://puu.sh/1K9u3
00:41:859 (1,2,3) - consider to stack them X3
01:05:859 (2,1,2) - (1,2) looks messy with (2) re-place it somewhere else
oh.. a copy pasting OAO; re do the same mod on the same part

[Normal]
00:07:193 (1) - make the Slider head and the slider end aline.. to make it look tidier
00:10:526 (2) - x:260 y:176
00:11:637 (4,5,6) - place somewhere else.. it looks messy with 00:10:304 (1,2,3)
00:24:970 (1,2) - If I was you, I'll make this slider has the same look and mirrored I mean.. a same slider and ctrl+H
00:26:748 (3,4,5) - does look messy ;A;
00:33:859 (1,2,3) - turn this into 1/2 slider with 1 reverse.. imo, notes like that are still hard for a normal
copy pasting too ;A; re do the same mod on the same part
01:02:748 (5,1) - http://puu.sh/1KaxX <------- ?
01:39:637 (1,2) - this is what i'm talking about XD (about 00:24:970 (1,2) )

[wa's Hard]
00:22:748 - add clap
00:24:304 and 00:24:526 - add whistle
00:31:859 (6) - X:304 Y:316 would be good cause 00:30:748 (3) also a curve slider
00:30:526 (2) - x:228 y:56 to make it move smoothly with 00:30:748 (3)
00:36:081 (2) - stack this with 00:34:748 (3) perfectly please.. turn of grid snap and move it XD
00:37:859 (3) - aline this with 00:37:415 (1) . if you put it there, it seems you broke your own pattern ;A;
00:38:081 (4) - should stack with (5) imo.. make 3 and 4 jump? XD
01:04:970 (3,2,3) - it looks untidy if it stack here and there. consider to move it somewhere else XD
01:14:748 (1) - second slider point 3 grid down and third slider point(last slider point) 2 grids to the right or 1 grid to the right
01:47:193 (4) - stack under (2) ?

[Insane]
00:08:081 (5) - make this slider look like http://puu.sh/1KaF5 ? it looks symmetric with 00:07:859 (4) and make a polygon pattern with (3,4)
00:19:637 (1) - x:92 y:288 ; 00:19:859 (2) - x:36 y:196 would looked better imo
00:24:526 (5,6,7,8) - remove whistle here would be good XD or replace it with clap XD
00:26:970 (3) - add whistle
01:05:415 (5) - stack (5)'s head with (4)'s end (turn off grid snap)
01:04:748 (4) - http://puu.sh/1Kbgy like this? X3 looks more symmetric
other than that all looks good X)

Imo.. Easy and Normal still need a lot of work about symmetric and placing things , Hard and Insane already good but need more mods to make it perfect XD
yeah XD done X3 Good Luckk! btw.. cute song so star XD
riffy
Hi.

[General]
  1. You can add tag mlp to help us find your map easier.
  2. Disable audio lead in for all diff, there's no need to use it.
  3. Enable countdown for all diffs, or disable it for all diffs. Try to keep consistency in settings, but I'd recommend you to enable countdown! It fits here so good.
  4. If it's possible - use 1024x768 BG, if no - you should have good reason to use this bg.
  5. I can hear Slider Tick Rate 2 here, so use it for all diffs, please! It fits and makes thythm more consistent
  6. Personally, I think that it's ok to map this break because song is short.Try to map break? At least for harder diffs.
[VinylDash's Easy]
  1. 00:08:526 (2) - I don't feel like whistle fits here. Here and so on.. this whistle feels too soft. why don't you put claps here and so on? (Sounds like beat at 00:09:415 - so, there's no any reason to use whistles)
  2. 00:39:193 (1) - I understand why it's here.. but I'd recommend you to replace it with shorter slider and circle. Beginners probably won't notice second reverse in time, it's quite confusing for them. Also: this slider is inconsistent because it has two reverses (usually, you use sliders with one reverse, and this slider will confuse beginners)
  3. 00:42:304 (2) - how about whistle hitsound here? Just because this beat feels like it should be louder than regular beat :V
  4. 00:54:748 - maybe circle here? It feels awkward without hitobject here because there's SHOULD be something with clap hitsound!
  5. 01:08:526 (2) - overlapped with 01:05:859 (2) - not a problem, but if it's easiest diff it's better to avoid overlaps. For example you can stack 01:05:859 (2,2) - to solve this problem.
  6. 01:16:526 (1,2,1) - nazi - somehow i expected blanket sliders here.why not?
  7. 01:36:970 (1) - overlapped with spinner's hitburst. Confusing for beginners for some reasons. If it's possible, try to avoid this overlap.
[Normal]
  1. You're using 1/2 notes quite often and OD5 makes it TOO hard, how about OD4? Remember, than Normal souldn't be too challenging diff!
  2. 00:10:526 (2,4) - nazi- overlapped with hitburst - not a problem but makes your flow look worser :< At least you can try something like this.
  3. 00:21:415 (1,1) - two NCs in a row looks a bit..weird.. meh.. how about removing NC from 00:23:193 (1) - for consistency and better looking pattern?
  4. 00:25:859 (2,3) - this kind of flow is a bit confusing. some people will probably start (3) from the reverse, so how about re-arranging you pattern a bit?
  5. 00:39:637 (1,1) - spinner sounds like break will start right after it and it's kinda unexpected to see ONE slider after this "final" spinner. How about using slider instead of spinner? Or at least fix 00:41:859 (1) - it's overlapped with spinner's hitburst, you can move it down to fix it!
  6. 00:49:859 (1,2) - hey! you can Ctrl+g them to follow vocals better! note: don't forget to fix spacing if you apply it.
  7. 01:07:637 (1,2,3) - same as 00:25:859. Nice and cute copypasta here!
  8. 01:27:193 (1) - there's no need to put new combo. it breaks your comboing and also doesn't fit with music/vocals at all!
  9. 01:36:081 (1) - I'll be happy if you move this slider closer to spinner center. It's too far from spinner center and will make Flashlight-players really angry. Just put it closer to spinner center to keep flow more consistent and readable.
  10. 01:38:304 (4,4) - how about new combo here? For vocals? I think it fits quite good.
  11. 01:47:193 (1) - replace it with spinner? Spinner in the end is more common for Normals and easier to play. And remove finish/reduce volume here. It feels TOO loud the way it is now :< (if you disagree, at least put circle at 01:46:748 - to follow BOOM >3<)
[wa's Hard]
  1. AR 7 here will fit MUCH better. It will help you to avoid overlaps and things.. So, yea, do it!
  2. It's [Hard] diff and i you use jumps here, make them easier to read - put NC here! It's NOT overusing NC, as long as you have reasons to put them.
  3. 00:23:415 (4,5,6) - during this part hitsounds are TOO loud. -10-15% would be nice, imo. Also: try to re-arrange circles a bit for onsistent spacing. example
  4. 00:26:970 (2) - nazi - try to avoid this confusing overlap? i'm pretty sure that you can stack it with 00:25:859 (3)!
  5. 00:42:304 (4) - same as yeasy, whistle or something, it feels louder than regular beat. BUT REDUC VOLUME OF HITSOUNDS FIRST
  6. 00:52:748 (5,6,7) - nazi - this stack feels weird and a bit random, imo. It's quite weird, so how about unstack for consistent?
  7. 01:18:081 (7) - well.. If you map hard - poin out jumps by placing new combo at them, if you can't do it - then this jump is unfitting. Personally, I don't feel like there's any reason to keep this jump here.
  8. 01:20:970 (3) - and some similar patterns - clap + NC to point out jumps. It'll look better if you do it, i think.
  9. 01:22:748 (1) - can you explain me: what's the point of this New Combo? It's Nc overusing and it dosn't fit with ANYTHING in your diff, so, remove it, please!
  10. 01:41:859 (2) - - nazi - stack it with (3) to be consistent with 01:41:415 (1) - also it will make your pattern a vit more awesome.
  11. 01:47:193 (4) - new combo to make end of this diff more epic? It'll fit here, anyway.
[Insane]
  1. OMGOMGOMGOMG USE AR 8 BECAUSE IT FITS HERE Srsly, try AR8 it fis much better and it's also more common for Insane diffs.
  2. 00:19:637 (1) - I'd remove Nc for consistency.You're experienced mapper, and you know it, right?
  3. 01:43:193 (1) - same as Normal.

    It feels more like [Hard] diff. :< But really well-mapped [Hard] diff.
~~~~~~~~~~~~~~~
Ponies.
Topic Starter
Shohei Ohtani
Did some stuff. Yay.

I swear to god the BG was 1024x768. I'll get it fixed, though, lol. I like this BG, though.
wa_
Yaaay 2 mods :3

Teru21 wrote:

[wa's Hard]
00:22:748 - add clap fixed
00:24:304 and 00:24:526 - add whistle fixed
00:31:859 (6) - X:304 Y:316 would be good cause 00:30:748 (3) also a curve slider fixed
00:30:526 (2) - x:228 y:56 to make it move smoothly with 00:30:748 (3) fixed
00:36:081 (2) - stack this with 00:34:748 (3) perfectly please.. turn of grid snap and move it XD fixed
00:37:859 (3) - aline this with 00:37:415 (1) . if you put it there, it seems you broke your own pattern ;A; fixed
00:38:081 (4) - should stack with (5) imo.. make 3 and 4 jump? XD changed, but another way :p
01:04:970 (3,2,3) - it looks untidy if it stack here and there. consider to move it somewhere else XD with AR7 it'll looks better
01:14:748 (1) - second slider point 3 grid down and third slider point(last slider point) 2 grids to the right or 1 grid to the right fixed
01:47:193 (4) - stack under (2) ? now it's good imo.

-Bakari- wrote:

[wa's Hard]
  1. AR 7 here will fit MUCH better. It will help you to avoid overlaps and things.. So, yea, do it! agree
  2. It's [Hard] diff and i you use jumps here, make them easier to read - put NC here! It's NOT overusing NC, as long as you have reasons to put them. added some NCs
  3. 00:23:415 (4,5,6) - during this part hitsounds are TOO loud. -10-15% would be nice, imo. fixed Also: try to re-arrange circles a bit for onsistent spacing. example fixed
  4. 00:26:970 (2) - nazi - try to avoid this confusing overlap? i'm pretty sure that you can stack it with 00:25:859 (3)! fixed with small jump
  5. 00:42:304 (4) - same as yeasy, whistle or something, it feels louder than regular beat. BUT REDUC VOLUME OF HITSOUNDS FIRST fixed
  6. 00:52:748 (5,6,7) - nazi - this stack feels weird and a bit random, imo. It's quite weird, so how about unstack for consistent? imo two hitclaps in one place aren't weird and random ;)
  7. 01:18:081 (7) - well.. If you map hard - poin out jumps by placing new combo at them, if you can't do it - then this jump is unfitting. Personally, I don't feel like there's any reason to keep this jump here. fixed
  8. 01:20:970 (3) - and some similar patterns - clap + NC to point out jumps. It'll look better if you do it, i think. fixed
  9. 01:22:748 (1) - can you explain me: what's the point of this New Combo? It's Nc overusing and it dosn't fit with ANYTHING in your diff, so, remove it, please! fixed
  10. 01:41:859 (2) - - nazi - stack it with (3) to be consistent with 01:41:415 (1) - also it will make your pattern a vit more awesome. fixed
  11. 01:47:193 (4) - new combo to make end of this diff more epic? It'll fit here, anyway. fixed
Thanks for mod again :) http://puu.sh/1KiGv
Ayu
irc modded.

some pattern changings, suggestions, something for song-setup etc etc
Topic Starter
Shohei Ohtani
yay. I'll post chatlog in a bit
KokoroStudiox3
[Insane]
Unsnapped inherited (green) sections at:
00:07:193 - finish to increase that is heard in the background
00:12:970 (7,8) - x:472 y:208 00:12:304 (5,8) - for these are stacked
00:21:543 - snap to 00:21:526
00:11:637 (4) - This leaves too much of the screen http://puu.sh/1KZpb
00:37:415 (6) - not sure if this is proved necessary that you find a new combo here ?
00:50:526 (4) - x:64 y:164 00:50:748 (5) - x352 y:216 . combines with this 00:49:859 (1,2,3) - :3
nice diff *o*

[wa's Hard]
Unsnapped inherited (green) sections at:
00:21:543 - snap to 00:21:526
00:56:304 (2) - x:60 y:64 00:56:526 (3) - x:200 y:28 )or align these
nice :3

[Normal]
Unsnapped inherited (green) sections at:
00:21:543 - snap to 00:21:526
01:15:637 (2) - It touches the bar hp x.x http://puu.sh/1KZYD

[VinylDash's Easy]
Unsnapped inherited (green) sections at:
00:21:543 - snap to 00:21:526
00:25:859 (2) - Like this 00:24:970 (1) -
00:26:748 (1) - x.x http://puu.sh/1L02j

:) :) :)
I give you a star
Topic Starter
Shohei Ohtani
ay caramba senor
SuperMoutarde
Hey i am new to modding as I told you in game but here I go. There are just ideas and opinions that I think might be better, disregard if you disagree ^^

[Easy]
No comment.

[Normal]
00:34:526 (1,2) - Would be more smooth with a circle between the two sliders at 34:526

Very nice map!

[Hard]
00:40:970 (1) - I would remove new combo here
01:07:415 (6,7,1) - I would place new combo on the current 6 instead (so remove it on the current 1)
01:44:748 (4,5,1) - Same. Would be place new combo on current 4.

[Insane]
General: you go often a bit off-limit outside the grid, I don't know if that's "ok" or not though
01:21:637 (11,12,1) - I would place new combo on 11 instead

As you can see, I didn't find a lot, but I hope it will still help, good luck with your map, it's awesome and deserves to be ranked!
ColdTooth
Updated my easy, sorry for the wait.

http://puu.sh/1PFw6
wa_

eLtigreXXx wrote:

[wa's Hard]
Unsnapped inherited (green) sections at:
00:21:543 - snap to 00:21:526 fixed
00:56:304 (2) - x:60 y:64 00:56:526 (3) - x:200 y:28 )or align these ok
nice :3 thanks :>

SuperMoutarde wrote:

[Hard]
00:40:970 (1) - I would remove new combo here ok
01:07:415 (6,7,1) - I would place new combo on the current 6 instead (so remove it on the current 1) ok
01:44:748 (4,5,1) - Same. Would be place new combo on current 4. ok
http://puu.sh/1Qazw ;)
Topic Starter
Shohei Ohtani
yay updates
nanda2009
Hello. M4M... Here's my not-worth-for-attention suggestions. Yeah, it's full of nazi... . _ . Sorry.


[Insane]
  1. 00:11:637 (4) - Not really bad, but the slider after the red point. Looks weird imho, especially that it's so short... How about something like this?
nice map.

[wa's Hard]
  1. 00:28:526 (1,2,4) - Not a really good placement imo.. Try this.
  2. 00:33:859 (1,2) - :| ^
again, nice map.

[Normal]
  1. 00:24:970 (1,2) - Nooo.. Don't do this. It can confuse new players. especially people who don't understand this flow. Also it looks weird. Although you have to change some part on the map
  2. 00:37:415 (4) - imho it's better if the body of this slider is pointing up than down.
  3. 00:41:859 (1) - imo it's better if you change this slider to 3 circles, It's a normal. It'll be too easy since player can hold the cursor in the middle of the slider (idk if it's true though, just my guess)
  4. 01:07:637 (1,2,) - same as 00:24:970 (1,2)
Overall, great map.

Sorry for the late btw.
Topic Starter
Shohei Ohtani
Supper Kawaii
wa_

nanda2009 wrote:

[wa's Hard]
  1. 00:28:526 (1,2,4) - Not a really good placement imo.. Try this. ok
  2. 00:33:859 (1,2) - :| ^ Now here is well imo.
http://puu.sh/1VnmX
show more
Please sign in to reply.

New reply